@nikola1975 said in L25 PtV Simon33 (Allies) vs Nikola1975 (Axis + 13):
@simon33 Yes, let’s see what we can make out of it. Haven’t played it in a long time; forgot about Manila scramble.
A small chance of keeping the plane alive.
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5
Purchase Units - Russians
Russians buy 7 infantry and 4 mech_infantrys; Remaining resources: 2 PUs;
Combat Move - Russians
3 infantry moved from Russia to Bryansk
1 infantry moved from Volgograd to Caucasus
2 armour and 2 mech_infantrys moved from Samara to Caucasus
3 fighters and 1 tactical_bomber moved from Russia to Caucasus
1 infantry moved from Manchuria to Jehol
Chinese take Jehol from Japanese
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5
Purchase Units - Russians
Russians buy 7 infantry and 4 mech_infantrys; Remaining resources: 2 PUs;
Combat Move - Russians
3 infantry moved from Russia to Bryansk
1 infantry moved from Volgograd to Caucasus
2 armour and 2 mech_infantrys moved from Samara to Caucasus
3 fighters and 1 tactical_bomber moved from Russia to Caucasus
1 infantry moved from Manchuria to Jehol
Chinese take Jehol from Japanese
Combat - Russians
Battle in Caucasus
Russians attack with 2 armour, 3 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 8 armour
Russians roll dice for 2 armour, 3 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Caucasus, round 2 : 2/9 hits, 3.67 expected hits
Germans roll dice for 8 armour in Caucasus, round 2 : 4/8 hits, 4.00 expected hits
2 mech_infantrys owned by the Russians, 1 infantry owned by the Russians, 1 armour owned by the Russians and 2 armour owned by the Germans lost in Caucasus
1 armour owned by the Russians retreated to Volgograd
Germans win with 6 armour remaining. Battle score for attacker is -5
Casualties for Russians: 1 armour, 1 infantry and 2 mech_infantrys
Casualties for Germans: 2 armour
Battle in Bryansk
Russians attack with 3 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 3 infantry in Bryansk, round 2 : 1/3 hits, 0.50 expected hits
Germans roll dice for 1 mech_infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 3 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
2 aaGuns, 4 artilleries and 30 infantry moved from Tambov to Samara
1 infantry moved from Novosibirsk to Vologda
5 infantry moved from Novosibirsk to Samara
3 fighters and 1 tactical_bomber moved from Caucasus to Samara
1 infantry moved from Korea to Manchuria
1 submarine moved from 105 Sea Zone to 91 Sea Zone
Place Units - Russians
7 infantry and 3 mech_infantrys placed in Russia
Russians undo move 1.
6 infantry and 4 mech_infantrys placed in Russia
1 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 25 PUs; end with 27 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 30 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Combat Hit Differential Summary :
Germans regular : -0.33
Russians regular : -1.17
Territory Summary for Russians :
Korea : 1 flag
Jehol : 1 infantry
Manchuria : 2 aaGuns and 11 infantry
Bryansk : 3 infantry
Russia : 2 aaGuns, 1 airfield, 1 factory_major, 26 infantry and 4 mech_infantrys
Vologda : 1 infantry
Volgograd : 1 armour, 1 factory_minor and 1 infantry
Samara : 2 aaGuns, 4 artilleries, 3 fighters, 39 infantry and 1 tactical_bomber
113 Sea Zone : 1 cruiser and 1 submarine
91 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 52 / 63
Russians : 25 / 34
Japanese : 51 / 65
Americans : 53 / 72
Chinese : 11 / 10
British : 39 / 48
UK_Pacific : 5 / 8
Italians : 16 / 16
ANZAC : 10 / 16
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 97 times
2 was rolled 112 times
3 was rolled 89 times
4 was rolled 91 times
5 was rolled 95 times
6 was rolled 111 times
Average roll : 3.518
Median : 3.000
Variance : 0.836
Standard Deviation : 0.915
Total rolls : 595
Germans Combat
1 was rolled 37 times
2 was rolled 39 times
3 was rolled 32 times
4 was rolled 44 times
5 was rolled 34 times
6 was rolled 36 times
Average roll : 3.482
Median : 4.000
Variance : 0.398
Standard Deviation : 0.631
Total rolls : 222
British Combat
1 was rolled 5 times
2 was rolled 11 times
3 was rolled 14 times
4 was rolled 3 times
5 was rolled 8 times
6 was rolled 8 times
Average roll : 3.449
Median : 3.000
Variance : 1.642
Standard Deviation : 1.282
Total rolls : 49
Italians Combat
1 was rolled 4 times
2 was rolled 11 times
3 was rolled 9 times
4 was rolled 7 times
5 was rolled 5 times
6 was rolled 10 times
Average roll : 3.609
Median : 3.000
Variance : 0.874
Standard Deviation : 0.935
Total rolls : 46
French Combat
1 was rolled 5 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 6 times
Average roll : 3.739
Median : 4.000
Variance : 0.674
Standard Deviation : 0.821
Total rolls : 23
Americans Combat
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 4 times
4 was rolled 1 times
5 was rolled 8 times
6 was rolled 3 times
Average roll : 3.818
Median : 4.500
Variance : 1.397
Standard Deviation : 1.182
Total rolls : 22
ANZAC Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 2.571
Median : 2.000
Variance : 0.806
Standard Deviation : 0.898
Total rolls : 7
Neutral_Allies Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 5 times
Average roll : 4.091
Median : 5.000
Variance : 1.683
Standard Deviation : 1.297
Total rolls : 11
Chinese Combat
1 was rolled 10 times
2 was rolled 6 times
3 was rolled 9 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 7 times
Average roll : 3.175
Median : 3.000
Variance : 0.803
Standard Deviation : 0.896
Total rolls : 40
UK_Pacific Combat
1 was rolled 2 times
3 was rolled 2 times
4 was rolled 2 times
6 was rolled 2 times
Average roll : 3.500
Median : 3.500
Variance : 0.762
Standard Deviation : 0.873
Total rolls : 8
Neutral_Axis Combat
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 4.400
Median : 5.000
Variance : 0.708
Standard Deviation : 0.842
Total rolls : 5
Russians Combat
1 was rolled 8 times
2 was rolled 10 times
3 was rolled 3 times
4 was rolled 6 times
5 was rolled 9 times
6 was rolled 9 times
Average roll : 3.556
Median : 4.000
Variance : 0.761
Standard Deviation : 0.873
Total rolls : 45
Japanese Combat
1 was rolled 20 times
2 was rolled 23 times
3 was rolled 13 times
4 was rolled 18 times
5 was rolled 20 times
6 was rolled 23 times
Average roll : 3.547
Median : 4.000
Variance : 0.599
Standard Deviation : 0.774
Total rolls : 117
@simon33 been getting killed lately, all games…that hurt. knew it was a close battle…nothing but 666’s for me lately it seems.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5
Purchase Units - Russians
Russians buy 7 infantry and 4 mech_infantrys; Remaining resources: 2 PUs;
Combat Move - Russians
3 infantry moved from Russia to Bryansk
1 infantry moved from Volgograd to Caucasus
2 armour and 2 mech_infantrys moved from Samara to Caucasus
3 fighters and 1 tactical_bomber moved from Russia to Caucasus
1 infantry moved from Manchuria to Jehol
Chinese take Jehol from Japanese
Combat - Russians
Battle in Caucasus
Russians attack with 2 armour, 3 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 8 armour
Russians roll dice for 2 armour, 3 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Caucasus, round 2 : 2/9 hits, 3.67 expected hits
Germans roll dice for 8 armour in Caucasus, round 2 : 4/8 hits, 4.00 expected hits
2 mech_infantrys owned by the Russians, 1 infantry owned by the Russians, 1 armour owned by the Russians and 2 armour owned by the Germans lost in Caucasus
1 armour owned by the Russians retreated to Volgograd
Germans win with 6 armour remaining. Battle score for attacker is -5
Casualties for Russians: 1 armour, 1 infantry and 2 mech_infantrys
Casualties for Germans: 2 armour
Battle in Bryansk
Russians attack with 3 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 3 infantry in Bryansk, round 2 : 1/3 hits, 0.50 expected hits
Germans roll dice for 1 mech_infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 3 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
2 aaGuns, 4 artilleries and 30 infantry moved from Tambov to Samara
1 infantry moved from Novosibirsk to Vologda
5 infantry moved from Novosibirsk to Samara
3 fighters and 1 tactical_bomber moved from Caucasus to Samara
1 infantry moved from Korea to Manchuria
1 submarine moved from 105 Sea Zone to 91 Sea Zone
Place Units - Russians
7 infantry and 3 mech_infantrys placed in Russia
Russians undo move 1.
6 infantry and 4 mech_infantrys placed in Russia
1 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 25 PUs; end with 27 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 30 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Combat Hit Differential Summary :
Germans regular : -0.33
Russians regular : -1.17
Territory Summary for Russians :
Korea : 1 flag
Jehol : 1 infantry
Manchuria : 2 aaGuns and 11 infantry
Bryansk : 3 infantry
Russia : 2 aaGuns, 1 airfield, 1 factory_major, 26 infantry and 4 mech_infantrys
Vologda : 1 infantry
Volgograd : 1 armour, 1 factory_minor and 1 infantry
Samara : 2 aaGuns, 4 artilleries, 3 fighters, 39 infantry and 1 tactical_bomber
113 Sea Zone : 1 cruiser and 1 submarine
91 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 52 / 63
Russians : 25 / 34
Japanese : 51 / 65
Americans : 53 / 72
Chinese : 11 / 10
British : 39 / 48
UK_Pacific : 5 / 8
Italians : 16 / 16
ANZAC : 10 / 16
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 97 times
2 was rolled 112 times
3 was rolled 89 times
4 was rolled 91 times
5 was rolled 95 times
6 was rolled 111 times
Average roll : 3.518
Median : 3.000
Variance : 0.836
Standard Deviation : 0.915
Total rolls : 595
Germans Combat
1 was rolled 37 times
2 was rolled 39 times
3 was rolled 32 times
4 was rolled 44 times
5 was rolled 34 times
6 was rolled 36 times
Average roll : 3.482
Median : 4.000
Variance : 0.398
Standard Deviation : 0.631
Total rolls : 222
British Combat
1 was rolled 5 times
2 was rolled 11 times
3 was rolled 14 times
4 was rolled 3 times
5 was rolled 8 times
6 was rolled 8 times
Average roll : 3.449
Median : 3.000
Variance : 1.642
Standard Deviation : 1.282
Total rolls : 49
Italians Combat
1 was rolled 4 times
2 was rolled 11 times
3 was rolled 9 times
4 was rolled 7 times
5 was rolled 5 times
6 was rolled 10 times
Average roll : 3.609
Median : 3.000
Variance : 0.874
Standard Deviation : 0.935
Total rolls : 46
French Combat
1 was rolled 5 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 6 times
Average roll : 3.739
Median : 4.000
Variance : 0.674
Standard Deviation : 0.821
Total rolls : 23
Americans Combat
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 4 times
4 was rolled 1 times
5 was rolled 8 times
6 was rolled 3 times
Average roll : 3.818
Median : 4.500
Variance : 1.397
Standard Deviation : 1.182
Total rolls : 22
ANZAC Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 2.571
Median : 2.000
Variance : 0.806
Standard Deviation : 0.898
Total rolls : 7
Neutral_Allies Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 5 times
Average roll : 4.091
Median : 5.000
Variance : 1.683
Standard Deviation : 1.297
Total rolls : 11
Chinese Combat
1 was rolled 10 times
2 was rolled 6 times
3 was rolled 9 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 7 times
Average roll : 3.175
Median : 3.000
Variance : 0.803
Standard Deviation : 0.896
Total rolls : 40
UK_Pacific Combat
1 was rolled 2 times
3 was rolled 2 times
4 was rolled 2 times
6 was rolled 2 times
Average roll : 3.500
Median : 3.500
Variance : 0.762
Standard Deviation : 0.873
Total rolls : 8
Neutral_Axis Combat
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 4.400
Median : 5.000
Variance : 0.708
Standard Deviation : 0.842
Total rolls : 5
Russians Combat
1 was rolled 8 times
2 was rolled 10 times
3 was rolled 3 times
4 was rolled 6 times
5 was rolled 9 times
6 was rolled 9 times
Average roll : 3.556
Median : 4.000
Variance : 0.761
Standard Deviation : 0.873
Total rolls : 45
Japanese Combat
1 was rolled 20 times
2 was rolled 23 times
3 was rolled 13 times
4 was rolled 18 times
5 was rolled 20 times
6 was rolled 23 times
Average roll : 3.547
Median : 4.000
Variance : 0.599
Standard Deviation : 0.774
Total rolls : 117
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5
Purchase Units - Russians
Russians buy 7 infantry and 4 mech_infantrys; Remaining resources: 2 PUs;
Combat Move - Russians
3 infantry moved from Russia to Bryansk
1 infantry moved from Volgograd to Caucasus
2 armour and 2 mech_infantrys moved from Samara to Caucasus
3 fighters and 1 tactical_bomber moved from Russia to Caucasus
1 infantry moved from Manchuria to Jehol
Chinese take Jehol from Japanese
Combat - Russians
Battle in Caucasus
Russians attack with 2 armour, 3 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 8 armour
Russians roll dice for 2 armour, 3 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Caucasus, round 2 : 2/9 hits, 3.67 expected hits
Germans roll dice for 8 armour in Caucasus, round 2 : 4/8 hits, 4.00 expected hits
2 mech_infantrys owned by the Russians, 1 infantry owned by the Russians, 1 armour owned by the Russians and 2 armour owned by the Germans lost in Caucasus
1 armour owned by the Russians retreated to Volgograd
Germans win with 6 armour remaining. Battle score for attacker is -5
Casualties for Russians: 1 armour, 1 infantry and 2 mech_infantrys
Casualties for Germans: 2 armour
Battle in Bryansk
Russians attack with 3 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 3 infantry in Bryansk, round 2 : 1/3 hits, 0.50 expected hits
Germans roll dice for 1 mech_infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 3 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
2 aaGuns, 4 artilleries and 30 infantry moved from Tambov to Samara
1 infantry moved from Novosibirsk to Vologda
5 infantry moved from Novosibirsk to Samara
3 fighters and 1 tactical_bomber moved from Caucasus to Samara
1 infantry moved from Korea to Manchuria
1 submarine moved from 105 Sea Zone to 91 Sea Zone
Place Units - Russians
7 infantry and 3 mech_infantrys placed in Russia
Russians undo move 1.
6 infantry and 4 mech_infantrys placed in Russia
1 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 25 PUs; end with 27 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 30 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Volgograd: 1 armour
EDIT: Adding units owned by Russians to Kazakhstan: 1 armour
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans regular : -0.33
Russians regular : -1.17
autosaveBeforeEndTurn.tsvg Strange infinite loop trying to post.
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 artillery, 2 carriers, 1 destroyer, 5 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 battleship moved from 36 Sea Zone to 37 Sea Zone
1 artillery, 1 infantry and 1 marine moved from Malaya to 37 Sea Zone
1 artillery, 1 battleship, 1 infantry, 1 marine and 1 transport moved from 37 Sea Zone to 39 Sea Zone
1 destroyer moved from 36 Sea Zone to 39 Sea Zone
1 cruiser moved from 38 Sea Zone to 39 Sea Zone
1 marine moved from 39 Sea Zone to Ceylon
1 artillery and 1 infantry moved from 39 Sea Zone to India
2 armour, 4 artilleries, 9 infantry, 1 marine and 1 mech_infantry moved from Burma to India
1 infantry moved from Hunan to Kweichow
2 fighters and 2 tactical_bombers moved from Yunnan to Kweichow
1 infantry moved from Anhwe to Jehol
2 bombers moved from French Indo China to Jehol
1 transport moved from 36 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
Combat - Japanese
Battle in Ceylon
Battle in Korea
Battle in India
Japanese attack with 2 armour, 5 artilleries, 10 infantry, 1 marine and 1 mech_infantry
British defend with 3 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
Japanese roll dice for 1 battleship and 1 cruiser in India, round 2 : 1/2 hits, 1.17 expected hits
Japanese roll dice for 2 armour, 5 artilleries, 10 infantry, 1 marine and 1 mech_infantry in India, round 2 : 6/19 hits, 5.50 expected hits
UK_Pacific roll dice for 3 infantry in India, round 2 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Japanese and 3 infantry owned by the British lost in India
Japanese captures 8PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking Ceylon from UK_Pacific, taking Korea from Russians, taking India from UK_Pacific with 2 armour, 5 artilleries, 8 infantry, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for British: 3 infantry
Battle in Jehol
Japanese attack with 2 bombers and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 2 bombers and 1 infantry in Jehol, round 2 : 1/3 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Jehol
Japanese win with 2 bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Kweichow
Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Kweichow, round 2 : 1/5 hits, 2.50 expected hits
Chinese roll dice for 2 infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
retreated to Kweichow
Chinese win with 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific
Non Combat Move - Japanese
2 bombers moved from Jehol to Anhwe
1 infantry moved from Anhwe to Chahar
1 aaGun and 2 infantry moved from Anhwe to Hunan
1 fighter and 1 tactical_bomber moved from Kweichow to Anhwe
1 armour moved from French Indo China to Hunan
1 mech_infantry moved from Yunnan to Szechwan
2 artilleries moved from Shan State to Yunnan
1 infantry moved from French Indo China to Yunnan
1 fighter and 1 tactical_bomber moved from Kweichow to Anhwe
4 tactical_bombers moved from French Indo China to 6 Sea Zone
2 transports moved from 38 Sea Zone to 36 Sea Zone
1 fighter moved from 36 Sea Zone to Celebes
1 carrier and 2 fighters moved from 38 Sea Zone to 42 Sea Zone
3 fighters and 2 tactical_bombers moved from Java to 42 Sea Zone
2 marines moved from French Indo China to 36 Sea Zone
1 battleship, 3 carriers, 1 cruiser, 4 destroyers, 1 fighter, 2 marines and 3 submarines moved from 36 Sea Zone to 42 Sea Zone
2 marines moved from 42 Sea Zone to Java
Place Units - Japanese
2 carriers, 1 destroyer and 1 submarine placed in 6 Sea Zone
3 infantry placed in Malaya
1 artillery and 2 infantry placed in French Indo China
Turn Complete - Japanese
Japanese collect 57 PUs; end with 65 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 68 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
Chinese regular : 1.00
Japanese regular : -1.67
UK_Pacific regular : 1.00
@666 said in 666 (Allies+9) vs Simon33 (Axis) BM4:
@simon33 been getting killed lately, all games…that hurt. knew it was a close battle…nothing but 666’s for me lately it seems.
I was surprised you took allies for only +9…
This is the first game I’ve invested heavily in keeping the Italian navy afloat. without buying things like CV that go to the bottom of the ocean if the allies try hard enough. I’m kind of in two minds still but I think the 2 airbases are better than letting the navy sink. Perhaps less money should have been spent on troops? Not sure either way.
@simon33 said in 666 (Allies+9) vs Simon33 (Axis) BM4:
@666 said in 666 (Allies+9) vs Simon33 (Axis) BM4:
@simon33 been getting killed lately, all games…that hurt. knew it was a close battle…nothing but 666’s for me lately it seems.
I was surprised you took allies for only +9…
This is the first game I’ve invested heavily in keeping the Italian navy afloat. without buying things like CV that go to the bottom of the ocean if the allies try hard enough. I’m kind of in two minds still but I think the 2 airbases are better than letting the navy sink. Perhaps less money should have been spent on troops? Not sure either way.
9 s/b enough imo. I certainly want to give Adam or JDOW or you the allies +10, yeah the ITA navy is a tough one, I have JUST discovered that the timing of all these purchases is crucial, buying an AB, or G navy for that matter and not using it early just diverts resources away from other, possibly more important areas. Also having the AB’s means that basically the ITA navy needs to stay parked in that SZ, not sure how helpful that is?
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 airfield, 1 factory_minor, 3 fighters and 1 harbour; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour and 1 infantry moved from Norway to Finland
1 bomber moved from United Kingdom to Finland
1 fighter moved from 110 Sea Zone to Finland
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone
2 infantry moved from 21 Sea Zone to Guam
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 airfield, 1 factory_minor, 3 fighters and 1 harbour; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour and 1 infantry moved from Norway to Finland
1 bomber moved from United Kingdom to Finland
1 fighter moved from 110 Sea Zone to Finland
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone
2 infantry moved from 21 Sea Zone to Guam
Combat - Americans
Battle in Guam
Battle in Philippines
Battle in Finland
Americans attack with 1 armour, 1 bomber, 1 fighter and 1 infantry
Germans defend with 2 infantry
Americans roll dice for 1 armour, 1 bomber, 1 fighter and 1 infantry in Finland, round 2 : 2/4 hits, 1.83 expected hits
Germans roll dice for 2 infantry in Finland, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Germans lost in Finland
Americans win, taking Guam from Japanese, taking Philippines from Japanese, taking Finland from Germans with 1 armour, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Non Combat Move - Americans
1 marine moved from United Kingdom to 110 Sea Zone
1 carrier, 1 cruiser, 1 fighter and 1 marine moved from 110 Sea Zone to 126 Sea Zone
1 fighter moved from Finland to Norway
1 bomber moved from Finland to Norway
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Hawaiian Islands to 21 Sea Zone
1 tactical_bomber moved from 54 Sea Zone to 26 Sea Zone
1 battleship, 3 carriers, 2 cruisers, 4 destroyers and 5 fighters moved from 54 Sea Zone to 21 Sea Zone
1 aaGun, 2 infantry and 1 marine moved from Western United States to 10 Sea Zone
1 aaGun, 1 carrier, 1 destroyer, 2 infantry, 1 marine, 1 submarine and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 aaGun, 2 infantry and 1 marine moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from Western United States to 26 Sea Zone
1 mech_infantry moved from Central United States to Western United States
Place Units - Americans
1 airfield, 1 factory_minor and 1 harbour placed in Norway
3 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Combat Hit Differential Summary :
Americans regular : 0.17
Germans regular : -0.67
Territory Summary for Americans :
Philippines : 1 airfield, 1 harbour and 1 infantry
Guam : 1 airfield and 2 infantry
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 2 mech_infantrys
Hawaiian Islands : 1 aaGun, 1 airfield, 1 fighter, 1 harbour, 4 infantry and 1 marine
Midway : 1 airfield
35 Sea Zone : 1 transport
26 Sea Zone : 2 carriers, 2 destroyers, 2 fighters, 4 submarines, 1 tactical_bomber and 3 transports
21 Sea Zone : 1 battleship, 3 carriers, 2 cruisers, 4 destroyers, 5 fighters and 1 transport
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 3 fighters and 1 harbour
Morocco : 1 artillery and 2 mech_infantrys
Norway : 1 flag, 1 airfield, 1 bomber, 1 factory_minor, 1 fighter and 1 harbour
126 Sea Zone : 1 carrier, 1 cruiser, 1 fighter and 1 marine
91 Sea Zone : 1 destroyer and 1 transport
Finland : 1 flag, 1 armour and 1 infantry
Production/PUs Summary :
Germans : 50 / 63
Russians : 22 / 34
Japanese : 55 / 78
Americans : 57 / 87
Chinese : 11 / 10
British : 39 / 48
UK_Pacific : 2 / 0
Italians : 16 / 16
ANZAC : 10 / 16
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 fighter and 1 infantry moved from Shensi to Szechwan
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 fighter and 1 infantry moved from Shensi to Szechwan
Combat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 mech_infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Szechwan to Shensi
Place Units - Chinese
1 infantry placed in Jehol
1 infantry placed in Hopei
1 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 12 PUs; end with 13 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
Japanese regular : -0.67
Territory Summary for Chinese :
Jehol : 1 infantry
Shensi : 1 fighter and 13 infantry
Suiyuyan : 1 infantry
Kweichow : 1 infantry
Hopei : 1 infantry
Szechwan : 1 infantry
Production/PUs Summary :
Germans : 50 / 63
Russians : 22 / 34
Japanese : 54 / 78
Americans : 57 / 87
Chinese : 12 / 13
British : 39 / 48
UK_Pacific : 2 / 0
Italians : 16 / 16
ANZAC : 10 / 16
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 airfield, 1 factory_minor, 3 fighters and 1 harbour; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour and 1 infantry moved from Norway to Finland
1 bomber moved from United Kingdom to Finland
1 fighter moved from 110 Sea Zone to Finland
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone
2 infantry moved from 21 Sea Zone to Guam
Combat - Americans
Battle in Guam
Battle in Philippines
Battle in Finland
Americans attack with 1 armour, 1 bomber, 1 fighter and 1 infantry
Germans defend with 2 infantry
Americans roll dice for 1 armour, 1 bomber, 1 fighter and 1 infantry in Finland, round 2 : 2/4 hits, 1.83 expected hits
Germans roll dice for 2 infantry in Finland, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Germans lost in Finland
Americans win, taking Guam from Japanese, taking Philippines from Japanese, taking Finland from Germans with 1 armour, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Non Combat Move - Americans
1 marine moved from United Kingdom to 110 Sea Zone
1 carrier, 1 cruiser, 1 fighter and 1 marine moved from 110 Sea Zone to 126 Sea Zone
1 fighter moved from Finland to Norway
1 bomber moved from Finland to Norway
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Hawaiian Islands to 21 Sea Zone
1 tactical_bomber moved from 54 Sea Zone to 26 Sea Zone
1 battleship, 3 carriers, 2 cruisers, 4 destroyers and 5 fighters moved from 54 Sea Zone to 21 Sea Zone
1 aaGun, 2 infantry and 1 marine moved from Western United States to 10 Sea Zone
1 aaGun, 1 carrier, 1 destroyer, 2 infantry, 1 marine, 1 submarine and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 aaGun, 2 infantry and 1 marine moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from Western United States to 26 Sea Zone
1 mech_infantry moved from Central United States to Western United States
Place Units - Americans
1 airfield, 1 factory_minor and 1 harbour placed in Norway
3 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from 126 Sea Zone: 1 cruiser and 1 marine
EDIT: Adding units owned by Americans to Norway: 1 marine
EDIT: Adding units owned by Americans to 126 Sea Zone: 1 cruiser
EDIT: Turning off Edit Mode
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 fighter and 1 infantry moved from Shensi to Szechwan
Combat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 mech_infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Szechwan to Shensi
Place Units - Chinese
1 infantry placed in Jehol
1 infantry placed in Hopei
1 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 12 PUs; end with 13 PUs
Purchase Units - British
British buy 1 bomber, 1 fighter, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Alexandria to Tobruk
British take Tobruk from Italians
Combat - British
British creates battle in territory 106 Sea Zone
Non Combat Move - British
3 aaGuns, 1 artillery, 2 fighters, 16 infantry and 1 mech_infantry moved from West India to Eastern Persia
1 infantry moved from Iraq to Northwest Persia
British take Northwest Persia from Neutral_Allies
1 infantry moved from Egypt to Trans-Jordan
1 mech_infantry moved from Egypt to Trans-Jordan
2 artilleries and 4 infantry moved from Alexandria to Egypt
1 artillery and 1 infantry moved from Ethiopia to 76 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
1 bomber moved from Gibraltar to Norway
2 fighters moved from United Kingdom to Norway
1 marine moved from United Kingdom to 110 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun, 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry, 1 marine, 2 submarines and 2 transports moved from 110 Sea Zone to 126 Sea Zone
1 aaGun, 1 artillery, 2 infantry and 1 marine moved from 126 Sea Zone to Norway
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 armour and 1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
2 fighters moved from 98 Sea Zone to Gibraltar
1 fighter and 1 tactical_bomber moved from Egypt to 98 Sea Zone
1 battleship moved from 54 Sea Zone to 21 Sea Zone
1 armour moved from French West Africa to French Equatorial Africa
Place Units - British
3 infantry placed in Egypt
3 mech_infantrys placed in Union of South Africa
1 bomber, 1 fighter and 1 infantry placed in United Kingdom
Turn Complete - British
British collect 39 PUs; end with 39 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : -0.33
Americans regular : 0.17
Japanese regular : -0.67
Germans regular : -0.67
Territory Summary for Americans, British, Chinese and UK_Pacific :
Jehol : 1 infantry
Shensi : 1 fighter and 13 infantry
Suiyuyan : 1 infantry
Kweichow : 1 infantry
Hopei : 1 infantry
Szechwan : 1 infantry
Philippines : 1 airfield, 1 harbour and 1 infantry
Guam : 1 airfield and 2 infantry
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 2 mech_infantrys
Hawaiian Islands : 1 aaGun, 1 airfield, 1 fighter, 1 harbour, 4 infantry and 1 marine
Midway : 1 airfield
35 Sea Zone : 1 transport
26 Sea Zone : 2 carriers, 2 destroyers, 2 fighters, 4 submarines, 1 tactical_bomber and 3 transports
21 Sea Zone : 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 5 fighters and 1 transport
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 3 fighters and 1 harbour
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 1 artillery, 2 infantry and 1 mech_infantry
Gibraltar : 1 airfield, 2 fighters, 1 harbour and 4 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 2 artilleries, 1 factory_minor, 1 harbour and 7 infantry
Union of South Africa : 1 factory_minor, 1 harbour and 3 mech_infantrys
Scotland : 1 airfield
United Kingdom : 4 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 fighter, 1 harbour and 3 infantry
Morocco : 1 aaGun, 1 armour, 2 artilleries, 2 infantry and 3 mech_infantrys
French Equatorial Africa : 1 armour
French Central Africa : 1 flag
French Madagascar : 1 flag
Syria : 1 flag
French West Africa : 1 flag
Norway : 1 flag, 1 aaGun, 1 airfield, 1 artillery, 2 bombers, 1 factory_minor, 3 fighters, 1 harbour, 2 infantry and 2 marines
Tobruk : 1 flag, 1 infantry
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Iraq : 1 flag
Eastern Persia : 1 flag, 3 aaGuns, 1 artillery, 2 fighters, 17 infantry and 1 mech_infantry
Brazil : 1 flag
Northwest Persia : 1 flag, 1 infantry
Persia : 1 flag
126 Sea Zone : 2 carriers, 2 cruisers, 1 destroyer, 3 fighters, 2 submarines and 2 transports
98 Sea Zone : 1 carrier, 2 cruisers, 4 destroyers, 1 fighter, 3 submarines, 1 tactical_bomber and 1 transport
91 Sea Zone : 1 destroyer and 2 transports
Finland : 1 flag, 1 armour and 1 infantry
Production/PUs Summary :
Germans : 50 / 63
Russians : 22 / 34
Japanese : 54 / 78
Americans : 57 / 87
Chinese : 12 / 13
British : 39 / 42
UK_Pacific : 2 / 0
Italians : 16 / 16
ANZAC : 10 / 16
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
@666 said in 666 (Allies+9) vs Simon33 (Axis) BM4:
@simon33 said in 666 (Allies+9) vs Simon33 (Axis) BM4:
@666 said in 666 (Allies+9) vs Simon33 (Axis) BM4:
@simon33 been getting killed lately, all games…that hurt. knew it was a close battle…nothing but 666’s for me lately it seems.
I was surprised you took allies for only +9…
This is the first game I’ve invested heavily in keeping the Italian navy afloat. without buying things like CV that go to the bottom of the ocean if the allies try hard enough. I’m kind of in two minds still but I think the 2 airbases are better than letting the navy sink. Perhaps less money should have been spent on troops? Not sure either way.
9 s/b enough imo. I certainly want to give Adam or JDOW or you the allies +10, yeah the ITA navy is a tough one, I have JUST discovered that the timing of all these purchases is crucial, buying an AB, or G navy for that matter and not using it early just diverts resources away from other, possibly more important areas. Also having the AB’s means that basically the ITA navy needs to stay parked in that SZ, not sure how helpful that is?
I certainly DON’T want to give…
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 1 infantry moved from Western Ukraine to Bryansk
1 bomber moved from Southern Italy to Bryansk
1 armour moved from Rostov to Bryansk
Italians take Tambov from Russians
1 armour and 1 mech_infantry moved from Rostov to Bryansk
Combat - Italians
Battle in Bryansk
Italians attack with 2 armour, 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry
Russians defend with 3 infantry
Italians roll dice for 2 armour, 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry in Bryansk, round 2 : 1/6 hits, 2.50 expected hits
Russians roll dice for 3 infantry in Bryansk, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Bryansk
Italians roll dice for 2 armour, 1 artillery, 1 bomber and 1 mech_infantry in Bryansk, round 3 : 4/5 hits, 2.33 expected hits
Russians roll dice for 2 infantry in Bryansk, round 3 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 artillery owned by the Italians lost in Bryansk
Italians win, taking Bryansk from Russians with 2 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Italians: 1 artillery and 1 infantry
Casualties for Russians: 3 infantry
Non Combat Move - Italians
1 bomber moved from Bryansk to Ukraine
1 artillery and 1 infantry moved from Bessarabia to Ukraine
1 aaGun moved from Ukraine to Bryansk
1 fighter moved from Western Germany to Southern Italy
1 infantry moved from Northern Italy to Western Germany
1 infantry moved from Northern Italy to France
1 infantry moved from Northern Italy to France
1 aaGun moved from Northern Italy to Western Germany
1 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
1 fighter and 2 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 18 PUs; end with 18 PUs
Combat Hit Differential Summary :
Italians regular : 0.17
Russians regular : 0.33
Just not quite enough troops to swing down to the middle east. Maybe that’s were the G1 & G2 buy of a lot of mechs comes in handy.
+10 does enable the Scottish fighter, I think there should be other levelling like disabling the Iwo Jima objective. Or maybe going back to +6 for the Chinese objective. Or both.
@simon33 said in 666 (Allies+9) vs Simon33 (Axis) BM4:
Just not quite enough troops to swing down to the middle east. Maybe that’s were the G1 & G2 buy of a lot of mechs comes in handy.
+10 does enable the Scottish fighter, I think there should be other levelling like disabling the Iwo Jima objective. Or maybe going back to +6 for the Chinese objective. Or both.
I don’t think they would take the fighter, I think it would be 2 marines or an arm and mech something like that…but what do I know I have never beaten either of them.
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter moved from 21 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from Marshall Islands to 32 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 32 Sea Zone to 22 Sea Zone
1 artillery and 1 infantry moved from 22 Sea Zone to Marianas
1 transport moved from 62 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 34 Sea Zone
1 infantry moved from 34 Sea Zone to Paulau Island
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter moved from 21 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from Marshall Islands to 32 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 32 Sea Zone to 22 Sea Zone
1 artillery and 1 infantry moved from 22 Sea Zone to Marianas
1 transport moved from 62 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 34 Sea Zone
1 infantry moved from 34 Sea Zone to Paulau Island
Combat - ANZAC
Battle in Paulau Island
Battle in Marianas
Battle in 36 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 2 transports
2 transports owned by the Japanese lost in 36 Sea Zone
ANZAC win, taking Paulau Island from Japanese, taking Marianas from Japanese with 1 fighter remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Non Combat Move - ANZAC
1 fighter moved from 36 Sea Zone to 21 Sea Zone
1 cruiser, 2 destroyers and 3 submarines moved from 54 Sea Zone to 21 Sea Zone
2 fighters moved from Queensland to Guam
2 aaGuns, 1 artillery and 2 infantry moved from Queensland to New South Wales
1 infantry moved from New South Wales to South Australia
1 infantry moved from Persia to Eastern Persia
1 infantry moved from Iraq to Persia
Place Units - ANZAC
1 fighter and 2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
Territory Summary for ANZAC :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Paulau Island : 1 flag, 1 infantry
Marshall Islands : 1 flag
Marianas : 1 flag, 1 artillery and 1 infantry
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 2 aaGuns, 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour, 4 infantry and 1 marine
South Australia : 1 infantry
Guam : 2 fighters
Dutch New Guinea : 1 flag
34 Sea Zone : 1 transport
22 Sea Zone : 1 transport
21 Sea Zone : 1 cruiser, 2 destroyers, 1 fighter and 3 submarines
62 Sea Zone : 1 flag
Eastern Persia : 1 infantry
Persia : 1 infantry
Production/PUs Summary :
Germans : 50 / 63
Russians : 20 / 34
Japanese : 54 / 78
Americans : 57 / 87
Chinese : 12 / 13
British : 39 / 42
UK_Pacific : 2 / 0
Italians : 18 / 18
ANZAC : 10 / 16
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter moved from 21 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from Marshall Islands to 32 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 32 Sea Zone to 22 Sea Zone
1 artillery and 1 infantry moved from 22 Sea Zone to Marianas
1 transport moved from 62 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 34 Sea Zone
1 infantry moved from 34 Sea Zone to Paulau Island
Combat - ANZAC
Battle in Paulau Island
Battle in Marianas
Battle in 36 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 2 transports
2 transports owned by the Japanese lost in 36 Sea Zone
ANZAC win, taking Paulau Island from Japanese, taking Marianas from Japanese with 1 fighter remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Non Combat Move - ANZAC
1 fighter moved from 36 Sea Zone to 21 Sea Zone
1 cruiser, 2 destroyers and 3 submarines moved from 54 Sea Zone to 21 Sea Zone
2 fighters moved from Queensland to Guam
2 aaGuns, 1 artillery and 2 infantry moved from Queensland to New South Wales
1 infantry moved from New South Wales to South Australia
1 infantry moved from Persia to Eastern Persia
1 infantry moved from Iraq to Persia
Place Units - ANZAC
1 fighter and 2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
Non Combat Move - French
1 destroyer moved from 76 Sea Zone to 98 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
Territory Summary for ANZAC and French :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Paulau Island : 1 flag, 1 infantry
Marshall Islands : 1 flag
Marianas : 1 flag, 1 artillery and 1 infantry
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 2 aaGuns, 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour, 4 infantry and 1 marine
South Australia : 1 infantry
Guam : 2 fighters
Dutch New Guinea : 1 flag
34 Sea Zone : 1 transport
22 Sea Zone : 1 transport
21 Sea Zone : 1 cruiser, 2 destroyers, 1 fighter and 3 submarines
62 Sea Zone : 1 flag
United Kingdom : 2 infantry
Morocco : 1 infantry
Norway : 1 fighter
Eastern Persia : 1 infantry
Persia : 1 infantry
98 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 50 / 63
Russians : 20 / 34
Japanese : 54 / 78
Americans : 57 / 87
Chinese : 12 / 13
British : 39 / 42
UK_Pacific : 2 / 0
Italians : 18 / 18
ANZAC : 10 / 16
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0