@cwglee51 said in cwglee51 allies+40 vs simon Axis OOB:
@simon33 no scramble
Can’t agree with that decision but the possibility of getting the Bismarck trapped in 111 does seem to be the upside.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 destroyer and 1 fighter; Remaining resources: 0 PUs;
Combat Move - Italians
2 armour and 1 mech_infantry moved from Bryansk to Caucasus
1 bomber moved from Ukraine to 94 Sea Zone
3 fighters moved from Southern Italy to 94 Sea Zone
1 battleship, 2 cruisers, 1 destroyer and 1 submarine moved from 97 Sea Zone to 94 Sea Zone
Combat - Italians
Battle in Caucasus
Italians attack with 2 armour and 1 mech_infantry
British defend with 1 infantry
Italians roll dice for 2 armour and 1 mech_infantry in Caucasus, round 2 : 0/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 2 armour and 1 mech_infantry in Caucasus, round 3 : 0/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Caucasus, round 3 : 0/1 hits, 0.33 expected hits
Italians roll dice for 2 armour and 1 mech_infantry in Caucasus, round 4 : 2/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Caucasus, round 4 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians and 1 infantry owned by the British lost in Caucasus
Italians win, taking Caucasus from Russians with 2 armour remaining. Battle score for attacker is -1
Casualties for Italians: 1 mech_infantry
Casualties for British: 1 infantry
Battle in 94 Sea Zone
Italians attack with 1 battleship, 1 bomber, 2 cruisers, 1 destroyer, 3 fighters and 1 submarine
British defend with 1 carrier, 2 cruisers, 4 destroyers, 2 fighters, 2 submarines and 2 transports; Americans defend with 1 destroyer; Russians defend with 1 submarine
Italians roll dice for 1 submarine in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 battleship, 1 bomber, 2 cruisers, 1 destroyer and 3 fighters in 94 Sea Zone, round 2 : 4/8 hits, 4.17 expected hits
Combat Hit Differential Summary :
Italians regular : -2.00
Russians regular : 0.00
Max D = lose subs, tip CV. Do that?
@simon33 sorry, need to review later
@simon33 said in 666 (Allies+9) vs Simon33 (Axis) BM4:
Max D = lose subs, tip CV. Do that?
lose subs and usa DD,
CV will stay 100% until there is nothing left but the two fighters, does this make sense?
Actually, I’m going to continue.
Cruiser, the 4s
[dice 1d6]
[dice 2d6]
Defenders 2s, then 3s, then 4s
[dice 5d6]
[dice 2d6]
[dice 2d6]
1d6: 6
2d6: 3, 6
5d6: 3, 2, 6, 1, 1
2d6: 4, 1
2d6: 2, 6
Error posting.
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 destroyer and 1 fighter; Remaining resources: 0 PUs;
Combat Move - Italians
2 armour and 1 mech_infantry moved from Bryansk to Caucasus
1 bomber moved from Ukraine to 94 Sea Zone
3 fighters moved from Southern Italy to 94 Sea Zone
1 battleship, 2 cruisers, 1 destroyer and 1 submarine moved from 97 Sea Zone to 94 Sea Zone
Combat - Italians
Battle in Caucasus
Italians attack with 2 armour and 1 mech_infantry
British defend with 1 infantry
Italians roll dice for 2 armour and 1 mech_infantry in Caucasus, round 2 : 0/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 2 armour and 1 mech_infantry in Caucasus, round 3 : 0/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Caucasus, round 3 : 0/1 hits, 0.33 expected hits
Italians roll dice for 2 armour and 1 mech_infantry in Caucasus, round 4 : 2/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Caucasus, round 4 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians and 1 infantry owned by the British lost in Caucasus
Italians win, taking Caucasus from Russians with 2 armour remaining. Battle score for attacker is -1
Casualties for Italians: 1 mech_infantry
Casualties for British: 1 infantry
Battle in 94 Sea Zone
Italians attack with 1 battleship, 1 bomber, 2 cruisers, 1 destroyer, 3 fighters and 1 submarine
British defend with 1 carrier, 2 cruisers, 4 destroyers, 2 fighters, 2 submarines and 2 transports; Americans defend with 1 destroyer; Russians defend with 1 submarine
Italians roll dice for 1 submarine in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 battleship, 1 bomber, 2 cruisers, 1 destroyer and 3 fighters in 94 Sea Zone, round 2 : 4/8 hits, 4.17 expected hits
British roll dice for 3 submarines in 94 Sea Zone, round 2 : 0/3 hits, 0.50 expected hits
British roll dice for 1 carrier, 2 cruisers, 5 destroyers, 2 fighters and 2 transports in 94 Sea Zone, round 2 : 7/10 hits, 4.33 expected hits
Units damaged: 1 battleship owned by the Italians
1 destroyer owned by the Italians, 1 submarine owned by the Russians, 1 destroyer owned by the Americans, 1 cruiser owned by the Italians, 2 submarines owned by the British, 3 fighters owned by the Italians and 1 submarine owned by the Italians lost in 94 Sea Zone
1 cruiser owned by the Italians and 1 battleship owned by the Italians retreated to 95 Sea Zone
British win with 1 carrier, 2 cruisers, 4 destroyers, 2 fighters and 2 transports remaining. Battle score for attacker is -30
Casualties for Italians: 1 cruiser, 1 destroyer, 3 fighters and 1 submarine
Casualties for Americans: 1 destroyer
Casualties for British: 2 submarines
Casualties for Russians: 1 submarine
Non Combat Move - Italians
Turning on Edit Mode
EDIT: Removing units owned by British from 94 Sea Zone: 1 destroyer
EDIT: Removing units owned by Italians from 94 Sea Zone: 1 bomber
EDIT: Removing units owned by Italians from 95 Sea Zone: 1 battleship and 1 cruiser
EDIT: Turning off Edit Mode
1 aaGun moved from Bryansk to Ukraine
Place Units - Italians
1 destroyer placed in 97 Sea Zone
1 fighter placed in Southern Italy
Turn Complete - Italians
Italians collect 18 PUs; end with 18 PUs
Combat Hit Differential Summary :
Italians regular : -2.00
Russians regular : 0.00
British regular : 2.17
I think that attack may have been ill advised. Looks like you have enough to defend.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 21 Sea Zone to 19 Sea Zone
1 destroyer moved from 21 Sea Zone to 18 Sea Zone
1 cruiser and 3 submarines moved from 21 Sea Zone to 6 Sea Zone
2 fighters moved from Guam to Korea
1 fighter moved from 6 Sea Zone to Korea
1 infantry moved from Eastern Persia to Persia
Place Units - ANZAC
1 fighter and 2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
1 destroyer moved from 98 Sea Zone to 94 Sea Zone
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Territory Summary for ANZAC and French :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Paulau Island : 1 flag, 1 infantry
Marshall Islands : 1 flag
Korea : 3 fighters
Marianas : 1 flag, 1 artillery and 1 infantry
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 2 aaGuns, 2 artilleries, 1 factory_minor, 2 fighters, 1 harbour, 6 infantry and 1 marine
South Australia : 1 infantry
Dutch New Guinea : 1 flag
19 Sea Zone : 1 destroyer
18 Sea Zone : 1 destroyer
6 Sea Zone : 1 cruiser and 3 submarines
62 Sea Zone : 1 flag
United Kingdom : 2 infantry
Morocco : 1 infantry
Norway : 1 fighter
94 Sea Zone : 1 destroyer
Persia : 2 infantry
Production/PUs Summary :
Germans : 50 / 71
Russians : 19 / 31
Japanese : 55 / 84
Americans : 56 / 87
Chinese : 12 / 13
British : 42 / 51
UK_Pacific : 0 / 0
Italians : 18 / 18
ANZAC : 10 / 16
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 7 infantry and 7 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery and 1 infantry moved from Novgorod to Archangel
1 armour and 11 mech_infantrys moved from Bryansk to Archangel
5 artilleries and 10 infantry moved from Volgograd to Kazakhstan
5 armour and 3 mech_infantrys moved from Volgograd to Northwest Persia
1 armour moved from Volgograd to Kazakhstan
1 mech_infantry moved from Volgograd to Northwest Persia
1 fighter moved from Greece to 96 Sea Zone
2 artilleries and 2 infantry moved from Karelia to Finland
2 bombers moved from Novgorod to Finland
Combat - Germans
Battle in 96 Sea Zone
Germans attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 96 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Finland
Germans attack with 2 artilleries, 2 bombers and 2 infantry
British defend with 1 artillery and 1 infantry
Germans roll dice for 2 artilleries, 2 bombers and 2 infantry in Finland, round 2 : 2/6 hits, 2.67 expected hits
British roll dice for 1 artillery and 1 infantry in Finland, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans, 1 artillery owned by the British and 1 infantry owned by the British lost in Finland
Germans win, taking Finland from British with 2 artilleries, 2 bombers and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for British: 1 artillery and 1 infantry
Battle in Archangel
Germans attack with 1 armour, 1 artillery, 1 infantry and 11 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 armour, 1 artillery, 1 infantry and 11 mech_infantrys in Archangel, round 2 : 3/14 hits, 3.00 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 armour, 1 artillery, 1 infantry and 11 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Northwest Persia
Germans attack with 5 armour and 4 mech_infantrys
Russians defend with 1 armour
Germans roll dice for 5 armour and 4 mech_infantrys in Northwest Persia, round 2 : 3/9 hits, 3.17 expected hits
British roll dice for 1 armour in Northwest Persia, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Russians lost in Northwest Persia
Germans win, taking Northwest Persia from British with 5 armour and 4 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Battle in Kazakhstan
Germans attack with 1 armour, 5 artilleries and 10 infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour, 5 artilleries and 10 infantry in Kazakhstan, round 2 : 6/16 hits, 4.67 expected hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Kazakhstan
Germans win, taking Kazakhstan from Russians with 1 armour, 5 artilleries and 9 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 aaGun, 17 artilleries and 1 infantry moved from Bryansk to Rostov
1 artillery moved from Novgorod to Vyborg
5 mech_infantrys moved from Poland to Novgorod
2 bombers moved from Finland to Western Germany
5 mech_infantrys moved from Denmark to Western Germany
4 infantry moved from Western Germany to Denmark
1 submarine moved from 113 Sea Zone to 112 Sea Zone
1 fighter moved from 96 Sea Zone to Southern Italy
1 fighter moved from Western Germany to Southern Italy
1 tactical_bomber moved from Yugoslavia to Greece
1 fighter moved from Novgorod to Western Germany
1 fighter and 1 tactical_bomber moved from Novgorod to Yugoslavia
1 mech_infantry moved from Western Germany to Poland
Place Units - Germans
7 submarines placed in 112 Sea Zone
1 artillery and 2 infantry placed in Novgorod
1 artillery and 2 infantry placed in Ukraine
3 infantry placed in Volgograd
Turn Complete - Germans
Germans collect 54 PUs; end with 54 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 56 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 71 PUs
Combat Hit Differential Summary :
Russians regular : 0.33
Germans regular : 0.50
British regular : -0.17
@simon33 for whatever reason I can’t seem to post from triplea onto the server?
I’ve had some issues with certain versions of Triple-A. You can always upload the autosave - Before End Turn.
@simon33 said in 666 (Allies+9) vs Simon33 (Axis) BM4:
I’ve had some issues with certain versions of Triple-A. You can always upload the autosave - Before End Turn.
yeah, this is weird. everything works fine on my other two computers??
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Russia to Smolensk
Russians take Smolensk from Germans
1 armour moved from Smolensk to Bryansk
Russians take Bryansk from Italians
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Russia to Smolensk
Russians take Smolensk from Germans
1 armour moved from Smolensk to Bryansk
Russians take Bryansk from Italians
Combat - Russians
Non Combat Move - Russians
2 aaGuns and 10 infantry moved from Amur to Korea
1 infantry moved from Samara to Novosibirsk
1 infantry moved from Russia to Samara
2 aaGuns, 4 artilleries and 50 infantry moved from Russia to Bryansk
10 infantry moved from Russia to Bryansk
5 infantry moved from Russia to Bryansk
1 cruiser and 1 submarine moved from 114 Sea Zone to 115 Sea Zone
Place Units - Russians
1 artillery and 9 infantry placed in Russia
Turn Complete - Russians
Russians collect 19 PUs; end with 19 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 22 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs
Combat Hit Differential Summary :
Territory Summary for Russians :
Korea : 2 aaGuns and 10 infantry
Bryansk : 2 aaGuns, 1 armour, 4 artilleries and 65 infantry
Russia : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 3 fighters, 14 infantry, 4 mech_infantrys and 1 tactical_bomber
Tambov : 1 infantry
Novosibirsk : 1 infantry
Samara : 1 infantry
115 Sea Zone : 1 cruiser and 1 submarine
Production/PUs Summary :
Germans : 53 / 71
Russians : 19 / 24
Japanese : 55 / 84
Americans : 56 / 87
Chinese : 12 / 13
British : 40 / 51
UK_Pacific : 0 / 0
Italians : 17 / 18
ANZAC : 10 / 16
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 3 armour, 2 artilleries, 4 fighters and 4 infantry; Remaining resources: 6 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Anhwe to Jehol
1 fighter and 1 tactical_bomber moved from Anhwe to Suiyuyan
1 infantry moved from Chahar to Suiyuyan
2 bombers moved from Japan to Jehol
3 fighters and 1 tactical_bomber moved from Japan to 18 Sea Zone
2 fighters and 1 tactical_bomber moved from 35 Sea Zone to 19 Sea Zone
1 artillery, 1 infantry and 2 marines moved from Philippines to 35 Sea Zone
1 cruiser and 1 marine moved from 35 Sea Zone to 49 Sea Zone
1 marine moved from 49 Sea Zone to Solomon Islands
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
1 battleship and 1 marine moved from 35 Sea Zone to 33 Sea Zone
1 marine moved from 33 Sea Zone to Caroline Islands
Combat - Japanese
Battle in New Guinea
Battle in Caroline Islands
Battle in Solomon Islands
Battle in 19 Sea Zone
Japanese attack with 2 fighters and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 2 fighters and 1 tactical_bomber in 19 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
ANZAC roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 19 Sea Zone
Japanese win, taking New Guinea from ANZAC, taking Caroline Islands from ANZAC, taking Solomon Islands from ANZAC with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 18 Sea Zone
Japanese attack with 3 fighters and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 3 fighters and 1 tactical_bomber in 18 Sea Zone, round 2 : 0/4 hits, 2.17 expected hits
ANZAC roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 3 fighters and 1 tactical_bomber in 18 Sea Zone, round 3 : 2/4 hits, 2.17 expected hits
ANZAC roll dice for 1 destroyer in 18 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Japanese and 1 destroyer owned by the ANZAC lost in 18 Sea Zone
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 1 fighter
Casualties for ANZAC: 1 destroyer
Battle in Suiyuyan
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Suiyuyan, round 2 : 1/3 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Jehol
Japanese attack with 2 bombers and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 bombers and 1 infantry in Jehol, round 2 : 2/3 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Jehol
Japanese win, taking Jehol from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Suiyuyan to Chahar
1 infantry moved from Chahar to Anhwe
1 aaGun and 1 armour moved from Anhwe to Chahar
2 bombers moved from Jehol to Japan
1 artillery moved from Hunan to Yunnan
3 infantry moved from Shan State to Yunnan
2 tactical_bombers moved from French Indo China to India
2 fighters moved from 37 Sea Zone to India
3 mech_infantrys moved from India to West India
1 battleship and 1 destroyer moved from 79 Sea Zone to 39 Sea Zone
1 submarine moved from 5 Sea Zone to 6 Sea Zone
2 artilleries and 4 infantry moved from French Indo China to Yunnan
1 fighter moved from 35 Sea Zone to Yunnan
1 fighter moved from 35 Sea Zone to Yunnan
6 carriers, 3 destroyers, 2 fighters, 3 submarines and 3 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone
2 fighters and 1 tactical_bomber moved from 18 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from 19 Sea Zone to Japan
2 fighters moved from 19 Sea Zone to Japan
Place Units - Japanese
3 armour placed in India
2 artilleries and 1 infantry placed in French Indo China
3 infantry placed in Malaya
4 fighters placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,2,5,4,5,1,6,4,2,4,3,2,3,3,2,2,2,3,2,4,2,4,6,4,6,2,6,5,3,4,5,3,6,1,4,4,2,3,6,3,6,1,4
Japanese collect 48 PUs (8 lost to blockades); end with 54 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 57 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33
Japanese regular : -2.83
ANZAC regular : 0.00
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 artillery, 1 destroyer, 1 factory_minor, 2 fighters, 6 infantry, 2 marines and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
2 infantry moved from Norway to Finland
1 bomber and 1 fighter moved from Norway to Finland
2 fighters moved from 126 Sea Zone to Finland
1 battleship, 5 carriers, 2 cruisers, 6 destroyers, 4 submarines and 4 transports moved from 6 Sea Zone to 8 Sea Zone
1 mech_infantry moved from Algeria to Libya
1 fighter moved from Gibraltar to Libya
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 artillery, 1 destroyer, 1 factory_minor, 2 fighters, 6 infantry, 2 marines and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
2 infantry moved from Norway to Finland
1 bomber and 1 fighter moved from Norway to Finland
2 fighters moved from 126 Sea Zone to Finland
1 battleship, 5 carriers, 2 cruisers, 6 destroyers, 4 submarines and 4 transports moved from 6 Sea Zone to 8 Sea Zone
1 mech_infantry moved from Algeria to Libya
1 fighter moved from Gibraltar to Libya
Combat - Americans
Americans creates battle in territory 6 Sea Zone
Battle in Finland
Americans attack with 1 bomber, 3 fighters and 2 infantry
Germans defend with 2 artilleries and 1 infantry
Americans roll dice for 1 bomber, 3 fighters and 2 infantry in Finland, round 2 : 5/6 hits, 2.50 expected hits
Germans roll dice for 2 artilleries and 1 infantry in Finland, round 2 : 1/3 hits, 1.00 expected hits
2 artilleries owned by the Germans, 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Finland
Americans win, taking Finland from Germans with 1 bomber, 3 fighters and 1 infantry remaining. Battle score for attacker is 8
Casualties for Americans: 1 infantry
Casualties for Germans: 2 artilleries and 1 infantry
Battle in Libya
Americans attack with 1 fighter and 1 mech_infantry
Italians defend with 1 infantry
Americans roll dice for 1 fighter and 1 mech_infantry in Libya, round 2 : 2/2 hits, 0.67 expected hits
Italians roll dice for 1 infantry in Libya, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Libya
Americans win, taking Libya from Italians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - Americans
1 fighter moved from Libya to Tobruk
2 fighters moved from Finland to 126 Sea Zone
1 bomber and 1 fighter moved from Finland to Norway
1 mech_infantry moved from Western United States to Central United States
1 fighter moved from Western United States to 8 Sea Zone
6 fighters moved from Western United States to Hawaiian Islands
8 fighters and 1 tactical_bomber moved from 6 Sea Zone to Korea
1 mech_infantry moved from Algeria to Morocco
Place Units - Americans
1 factory_minor placed in Korea
2 transports placed in 101 Sea Zone
2 infantry placed in Eastern United States
1 destroyer placed in 126 Sea Zone
2 infantry placed in Norway
1 artillery, 2 fighters, 2 infantry and 2 marines placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,6
Americans collect 59 PUs; end with 60 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Combat Hit Differential Summary :
Americans regular : 3.83
Italians regular : -0.33
Germans regular : 0.00
Territory Summary for Americans :
Korea : 1 flag, 1 aaGun, 1 factory_minor, 8 fighters, 6 infantry, 1 marine and 1 tactical_bomber
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour, 2 infantry, 2 marines and 1 mech_infantry
Hawaiian Islands : 1 airfield, 6 fighters and 1 harbour
Midway : 1 airfield
8 Sea Zone : 1 battleship, 5 carriers, 2 cruisers, 6 destroyers, 1 fighter, 4 submarines and 4 transports
Central United States : 1 factory_major and 1 mech_infantry
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 2 infantry
Gibraltar : 2 fighters
Malta : 1 artillery
Morocco : 1 mech_infantry
Norway : 1 flag, 1 airfield, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour, 2 infantry and 1 marine
Tobruk : 1 fighter
Libya : 1 flag, 1 mech_infantry
101 Sea Zone : 2 transports
126 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer and 2 fighters
Finland : 1 flag, 1 infantry
Production/PUs Summary :
Germans : 51 / 71
Russians : 19 / 24
Japanese : 56 / 67
Americans : 59 / 90
Chinese : 11 / 13
British : 40 / 51
UK_Pacific : 0 / 0
Italians : 16 / 18
ANZAC : 10 / 16
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
2 infantry moved from Kweichow to Hunan
14 infantry moved from Kweichow to Anhwe
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
2 infantry moved from Kweichow to Hunan
14 infantry moved from Kweichow to Anhwe
Combat - Chinese
Battle in Anhwe
Chinese attack with 14 infantry
Japanese defend with 1 infantry
Chinese roll dice for 14 infantry in Anhwe, round 2 : 1/14 hits, 2.33 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 13 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Hunan
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hunan
1 infantry owned by the Chinese retreated to Kweichow
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Suiyuyan
3 infantry placed in Manchuria
Chinese undo move 2.
2 infantry placed in Manchuria
1 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 12 PUs; end with 13 PUs
Combat Hit Differential Summary :
Chinese regular : -1.67
Japanese regular : 1.33
Territory Summary for Chinese :
Manchuria : 3 infantry
Suiyuyan : 1 infantry
Kweichow : 1 infantry
Hopei : 1 infantry
Anhwe : 14 infantry
Production/PUs Summary :
Germans : 51 / 71
Russians : 19 / 24
Japanese : 55 / 67
Americans : 59 / 90
Chinese : 12 / 13
British : 40 / 51
UK_Pacific : 0 / 0
Italians : 16 / 18
ANZAC : 10 / 16
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7
Purchase Units - British
British buy 1 destroyer, 1 fighter, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 bomber moved from Norway to Novgorod
1 bomber and 2 fighters moved from Norway to Western Germany
1 battleship moved from 6 Sea Zone to 8 Sea Zone