Let’s collect ourselves here! And have some fun. I prefer the Allies, but I am flexible.
666 (Allies+9) vs Simon33 (Axis) BM4
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TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 fighter and 1 infantry moved from Shensi to Szechwan Combat - Chinese Battle in Szechwan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Shensi Place Units - Chinese 1 infantry placed in Jehol 1 infantry placed in Hopei 1 infantry placed in Shensi Turn Complete - Chinese Chinese collect 12 PUs; end with 13 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33 Japanese regular : -0.67
Territory Summary for Chinese :
Jehol : 1 infantry Shensi : 1 fighter and 13 infantry Suiyuyan : 1 infantry Kweichow : 1 infantry Hopei : 1 infantry Szechwan : 1 infantry
Production/PUs Summary :
Germans : 50 / 63 Russians : 22 / 34 Japanese : 54 / 78 Americans : 57 / 87 Chinese : 12 / 13 British : 39 / 48 UK_Pacific : 2 / 0 Italians : 16 / 16 ANZAC : 10 / 16 French : 3 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 airfield, 1 factory_minor, 3 fighters and 1 harbour; Remaining resources: 0 PUs; Combat Move - Americans 1 armour and 1 infantry moved from Norway to Finland 1 bomber moved from United Kingdom to Finland 1 fighter moved from 110 Sea Zone to Finland 1 destroyer moved from 110 Sea Zone to 91 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone 2 infantry moved from 21 Sea Zone to Guam Combat - Americans Battle in Guam Battle in Philippines Battle in Finland Americans attack with 1 armour, 1 bomber, 1 fighter and 1 infantry Germans defend with 2 infantry Americans roll dice for 1 armour, 1 bomber, 1 fighter and 1 infantry in Finland, round 2 : 2/4 hits, 1.83 expected hits Germans roll dice for 2 infantry in Finland, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Finland Americans win, taking Guam from Japanese, taking Philippines from Japanese, taking Finland from Germans with 1 armour, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Non Combat Move - Americans 1 marine moved from United Kingdom to 110 Sea Zone 1 carrier, 1 cruiser, 1 fighter and 1 marine moved from 110 Sea Zone to 126 Sea Zone 1 fighter moved from Finland to Norway 1 bomber moved from Finland to Norway 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 fighter moved from Hawaiian Islands to 21 Sea Zone 1 tactical_bomber moved from 54 Sea Zone to 26 Sea Zone 1 battleship, 3 carriers, 2 cruisers, 4 destroyers and 5 fighters moved from 54 Sea Zone to 21 Sea Zone 1 aaGun, 2 infantry and 1 marine moved from Western United States to 10 Sea Zone 1 aaGun, 1 carrier, 1 destroyer, 2 infantry, 1 marine, 1 submarine and 2 transports moved from 10 Sea Zone to 26 Sea Zone 1 aaGun, 2 infantry and 1 marine moved from 26 Sea Zone to Hawaiian Islands 2 fighters moved from Western United States to 26 Sea Zone 1 mech_infantry moved from Central United States to Western United States Place Units - Americans 1 airfield, 1 factory_minor and 1 harbour placed in Norway 3 fighters placed in Eastern United States Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 87 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from 126 Sea Zone: 1 cruiser and 1 marine EDIT: Adding units owned by Americans to Norway: 1 marine EDIT: Adding units owned by Americans to 126 Sea Zone: 1 cruiser EDIT: Turning off Edit Mode Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 fighter and 1 infantry moved from Shensi to Szechwan Combat - Chinese Battle in Szechwan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Shensi Place Units - Chinese 1 infantry placed in Jehol 1 infantry placed in Hopei 1 infantry placed in Shensi Turn Complete - Chinese Chinese collect 12 PUs; end with 13 PUs Purchase Units - British British buy 1 bomber, 1 fighter, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Alexandria to Tobruk British take Tobruk from Italians Combat - British British creates battle in territory 106 Sea Zone Non Combat Move - British 3 aaGuns, 1 artillery, 2 fighters, 16 infantry and 1 mech_infantry moved from West India to Eastern Persia 1 infantry moved from Iraq to Northwest Persia British take Northwest Persia from Neutral_Allies 1 infantry moved from Egypt to Trans-Jordan 1 mech_infantry moved from Egypt to Trans-Jordan 2 artilleries and 4 infantry moved from Alexandria to Egypt 1 artillery and 1 infantry moved from Ethiopia to 76 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 98 Sea Zone 1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan 1 bomber moved from Gibraltar to Norway 2 fighters moved from United Kingdom to Norway 1 marine moved from United Kingdom to 110 Sea Zone 1 aaGun, 1 artillery and 2 infantry moved from United Kingdom to 110 Sea Zone 1 aaGun, 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry, 1 marine, 2 submarines and 2 transports moved from 110 Sea Zone to 126 Sea Zone 1 aaGun, 1 artillery, 2 infantry and 1 marine moved from 126 Sea Zone to Norway 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 1 armour and 1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone 1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Morocco 2 fighters moved from 98 Sea Zone to Gibraltar 1 fighter and 1 tactical_bomber moved from Egypt to 98 Sea Zone 1 battleship moved from 54 Sea Zone to 21 Sea Zone 1 armour moved from French West Africa to French Equatorial Africa Place Units - British 3 infantry placed in Egypt 3 mech_infantrys placed in Union of South Africa 1 bomber, 1 fighter and 1 infantry placed in United Kingdom Turn Complete - British British collect 39 PUs; end with 39 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : -0.33 Americans regular : 0.17 Japanese regular : -0.67 Germans regular : -0.67
Territory Summary for Americans, British, Chinese and UK_Pacific :
Jehol : 1 infantry Shensi : 1 fighter and 13 infantry Suiyuyan : 1 infantry Kweichow : 1 infantry Hopei : 1 infantry Szechwan : 1 infantry Philippines : 1 airfield, 1 harbour and 1 infantry Guam : 1 airfield and 2 infantry Wake Island : 1 airfield Western United States : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 2 mech_infantrys Hawaiian Islands : 1 aaGun, 1 airfield, 1 fighter, 1 harbour, 4 infantry and 1 marine Midway : 1 airfield 35 Sea Zone : 1 transport 26 Sea Zone : 2 carriers, 2 destroyers, 2 fighters, 4 submarines, 1 tactical_bomber and 3 transports 21 Sea Zone : 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 5 fighters and 1 transport Central United States : 1 factory_major Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 3 fighters and 1 harbour Iceland : 1 airfield Quebec : 1 factory_minor Trans-Jordan : 1 artillery, 2 infantry and 1 mech_infantry Gibraltar : 1 airfield, 2 fighters, 1 harbour and 4 infantry New Brunswick Nova Scotia : 1 harbour Egypt : 2 artilleries, 1 factory_minor, 1 harbour and 7 infantry Union of South Africa : 1 factory_minor, 1 harbour and 3 mech_infantrys Scotland : 1 airfield United Kingdom : 4 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 fighter, 1 harbour and 3 infantry Morocco : 1 aaGun, 1 armour, 2 artilleries, 2 infantry and 3 mech_infantrys French Equatorial Africa : 1 armour French Central Africa : 1 flag French Madagascar : 1 flag Syria : 1 flag French West Africa : 1 flag Norway : 1 flag, 1 aaGun, 1 airfield, 1 artillery, 2 bombers, 1 factory_minor, 3 fighters, 1 harbour, 2 infantry and 2 marines Tobruk : 1 flag, 1 infantry Italian Somaliland : 1 flag Ethiopia : 1 flag Iraq : 1 flag Eastern Persia : 1 flag, 3 aaGuns, 1 artillery, 2 fighters, 17 infantry and 1 mech_infantry Brazil : 1 flag Northwest Persia : 1 flag, 1 infantry Persia : 1 flag 126 Sea Zone : 2 carriers, 2 cruisers, 1 destroyer, 3 fighters, 2 submarines and 2 transports 98 Sea Zone : 1 carrier, 2 cruisers, 4 destroyers, 1 fighter, 3 submarines, 1 tactical_bomber and 1 transport 91 Sea Zone : 1 destroyer and 2 transports Finland : 1 flag, 1 armour and 1 infantry
Production/PUs Summary :
Germans : 50 / 63 Russians : 22 / 34 Japanese : 54 / 78 Americans : 57 / 87 Chinese : 12 / 13 British : 39 / 42 UK_Pacific : 2 / 0 Italians : 16 / 16 ANZAC : 10 / 16 French : 3 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
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@666 said in 666 (Allies+9) vs Simon33 (Axis) BM4:
@simon33 said in 666 (Allies+9) vs Simon33 (Axis) BM4:
@666 said in 666 (Allies+9) vs Simon33 (Axis) BM4:
@simon33 been getting killed lately, all games…that hurt. knew it was a close battle…nothing but 666’s for me lately it seems.
I was surprised you took allies for only +9…
This is the first game I’ve invested heavily in keeping the Italian navy afloat. without buying things like CV that go to the bottom of the ocean if the allies try hard enough. I’m kind of in two minds still but I think the 2 airbases are better than letting the navy sink. Perhaps less money should have been spent on troops? Not sure either way.
9 s/b enough imo. I certainly want to give Adam or JDOW or you the allies +10, yeah the ITA navy is a tough one, I have JUST discovered that the timing of all these purchases is crucial, buying an AB, or G navy for that matter and not using it early just diverts resources away from other, possibly more important areas. Also having the AB’s means that basically the ITA navy needs to stay parked in that SZ, not sure how helpful that is?
I certainly DON’T want to give…
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - Italians Italians buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery and 1 infantry moved from Western Ukraine to Bryansk 1 bomber moved from Southern Italy to Bryansk 1 armour moved from Rostov to Bryansk Italians take Tambov from Russians 1 armour and 1 mech_infantry moved from Rostov to Bryansk Combat - Italians Battle in Bryansk Italians attack with 2 armour, 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry Russians defend with 3 infantry Italians roll dice for 2 armour, 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry in Bryansk, round 2 : 1/6 hits, 2.50 expected hits Russians roll dice for 3 infantry in Bryansk, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Bryansk Italians roll dice for 2 armour, 1 artillery, 1 bomber and 1 mech_infantry in Bryansk, round 3 : 4/5 hits, 2.33 expected hits Russians roll dice for 2 infantry in Bryansk, round 3 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 artillery owned by the Italians lost in Bryansk Italians win, taking Bryansk from Russians with 2 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 2 Casualties for Italians: 1 artillery and 1 infantry Casualties for Russians: 3 infantry Non Combat Move - Italians 1 bomber moved from Bryansk to Ukraine 1 artillery and 1 infantry moved from Bessarabia to Ukraine 1 aaGun moved from Ukraine to Bryansk 1 fighter moved from Western Germany to Southern Italy 1 infantry moved from Northern Italy to Western Germany 1 infantry moved from Northern Italy to France 1 infantry moved from Northern Italy to France 1 aaGun moved from Northern Italy to Western Germany 1 infantry moved from Northern Italy to Southern Italy Place Units - Italians 1 fighter and 2 infantry placed in Southern Italy Turn Complete - Italians Italians collect 18 PUs; end with 18 PUs
Combat Hit Differential Summary :
Italians regular : 0.17 Russians regular : 0.33
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Just not quite enough troops to swing down to the middle east. Maybe that’s were the G1 & G2 buy of a lot of mechs comes in handy.
+10 does enable the Scottish fighter, I think there should be other levelling like disabling the Iwo Jima objective. Or maybe going back to +6 for the Chinese objective. Or both.
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@simon33 said in 666 (Allies+9) vs Simon33 (Axis) BM4:
Just not quite enough troops to swing down to the middle east. Maybe that’s were the G1 & G2 buy of a lot of mechs comes in handy.
+10 does enable the Scottish fighter, I think there should be other levelling like disabling the Iwo Jima objective. Or maybe going back to +6 for the Chinese objective. Or both.
I don’t think they would take the fighter, I think it would be 2 marines or an arm and mech something like that…but what do I know I have never beaten either of them.
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TripleA Move Summary: ANZAC round 5
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 fighter moved from 21 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from Marshall Islands to 32 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 32 Sea Zone to 22 Sea Zone 1 artillery and 1 infantry moved from 22 Sea Zone to Marianas 1 transport moved from 62 Sea Zone to 46 Sea Zone 1 infantry moved from New Guinea to 46 Sea Zone 1 infantry and 1 transport moved from 46 Sea Zone to 34 Sea Zone 1 infantry moved from 34 Sea Zone to Paulau Island
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TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 fighter moved from 21 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from Marshall Islands to 32 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 32 Sea Zone to 22 Sea Zone 1 artillery and 1 infantry moved from 22 Sea Zone to Marianas 1 transport moved from 62 Sea Zone to 46 Sea Zone 1 infantry moved from New Guinea to 46 Sea Zone 1 infantry and 1 transport moved from 46 Sea Zone to 34 Sea Zone 1 infantry moved from 34 Sea Zone to Paulau Island Combat - ANZAC Battle in Paulau Island Battle in Marianas Battle in 36 Sea Zone ANZAC attack with 1 fighter Japanese defend with 2 transports 2 transports owned by the Japanese lost in 36 Sea Zone ANZAC win, taking Paulau Island from Japanese, taking Marianas from Japanese with 1 fighter remaining. Battle score for attacker is 14 Casualties for Japanese: 2 transports Non Combat Move - ANZAC 1 fighter moved from 36 Sea Zone to 21 Sea Zone 1 cruiser, 2 destroyers and 3 submarines moved from 54 Sea Zone to 21 Sea Zone 2 fighters moved from Queensland to Guam 2 aaGuns, 1 artillery and 2 infantry moved from Queensland to New South Wales 1 infantry moved from New South Wales to South Australia 1 infantry moved from Persia to Eastern Persia 1 infantry moved from Iraq to Persia Place Units - ANZAC 1 fighter and 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
Territory Summary for ANZAC :
Caroline Islands : 1 flag, 1 airfield and 1 harbour Paulau Island : 1 flag, 1 infantry Marshall Islands : 1 flag Marianas : 1 flag, 1 artillery and 1 infantry Queensland : 1 airfield and 1 harbour New Zealand : 1 airfield, 1 harbour and 1 infantry New South Wales : 2 aaGuns, 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour, 4 infantry and 1 marine South Australia : 1 infantry Guam : 2 fighters Dutch New Guinea : 1 flag 34 Sea Zone : 1 transport 22 Sea Zone : 1 transport 21 Sea Zone : 1 cruiser, 2 destroyers, 1 fighter and 3 submarines 62 Sea Zone : 1 flag Eastern Persia : 1 infantry Persia : 1 infantry
Production/PUs Summary :
Germans : 50 / 63 Russians : 20 / 34 Japanese : 54 / 78 Americans : 57 / 87 Chinese : 12 / 13 British : 39 / 42 UK_Pacific : 2 / 0 Italians : 18 / 18 ANZAC : 10 / 16 French : 3 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 fighter moved from 21 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from Marshall Islands to 32 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 32 Sea Zone to 22 Sea Zone 1 artillery and 1 infantry moved from 22 Sea Zone to Marianas 1 transport moved from 62 Sea Zone to 46 Sea Zone 1 infantry moved from New Guinea to 46 Sea Zone 1 infantry and 1 transport moved from 46 Sea Zone to 34 Sea Zone 1 infantry moved from 34 Sea Zone to Paulau Island Combat - ANZAC Battle in Paulau Island Battle in Marianas Battle in 36 Sea Zone ANZAC attack with 1 fighter Japanese defend with 2 transports 2 transports owned by the Japanese lost in 36 Sea Zone ANZAC win, taking Paulau Island from Japanese, taking Marianas from Japanese with 1 fighter remaining. Battle score for attacker is 14 Casualties for Japanese: 2 transports Non Combat Move - ANZAC 1 fighter moved from 36 Sea Zone to 21 Sea Zone 1 cruiser, 2 destroyers and 3 submarines moved from 54 Sea Zone to 21 Sea Zone 2 fighters moved from Queensland to Guam 2 aaGuns, 1 artillery and 2 infantry moved from Queensland to New South Wales 1 infantry moved from New South Wales to South Australia 1 infantry moved from Persia to Eastern Persia 1 infantry moved from Iraq to Persia Place Units - ANZAC 1 fighter and 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 76 Sea Zone to 98 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
Territory Summary for ANZAC and French :
Caroline Islands : 1 flag, 1 airfield and 1 harbour Paulau Island : 1 flag, 1 infantry Marshall Islands : 1 flag Marianas : 1 flag, 1 artillery and 1 infantry Queensland : 1 airfield and 1 harbour New Zealand : 1 airfield, 1 harbour and 1 infantry New South Wales : 2 aaGuns, 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour, 4 infantry and 1 marine South Australia : 1 infantry Guam : 2 fighters Dutch New Guinea : 1 flag 34 Sea Zone : 1 transport 22 Sea Zone : 1 transport 21 Sea Zone : 1 cruiser, 2 destroyers, 1 fighter and 3 submarines 62 Sea Zone : 1 flag United Kingdom : 2 infantry Morocco : 1 infantry Norway : 1 fighter Eastern Persia : 1 infantry Persia : 1 infantry 98 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 50 / 63 Russians : 20 / 34 Japanese : 54 / 78 Americans : 57 / 87 Chinese : 12 / 13 British : 39 / 42 UK_Pacific : 2 / 0 Italians : 18 / 18 ANZAC : 10 / 16 French : 3 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 6 artilleries, 1 carrier, 1 fighter, 2 infantry and 1 submarine; Remaining resources: 1 PUs; Combat Move - Germans 1 armour moved from Belarus to Bryansk Germans take Smolensk from Russians 1 infantry moved from Archangel to 127 Sea Zone 1 artillery moved from Novgorod to 127 Sea Zone 1 artillery and 1 infantry moved from 127 Sea Zone to Finland 1 bomber moved from Western Germany to Finland 1 bomber and 1 mech_infantry moved from Rostov to Kazakhstan 5 artilleries, 25 infantry and 4 mech_infantrys moved from Rostov to Volgograd 6 armour moved from Caucasus to Volgograd 1 fighter and 1 tactical_bomber moved from Rostov to 127 Sea Zone 2 fighters moved from Greece to Novgorod 1 tactical_bomber moved from Greece to Novgorod Combat - Germans Battle in Finland Germans attack with 1 artillery, 1 bomber and 1 infantry Americans defend with 1 armour and 1 infantry Germans roll dice for 1 battleship and 1 cruiser in Finland, round 2 : 1/2 hits, 1.17 expected hits Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Finland, round 2 : 1/3 hits, 1.33 expected hits Americans roll dice for 1 armour and 1 infantry in Finland, round 2 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Germans, 1 armour owned by the Americans and 1 infantry owned by the Americans lost in Finland Germans win, taking Finland from Americans with 1 artillery and 1 bomber remaining. Battle score for attacker is 6 Casualties for Germans: 1 infantry Casualties for Americans: 1 armour and 1 infantry Battle in Volgograd Germans attack with 6 armour, 5 artilleries, 25 infantry and 4 mech_infantrys Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 6 armour, 5 artilleries, 25 infantry and 4 mech_infantrys in Volgograd, round 2 : 13/40 hits, 10.33 expected hits Russians roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd Germans win, taking Volgograd from Russians with 6 armour, 5 artilleries, 24 infantry and 4 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Kazakhstan Germans attack with 1 bomber and 1 mech_infantry Russians defend with 1 armour Germans roll dice for 1 bomber and 1 mech_infantry in Kazakhstan, round 2 : 0/2 hits, 0.83 expected hits Russians roll dice for 1 armour in Kazakhstan, round 2 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 bomber and 1 mech_infantry in Kazakhstan, round 3 : 0/2 hits, 0.83 expected hits Russians roll dice for 1 armour in Kazakhstan, round 3 : 1/1 hits, 0.50 expected hits 1 mech_infantry owned by the Germans lost in Kazakhstan retreated to Kazakhstan Russians win with 1 armour remaining. Battle score for attacker is -4 Casualties for Germans: 1 mech_infantry Non Combat Move - Germans 2 aaGuns moved from Rostov to Volgograd 1 bomber moved from Kazakhstan to Novgorod 5 artilleries, 1 infantry and 2 mech_infantrys moved from Belarus to Bryansk 5 artilleries moved from Western Ukraine to Bryansk 1 aaGun and 7 artilleries moved from Ukraine to Bryansk 4 mech_infantrys moved from Archangel to Bryansk 2 artilleries moved from Novgorod to Karelia 1 infantry moved from Archangel to Novgorod 5 mech_infantrys moved from Archangel to Bryansk 1 bomber moved from Finland to Novgorod 1 fighter and 1 tactical_bomber moved from Southern Italy to Greece 1 fighter moved from Yugoslavia to Greece 1 infantry moved from Holland Belgium to Western Germany 1 infantry moved from France to Western Germany 2 infantry moved from Normandy Bordeaux to France 1 aaGun and 1 infantry moved from Western Germany to Denmark 1 mech_infantry moved from Denmark to Western Germany 5 mech_infantrys moved from Western Germany to Poland Place Units - Germans 1 carrier placed in 127 Sea Zone 2 artilleries placed in Novgorod 3 artilleries placed in Ukraine 1 artillery, 1 fighter and 2 infantry placed in Western Germany 1 submarine placed in 113 Sea Zone Turn Complete - Germans Germans collect 55 PUs; end with 56 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 71 PUs
Combat Hit Differential Summary :
Americans regular : 0.17 Russians regular : 0.67 Germans regular : 0.50
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Testing Forum poster
Test summary from TripleA, engine version: 2.1.20365, time: 8:58:35 AM
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TripleA Move Summary: Russians round 6
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - Russians Russians buy 1 armour and 9 infantry; Remaining resources: 1 PUs; Combat Move - Russians 1 infantry moved from Samara to Tambov Russians take Tambov from Italians 1 armour moved from Kazakhstan to Caucasus Russians take Caucasus from Germans 1 armour moved from Caucasus to Northwest Persia 1 infantry moved from Vologda to Archangel Russians take Archangel from Germans 1 cruiser and 1 submarine moved from 113 Sea Zone to 114 Sea Zone 1 submarine moved from 91 Sea Zone to 94 Sea Zone
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - Russians Russians buy 1 armour and 9 infantry; Remaining resources: 1 PUs; Combat Move - Russians 1 infantry moved from Samara to Tambov Russians take Tambov from Italians 1 armour moved from Kazakhstan to Caucasus Russians take Caucasus from Germans 1 armour moved from Caucasus to Northwest Persia 1 infantry moved from Vologda to Archangel Russians take Archangel from Germans 1 cruiser and 1 submarine moved from 113 Sea Zone to 114 Sea Zone 1 submarine moved from 91 Sea Zone to 94 Sea Zone Combat - Russians Non Combat Move - Russians 2 aaGuns and 10 infantry moved from Manchuria to Amur 2 aaGuns, 4 artilleries, 3 fighters, 37 infantry and 1 tactical_bomber moved from Samara to Russia 1 infantry moved from Samara to Kazakhstan 1 infantry moved from Russia to Samara Place Units - Russians 1 armour and 9 infantry placed in Russia Turn Complete - Russians Russians collect 21 PUs; end with 22 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 25 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Combat Hit Differential Summary :
Territory Summary for Russians :
Manchuria : 1 infantry Amur : 2 aaGuns and 10 infantry Kazakhstan : 1 infantry Archangel : 1 infantry Russia : 4 aaGuns, 1 airfield, 1 armour, 4 artilleries, 1 factory_major, 3 fighters, 71 infantry, 4 mech_infantrys and 1 tactical_bomber Tambov : 1 infantry Samara : 1 infantry 94 Sea Zone : 1 submarine 114 Sea Zone : 1 cruiser and 1 submarine Northwest Persia : 1 armour
Production/PUs Summary :
Germans : 52 / 71 Russians : 21 / 31 Japanese : 54 / 78 Americans : 55 / 87 Chinese : 12 / 13 British : 39 / 42 UK_Pacific : 2 / 0 Italians : 17 / 18 ANZAC : 10 / 16 French : 3 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 2 artilleries, 1 carrier, 2 fighters, 4 infantry and 3 mech_infantrys; Remaining resources: 10 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 fighter moved from 42 Sea Zone to 34 Sea Zone 2 armour, 5 artilleries, 8 infantry, 1 marine and 1 mech_infantry moved from India to West India Japanese take West India from UK_Pacific 1 cruiser moved from 39 Sea Zone to 37 Sea Zone 1 transport moved from 39 Sea Zone to 37 Sea Zone 1 marine moved from Ceylon to 39 Sea Zone 1 battleship, 1 destroyer and 1 marine moved from 39 Sea Zone to 79 Sea Zone 1 marine moved from 79 Sea Zone to West India 1 destroyer moved from 42 Sea Zone to 35 Sea Zone 2 marines moved from Java to 42 Sea Zone 1 battleship, 1 cruiser and 2 marines moved from 42 Sea Zone to 35 Sea Zone 2 marines moved from 35 Sea Zone to Philippines 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 tactical_bomber moved from 6 Sea Zone to 22 Sea Zone 3 fighters and 2 tactical_bombers moved from 42 Sea Zone to Philippines 1 infantry moved from Korea to Manchuria 1 fighter, 1 infantry and 1 tactical_bomber moved from Anhwe to Jehol 2 bombers moved from Anhwe to Manchuria 1 fighter, 1 infantry and 1 tactical_bomber moved from Anhwe to Hopei Combat - Japanese Battle in 22 Sea Zone Japanese attack with 1 tactical_bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 22 Sea Zone Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 35 Sea Zone Japanese attack with 1 battleship, 1 cruiser, 1 destroyer and 1 transport Americans defend with 1 transport 1 transport owned by the Americans lost in 35 Sea Zone Japanese win with 1 battleship, 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 34 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 34 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Philippines Japanese attack with 1 artillery, 3 fighters, 1 infantry, 2 marines and 2 tactical_bombers Americans defend with 1 airfield, 1 harbour and 1 infantry Japanese roll dice for 1 artillery, 3 fighters, 1 infantry, 2 marines and 2 tactical_bombers in Philippines, round 2 : 5/9 hits, 4.17 expected hits Americans roll dice for 1 infantry in Philippines, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 1 artillery, 3 fighters, 1 infantry, 2 marines and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Manchuria Japanese attack with 2 bombers and 1 infantry Russians defend with 1 infantry Japanese roll dice for 2 bombers and 1 infantry in Manchuria, round 2 : 2/3 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Manchuria Japanese win, taking Manchuria from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Hopei Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Hopei, round 2 : 0/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei retreated to Hopei Chinese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Japanese: 1 infantry Battle in Jehol Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Jehol, round 2 : 0/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Jehol retreated to Jehol Chinese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Japanese: 1 infantry Non Combat Move - Japanese 2 bombers moved from Manchuria to Japan 1 fighter and 1 tactical_bomber moved from Jehol to Japan 1 artillery moved from Yunnan to Hunan 1 fighter and 1 tactical_bomber moved from Hopei to Anhwe 1 aaGun and 1 infantry moved from Hunan to Anhwe 1 armour moved from Hunan to Anhwe 2 fighters moved from Celebes to 37 Sea Zone 1 destroyer moved from 42 Sea Zone to 37 Sea Zone 1 destroyer moved from 42 Sea Zone to 37 Sea Zone 1 fighter moved from 34 Sea Zone to 35 Sea Zone 4 carriers, 1 destroyer, 2 fighters and 3 submarines moved from 42 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from 22 Sea Zone to 35 Sea Zone 1 submarine moved from 6 Sea Zone to 5 Sea Zone 2 carriers, 1 destroyer and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone 3 fighters and 2 tactical_bombers moved from Philippines to 35 Sea Zone 3 infantry moved from Malaya to Shan State 2 tactical_bombers moved from 6 Sea Zone to French Indo China Place Units - Japanese 1 carrier placed in 37 Sea Zone 1 artillery and 1 infantry placed in Malaya 3 mech_infantrys placed in India 1 artillery and 2 infantry placed in French Indo China 2 fighters and 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 61 PUs; end with 71 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 74 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
Combat Hit Differential Summary :
Chinese regular : 1.00 Americans regular : -0.33 Japanese regular : -1.33
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Testing Forum poster
Test summary from TripleA, engine version: 2.1.20365, time: 6:01:54 PM
Savegame -
Testing Forum poster
Test summary from TripleA, engine version: 2.1.20365, time: 6:30:01 PM
Savegame -
TripleA Manual Gamesave Post: Americans round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - Americans Americans buy 8 fighters and 2 infantry; Remaining resources: 1 PUs; Combat Move - Americans 1 bomber and 1 fighter moved from Norway to Novgorod 1 fighter moved from 126 Sea Zone to Novgorod 1 artillery moved from Morocco to 91 Sea Zone 1 artillery and 1 transport moved from 91 Sea Zone to 96 Sea Zone 1 artillery moved from 96 Sea Zone to Malta 3 fighters moved from 21 Sea Zone to Manchuria 2 fighters moved from 21 Sea Zone to 6 Sea Zone 2 fighters and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone 1 fighter moved from Hawaiian Islands to 6 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone 2 infantry moved from 6 Sea Zone to Korea
Combat Hit Differential Summary :
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@simon33 intercept in NOV, scramble in z6?
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@666 said in 666 (Allies+9) vs Simon33 (Axis) BM4:
@simon33 intercept in NOV, scramble in z6?
Ooh, nasty. Should have put another fighter there, but you still could have done that.
No intercept. No benefit for me in that.
No scramble SZ6 either.
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - Americans Americans buy 8 fighters and 2 infantry; Remaining resources: 1 PUs; Combat Move - Americans 1 bomber and 1 fighter moved from Norway to Novgorod 1 fighter moved from 126 Sea Zone to Novgorod 1 artillery moved from Morocco to 91 Sea Zone 1 artillery and 1 transport moved from 91 Sea Zone to 96 Sea Zone 1 artillery moved from 96 Sea Zone to Malta 3 fighters moved from 21 Sea Zone to Manchuria 2 fighters moved from 21 Sea Zone to 6 Sea Zone 2 fighters and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone 1 fighter moved from Hawaiian Islands to 6 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone 2 infantry moved from 6 Sea Zone to Korea Combat - Americans Air Battle in Novgorod Americans attacks with 3 units heading to Novgorod Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Novgorod Germans roll AA dice in Novgorod : 0/1 hits, 0.17 expected hits Bombing raid in Novgorod rolls: 5 and causes: 5 damage to unit: airfield Bombing raid in Novgorod causes 5 damage total. Battle in Malta Battle in Korea Battle in Manchuria Americans attack with 3 fighters Japanese defend with 1 infantry Americans roll dice for 3 fighters in Manchuria, round 2 : 1/3 hits, 1.50 expected hits Japanese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Manchuria Americans win, taking Malta from Italians, taking Korea from Japanese with 3 fighters remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Cleaning up after air battles Non Combat Move - Americans 2 infantry moved from Guam to 21 Sea Zone 2 infantry and 1 transport moved from 21 Sea Zone to 6 Sea Zone 2 infantry moved from 6 Sea Zone to Korea 1 aaGun, 2 infantry and 1 marine moved from Hawaiian Islands to 26 Sea Zone 1 aaGun, 2 infantry, 1 marine and 2 transports moved from 26 Sea Zone to 6 Sea Zone 1 aaGun, 2 infantry and 1 marine moved from 6 Sea Zone to Korea 3 fighters moved from Manchuria to 6 Sea Zone 2 carriers, 2 destroyers and 4 submarines moved from 26 Sea Zone to 6 Sea Zone 1 battleship, 3 carriers, 2 cruisers, 4 destroyers and 1 fighter moved from 21 Sea Zone to 6 Sea Zone 1 destroyer moved from 91 Sea Zone to 94 Sea Zone 2 mech_infantrys moved from Morocco to Algeria 2 fighters moved from Novgorod to 126 Sea Zone 1 bomber moved from Novgorod to Norway 3 fighters moved from Eastern United States to Gibraltar Place Units - Americans 1 fighter and 2 infantry placed in Norway 7 fighters placed in Western United States Turn Complete - Americans Americans collect 56 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Combat Hit Differential Summary :
Americans regular : -0.50 Japanese regular : -0.33 Germans AA : -0.17
Territory Summary for Americans :
Korea : 1 flag, 1 aaGun, 6 infantry and 1 marine Guam : 1 airfield Wake Island : 1 airfield Western United States : 1 aaGun, 1 airfield, 1 factory_major, 7 fighters, 1 harbour and 2 mech_infantrys Hawaiian Islands : 1 airfield and 1 harbour Midway : 1 airfield 6 Sea Zone : 1 battleship, 5 carriers, 2 cruisers, 6 destroyers, 8 fighters, 4 submarines, 1 tactical_bomber and 4 transports Central United States : 1 factory_major Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour Gibraltar : 3 fighters Malta : 1 artillery Algeria : 2 mech_infantrys Norway : 1 flag, 1 airfield, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour, 2 infantry and 1 marine 96 Sea Zone : 1 transport 94 Sea Zone : 1 destroyer 126 Sea Zone : 1 carrier, 1 cruiser and 2 fighters
Production/PUs Summary :
Germans : 52 / 71 Russians : 21 / 31 Japanese : 58 / 84 Americans : 56 / 87 Chinese : 9 / 13 British : 39 / 42 UK_Pacific : 0 / 0 Italians : 17 / 18 ANZAC : 10 / 16 French : 3 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0