scram of 111
Snigg (x) vs. LennardF (Allies +17)
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TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer and 1 submarine moved from 23 Sea Zone to 26 Sea Zone 1 transport moved from 26 Sea Zone to 12 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 mech_infantry moved from Western United States to 10 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 armour moved from Central United States to Western United States 1 transport moved from 12 Sea Zone to 10 Sea Zone 1 fighter moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Guam to 26 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 infantry and 3 mech_infantrys moved from Central United States to Western United States 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 101 Sea Zone to 28 Sea Zone Non Combat Move - Americans 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 infantry moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 1 carrier and 2 destroyers placed in 10 Sea Zone 1 fighter and 1 tactical_bomber placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Hopei 1 fighter moved from Shensi to Hopei 11 infantry moved from Shensi to Suiyuyan Combat - Chinese Battle in Suiyuyan Chinese attack with 11 infantry Japanese defend with 1 infantry Chinese roll dice for 11 infantry in Suiyuyan, round 2 : 1/11 hits, 1.83 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 11 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Hopei Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Kansu Place Units - Chinese 2 infantry placed in Suiyuyan 2 infantry placed in Kansu Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Purchase Units - British British buy 1 armour, 1 factory_minor, 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Eastern Persia to 80 Sea Zone 1 infantry moved from Persia to 80 Sea Zone 1 battleship moved from 79 Sea Zone to 80 Sea Zone 2 infantry moved from 80 Sea Zone to Iraq 1 artillery and 2 infantry moved from Persia to Iraq 1 tactical_bomber moved from India to Iraq 2 fighters moved from India to Iraq 3 infantry moved from Shan State to Burma 1 armour moved from Egypt to Alexandria British take Alexandria from Italians 1 armour moved from Alexandria to Egypt 2 infantry moved from Rhodesia to Tanganyika Territory 1 submarine moved from 96 Sea Zone to 92 Sea Zone 1 fighter moved from Malta to Gibraltar 1 artillery and 1 infantry moved from Ontario to Quebec 1 bomber moved from United Kingdom to Gibraltar Combat - British Battle in Iraq British attack with 1 artillery, 2 fighters, 4 infantry and 1 tactical_bomber Neutral_Axis defend with 3 infantry British roll dice for 1 battleship and 1 cruiser in Iraq, round 2 : 1/2 hits, 1.17 expected hits British roll dice for 1 artillery, 2 fighters, 4 infantry and 1 tactical_bomber in Iraq, round 2 : 5/8 hits, 2.83 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 2/3 hits, 1.00 expected hits 3 infantry owned by the Neutral_Axis and 2 infantry owned by the British lost in Iraq British win, taking Iraq from Neutral_Axis with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 2 infantry Casualties for Neutral_Axis: 3 infantry Non Combat Move - British 2 fighters and 1 tactical_bomber moved from Iraq to Persia Place Units - British 1 factory_minor placed in Egypt 1 armour and 2 mech_infantrys placed in Union of South Africa 1 fighter placed in United Kingdom Turning on Edit Mode EDIT: Turning off Edit Mode 1 harbour placed in Persia Turning on Edit Mode EDIT: Removing units owned by British from Persia: 1 harbour EDIT: Turning off Edit Mode Turn Complete - British British collect 31 PUs; end with 31 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 34 PUs Place Units - UK_Pacific 2 artilleries and 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 17 PUs; end with 17 PUs Some Units in India change ownership: 2 artilleries and 3 infantryCombat Hit Differential Summary :
British : 2.00 Chinese : -0.50 Neutral_Axis : 1.00 Japanese : -0.67 -
@Snigg You are correct and I fixed it. I also did a funky drop and removal because my edit last turn had left me with a “bonus” UK harbor and I didn’t know how else to get rid of it other than to place and then remove it.
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@LennardF Sounds good. thanks.
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Italians Italians buy 1 armour, 1 marine and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 bomber moved from Southern Italy to Egypt 1 infantry moved from Tunisia to Algeria Italians take Algeria from French Combat - Italians Strategic bombing raid in Egypt AA fire in Egypt : 1/1 hits, 0.17 expected hits 1 bomber killed by AA Bombing raid in Egypt causes 0 damage total. Non Combat Move - Italians 1 transport moved from 97 Sea Zone to 96 Sea Zone 1 infantry moved from Tobruk to 96 Sea Zone 1 armour moved from Tobruk to 96 Sea Zone 1 armour, 1 infantry and 1 transport moved from 96 Sea Zone to 95 Sea Zone 1 transport moved from 97 Sea Zone to 96 Sea Zone 1 infantry moved from Tobruk to 96 Sea Zone 1 infantry and 1 transport moved from 96 Sea Zone to 94 Sea Zone 1 mech_infantry moved from Tunisia to 94 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 94 Sea Zone to 95 Sea Zone 1 artillery and 1 infantry moved from Tobruk to Libya 1 artillery moved from Tunisia to Libya 1 infantry moved from British Somaliland to Italian Somaliland 1 artillery and 1 infantry moved from Kenya to Italian Somaliland 1 battleship, 2 cruisers and 1 destroyer moved from 97 Sea Zone to 95 Sea Zone 1 submarine moved from 93 Sea Zone to 95 Sea Zone 1 armour moved from Greece to Romania 2 armour and 1 mech_infantry moved from Northern Italy to Romania 1 artillery and 3 infantry moved from Greece to Albania 1 armour, 2 infantry and 1 mech_infantry moved from 95 Sea Zone to Northern Italy Place Units - Italians 1 armour and 1 mech_infantry placed in Northern Italy 1 marine placed in Southern Italy Turn Complete - Italians Italians collect 15 PUs; end with 15 PUsCombat Hit Differential Summary :
AA fire in Egypt : : 0.83Territory Summary for Italians :
British Somaliland : 1 flag Kenya : 1 flag Algeria : 1 flag, 1 infantry Tunisia : 1 flag Romania : 3 armour and 1 mech_infantry Albania : 1 artillery and 3 infantry Northern Italy : 2 aaGuns, 2 armour, 1 factory_major, 2 infantry and 2 mech_infantrys Libya : 2 artilleries and 1 infantry Italian Somaliland : 1 artillery and 2 infantry Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 2 fighters, 1 harbour, 4 infantry and 1 marine 95 Sea Zone : 1 battleship, 2 cruisers, 1 destroyer, 1 submarine and 2 transports 93 Sea Zone : 1 flag Greece : 1 flag -
Hey, the login and password have gone AWOL and since you set this one up I don’t have them so I’m just attaching the file (there were no dice rolls).
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@LennardF Odd…no clue what happened there…hopefully returns with this one. Didn’t do anything different that I remember.
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 2 artilleries, 2 infantry and 10 mech_infantrys; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Germans 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 4 infantry moved from Finland to Karelia Germans take Karelia from Russians 2 infantry moved from Norway to 112 Sea Zone 1 battleship, 1 cruiser, 2 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone 2 infantry moved from 127 Sea Zone to Novgorod 1 infantry moved from Poland to Baltic States Germans take Baltic States from Russians 1 infantry moved from Poland to Eastern Poland Germans take Eastern Poland from Russians 1 infantry moved from Romania to Bessarabia Germans take Bessarabia from Russians Combat - Germans Battle in Novgorod Non Combat Move - Germans 3 aaGuns, 3 armour, 10 artilleries and 22 infantry moved from Slovakia Hungary to Eastern Poland 10 artilleries moved from Germany to Poland 4 infantry moved from Romania to Eastern Poland 5 armour and 3 mech_infantrys moved from Germany to Eastern Poland 6 mech_infantrys moved from Western Germany to Poland 1 armour and 1 mech_infantry moved from Southern France to Yugoslavia 1 artillery moved from Southern France to France 2 fighters and 3 tactical_bombers moved from Holland Belgium to Southern Italy 2 tactical_bombers moved from Western Germany to Southern Italy 2 aaGuns moved from Holland Belgium to Western Germany 2 bombers moved from Western Germany to Southern Italy 2 submarines moved from 118 Sea Zone to 109 Sea Zone 1 artillery and 3 infantry moved from Norway to Finland Place Units - Germans 10 mech_infantrys placed in Germany 2 artilleries and 1 infantry placed in France 1 infantry placed in Western Germany Turn Complete - Germans Germans collect 49 PUs; end with 49 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUsCombat Hit Differential Summary :
Territory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour Southern France : 1 flag, 1 factory_minor and 1 harbour France : 1 flag, 1 airfield, 3 artilleries, 1 factory_minor and 3 infantry Western Germany : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 infantry Poland : 10 artilleries and 6 mech_infantrys Germany : 1 factory_major and 10 mech_infantrys Southern Italy : 2 bombers, 4 fighters and 5 tactical_bombers Karelia : 1 flag, 4 infantry Baltic States : 1 flag, 1 infantry Vyborg : 1 flag, 1 infantry Eastern Poland : 1 flag, 3 aaGuns, 8 armour, 10 artilleries, 27 infantry and 3 mech_infantrys Bessarabia : 1 flag, 1 infantry Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 2 infantry 106 Sea Zone : 1 flag Bulgaria : 1 flag 109 Sea Zone : 2 submarines 127 Sea Zone : 1 battleship, 1 cruiser and 1 transport Yugoslavia : 1 flag, 1 armour and 1 mech_infantry Finland : 1 flag, 1 artillery and 3 infantry -
Yeah…when I downloaded your file (and the file from me that you had issues with), everything filled in as normal, so absolutely no idea what’s going on there.
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Happened to me with another game as well - I don’t know why it sporadically does that. I could probably have just filled our game back in with my login/password combo.
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Russians Russians buy 7 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Belarus to Novgorod 3 fighters moved from Russia to Novgorod 1 tactical_bomber moved from Russia to Novgorod 1 artillery and 9 infantry moved from Belarus to Bryansk 9 infantry moved from Russia to Bryansk 1 submarine moved from 109 Sea Zone to 105 Sea Zone 6 infantry moved from Yenisey to Timguska 12 infantry moved from Yakut S.S.R. to Yenisey Combat - Russians Battle in Novgorod Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry Russians roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Novgorod, round 2 : 2/6 hits, 2.50 expected hits Germans roll dice for 2 infantry in Novgorod, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Non Combat Move - Russians 2 aaGuns moved from Belarus to Bryansk 3 fighters and 1 tactical_bomber moved from Novgorod to Bryansk 2 aaGuns moved from Yakut S.S.R. to Yenisey Place Units - Russians 7 artilleries and 3 infantry placed in Russia Turn Complete - Russians Russians collect 34 PUs; end with 34 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 43 PUsCombat Hit Differential Summary :
Germans : -0.67 Russians : -0.50 -
TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 carrier, 1 destroyer, 1 fighter and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With British And ANZAC Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Japanese takes Political Action: Political Action Japanese To War With French Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied Combat Move - Japanese 1 artillery and 2 infantry moved from Kiangsi to Kwangtung 1 armour, 3 artilleries and 6 infantry moved from Kwangsi to 36 Sea Zone 1 infantry moved from Siam to French Indo China Japanese take French Indo China from French 3 fighters and 3 tactical_bombers moved from Kwangsi to India 2 bombers moved from Kwangsi to India 1 armour, 3 artilleries, 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 6 infantry and 5 transports moved from 36 Sea Zone to 39 Sea Zone 1 armour, 3 artilleries and 6 infantry moved from 39 Sea Zone to India 3 fighters and 3 tactical_bombers moved from Kwangsi to Burma 1 artillery moved from Yunnan to Burma 1 infantry moved from Siam to Shan State 1 fighter and 1 tactical_bomber moved from Kwangsi to Shan State 1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung 1 fighter moved from Kwangsi to Hopei 2 infantry moved from Anhwe to Hopei 1 infantry moved from Kweichow to Shensi Japanese take Shensi from Chinese 1 mech_infantry moved from Anhwe to Szechwan Japanese take Szechwan from Chinese Combat - Japanese Battle in India Japanese attack with 1 armour, 3 artilleries, 2 bombers, 3 fighters, 6 infantry and 3 tactical_bombers British defend with 3 aaGuns, 4 artilleries and 13 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour AA fire in India : 0/8 hits, 1.33 expected hits Japanese roll dice for 2 battleships and 2 cruisers in India, round 2 : 0/4 hits, 2.33 expected hits Japanese roll dice for 1 armour, 3 artilleries, 2 bombers, 3 fighters, 6 infantry and 3 tactical_bombers in India, round 2 : 7/18 hits, 7.83 expected hits UK_Pacific roll dice for 3 aaGuns, 4 artilleries and 13 infantry in India, round 2 : 10/17 hits, 5.67 expected hits 6 infantry owned by the Japanese, 3 artilleries owned by the Japanese, 3 aaGuns owned by the British, 1 armour owned by the Japanese and 4 infantry owned by the British lost in India UK_Pacific win with 4 artilleries and 9 infantry remaining. Battle score for attacker is -9 Casualties for Japanese: 1 armour, 3 artilleries and 6 infantry Casualties for British: 3 aaGuns and 4 infantry 3 fighters owned by the Japanese, 3 tactical_bombers owned by the Japanese and 2 bombers owned by the Japanese retreated Battle in Kwangtung Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber British defend with 2 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Kwangtung, round 2 : 3/5 hits, 2.00 expected hits UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Battle in Hopei Japanese attack with 1 fighter and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 1/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Burma Japanese attack with 1 artillery, 3 fighters and 3 tactical_bombers British defend with 3 infantry Japanese roll dice for 1 artillery, 3 fighters and 3 tactical_bombers in Burma, round 2 : 4/7 hits, 3.83 expected hits UK_Pacific roll dice for 3 infantry in Burma, round 2 : 1/3 hits, 1.00 expected hits 1 artillery owned by the Japanese and 3 infantry owned by the British lost in Burma Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 5 Casualties for Japanese: 1 artillery Casualties for British: 3 infantry Battle in Shan State Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber ANZAC defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 2/3 hits, 1.33 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Non Combat Move - Japanese 3 fighters moved from India to 39 Sea Zone 3 tactical_bombers moved from India to 39 Sea Zone 2 bombers moved from India to Kwangsi 1 infantry moved from Hunan to Yunnan 1 infantry moved from Kiangsi to Hunan 1 infantry moved from Anhwe to Kweichow 1 fighter moved from Hopei to Anhwe 3 infantry moved from Kiangsu to Anhwe 3 fighters and 3 tactical_bombers moved from Burma to Kwangsi 1 fighter moved from Kwangtung to Kwangsi 2 submarines moved from 36 Sea Zone to 6 Sea Zone 1 tactical_bomber moved from Kwangtung to Kwangsi 1 fighter and 1 tactical_bomber moved from Shan State to Kwangsi 1 destroyer moved from 6 Sea Zone to 16 Sea Zone Place Units - Japanese 3 infantry placed in Kiangsu 1 fighter placed in Japan 1 carrier and 1 destroyer placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 40 PUs; end with 40 PUsCombat Hit Differential Summary :
Chinese : 0.67 UK_Pacific : 4.33 AA fire in India : : -1.33 Japanese : -1.17Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry Iwo Jima : 1 infantry Paulau Island : 1 infantry Shantung : 1 flag Kwangsi : 1 flag, 2 bombers, 5 fighters, 1 harbour and 5 tactical_bombers Kiangsu : 1 flag, 1 factory_minor and 3 infantry Kiangsi : 1 flag Japan : 3 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour, 1 infantry and 2 marines Jehol : 1 flag Manchuria : 1 flag, 4 infantry Shensi : 1 flag, 1 infantry Yunnan : 1 flag, 1 infantry Kweichow : 1 flag, 1 infantry Hunan : 1 flag, 1 infantry Hopei : 1 flag, 1 infantry Szechwan : 1 flag, 1 mech_infantry Chahar : 1 flag, 1 infantry Anhwe : 1 flag, 1 aaGun, 2 artilleries, 1 fighter and 6 infantry Shan State : 1 flag, 1 infantry Kwangtung : 1 flag, 1 artillery, 1 harbour and 1 infantry French Indo China : 1 flag, 1 infantry 39 Sea Zone : 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 3 fighters, 3 tactical_bombers and 5 transports 16 Sea Zone : 1 destroyer 6 Sea Zone : 1 carrier, 2 destroyers and 3 submarines -
@LennardF wow…I got SO hammered by the dice in India. That’s going to be a hell of a hill to climb now.
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Yep. I’m an idiot - I just flat out forgot to move the Anzac destroyer to SZ 37. TBH, my bet was that you’d take the money islands but… I’m a lucky idiot.
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Americans Americans buy 1 carrier, 1 fighter, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; Politics - Americans Americans takes Political Action: Political Action Americans To War With Japanese Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for British and Americans from Neutrality to Allied Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Americans and French from Neutrality to Allied Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Americans takes Political Action: Political Action Americans To War With Germans Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War Americans takes Political Action: Political Action Americans To War With Italians Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War Trigger Russians Allied Americans 6: Changing Relationship for Russians and Americans from Neutrality to Allied Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 submarine moved from 26 Sea Zone to 16 Sea Zone 1 bomber moved from Hawaiian Islands to 16 Sea Zone 2 fighters moved from 26 Sea Zone to 16 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 32 Sea Zone 1 infantry moved from 32 Sea Zone to Marshall Islands 1 artillery moved from 32 Sea Zone to Marshall Islands 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 28 Sea Zone to 26 Sea Zone 1 mech_infantry moved from Western United States to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 carrier, 2 destroyers, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 tactical_bomber moved from Hawaiian Islands to 16 Sea Zone 2 fighters moved from Hawaiian Islands to 16 Sea Zone 2 fighters moved from 26 Sea Zone to 32 Sea Zone Combat - Americans Battle in Marshall Islands Battle in 16 Sea Zone Americans attack with 1 bomber, 4 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber, 4 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 2/6 hits, 3.33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win, taking Marshall Islands from Japanese with 1 bomber, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 tactical_bomber moved from 16 Sea Zone to Midway 4 fighters moved from 16 Sea Zone to 26 Sea Zone 1 bomber moved from 16 Sea Zone to Hawaiian Islands 1 fighter and 1 tactical_bomber moved from Eastern United States to 10 Sea Zone Place Units - Americans 1 infantry placed in Eastern United States 1 transport placed in 101 Sea Zone 1 carrier, 1 submarine and 1 transport placed in 10 Sea Zone 1 fighter and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Suiyuyan to Chahar 1 fighter moved from Kansu to Chahar 12 infantry moved from Suiyuyan to Shensi 2 infantry moved from Kansu to Shensi Combat - Chinese Battle in Chahar Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Chahar, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Chahar retreated to Chahar Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Shensi Chinese attack with 14 infantry Japanese defend with 1 infantry Chinese roll dice for 14 infantry in Shensi, round 2 : 0/14 hits, 2.33 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi Chinese roll dice for 13 infantry in Shensi, round 3 : 4/13 hits, 2.17 expected hits Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 13 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Chahar to Kansu Place Units - Chinese 2 infantry placed in Kansu Turn Complete - Chinese Chinese collect 5 PUs; end with 6 PUs Purchase Units - British British buy 2 artilleries, 1 carrier, 1 infantry and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 5 infantry; Remaining resources: 2 PUs; Combat Move - British 1 destroyer moved from 92 Sea Zone to 109 Sea Zone 1 fighter moved from United Kingdom to 109 Sea Zone 1 tactical_bomber moved from 92 Sea Zone to 109 Sea Zone 1 fighter moved from 92 Sea Zone to 109 Sea Zone 3 fighters moved from Gibraltar to 109 Sea Zone 1 bomber moved from Gibraltar to 109 Sea Zone 1 carrier, 2 cruisers, 1 destroyer, 1 submarine and 1 transport moved from 92 Sea Zone to 110 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium 1 artillery moved from Egypt to Anglo Egyptian Sudan 1 infantry moved from Egypt to Anglo Egyptian Sudan 1 armour moved from Egypt to Anglo Egyptian Sudan 1 mech_infantry moved from Egypt to Anglo Egyptian Sudan 1 infantry moved from Iraq to Trans-Jordan 1 artillery and 1 infantry moved from Iraq to 80 Sea Zone 1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone 2 infantry moved from Tanganyika Territory to Kenya British take Kenya from Italians 1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo 2 fighters and 1 tactical_bomber moved from Persia to India 2 infantry moved from India to Burma 1 infantry moved from India to Burma Combat - British Battle in Holland Belgium Battle in 109 Sea Zone British attack with 1 bomber, 1 destroyer, 5 fighters and 1 tactical_bomber Germans defend with 2 submarines British roll dice for 1 bomber, 1 destroyer, 5 fighters and 1 tactical_bomber in 109 Sea Zone, round 2 : 1/8 hits, 4.17 expected hits Germans roll dice for 2 submarines in 109 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits 1 submarine owned by the Germans lost in 109 Sea Zone British roll dice for 1 bomber, 1 destroyer, 5 fighters and 1 tactical_bomber in 109 Sea Zone, round 3 : 5/8 hits, 4.17 expected hits Germans roll dice for 1 submarine in 109 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 109 Sea Zone British win, taking Holland Belgium from Germans, taking 109 Sea Zone from Neutral with 1 bomber, 1 destroyer, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for Germans: 2 submarines Non Combat Move - British 1 fighter moved from 109 Sea Zone to United Kingdom 1 tactical_bomber moved from 109 Sea Zone to 110 Sea Zone 1 fighter moved from 109 Sea Zone to United Kingdom 1 bomber and 3 fighters moved from 109 Sea Zone to 110 Sea Zone 1 bomber moved from 110 Sea Zone to United Kingdom 1 artillery moved from 81 Sea Zone to Anglo Egyptian Sudan 1 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan Place Units - British 1 carrier and 1 transport placed in 110 Sea Zone 2 artilleries and 1 infantry placed in Egypt Turn Complete - British British collect 35 PUs; end with 35 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs Place Units - UK_Pacific 5 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,6,6,1,1,3,5,5,1,6,4,1,1,6,3,2,3,1 UK_Pacific collect 10 PUs (3 lost to blockades); end with 12 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 15 PUs Some Units in India change ownership: 5 infantryCombat Hit Differential Summary :
Germans : -0.50 British : -2.33 Americans : -1.67 Chinese : -1.83 Japanese : 1.33 -
TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Italians Italians buy 1 artillery, 2 infantry and 1 marine; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Combat Move - Italians 1 transport moved from 95 Sea Zone to 96 Sea Zone 1 infantry moved from Libya to 96 Sea Zone 1 artillery moved from Libya to 96 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone 1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar 1 infantry moved from Northern Italy to 95 Sea Zone 1 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone 1 artillery moved from Libya to 96 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone 1 artillery and 1 infantry moved from 92 Sea Zone to Morocco 1 infantry moved from Algeria to Morocco 1 marine moved from Southern Italy to 95 Sea Zone 1 battleship, 2 cruisers, 1 destroyer, 1 marine and 1 submarine moved from 95 Sea Zone to 92 Sea Zone 1 marine moved from 92 Sea Zone to Morocco 3 armour moved from Romania to Western Ukraine Italians take Western Ukraine from Russians 1 mech_infantry moved from Romania to Belarus Italians take Belarus from Russians Combat - Italians Battle in Gibraltar Battle in Morocco Italians attack with 1 artillery, 2 infantry and 1 marine French defend with 2 infantry Italians roll dice for 1 battleship and 2 cruisers in Morocco, round 2 : 2/3 hits, 1.67 expected hits French roll dice for 2 infantry in Morocco, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the French lost in Morocco Italians win, taking Gibraltar from British, taking Morocco from French with 1 artillery, 2 infantry and 1 marine remaining. Battle score for attacker is 6 Casualties for French: 2 infantry Non Combat Move - Italians 2 armour and 2 mech_infantrys moved from Northern Italy to Romania 2 aaGuns moved from Northern Italy to Southern Italy Place Units - Italians 1 artillery, 1 infantry and 1 marine placed in Southern Italy 1 infantry placed in Northern Italy Turn Complete - Italians Italians collect 17 PUs; end with 17 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUsCombat Hit Differential Summary :
Italians : 0.33 French : -0.67Territory Summary for Italians :
British Somaliland : 1 flag Gibraltar : 1 flag, 1 airfield, 1 artillery, 1 harbour and 1 infantry Morocco : 1 flag, 1 artillery, 2 infantry and 1 marine Algeria : 1 flag Tunisia : 1 flag Romania : 2 armour and 2 mech_infantrys Albania : 1 artillery and 3 infantry Northern Italy : 1 factory_major and 2 infantry Italian Somaliland : 1 artillery and 2 infantry Southern Italy : 4 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour, 5 infantry and 1 marine Belarus : 1 flag, 1 mech_infantry Western Ukraine : 1 flag, 3 armour 93 Sea Zone : 1 flag Greece : 1 flag 92 Sea Zone : 1 battleship, 2 cruisers, 1 destroyer, 1 submarine and 2 transports -
TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Queensland to 54 Sea Zone 1 artillery moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone 2 infantry moved from Ethiopia to British Somaliland British take British Somaliland from Italians 1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone 2 fighters moved from Queensland to 32 Sea Zone 1 fighter moved from Queensland to Hawaiian Islands Combat - ANZAC Non Combat Move - ANZAC 1 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 artillery moved from 45 Sea Zone to Dutch New Guinea Place Units - ANZAC 1 destroyer and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 15 PUs; end with 15 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Combat Move - French 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan 1 infantry moved from Egypt to Alexandria Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries, 5 infantry and 8 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 bombers moved from Southern Italy to Novgorod 1 infantry moved from Baltic States to Novgorod 1 infantry moved from Bessarabia to Ukraine Germans take Ukraine from Russians 1 infantry moved from Karelia to 127 Sea Zone 1 infantry moved from 127 Sea Zone to Archangel 2 infantry moved from Karelia to Novgorod 1 infantry moved from France to Holland Belgium 1 infantry moved from Western Germany to Holland Belgium 3 fighters moved from Southern Italy to Holland Belgium Combat - Germans Battle in Archangel Battle in Novgorod Germans attack with 2 bombers and 3 infantry Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry Germans roll dice for 2 bombers and 3 infantry in Novgorod, round 2 : 1/5 hits, 1.83 expected hits Russians roll dice for 2 infantry in Novgorod, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Novgorod Germans roll dice for 2 bombers and 3 infantry in Novgorod, round 3 : 2/5 hits, 1.83 expected hits Russians roll dice for 1 infantry in Novgorod, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Novgorod Germans win, taking Archangel from Russians, taking Novgorod from Russians with 2 bombers and 3 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Holland Belgium Germans attack with 3 fighters and 2 infantry British defend with 1 infantry Germans roll dice for 3 fighters and 2 infantry in Holland Belgium, round 2 : 0/5 hits, 1.83 expected hits British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 3 fighters and 2 infantry in Holland Belgium, round 3 : 1/5 hits, 1.83 expected hits British roll dice for 1 infantry in Holland Belgium, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 3 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for British: 1 infantry Non Combat Move - Germans 3 fighters moved from Holland Belgium to Western Germany 1 infantry moved from Vyborg to Karelia 2 bombers moved from Novgorod to Karelia 3 aaGuns, 8 armour, 10 artilleries, 27 infantry and 3 mech_infantrys moved from Eastern Poland to Western Ukraine 6 mech_infantrys moved from Poland to Western Ukraine 10 artilleries moved from Poland to Eastern Poland 10 mech_infantrys moved from Germany to Eastern Poland 1 armour and 1 mech_infantry moved from Yugoslavia to Eastern Poland 1 fighter and 2 tactical_bombers moved from Southern Italy to Western Ukraine 3 tactical_bombers moved from Southern Italy to Western Ukraine Place Units - Germans 3 infantry placed in France Germans undo move 1. 8 mech_infantrys placed in Germany 3 artilleries and 3 infantry placed in Western Germany 2 infantry placed in France Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,6 Germans collect 52 PUs; end with 52 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUsCombat Hit Differential Summary :
Germans : -3.33 British : 0.33 Russians : -1.00Territory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour Southern France : 1 flag, 1 factory_minor and 1 harbour France : 1 flag, 1 airfield, 3 artilleries, 1 factory_minor and 4 infantry Western Germany : 3 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 3 fighters, 1 harbour and 3 infantry Germany : 1 factory_major and 8 mech_infantrys Holland Belgium : 1 infantry Karelia : 1 flag, 2 bombers and 2 infantry Baltic States : 1 flag Vyborg : 1 flag Archangel : 1 flag, 1 infantry Eastern Poland : 1 flag, 1 armour, 10 artilleries and 11 mech_infantrys Bessarabia : 1 flag Ukraine : 1 flag, 1 factory_minor and 1 infantry Western Ukraine : 3 aaGuns, 8 armour, 10 artilleries, 1 fighter, 27 infantry, 9 mech_infantrys and 5 tactical_bombers Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry 106 Sea Zone : 1 flag Bulgaria : 1 flag 127 Sea Zone : 1 battleship, 1 cruiser and 1 transport Yugoslavia : 1 flag Finland : 1 flag, 1 artillery and 3 infantry -
TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Russians Russians buy 1 armour, 1 artillery and 11 infantry; Remaining resources: 0 PUs; Combat Move - Russians 6 infantry moved from Timguska to Novosibirsk 12 infantry moved from Yenisey to Timguska 1 infantry moved from Bryansk to Belarus 3 fighters moved from Bryansk to Belarus 1 tactical_bomber moved from Bryansk to Belarus 30 infantry moved from Bryansk to Tambov 2 armour, 4 artilleries, 14 infantry and 2 mech_infantrys moved from Bryansk to Russia Combat - Russians Battle in Belarus Russians attack with 3 fighters, 1 infantry and 1 tactical_bomber Italians defend with 1 mech_infantry Russians roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Belarus, round 2 : 2/5 hits, 2.33 expected hits Italians roll dice for 1 mech_infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians lost in Belarus Russians win, taking Belarus from Italians with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Italians: 1 mech_infantry Non Combat Move - Russians 3 fighters and 1 tactical_bomber moved from Belarus to Russia 2 aaGuns moved from Yenisey to Timguska 2 aaGuns moved from Bryansk to Tambov 2 aaGuns moved from Bryansk to Russia Place Units - Russians 1 armour and 9 infantry placed in Russia 1 artillery and 2 infantry placed in Volgograd Turn Complete - Russians Russians collect 27 PUs; end with 27 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 30 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUsCombat Hit Differential Summary :
Italians : -0.33 Russians : -0.33 -
TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 carrier, 1 factory_minor and 4 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 3 fighters and 3 tactical_bombers moved from 39 Sea Zone to Burma 1 infantry moved from Shan State to Malaya Japanese take Malaya from UK_Pacific 1 infantry moved from Yunnan to Burma 1 mech_infantry moved from Szechwan to Burma 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 3 fighters and 3 tactical_bombers moved from Kwangsi to Burma 2 bombers moved from Kwangsi to Burma Combat - Japanese Battle in Burma Japanese attack with 2 bombers, 6 fighters, 1 infantry, 1 mech_infantry and 6 tactical_bombers British defend with 3 infantry Japanese roll dice for 2 bombers, 6 fighters, 1 infantry, 1 mech_infantry and 6 tactical_bombers in Burma, round 2 : 11/16 hits, 8.67 expected hits UK_Pacific roll dice for 3 infantry in Burma, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 3 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 2 bombers, 6 fighters, 1 mech_infantry and 6 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Japanese: 1 infantry Casualties for British: 3 infantry Non Combat Move - Japanese 2 fighters and 2 tactical_bombers moved from Kwangsi to 6 Sea Zone 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 infantry moved from Kweichow to Szechwan 1 infantry moved from Hunan to Yunnan 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Anhwe to Hunan 1 infantry moved from Anhwe to Chahar 3 infantry moved from Kiangsu to Anhwe 2 battleships, 3 carriers, 2 cruisers, 2 destroyers and 5 transports moved from 39 Sea Zone to 37 Sea Zone 3 fighters and 3 tactical_bombers moved from Burma to 37 Sea Zone 1 infantry moved from French Indo China to Shan State 2 bombers, 3 fighters and 3 tactical_bombers moved from Burma to Hunan 1 fighter moved from Anhwe to Hunan 1 artillery and 1 infantry moved from Kwangtung to Kwangsi Place Units - Japanese 1 carrier placed in 6 Sea Zone 3 infantry placed in Kiangsu 1 factory_minor placed in French Indo China 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 44 PUs; end with 44 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 47 PUsCombat Hit Differential Summary :
UK_Pacific : 0.00 Japanese : 2.33Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry Iwo Jima : 1 infantry Paulau Island : 1 infantry Shantung : 1 flag Kwangsi : 1 flag, 1 artillery, 1 harbour and 1 infantry Kiangsu : 1 flag, 1 factory_minor and 3 infantry Kiangsi : 1 flag Japan : 3 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour, 2 infantry and 2 marines Jehol : 1 flag Manchuria : 1 flag, 4 infantry Yunnan : 1 flag, 1 infantry Suiyuyan : 1 flag, 1 infantry Kweichow : 1 flag, 1 infantry Hunan : 1 flag, 2 bombers, 4 fighters, 1 infantry and 3 tactical_bombers Hopei : 1 flag, 1 infantry Szechwan : 1 flag, 1 infantry Chahar : 1 flag, 1 infantry Anhwe : 1 flag, 1 aaGun, 2 artilleries and 6 infantry Shan State : 1 flag, 1 infantry Burma : 1 flag, 1 mech_infantry Malaya : 1 flag, 1 harbour and 1 infantry Kwangtung : 1 flag, 1 harbour French Indo China : 1 flag, 1 factory_minor 37 Sea Zone : 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 3 fighters, 3 tactical_bombers and 5 transports 16 Sea Zone : 1 destroyer 6 Sea Zone : 2 carriers, 1 destroyer, 2 fighters, 3 submarines and 2 tactical_bombers -
TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 1 fighter, 1 infantry, 5 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 1 infantry moved from Marshall Islands to 32 Sea Zone 1 artillery moved from Marshall Islands to 32 Sea Zone 4 fighters moved from 26 Sea Zone to 16 Sea Zone 1 tactical_bomber moved from Midway to 16 Sea Zone 1 bomber moved from Hawaiian Islands to 16 Sea Zone 1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 4 fighters, 1 infantry, 1 submarine and 1 transport moved from 32 Sea Zone to 33 Sea Zone 1 mech_infantry moved from 33 Sea Zone to Caroline Islands 2 artilleries moved from 33 Sea Zone to Caroline Islands 3 infantry moved from 33 Sea Zone to Caroline Islands 1 infantry moved from Western United States to 10 Sea Zone 1 armour moved from Western United States to 10 Sea Zone 1 armour, 1 carrier, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone Combat - Americans Battle in 16 Sea Zone Americans attack with 1 bomber, 4 fighters and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 bomber, 4 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 3/6 hits, 3.33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 16 Sea Zone Americans win with 1 bomber, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Americans: 1 fighter Casualties for Japanese: 1 destroyer Battle in Caroline Islands Americans attack with 2 artilleries, 3 infantry and 1 mech_infantry Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 1/3 hits, 1.67 expected hits Americans roll dice for 2 artilleries, 3 infantry and 1 mech_infantry in Caroline Islands, round 2 : 3/6 hits, 1.67 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 2 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 8 Casualties for Americans: 1 infantry Casualties for Japanese: 1 aaGun and 2 infantry Non Combat Move - Americans 1 fighter moved from Western United States to 26 Sea Zone 1 bomber, 3 fighters and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone 1 bomber moved from 26 Sea Zone to Hawaiian Islands 1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands 1 armour moved from 26 Sea Zone to Hawaiian Islands 1 infantry moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 5 submarines placed in 10 Sea Zone 1 carrier and 1 transport placed in 101 Sea Zone 1 fighter and 1 tactical_bomber placed in 101 Sea Zone 1 artillery and 1 infantry placed in Eastern United States Turning on Edit Mode EDIT: Removing units owned by Americans from 86 Sea Zone: 1 infantry and 1 transport EDIT: Adding units owned by Americans to Brazil: 1 infantry EDIT: Adding units owned by Americans to 86 Sea Zone: 1 transport EDIT: Changing ownership of Brazil from Neutral_Allies to Americans EDIT: Removing units owned by Neutral_Allies from Brazil: 3 infantry EDIT: Adding units owned by Americans to Brazil: 3 infantry EDIT: Turning off Edit Mode Turn Complete - Americans Americans collect 54 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 85 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Shensi to Hopei 1 fighter moved from Kansu to Hopei 3 infantry moved from Shensi to Kweichow 3 infantry moved from Shensi to Szechwan 5 infantry moved from Shensi to Suiyuyan 2 infantry moved from Kansu to Suiyuyan Combat - Chinese Battle in Kweichow Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Kweichow, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kweichow Chinese roll dice for 2 infantry in Kweichow, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Kweichow, round 4 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Kweichow, round 5 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kweichow, round 5 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Kweichow, round 6 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kweichow, round 6 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Szechwan Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Szechwan, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Szechwan, round 3 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Szechwan, round 4 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Hopei Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Suiyuyan Chinese attack with 7 infantry Japanese defend with 1 infantry Chinese roll dice for 7 infantry in Suiyuyan, round 2 : 0/7 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 7 infantry in Suiyuyan, round 3 : 1/7 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 7 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Kansu Place Units - Chinese 2 infantry placed in Kansu Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs Purchase Units - British British buy 1 armour, 1 factory_minor, 2 mech_infantrys and 2 transports; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 5 infantry; Remaining resources: 0 PUs; Combat Move - British 4 infantry moved from United Kingdom to 110 Sea Zone 2 carriers, 2 cruisers, 1 destroyer, 3 fighters, 4 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 110 Sea Zone to 91 Sea Zone 4 infantry moved from 91 Sea Zone to Gibraltar 3 fighters moved from 91 Sea Zone to Gibraltar 1 tactical_bomber moved from 91 Sea Zone to Gibraltar 1 destroyer moved from 109 Sea Zone to 91 Sea Zone 1 bomber moved from United Kingdom to Gibraltar 2 infantry moved from Kenya to Italian Somaliland 1 armour and 2 mech_infantrys moved from Belgian Congo to Italian Somaliland 1 armour moved from Anglo Egyptian Sudan to Italian Somaliland 1 mech_infantry moved from Anglo Egyptian Sudan to Italian Somaliland 2 infantry moved from Egypt to 81 Sea Zone 1 battleship, 1 cruiser, 2 destroyers, 2 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone 2 infantry moved from 99 Sea Zone to Greece 2 infantry moved from India to Burma 2 fighters moved from India to Burma 1 tactical_bomber moved from India to Burma Combat - British Battle in Greece Battle in Gibraltar British attack with 1 bomber, 3 fighters, 4 infantry and 1 tactical_bomber Italians defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry British roll dice for 2 cruisers in Gibraltar, round 2 : 2/2 hits, 1.00 expected hits Italians roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 0/2 hits, 0.67 expected hits 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Gibraltar British win, taking Greece from Italians, taking Gibraltar from Italians with 1 bomber, 3 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Italians: 1 artillery and 1 infantry Battle in Italian Somaliland British attack with 2 armour, 2 infantry and 3 mech_infantrys Italians defend with 1 artillery and 2 infantry British roll dice for 2 armour, 2 infantry and 3 mech_infantrys in Italian Somaliland, round 2 : 1/7 hits, 1.83 expected hits Italians roll dice for 1 artillery and 2 infantry in Italian Somaliland, round 2 : 2/3 hits, 1.00 expected hits 1 infantry owned by the Italians and 2 infantry owned by the British lost in Italian Somaliland British roll dice for 2 armour and 3 mech_infantrys in Italian Somaliland, round 3 : 1/5 hits, 1.50 expected hits Italians roll dice for 1 artillery and 1 infantry in Italian Somaliland, round 3 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Italian Somaliland British roll dice for 2 armour and 2 mech_infantrys in Italian Somaliland, round 4 : 1/4 hits, 1.33 expected hits Italians roll dice for 1 artillery in Italian Somaliland, round 4 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the British and 1 artillery owned by the Italians lost in Italian Somaliland British win, taking Italian Somaliland from Italians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is -4 Casualties for British: 2 infantry and 2 mech_infantrys Casualties for Italians: 1 artillery and 2 infantry Battle in Burma British attack with 2 fighters, 2 infantry and 1 tactical_bomber Japanese defend with 1 mech_infantry British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Burma, round 2 : 3/5 hits, 2.00 expected hits Japanese roll dice for 1 mech_infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Burma British win, taking Burma from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for British: 1 infantry Casualties for Japanese: 1 mech_infantry Non Combat Move - British 2 fighters and 1 tactical_bomber moved from Burma to India 2 artilleries and 2 infantry moved from Anglo Egyptian Sudan to Egypt 5 artilleries and 3 infantry moved from Egypt to Alexandria 1 infantry moved from Trans-Jordan to Iraq 1 bomber, 3 fighters and 1 tactical_bomber moved from Gibraltar to 91 Sea Zone 1 bomber moved from 91 Sea Zone to British Guiana Place Units - British 1 factory_minor placed in Persia British undo move 1. 1 factory_minor placed in Iraq 1 armour and 2 mech_infantrys placed in Egypt 2 transports placed in 106 Sea Zone Turn Complete - British British collect 34 PUs; end with 35 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs Place Units - UK_Pacific 5 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 10 PUs; end with 10 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs Some Units in India change ownership: 5 infantryCombat Hit Differential Summary :
British : 0.33 Italians : 1.33 Americans : 0.33 Chinese : -2.50 Japanese : 0.00





