@Ghostglider said in L25 PTV Ghostglider (axis+11) vs axis-dominion:
No cheap factory for me in Greece
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 marine and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
3 fighters moved from Queensland to New Guinea
Combat - ANZAC
Battle in New Guinea
ANZAC attack with 1 artillery, 3 fighters and 1 infantry
Japanese defend with 2 infantry
ANZAC roll dice for 1 artillery, 3 fighters and 1 infantry in New Guinea, round 2 : 1/5 hits, 2.17 expected hits
Japanese roll dice for 2 infantry in New Guinea, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in New Guinea
ANZAC roll dice for 1 artillery, 3 fighters and 1 infantry in New Guinea, round 3 : 4/5 hits, 2.17 expected hits
Japanese roll dice for 1 infantry in New Guinea, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in New Guinea
ANZAC win, taking New Guinea from Japanese with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Non Combat Move - ANZAC
1 cruiser and 1 destroyer moved from 63 Sea Zone to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
3 fighters moved from New Guinea to 54 Sea Zone
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 infantry and 1 marine placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from New Zealand: 1 infantry
EDIT: Adding units owned by ANZAC to New South Wales: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 54 Sea Zone: 1 destroyer
EDIT: Adding units owned by ANZAC to 55 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Japanese regular : -1.00
ANZAC regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 marine and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
3 fighters moved from Queensland to New Guinea
Combat - ANZAC
Battle in New Guinea
ANZAC attack with 1 artillery, 3 fighters and 1 infantry
Japanese defend with 2 infantry
ANZAC roll dice for 1 artillery, 3 fighters and 1 infantry in New Guinea, round 2 : 1/5 hits, 2.17 expected hits
Japanese roll dice for 2 infantry in New Guinea, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in New Guinea
ANZAC roll dice for 1 artillery, 3 fighters and 1 infantry in New Guinea, round 3 : 4/5 hits, 2.17 expected hits
Japanese roll dice for 1 infantry in New Guinea, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in New Guinea
ANZAC win, taking New Guinea from Japanese with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Non Combat Move - ANZAC
1 cruiser and 1 destroyer moved from 63 Sea Zone to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
3 fighters moved from New Guinea to 54 Sea Zone
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 infantry and 1 marine placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from New Zealand: 1 infantry
EDIT: Adding units owned by ANZAC to New South Wales: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 54 Sea Zone: 1 destroyer
EDIT: Adding units owned by ANZAC to 55 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Japanese regular : -1.00
ANZAC regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 marine and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
3 fighters moved from Queensland to New Guinea
Combat - ANZAC
Battle in New Guinea
ANZAC attack with 1 artillery, 3 fighters and 1 infantry
Japanese defend with 2 infantry
ANZAC roll dice for 1 artillery, 3 fighters and 1 infantry in New Guinea, round 2 : 1/5 hits, 2.17 expected hits
Japanese roll dice for 2 infantry in New Guinea, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in New Guinea
ANZAC roll dice for 1 artillery, 3 fighters and 1 infantry in New Guinea, round 3 : 4/5 hits, 2.17 expected hits
Japanese roll dice for 1 infantry in New Guinea, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in New Guinea
ANZAC win, taking New Guinea from Japanese with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Non Combat Move - ANZAC
1 cruiser and 1 destroyer moved from 63 Sea Zone to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
3 fighters moved from New Guinea to 54 Sea Zone
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 infantry and 1 marine placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from New Zealand: 1 infantry
EDIT: Adding units owned by ANZAC to New South Wales: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 54 Sea Zone: 1 destroyer
EDIT: Adding units owned by ANZAC to 55 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Combat Move - French
Non Combat Move - French
1 destroyer moved from 39 Sea Zone to 79 Sea Zone
1 destroyer moved from 79 Sea Zone to 80 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -1.00
ANZAC regular : 0.67
Territory Summary for ANZAC and French :
India : 3 fighters
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 harbour and 2 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor, 1 harbour, 2 infantry and 1 marine
New Guinea : 1 artillery and 1 infantry
Dutch New Guinea : 1 flag
46 Sea Zone : 1 transport
54 Sea Zone : 1 cruiser, 1 destroyer and 3 fighters
55 Sea Zone : 1 destroyer
62 Sea Zone : 1 transport
United Kingdom : 1 fighter and 2 infantry
80 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 50 / 65
Russians : 27 / 35
Japanese : 63 / 72
Americans : 52 / 78
Chinese : 1 / 2
British : 38 / 39
UK_Pacific : 6 / 9
Italians : 16 / 11
ANZAC : 10 / 18
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Germans buy 3 armour, 1 factory_minor, 9 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
3 infantry moved from Western Ukraine to Ukraine
2 armour and 2 mech_infantrys moved from Eastern Poland to Ukraine
3 armour and 2 mech_infantrys moved from Eastern Poland to Bryansk
10 armour, 20 artilleries, 16 infantry and 7 mech_infantrys moved from Western Ukraine to Bryansk
1 infantry moved from Belarus to Bryansk
1 infantry moved from Archangel to Smolensk
1 infantry moved from Archangel to Smolensk
1 infantry moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
1 infantry moved from Archangel to Vologda
2 bombers moved from Western Ukraine to Russia
3 fighters moved from Western Ukraine to Russia
1 tactical_bomber moved from Western Ukraine to Smolensk
1 tactical_bomber moved from Western Ukraine to Vologda
1 infantry moved from Archangel to Vologda
1 infantry moved from Archangel to Smolensk
2 infantry moved from Vyborg to Finland
3 armour moved from Novgorod to Vyborg
4 armour and 3 mech_infantrys moved from Germany to Eastern Poland
Combat - Germans
Air Battle in Russia
Germans attacks with 5 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
Russians roll AA dice in Russia : 1/2 hits, 0.33 expected hits
1 bomber killed by AA
Bombing raid in Russia rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in Russia causes 6 damage total.
Battle in Ukraine
Germans attack with 2 armour, 3 infantry and 2 mech_infantrys
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 2 armour, 3 infantry and 2 mech_infantrys in Ukraine, round 2 : 1/7 hits, 1.83 expected hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
Germans win, taking Ukraine from Russians with 2 armour, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 3 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans roll dice for 3 infantry and 1 tactical_bomber in Smolensk, round 2 : 0/4 hits, 1.00 expected hits
Russians roll dice for 2 infantry in Smolensk, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 3 infantry and 1 tactical_bomber in Smolensk, round 3 : 0/4 hits, 1.00 expected hits
Russians roll dice for 2 infantry in Smolensk, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Smolensk
Germans roll dice for 2 infantry and 1 tactical_bomber in Smolensk, round 4 : 0/3 hits, 0.83 expected hits
Russians roll dice for 2 infantry in Smolensk, round 4 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Smolensk
Germans roll dice for 1 infantry and 1 tactical_bomber in Smolensk, round 5 : 2/2 hits, 0.67 expected hits
Russians roll dice for 2 infantry in Smolensk, round 5 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Russians, 1 infantry owned by the Germans and 1 tactical_bomber owned by the Germans lost in Smolensk
Russians win with no units remaining. Battle score for attacker is -14
Casualties for Germans: 3 infantry and 1 tactical_bomber
Casualties for Russians: 2 infantry
Battle in Vologda
Germans attack with 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 2 infantry and 1 tactical_bomber in Vologda, round 2 : 0/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 infantry and 1 tactical_bomber in Vologda, round 3 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Vologda, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Cleaning up after air battles
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from Vyborg: 1 armour
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Vyborg: 1 armour
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Germans to Vyborg: 2 armour
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Vyborg: 1 armour
EDIT: Turning off Edit Mode
2 aaGuns moved from Western Ukraine to Bryansk
1 aaGun moved from Western Ukraine to Ukraine
1 tactical_bomber moved from Vologda to Archangel
1 bomber moved from Russia to Novgorod
1 fighter moved from Russia to Bryansk
1 fighter moved from Russia to Archangel
1 fighter moved from Russia to Bryansk
1 tactical_bomber moved from Western Germany to Archangel
Place Units - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Germans to Archangel: 1 armour
EDIT: Turning off Edit Mode
3 infantry placed in Western Germany
3 infantry placed in France
3 infantry placed in Novgorod
3 armour and 2 mech_infantrys placed in Germany
1 factory_minor placed in Western Ukraine
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,6,5
Germans collect 51 PUs (2 lost to blockades); end with 51 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
Russians regular : 1.33
Germans regular : -3.00
Russians AA : 0.67
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6
Purchase Units - Russians
Russians repair damage of 6x factory_major; Remaining resources: 29 PUs;
Russians buy 9 infantry; Remaining resources: 2 PUs;
Combat Move - Russians
1 infantry moved from Urals to Nenetsia
4 infantry moved from Novosibirsk to Vologda
1 tactical_bomber moved from Russia to Nenetsia
2 fighters moved from Russia to Vologda
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6
Purchase Units - Russians
Russians repair damage of 6x factory_major; Remaining resources: 29 PUs;
Russians buy 9 infantry; Remaining resources: 2 PUs;
Combat Move - Russians
1 infantry moved from Urals to Nenetsia
4 infantry moved from Novosibirsk to Vologda
1 tactical_bomber moved from Russia to Nenetsia
2 fighters moved from Russia to Vologda
Combat - Russians
Battle in Vologda
Russians attack with 2 fighters and 4 infantry
Germans defend with 2 infantry
Russians roll dice for 2 fighters and 4 infantry in Vologda, round 2 : 0/6 hits, 1.67 expected hits
Germans roll dice for 2 infantry in Vologda, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Vologda
Russians roll dice for 2 fighters and 3 infantry in Vologda, round 3 : 3/5 hits, 1.50 expected hits
Germans roll dice for 2 infantry in Vologda, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 2 infantry
Casualties for Germans: 2 infantry
Battle in Nenetsia
Russians attack with 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 infantry and 1 tactical_bomber in Nenetsia, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Nenetsia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Nenetsia
Russians win, taking Nenetsia from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 fighters moved from Vologda to Russia
1 tactical_bomber moved from Nenetsia to Russia
2 aaGuns and 7 infantry moved from Novosibirsk to Kazakhstan
5 infantry moved from Samara to Russia
1 infantry moved from Russia to Smolensk
2 aaGuns, 1 armour, 3 artilleries, 31 infantry and 1 mech_infantry moved from Tambov to Russia
1 infantry moved from Rostov to Tambov
1 infantry moved from Volgograd to Tambov
2 mech_infantrys moved from Russia to Kazakhstan
1 armour moved from Russia to Kazakhstan
1 submarine moved from 93 Sea Zone to 97 Sea Zone
Place Units - Russians
9 infantry placed in Russia
Turn Complete - Russians
Russians collect 25 PUs; end with 27 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 30 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Combat Hit Differential Summary :
Germans regular : 0.33
Russians regular : 0.17
Territory Summary for Russians :
Kazakhstan : 2 aaGuns, 1 armour, 7 infantry and 2 mech_infantrys
Rostov : 2 infantry
Nenetsia : 1 infantry
Russia : 4 aaGuns, 1 airfield, 1 armour, 4 artilleries, 1 factory_major, 2 fighters, 78 infantry, 2 mech_infantrys and 1 tactical_bomber
Tambov : 2 infantry
Vologda : 2 infantry
Volgograd : 1 factory_minor and 2 infantry
Smolensk : 1 infantry
106 Sea Zone : 1 flag
97 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 52 / 63
Russians : 25 / 34
Japanese : 63 / 72
Americans : 52 / 78
Chinese : 1 / 2
British : 38 / 39
UK_Pacific : 6 / 9
Italians : 16 / 11
ANZAC : 10 / 18
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 5 artilleries, 2 carriers, 1 infantry, 1 marine and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Japanese
1 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
3 armour moved from Jehol to Amur
8 artilleries and 5 infantry moved from Shensi to Tsinghai
2 fighters and 2 tactical_bombers moved from Yunnan to Tsinghai
3 fighters and 3 tactical_bombers moved from 42 Sea Zone to 55 Sea Zone
1 infantry moved from Kansu to Novosibirsk
Japanese take Novosibirsk from Russians
1 fighter moved from 35 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from Guam to 21 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
1 bomber moved from Philippines to New Guinea
5 infantry moved from Philippines to 35 Sea Zone
1 marine moved from Java to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
2 battleships, 4 carriers, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 marine, 1 tactical_bomber and 1 transport moved from 42 Sea Zone to 45 Sea Zone
1 cruiser moved from 35 Sea Zone to 6 Sea Zone
1 infantry moved from Shan State to Burma
1 bomber moved from Philippines to Burma
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone
3 carriers, 1 destroyer, 2 fighters, 5 infantry, 1 tactical_bomber and 3 transports moved from 35 Sea Zone to 45 Sea Zone
6 infantry and 1 marine moved from 45 Sea Zone to Dutch New Guinea
1 tactical_bomber moved from 6 Sea Zone to Japan
1 fighter moved from 6 Sea Zone to Japan
Combat - Japanese
Battle in 46 Sea Zone
Japanese attack with 1 fighter and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 46 Sea Zone
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Dutch New Guinea
Battle in New Guinea
Japanese attack with 1 artillery, 1 bomber and 1 infantry
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in New Guinea, round 2 : 1/3 hits, 1.33 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in New Guinea, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the ANZAC lost in New Guinea
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in New Guinea, round 3 : 1/3 hits, 1.33 expected hits
ANZAC roll dice for 1 artillery in New Guinea, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the ANZAC lost in New Guinea
Japanese win, taking Dutch New Guinea from ANZAC, taking New Guinea from ANZAC with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in Tsinghai
Japanese attack with 8 artilleries, 2 fighters, 5 infantry and 2 tactical_bombers
Chinese defend with 1 fighter and 12 infantry
Japanese roll dice for 8 artilleries, 2 fighters, 5 infantry and 2 tactical_bombers in Tsinghai, round 2 : 6/17 hits, 6.67 expected hits
Chinese roll dice for 1 fighter and 12 infantry in Tsinghai, round 2 : 2/13 hits, 4.67 expected hits
2 infantry owned by the Japanese and 6 infantry owned by the Chinese lost in Tsinghai
Japanese roll dice for 8 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers in Tsinghai, round 3 : 11/15 hits, 6.00 expected hits
Chinese roll dice for 1 fighter and 6 infantry in Tsinghai, round 3 : 1/7 hits, 2.67 expected hits
1 infantry owned by the Japanese, 6 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 8 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 37
Casualties for Japanese: 3 infantry
Casualties for Chinese: 1 fighter and 12 infantry
Battle in 55 Sea Zone
Japanese attack with 3 fighters and 3 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 3 fighters and 3 tactical_bombers in 55 Sea Zone, round 2 : 3/6 hits, 3.50 expected hits
ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 55 Sea Zone
Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Burma
Japanese attack with 1 bomber and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 bomber and 1 infantry in Burma, round 2 : 1/2 hits, 0.83 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
Non Combat Move - Japanese
1 bomber moved from Burma to Kweichow
1 fighter moved from Tsinghai to Kansu
1 fighter moved from Tsinghai to Kansu
2 tactical_bombers moved from Tsinghai to Kansu
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Hopei to Shensi
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Hopei
1 mech_infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Kiangsu to Chahar
1 mech_infantry moved from Kiangsu to Chahar
1 infantry moved from French Indo China to Yunnan
1 infantry moved from Yunnan to Kweichow
1 artillery moved from French Indo China to Yunnan
1 artillery moved from French Indo China to Yunnan
2 infantry moved from Malaya to Shan State
1 artillery moved from Malaya to Shan State
1 armour moved from Shan State to Kweichow
3 fighters and 3 tactical_bombers moved from 55 Sea Zone to 45 Sea Zone
1 fighter moved from 46 Sea Zone to 45 Sea Zone
1 bomber moved from New Guinea to Paulau Island
1 infantry moved from Szechwan to Sikang
1 infantry moved from Sikang to Tsinghai
1 infantry moved from Kweichow to Szechwan
1 aaGun and 1 artillery moved from Chahar to Jehol
1 artillery moved from Chahar to Jehol
Place Units - Japanese
2 artilleries and 1 infantry placed in Malaya
3 artilleries placed in French Indo China
3 mech_infantrys placed in Kiangsu
1 marine placed in Japan
2 carriers placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 67 PUs; end with 67 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 70 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 carrier
EDIT: Removing units owned by Japanese from French Indo China: 2 artilleries
EDIT: Adding units owned by Japanese to French Indo China: 2 infantry
EDIT: Adding units owned by Japanese to 6 Sea Zone: 3 submarines
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -4.33
Japanese regular : 3.33
UK_Pacific regular : -0.33
ANZAC regular : -1.33
RIP China, that sucked sorry
@WindowWasher said in L20 666 (Allies + 15) vs WindowWasher (Axis):
RIP China, that sucked sorry
no need to apologize, bad dice happen to good people all the time…
Test summary from TripleA, engine version: 2.1.20365, time: 9:52:03 AM
Savegame
Test summary from TripleA, engine version: 2.1.20365, time: 10:49:05 AM
Savegame
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
1 destroyer moved from 116 Sea Zone to 123 Sea Zone
1 bomber moved from Gibraltar to 123 Sea Zone
1 fighter moved from 54 Sea Zone to 46 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
3 infantry and 3 mech_infantrys moved from Morocco to 91 Sea Zone
3 infantry, 3 mech_infantrys and 3 transports moved from 91 Sea Zone to 110 Sea Zone
3 infantry and 3 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
1 destroyer moved from 116 Sea Zone to 123 Sea Zone
1 bomber moved from Gibraltar to 123 Sea Zone
1 fighter moved from 54 Sea Zone to 46 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
3 infantry and 3 mech_infantrys moved from Morocco to 91 Sea Zone
3 infantry, 3 mech_infantrys and 3 transports moved from 91 Sea Zone to 110 Sea Zone
3 infantry and 3 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux
Combat - Americans
Battle in 46 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 46 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Normandy Bordeaux
Battle in Holland Belgium
Battle in 123 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Germans defend with 1 submarine
Americans roll dice for 1 bomber and 1 destroyer in 123 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
Germans roll dice for 1 submarine in 123 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 bomber and 1 destroyer in 123 Sea Zone, round 3 : 0/2 hits, 1.00 expected hits
Germans roll dice for 1 submarine in 123 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 bomber and 1 destroyer in 123 Sea Zone, round 4 : 2/2 hits, 1.00 expected hits
Germans roll dice for 1 submarine in 123 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 123 Sea Zone
Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Non Combat Move - Americans
1 mech_infantry moved from Morocco to Algeria
2 carriers, 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from Eastern United States to 110 Sea Zone
1 bomber moved from 123 Sea Zone to Scotland
1 armour moved from Egypt to Iraq
1 fighter moved from 46 Sea Zone to 54 Sea Zone
1 carrier, 1 destroyer, 2 submarines and 1 transport moved from 26 Sea Zone to 54 Sea Zone
2 fighters moved from Hawaiian Islands to 54 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 1 infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from Western United States to Hawaiian Islands
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
Place Units - Americans
1 carrier, 2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone
2 fighters and 2 infantry placed in Western United States
Turn Complete - Americans
Americans collect 57 PUs; end with 58 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Combat Hit Differential Summary :
Americans regular : -1.00
Germans regular : -0.50
Territory Summary for Americans :
Queensland : 1 artillery, 3 fighters, 1 infantry and 2 marines
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 2 infantry
Hawaiian Islands : 1 aaGun, 1 airfield, 1 artillery, 2 fighters, 1 harbour and 1 infantry
Midway : 1 airfield
26 Sea Zone : 1 carrier, 3 submarines and 1 transport
25 Sea Zone : 1 destroyer
10 Sea Zone : 1 carrier, 2 destroyers, 2 submarines and 1 transport
54 Sea Zone : 1 battleship, 4 carriers, 3 cruisers, 4 destroyers, 5 fighters, 8 submarines and 1 transport
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Scotland : 1 bomber
United Kingdom : 1 fighter
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour, 3 infantry and 3 mech_infantrys
French Central Africa : 1 flag
Algeria : 1 mech_infantry
French West Africa : 1 flag
Holland Belgium : 1 flag, 1 infantry
123 Sea Zone : 1 destroyer
Iraq : 1 armour
110 Sea Zone : 2 carriers, 2 fighters, 1 tactical_bomber and 4 transports
Production/PUs Summary :
Germans : 47 / 63
Russians : 23 / 34
Japanese : 67 / 75
Americans : 57 / 83
Chinese : 0 / 2
British : 38 / 39
UK_Pacific : 5 / 9
Italians : 16 / 11
ANZAC : 10 / 18
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUs
Combat Hit Differential Summary :
Territory Summary for Chinese :
Production/PUs Summary :
Germans : 47 / 63
Russians : 23 / 34
Japanese : 67 / 75
Americans : 57 / 83
Chinese : 0 / 2
British : 38 / 39
UK_Pacific : 5 / 9
Italians : 16 / 11
ANZAC : 10 / 18
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - British
2 units repaired.
1 transport moved from 92 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from Malta to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Cyprus
1 armour moved from Morocco to Tunisia
1 mech_infantry moved from Algeria to Tunisia
3 infantry moved from Algeria to Tunisia
1 bomber moved from Gibraltar to Tunisia
1 fighter moved from Trans-Jordan to Cyprus
1 fighter moved from Trans-Jordan to Crete
1 marine moved from Morocco to 92 Sea Zone
1 cruiser and 1 marine moved from 92 Sea Zone to 99 Sea Zone
1 marine moved from 99 Sea Zone to Greece
1 marine moved from Morocco to 92 Sea Zone
1 battleship and 1 marine moved from 92 Sea Zone to 99 Sea Zone
1 marine moved from 99 Sea Zone to Crete
2 artilleries and 2 infantry moved from Egypt to Alexandria
1 armour, 4 artilleries, 1 fighter and 23 infantry moved from India to Burma
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
1 destroyer moved from 116 Sea Zone to 123 Sea Zone
1 bomber moved from Gibraltar to 123 Sea Zone
1 fighter moved from 54 Sea Zone to 46 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
3 infantry and 3 mech_infantrys moved from Morocco to 91 Sea Zone
3 infantry, 3 mech_infantrys and 3 transports moved from 91 Sea Zone to 110 Sea Zone
3 infantry and 3 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux
Combat - Americans
Battle in 46 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 46 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Normandy Bordeaux
Battle in Holland Belgium
Battle in 123 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Germans defend with 1 submarine
Americans roll dice for 1 bomber and 1 destroyer in 123 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
Germans roll dice for 1 submarine in 123 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 bomber and 1 destroyer in 123 Sea Zone, round 3 : 0/2 hits, 1.00 expected hits
Germans roll dice for 1 submarine in 123 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 bomber and 1 destroyer in 123 Sea Zone, round 4 : 2/2 hits, 1.00 expected hits
Germans roll dice for 1 submarine in 123 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 123 Sea Zone
Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Non Combat Move - Americans
1 mech_infantry moved from Morocco to Algeria
2 carriers, 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from Eastern United States to 110 Sea Zone
1 bomber moved from 123 Sea Zone to Scotland
1 armour moved from Egypt to Iraq
1 fighter moved from 46 Sea Zone to 54 Sea Zone
1 carrier, 1 destroyer, 2 submarines and 1 transport moved from 26 Sea Zone to 54 Sea Zone
2 fighters moved from Hawaiian Islands to 54 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 1 infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from Western United States to Hawaiian Islands
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
Place Units - Americans
1 carrier, 2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone
2 fighters and 2 infantry placed in Western United States
Turn Complete - Americans
Americans collect 57 PUs; end with 58 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUs
Purchase Units - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from Scotland: 1 bomber
EDIT: Adding units owned by Americans to Iceland: 1 bomber
EDIT: Turning off Edit Mode
British buy 2 artilleries, 1 bomber, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 mech_infantrys; Remaining resources: 1 PUs;
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - British
2 units repaired.
1 transport moved from 92 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from Malta to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Cyprus
1 armour moved from Morocco to Tunisia
1 mech_infantry moved from Algeria to Tunisia
3 infantry moved from Algeria to Tunisia
1 bomber moved from Gibraltar to Tunisia
1 fighter moved from Trans-Jordan to Cyprus
1 fighter moved from Trans-Jordan to Crete
1 marine moved from Morocco to 92 Sea Zone
1 cruiser and 1 marine moved from 92 Sea Zone to 99 Sea Zone
1 marine moved from 99 Sea Zone to Greece
1 marine moved from Morocco to 92 Sea Zone
1 battleship and 1 marine moved from 92 Sea Zone to 99 Sea Zone
1 marine moved from 99 Sea Zone to Crete
2 artilleries and 2 infantry moved from Egypt to Alexandria
1 armour, 4 artilleries, 1 fighter and 23 infantry moved from India to Burma
Combat - British
Battle in Greece
Battle in Cyprus
British attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 infantry
British roll dice for 1 battleship in Cyprus, round 2 : 1/1 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Cyprus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Cyprus
British win, taking Greece from Italians, taking Cyprus from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Crete
British attack with 1 fighter and 1 marine
Italians defend with 1 infantry
British roll dice for 1 cruiser in Crete, round 2 : 0/1 hits, 0.50 expected hits
British roll dice for 1 fighter and 1 marine in Crete, round 2 : 1/2 hits, 0.83 expected hits
Italians roll dice for 1 infantry in Crete, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Crete
British win, taking Crete from Italians with 1 fighter and 1 marine remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Alexandria
British attack with 2 artilleries and 2 infantry
Italians defend with 1 artillery
British roll dice for 2 artilleries and 2 infantry in Alexandria, round 2 : 0/4 hits, 1.33 expected hits
Italians roll dice for 1 artillery in Alexandria, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 2 artilleries and 2 infantry in Alexandria, round 3 : 1/4 hits, 1.33 expected hits
Italians roll dice for 1 artillery in Alexandria, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Italians and 1 infantry owned by the British lost in Alexandria
British win, taking Alexandria from Italians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery
Battle in Tunisia
British attack with 1 armour, 1 bomber, 3 infantry and 1 mech_infantry
Italians defend with 1 armour and 1 artillery
British roll dice for 1 armour, 1 bomber, 3 infantry and 1 mech_infantry in Tunisia, round 2 : 3/6 hits, 1.83 expected hits
Italians roll dice for 1 armour and 1 artillery in Tunisia, round 2 : 1/2 hits, 0.83 expected hits
1 artillery owned by the Italians, 1 infantry owned by the British and 1 armour owned by the Italians lost in Tunisia
British win, taking Tunisia from Italians with 1 armour, 1 bomber, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for British: 1 infantry
Casualties for Italians: 1 armour and 1 artillery
Battle in Burma
British attack with 1 armour, 4 artilleries, 1 fighter and 23 infantry
Japanese defend with 1 infantry
British roll dice for 1 armour, 4 artilleries, 1 fighter and 23 infantry in Burma, round 2 : 5/29 hits, 6.83 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 armour, 4 artilleries, 1 fighter and 23 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 fighter moved from Burma to India
3 aaGuns moved from India to Burma
2 infantry moved from West India to India
1 infantry moved from Eastern Persia to West India
2 infantry moved from Iraq to Persia
1 fighter moved from Cyprus to 99 Sea Zone
1 fighter moved from Crete to 99 Sea Zone
1 carrier and 1 destroyer moved from 92 Sea Zone to 99 Sea Zone
2 infantry moved from Egypt to Trans-Jordan
1 bomber moved from Tunisia to Normandy Bordeaux
2 cruisers and 2 destroyers moved from 92 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery and 2 infantry moved from Morocco to 91 Sea Zone
1 aaGun moved from Algeria to Tunisia
6 fighters and 2 tactical_bombers moved from Gibraltar to Normandy Bordeaux
1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 104 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 104 Sea Zone to 110 Sea Zone
1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
2 aaGuns and 4 infantry moved from United Kingdom to 110 Sea Zone
1 submarine moved from 116 Sea Zone to 108 Sea Zone
Place Units - British
1 transport placed in 110 Sea Zone
2 artilleries, 1 bomber and 2 infantry placed in United Kingdom
1 submarine placed in 98 Sea Zone
Turn Complete - British
British collect 41 PUs; end with 41 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 47 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 50 PUs
Place Units - UK_Pacific
2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 7 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in India change ownership: 2 mech_infantrys
Combat Hit Differential Summary :
Americans regular : -1.00
Japanese regular : -0.33
Italians regular : 0.17
Germans regular : -0.83
British regular : -2.33
Territory Summary for Americans, British, Chinese and UK_Pacific :
Burma : 3 aaGuns, 1 armour, 4 artilleries and 23 infantry
India : 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 2 infantry and 2 mech_infantrys
Queensland : 1 artillery, 3 fighters, 1 infantry and 2 marines
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 2 infantry
Hawaiian Islands : 1 aaGun, 1 airfield, 1 artillery, 2 fighters, 1 harbour and 1 infantry
Midway : 1 airfield
26 Sea Zone : 1 carrier, 3 submarines and 1 transport
25 Sea Zone : 1 destroyer
10 Sea Zone : 1 carrier, 2 destroyers, 2 submarines and 1 transport
54 Sea Zone : 1 battleship, 4 carriers, 3 cruisers, 4 destroyers, 5 fighters, 8 submarines and 1 transport
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
West India : 1 infantry
Iceland : 1 airfield and 1 bomber
Quebec : 1 factory_minor
Trans-Jordan : 1 airfield and 2 infantry
Alexandria : 2 artilleries and 1 infantry
Gibraltar : 1 airfield and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 factory_minor and 1 harbour
Union of South Africa : 1 factory_minor and 1 harbour
Cyprus : 1 artillery and 1 infantry
Scotland : 1 airfield
United Kingdom : 3 aaGuns, 1 airfield, 2 artilleries, 1 bomber, 1 factory_major, 5 fighters, 1 harbour and 4 infantry
Morocco : 1 flag
Normandy Bordeaux : 1 flag, 1 artillery, 1 bomber, 1 factory_minor, 6 fighters, 1 harbour, 6 infantry, 4 mech_infantrys and 2 tactical_bombers
French Central Africa : 1 flag
French Madagascar : 1 flag
Algeria : 1 mech_infantry
Syria : 1 flag
French West Africa : 1 flag
Tunisia : 1 flag, 1 aaGun, 1 armour, 2 infantry and 1 mech_infantry
Holland Belgium : 1 flag, 1 infantry
Ethiopia : 1 flag
123 Sea Zone : 1 destroyer
108 Sea Zone : 1 submarine
Crete : 1 flag, 1 marine
Greece : 1 flag, 1 marine
99 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport
97 Sea Zone : 2 submarines
Iraq : 1 flag, 1 armour
Eastern Persia : 1 flag
Brazil : 1 flag
Northwest Persia : 1 flag
Persia : 1 flag, 2 infantry
98 Sea Zone : 1 flag, 1 submarine
110 Sea Zone : 2 aaGuns, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters, 4 infantry, 1 tactical_bomber and 7 transports
Production/PUs Summary :
Germans : 47 / 63
Russians : 23 / 34
Japanese : 66 / 75
Americans : 57 / 83
Chinese : 0 / 2
British : 41 / 50
UK_Pacific : 6 / 10
Italians : 13 / 11
ANZAC : 10 / 18
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
1 destroyer moved from 116 Sea Zone to 123 Sea Zone
1 bomber moved from Gibraltar to 123 Sea Zone
1 fighter moved from 54 Sea Zone to 46 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
3 infantry and 3 mech_infantrys moved from Morocco to 91 Sea Zone
3 infantry, 3 mech_infantrys and 3 transports moved from 91 Sea Zone to 110 Sea Zone
3 infantry and 3 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux
Combat - Americans
Battle in 46 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 46 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Normandy Bordeaux
Battle in Holland Belgium
Battle in 123 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Germans defend with 1 submarine
Americans roll dice for 1 bomber and 1 destroyer in 123 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
Germans roll dice for 1 submarine in 123 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 bomber and 1 destroyer in 123 Sea Zone, round 3 : 0/2 hits, 1.00 expected hits
Germans roll dice for 1 submarine in 123 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 bomber and 1 destroyer in 123 Sea Zone, round 4 : 2/2 hits, 1.00 expected hits
Germans roll dice for 1 submarine in 123 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 123 Sea Zone
Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Non Combat Move - Americans
1 mech_infantry moved from Morocco to Algeria
2 carriers, 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from Eastern United States to 110 Sea Zone
1 bomber moved from 123 Sea Zone to Scotland
1 armour moved from Egypt to Iraq
1 fighter moved from 46 Sea Zone to 54 Sea Zone
1 carrier, 1 destroyer, 2 submarines and 1 transport moved from 26 Sea Zone to 54 Sea Zone
2 fighters moved from Hawaiian Islands to 54 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 1 infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from Western United States to Hawaiian Islands
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
Place Units - Americans
1 carrier, 2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone
2 fighters and 2 infantry placed in Western United States
Turn Complete - Americans
Americans collect 57 PUs; end with 58 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUs
Purchase Units - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from Scotland: 1 bomber
EDIT: Adding units owned by Americans to Iceland: 1 bomber
EDIT: Turning off Edit Mode
British buy 2 artilleries, 1 bomber, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 mech_infantrys; Remaining resources: 1 PUs;
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - British
2 units repaired.
1 transport moved from 92 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from Malta to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Cyprus
1 armour moved from Morocco to Tunisia
1 mech_infantry moved from Algeria to Tunisia
3 infantry moved from Algeria to Tunisia
1 bomber moved from Gibraltar to Tunisia
1 fighter moved from Trans-Jordan to Cyprus
1 fighter moved from Trans-Jordan to Crete
1 marine moved from Morocco to 92 Sea Zone
1 cruiser and 1 marine moved from 92 Sea Zone to 99 Sea Zone
1 marine moved from 99 Sea Zone to Greece
1 marine moved from Morocco to 92 Sea Zone
1 battleship and 1 marine moved from 92 Sea Zone to 99 Sea Zone
1 marine moved from 99 Sea Zone to Crete
2 artilleries and 2 infantry moved from Egypt to Alexandria
1 armour, 4 artilleries, 1 fighter and 23 infantry moved from India to Burma
Combat - British
Battle in Greece
Battle in Cyprus
British attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 infantry
British roll dice for 1 battleship in Cyprus, round 2 : 1/1 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Cyprus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Cyprus
British win, taking Greece from Italians, taking Cyprus from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Crete
British attack with 1 fighter and 1 marine
Italians defend with 1 infantry
British roll dice for 1 cruiser in Crete, round 2 : 0/1 hits, 0.50 expected hits
British roll dice for 1 fighter and 1 marine in Crete, round 2 : 1/2 hits, 0.83 expected hits
Italians roll dice for 1 infantry in Crete, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Crete
British win, taking Crete from Italians with 1 fighter and 1 marine remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Alexandria
British attack with 2 artilleries and 2 infantry
Italians defend with 1 artillery
British roll dice for 2 artilleries and 2 infantry in Alexandria, round 2 : 0/4 hits, 1.33 expected hits
Italians roll dice for 1 artillery in Alexandria, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 2 artilleries and 2 infantry in Alexandria, round 3 : 1/4 hits, 1.33 expected hits
Italians roll dice for 1 artillery in Alexandria, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Italians and 1 infantry owned by the British lost in Alexandria
British win, taking Alexandria from Italians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery
Battle in Tunisia
British attack with 1 armour, 1 bomber, 3 infantry and 1 mech_infantry
Italians defend with 1 armour and 1 artillery
British roll dice for 1 armour, 1 bomber, 3 infantry and 1 mech_infantry in Tunisia, round 2 : 3/6 hits, 1.83 expected hits
Italians roll dice for 1 armour and 1 artillery in Tunisia, round 2 : 1/2 hits, 0.83 expected hits
1 artillery owned by the Italians, 1 infantry owned by the British and 1 armour owned by the Italians lost in Tunisia
British win, taking Tunisia from Italians with 1 armour, 1 bomber, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for British: 1 infantry
Casualties for Italians: 1 armour and 1 artillery
Battle in Burma
British attack with 1 armour, 4 artilleries, 1 fighter and 23 infantry
Japanese defend with 1 infantry
British roll dice for 1 armour, 4 artilleries, 1 fighter and 23 infantry in Burma, round 2 : 5/29 hits, 6.83 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 armour, 4 artilleries, 1 fighter and 23 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 fighter moved from Burma to India
3 aaGuns moved from India to Burma
2 infantry moved from West India to India
1 infantry moved from Eastern Persia to West India
2 infantry moved from Iraq to Persia
1 fighter moved from Cyprus to 99 Sea Zone
1 fighter moved from Crete to 99 Sea Zone
1 carrier and 1 destroyer moved from 92 Sea Zone to 99 Sea Zone
2 infantry moved from Egypt to Trans-Jordan
1 bomber moved from Tunisia to Normandy Bordeaux
2 cruisers and 2 destroyers moved from 92 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery and 2 infantry moved from Morocco to 91 Sea Zone
1 aaGun moved from Algeria to Tunisia
6 fighters and 2 tactical_bombers moved from Gibraltar to Normandy Bordeaux
1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 104 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 104 Sea Zone to 110 Sea Zone
1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
2 aaGuns and 4 infantry moved from United Kingdom to 110 Sea Zone
1 submarine moved from 116 Sea Zone to 108 Sea Zone
Place Units - British
1 transport placed in 110 Sea Zone
2 artilleries, 1 bomber and 2 infantry placed in United Kingdom
1 submarine placed in 98 Sea Zone
Turn Complete - British
British collect 41 PUs; end with 41 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 47 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 50 PUs
Place Units - UK_Pacific
2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 7 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in India change ownership: 2 mech_infantrys
Turning on Edit Mode
EDIT: Removing units owned by British from United Kingdom: 3 fighters
EDIT: Adding units owned by British to Normandy Bordeaux: 3 fighters
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : -1.00
Japanese regular : -0.33
Italians regular : 0.17
Germans regular : -0.83
British regular : -2.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
1 destroyer moved from 116 Sea Zone to 123 Sea Zone
1 bomber moved from Gibraltar to 123 Sea Zone
1 fighter moved from 54 Sea Zone to 46 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
3 infantry and 3 mech_infantrys moved from Morocco to 91 Sea Zone
3 infantry, 3 mech_infantrys and 3 transports moved from 91 Sea Zone to 110 Sea Zone
3 infantry and 3 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux
Combat - Americans
Battle in 46 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 46 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Normandy Bordeaux
Battle in Holland Belgium
Battle in 123 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Germans defend with 1 submarine
Americans roll dice for 1 bomber and 1 destroyer in 123 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
Germans roll dice for 1 submarine in 123 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 bomber and 1 destroyer in 123 Sea Zone, round 3 : 0/2 hits, 1.00 expected hits
Germans roll dice for 1 submarine in 123 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 bomber and 1 destroyer in 123 Sea Zone, round 4 : 2/2 hits, 1.00 expected hits
Germans roll dice for 1 submarine in 123 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 123 Sea Zone
Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Non Combat Move - Americans
1 mech_infantry moved from Morocco to Algeria
2 carriers, 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from Eastern United States to 110 Sea Zone
1 bomber moved from 123 Sea Zone to Scotland
1 armour moved from Egypt to Iraq
1 fighter moved from 46 Sea Zone to 54 Sea Zone
1 carrier, 1 destroyer, 2 submarines and 1 transport moved from 26 Sea Zone to 54 Sea Zone
2 fighters moved from Hawaiian Islands to 54 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 1 infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from Western United States to Hawaiian Islands
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
Place Units - Americans
1 carrier, 2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone
2 fighters and 2 infantry placed in Western United States
Turn Complete - Americans
Americans collect 57 PUs; end with 58 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUs
Purchase Units - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from Scotland: 1 bomber
EDIT: Adding units owned by Americans to Iceland: 1 bomber
EDIT: Turning off Edit Mode
British buy 2 artilleries, 1 bomber, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 mech_infantrys; Remaining resources: 1 PUs;
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - British
2 units repaired.
1 transport moved from 92 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from Malta to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Cyprus
1 armour moved from Morocco to Tunisia
1 mech_infantry moved from Algeria to Tunisia
3 infantry moved from Algeria to Tunisia
1 bomber moved from Gibraltar to Tunisia
1 fighter moved from Trans-Jordan to Cyprus
1 fighter moved from Trans-Jordan to Crete
1 marine moved from Morocco to 92 Sea Zone
1 cruiser and 1 marine moved from 92 Sea Zone to 99 Sea Zone
1 marine moved from 99 Sea Zone to Greece
1 marine moved from Morocco to 92 Sea Zone
1 battleship and 1 marine moved from 92 Sea Zone to 99 Sea Zone
1 marine moved from 99 Sea Zone to Crete
2 artilleries and 2 infantry moved from Egypt to Alexandria
1 armour, 4 artilleries, 1 fighter and 23 infantry moved from India to Burma
Combat - British
Battle in Greece
Battle in Cyprus
British attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 infantry
British roll dice for 1 battleship in Cyprus, round 2 : 1/1 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Cyprus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Cyprus
British win, taking Greece from Italians, taking Cyprus from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Crete
British attack with 1 fighter and 1 marine
Italians defend with 1 infantry
British roll dice for 1 cruiser in Crete, round 2 : 0/1 hits, 0.50 expected hits
British roll dice for 1 fighter and 1 marine in Crete, round 2 : 1/2 hits, 0.83 expected hits
Italians roll dice for 1 infantry in Crete, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Crete
British win, taking Crete from Italians with 1 fighter and 1 marine remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Alexandria
British attack with 2 artilleries and 2 infantry
Italians defend with 1 artillery
British roll dice for 2 artilleries and 2 infantry in Alexandria, round 2 : 0/4 hits, 1.33 expected hits
Italians roll dice for 1 artillery in Alexandria, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 2 artilleries and 2 infantry in Alexandria, round 3 : 1/4 hits, 1.33 expected hits
Italians roll dice for 1 artillery in Alexandria, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Italians and 1 infantry owned by the British lost in Alexandria
British win, taking Alexandria from Italians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery
Battle in Tunisia
British attack with 1 armour, 1 bomber, 3 infantry and 1 mech_infantry
Italians defend with 1 armour and 1 artillery
British roll dice for 1 armour, 1 bomber, 3 infantry and 1 mech_infantry in Tunisia, round 2 : 3/6 hits, 1.83 expected hits
Italians roll dice for 1 armour and 1 artillery in Tunisia, round 2 : 1/2 hits, 0.83 expected hits
1 artillery owned by the Italians, 1 infantry owned by the British and 1 armour owned by the Italians lost in Tunisia
British win, taking Tunisia from Italians with 1 armour, 1 bomber, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for British: 1 infantry
Casualties for Italians: 1 armour and 1 artillery
Battle in Burma
British attack with 1 armour, 4 artilleries, 1 fighter and 23 infantry
Japanese defend with 1 infantry
British roll dice for 1 armour, 4 artilleries, 1 fighter and 23 infantry in Burma, round 2 : 5/29 hits, 6.83 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 armour, 4 artilleries, 1 fighter and 23 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 fighter moved from Burma to India
3 aaGuns moved from India to Burma
2 infantry moved from West India to India
1 infantry moved from Eastern Persia to West India
2 infantry moved from Iraq to Persia
1 fighter moved from Cyprus to 99 Sea Zone
1 fighter moved from Crete to 99 Sea Zone
1 carrier and 1 destroyer moved from 92 Sea Zone to 99 Sea Zone
2 infantry moved from Egypt to Trans-Jordan
1 bomber moved from Tunisia to Normandy Bordeaux
2 cruisers and 2 destroyers moved from 92 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery and 2 infantry moved from Morocco to 91 Sea Zone
1 aaGun moved from Algeria to Tunisia
6 fighters and 2 tactical_bombers moved from Gibraltar to Normandy Bordeaux
1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 104 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 104 Sea Zone to 110 Sea Zone
1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
2 aaGuns and 4 infantry moved from United Kingdom to 110 Sea Zone
1 submarine moved from 116 Sea Zone to 108 Sea Zone
Place Units - British
1 transport placed in 110 Sea Zone
2 artilleries, 1 bomber and 2 infantry placed in United Kingdom
1 submarine placed in 98 Sea Zone
Turn Complete - British
British collect 41 PUs; end with 41 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 47 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 50 PUs
Place Units - UK_Pacific
2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 7 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in India change ownership: 2 mech_infantrys
Turning on Edit Mode
EDIT: Removing units owned by British from United Kingdom: 3 fighters
EDIT: Adding units owned by British to Normandy Bordeaux: 3 fighters
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from United Kingdom: 1 fighter
EDIT: Adding units owned by British to Normandy Bordeaux: 1 fighter
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : -1.00
Japanese regular : -0.33
Italians regular : 0.17
Germans regular : -0.83
British regular : -2.33
Territory Summary for Americans, British, Chinese and UK_Pacific :
Burma : 3 aaGuns, 1 armour, 4 artilleries and 23 infantry
India : 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 2 infantry and 2 mech_infantrys
Queensland : 1 artillery, 3 fighters, 1 infantry and 2 marines
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 2 infantry
Hawaiian Islands : 1 aaGun, 1 airfield, 1 artillery, 2 fighters, 1 harbour and 1 infantry
Midway : 1 airfield
26 Sea Zone : 1 carrier, 3 submarines and 1 transport
25 Sea Zone : 1 destroyer
10 Sea Zone : 1 carrier, 2 destroyers, 2 submarines and 1 transport
54 Sea Zone : 1 battleship, 4 carriers, 3 cruisers, 4 destroyers, 5 fighters, 8 submarines and 1 transport
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
West India : 1 infantry
Iceland : 1 airfield and 1 bomber
Quebec : 1 factory_minor
Trans-Jordan : 1 airfield and 2 infantry
Alexandria : 2 artilleries and 1 infantry
Gibraltar : 1 airfield and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 factory_minor and 1 harbour
Union of South Africa : 1 factory_minor and 1 harbour
Cyprus : 1 artillery and 1 infantry
Scotland : 1 airfield
United Kingdom : 3 aaGuns, 1 airfield, 2 artilleries, 1 bomber, 1 factory_major, 1 fighter, 1 harbour and 4 infantry
Morocco : 1 flag
Normandy Bordeaux : 1 flag, 1 artillery, 1 bomber, 1 factory_minor, 10 fighters, 1 harbour, 6 infantry, 4 mech_infantrys and 2 tactical_bombers
French Central Africa : 1 flag
French Madagascar : 1 flag
Algeria : 1 mech_infantry
Syria : 1 flag
French West Africa : 1 flag
Tunisia : 1 flag, 1 aaGun, 1 armour, 2 infantry and 1 mech_infantry
Holland Belgium : 1 flag, 1 infantry
Ethiopia : 1 flag
123 Sea Zone : 1 destroyer
108 Sea Zone : 1 submarine
Crete : 1 flag, 1 marine
Greece : 1 flag, 1 marine
99 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport
97 Sea Zone : 2 submarines
Iraq : 1 flag, 1 armour
Eastern Persia : 1 flag
Brazil : 1 flag
Northwest Persia : 1 flag
Persia : 1 flag, 2 infantry
98 Sea Zone : 1 flag, 1 submarine
110 Sea Zone : 2 aaGuns, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters, 4 infantry, 1 tactical_bomber and 7 transports
Production/PUs Summary :
Germans : 47 / 63
Russians : 23 / 34
Japanese : 66 / 75
Americans : 57 / 83
Chinese : 0 / 2
British : 41 / 50
UK_Pacific : 6 / 10
Italians : 13 / 11
ANZAC : 10 / 18
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 137 times
2 was rolled 129 times
3 was rolled 124 times
4 was rolled 154 times
5 was rolled 137 times
6 was rolled 124 times
Average roll : 3.493
Median : 4.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 805
Germans Combat
1 was rolled 29 times
2 was rolled 44 times
3 was rolled 25 times
4 was rolled 44 times
5 was rolled 36 times
6 was rolled 44 times
Average roll : 3.658
Median : 4.000
Variance : 1.611
Standard Deviation : 1.269
Total rolls : 222
British Combat
1 was rolled 22 times
2 was rolled 18 times
3 was rolled 20 times
4 was rolled 28 times
5 was rolled 29 times
6 was rolled 16 times
Average roll : 3.541
Median : 4.000
Variance : 1.067
Standard Deviation : 1.033
Total rolls : 133
Italians Combat
1 was rolled 18 times
2 was rolled 12 times
3 was rolled 9 times
4 was rolled 8 times
5 was rolled 15 times
6 was rolled 6 times
Average roll : 3.118
Median : 3.000
Variance : 1.542
Standard Deviation : 1.242
Total rolls : 68
French Combat
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 5 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 7 times
Average roll : 3.696
Median : 3.000
Variance : 0.947
Standard Deviation : 0.973
Total rolls : 23
Americans Combat
1 was rolled 9 times
2 was rolled 4 times
3 was rolled 5 times
4 was rolled 2 times
5 was rolled 5 times
6 was rolled 5 times
Average roll : 3.167
Median : 3.000
Variance : 0.897
Standard Deviation : 0.947
Total rolls : 30
ANZAC Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 6 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.500
Median : 4.000
Variance : 0.824
Standard Deviation : 0.907
Total rolls : 18
Neutral_Allies Combat
1 was rolled 2 times
2 was rolled 4 times
4 was rolled 2 times
5 was rolled 2 times
Average roll : 2.800
Median : 2.000
Variance : 1.259
Standard Deviation : 1.122
Total rolls : 10
Chinese Combat
1 was rolled 9 times
2 was rolled 6 times
3 was rolled 8 times
4 was rolled 17 times
5 was rolled 12 times
6 was rolled 7 times
Average roll : 3.644
Median : 4.000
Variance : 1.428
Standard Deviation : 1.195
Total rolls : 59
UK_Pacific Combat
2 was rolled 2 times
3 was rolled 4 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.139
Standard Deviation : 1.462
Total rolls : 7
Neutral_Axis Combat
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 3.833
Median : 3.500
Variance : 1.600
Standard Deviation : 1.265
Total rolls : 6
Russians Combat
1 was rolled 9 times
2 was rolled 11 times
3 was rolled 14 times
4 was rolled 6 times
5 was rolled 8 times
6 was rolled 12 times
Average roll : 3.483
Median : 3.000
Variance : 0.712
Standard Deviation : 0.844
Total rolls : 60
Japanese Combat
1 was rolled 33 times
2 was rolled 22 times
3 was rolled 28 times
4 was rolled 37 times
5 was rolled 25 times
6 was rolled 24 times
Average roll : 3.420
Median : 4.000
Variance : 0.993
Standard Deviation : 0.997
Total rolls : 169
@WindowWasher sorry forgot to ncm…my London fighters. just edited it.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6
Purchase Units - Italians
Italians buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour and 1 mech_infantry moved from Bryansk to Rostov
1 bomber moved from Novgorod to Rostov
1 armour moved from Southern Italy to Yugoslavia
2 infantry moved from Southern Italy to Northern Italy
Combat - Italians
Battle in Rostov
Italians attack with 1 armour, 1 bomber and 1 mech_infantry
Russians defend with 2 infantry
Italians roll dice for 1 armour, 1 bomber and 1 mech_infantry in Rostov, round 2 : 2/3 hits, 1.33 expected hits
Russians roll dice for 2 infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Rostov
Italians win, taking Rostov from Russians with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Non Combat Move - Italians
1 bomber moved from Rostov to Southern Italy
1 infantry moved from Northern Italy to Yugoslavia
Place Units - Italians
2 artilleries placed in Northern Italy
1 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,1,4,5,4
Italians collect 10 PUs (5 lost to blockades); end with 10 PUs
Combat Hit Differential Summary :
Italians regular : 0.67
Russians regular : -0.67