@Ghostglider said in L25 PTV Ghostglider (axis+11) vs axis-dominion:
No cheap factory for me in Greece
6f0543ea-e318-4315-b14a-8414dd43fb04-image.png
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
3 fighters moved from 54 Sea Zone to New Guinea
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
3 fighters moved from 54 Sea Zone to New Guinea
Combat - ANZAC
Battle in New Guinea
ANZAC attack with 1 artillery, 3 fighters and 1 infantry
Japanese defend with 1 artillery and 1 infantry
ANZAC roll dice for 1 artillery, 3 fighters and 1 infantry in New Guinea, round 2 : 1/5 hits, 2.17 expected hits
Japanese roll dice for 1 artillery and 1 infantry in New Guinea, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in New Guinea
ANZAC roll dice for 1 artillery, 3 fighters and 1 infantry in New Guinea, round 3 : 3/5 hits, 2.17 expected hits
Japanese roll dice for 1 artillery in New Guinea, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in New Guinea
ANZAC win, taking New Guinea from Japanese with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - ANZAC
3 fighters moved from New Guinea to 54 Sea Zone
1 marine moved from New South Wales to Queensland
3 fighters moved from India to Eastern Persia
Place Units - ANZAC
1 infantry placed in New South Wales
1 destroyer and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
Japanese regular : -1.00
ANZAC regular : -0.33
Territory Summary for ANZAC :
Queensland : 2 aaGuns, 1 airfield, 1 harbour, 2 infantry and 1 marine
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor, 1 harbour and 2 infantry
New Guinea : 1 artillery and 1 infantry
46 Sea Zone : 1 transport
54 Sea Zone : 1 cruiser, 1 destroyer and 3 fighters
62 Sea Zone : 1 destroyer and 1 transport
Eastern Persia : 3 fighters
Production/PUs Summary :
Germans : 47 / 63
Russians : 21 / 34
Japanese : 66 / 75
Americans : 57 / 83
Chinese : 0 / 2
British : 41 / 50
UK_Pacific : 6 / 10
Italians : 15 / 10
ANZAC : 10 / 13
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
3 fighters moved from 54 Sea Zone to New Guinea
Combat - ANZAC
Battle in New Guinea
ANZAC attack with 1 artillery, 3 fighters and 1 infantry
Japanese defend with 1 artillery and 1 infantry
ANZAC roll dice for 1 artillery, 3 fighters and 1 infantry in New Guinea, round 2 : 1/5 hits, 2.17 expected hits
Japanese roll dice for 1 artillery and 1 infantry in New Guinea, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in New Guinea
ANZAC roll dice for 1 artillery, 3 fighters and 1 infantry in New Guinea, round 3 : 3/5 hits, 2.17 expected hits
Japanese roll dice for 1 artillery in New Guinea, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in New Guinea
ANZAC win, taking New Guinea from Japanese with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - ANZAC
3 fighters moved from New Guinea to 54 Sea Zone
1 marine moved from New South Wales to Queensland
3 fighters moved from India to Eastern Persia
Place Units - ANZAC
1 infantry placed in New South Wales
1 destroyer and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - French
Non Combat Move - French
1 destroyer moved from 80 Sea Zone to 79 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -1.00
ANZAC regular : -0.33
Territory Summary for ANZAC and French :
Queensland : 2 aaGuns, 1 airfield, 1 harbour, 2 infantry and 1 marine
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor, 1 harbour and 2 infantry
New Guinea : 1 artillery and 1 infantry
46 Sea Zone : 1 transport
54 Sea Zone : 1 cruiser, 1 destroyer and 3 fighters
62 Sea Zone : 1 destroyer and 1 transport
United Kingdom : 1 fighter and 1 infantry
Eastern Persia : 3 fighters
79 Sea Zone : 1 destroyer
110 Sea Zone : 1 infantry
Production/PUs Summary :
Germans : 47 / 63
Russians : 21 / 34
Japanese : 66 / 75
Americans : 57 / 83
Chinese : 0 / 2
British : 41 / 50
UK_Pacific : 6 / 10
Italians : 15 / 10
ANZAC : 10 / 13
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 141 times
2 was rolled 131 times
3 was rolled 126 times
4 was rolled 156 times
5 was rolled 140 times
6 was rolled 129 times
Average roll : 3.498
Median : 4.000
Variance : 0.738
Standard Deviation : 0.859
Total rolls : 823
Germans Combat
1 was rolled 29 times
2 was rolled 44 times
3 was rolled 25 times
4 was rolled 44 times
5 was rolled 36 times
6 was rolled 44 times
Average roll : 3.658
Median : 4.000
Variance : 1.611
Standard Deviation : 1.269
Total rolls : 222
British Combat
1 was rolled 22 times
2 was rolled 18 times
3 was rolled 20 times
4 was rolled 28 times
5 was rolled 29 times
6 was rolled 16 times
Average roll : 3.541
Median : 4.000
Variance : 1.067
Standard Deviation : 1.033
Total rolls : 133
Italians Combat
1 was rolled 19 times
2 was rolled 13 times
3 was rolled 9 times
4 was rolled 8 times
5 was rolled 16 times
6 was rolled 6 times
Average roll : 3.099
Median : 3.000
Variance : 1.812
Standard Deviation : 1.346
Total rolls : 71
French Combat
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 5 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 7 times
Average roll : 3.696
Median : 3.000
Variance : 0.947
Standard Deviation : 0.973
Total rolls : 23
Americans Combat
1 was rolled 9 times
2 was rolled 4 times
3 was rolled 5 times
4 was rolled 2 times
5 was rolled 5 times
6 was rolled 5 times
Average roll : 3.167
Median : 3.000
Variance : 0.897
Standard Deviation : 0.947
Total rolls : 30
ANZAC Combat
1 was rolled 6 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 7 times
5 was rolled 3 times
6 was rolled 6 times
Average roll : 3.571
Median : 4.000
Variance : 0.642
Standard Deviation : 0.801
Total rolls : 28
Neutral_Allies Combat
1 was rolled 2 times
2 was rolled 4 times
4 was rolled 2 times
5 was rolled 2 times
Average roll : 2.800
Median : 2.000
Variance : 1.259
Standard Deviation : 1.122
Total rolls : 10
Chinese Combat
1 was rolled 9 times
2 was rolled 6 times
3 was rolled 8 times
4 was rolled 17 times
5 was rolled 12 times
6 was rolled 7 times
Average roll : 3.644
Median : 4.000
Variance : 1.428
Standard Deviation : 1.195
Total rolls : 59
UK_Pacific Combat
2 was rolled 2 times
3 was rolled 4 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.139
Standard Deviation : 1.462
Total rolls : 7
Neutral_Axis Combat
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 3.833
Median : 3.500
Variance : 1.600
Standard Deviation : 1.265
Total rolls : 6
Russians Combat
1 was rolled 9 times
2 was rolled 11 times
3 was rolled 15 times
4 was rolled 7 times
5 was rolled 8 times
6 was rolled 12 times
Average roll : 3.484
Median : 3.000
Variance : 0.710
Standard Deviation : 0.843
Total rolls : 62
Japanese Combat
1 was rolled 33 times
2 was rolled 22 times
3 was rolled 29 times
4 was rolled 37 times
5 was rolled 25 times
6 was rolled 26 times
Average roll : 3.448
Median : 4.000
Variance : 0.897
Standard Deviation : 0.947
Total rolls : 172
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 13 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Ukraine to Caucasus
Germans take Caucasus from Russians
1 infantry moved from Bryansk to Tambov
1 infantry moved from Bryansk to Smolensk
2 mech_infantrys moved from Archangel to Vologda
1 bomber moved from Novgorod to Vologda
1 fighter and 2 tactical_bombers moved from Archangel to Germany
4 armour and 3 mech_infantrys moved from Eastern Poland to Ukraine
2 armour and 1 mech_infantry moved from Ukraine to Volgograd
1 artillery moved from Bryansk to Smolensk
1 artillery moved from Bryansk to Tambov
2 fighters moved from Bryansk to Germany
1 artillery and 1 infantry moved from France to Holland Belgium
1 fighter and 1 tactical_bomber moved from Western Germany to Holland Belgium
1 artillery and 6 infantry moved from France to Western Germany
3 armour moved from Archangel to Vyborg
3 infantry moved from Novgorod to Archangel
1 mech_infantry moved from Bryansk to Archangel
13 armour and 8 mech_infantrys moved from Bryansk to Volgograd
2 infantry moved from Ukraine to Rostov
1 armour moved from Germany to Yugoslavia
1 infantry moved from Bryansk to Western Ukraine
18 artilleries and 14 infantry moved from Bryansk to Rostov
Combat - Germans
Battle in Holland Belgium
Germans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 1 infantry
Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 3/4 hits, 1.83 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Tambov
Germans attack with 1 artillery and 1 infantry
Russians defend with 2 infantry
Germans roll dice for 1 artillery and 1 infantry in Tambov, round 2 : 1/2 hits, 0.67 expected hits
Russians roll dice for 2 infantry in Tambov, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
Germans roll dice for 1 artillery in Tambov, round 3 : 1/1 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Tambov, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Tambov
Russians win with no units remaining. Battle score for attacker is -1
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 2 infantry
Battle in Volgograd
Germans attack with 15 armour and 9 mech_infantrys
Russians defend with 1 factory_minor and 2 infantry
Germans roll dice for 15 armour and 9 mech_infantrys in Volgograd, round 2 : 10/24 hits, 9.00 expected hits
Russians roll dice for 2 infantry in Volgograd, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 15 armour and 9 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Smolensk
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery and 1 infantry in Smolensk, round 3 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Vologda
Germans attack with 1 bomber and 2 mech_infantrys
Russians defend with 2 infantry
Germans roll dice for 1 bomber and 2 mech_infantrys in Vologda, round 2 : 1/3 hits, 1.00 expected hits
Russians roll dice for 2 infantry in Vologda, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Vologda
Germans roll dice for 1 bomber and 1 mech_infantry in Vologda, round 3 : 1/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Vologda, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 infantry
Non Combat Move - Germans
1 bomber moved from Vologda to Germany
1 aaGun moved from Bryansk to Rostov
1 aaGun moved from Ukraine to Rostov
1 aaGun moved from Bryansk to Rostov
1 fighter moved from Holland Belgium to Western Germany
1 tactical_bomber moved from Holland Belgium to Germany
1 aaGun moved from Western Germany to Germany
1 aaGun moved from Western Germany to Germany
Place Units - Germans
3 artilleries placed in Ukraine
3 infantry placed in Western Ukraine
3 mech_infantrys placed in Novgorod
10 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,3,6,4,2
Germans collect 54 PUs (2 lost to blockades); end with 54 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 74 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Rostov: 1 aaGun
EDIT: Adding units owned by Germans to Western Ukraine: 1 aaGun
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : -0.33
Russians regular : -0.33
Germans regular : 3.00
im on thin ice :grimacing:
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 4 PUs;
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
2 infantry moved from Kazakhstan to Caucasus
1 infantry moved from Russia to Bryansk
Russians take Bryansk from Italians
3 infantry moved from Kazakhstan to Novosibirsk
1 infantry moved from Kazakhstan to Caucasus
1 infantry moved from Russia to Vologda
1 infantry moved from Nenetsia to Vologda
4 infantry moved from Russia to Smolensk
1 tactical_bomber moved from Russia to Novosibirsk
1 fighter moved from Russia to Vologda
1 fighter moved from Russia to Smolensk
1 infantry moved from Buyant-Uhaa to Manchuria
Chinese take Manchuria from Japanese
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 4 PUs;
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
2 infantry moved from Kazakhstan to Caucasus
1 infantry moved from Russia to Bryansk
Russians take Bryansk from Italians
3 infantry moved from Kazakhstan to Novosibirsk
1 infantry moved from Kazakhstan to Caucasus
1 infantry moved from Russia to Vologda
1 infantry moved from Nenetsia to Vologda
4 infantry moved from Russia to Smolensk
1 tactical_bomber moved from Russia to Novosibirsk
1 fighter moved from Russia to Vologda
1 fighter moved from Russia to Smolensk
1 infantry moved from Buyant-Uhaa to Manchuria
Chinese take Manchuria from Japanese
Combat - Russians
Battle in Caucasus
Russians attack with 3 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 3 infantry in Caucasus, round 2 : 1/3 hits, 0.50 expected hits
Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Caucasus
Russians win, taking Caucasus from Germans with 3 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Novosibirsk
Russians attack with 3 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
Russians roll dice for 3 infantry and 1 tactical_bomber in Novosibirsk, round 2 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Novosibirsk
Russians win, taking Novosibirsk from Japanese with 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Vologda
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter and 2 infantry in Vologda, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 mech_infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Smolensk
Russians attack with 1 fighter and 4 infantry
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 1 fighter and 4 infantry in Smolensk, round 2 : 1/5 hits, 1.17 expected hits
Germans roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Smolensk
Russians roll dice for 1 fighter and 4 infantry in Smolensk, round 3 : 4/5 hits, 1.17 expected hits
Germans roll dice for 1 artillery in Smolensk, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 fighter and 4 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
1 infantry moved from Ulaanbaatar to Buryatia
1 infantry moved from Buyant-Uhaa to Ulaanbaatar
1 infantry moved from Dzavhan to Yakut S.S.R.
2 infantry moved from Olgiy to Timguska
1 tactical_bomber moved from Novosibirsk to Russia
1 fighter moved from Vologda to Russia
1 fighter moved from Smolensk to Russia
2 aaGuns, 1 armour and 2 mech_infantrys moved from Kazakhstan to Samara
1 armour, 4 artilleries and 2 mech_infantrys moved from Russia to Samara
1 infantry moved from Russia to Tambov
25 infantry moved from Russia to Samara
Place Units - Russians
10 infantry placed in Russia
Turn Complete - Russians
Russians collect 21 PUs; end with 25 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Combat Hit Differential Summary :
Japanese regular : -0.33
Germans regular : -1.67
Russians regular : 3.33
Territory Summary for Russians :
Manchuria : 1 infantry
Yakut S.S.R. : 1 infantry
Timguska : 2 infantry
Kazakhstan : 1 infantry
Buryatia : 1 infantry
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag, 1 infantry
Tsagaan Olom : 1 flag
Bryansk : 1 infantry
Russia : 4 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 56 infantry and 1 tactical_bomber
Tambov : 1 infantry
Novosibirsk : 3 infantry
Vologda : 2 infantry
Caucasus : 3 infantry
Smolensk : 4 infantry
Samara : 2 aaGuns, 2 armour, 4 artilleries, 25 infantry and 4 mech_infantrys
106 Sea Zone : 1 flag
97 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 52 / 74
Russians : 21 / 32
Japanese : 62 / 75
Americans : 54 / 83
Chinese : 3 / 2
British : 41 / 50
UK_Pacific : 6 / 10
Italians : 14 / 10
ANZAC : 10 / 13
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 carrier, 2 fighters, 3 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour moved from Amur to Soviet Far East
Japanese take Siberia from Russians
Japanese take Soviet Far East from Russians
1 armour moved from Amur to Sakha
Japanese take Sakha from Russians
1 armour moved from Sakha to Buryatia
1 infantry moved from Amur to Buryatia
1 armour moved from Amur to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
1 mech_infantry moved from Chahar to Buyant-Uhaa
1 armour and 1 mech_infantry moved from Buyant-Uhaa to Ulaanbaatar
2 artilleries moved from Jehol to Manchuria
1 mech_infantry moved from Chahar to Manchuria
1 artillery and 1 infantry moved from Tsinghai to Kazakhstan
2 infantry moved from Tsinghai to Novosibirsk
1 infantry moved from Kansu to Timguska
1 artillery moved from Tsinghai to Novosibirsk
1 fighter and 1 tactical_bomber moved from Kansu to Timguska
1 fighter and 1 tactical_bomber moved from Kansu to Novosibirsk
1 infantry moved from Shensi to Kansu
1 infantry moved from Hopei to Shensi
6 artilleries moved from Tsinghai to Sikang
1 infantry moved from Sikang to Tsinghai
1 mech_infantry moved from Anhwe to Chahar
2 artilleries and 1 infantry moved from Yunnan to French Indo China
1 artillery and 2 infantry moved from Shan State to Malaya
1 infantry moved from Hunan to Anhwe
1 infantry moved from Kweichow to Hopei
1 infantry moved from Szechwan to Yunnan
1 armour moved from Kweichow to Szechwan
1 mech_infantry moved from Kiangsu to Kweichow
1 mech_infantry moved from Kiangsu to Hunan
1 bomber moved from Paulau Island to New Guinea
2 infantry moved from Dutch New Guinea to New Guinea
4 infantry moved from Dutch New Guinea to 45 Sea Zone
1 marine moved from Dutch New Guinea to 45 Sea Zone
1 fighter moved from 45 Sea Zone to 46 Sea Zone
2 battleships, 7 carriers, 1 cruiser, 2 destroyers, 6 fighters, 4 infantry, 1 marine, 5 tactical_bombers and 4 transports moved from 45 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to French Indo China
1 mech_infantry moved from Kiangsu to Kweichow
1 bomber moved from Kweichow to Timguska
4 submarines moved from 6 Sea Zone to 35 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 marine moved from Japan to 6 Sea Zone
1 cruiser and 1 marine moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from Japan to 35 Sea Zone
Combat - Japanese
Battle in 46 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 46 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in New Guinea
Japanese attack with 1 bomber and 2 infantry
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 1 bomber and 2 infantry in New Guinea, round 2 : 1/3 hits, 1.00 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in New Guinea, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the ANZAC lost in New Guinea
Japanese roll dice for 1 bomber and 2 infantry in New Guinea, round 3 : 1/3 hits, 1.00 expected hits
ANZAC roll dice for 1 artillery in New Guinea, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the ANZAC lost in New Guinea
Japanese win, taking New Guinea from ANZAC with 1 bomber and 2 infantry remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in Timguska
Japanese attack with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Japanese roll dice for 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Timguska, round 2 : 0/4 hits, 2.00 expected hits
Russians roll dice for 2 infantry in Timguska, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Timguska, round 3 : 1/4 hits, 2.00 expected hits
Russians roll dice for 2 infantry in Timguska, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Timguska
Japanese roll dice for 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Timguska, round 4 : 3/4 hits, 2.00 expected hits
Russians roll dice for 1 infantry in Timguska, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Timguska
Japanese win, taking Timguska from Russians with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Novosibirsk
Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 3 infantry
Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Novosibirsk, round 2 : 2/5 hits, 2.00 expected hits
Russians roll dice for 3 infantry in Novosibirsk, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Novosibirsk
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Novosibirsk, round 3 : 1/4 hits, 1.83 expected hits
Russians roll dice for 1 infantry in Novosibirsk, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Novosibirsk
Japanese win, taking Novosibirsk from Russians with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for Russians: 3 infantry
Battle in Manchuria
Japanese attack with 2 artilleries and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 2 artilleries and 1 mech_infantry in Manchuria, round 2 : 0/3 hits, 1.00 expected hits
Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 artilleries and 1 mech_infantry in Manchuria, round 3 : 0/3 hits, 1.00 expected hits
Chinese roll dice for 1 infantry in Manchuria, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 artilleries and 1 mech_infantry in Manchuria, round 4 : 1/3 hits, 1.00 expected hits
Chinese roll dice for 1 infantry in Manchuria, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Japanese lost in Manchuria
Japanese win, taking Manchuria from Chinese with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Japanese: 1 artillery
Casualties for Russians: 1 infantry
Battle in Ulaanbaatar
Japanese attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 1 armour and 1 mech_infantry in Ulaanbaatar, round 2 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Ulaanbaatar, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Ulaanbaatar
Japanese win, taking Ulaanbaatar from Russians with 1 armour remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Buryatia
Japanese attack with 1 armour and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 armour and 1 infantry in Buryatia, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Buryatia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Buryatia
Japanese roll dice for 1 armour in Buryatia, round 3 : 1/1 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Buryatia, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Buryatia
Japanese win, taking Buryatia from Russians with 1 armour remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Kazakhstan
Japanese attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Kazakhstan, round 2 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Kazakhstan
Japanese win, taking Kazakhstan from Russians with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter and 1 tactical_bomber moved from Novosibirsk to Kweichow
1 fighter and 1 tactical_bomber moved from Timguska to Kweichow
1 bomber moved from Timguska to Kweichow
1 fighter moved from 46 Sea Zone to 35 Sea Zone
1 bomber moved from New Guinea to Paulau Island
4 infantry and 2 marines moved from 35 Sea Zone to Philippines
1 fighter moved from 35 Sea Zone to French Indo China
1 tactical_bomber moved from 35 Sea Zone to French Indo China
1 fighter moved from 35 Sea Zone to French Indo China
1 tactical_bomber moved from 35 Sea Zone to French Indo China
1 fighter moved from 35 Sea Zone to French Indo China
1 aaGun moved from Jehol to Manchuria
1 aaGun moved from Yunnan to French Indo China
1 fighter moved from Japan to 35 Sea Zone
Place Units - Japanese
1 carrier and 1 submarine placed in 6 Sea Zone
2 fighters placed in Japan
3 mech_infantrys placed in Kiangsu
2 artilleries and 1 infantry placed in French Indo China
1 artillery and 2 infantry placed in Malaya
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kweichow: 1 mech_infantry
EDIT: Adding units owned by Japanese to Kwangsi: 1 mech_infantry
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 72 PUs; end with 72 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 75 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00
Japanese regular : -4.33
ANZAC regular : -1.00
Russians regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 carrier, 2 fighters, 3 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour moved from Amur to Soviet Far East
Japanese take Siberia from Russians
Japanese take Soviet Far East from Russians
1 armour moved from Amur to Sakha
Japanese take Sakha from Russians
1 armour moved from Sakha to Buryatia
1 infantry moved from Amur to Buryatia
1 armour moved from Amur to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
1 mech_infantry moved from Chahar to Buyant-Uhaa
1 armour and 1 mech_infantry moved from Buyant-Uhaa to Ulaanbaatar
2 artilleries moved from Jehol to Manchuria
1 mech_infantry moved from Chahar to Manchuria
1 artillery and 1 infantry moved from Tsinghai to Kazakhstan
2 infantry moved from Tsinghai to Novosibirsk
1 infantry moved from Kansu to Timguska
1 artillery moved from Tsinghai to Novosibirsk
1 fighter and 1 tactical_bomber moved from Kansu to Timguska
1 fighter and 1 tactical_bomber moved from Kansu to Novosibirsk
1 infantry moved from Shensi to Kansu
1 infantry moved from Hopei to Shensi
6 artilleries moved from Tsinghai to Sikang
1 infantry moved from Sikang to Tsinghai
1 mech_infantry moved from Anhwe to Chahar
2 artilleries and 1 infantry moved from Yunnan to French Indo China
1 artillery and 2 infantry moved from Shan State to Malaya
1 infantry moved from Hunan to Anhwe
1 infantry moved from Kweichow to Hopei
1 infantry moved from Szechwan to Yunnan
1 armour moved from Kweichow to Szechwan
1 mech_infantry moved from Kiangsu to Kweichow
1 mech_infantry moved from Kiangsu to Hunan
1 bomber moved from Paulau Island to New Guinea
2 infantry moved from Dutch New Guinea to New Guinea
4 infantry moved from Dutch New Guinea to 45 Sea Zone
1 marine moved from Dutch New Guinea to 45 Sea Zone
1 fighter moved from 45 Sea Zone to 46 Sea Zone
2 battleships, 7 carriers, 1 cruiser, 2 destroyers, 6 fighters, 4 infantry, 1 marine, 5 tactical_bombers and 4 transports moved from 45 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to French Indo China
1 mech_infantry moved from Kiangsu to Kweichow
1 bomber moved from Kweichow to Timguska
4 submarines moved from 6 Sea Zone to 35 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 marine moved from Japan to 6 Sea Zone
1 cruiser and 1 marine moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from Japan to 35 Sea Zone
Combat - Japanese
Battle in 46 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 46 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in New Guinea
Japanese attack with 1 bomber and 2 infantry
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 1 bomber and 2 infantry in New Guinea, round 2 : 1/3 hits, 1.00 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in New Guinea, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the ANZAC lost in New Guinea
Japanese roll dice for 1 bomber and 2 infantry in New Guinea, round 3 : 1/3 hits, 1.00 expected hits
ANZAC roll dice for 1 artillery in New Guinea, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the ANZAC lost in New Guinea
Japanese win, taking New Guinea from ANZAC with 1 bomber and 2 infantry remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in Timguska
Japanese attack with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Japanese roll dice for 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Timguska, round 2 : 0/4 hits, 2.00 expected hits
Russians roll dice for 2 infantry in Timguska, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Timguska, round 3 : 1/4 hits, 2.00 expected hits
Russians roll dice for 2 infantry in Timguska, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Timguska
Japanese roll dice for 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Timguska, round 4 : 3/4 hits, 2.00 expected hits
Russians roll dice for 1 infantry in Timguska, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Timguska
Japanese win, taking Timguska from Russians with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Novosibirsk
Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 3 infantry
Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Novosibirsk, round 2 : 2/5 hits, 2.00 expected hits
Russians roll dice for 3 infantry in Novosibirsk, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Novosibirsk
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Novosibirsk, round 3 : 1/4 hits, 1.83 expected hits
Russians roll dice for 1 infantry in Novosibirsk, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Novosibirsk
Japanese win, taking Novosibirsk from Russians with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for Russians: 3 infantry
Battle in Manchuria
Japanese attack with 2 artilleries and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 2 artilleries and 1 mech_infantry in Manchuria, round 2 : 0/3 hits, 1.00 expected hits
Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 artilleries and 1 mech_infantry in Manchuria, round 3 : 0/3 hits, 1.00 expected hits
Chinese roll dice for 1 infantry in Manchuria, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 artilleries and 1 mech_infantry in Manchuria, round 4 : 1/3 hits, 1.00 expected hits
Chinese roll dice for 1 infantry in Manchuria, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Japanese lost in Manchuria
Japanese win, taking Manchuria from Chinese with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Japanese: 1 artillery
Casualties for Russians: 1 infantry
Battle in Ulaanbaatar
Japanese attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 1 armour and 1 mech_infantry in Ulaanbaatar, round 2 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Ulaanbaatar, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Ulaanbaatar
Japanese win, taking Ulaanbaatar from Russians with 1 armour remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Buryatia
Japanese attack with 1 armour and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 armour and 1 infantry in Buryatia, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Buryatia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Buryatia
Japanese roll dice for 1 armour in Buryatia, round 3 : 1/1 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Buryatia, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Buryatia
Japanese win, taking Buryatia from Russians with 1 armour remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Kazakhstan
Japanese attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Kazakhstan, round 2 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Kazakhstan
Japanese win, taking Kazakhstan from Russians with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter and 1 tactical_bomber moved from Novosibirsk to Kweichow
1 fighter and 1 tactical_bomber moved from Timguska to Kweichow
1 bomber moved from Timguska to Kweichow
1 fighter moved from 46 Sea Zone to 35 Sea Zone
1 bomber moved from New Guinea to Paulau Island
4 infantry and 2 marines moved from 35 Sea Zone to Philippines
1 fighter moved from 35 Sea Zone to French Indo China
1 tactical_bomber moved from 35 Sea Zone to French Indo China
1 fighter moved from 35 Sea Zone to French Indo China
1 tactical_bomber moved from 35 Sea Zone to French Indo China
1 fighter moved from 35 Sea Zone to French Indo China
1 aaGun moved from Jehol to Manchuria
1 aaGun moved from Yunnan to French Indo China
1 fighter moved from Japan to 35 Sea Zone
Place Units - Japanese
1 carrier and 1 submarine placed in 6 Sea Zone
2 fighters placed in Japan
3 mech_infantrys placed in Kiangsu
2 artilleries and 1 infantry placed in French Indo China
1 artillery and 2 infantry placed in Malaya
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kweichow: 1 mech_infantry
EDIT: Adding units owned by Japanese to Kwangsi: 1 mech_infantry
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 72 PUs; end with 72 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 75 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00
Japanese regular : -4.33
ANZAC regular : -1.00
Russians regular : -0.33
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 armour, 1 carrier, 1 destroyer, 2 fighters, 5 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone
1 infantry moved from 125 Sea Zone to Norway
1 destroyer moved from 123 Sea Zone to 125 Sea Zone
1 bomber moved from Iceland to Holland Belgium
2 fighters moved from 110 Sea Zone to Holland Belgium
1 tactical_bomber moved from 110 Sea Zone to Holland Belgium
1 fighter moved from United Kingdom to Holland Belgium
2 infantry moved from Normandy Bordeaux to Holland Belgium
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
5 fighters moved from 54 Sea Zone to New Guinea
1 marine moved from Queensland to 54 Sea Zone
1 cruiser and 1 marine moved from 54 Sea Zone to 34 Sea Zone
1 marine moved from 34 Sea Zone to Paulau Island
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 armour, 1 carrier, 1 destroyer, 2 fighters, 5 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone
1 infantry moved from 125 Sea Zone to Norway
1 destroyer moved from 123 Sea Zone to 125 Sea Zone
1 bomber moved from Iceland to Holland Belgium
2 fighters moved from 110 Sea Zone to Holland Belgium
1 tactical_bomber moved from 110 Sea Zone to Holland Belgium
1 fighter moved from United Kingdom to Holland Belgium
2 infantry moved from Normandy Bordeaux to Holland Belgium
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
5 fighters moved from 54 Sea Zone to New Guinea
1 marine moved from Queensland to 54 Sea Zone
1 cruiser and 1 marine moved from 54 Sea Zone to 34 Sea Zone
1 marine moved from 34 Sea Zone to Paulau Island
Combat - Americans
Battle in Norway
Battle in Guam
Battle in Paulau Island
Americans attack with 1 marine
Japanese defend with 1 bomber
Americans roll dice for 1 cruiser in Paulau Island, round 2 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 bomber in Paulau Island, round 2 : 0/1 hits, 0.17 expected hits
1 bomber owned by the Japanese lost in Paulau Island
Americans win, taking Norway from Germans, taking Guam from Japanese, taking Paulau Island from Japanese with 1 marine remaining. Battle score for attacker is 12
Casualties for Japanese: 1 bomber
Battle in New Guinea
Americans attack with 1 artillery, 5 fighters and 1 infantry
Japanese defend with 2 infantry
Americans roll dice for 1 artillery, 5 fighters and 1 infantry in New Guinea, round 2 : 2/7 hits, 3.17 expected hits
Japanese roll dice for 2 infantry in New Guinea, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in New Guinea
Americans win, taking New Guinea from Japanese with 1 artillery and 5 fighters remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Japanese: 2 infantry
Battle in Holland Belgium
Americans attack with 1 bomber, 3 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 1 infantry
Americans roll dice for 1 bomber, 3 fighters, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 2/7 hits, 3.17 expected hits
Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits
1 artillery owned by the Germans, 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 1 bomber, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Americans: 1 infantry
Casualties for Germans: 1 artillery and 1 infantry
Non Combat Move - Americans
3 fighters moved from Holland Belgium to 125 Sea Zone
1 bomber moved from Holland Belgium to Normandy Bordeaux
1 tactical_bomber moved from Holland Belgium to Normandy Bordeaux
2 aaGuns, 2 carriers, 4 infantry and 3 transports moved from 110 Sea Zone to 125 Sea Zone
1 armour moved from Iraq to Eastern Persia
5 fighters moved from New Guinea to 54 Sea Zone
1 carrier and 3 submarines moved from 26 Sea Zone to 54 Sea Zone
2 fighters moved from Hawaiian Islands to 54 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 fighters moved from Western United States to Hawaiian Islands
1 carrier, 2 destroyers, 2 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
Place Units - Americans
3 infantry placed in Normandy Bordeaux
1 carrier, 1 destroyer and 2 transports placed in 10 Sea Zone
1 armour, 2 fighters, 2 infantry and 1 mech_infantry placed in Western United States
Turn Complete - Americans
Americans collect 60 PUs; end with 60 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Combat Hit Differential Summary :
Americans regular : -1.83
Japanese regular : 0.17
Germans regular : 0.33
Territory Summary for Americans :
Paulau Island : 1 flag, 1 marine
Queensland : 1 artillery, 3 fighters and 1 marine
New Guinea : 1 artillery
Guam : 1 airfield and 1 infantry
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 armour, 1 factory_major, 2 fighters, 1 harbour, 2 infantry and 1 mech_infantry
Hawaiian Islands : 1 aaGun, 1 airfield, 2 fighters, 1 harbour and 2 infantry
Midway : 1 airfield
46 Sea Zone : 1 transport
34 Sea Zone : 1 cruiser
26 Sea Zone : 1 carrier, 3 destroyers, 2 submarines and 1 transport
21 Sea Zone : 1 transport
10 Sea Zone : 1 carrier, 1 destroyer and 2 transports
54 Sea Zone : 1 battleship, 5 carriers, 2 cruisers, 4 destroyers, 7 fighters and 11 submarines
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Normandy Bordeaux : 1 flag, 1 bomber, 1 factory_minor, 1 harbour, 3 infantry, 3 mech_infantrys and 1 tactical_bomber
French Central Africa : 1 flag
Algeria : 1 mech_infantry
French West Africa : 1 flag
Norway : 1 flag, 1 infantry
Holland Belgium : 1 flag, 1 infantry
125 Sea Zone : 2 carriers, 1 destroyer, 3 fighters and 4 transports
Eastern Persia : 1 armour
Production/PUs Summary :
Germans : 46 / 74
Russians : 14 / 32
Japanese : 72 / 80
Americans : 60 / 95
Chinese : 0 / 2
British : 41 / 50
UK_Pacific : 6 / 10
Italians : 14 / 10
ANZAC : 10 / 13
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7
Combat Move - British
1 infantry moved from Normandy Bordeaux to Southern France
British take Southern France from Germans
1 armour moved from Tunisia to Tobruk
British take Libya from Italians
British take Tobruk from Italians
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 infantry moved from Burma to Yunnan
1 fighter moved from India to Yunnan
1 bomber and 8 fighters moved from Normandy Bordeaux to Western Germany
1 bomber moved from United Kingdom to Western Germany
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 armour, 1 carrier, 1 destroyer, 2 fighters, 5 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone
1 infantry moved from 125 Sea Zone to Norway
1 destroyer moved from 123 Sea Zone to 125 Sea Zone
1 bomber moved from Iceland to Holland Belgium
2 fighters moved from 110 Sea Zone to Holland Belgium
1 tactical_bomber moved from 110 Sea Zone to Holland Belgium
1 fighter moved from United Kingdom to Holland Belgium
2 infantry moved from Normandy Bordeaux to Holland Belgium
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
5 fighters moved from 54 Sea Zone to New Guinea
1 marine moved from Queensland to 54 Sea Zone
1 cruiser and 1 marine moved from 54 Sea Zone to 34 Sea Zone
1 marine moved from 34 Sea Zone to Paulau Island
Combat - Americans
Battle in Norway
Battle in Guam
Battle in Paulau Island
Americans attack with 1 marine
Japanese defend with 1 bomber
Americans roll dice for 1 cruiser in Paulau Island, round 2 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 bomber in Paulau Island, round 2 : 0/1 hits, 0.17 expected hits
1 bomber owned by the Japanese lost in Paulau Island
Americans win, taking Norway from Germans, taking Guam from Japanese, taking Paulau Island from Japanese with 1 marine remaining. Battle score for attacker is 12
Casualties for Japanese: 1 bomber
Battle in New Guinea
Americans attack with 1 artillery, 5 fighters and 1 infantry
Japanese defend with 2 infantry
Americans roll dice for 1 artillery, 5 fighters and 1 infantry in New Guinea, round 2 : 2/7 hits, 3.17 expected hits
Japanese roll dice for 2 infantry in New Guinea, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in New Guinea
Americans win, taking New Guinea from Japanese with 1 artillery and 5 fighters remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Japanese: 2 infantry
Battle in Holland Belgium
Americans attack with 1 bomber, 3 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 1 infantry
Americans roll dice for 1 bomber, 3 fighters, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 2/7 hits, 3.17 expected hits
Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits
1 artillery owned by the Germans, 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 1 bomber, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Americans: 1 infantry
Casualties for Germans: 1 artillery and 1 infantry
Non Combat Move - Americans
3 fighters moved from Holland Belgium to 125 Sea Zone
1 bomber moved from Holland Belgium to Normandy Bordeaux
1 tactical_bomber moved from Holland Belgium to Normandy Bordeaux
2 aaGuns, 2 carriers, 4 infantry and 3 transports moved from 110 Sea Zone to 125 Sea Zone
1 armour moved from Iraq to Eastern Persia
5 fighters moved from New Guinea to 54 Sea Zone
1 carrier and 3 submarines moved from 26 Sea Zone to 54 Sea Zone
2 fighters moved from Hawaiian Islands to 54 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 fighters moved from Western United States to Hawaiian Islands
1 carrier, 2 destroyers, 2 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
Place Units - Americans
3 infantry placed in Normandy Bordeaux
1 carrier, 1 destroyer and 2 transports placed in 10 Sea Zone
1 armour, 2 fighters, 2 infantry and 1 mech_infantry placed in Western United States
Turn Complete - Americans
Americans collect 60 PUs; end with 60 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUs
Purchase Units - British
British buy 1 artillery, 1 factory_minor, 1 fighter and 8 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Normandy Bordeaux to Southern France
British take Southern France from Germans
1 armour moved from Tunisia to Tobruk
British take Libya from Italians
British take Tobruk from Italians
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 infantry moved from Burma to Yunnan
1 fighter moved from India to Yunnan
1 bomber and 8 fighters moved from Normandy Bordeaux to Western Germany
1 bomber moved from United Kingdom to Western Germany
Combat - British
Air Battle in Western Germany
British attacks with 10 units heading to Western Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
Germans roll AA dice in Western Germany : 0/2 hits, 0.33 expected hits
Bombing raid in Western Germany rolls: 4,3 and causes: 7 damage to unit: factory_major
Bombing raid in Western Germany causes 7 damage total.
Battle in Yunnan
British attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 fighter and 1 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Cleaning up after air battles
Non Combat Move - British
2 tactical_bombers moved from Normandy Bordeaux to Norway
2 aaGuns and 4 infantry moved from 125 Sea Zone to Norway
1 fighter moved from Western Germany to 125 Sea Zone
2 bombers and 7 fighters moved from Western Germany to Norway
2 artilleries and 4 infantry moved from United Kingdom to 110 Sea Zone
2 artilleries, 2 cruisers, 2 destroyers, 4 infantry and 3 transports moved from 110 Sea Zone to 125 Sea Zone
2 artilleries and 4 infantry moved from 125 Sea Zone to Norway
1 submarine moved from 108 Sea Zone to 91 Sea Zone
2 fighters moved from Normandy Bordeaux to Greece
1 artillery and 1 infantry moved from Cyprus to 99 Sea Zone
1 marine moved from Crete to 99 Sea Zone
1 artillery, 1 infantry and 1 marine moved from 99 Sea Zone to Greece
2 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Persia to Eastern Persia
2 artilleries and 1 infantry moved from Alexandria to Egypt
1 mech_infantry moved from Tunisia to Tobruk
1 aaGun and 1 infantry moved from Tunisia to Algeria
1 infantry moved from Tunisia to Libya
1 fighter moved from Yunnan to India
2 mech_infantrys moved from India to Burma
2 infantry moved from India to Burma
1 infantry moved from West India to India
1 submarine moved from 98 Sea Zone to 97 Sea Zone
Place Units - British
1 factory_minor placed in Greece
1 artillery and 2 infantry placed in Egypt
British undo move 2.
1 artillery and 2 infantry placed in Egypt
British undo move 2.
3 infantry placed in Egypt
1 artillery, 1 fighter and 5 infantry placed in United Kingdom
Turn Complete - British
British collect 45 PUs; end with 45 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 48 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 51 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 54 PUs
Place Units - UK_Pacific
1 fighter placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in India change ownership: 1 fighter
Combat Hit Differential Summary :
Americans regular : -1.83
Japanese regular : -0.17
Germans AA : -0.33
Germans regular : 0.33
British regular : 0.33
Territory Summary for Americans, British, Chinese and UK_Pacific :
Paulau Island : 1 flag, 1 marine
Yunnan : 1 infantry
Shan State : 1 infantry
Burma : 3 aaGuns, 1 armour, 4 artilleries, 23 infantry and 2 mech_infantrys
India : 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 1 infantry
Queensland : 1 artillery, 3 fighters and 1 marine
New Guinea : 1 artillery
Guam : 1 airfield and 1 infantry
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 armour, 1 factory_major, 2 fighters, 1 harbour, 2 infantry and 1 mech_infantry
Hawaiian Islands : 1 aaGun, 1 airfield, 2 fighters, 1 harbour and 2 infantry
Midway : 1 airfield
46 Sea Zone : 1 transport
34 Sea Zone : 1 cruiser
26 Sea Zone : 1 carrier, 3 destroyers, 2 submarines and 1 transport
21 Sea Zone : 1 transport
10 Sea Zone : 1 carrier, 1 destroyer and 2 transports
54 Sea Zone : 1 battleship, 5 carriers, 2 cruisers, 4 destroyers, 7 fighters and 11 submarines
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 1 airfield
Gibraltar : 1 airfield and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 2 artilleries, 1 factory_minor, 1 harbour and 4 infantry
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
United Kingdom : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour and 5 infantry
Morocco : 1 flag
Normandy Bordeaux : 1 flag, 1 artillery, 1 bomber, 1 factory_minor, 1 harbour, 5 infantry, 4 mech_infantrys and 1 tactical_bomber
French Central Africa : 1 flag
French Madagascar : 1 flag
Algeria : 1 aaGun, 1 infantry and 1 mech_infantry
Southern France : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
Syria : 1 flag
French West Africa : 1 flag
Tunisia : 1 flag
Norway : 1 flag, 2 aaGuns, 2 artilleries, 2 bombers, 7 fighters, 9 infantry and 2 tactical_bombers
Holland Belgium : 1 flag, 1 infantry
Tobruk : 1 flag, 1 armour and 1 mech_infantry
Libya : 1 flag, 1 infantry
Ethiopia : 1 flag
125 Sea Zone : 2 carriers, 2 cruisers, 3 destroyers, 4 fighters and 7 transports
Crete : 1 flag
Greece : 1 flag, 1 artillery, 1 factory_minor, 2 fighters, 1 infantry and 2 marines
99 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport
97 Sea Zone : 3 submarines
Iraq : 1 flag, 2 infantry
Eastern Persia : 1 flag, 1 armour and 1 infantry
Brazil : 1 flag
Northwest Persia : 1 flag
Persia : 1 flag, 1 infantry
98 Sea Zone : 1 flag
91 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 43 / 74
Russians : 14 / 32
Japanese : 70 / 80
Americans : 60 / 95
Chinese : 1 / 2
British : 45 / 54
UK_Pacific : 7 / 10
Italians : 13 / 10
ANZAC : 10 / 13
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Good move.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7
Purchase Units - Italians
Italians buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 1 infantry moved from Northern Italy to Southern France
2 fighters moved from Southern Italy to Southern France
1 bomber moved from Southern Italy to Normandy Bordeaux
2 fighters moved from Southern Italy to Southern France
1 artillery and 2 infantry moved from Northern Italy to Yugoslavia
2 artilleries moved from Northern Italy to Yugoslavia
2 infantry moved from Northern Italy to Southern Italy
Combat - Italians
Strategic bombing raid in Normandy Bordeaux
Americans roll AA dice in Normandy Bordeaux : 0/1 hits, 0.17 expected hits
Bombing raid in Normandy Bordeaux rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Normandy Bordeaux causes 6 damage total.
Battle in Southern France
Italians attack with 1 artillery, 4 fighters and 1 infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 artillery, 4 fighters and 1 infantry in Southern France, round 2 : 3/6 hits, 2.67 expected hits
British roll dice for 1 infantry in Southern France, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Southern France
Italians win, taking Southern France from British with 1 artillery and 4 fighters remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Italians
4 fighters moved from Southern France to Southern Italy
1 bomber moved from Normandy Bordeaux to Southern Italy
Place Units - Italians
2 infantry and 1 mech_infantry placed in Northern Italy
Italians undo move 1.
1 infantry and 1 mech_infantry placed in Northern Italy
1 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,6,6,4,1,4,5
Italians collect 15 PUs (1 lost to blockades); end with 15 PUs
Combat Hit Differential Summary :
Italians regular : 0.33
Americans AA : -0.17
British regular : 0.67
@666 the allied one :laughing:
@WindowWasher oh, thought it was something specific that last turn…
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 marine moved from Queensland to 54 Sea Zone
1 cruiser and 1 marine moved from 54 Sea Zone to 41 Sea Zone
ANZAC take 42 Sea Zone from Japanese
ANZAC take 41 Sea Zone from Japanese
1 marine moved from 41 Sea Zone to Sumatra
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 marine moved from Queensland to 54 Sea Zone
1 cruiser and 1 marine moved from 54 Sea Zone to 41 Sea Zone
ANZAC take 42 Sea Zone from Japanese
ANZAC take 41 Sea Zone from Japanese
1 marine moved from 41 Sea Zone to Sumatra
Combat - ANZAC
Battle in Java
Battle in Sumatra
Non Combat Move - ANZAC
3 fighters moved from Eastern Persia to Persia
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Combat Hit Differential Summary :
Territory Summary for ANZAC :
Queensland : 2 aaGuns, 1 airfield, 1 harbour and 2 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor, 1 harbour and 1 infantry
Java : 1 flag, 1 infantry
Sumatra : 1 flag, 1 marine
42 Sea Zone : 1 flag, 1 transport
41 Sea Zone : 1 flag, 1 cruiser
54 Sea Zone : 2 destroyers and 3 fighters
62 Sea Zone : 1 submarine and 1 transport
Persia : 3 fighters
Production/PUs Summary :
Germans : 43 / 74
Russians : 14 / 32
Japanese : 62 / 80
Americans : 60 / 95
Chinese : 1 / 2
British : 42 / 54
UK_Pacific : 7 / 10
Italians : 16 / 15
ANZAC : 18 / 21
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0