@ArtofWar1947 Scramble to NB only please
666 (Allies+9) vs Simon33 (Axis) BM4
-
TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Purchase Units - Japanese Japanese buy 3 armour, 2 artilleries, 4 fighters and 4 infantry; Remaining resources: 6 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Anhwe to Jehol 1 fighter and 1 tactical_bomber moved from Anhwe to Suiyuyan 1 infantry moved from Chahar to Suiyuyan 2 bombers moved from Japan to Jehol 3 fighters and 1 tactical_bomber moved from Japan to 18 Sea Zone 2 fighters and 1 tactical_bomber moved from 35 Sea Zone to 19 Sea Zone 1 artillery, 1 infantry and 2 marines moved from Philippines to 35 Sea Zone 1 cruiser and 1 marine moved from 35 Sea Zone to 49 Sea Zone 1 marine moved from 49 Sea Zone to Solomon Islands 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 artillery and 1 infantry moved from Malaya to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 46 Sea Zone 1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea 1 battleship and 1 marine moved from 35 Sea Zone to 33 Sea Zone 1 marine moved from 33 Sea Zone to Caroline Islands Combat - Japanese Battle in New Guinea Battle in Caroline Islands Battle in Solomon Islands Battle in 19 Sea Zone Japanese attack with 2 fighters and 1 tactical_bomber ANZAC defend with 1 destroyer Japanese roll dice for 2 fighters and 1 tactical_bomber in 19 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits ANZAC roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 19 Sea Zone Japanese win, taking New Guinea from ANZAC, taking Caroline Islands from ANZAC, taking Solomon Islands from ANZAC with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in 18 Sea Zone Japanese attack with 3 fighters and 1 tactical_bomber ANZAC defend with 1 destroyer Japanese roll dice for 3 fighters and 1 tactical_bomber in 18 Sea Zone, round 2 : 0/4 hits, 2.17 expected hits ANZAC roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 3 fighters and 1 tactical_bomber in 18 Sea Zone, round 3 : 2/4 hits, 2.17 expected hits ANZAC roll dice for 1 destroyer in 18 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Japanese and 1 destroyer owned by the ANZAC lost in 18 Sea Zone Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Japanese: 1 fighter Casualties for ANZAC: 1 destroyer Battle in Suiyuyan Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Suiyuyan, round 2 : 1/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Jehol Japanese attack with 2 bombers and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 2 bombers and 1 infantry in Jehol, round 2 : 2/3 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Jehol Japanese win, taking Jehol from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from Suiyuyan to Chahar 1 infantry moved from Chahar to Anhwe 1 aaGun and 1 armour moved from Anhwe to Chahar 2 bombers moved from Jehol to Japan 1 artillery moved from Hunan to Yunnan 3 infantry moved from Shan State to Yunnan 2 tactical_bombers moved from French Indo China to India 2 fighters moved from 37 Sea Zone to India 3 mech_infantrys moved from India to West India 1 battleship and 1 destroyer moved from 79 Sea Zone to 39 Sea Zone 1 submarine moved from 5 Sea Zone to 6 Sea Zone 2 artilleries and 4 infantry moved from French Indo China to Yunnan 1 fighter moved from 35 Sea Zone to Yunnan 1 fighter moved from 35 Sea Zone to Yunnan 6 carriers, 3 destroyers, 2 fighters, 3 submarines and 3 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone 2 fighters and 1 tactical_bomber moved from 18 Sea Zone to 33 Sea Zone 1 tactical_bomber moved from 19 Sea Zone to Japan 2 fighters moved from 19 Sea Zone to Japan Place Units - Japanese 3 armour placed in India 2 artilleries and 1 infantry placed in French Indo China 3 infantry placed in Malaya 4 fighters placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,2,5,4,5,1,6,4,2,4,3,2,3,3,2,2,2,3,2,4,2,4,6,4,6,2,6,5,3,4,5,3,6,1,4,4,2,3,6,3,6,1,4 Japanese collect 48 PUs (8 lost to blockades); end with 54 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 57 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33 Japanese regular : -2.83 ANZAC regular : 0.00
-
TripleA Move Summary: Americans round 7
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Purchase Units - Americans Americans buy 1 artillery, 1 destroyer, 1 factory_minor, 2 fighters, 6 infantry, 2 marines and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans 2 infantry moved from Norway to Finland 1 bomber and 1 fighter moved from Norway to Finland 2 fighters moved from 126 Sea Zone to Finland 1 battleship, 5 carriers, 2 cruisers, 6 destroyers, 4 submarines and 4 transports moved from 6 Sea Zone to 8 Sea Zone 1 mech_infantry moved from Algeria to Libya 1 fighter moved from Gibraltar to Libya
-
TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Purchase Units - Americans Americans buy 1 artillery, 1 destroyer, 1 factory_minor, 2 fighters, 6 infantry, 2 marines and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans 2 infantry moved from Norway to Finland 1 bomber and 1 fighter moved from Norway to Finland 2 fighters moved from 126 Sea Zone to Finland 1 battleship, 5 carriers, 2 cruisers, 6 destroyers, 4 submarines and 4 transports moved from 6 Sea Zone to 8 Sea Zone 1 mech_infantry moved from Algeria to Libya 1 fighter moved from Gibraltar to Libya Combat - Americans Americans creates battle in territory 6 Sea Zone Battle in Finland Americans attack with 1 bomber, 3 fighters and 2 infantry Germans defend with 2 artilleries and 1 infantry Americans roll dice for 1 bomber, 3 fighters and 2 infantry in Finland, round 2 : 5/6 hits, 2.50 expected hits Germans roll dice for 2 artilleries and 1 infantry in Finland, round 2 : 1/3 hits, 1.00 expected hits 2 artilleries owned by the Germans, 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Finland Americans win, taking Finland from Germans with 1 bomber, 3 fighters and 1 infantry remaining. Battle score for attacker is 8 Casualties for Americans: 1 infantry Casualties for Germans: 2 artilleries and 1 infantry Battle in Libya Americans attack with 1 fighter and 1 mech_infantry Italians defend with 1 infantry Americans roll dice for 1 fighter and 1 mech_infantry in Libya, round 2 : 2/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in Libya, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Libya Americans win, taking Libya from Italians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - Americans 1 fighter moved from Libya to Tobruk 2 fighters moved from Finland to 126 Sea Zone 1 bomber and 1 fighter moved from Finland to Norway 1 mech_infantry moved from Western United States to Central United States 1 fighter moved from Western United States to 8 Sea Zone 6 fighters moved from Western United States to Hawaiian Islands 8 fighters and 1 tactical_bomber moved from 6 Sea Zone to Korea 1 mech_infantry moved from Algeria to Morocco Place Units - Americans 1 factory_minor placed in Korea 2 transports placed in 101 Sea Zone 2 infantry placed in Eastern United States 1 destroyer placed in 126 Sea Zone 2 infantry placed in Norway 1 artillery, 2 fighters, 2 infantry and 2 marines placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,6 Americans collect 59 PUs; end with 60 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Combat Hit Differential Summary :
Americans regular : 3.83 Italians regular : -0.33 Germans regular : 0.00
Territory Summary for Americans :
Korea : 1 flag, 1 aaGun, 1 factory_minor, 8 fighters, 6 infantry, 1 marine and 1 tactical_bomber Guam : 1 airfield Wake Island : 1 airfield Western United States : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour, 2 infantry, 2 marines and 1 mech_infantry Hawaiian Islands : 1 airfield, 6 fighters and 1 harbour Midway : 1 airfield 8 Sea Zone : 1 battleship, 5 carriers, 2 cruisers, 6 destroyers, 1 fighter, 4 submarines and 4 transports Central United States : 1 factory_major and 1 mech_infantry Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 2 infantry Gibraltar : 2 fighters Malta : 1 artillery Morocco : 1 mech_infantry Norway : 1 flag, 1 airfield, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour, 2 infantry and 1 marine Tobruk : 1 fighter Libya : 1 flag, 1 mech_infantry 101 Sea Zone : 2 transports 126 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer and 2 fighters Finland : 1 flag, 1 infantry
Production/PUs Summary :
Germans : 51 / 71 Russians : 19 / 24 Japanese : 56 / 67 Americans : 59 / 90 Chinese : 11 / 13 British : 40 / 51 UK_Pacific : 0 / 0 Italians : 16 / 18 ANZAC : 10 / 16 French : 3 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
-
TripleA Move Summary: Chinese round 7
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 2 infantry moved from Kweichow to Hunan 14 infantry moved from Kweichow to Anhwe
-
TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 2 infantry moved from Kweichow to Hunan 14 infantry moved from Kweichow to Anhwe Combat - Chinese Battle in Anhwe Chinese attack with 14 infantry Japanese defend with 1 infantry Chinese roll dice for 14 infantry in Anhwe, round 2 : 1/14 hits, 2.33 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe Chinese win, taking Anhwe from Japanese with 13 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Hunan Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hunan 1 infantry owned by the Chinese retreated to Kweichow Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Suiyuyan 3 infantry placed in Manchuria Chinese undo move 2. 2 infantry placed in Manchuria 1 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 12 PUs; end with 13 PUs
Combat Hit Differential Summary :
Chinese regular : -1.67 Japanese regular : 1.33
Territory Summary for Chinese :
Manchuria : 3 infantry Suiyuyan : 1 infantry Kweichow : 1 infantry Hopei : 1 infantry Anhwe : 14 infantry
Production/PUs Summary :
Germans : 51 / 71 Russians : 19 / 24 Japanese : 55 / 67 Americans : 59 / 90 Chinese : 12 / 13 British : 40 / 51 UK_Pacific : 0 / 0 Italians : 16 / 18 ANZAC : 10 / 16 French : 3 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
-
TripleA Move Summary: British round 7
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Purchase Units - British British buy 1 destroyer, 1 fighter, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 bomber moved from Norway to Novgorod 1 bomber and 2 fighters moved from Norway to Western Germany 1 battleship moved from 6 Sea Zone to 8 Sea Zone
-
TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Purchase Units - Americans Americans buy 1 artillery, 1 destroyer, 1 factory_minor, 2 fighters, 6 infantry, 2 marines and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans 2 infantry moved from Norway to Finland 1 bomber and 1 fighter moved from Norway to Finland 2 fighters moved from 126 Sea Zone to Finland 1 battleship, 5 carriers, 2 cruisers, 6 destroyers, 4 submarines and 4 transports moved from 6 Sea Zone to 8 Sea Zone 1 mech_infantry moved from Algeria to Libya 1 fighter moved from Gibraltar to Libya Combat - Americans Americans creates battle in territory 6 Sea Zone Battle in Finland Americans attack with 1 bomber, 3 fighters and 2 infantry Germans defend with 2 artilleries and 1 infantry Americans roll dice for 1 bomber, 3 fighters and 2 infantry in Finland, round 2 : 5/6 hits, 2.50 expected hits Germans roll dice for 2 artilleries and 1 infantry in Finland, round 2 : 1/3 hits, 1.00 expected hits 2 artilleries owned by the Germans, 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Finland Americans win, taking Finland from Germans with 1 bomber, 3 fighters and 1 infantry remaining. Battle score for attacker is 8 Casualties for Americans: 1 infantry Casualties for Germans: 2 artilleries and 1 infantry Battle in Libya Americans attack with 1 fighter and 1 mech_infantry Italians defend with 1 infantry Americans roll dice for 1 fighter and 1 mech_infantry in Libya, round 2 : 2/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in Libya, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Libya Americans win, taking Libya from Italians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - Americans 1 fighter moved from Libya to Tobruk 2 fighters moved from Finland to 126 Sea Zone 1 bomber and 1 fighter moved from Finland to Norway 1 mech_infantry moved from Western United States to Central United States 1 fighter moved from Western United States to 8 Sea Zone 6 fighters moved from Western United States to Hawaiian Islands 8 fighters and 1 tactical_bomber moved from 6 Sea Zone to Korea 1 mech_infantry moved from Algeria to Morocco Place Units - Americans 1 factory_minor placed in Korea 2 transports placed in 101 Sea Zone 2 infantry placed in Eastern United States 1 destroyer placed in 126 Sea Zone 2 infantry placed in Norway 1 artillery, 2 fighters, 2 infantry and 2 marines placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,6 Americans collect 59 PUs; end with 60 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 2 infantry moved from Kweichow to Hunan 14 infantry moved from Kweichow to Anhwe Combat - Chinese Battle in Anhwe Chinese attack with 14 infantry Japanese defend with 1 infantry Chinese roll dice for 14 infantry in Anhwe, round 2 : 1/14 hits, 2.33 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe Chinese win, taking Anhwe from Japanese with 13 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Hunan Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hunan 1 infantry owned by the Chinese retreated to Kweichow Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Suiyuyan 3 infantry placed in Manchuria Chinese undo move 2. 2 infantry placed in Manchuria 1 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 12 PUs; end with 13 PUs Purchase Units - British British buy 1 destroyer, 1 fighter, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 bomber moved from Norway to Novgorod 1 bomber and 2 fighters moved from Norway to Western Germany 1 battleship moved from 6 Sea Zone to 8 Sea Zone Combat - British Air Battle in Western Germany British attacks with 3 units heading to Western Germany Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Novgorod Germans roll AA dice in Novgorod : 0/1 hits, 0.17 expected hits Bombing raid in Novgorod rolls: 4 and causes: 4 damage to unit: factory_minor Bombing raid in Novgorod causes 4 damage total. Strategic bombing raid in Western Germany Germans roll AA dice in Western Germany : 1/1 hits, 0.17 expected hits 1 bomber killed by AA Bombing raid in Western Germany causes 0 damage total. Cleaning up after air battles Non Combat Move - British 1 bomber moved from Novgorod to Norway 2 fighters moved from Western Germany to Norway 1 cruiser moved from 127 Sea Zone to 126 Sea Zone 1 destroyer moved from 94 Sea Zone to 92 Sea Zone 1 fighter and 1 tactical_bomber moved from Algeria to Egypt 3 aaGuns, 1 artillery, 2 fighters, 17 infantry and 1 mech_infantry moved from Eastern Persia to Persia 1 armour and 4 infantry moved from Egypt to Trans-Jordan 1 artillery and 1 infantry moved from Iraq to Persia 1 armour and 1 mech_infantry moved from Tunisia to Tobruk 1 infantry moved from Tobruk to Alexandria 2 artilleries moved from Tunisia to 94 Sea Zone 2 artilleries, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 2 transports moved from 94 Sea Zone to 91 Sea Zone 2 artilleries moved from 91 Sea Zone to Morocco 1 aaGun and 1 infantry moved from Algeria to Morocco 3 mech_infantrys moved from Belgian Congo to Egypt 1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo Place Units - British 1 destroyer placed in 110 Sea Zone 3 infantry placed in Egypt 3 mech_infantrys placed in Union of South Africa 1 fighter and 4 infantry placed in United Kingdom Turn Complete - British British collect 40 PUs; end with 40 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 46 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 49 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : -1.67 Americans regular : 3.83 Japanese regular : 1.33 Italians regular : -0.33 Germans AA : 0.67 Germans regular : 0.00
Territory Summary for Americans, British, Chinese and UK_Pacific :
Korea : 1 flag, 1 aaGun, 1 factory_minor, 8 fighters, 6 infantry, 1 marine and 1 tactical_bomber Manchuria : 3 infantry Suiyuyan : 1 infantry Kweichow : 1 infantry Hopei : 1 infantry Anhwe : 14 infantry Guam : 1 airfield Wake Island : 1 airfield Western United States : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour, 2 infantry, 2 marines and 1 mech_infantry Hawaiian Islands : 1 airfield, 6 fighters and 1 harbour Midway : 1 airfield 8 Sea Zone : 2 battleships, 5 carriers, 2 cruisers, 6 destroyers, 1 fighter, 4 submarines and 4 transports 6 Sea Zone : 1 flag Central United States : 1 factory_major and 1 mech_infantry Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 2 infantry Belgian Congo : 1 armour and 2 mech_infantrys Iceland : 1 airfield Quebec : 1 factory_minor Trans-Jordan : 1 armour, 1 artillery and 6 infantry Alexandria : 1 infantry Gibraltar : 1 airfield, 2 fighters, 1 harbour and 4 infantry New Brunswick Nova Scotia : 1 harbour Egypt : 1 factory_minor, 1 fighter, 1 harbour, 3 infantry, 3 mech_infantrys and 1 tactical_bomber Union of South Africa : 1 factory_minor, 1 harbour and 3 mech_infantrys Scotland : 1 aaGun, 1 airfield and 3 infantry Malta : 1 artillery United Kingdom : 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 4 infantry Morocco : 1 aaGun, 2 artilleries, 1 infantry and 1 mech_infantry French Central Africa : 1 flag French Madagascar : 1 flag Syria : 1 flag French West Africa : 1 flag Tunisia : 1 flag Norway : 1 flag, 1 aaGun, 1 airfield, 2 bombers, 1 factory_minor, 3 fighters, 1 harbour, 3 infantry and 2 marines Tobruk : 1 flag, 1 armour, 1 fighter and 1 mech_infantry Libya : 1 flag, 1 mech_infantry Italian Somaliland : 1 flag Ethiopia : 1 flag Iraq : 1 flag, 1 infantry 92 Sea Zone : 1 destroyer Eastern Persia : 1 flag 101 Sea Zone : 2 transports 81 Sea Zone : 4 submarines Brazil : 1 flag Persia : 1 flag, 3 aaGuns, 2 artilleries, 2 fighters, 18 infantry and 2 mech_infantrys 126 Sea Zone : 2 carriers, 2 cruisers, 1 destroyer, 4 fighters and 2 transports 91 Sea Zone : 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 2 transports Finland : 1 flag, 1 infantry 110 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 51 / 71 Russians : 19 / 24 Japanese : 55 / 67 Americans : 59 / 90 Chinese : 12 / 13 British : 40 / 49 UK_Pacific : 0 / 0 Italians : 16 / 18 ANZAC : 10 / 16 French : 3 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 161 times 2 was rolled 203 times 3 was rolled 155 times 4 was rolled 161 times 5 was rolled 184 times 6 was rolled 195 times Average roll : 3.556 Median : 4.000 Variance : 1.931 Standard Deviation : 1.390 Total rolls : 1059 Null / Other 1 was rolled 15 times 2 was rolled 25 times 3 was rolled 18 times 4 was rolled 14 times 5 was rolled 18 times 6 was rolled 19 times Average roll : 3.477 Median : 3.000 Variance : 0.693 Standard Deviation : 0.832 Total rolls : 109 Germans Combat 1 was rolled 53 times 2 was rolled 59 times 3 was rolled 48 times 4 was rolled 59 times 5 was rolled 55 times 6 was rolled 61 times Average roll : 3.558 Median : 4.000 Variance : 0.350 Standard Deviation : 0.591 Total rolls : 335 British Combat 1 was rolled 15 times 2 was rolled 25 times 3 was rolled 18 times 4 was rolled 14 times 5 was rolled 18 times 6 was rolled 19 times Average roll : 3.477 Median : 3.000 Variance : 0.693 Standard Deviation : 0.832 Total rolls : 109 Italians Combat 1 was rolled 7 times 2 was rolled 17 times 3 was rolled 17 times 4 was rolled 11 times 5 was rolled 17 times 6 was rolled 14 times Average roll : 3.675 Median : 4.000 Variance : 1.035 Standard Deviation : 1.017 Total rolls : 83 Americans Combat 1 was rolled 6 times 2 was rolled 8 times 3 was rolled 9 times 4 was rolled 3 times 5 was rolled 10 times 6 was rolled 4 times Average roll : 3.375 Median : 3.000 Variance : 1.009 Standard Deviation : 1.004 Total rolls : 40 Neutral_Axis Combat 2 was rolled 1 times 4 was rolled 1 times 5 was rolled 2 times 6 was rolled 1 times Average roll : 4.400 Median : 5.000 Variance : 0.708 Standard Deviation : 0.842 Total rolls : 5 Japanese Combat 1 was rolled 27 times 2 was rolled 36 times 3 was rolled 22 times 4 was rolled 35 times 5 was rolled 37 times 6 was rolled 35 times Average roll : 3.646 Median : 4.000 Variance : 0.963 Standard Deviation : 0.982 Total rolls : 192 French Combat 1 was rolled 5 times 2 was rolled 3 times 3 was rolled 1 times 4 was rolled 4 times 5 was rolled 4 times 6 was rolled 6 times Average roll : 3.739 Median : 4.000 Variance : 0.674 Standard Deviation : 0.821 Total rolls : 23 ANZAC Combat 1 was rolled 4 times 2 was rolled 1 times 3 was rolled 1 times 4 was rolled 1 times 6 was rolled 3 times Average roll : 3.100 Median : 2.500 Variance : 1.259 Standard Deviation : 1.122 Total rolls : 10 Neutral_Allies Combat 1 was rolled 1 times 2 was rolled 3 times 3 was rolled 1 times 5 was rolled 1 times 6 was rolled 5 times Average roll : 4.091 Median : 5.000 Variance : 1.683 Standard Deviation : 1.297 Total rolls : 11 Chinese Combat 1 was rolled 14 times 2 was rolled 11 times 3 was rolled 15 times 4 was rolled 8 times 5 was rolled 9 times 6 was rolled 16 times Average roll : 3.479 Median : 3.000 Variance : 0.762 Standard Deviation : 0.873 Total rolls : 73 UK_Pacific Combat 1 was rolled 4 times 3 was rolled 2 times 4 was rolled 3 times 6 was rolled 2 times Average roll : 3.091 Median : 3.000 Variance : 1.283 Standard Deviation : 1.133 Total rolls : 11 Russians Combat 1 was rolled 10 times 2 was rolled 14 times 3 was rolled 3 times 4 was rolled 8 times 5 was rolled 13 times 6 was rolled 10 times Average roll : 3.517 Median : 4.000 Variance : 1.357 Standard Deviation : 1.165 Total rolls : 58
-
TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Purchase Units - Italians Italians buy 1 fighter and 2 infantry; Remaining resources: 2 PUs; Combat Move - Italians 2 armour moved from Caucasus to Iraq 1 infantry moved from Southern Italy to 97 Sea Zone 1 infantry moved from Southern Italy to 97 Sea Zone 1 destroyer, 2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone 2 infantry moved from 99 Sea Zone to Syria Combat - Italians Battle in Syria Battle in Iraq Italians attack with 2 armour British defend with 1 infantry Italians roll dice for 2 armour in Iraq, round 2 : 0/2 hits, 1.00 expected hits British roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 2 armour in Iraq, round 3 : 0/2 hits, 1.00 expected hits British roll dice for 1 infantry in Iraq, round 3 : 0/1 hits, 0.33 expected hits Italians roll dice for 2 armour in Iraq, round 4 : 1/2 hits, 1.00 expected hits British roll dice for 1 infantry in Iraq, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Iraq Italians win, taking Syria from British, taking Iraq from British with 2 armour remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians 1 aaGun, 1 artillery and 1 infantry moved from Ukraine to Bessarabia 1 fighter moved from Southern Italy to Greece Place Units - Italians 1 fighter and 2 infantry placed in Southern Italy Turn Complete - Italians Italians collect 19 PUs; end with 21 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 23 PUs
Combat Hit Differential Summary :
Italians regular : -2.00 British regular : -1.00
-
TripleA Move Summary: ANZAC round 7
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 cruiser and 3 submarines moved from 6 Sea Zone to 8 Sea Zone 3 fighters moved from Korea to Anhwe
-
TripleA Turn Summary: ANZAC round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 cruiser and 3 submarines moved from 6 Sea Zone to 8 Sea Zone 3 fighters moved from Korea to Anhwe Non Combat Move - ANZAC 1 artillery moved from New South Wales to South Australia Place Units - ANZAC 1 fighter and 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
Territory Summary for ANZAC :
Paulau Island : 1 flag, 1 infantry Marshall Islands : 1 flag Marianas : 1 flag, 1 artillery and 1 infantry Anhwe : 3 fighters Queensland : 1 airfield and 1 harbour New Zealand : 1 airfield, 1 harbour and 1 infantry New South Wales : 2 aaGuns, 1 artillery, 1 factory_minor, 3 fighters, 1 harbour, 8 infantry and 1 marine South Australia : 1 artillery and 1 infantry Dutch New Guinea : 1 flag 8 Sea Zone : 1 cruiser and 3 submarines 62 Sea Zone : 1 flag Persia : 2 infantry
Production/PUs Summary :
Germans : 51 / 71 Russians : 19 / 24 Japanese : 55 / 67 Americans : 59 / 90 Chinese : 12 / 13 British : 37 / 49 UK_Pacific : 0 / 0 Italians : 19 / 23 ANZAC : 10 / 10 French : 3 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
-
TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 cruiser and 3 submarines moved from 6 Sea Zone to 8 Sea Zone 3 fighters moved from Korea to Anhwe Non Combat Move - ANZAC 1 artillery moved from New South Wales to South Australia Place Units - ANZAC 1 fighter and 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Combat Move - French 1 destroyer moved from 94 Sea Zone to 92 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Territory Summary for ANZAC and French :
Paulau Island : 1 flag, 1 infantry Marshall Islands : 1 flag Marianas : 1 flag, 1 artillery and 1 infantry Anhwe : 3 fighters Queensland : 1 airfield and 1 harbour New Zealand : 1 airfield, 1 harbour and 1 infantry New South Wales : 2 aaGuns, 1 artillery, 1 factory_minor, 3 fighters, 1 harbour, 8 infantry and 1 marine South Australia : 1 artillery and 1 infantry Dutch New Guinea : 1 flag 8 Sea Zone : 1 cruiser and 3 submarines 62 Sea Zone : 1 flag United Kingdom : 2 infantry Morocco : 1 infantry Norway : 1 fighter 92 Sea Zone : 1 destroyer Persia : 2 infantry
Production/PUs Summary :
Germans : 51 / 71 Russians : 19 / 24 Japanese : 55 / 67 Americans : 59 / 90 Chinese : 12 / 13 British : 37 / 49 UK_Pacific : 0 / 0 Italians : 19 / 23 ANZAC : 10 / 10 French : 3 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
-
TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 5 artilleries, 2 fighters, 5 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 armour and 1 mech_infantry moved from Archangel to Urals Germans take Vologda from Russians Germans take Urals from Russians 1 armour, 1 artillery and 1 infantry moved from Kazakhstan to Novosibirsk 4 artilleries moved from Kazakhstan to Samara 17 infantry moved from Volgograd to Samara 5 infantry moved from Kazakhstan to Samara 5 armour and 4 mech_infantrys moved from Northwest Persia to Trans-Jordan 1 fighter and 2 tactical_bombers moved from Greece to Trans-Jordan 2 fighters moved from Southern Italy to Trans-Jordan 1 fighter and 2 tactical_bombers moved from Yugoslavia to Trans-Jordan 2 bombers moved from Western Germany to Trans-Jordan 1 artillery moved from Vyborg to Finland 1 mech_infantry moved from Novgorod to Finland Combat - Germans Battle in Samara Germans attack with 4 artilleries and 22 infantry Russians defend with 1 infantry Germans roll dice for 4 artilleries and 22 infantry in Samara, round 2 : 3/26 hits, 5.67 expected hits Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Samara Germans win, taking Samara from Russians with 4 artilleries and 22 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Finland Germans attack with 1 artillery and 1 mech_infantry Americans defend with 1 infantry Germans roll dice for 1 artillery and 1 mech_infantry in Finland, round 2 : 1/2 hits, 0.67 expected hits Americans roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Finland Germans win, taking Finland from Americans with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Novosibirsk Germans attack with 1 armour, 1 artillery and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 armour, 1 artillery and 1 infantry in Novosibirsk, round 2 : 0/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Novosibirsk Germans roll dice for 1 armour and 1 artillery in Novosibirsk, round 3 : 2/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Novosibirsk, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Novosibirsk Germans win, taking Novosibirsk from Russians with 1 armour and 1 artillery remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Trans-Jordan Germans attack with 5 armour, 2 bombers, 4 fighters, 4 mech_infantrys and 4 tactical_bombers British defend with 1 armour, 1 artillery and 6 infantry Germans roll dice for 5 armour, 2 bombers, 4 fighters, 4 mech_infantrys and 4 tactical_bombers in Trans-Jordan, round 2 : 11/19 hits, 9.17 expected hits British roll dice for 1 armour, 1 artillery and 6 infantry in Trans-Jordan, round 2 : 4/8 hits, 2.83 expected hits 1 artillery owned by the British, 4 mech_infantrys owned by the Germans, 6 infantry owned by the British and 1 armour owned by the British lost in Trans-Jordan Germans win, taking Trans-Jordan from British with 5 armour, 2 bombers, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 12 Casualties for Germans: 4 mech_infantrys Casualties for British: 1 armour, 1 artillery and 6 infantry Non Combat Move - Germans 2 bombers, 4 fighters and 4 tactical_bombers moved from Trans-Jordan to Syria 1 aaGun, 17 artilleries and 1 infantry moved from Rostov to Volgograd 4 artilleries and 2 infantry moved from Ukraine to Bessarabia 1 mech_infantry moved from Poland to Novgorod 3 mech_infantrys moved from Archangel to Urals 3 mech_infantrys moved from Archangel to Novosibirsk 1 artillery, 1 infantry and 4 mech_infantrys moved from Archangel to Novgorod 1 artillery and 2 infantry moved from Novgorod to Vyborg 1 fighter moved from Western Germany to Greece Place Units - Germans 3 artilleries placed in Volgograd 2 artilleries, 2 fighters and 2 infantry placed in Western Germany 3 infantry and 4 mech_infantrys placed in Germany Turning on Edit Mode EDIT: Removing units owned by Germans from Kazakhstan: 3 infantry EDIT: Adding units owned by Germans to Volgograd: 3 infantry EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 58 PUs; end with 58 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 60 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 75 PUs
Combat Hit Differential Summary :
Americans regular : -0.33 Russians regular : 0.00 Germans regular : -0.50 British regular : 1.17
-
TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8 Purchase Units - Russians Russians buy 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Bryansk to Rostov Russians take Rostov from Italians 1 infantry moved from Bryansk to Ukraine Russians take Ukraine from Germans 1 infantry moved from Bryansk to Western Ukraine Russians take Western Ukraine from Italians 1 infantry moved from Bryansk to Belarus Russians take Belarus from Germans 1 infantry moved from Russia to Vologda Russians take Vologda from Germans 1 mech_infantry moved from Russia to Archangel Russians take Archangel from Germans 4 artilleries moved from Bryansk to Belarus 1 armour moved from Bryansk to Belarus 3 mech_infantrys moved from Russia to Belarus 10 infantry moved from Bryansk to Belarus 2 infantry moved from Bryansk to Belarus 9 infantry moved from Bryansk to Russia Combat - Russians Non Combat Move - Russians 1 aaGun moved from Bryansk to Belarus Place Units - Russians 8 infantry placed in Russia Turn Complete - Russians Russians collect 24 PUs; end with 24 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 27 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Combat Hit Differential Summary :
Territory Summary for Russians :
Korea : 2 aaGuns and 10 infantry Belarus : 1 aaGun, 1 armour, 4 artilleries, 13 infantry and 3 mech_infantrys Bryansk : 1 aaGun and 40 infantry Rostov : 1 infantry Archangel : 1 mech_infantry Russia : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 3 fighters, 30 infantry and 1 tactical_bomber Tambov : 1 infantry Ukraine : 1 factory_minor and 1 infantry Western Ukraine : 1 infantry Vologda : 1 infantry 115 Sea Zone : 1 cruiser and 1 submarine
Production/PUs Summary :
Germans : 53 / 75 Russians : 24 / 33 Japanese : 55 / 67 Americans : 57 / 90 Chinese : 12 / 13 British : 36 / 49 UK_Pacific : 0 / 0 Italians : 15 / 23 ANZAC : 10 / 10 French : 3 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
-
TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8 Purchase Units - Japanese Japanese buy 1 artillery, 2 carriers, 8 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Turning on Edit Mode EDIT: Turning off Edit Mode 2 armour, 5 artilleries, 8 infantry, 2 marines and 4 mech_infantrys moved from West India to Eastern Persia Japanese take Eastern Persia from British 3 armour moved from India to Eastern Persia 1 infantry moved from Jehol to Manchuria 1 armour moved from Chahar to Manchuria 2 bombers, 6 fighters and 1 tactical_bomber moved from Japan to Manchuria 1 marine moved from Solomon Islands to 49 Sea Zone 1 cruiser and 1 marine moved from 49 Sea Zone to 47 Sea Zone 1 marine moved from 47 Sea Zone to New Britain 1 infantry moved from New Guinea to Dutch New Guinea Japanese take Dutch New Guinea from ANZAC 1 artillery moved from New Guinea to 46 Sea Zone 1 artillery and 1 transport moved from 46 Sea Zone to 21 Sea Zone 1 artillery moved from 21 Sea Zone to Guam 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 63 Sea Zone 1 artillery and 1 infantry moved from 63 Sea Zone to New Zealand 2 fighters moved from Yunnan to Kweichow 1 infantry moved from Yunnan to Kweichow 1 infantry moved from Yunnan to Szechwan Japanese take Szechwan from Chinese EDIT: 8 submarines moved from 112 Sea Zone to 113 Sea Zone Combat - Japanese Japanese creates battle in territory 6 Sea Zone Battle in New Britain Battle in Guam Battle in New Zealand Japanese attack with 1 artillery and 1 infantry ANZAC defend with 1 airfield, 1 harbour and 1 infantry Japanese roll dice for 1 artillery and 1 infantry in New Zealand, round 2 : 1/2 hits, 0.67 expected hits ANZAC roll dice for 1 infantry in New Zealand, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in New Zealand Japanese win, taking 6 Sea Zone from UK_Pacific, taking New Britain from ANZAC, taking Guam from Americans, taking New Zealand from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in Kweichow Japanese attack with 2 fighters and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 2 fighters and 1 infantry in Kweichow, round 2 : 1/3 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Manchuria Japanese attack with 1 armour, 2 bombers, 6 fighters, 1 infantry and 1 tactical_bomber Chinese defend with 3 infantry Japanese roll dice for 1 armour, 2 bombers, 6 fighters, 1 infantry and 1 tactical_bomber in Manchuria, round 2 : 5/11 hits, 5.67 expected hits Chinese roll dice for 3 infantry in Manchuria, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Manchuria Japanese win, taking Manchuria from Chinese with 1 armour, 2 bombers, 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 infantry Casualties for Chinese: 3 infantry Non Combat Move - Japanese 2 bombers moved from Manchuria to Japan 6 fighters and 1 tactical_bomber moved from Manchuria to 6 Sea Zone 1 fighter moved from Chahar to 6 Sea Zone 1 fighter moved from 6 Sea Zone to Japan 1 tactical_bomber moved from Chahar to 6 Sea Zone 1 aaGun moved from Chahar to Jehol 1 fighter moved from Kweichow to India 2 fighters and 2 tactical_bombers moved from India to Trans-Jordan 3 infantry moved from Malaya to Shan State 2 artilleries and 1 infantry moved from French Indo China to Yunnan 3 artilleries and 5 infantry moved from Yunnan to Hunan 1 fighter moved from Kweichow to Hunan 1 carrier, 1 cruiser and 2 destroyers moved from 37 Sea Zone to 36 Sea Zone 1 marine moved from Caroline Islands to 33 Sea Zone 1 battleship, 5 carriers, 3 destroyers, 2 fighters, 1 marine, 3 submarines and 4 tactical_bombers moved from 33 Sea Zone to 6 Sea Zone 1 marine moved from 6 Sea Zone to Japan 2 fighters moved from 6 Sea Zone to Japan 1 battleship moved from 39 Sea Zone to 36 Sea Zone 1 carrier and 2 fighters moved from 33 Sea Zone to 6 Sea Zone Place Units - Japanese 2 carriers and 1 transport placed in 6 Sea Zone 3 infantry placed in India 3 infantry placed in Malaya 1 artillery and 2 infantry placed in French Indo China Turn Complete - Japanese Japanese collect 62 PUs; end with 62 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 75 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33 Japanese regular : -0.50 ANZAC regular : -0.33
-
TripleA Move Summary: Americans round 8
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 3 fighters, 7 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 1 PUs; Combat Move - Americans 2 infantry moved from Korea to Manchuria 8 fighters and 1 tactical_bomber moved from Korea to Manchuria 2 infantry moved from Norway to Finland 1 bomber and 1 fighter moved from Norway to Finland 2 fighters moved from 126 Sea Zone to Finland
-
TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 3 fighters, 7 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 1 PUs; Combat Move - Americans 2 infantry moved from Korea to Manchuria 8 fighters and 1 tactical_bomber moved from Korea to Manchuria 2 infantry moved from Norway to Finland 1 bomber and 1 fighter moved from Norway to Finland 2 fighters moved from 126 Sea Zone to Finland Combat - Americans Battle in Manchuria Americans attack with 8 fighters, 2 infantry and 1 tactical_bomber Japanese defend with 1 armour Americans roll dice for 8 fighters, 2 infantry and 1 tactical_bomber in Manchuria, round 2 : 6/11 hits, 5.00 expected hits Japanese roll dice for 1 armour in Manchuria, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Manchuria Americans win, taking Manchuria from Japanese with 8 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour Battle in Finland Americans attack with 1 bomber, 3 fighters and 2 infantry Germans defend with 1 artillery and 1 mech_infantry Americans roll dice for 1 bomber, 3 fighters and 2 infantry in Finland, round 2 : 2/6 hits, 2.50 expected hits Germans roll dice for 1 artillery and 1 mech_infantry in Finland, round 2 : 1/2 hits, 0.67 expected hits 1 artillery owned by the Germans, 1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Finland Americans win, taking Finland from Germans with 1 bomber, 3 fighters and 1 infantry remaining. Battle score for attacker is 5 Casualties for Americans: 1 infantry Casualties for Germans: 1 artillery and 1 mech_infantry Non Combat Move - Americans 1 marine moved from Norway to 126 Sea Zone 1 carrier, 1 cruiser, 1 destroyer and 1 marine moved from 126 Sea Zone to 110 Sea Zone 1 marine moved from 110 Sea Zone to United Kingdom 1 fighter moved from Finland to 110 Sea Zone 1 bomber and 2 fighters moved from Finland to Norway 1 fighter moved from Gibraltar to 110 Sea Zone 1 fighter moved from Gibraltar to Egypt 1 fighter moved from Tobruk to Egypt 1 mech_infantry moved from Libya to Tobruk 1 aaGun and 2 infantry moved from Eastern United States to 101 Sea Zone 1 mech_infantry moved from Central United States to 101 Sea Zone 1 aaGun, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 aaGun, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 8 fighters and 1 tactical_bomber moved from Manchuria to Korea 6 fighters moved from Hawaiian Islands to Korea 1 fighter moved from 8 Sea Zone to Korea 1 battleship, 5 carriers, 2 cruisers, 6 destroyers, 4 submarines and 4 transports moved from 8 Sea Zone to 10 Sea Zone 2 fighters moved from Western United States to Hawaiian Islands Place Units - Americans 1 destroyer placed in 6 Sea Zone 2 mech_infantrys placed in Korea 1 carrier and 1 submarine placed in 10 Sea Zone 3 infantry placed in Norway 3 fighters and 4 infantry placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,4,1,3,4,3,3,5,3,6,3,3,1,5,4,2,6,2,2,3,6,4,5,5,3,3,2,4,2,6,3,2,6,6,1,1,2,3,4,4 Americans collect 56 PUs (3 lost to blockades); end with 57 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
Americans regular : 0.50 Japanese regular : -0.50 Germans regular : 0.33
Territory Summary for Americans :
Korea : 1 flag, 1 aaGun, 1 factory_minor, 15 fighters, 4 infantry, 1 marine, 2 mech_infantrys and 1 tactical_bomber Manchuria : 2 infantry Wake Island : 1 airfield Western United States : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 3 fighters, 1 harbour, 6 infantry, 2 marines and 1 mech_infantry Hawaiian Islands : 1 airfield, 2 fighters and 1 harbour Midway : 1 airfield 10 Sea Zone : 1 battleship, 6 carriers, 2 cruisers, 6 destroyers, 5 submarines and 4 transports 6 Sea Zone : 1 destroyer Central United States : 1 factory_major Eastern United States : 1 aaGun, 1 airfield, 1 factory_major and 1 harbour Egypt : 2 fighters Malta : 1 artillery United Kingdom : 1 marine Morocco : 1 aaGun, 2 infantry and 2 mech_infantrys Norway : 1 flag, 1 airfield, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour and 3 infantry Tobruk : 1 mech_infantry Libya : 1 flag 91 Sea Zone : 2 transports Finland : 1 flag, 1 infantry 110 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer and 2 fighters
Production/PUs Summary :
Germans : 51 / 75 Russians : 24 / 33 Japanese : 59 / 80 Americans : 59 / 82 Chinese : 10 / 13 British : 36 / 49 UK_Pacific : 0 / 0 Italians : 15 / 23 ANZAC : 8 / 10 French : 3 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
-
TripleA Move Summary: Chinese round 8
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar 1 infantry moved from Anhwe to Jehol 1 infantry moved from Anhwe to Shantung Chinese take Shantung from Japanese 1 infantry moved from Anhwe to Kiangsu Chinese take Kiangsu from Japanese 1 infantry moved from Anhwe to Kiangsi Chinese take Kiangsi from Japanese 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Hopei to Kweichow
-
TripleA Turn Summary: Chinese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar 1 infantry moved from Anhwe to Jehol 1 infantry moved from Anhwe to Shantung Chinese take Shantung from Japanese 1 infantry moved from Anhwe to Kiangsu Chinese take Kiangsu from Japanese 1 infantry moved from Anhwe to Kiangsi Chinese take Kiangsi from Japanese 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Hopei to Kweichow Combat - Chinese Chinese creates battle in territory Chahar Battle in Jehol Chinese attack with 1 infantry Japanese defend with 1 aaGun 1 aaGun owned by the Japanese lost in Jehol Chinese win, taking Chahar from Japanese, taking Jehol from Japanese with 1 infantry remaining. Battle score for attacker is 5 Casualties for Japanese: 1 aaGun Battle in Kweichow Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kweichow 1 infantry owned by the Chinese retreated to Hopei Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese 9 infantry moved from Anhwe to Kiangsu Place Units - Chinese 1 infantry placed in Anhwe 3 infantry placed in Manchuria Chinese undo move 2. 3 infantry placed in Kiangsu Chinese undo move 2. 1 infantry placed in Sikang Chinese undo move 2. Chinese undo move 1. 4 infantry placed in Kiangsu Turn Complete - Chinese Chinese collect 18 PUs; end with 19 PUs Turning on Edit Mode EDIT: Removing units owned by Chinese from Suiyuyan: 1 infantry EDIT: Adding units owned by Chinese to Anhwe: 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -0.33 Japanese regular : 0.67
Territory Summary for Chinese :
Shantung : 1 infantry Kiangsu : 14 infantry Kiangsi : 1 infantry Jehol : 1 infantry Hopei : 1 infantry Chahar : 1 infantry Anhwe : 1 infantry
Production/PUs Summary :
Germans : 51 / 75 Russians : 24 / 33 Japanese : 51 / 80 Americans : 59 / 82 Chinese : 18 / 19 British : 36 / 49 UK_Pacific : 0 / 0 Italians : 15 / 23 ANZAC : 8 / 10 French : 3 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
-
TripleA Turn Summary: Chinese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar 1 infantry moved from Anhwe to Jehol 1 infantry moved from Anhwe to Shantung Chinese take Shantung from Japanese 1 infantry moved from Anhwe to Kiangsu Chinese take Kiangsu from Japanese 1 infantry moved from Anhwe to Kiangsi Chinese take Kiangsi from Japanese 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Hopei to Kweichow Combat - Chinese Chinese creates battle in territory Chahar Battle in Jehol Chinese attack with 1 infantry Japanese defend with 1 aaGun 1 aaGun owned by the Japanese lost in Jehol Chinese win, taking Chahar from Japanese, taking Jehol from Japanese with 1 infantry remaining. Battle score for attacker is 5 Casualties for Japanese: 1 aaGun Battle in Kweichow Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kweichow 1 infantry owned by the Chinese retreated to Hopei Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese 9 infantry moved from Anhwe to Kiangsu Place Units - Chinese 1 infantry placed in Anhwe 3 infantry placed in Manchuria Chinese undo move 2. 3 infantry placed in Kiangsu Chinese undo move 2. 1 infantry placed in Sikang Chinese undo move 2. Chinese undo move 1. 4 infantry placed in Kiangsu Turn Complete - Chinese Chinese collect 18 PUs; end with 19 PUs Turning on Edit Mode EDIT: Removing units owned by Chinese from Suiyuyan: 1 infantry EDIT: Adding units owned by Chinese to Anhwe: 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -0.33 Japanese regular : 0.67
Territory Summary for Chinese :
Shantung : 1 infantry Kiangsu : 14 infantry Kiangsi : 1 infantry Jehol : 1 infantry Hopei : 1 infantry Chahar : 1 infantry Anhwe : 1 infantry
Production/PUs Summary :
Germans : 51 / 75 Russians : 24 / 33 Japanese : 51 / 80 Americans : 59 / 82 Chinese : 18 / 19 British : 36 / 49 UK_Pacific : 0 / 0 Italians : 15 / 23 ANZAC : 8 / 10 French : 3 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
-
@simon33 forgot to ncm my chi inf in SUI, retreated the inf from KWE not ANH vs Hopei and ncm the SUI inf into HOP.