@simon33 Scramble?
666 (Allies+9) vs Simon33 (Axis) BM4
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TripleA Manual Gamesave Post: Italians round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - Italians Italians buy 1 destroyer and 1 fighter; Remaining resources: 0 PUs; Combat Move - Italians 2 armour and 1 mech_infantry moved from Bryansk to Caucasus 1 bomber moved from Ukraine to 94 Sea Zone 3 fighters moved from Southern Italy to 94 Sea Zone 1 battleship, 2 cruisers, 1 destroyer and 1 submarine moved from 97 Sea Zone to 94 Sea Zone Combat - Italians Battle in Caucasus Italians attack with 2 armour and 1 mech_infantry British defend with 1 infantry Italians roll dice for 2 armour and 1 mech_infantry in Caucasus, round 2 : 0/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 2 armour and 1 mech_infantry in Caucasus, round 3 : 0/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Caucasus, round 3 : 0/1 hits, 0.33 expected hits Italians roll dice for 2 armour and 1 mech_infantry in Caucasus, round 4 : 2/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Caucasus, round 4 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians and 1 infantry owned by the British lost in Caucasus Italians win, taking Caucasus from Russians with 2 armour remaining. Battle score for attacker is -1 Casualties for Italians: 1 mech_infantry Casualties for British: 1 infantry Battle in 94 Sea Zone Italians attack with 1 battleship, 1 bomber, 2 cruisers, 1 destroyer, 3 fighters and 1 submarine British defend with 1 carrier, 2 cruisers, 4 destroyers, 2 fighters, 2 submarines and 2 transports; Americans defend with 1 destroyer; Russians defend with 1 submarine Italians roll dice for 1 submarine in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 battleship, 1 bomber, 2 cruisers, 1 destroyer and 3 fighters in 94 Sea Zone, round 2 : 4/8 hits, 4.17 expected hits
Combat Hit Differential Summary :
Italians regular : -2.00 Russians regular : 0.00
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Max D = lose subs, tip CV. Do that?
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@simon33 sorry, need to review later
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@simon33 said in 666 (Allies+9) vs Simon33 (Axis) BM4:
Max D = lose subs, tip CV. Do that?
lose subs and usa DD,
CV will stay 100% until there is nothing left but the two fighters, does this make sense?
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Actually, I’m going to continue.
Cruiser, the 4s
[dice 1d6]
[dice 2d6]Defenders 2s, then 3s, then 4s
[dice 5d6]
[dice 2d6]
[dice 2d6] -
1d6: 6
2d6: 3, 6
5d6: 3, 2, 6, 1, 1
2d6: 4, 1
2d6: 2, 6 -
Error posting.
Game History
Round: 6 Purchase Units - Italians Italians buy 1 destroyer and 1 fighter; Remaining resources: 0 PUs; Combat Move - Italians 2 armour and 1 mech_infantry moved from Bryansk to Caucasus 1 bomber moved from Ukraine to 94 Sea Zone 3 fighters moved from Southern Italy to 94 Sea Zone 1 battleship, 2 cruisers, 1 destroyer and 1 submarine moved from 97 Sea Zone to 94 Sea Zone Combat - Italians Battle in Caucasus Italians attack with 2 armour and 1 mech_infantry British defend with 1 infantry Italians roll dice for 2 armour and 1 mech_infantry in Caucasus, round 2 : 0/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 2 armour and 1 mech_infantry in Caucasus, round 3 : 0/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Caucasus, round 3 : 0/1 hits, 0.33 expected hits Italians roll dice for 2 armour and 1 mech_infantry in Caucasus, round 4 : 2/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Caucasus, round 4 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians and 1 infantry owned by the British lost in Caucasus Italians win, taking Caucasus from Russians with 2 armour remaining. Battle score for attacker is -1 Casualties for Italians: 1 mech_infantry Casualties for British: 1 infantry Battle in 94 Sea Zone Italians attack with 1 battleship, 1 bomber, 2 cruisers, 1 destroyer, 3 fighters and 1 submarine British defend with 1 carrier, 2 cruisers, 4 destroyers, 2 fighters, 2 submarines and 2 transports; Americans defend with 1 destroyer; Russians defend with 1 submarine Italians roll dice for 1 submarine in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 battleship, 1 bomber, 2 cruisers, 1 destroyer and 3 fighters in 94 Sea Zone, round 2 : 4/8 hits, 4.17 expected hits British roll dice for 3 submarines in 94 Sea Zone, round 2 : 0/3 hits, 0.50 expected hits British roll dice for 1 carrier, 2 cruisers, 5 destroyers, 2 fighters and 2 transports in 94 Sea Zone, round 2 : 7/10 hits, 4.33 expected hits Units damaged: 1 battleship owned by the Italians 1 destroyer owned by the Italians, 1 submarine owned by the Russians, 1 destroyer owned by the Americans, 1 cruiser owned by the Italians, 2 submarines owned by the British, 3 fighters owned by the Italians and 1 submarine owned by the Italians lost in 94 Sea Zone 1 cruiser owned by the Italians and 1 battleship owned by the Italians retreated to 95 Sea Zone British win with 1 carrier, 2 cruisers, 4 destroyers, 2 fighters and 2 transports remaining. Battle score for attacker is -30 Casualties for Italians: 1 cruiser, 1 destroyer, 3 fighters and 1 submarine Casualties for Americans: 1 destroyer Casualties for British: 2 submarines Casualties for Russians: 1 submarine Non Combat Move - Italians Turning on Edit Mode EDIT: Removing units owned by British from 94 Sea Zone: 1 destroyer EDIT: Removing units owned by Italians from 94 Sea Zone: 1 bomber EDIT: Removing units owned by Italians from 95 Sea Zone: 1 battleship and 1 cruiser EDIT: Turning off Edit Mode 1 aaGun moved from Bryansk to Ukraine Place Units - Italians 1 destroyer placed in 97 Sea Zone 1 fighter placed in Southern Italy Turn Complete - Italians Italians collect 18 PUs; end with 18 PUs
Combat Hit Differential Summary :
Italians regular : -2.00 Russians regular : 0.00 British regular : 2.17
I think that attack may have been ill advised. Looks like you have enough to defend.
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 destroyer moved from 21 Sea Zone to 19 Sea Zone 1 destroyer moved from 21 Sea Zone to 18 Sea Zone 1 cruiser and 3 submarines moved from 21 Sea Zone to 6 Sea Zone 2 fighters moved from Guam to Korea 1 fighter moved from 6 Sea Zone to Korea 1 infantry moved from Eastern Persia to Persia Place Units - ANZAC 1 fighter and 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French 1 destroyer moved from 98 Sea Zone to 94 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Territory Summary for ANZAC and French :
Caroline Islands : 1 flag, 1 airfield and 1 harbour Paulau Island : 1 flag, 1 infantry Marshall Islands : 1 flag Korea : 3 fighters Marianas : 1 flag, 1 artillery and 1 infantry Queensland : 1 airfield and 1 harbour New Zealand : 1 airfield, 1 harbour and 1 infantry New South Wales : 2 aaGuns, 2 artilleries, 1 factory_minor, 2 fighters, 1 harbour, 6 infantry and 1 marine South Australia : 1 infantry Dutch New Guinea : 1 flag 19 Sea Zone : 1 destroyer 18 Sea Zone : 1 destroyer 6 Sea Zone : 1 cruiser and 3 submarines 62 Sea Zone : 1 flag United Kingdom : 2 infantry Morocco : 1 infantry Norway : 1 fighter 94 Sea Zone : 1 destroyer Persia : 2 infantry
Production/PUs Summary :
Germans : 50 / 71 Russians : 19 / 31 Japanese : 55 / 84 Americans : 56 / 87 Chinese : 12 / 13 British : 42 / 51 UK_Pacific : 0 / 0 Italians : 18 / 18 ANZAC : 10 / 16 French : 3 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 2 artilleries, 7 infantry and 7 submarines; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery and 1 infantry moved from Novgorod to Archangel 1 armour and 11 mech_infantrys moved from Bryansk to Archangel 5 artilleries and 10 infantry moved from Volgograd to Kazakhstan 5 armour and 3 mech_infantrys moved from Volgograd to Northwest Persia 1 armour moved from Volgograd to Kazakhstan 1 mech_infantry moved from Volgograd to Northwest Persia 1 fighter moved from Greece to 96 Sea Zone 2 artilleries and 2 infantry moved from Karelia to Finland 2 bombers moved from Novgorod to Finland Combat - Germans Battle in 96 Sea Zone Germans attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 96 Sea Zone Germans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Finland Germans attack with 2 artilleries, 2 bombers and 2 infantry British defend with 1 artillery and 1 infantry Germans roll dice for 2 artilleries, 2 bombers and 2 infantry in Finland, round 2 : 2/6 hits, 2.67 expected hits British roll dice for 1 artillery and 1 infantry in Finland, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans, 1 artillery owned by the British and 1 infantry owned by the British lost in Finland Germans win, taking Finland from British with 2 artilleries, 2 bombers and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for British: 1 artillery and 1 infantry Battle in Archangel Germans attack with 1 armour, 1 artillery, 1 infantry and 11 mech_infantrys Russians defend with 1 infantry Germans roll dice for 1 armour, 1 artillery, 1 infantry and 11 mech_infantrys in Archangel, round 2 : 3/14 hits, 3.00 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 armour, 1 artillery, 1 infantry and 11 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Northwest Persia Germans attack with 5 armour and 4 mech_infantrys Russians defend with 1 armour Germans roll dice for 5 armour and 4 mech_infantrys in Northwest Persia, round 2 : 3/9 hits, 3.17 expected hits British roll dice for 1 armour in Northwest Persia, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Russians lost in Northwest Persia Germans win, taking Northwest Persia from British with 5 armour and 4 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Russians: 1 armour Battle in Kazakhstan Germans attack with 1 armour, 5 artilleries and 10 infantry Russians defend with 1 infantry Germans roll dice for 1 armour, 5 artilleries and 10 infantry in Kazakhstan, round 2 : 6/16 hits, 4.67 expected hits Russians roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Kazakhstan Germans win, taking Kazakhstan from Russians with 1 armour, 5 artilleries and 9 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 1 aaGun, 17 artilleries and 1 infantry moved from Bryansk to Rostov 1 artillery moved from Novgorod to Vyborg 5 mech_infantrys moved from Poland to Novgorod 2 bombers moved from Finland to Western Germany 5 mech_infantrys moved from Denmark to Western Germany 4 infantry moved from Western Germany to Denmark 1 submarine moved from 113 Sea Zone to 112 Sea Zone 1 fighter moved from 96 Sea Zone to Southern Italy 1 fighter moved from Western Germany to Southern Italy 1 tactical_bomber moved from Yugoslavia to Greece 1 fighter moved from Novgorod to Western Germany 1 fighter and 1 tactical_bomber moved from Novgorod to Yugoslavia 1 mech_infantry moved from Western Germany to Poland Place Units - Germans 7 submarines placed in 112 Sea Zone 1 artillery and 2 infantry placed in Novgorod 1 artillery and 2 infantry placed in Ukraine 3 infantry placed in Volgograd Turn Complete - Germans Germans collect 54 PUs; end with 54 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 56 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 71 PUs
Combat Hit Differential Summary :
Russians regular : 0.33 Germans regular : 0.50 British regular : -0.17
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@simon33 for whatever reason I can’t seem to post from triplea onto the server?
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I’ve had some issues with certain versions of Triple-A. You can always upload the autosave - Before End Turn.
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@simon33 said in 666 (Allies+9) vs Simon33 (Axis) BM4:
I’ve had some issues with certain versions of Triple-A. You can always upload the autosave - Before End Turn.
yeah, this is weird. everything works fine on my other two computers??
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TripleA Move Summary: Russians round 7
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Purchase Units - Russians Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 armour moved from Russia to Smolensk Russians take Smolensk from Germans 1 armour moved from Smolensk to Bryansk Russians take Bryansk from Italians
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Purchase Units - Russians Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 armour moved from Russia to Smolensk Russians take Smolensk from Germans 1 armour moved from Smolensk to Bryansk Russians take Bryansk from Italians Combat - Russians Non Combat Move - Russians 2 aaGuns and 10 infantry moved from Amur to Korea 1 infantry moved from Samara to Novosibirsk 1 infantry moved from Russia to Samara 2 aaGuns, 4 artilleries and 50 infantry moved from Russia to Bryansk 10 infantry moved from Russia to Bryansk 5 infantry moved from Russia to Bryansk 1 cruiser and 1 submarine moved from 114 Sea Zone to 115 Sea Zone Place Units - Russians 1 artillery and 9 infantry placed in Russia Turn Complete - Russians Russians collect 19 PUs; end with 19 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 22 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs
Combat Hit Differential Summary :
Territory Summary for Russians :
Korea : 2 aaGuns and 10 infantry Bryansk : 2 aaGuns, 1 armour, 4 artilleries and 65 infantry Russia : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 3 fighters, 14 infantry, 4 mech_infantrys and 1 tactical_bomber Tambov : 1 infantry Novosibirsk : 1 infantry Samara : 1 infantry 115 Sea Zone : 1 cruiser and 1 submarine
Production/PUs Summary :
Germans : 53 / 71 Russians : 19 / 24 Japanese : 55 / 84 Americans : 56 / 87 Chinese : 12 / 13 British : 40 / 51 UK_Pacific : 0 / 0 Italians : 17 / 18 ANZAC : 10 / 16 French : 3 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Purchase Units - Japanese Japanese buy 3 armour, 2 artilleries, 4 fighters and 4 infantry; Remaining resources: 6 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Anhwe to Jehol 1 fighter and 1 tactical_bomber moved from Anhwe to Suiyuyan 1 infantry moved from Chahar to Suiyuyan 2 bombers moved from Japan to Jehol 3 fighters and 1 tactical_bomber moved from Japan to 18 Sea Zone 2 fighters and 1 tactical_bomber moved from 35 Sea Zone to 19 Sea Zone 1 artillery, 1 infantry and 2 marines moved from Philippines to 35 Sea Zone 1 cruiser and 1 marine moved from 35 Sea Zone to 49 Sea Zone 1 marine moved from 49 Sea Zone to Solomon Islands 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 artillery and 1 infantry moved from Malaya to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 46 Sea Zone 1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea 1 battleship and 1 marine moved from 35 Sea Zone to 33 Sea Zone 1 marine moved from 33 Sea Zone to Caroline Islands Combat - Japanese Battle in New Guinea Battle in Caroline Islands Battle in Solomon Islands Battle in 19 Sea Zone Japanese attack with 2 fighters and 1 tactical_bomber ANZAC defend with 1 destroyer Japanese roll dice for 2 fighters and 1 tactical_bomber in 19 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits ANZAC roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 19 Sea Zone Japanese win, taking New Guinea from ANZAC, taking Caroline Islands from ANZAC, taking Solomon Islands from ANZAC with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in 18 Sea Zone Japanese attack with 3 fighters and 1 tactical_bomber ANZAC defend with 1 destroyer Japanese roll dice for 3 fighters and 1 tactical_bomber in 18 Sea Zone, round 2 : 0/4 hits, 2.17 expected hits ANZAC roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 3 fighters and 1 tactical_bomber in 18 Sea Zone, round 3 : 2/4 hits, 2.17 expected hits ANZAC roll dice for 1 destroyer in 18 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Japanese and 1 destroyer owned by the ANZAC lost in 18 Sea Zone Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Japanese: 1 fighter Casualties for ANZAC: 1 destroyer Battle in Suiyuyan Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Suiyuyan, round 2 : 1/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Jehol Japanese attack with 2 bombers and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 2 bombers and 1 infantry in Jehol, round 2 : 2/3 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Jehol Japanese win, taking Jehol from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from Suiyuyan to Chahar 1 infantry moved from Chahar to Anhwe 1 aaGun and 1 armour moved from Anhwe to Chahar 2 bombers moved from Jehol to Japan 1 artillery moved from Hunan to Yunnan 3 infantry moved from Shan State to Yunnan 2 tactical_bombers moved from French Indo China to India 2 fighters moved from 37 Sea Zone to India 3 mech_infantrys moved from India to West India 1 battleship and 1 destroyer moved from 79 Sea Zone to 39 Sea Zone 1 submarine moved from 5 Sea Zone to 6 Sea Zone 2 artilleries and 4 infantry moved from French Indo China to Yunnan 1 fighter moved from 35 Sea Zone to Yunnan 1 fighter moved from 35 Sea Zone to Yunnan 6 carriers, 3 destroyers, 2 fighters, 3 submarines and 3 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone 2 fighters and 1 tactical_bomber moved from 18 Sea Zone to 33 Sea Zone 1 tactical_bomber moved from 19 Sea Zone to Japan 2 fighters moved from 19 Sea Zone to Japan Place Units - Japanese 3 armour placed in India 2 artilleries and 1 infantry placed in French Indo China 3 infantry placed in Malaya 4 fighters placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,2,5,4,5,1,6,4,2,4,3,2,3,3,2,2,2,3,2,4,2,4,6,4,6,2,6,5,3,4,5,3,6,1,4,4,2,3,6,3,6,1,4 Japanese collect 48 PUs (8 lost to blockades); end with 54 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 57 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33 Japanese regular : -2.83 ANZAC regular : 0.00
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TripleA Move Summary: Americans round 7
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Purchase Units - Americans Americans buy 1 artillery, 1 destroyer, 1 factory_minor, 2 fighters, 6 infantry, 2 marines and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans 2 infantry moved from Norway to Finland 1 bomber and 1 fighter moved from Norway to Finland 2 fighters moved from 126 Sea Zone to Finland 1 battleship, 5 carriers, 2 cruisers, 6 destroyers, 4 submarines and 4 transports moved from 6 Sea Zone to 8 Sea Zone 1 mech_infantry moved from Algeria to Libya 1 fighter moved from Gibraltar to Libya
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TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Purchase Units - Americans Americans buy 1 artillery, 1 destroyer, 1 factory_minor, 2 fighters, 6 infantry, 2 marines and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans 2 infantry moved from Norway to Finland 1 bomber and 1 fighter moved from Norway to Finland 2 fighters moved from 126 Sea Zone to Finland 1 battleship, 5 carriers, 2 cruisers, 6 destroyers, 4 submarines and 4 transports moved from 6 Sea Zone to 8 Sea Zone 1 mech_infantry moved from Algeria to Libya 1 fighter moved from Gibraltar to Libya Combat - Americans Americans creates battle in territory 6 Sea Zone Battle in Finland Americans attack with 1 bomber, 3 fighters and 2 infantry Germans defend with 2 artilleries and 1 infantry Americans roll dice for 1 bomber, 3 fighters and 2 infantry in Finland, round 2 : 5/6 hits, 2.50 expected hits Germans roll dice for 2 artilleries and 1 infantry in Finland, round 2 : 1/3 hits, 1.00 expected hits 2 artilleries owned by the Germans, 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Finland Americans win, taking Finland from Germans with 1 bomber, 3 fighters and 1 infantry remaining. Battle score for attacker is 8 Casualties for Americans: 1 infantry Casualties for Germans: 2 artilleries and 1 infantry Battle in Libya Americans attack with 1 fighter and 1 mech_infantry Italians defend with 1 infantry Americans roll dice for 1 fighter and 1 mech_infantry in Libya, round 2 : 2/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in Libya, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Libya Americans win, taking Libya from Italians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - Americans 1 fighter moved from Libya to Tobruk 2 fighters moved from Finland to 126 Sea Zone 1 bomber and 1 fighter moved from Finland to Norway 1 mech_infantry moved from Western United States to Central United States 1 fighter moved from Western United States to 8 Sea Zone 6 fighters moved from Western United States to Hawaiian Islands 8 fighters and 1 tactical_bomber moved from 6 Sea Zone to Korea 1 mech_infantry moved from Algeria to Morocco Place Units - Americans 1 factory_minor placed in Korea 2 transports placed in 101 Sea Zone 2 infantry placed in Eastern United States 1 destroyer placed in 126 Sea Zone 2 infantry placed in Norway 1 artillery, 2 fighters, 2 infantry and 2 marines placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,6 Americans collect 59 PUs; end with 60 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Combat Hit Differential Summary :
Americans regular : 3.83 Italians regular : -0.33 Germans regular : 0.00
Territory Summary for Americans :
Korea : 1 flag, 1 aaGun, 1 factory_minor, 8 fighters, 6 infantry, 1 marine and 1 tactical_bomber Guam : 1 airfield Wake Island : 1 airfield Western United States : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour, 2 infantry, 2 marines and 1 mech_infantry Hawaiian Islands : 1 airfield, 6 fighters and 1 harbour Midway : 1 airfield 8 Sea Zone : 1 battleship, 5 carriers, 2 cruisers, 6 destroyers, 1 fighter, 4 submarines and 4 transports Central United States : 1 factory_major and 1 mech_infantry Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 2 infantry Gibraltar : 2 fighters Malta : 1 artillery Morocco : 1 mech_infantry Norway : 1 flag, 1 airfield, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour, 2 infantry and 1 marine Tobruk : 1 fighter Libya : 1 flag, 1 mech_infantry 101 Sea Zone : 2 transports 126 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer and 2 fighters Finland : 1 flag, 1 infantry
Production/PUs Summary :
Germans : 51 / 71 Russians : 19 / 24 Japanese : 56 / 67 Americans : 59 / 90 Chinese : 11 / 13 British : 40 / 51 UK_Pacific : 0 / 0 Italians : 16 / 18 ANZAC : 10 / 16 French : 3 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
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TripleA Move Summary: Chinese round 7
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 2 infantry moved from Kweichow to Hunan 14 infantry moved from Kweichow to Anhwe
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TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 2 infantry moved from Kweichow to Hunan 14 infantry moved from Kweichow to Anhwe Combat - Chinese Battle in Anhwe Chinese attack with 14 infantry Japanese defend with 1 infantry Chinese roll dice for 14 infantry in Anhwe, round 2 : 1/14 hits, 2.33 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe Chinese win, taking Anhwe from Japanese with 13 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Hunan Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hunan 1 infantry owned by the Chinese retreated to Kweichow Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Suiyuyan 3 infantry placed in Manchuria Chinese undo move 2. 2 infantry placed in Manchuria 1 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 12 PUs; end with 13 PUs
Combat Hit Differential Summary :
Chinese regular : -1.67 Japanese regular : 1.33
Territory Summary for Chinese :
Manchuria : 3 infantry Suiyuyan : 1 infantry Kweichow : 1 infantry Hopei : 1 infantry Anhwe : 14 infantry
Production/PUs Summary :
Germans : 51 / 71 Russians : 19 / 24 Japanese : 55 / 67 Americans : 59 / 90 Chinese : 12 / 13 British : 40 / 51 UK_Pacific : 0 / 0 Italians : 16 / 18 ANZAC : 10 / 16 French : 3 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
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TripleA Move Summary: British round 7
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Purchase Units - British British buy 1 destroyer, 1 fighter, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 bomber moved from Norway to Novgorod 1 bomber and 2 fighters moved from Norway to Western Germany 1 battleship moved from 6 Sea Zone to 8 Sea Zone