Tough call, but will go ahead and scramble 2 fighters, 1 tac.
OOL: subs, DD, tac, cruiser, fighters
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5
Purchase Units - Russians
Russians buy 11 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Rostov to Ukraine
1 infantry moved from Rostov to Ukraine
3 infantry moved from Russia to Smolensk
1 fighter moved from Bryansk to Ukraine
1 fighter moved from Bryansk to Smolensk
1 tactical_bomber moved from Bryansk to Smolensk
Combat - Russians
Battle in Ukraine
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Ukraine, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 1 armour and 1 mech_infantry
Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Smolensk, round 2 : 1/5 hits, 1.67 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in Smolensk, round 2 : 1/2 hits, 0.83 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Smolensk
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Smolensk, round 3 : 0/4 hits, 1.50 expected hits
Germans roll dice for 1 armour in Smolensk, round 3 : 0/1 hits, 0.50 expected hits
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Smolensk, round 4 : 2/4 hits, 1.50 expected hits
Germans roll dice for 1 armour in Smolensk, round 4 : 0/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Russians: 1 infantry
Casualties for Germans: 1 armour and 1 mech_infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Smolensk to Russia
1 fighter moved from Ukraine to Russia
1 infantry moved from Novosibirsk to Vologda
1 infantry moved from Timguska to Urals
5 infantry moved from Novosibirsk to Samara
2 aaGuns and 11 infantry moved from Timguska to Novosibirsk
21 infantry moved from Bryansk to Russia
1 artillery moved from Bryansk to Russia
2 aaGuns moved from Bryansk to Russia
2 aaGuns, 3 artilleries and 31 infantry moved from Bryansk to Tambov
1 armour and 1 mech_infantry moved from Bryansk to Russia
1 armour and 1 mech_infantry moved from Bryansk to Tambov
1 infantry moved from Russia to Bryansk
2 infantry moved from Volgograd to Rostov
1 infantry moved from Volgograd to Rostov
1 infantry moved from Russia to Bryansk
1 submarine moved from 91 Sea Zone to 93 Sea Zone
Place Units - Russians
8 infantry and 2 mech_infantrys placed in Russia
3 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 28 PUs; end with 28 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Combat Hit Differential Summary :
Germans regular : -0.17
Russians regular : -1.50
Territory Summary for Russians :
Bryansk : 2 infantry
Rostov : 3 infantry
Urals : 1 infantry
Russia : 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 2 fighters, 34 infantry, 3 mech_infantrys and 1 tactical_bomber
Tambov : 2 aaGuns, 1 armour, 3 artilleries, 31 infantry and 1 mech_infantry
Ukraine : 1 factory_minor and 1 infantry
Novosibirsk : 2 aaGuns and 11 infantry
Vologda : 1 infantry
Volgograd : 1 factory_minor and 3 infantry
Smolensk : 2 infantry
Samara : 5 infantry
106 Sea Zone : 1 flag
93 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 50 / 65
Russians : 28 / 35
Japanese : 57 / 69
Americans : 56 / 86
Chinese : 3 / 4
British : 38 / 41
UK_Pacific : 6 / 9
Italians : 15 / 18
ANZAC : 10 / 17
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 carrier, 1 destroyer, 3 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 fighter moved from 35 Sea Zone to 21 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to Guam
1 fighter moved from 35 Sea Zone to Guam
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from 21 Sea Zone to Guam
1 marine moved from Philippines to 35 Sea Zone
1 battleship and 1 marine moved from 35 Sea Zone to 42 Sea Zone
1 marine moved from 42 Sea Zone to Java
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
4 infantry moved from Shan State to 37 Sea Zone
4 infantry and 2 transports moved from 37 Sea Zone to 35 Sea Zone
1 carrier moved from 35 Sea Zone to 42 Sea Zone
2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 2 tactical_bombers moved from 37 Sea Zone to 42 Sea Zone
1 carrier moved from 35 Sea Zone to 42 Sea Zone
1 carrier moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 20 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Java
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Java
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
1 battleship moved from 35 Sea Zone to 42 Sea Zone
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 46 Sea Zone
2 infantry moved from 46 Sea Zone to New Guinea
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
5 artilleries and 4 infantry moved from Szechwan to Shensi
Japanese take Shensi from Chinese
1 artillery moved from Kweichow to Shensi
2 artilleries moved from Hopei to Shensi
2 artilleries moved from Anhwe to Chahar
1 infantry moved from Kwangsi to Hunan
1 infantry moved from Hunan to Kweichow
1 infantry moved from Kansu to Shensi
1 fighter moved from Yunnan to Shensi
3 armour moved from Kiangsu to Jehol
1 armour moved from Shan State to Burma
Japanese take Burma from UK_Pacific
1 armour moved from Burma to Shan State
1 tactical_bomber moved from Yunnan to 35 Sea Zone
1 fighter moved from Yunnan to 35 Sea Zone
2 bombers moved from Kweichow to Philippines
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Java
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Java
Combat - Japanese
Battle in 42 Sea Zone
Japanese attack with 2 battleships, 4 carriers, 1 cruiser, 1 destroyer and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Neutral with 2 battleships, 4 carriers, 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 21 Sea Zone
Japanese attack with 1 fighter and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 21 Sea Zone
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Java
Japanese attack with 4 fighters, 2 infantry, 1 marine and 4 tactical_bombers
Americans defend with 1 infantry
Japanese roll dice for 4 fighters, 2 infantry, 1 marine and 4 tactical_bombers in Java, round 2 : 6/11 hits, 5.33 expected hits
Americans roll dice for 1 infantry in Java, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Java
Japanese win, taking Java from Americans with 4 fighters, 1 infantry, 1 marine and 4 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in New Guinea
Japanese attack with 2 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 2 infantry in New Guinea, round 2 : 0/2 hits, 0.33 expected hits
ANZAC roll dice for 1 infantry in New Guinea, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 infantry in New Guinea, round 3 : 1/2 hits, 0.33 expected hits
ANZAC roll dice for 1 infantry in New Guinea, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in New Guinea
Japanese win, taking New Guinea from ANZAC with 2 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Guam
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 1 airfield and 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Guam, round 2 : 3/4 hits, 1.83 expected hits
Americans roll dice for 1 infantry in Guam, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Guam
Japanese win, taking Guam from Americans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Guam to 35 Sea Zone
1 fighter moved from 21 Sea Zone to 35 Sea Zone
4 fighters and 4 tactical_bombers moved from Java to 42 Sea Zone
4 infantry moved from 35 Sea Zone to Philippines
1 aaGun moved from Anhwe to Chahar
1 fighter moved from Shensi to Yunnan
Place Units - Japanese
2 artilleries and 1 infantry placed in French Indo China
1 artillery and 2 infantry placed in Malaya
3 mech_infantrys placed in Kiangsu
1 carrier, 1 destroyer and 2 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 64 PUs; end with 64 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Americans regular : 0.33
Japanese regular : 2.17
ANZAC regular : -0.67
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 3 fighters, 1 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 2 infantry moved from Algeria to Tunisia
1 bomber moved from Gibraltar to Tunisia
1 fighter moved from Queensland to 46 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 3 fighters, 1 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 2 infantry moved from Algeria to Tunisia
1 bomber moved from Gibraltar to Tunisia
1 fighter moved from Queensland to 46 Sea Zone
Combat - Americans
Battle in 46 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 46 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Tunisia
Americans attack with 1 artillery, 1 bomber and 2 infantry
Italians defend with 2 infantry
Americans roll dice for 1 artillery, 1 bomber and 2 infantry in Tunisia, round 2 : 1/4 hits, 1.50 expected hits
Italians roll dice for 2 infantry in Tunisia, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Tunisia
Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Tunisia, round 3 : 1/3 hits, 1.33 expected hits
Italians roll dice for 1 infantry in Tunisia, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Tunisia
Americans win, taking Tunisia from Italians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Italians: 2 infantry
Non Combat Move - Americans
1 bomber moved from Tunisia to Gibraltar
1 fighter moved from 91 Sea Zone to United Kingdom
1 destroyer moved from 120 Sea Zone to 116 Sea Zone
3 mech_infantrys moved from Central United States to 101 Sea Zone
3 infantry moved from Eastern United States to 101 Sea Zone
1 tactical_bomber moved from Eastern United States to 91 Sea Zone
3 infantry, 3 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 infantry and 3 mech_infantrys moved from 91 Sea Zone to Morocco
1 armour moved from French Equatorial Africa to Egypt
2 marines moved from New Zealand to 63 Sea Zone
1 battleship, 3 carriers, 3 cruisers, 3 destroyers, 2 marines and 1 submarine moved from 63 Sea Zone to 54 Sea Zone
2 marines moved from 54 Sea Zone to Queensland
1 fighter moved from 46 Sea Zone to 54 Sea Zone
2 fighters moved from Hawaiian Islands to 54 Sea Zone
4 submarines moved from 26 Sea Zone to 54 Sea Zone
1 submarine moved from 55 Sea Zone to 54 Sea Zone
1 aaGun moved from Western United States to 10 Sea Zone
1 aaGun, 1 carrier, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 aaGun moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from Western United States to Hawaiian Islands
Place Units - Americans
1 fighter placed in Eastern United States
1 artillery, 2 fighters and 1 infantry placed in Western United States
1 carrier, 1 destroyer, 3 submarines and 1 transport placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
Americans regular : -0.83
Italians regular : 0.00
Territory Summary for Americans :
Queensland : 1 artillery, 3 fighters, 1 infantry and 2 marines
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour and 1 infantry
Hawaiian Islands : 1 aaGun, 1 airfield, 2 fighters and 1 harbour
Midway : 1 airfield
26 Sea Zone : 1 carrier, 1 destroyer, 2 submarines and 1 transport
10 Sea Zone : 1 carrier, 1 destroyer, 3 submarines and 1 transport
54 Sea Zone : 1 battleship, 3 carriers, 3 cruisers, 3 destroyers, 3 fighters and 6 submarines
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 fighter and 1 harbour
Gibraltar : 1 bomber
Egypt : 1 armour
United Kingdom : 1 fighter
Morocco : 4 infantry and 4 mech_infantrys
French Central Africa : 1 flag
French West Africa : 1 flag
Tunisia : 1 flag, 1 artillery and 1 infantry
116 Sea Zone : 1 destroyer
91 Sea Zone : 2 carriers, 1 fighter, 1 tactical_bomber and 4 transports
Production/PUs Summary :
Germans : 50 / 65
Russians : 28 / 35
Japanese : 64 / 72
Americans : 53 / 78
Chinese : 1 / 4
British : 38 / 41
UK_Pacific : 5 / 9
Italians : 14 / 18
ANZAC : 10 / 17
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 fighter and 1 infantry moved from Tsinghai to Kansu
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 fighter and 1 infantry moved from Tsinghai to Kansu
Combat - Chinese
Battle in Kansu
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kansu
retreated to Kansu
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kansu to Tsinghai
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 1 PU; end with 2 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67
Japanese regular : 0.67
Territory Summary for Chinese :
Tsinghai : 1 fighter and 12 infantry
Production/PUs Summary :
Germans : 50 / 65
Russians : 28 / 35
Japanese : 64 / 72
Americans : 53 / 78
Chinese : 1 / 2
British : 38 / 41
UK_Pacific : 5 / 9
Italians : 14 / 18
ANZAC : 10 / 17
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5
Combat Move - British
1 infantry moved from India to Burma
UK_Pacific take Burma from Japanese
1 bomber moved from Trans-Jordan to Malta
1 artillery and 1 infantry moved from Trans-Jordan to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Malta
1 submarine moved from 96 Sea Zone to 97 Sea Zone
1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 marine moved from Egypt to 98 Sea Zone
1 battleship, 1 carrier, 3 cruisers, 3 destroyers, 2 fighters and 2 marines moved from 98 Sea Zone to 92 Sea Zone
2 fighters moved from Gibraltar to 92 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 3 fighters, 1 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 2 infantry moved from Algeria to Tunisia
1 bomber moved from Gibraltar to Tunisia
1 fighter moved from Queensland to 46 Sea Zone
Combat - Americans
Battle in 46 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 46 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Tunisia
Americans attack with 1 artillery, 1 bomber and 2 infantry
Italians defend with 2 infantry
Americans roll dice for 1 artillery, 1 bomber and 2 infantry in Tunisia, round 2 : 1/4 hits, 1.50 expected hits
Italians roll dice for 2 infantry in Tunisia, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Tunisia
Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Tunisia, round 3 : 1/3 hits, 1.33 expected hits
Italians roll dice for 1 infantry in Tunisia, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Tunisia
Americans win, taking Tunisia from Italians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Italians: 2 infantry
Non Combat Move - Americans
1 bomber moved from Tunisia to Gibraltar
1 fighter moved from 91 Sea Zone to United Kingdom
1 destroyer moved from 120 Sea Zone to 116 Sea Zone
3 mech_infantrys moved from Central United States to 101 Sea Zone
3 infantry moved from Eastern United States to 101 Sea Zone
1 tactical_bomber moved from Eastern United States to 91 Sea Zone
3 infantry, 3 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 infantry and 3 mech_infantrys moved from 91 Sea Zone to Morocco
1 armour moved from French Equatorial Africa to Egypt
2 marines moved from New Zealand to 63 Sea Zone
1 battleship, 3 carriers, 3 cruisers, 3 destroyers, 2 marines and 1 submarine moved from 63 Sea Zone to 54 Sea Zone
2 marines moved from 54 Sea Zone to Queensland
1 fighter moved from 46 Sea Zone to 54 Sea Zone
2 fighters moved from Hawaiian Islands to 54 Sea Zone
4 submarines moved from 26 Sea Zone to 54 Sea Zone
1 submarine moved from 55 Sea Zone to 54 Sea Zone
1 aaGun moved from Western United States to 10 Sea Zone
1 aaGun, 1 carrier, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 aaGun moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from Western United States to Hawaiian Islands
Place Units - Americans
1 fighter placed in Eastern United States
1 artillery, 2 fighters and 1 infantry placed in Western United States
1 carrier, 1 destroyer, 3 submarines and 1 transport placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 fighter and 1 infantry moved from Tsinghai to Kansu
Combat - Chinese
Battle in Kansu
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kansu
retreated to Kansu
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kansu to Tsinghai
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 1 PU; end with 2 PUs
Purchase Units - British
British buy 3 fighters, 2 infantry and 1 mech_infantry; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from India to Burma
UK_Pacific take Burma from Japanese
1 bomber moved from Trans-Jordan to Malta
1 artillery and 1 infantry moved from Trans-Jordan to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Malta
1 submarine moved from 96 Sea Zone to 97 Sea Zone
1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 marine moved from Egypt to 98 Sea Zone
1 battleship, 1 carrier, 3 cruisers, 3 destroyers, 2 fighters and 2 marines moved from 98 Sea Zone to 92 Sea Zone
2 fighters moved from Gibraltar to 92 Sea Zone
Combat - British
Battle in Malta
British attack with 1 artillery, 1 bomber and 1 infantry
Italians defend with 1 infantry
British roll dice for 1 artillery, 1 bomber and 1 infantry in Malta, round 2 : 2/3 hits, 1.33 expected hits
Italians roll dice for 1 infantry in Malta, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Malta
British win, taking Malta from Italians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in 92 Sea Zone
British attack with 1 battleship, 1 carrier, 3 cruisers, 3 destroyers, 4 fighters and 2 marines
Italians defend with 2 cruisers
British roll dice for 1 battleship, 1 carrier, 3 cruisers, 3 destroyers and 4 fighters in 92 Sea Zone, round 2 : 5/11 hits, 5.17 expected hits
Italians roll dice for 2 cruisers in 92 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
Units damaged: 1 battleship owned by the British and 1 carrier owned by the British
2 cruisers owned by the Italians lost in 92 Sea Zone
British win with 1 battleship, 1 carrier, 3 cruisers, 3 destroyers and 4 fighters remaining. Battle score for attacker is 24
Casualties for Italians: 2 cruisers
Non Combat Move - British
4 fighters moved from 92 Sea Zone to Gibraltar
1 bomber moved from Malta to Gibraltar
1 transport moved from 98 Sea Zone to 92 Sea Zone
1 infantry moved from Egypt to Alexandria
1 artillery moved from Anglo Egyptian Sudan to Egypt
2 fighters moved from Trans-Jordan to Gibraltar
1 armour moved from Eastern Persia to India
2 infantry moved from Eastern Persia to West India
1 infantry moved from Persia to Eastern Persia
1 artillery and 4 infantry moved from Trans-Jordan to Egypt
2 infantry moved from Trans-Jordan to Iraq
1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
2 marines moved from 92 Sea Zone to Morocco
1 infantry moved from Gibraltar to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Algeria
1 infantry moved from Gibraltar to 91 Sea Zone
2 tactical_bombers moved from Trans-Jordan to Gibraltar
1 submarine moved from 109 Sea Zone to 116 Sea Zone
2 fighters moved from Egypt to Trans-Jordan
Place Units - British
3 fighters, 2 infantry and 1 mech_infantry placed in United Kingdom
Turn Complete - British
British collect 38 PUs; end with 39 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Chinese regular : -0.67
Americans regular : -0.83
Japanese regular : 0.67
Italians regular : 0.67
British regular : 0.50
Territory Summary for Americans, British, Chinese and UK_Pacific :
Tsinghai : 1 fighter and 12 infantry
Burma : 1 infantry
India : 3 aaGuns, 1 airfield, 1 armour, 4 artilleries, 1 factory_major, 1 fighter, 1 harbour and 23 infantry
Queensland : 1 artillery, 3 fighters, 1 infantry and 2 marines
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour and 1 infantry
Hawaiian Islands : 1 aaGun, 1 airfield, 2 fighters and 1 harbour
Midway : 1 airfield
26 Sea Zone : 1 carrier, 1 destroyer, 2 submarines and 1 transport
10 Sea Zone : 1 carrier, 1 destroyer, 3 submarines and 1 transport
54 Sea Zone : 1 battleship, 3 carriers, 3 cruisers, 3 destroyers, 3 fighters and 6 submarines
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 fighter and 1 harbour
West India : 2 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 1 airfield and 2 fighters
Alexandria : 1 infantry
Gibraltar : 1 airfield, 2 bombers, 6 fighters, 1 harbour and 2 tactical_bombers
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 armour, 2 artilleries, 1 factory_minor, 1 harbour and 4 infantry
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 artillery and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 5 fighters, 1 harbour, 6 infantry and 1 mech_infantry
Morocco : 1 flag, 1 armour, 1 artillery, 6 infantry, 2 marines and 4 mech_infantrys
French Central Africa : 1 flag
French Madagascar : 1 flag
Algeria : 1 aaGun, 3 infantry and 1 mech_infantry
Syria : 1 flag
French West Africa : 1 flag
Tunisia : 1 flag, 1 artillery and 1 infantry
Ethiopia : 1 flag
96 Sea Zone : 1 transport
116 Sea Zone : 1 destroyer and 1 submarine
97 Sea Zone : 2 submarines
Iraq : 1 flag, 2 infantry
92 Sea Zone : 1 battleship, 1 carrier, 3 cruisers, 3 destroyers and 1 transport
Eastern Persia : 1 flag, 1 infantry
Brazil : 1 flag
Northwest Persia : 1 flag
Persia : 1 flag
98 Sea Zone : 1 flag
91 Sea Zone : 2 carriers, 1 fighter, 1 infantry, 1 tactical_bomber and 6 transports
Production/PUs Summary :
Germans : 50 / 65
Russians : 28 / 35
Japanese : 63 / 72
Americans : 53 / 78
Chinese : 1 / 2
British : 38 / 39
UK_Pacific : 6 / 9
Italians : 14 / 18
ANZAC : 10 / 17
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5
Purchase Units - Italians
Italians buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber moved from Southern Italy to Egypt
1 fighter moved from Southern Italy to 96 Sea Zone
1 artillery and 1 infantry moved from Libya to Tunisia
1 artillery and 1 infantry moved from Tobruk to Alexandria
1 armour moved from Libya to Tunisia
1 mech_infantry moved from Libya to Tunisia
1 armour and 1 mech_infantry moved from Western Ukraine to Bryansk
1 bomber moved from Southern Italy to Bryansk
Combat - Italians
Strategic bombing raid in Egypt
British roll AA dice in Egypt : 1/1 hits, 0.17 expected hits
1 bomber killed by AA
Bombing raid in Egypt causes 0 damage total.
Battle in 96 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 96 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Bryansk
Italians attack with 1 armour, 1 bomber and 1 mech_infantry
Russians defend with 2 infantry
Italians roll dice for 1 armour, 1 bomber and 1 mech_infantry in Bryansk, round 2 : 2/3 hits, 1.33 expected hits
Russians roll dice for 2 infantry in Bryansk, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Bryansk
Italians win, taking Bryansk from Russians with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Tunisia
Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Americans defend with 1 artillery and 1 infantry
Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Tunisia, round 2 : 0/4 hits, 1.33 expected hits
Americans roll dice for 1 artillery and 1 infantry in Tunisia, round 2 : 2/2 hits, 0.67 expected hits
1 mech_infantry owned by the Italians and 1 infantry owned by the Italians lost in Tunisia
Italians roll dice for 1 armour and 1 artillery in Tunisia, round 3 : 2/2 hits, 0.83 expected hits
Americans roll dice for 1 artillery and 1 infantry in Tunisia, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Tunisia
Italians win, taking Tunisia from Americans with 1 armour and 1 artillery remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry and 1 mech_infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Alexandria
Italians attack with 1 artillery and 1 infantry
British defend with 1 infantry
Italians roll dice for 1 artillery and 1 infantry in Alexandria, round 2 : 1/2 hits, 0.67 expected hits
British roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Alexandria
Italians win, taking Alexandria from British with 1 artillery remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Italians
1 fighter moved from 96 Sea Zone to Southern Italy
1 bomber moved from Bryansk to Novgorod
1 armour moved from Yugoslavia to Southern Italy
2 artilleries and 2 infantry moved from Yugoslavia to Northern Italy
Place Units - Italians
3 infantry placed in Southern Italy
3 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,4,5
Italians collect 11 PUs (5 lost to blockades); end with 11 PUs
Combat Hit Differential Summary :
Americans regular : 0.67
Italians regular : 0.83
British AA : 0.83
Russians regular : -0.67
British regular : 0.67
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 marine and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
3 fighters moved from Queensland to New Guinea
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 marine and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
3 fighters moved from Queensland to New Guinea
Combat - ANZAC
Battle in New Guinea
ANZAC attack with 1 artillery, 3 fighters and 1 infantry
Japanese defend with 2 infantry
ANZAC roll dice for 1 artillery, 3 fighters and 1 infantry in New Guinea, round 2 : 1/5 hits, 2.17 expected hits
Japanese roll dice for 2 infantry in New Guinea, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in New Guinea
ANZAC roll dice for 1 artillery, 3 fighters and 1 infantry in New Guinea, round 3 : 4/5 hits, 2.17 expected hits
Japanese roll dice for 1 infantry in New Guinea, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in New Guinea
ANZAC win, taking New Guinea from Japanese with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Non Combat Move - ANZAC
1 cruiser and 1 destroyer moved from 63 Sea Zone to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
3 fighters moved from New Guinea to 54 Sea Zone
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 infantry and 1 marine placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from New Zealand: 1 infantry
EDIT: Adding units owned by ANZAC to New South Wales: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 54 Sea Zone: 1 destroyer
EDIT: Adding units owned by ANZAC to 55 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Japanese regular : -1.00
ANZAC regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 marine and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
3 fighters moved from Queensland to New Guinea
Combat - ANZAC
Battle in New Guinea
ANZAC attack with 1 artillery, 3 fighters and 1 infantry
Japanese defend with 2 infantry
ANZAC roll dice for 1 artillery, 3 fighters and 1 infantry in New Guinea, round 2 : 1/5 hits, 2.17 expected hits
Japanese roll dice for 2 infantry in New Guinea, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in New Guinea
ANZAC roll dice for 1 artillery, 3 fighters and 1 infantry in New Guinea, round 3 : 4/5 hits, 2.17 expected hits
Japanese roll dice for 1 infantry in New Guinea, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in New Guinea
ANZAC win, taking New Guinea from Japanese with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Non Combat Move - ANZAC
1 cruiser and 1 destroyer moved from 63 Sea Zone to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
3 fighters moved from New Guinea to 54 Sea Zone
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 infantry and 1 marine placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from New Zealand: 1 infantry
EDIT: Adding units owned by ANZAC to New South Wales: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 54 Sea Zone: 1 destroyer
EDIT: Adding units owned by ANZAC to 55 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Japanese regular : -1.00
ANZAC regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 marine and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
3 fighters moved from Queensland to New Guinea
Combat - ANZAC
Battle in New Guinea
ANZAC attack with 1 artillery, 3 fighters and 1 infantry
Japanese defend with 2 infantry
ANZAC roll dice for 1 artillery, 3 fighters and 1 infantry in New Guinea, round 2 : 1/5 hits, 2.17 expected hits
Japanese roll dice for 2 infantry in New Guinea, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in New Guinea
ANZAC roll dice for 1 artillery, 3 fighters and 1 infantry in New Guinea, round 3 : 4/5 hits, 2.17 expected hits
Japanese roll dice for 1 infantry in New Guinea, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in New Guinea
ANZAC win, taking New Guinea from Japanese with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Non Combat Move - ANZAC
1 cruiser and 1 destroyer moved from 63 Sea Zone to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
3 fighters moved from New Guinea to 54 Sea Zone
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 infantry and 1 marine placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from New Zealand: 1 infantry
EDIT: Adding units owned by ANZAC to New South Wales: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 54 Sea Zone: 1 destroyer
EDIT: Adding units owned by ANZAC to 55 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Combat Move - French
Non Combat Move - French
1 destroyer moved from 39 Sea Zone to 79 Sea Zone
1 destroyer moved from 79 Sea Zone to 80 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -1.00
ANZAC regular : 0.67
Territory Summary for ANZAC and French :
India : 3 fighters
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 harbour and 2 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor, 1 harbour, 2 infantry and 1 marine
New Guinea : 1 artillery and 1 infantry
Dutch New Guinea : 1 flag
46 Sea Zone : 1 transport
54 Sea Zone : 1 cruiser, 1 destroyer and 3 fighters
55 Sea Zone : 1 destroyer
62 Sea Zone : 1 transport
United Kingdom : 1 fighter and 2 infantry
80 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 50 / 65
Russians : 27 / 35
Japanese : 63 / 72
Americans : 52 / 78
Chinese : 1 / 2
British : 38 / 39
UK_Pacific : 6 / 9
Italians : 16 / 11
ANZAC : 10 / 18
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Germans buy 3 armour, 1 factory_minor, 9 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
3 infantry moved from Western Ukraine to Ukraine
2 armour and 2 mech_infantrys moved from Eastern Poland to Ukraine
3 armour and 2 mech_infantrys moved from Eastern Poland to Bryansk
10 armour, 20 artilleries, 16 infantry and 7 mech_infantrys moved from Western Ukraine to Bryansk
1 infantry moved from Belarus to Bryansk
1 infantry moved from Archangel to Smolensk
1 infantry moved from Archangel to Smolensk
1 infantry moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
1 infantry moved from Archangel to Vologda
2 bombers moved from Western Ukraine to Russia
3 fighters moved from Western Ukraine to Russia
1 tactical_bomber moved from Western Ukraine to Smolensk
1 tactical_bomber moved from Western Ukraine to Vologda
1 infantry moved from Archangel to Vologda
1 infantry moved from Archangel to Smolensk
2 infantry moved from Vyborg to Finland
3 armour moved from Novgorod to Vyborg
4 armour and 3 mech_infantrys moved from Germany to Eastern Poland
Combat - Germans
Air Battle in Russia
Germans attacks with 5 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
Russians roll AA dice in Russia : 1/2 hits, 0.33 expected hits
1 bomber killed by AA
Bombing raid in Russia rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in Russia causes 6 damage total.
Battle in Ukraine
Germans attack with 2 armour, 3 infantry and 2 mech_infantrys
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 2 armour, 3 infantry and 2 mech_infantrys in Ukraine, round 2 : 1/7 hits, 1.83 expected hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
Germans win, taking Ukraine from Russians with 2 armour, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 3 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans roll dice for 3 infantry and 1 tactical_bomber in Smolensk, round 2 : 0/4 hits, 1.00 expected hits
Russians roll dice for 2 infantry in Smolensk, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 3 infantry and 1 tactical_bomber in Smolensk, round 3 : 0/4 hits, 1.00 expected hits
Russians roll dice for 2 infantry in Smolensk, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Smolensk
Germans roll dice for 2 infantry and 1 tactical_bomber in Smolensk, round 4 : 0/3 hits, 0.83 expected hits
Russians roll dice for 2 infantry in Smolensk, round 4 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Smolensk
Germans roll dice for 1 infantry and 1 tactical_bomber in Smolensk, round 5 : 2/2 hits, 0.67 expected hits
Russians roll dice for 2 infantry in Smolensk, round 5 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Russians, 1 infantry owned by the Germans and 1 tactical_bomber owned by the Germans lost in Smolensk
Russians win with no units remaining. Battle score for attacker is -14
Casualties for Germans: 3 infantry and 1 tactical_bomber
Casualties for Russians: 2 infantry
Battle in Vologda
Germans attack with 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 2 infantry and 1 tactical_bomber in Vologda, round 2 : 0/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 infantry and 1 tactical_bomber in Vologda, round 3 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Vologda, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Cleaning up after air battles
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from Vyborg: 1 armour
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Vyborg: 1 armour
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Germans to Vyborg: 2 armour
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Vyborg: 1 armour
EDIT: Turning off Edit Mode
2 aaGuns moved from Western Ukraine to Bryansk
1 aaGun moved from Western Ukraine to Ukraine
1 tactical_bomber moved from Vologda to Archangel
1 bomber moved from Russia to Novgorod
1 fighter moved from Russia to Bryansk
1 fighter moved from Russia to Archangel
1 fighter moved from Russia to Bryansk
1 tactical_bomber moved from Western Germany to Archangel
Place Units - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Germans to Archangel: 1 armour
EDIT: Turning off Edit Mode
3 infantry placed in Western Germany
3 infantry placed in France
3 infantry placed in Novgorod
3 armour and 2 mech_infantrys placed in Germany
1 factory_minor placed in Western Ukraine
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,6,5
Germans collect 51 PUs (2 lost to blockades); end with 51 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
Russians regular : 1.33
Germans regular : -3.00
Russians AA : 0.67
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6
Purchase Units - Russians
Russians repair damage of 6x factory_major; Remaining resources: 29 PUs;
Russians buy 9 infantry; Remaining resources: 2 PUs;
Combat Move - Russians
1 infantry moved from Urals to Nenetsia
4 infantry moved from Novosibirsk to Vologda
1 tactical_bomber moved from Russia to Nenetsia
2 fighters moved from Russia to Vologda
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6
Purchase Units - Russians
Russians repair damage of 6x factory_major; Remaining resources: 29 PUs;
Russians buy 9 infantry; Remaining resources: 2 PUs;
Combat Move - Russians
1 infantry moved from Urals to Nenetsia
4 infantry moved from Novosibirsk to Vologda
1 tactical_bomber moved from Russia to Nenetsia
2 fighters moved from Russia to Vologda
Combat - Russians
Battle in Vologda
Russians attack with 2 fighters and 4 infantry
Germans defend with 2 infantry
Russians roll dice for 2 fighters and 4 infantry in Vologda, round 2 : 0/6 hits, 1.67 expected hits
Germans roll dice for 2 infantry in Vologda, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Vologda
Russians roll dice for 2 fighters and 3 infantry in Vologda, round 3 : 3/5 hits, 1.50 expected hits
Germans roll dice for 2 infantry in Vologda, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 2 infantry
Casualties for Germans: 2 infantry
Battle in Nenetsia
Russians attack with 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 infantry and 1 tactical_bomber in Nenetsia, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Nenetsia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Nenetsia
Russians win, taking Nenetsia from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 fighters moved from Vologda to Russia
1 tactical_bomber moved from Nenetsia to Russia
2 aaGuns and 7 infantry moved from Novosibirsk to Kazakhstan
5 infantry moved from Samara to Russia
1 infantry moved from Russia to Smolensk
2 aaGuns, 1 armour, 3 artilleries, 31 infantry and 1 mech_infantry moved from Tambov to Russia
1 infantry moved from Rostov to Tambov
1 infantry moved from Volgograd to Tambov
2 mech_infantrys moved from Russia to Kazakhstan
1 armour moved from Russia to Kazakhstan
1 submarine moved from 93 Sea Zone to 97 Sea Zone
Place Units - Russians
9 infantry placed in Russia
Turn Complete - Russians
Russians collect 25 PUs; end with 27 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 30 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Combat Hit Differential Summary :
Germans regular : 0.33
Russians regular : 0.17
Territory Summary for Russians :
Kazakhstan : 2 aaGuns, 1 armour, 7 infantry and 2 mech_infantrys
Rostov : 2 infantry
Nenetsia : 1 infantry
Russia : 4 aaGuns, 1 airfield, 1 armour, 4 artilleries, 1 factory_major, 2 fighters, 78 infantry, 2 mech_infantrys and 1 tactical_bomber
Tambov : 2 infantry
Vologda : 2 infantry
Volgograd : 1 factory_minor and 2 infantry
Smolensk : 1 infantry
106 Sea Zone : 1 flag
97 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 52 / 63
Russians : 25 / 34
Japanese : 63 / 72
Americans : 52 / 78
Chinese : 1 / 2
British : 38 / 39
UK_Pacific : 6 / 9
Italians : 16 / 11
ANZAC : 10 / 18
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 5 artilleries, 2 carriers, 1 infantry, 1 marine and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Japanese
1 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
3 armour moved from Jehol to Amur
8 artilleries and 5 infantry moved from Shensi to Tsinghai
2 fighters and 2 tactical_bombers moved from Yunnan to Tsinghai
3 fighters and 3 tactical_bombers moved from 42 Sea Zone to 55 Sea Zone
1 infantry moved from Kansu to Novosibirsk
Japanese take Novosibirsk from Russians
1 fighter moved from 35 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from Guam to 21 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
1 bomber moved from Philippines to New Guinea
5 infantry moved from Philippines to 35 Sea Zone
1 marine moved from Java to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
2 battleships, 4 carriers, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 marine, 1 tactical_bomber and 1 transport moved from 42 Sea Zone to 45 Sea Zone
1 cruiser moved from 35 Sea Zone to 6 Sea Zone
1 infantry moved from Shan State to Burma
1 bomber moved from Philippines to Burma
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone
3 carriers, 1 destroyer, 2 fighters, 5 infantry, 1 tactical_bomber and 3 transports moved from 35 Sea Zone to 45 Sea Zone
6 infantry and 1 marine moved from 45 Sea Zone to Dutch New Guinea
1 tactical_bomber moved from 6 Sea Zone to Japan
1 fighter moved from 6 Sea Zone to Japan
Combat - Japanese
Battle in 46 Sea Zone
Japanese attack with 1 fighter and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 46 Sea Zone
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Dutch New Guinea
Battle in New Guinea
Japanese attack with 1 artillery, 1 bomber and 1 infantry
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in New Guinea, round 2 : 1/3 hits, 1.33 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in New Guinea, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the ANZAC lost in New Guinea
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in New Guinea, round 3 : 1/3 hits, 1.33 expected hits
ANZAC roll dice for 1 artillery in New Guinea, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the ANZAC lost in New Guinea
Japanese win, taking Dutch New Guinea from ANZAC, taking New Guinea from ANZAC with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in Tsinghai
Japanese attack with 8 artilleries, 2 fighters, 5 infantry and 2 tactical_bombers
Chinese defend with 1 fighter and 12 infantry
Japanese roll dice for 8 artilleries, 2 fighters, 5 infantry and 2 tactical_bombers in Tsinghai, round 2 : 6/17 hits, 6.67 expected hits
Chinese roll dice for 1 fighter and 12 infantry in Tsinghai, round 2 : 2/13 hits, 4.67 expected hits
2 infantry owned by the Japanese and 6 infantry owned by the Chinese lost in Tsinghai
Japanese roll dice for 8 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers in Tsinghai, round 3 : 11/15 hits, 6.00 expected hits
Chinese roll dice for 1 fighter and 6 infantry in Tsinghai, round 3 : 1/7 hits, 2.67 expected hits
1 infantry owned by the Japanese, 6 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 8 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 37
Casualties for Japanese: 3 infantry
Casualties for Chinese: 1 fighter and 12 infantry
Battle in 55 Sea Zone
Japanese attack with 3 fighters and 3 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 3 fighters and 3 tactical_bombers in 55 Sea Zone, round 2 : 3/6 hits, 3.50 expected hits
ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 55 Sea Zone
Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Burma
Japanese attack with 1 bomber and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 bomber and 1 infantry in Burma, round 2 : 1/2 hits, 0.83 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
Non Combat Move - Japanese
1 bomber moved from Burma to Kweichow
1 fighter moved from Tsinghai to Kansu
1 fighter moved from Tsinghai to Kansu
2 tactical_bombers moved from Tsinghai to Kansu
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Hopei to Shensi
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Hopei
1 mech_infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Kiangsu to Chahar
1 mech_infantry moved from Kiangsu to Chahar
1 infantry moved from French Indo China to Yunnan
1 infantry moved from Yunnan to Kweichow
1 artillery moved from French Indo China to Yunnan
1 artillery moved from French Indo China to Yunnan
2 infantry moved from Malaya to Shan State
1 artillery moved from Malaya to Shan State
1 armour moved from Shan State to Kweichow
3 fighters and 3 tactical_bombers moved from 55 Sea Zone to 45 Sea Zone
1 fighter moved from 46 Sea Zone to 45 Sea Zone
1 bomber moved from New Guinea to Paulau Island
1 infantry moved from Szechwan to Sikang
1 infantry moved from Sikang to Tsinghai
1 infantry moved from Kweichow to Szechwan
1 aaGun and 1 artillery moved from Chahar to Jehol
1 artillery moved from Chahar to Jehol
Place Units - Japanese
2 artilleries and 1 infantry placed in Malaya
3 artilleries placed in French Indo China
3 mech_infantrys placed in Kiangsu
1 marine placed in Japan
2 carriers placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 67 PUs; end with 67 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 70 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 carrier
EDIT: Removing units owned by Japanese from French Indo China: 2 artilleries
EDIT: Adding units owned by Japanese to French Indo China: 2 infantry
EDIT: Adding units owned by Japanese to 6 Sea Zone: 3 submarines
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -4.33
Japanese regular : 3.33
UK_Pacific regular : -0.33
ANZAC regular : -1.33
RIP China, that sucked sorry
@WindowWasher said in L20 666 (Allies + 15) vs WindowWasher (Axis):
RIP China, that sucked sorry
no need to apologize, bad dice happen to good people all the time…
Test summary from TripleA, engine version: 2.1.20365, time: 9:52:03 AM
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