sorry yes sub in 106 stay and fight
if you get 1 hit the first round and i get 0 hits, remove dd and submerge sub
otherwise let me know how many hits and i’ll decide from there
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 15 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Samara to Kazakhstan
1 infantry moved from Ukraine to Rostov
1 infantry moved from Volgograd to Rostov
2 infantry moved from France to Normandy Bordeaux
2 infantry moved from France to Holland Belgium
5 bombers moved from France to Normandy Bordeaux
5 bombers moved from France to Holland Belgium
1 fighter and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
2 fighters moved from Western Germany to Holland Belgium
1 fighter and 1 tactical_bomber moved from Volgograd to Kazakhstan
1 fighter and 1 tactical_bomber moved from Volgograd to Rostov
2 tactical_bombers moved from Volgograd to Rostov
1 tactical_bomber moved from Volgograd to Kazakhstan
Combat - Germans
Battle in Normandy Bordeaux
Germans attack with 5 bombers, 1 fighter, 2 infantry and 1 tactical_bomber
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 5 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 4/9 hits, 4.83 expected hits
Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 5 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Holland Belgium
Germans attack with 5 bombers, 2 fighters and 2 infantry
Americans defend with 1 infantry
Germans roll dice for 5 bombers, 2 fighters and 2 infantry in Holland Belgium, round 2 : 7/9 hits, 4.67 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 5 bombers, 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Rostov
Germans attack with 1 fighter, 2 infantry and 3 tactical_bombers
British defend with 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 3 tactical_bombers in Rostov, round 2 : 2/6 hits, 2.50 expected hits
British roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Rostov
Germans win, taking Rostov from British with 1 fighter, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Kazakhstan
Germans attack with 1 fighter, 2 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Kazakhstan, round 2 : 1/5 hits, 2.00 expected hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Kazakhstan
Germans win, taking Kazakhstan from Russians with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 fighter and 2 tactical_bombers moved from Kazakhstan to Volgograd
1 fighter and 3 tactical_bombers moved from Rostov to Volgograd
3 mech_infantrys moved from Ukraine to Volgograd
3 armour moved from Russia to Volgograd
3 mech_infantrys moved from Novgorod to Finland
2 artilleries moved from Denmark to Western Germany
5 infantry moved from Western Germany to Denmark
1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Western Germany
2 fighters moved from Holland Belgium to Western Germany
5 bombers moved from Holland Belgium to France
5 bombers moved from Normandy Bordeaux to France
Place Units - Germans
3 infantry placed in Volgograd
3 armour placed in Russia
Germans undo move 2.
2 armour and 1 mech_infantry placed in Russia
Germans undo move 2.
2 armour and 1 mech_infantry placed in Russia
3 mech_infantrys placed in Ukraine
1 armour and 2 mech_infantrys placed in Novgorod
1 artillery and 2 infantry placed in France
5 infantry placed in Western Germany
5 infantry placed in Germany
Turn Complete - Germans
Germans collect 72 PUs; end with 72 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 92 PUs
Combat Hit Differential Summary :
Germans : 0.00
British : -0.33
Americans : 1.33
Russians : 0.67
Territory Summary for Germans :
Sakha : 1 flag
Evenkiyskiy : 1 flag
Yenisey : 1 flag
Soviet Far East : 1 flag, 1 armour and 1 mech_infantry
Amur : 1 flag
Yakut S.S.R. : 1 flag
Siberia : 1 flag
Kazakhstan : 1 flag, 1 infantry
Buryatia : 1 flag
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 6 artilleries, 10 bombers, 1 factory_minor and 13 infantry
Western Germany : 2 aaGuns, 1 airfield, 9 artilleries, 1 factory_major, 3 fighters, 1 harbour, 20 infantry and 1 tactical_bomber
Germany : 2 artilleries, 1 factory_major and 13 infantry
Denmark : 1 aaGun and 16 infantry
Holland Belgium : 1 infantry
Karelia : 1 flag
Baltic States : 1 flag
Rostov : 1 flag, 2 infantry
Nenetsia : 1 flag
Urals : 1 flag
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag
Bessarabia : 1 flag
Russia : 1 flag, 1 airfield, 2 armour, 1 factory_minor and 1 mech_infantry
Ukraine : 1 flag, 1 factory_minor and 3 mech_infantrys
Novosibirsk : 1 flag
Volgograd : 1 flag, 3 aaGuns, 41 armour, 22 artilleries, 1 factory_minor, 2 fighters, 32 infantry, 36 mech_infantrys and 5 tactical_bombers
Novgorod : 1 flag, 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
Smolensk : 1 flag
Samara : 1 flag
Bulgaria : 1 flag
Yugoslavia : 1 flag
Finland : 1 flag, 1 artillery, 2 infantry and 9 mech_infantrys
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Combat Move - Russians
1 infantry moved from Caucasus to Kazakhstan
1 fighter moved from Caucasus to Kazakhstan
1 tactical_bomber moved from Caucasus to Kazakhstan
1 infantry moved from Caucasus to Rostov
1 artillery moved from Caucasus to Rostov
2 fighters moved from Caucasus to Rostov
Combat - Russians
Battle in Rostov
Russians attack with 1 artillery, 2 fighters and 1 infantry
Germans defend with 2 infantry
Russians roll dice for 1 artillery, 2 fighters and 1 infantry in Rostov, round 2 : 1/4 hits, 1.67 expected hits
Germans roll dice for 2 infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Rostov
Russians roll dice for 1 artillery, 2 fighters and 1 infantry in Rostov, round 3 : 1/4 hits, 1.67 expected hits
Germans roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Kazakhstan
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 1/3 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Kazakhstan
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Kazakhstan to Caucasus
2 fighters moved from Rostov to Caucasus
Turn Complete - Russians
Combat Hit Differential Summary :
Germans : -0.33
Russians : -1.67
@LennardF I was looking over the map to figure out where the Soviet Pacific map started, and I discovered that America couldn’t have taken Timguska last turn. I thought the map started with Evenkiyskiy and Yenisey. You could have gone to Novosibirsk, but then that would have put you in range of mech inf/planes.
I suggest 2 possible solutions, and welcome any thoughts you would have on them. First, leave it as is, and treat Timguska as a European map territory going forward, and have the Pacific map start as I was thinking it did. You could then declare war next turn as Russia next turn to allow troops to enter the far East (I’m assuming you’re planning on going that way), but nothing could enter this go around. Second solution is move the tank/mech inf to China where the other 3 mechs are at and return the territory to Germany and remove the IPC from America and add it to Germany. Since this would have called the issue to the forefront before Russia’s turn this past turn, you could have declared war then and I’d be fine with editting it in in this situation.
What do you think?
Hi, I’m not sure what the issue is - do you think that there is some restriction on movement through those maps - I don’t believe there is.
I’m looking at the history of Round 12 to see what happened. In that turn I took the US tank and mech pair through Kansu (Chinese controlled) and took Timguska from the Germans. America and Germany were at war. Please clarify what you think is wrong here.
@LennardF The Soviet Union is treated as a neutral country on the separate maps, until a declaration of war is made by an Axis power on that side of the world. It’s part of the political situation due to the separate peace treaties with Japan and Germany.
From page 36:
Due to its separate treaties with Germany and Japan, the Soviet Union is in a unique position in its relationship with the Axis powers. As a result, if the Soviet Union is at war with Axis powers on only one map, it is still under the restrictions of being a neutral power (see “Powers Not at War with One Another,” page 15) on the other map. In other words, a state of war with Japan lifts those restrictions from the Soviet Union on the Pacific map only, and a state of war with Germany and/or Italy lifts those restrictions on the Europe map only.
Since it’s a neutral power, Allied forces can not enter the territory. It’s the same issue with why the fighter in the Philippines has to go to Guam and can’t land in Asia or Australia at the beginning of the game.
You are correct - clearly I hadn’t thought that through, I should have declared war with the SU once I let go of Moscow. If you want to roll the US back to that top-left Chinese position, remove the IPC going to the US and return the territory to German control that would be fine with me. Germany gets no new IPC (it was already assigned) and won’t have to take the territory back next turn.
Y’know… on further reflection I don’t think you are right. The US is at war with Germany and that’s a German territory…
@LennardF Sorry for delay…I had posted asking for a clarification on the G40 board here since we read the rule differently. Kreighund posted a response earlier today in regards to this pointing to a clarified language version from Avalon Hill (https://media.wizards.com/2015/downloads/ah/AA_pacific_1940_rules.pdf)
“Due to its separate treaties with Germany and Japan, the Soviet Union is in a unique position in its relationship with the Axis powers. As a result, if the Soviet Union is at war with Axis powers on only one map, it is still under the restrictions of being a neutral power (see “Powers Not at War with One Another,” page 15) on the other map, and Axis powers on the other map are also still under those restrictions regarding the Soviet Union on both maps. For example, a state of war with only Japan lifts the neutrality restrictions from the Soviet Union on the Pacific map only, and allows Japanese units to attack or fly over Soviet-controlled territories on either map. However, the Soviet Union is still restricted on the Europe map, and Germany and Italy must still treat the entire Soviet Union as a neutral power, and may not move units into or through any original Soviet territories or Soviet-controlled territories. At the same time, Allied powers may move units into or through Pacific original Soviet territories and Soviet-controlled territories, but not European ones.”
Our situation is reversed from the example given, but it seems to be directly on point IMO. What do you think?
No worries about the delay - I’m happy to drill down and get the right answer.
I agree with you on everything until we reach the fact that the US are taking a German territory. Can you send me a link to where you asked the question?
Thanks.
OK, I’m good to continue, we can back the US back and return the territory to G control and I’ll declare war next turn.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 2 fighters and 1 infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 bomber moved from Japan to 19 Sea Zone
1 fighter moved from 6 Sea Zone to 21 Sea Zone
11 fighters and 6 tactical_bombers moved from 6 Sea Zone to 19 Sea Zone
1 bomber moved from Japan to 19 Sea Zone
3 fighters moved from Japan to 19 Sea Zone
Combat - Japanese
Battle in 21 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 21 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 19 Sea Zone
Japanese attack with 2 bombers, 14 fighters and 6 tactical_bombers
Americans defend with 1 transport; ANZAC defend with 1 destroyer and 1 transport
Japanese roll dice for 2 bombers, 14 fighters and 6 tactical_bombers in 19 Sea Zone, round 2 : 13/22 hits, 12.33 expected hits
ANZAC roll dice for 1 destroyer and 2 transports in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 transport owned by the ANZAC, 1 destroyer owned by the ANZAC and 1 transport owned by the Americans lost in 19 Sea Zone
Japanese win with 2 bombers, 14 fighters and 6 tactical_bombers remaining. Battle score for attacker is 22
Casualties for ANZAC: 1 destroyer and 1 transport
Casualties for Americans: 1 transport
Non Combat Move - Japanese
1 fighter moved from 21 Sea Zone to 6 Sea Zone
6 tactical_bombers moved from 19 Sea Zone to 6 Sea Zone
1 fighter moved from 19 Sea Zone to Japan
2 bombers moved from 19 Sea Zone to Japan
13 fighters moved from 19 Sea Zone to 6 Sea Zone
Place Units - Japanese
2 fighters and 1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 11 PUs; end with 13 PUs
Combat Hit Differential Summary :
ANZAC : -0.33
Japanese : 0.67
Territory Summary for Japanese :
Japan : 3 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 3 fighters, 1 harbour, 13 infantry and 2 marines
6 Sea Zone : 2 battleships, 10 carriers, 2 cruisers, 7 destroyers, 14 fighters, 7 submarines and 6 tactical_bombers
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Americans
Americans buy 2 armour, 2 artilleries, 2 carriers, 2 fighters, 1 mech_infantry, 2 tactical_bombers and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
4 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 carrier, 4 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to Morocco
3 infantry moved from Tobruk to Libya
1 infantry moved from Tobruk to Libya
2 infantry moved from Egypt to Trans-Jordan
3 fighters moved from Egypt to Caucasus
2 infantry moved from Alexandria to Egypt
3 infantry moved from Tobruk to Alexandria
1 mech_infantry moved from United Kingdom to 110 Sea Zone
5 infantry moved from United Kingdom to 110 Sea Zone
2 carriers, 1 destroyer, 4 fighters, 5 infantry, 1 mech_infantry and 3 transports moved from 110 Sea Zone to 91 Sea Zone
1 mech_infantry moved from 91 Sea Zone to Morocco
5 infantry moved from 91 Sea Zone to Morocco
4 fighters moved from 91 Sea Zone to Morocco
2 carriers and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
4 fighters moved from Western United States to 91 Sea Zone
2 fighters moved from United Kingdom to 91 Sea Zone
8 submarines moved from 30 Sea Zone to 33 Sea Zone
1 armour moved from Kansu to Novosibirsk
Americans take Novosibirsk from Germans
1 armour moved from Novosibirsk to Kansu
1 mech_infantry moved from Szechwan to Kazakhstan
Americans take Kazakhstan from Germans
1 artillery moved from Szechwan to Sikang
2 mech_infantrys moved from Szechwan to Sikang
1 infantry moved from Szechwan to Sikang
3 mech_infantrys moved from Kansu to Sikang
3 mech_infantrys moved from French Indo China to Szechwan
Combat - Americans
Battle in Morocco
Americans attack with 4 fighters, 9 infantry and 1 mech_infantry
Italians defend with 1 marine
Americans roll dice for 4 fighters, 9 infantry and 1 mech_infantry in Morocco, round 2 : 5/14 hits, 3.67 expected hits
Italians roll dice for 1 marine in Morocco, round 2 : 1/1 hits, 0.33 expected hits
1 marine owned by the Italians and 1 infantry owned by the Americans lost in Morocco
Americans win, taking Morocco from Italians with 4 fighters, 8 infantry and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Americans: 1 infantry
Casualties for Italians: 1 marine
Non Combat Move - Americans
4 fighters moved from Morocco to 91 Sea Zone
Place Units - Americans
2 armour and 1 mech_infantry placed in French Indo China
2 carriers placed in 10 Sea Zone
2 fighters and 2 tactical_bombers placed in Western United States
2 transports placed in 101 Sea Zone
2 artilleries placed in Eastern United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from New Brunswick Nova Scotia: 2 infantry
EDIT: Adding units owned by Americans to Eastern United States: 2 infantry
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 63 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 98 PUs
Combat Hit Differential Summary :
Italians : 0.67
Americans : 1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
5 infantry moved from Jehol to Manchuria
1 artillery moved from Jehol to Manchuria
1 infantry moved from Shantung to Jehol
1 infantry moved from Kiangsu to Shantung
5 artilleries moved from Kiangsu to Anhwe
1 infantry moved from Kiangsu to Kiangsi
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Hopei to Shensi
1 fighter moved from Kweichow to Kansu
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Sikang
2 infantry placed in Tsinghai
1 artillery and 2 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Americans
Americans buy 2 armour, 2 artilleries, 2 carriers, 2 fighters, 1 mech_infantry, 2 tactical_bombers and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
4 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 carrier, 4 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to Morocco
3 infantry moved from Tobruk to Libya
1 infantry moved from Tobruk to Libya
2 infantry moved from Egypt to Trans-Jordan
3 fighters moved from Egypt to Caucasus
2 infantry moved from Alexandria to Egypt
3 infantry moved from Tobruk to Alexandria
1 mech_infantry moved from United Kingdom to 110 Sea Zone
5 infantry moved from United Kingdom to 110 Sea Zone
2 carriers, 1 destroyer, 4 fighters, 5 infantry, 1 mech_infantry and 3 transports moved from 110 Sea Zone to 91 Sea Zone
1 mech_infantry moved from 91 Sea Zone to Morocco
5 infantry moved from 91 Sea Zone to Morocco
4 fighters moved from 91 Sea Zone to Morocco
2 carriers and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
4 fighters moved from Western United States to 91 Sea Zone
2 fighters moved from United Kingdom to 91 Sea Zone
8 submarines moved from 30 Sea Zone to 33 Sea Zone
1 armour moved from Kansu to Novosibirsk
Americans take Novosibirsk from Germans
1 armour moved from Novosibirsk to Kansu
1 mech_infantry moved from Szechwan to Kazakhstan
Americans take Kazakhstan from Germans
1 artillery moved from Szechwan to Sikang
2 mech_infantrys moved from Szechwan to Sikang
1 infantry moved from Szechwan to Sikang
3 mech_infantrys moved from Kansu to Sikang
3 mech_infantrys moved from French Indo China to Szechwan
Combat - Americans
Battle in Morocco
Americans attack with 4 fighters, 9 infantry and 1 mech_infantry
Italians defend with 1 marine
Americans roll dice for 4 fighters, 9 infantry and 1 mech_infantry in Morocco, round 2 : 5/14 hits, 3.67 expected hits
Italians roll dice for 1 marine in Morocco, round 2 : 1/1 hits, 0.33 expected hits
1 marine owned by the Italians and 1 infantry owned by the Americans lost in Morocco
Americans win, taking Morocco from Italians with 4 fighters, 8 infantry and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Americans: 1 infantry
Casualties for Italians: 1 marine
Non Combat Move - Americans
4 fighters moved from Morocco to 91 Sea Zone
Place Units - Americans
2 armour and 1 mech_infantry placed in French Indo China
2 carriers placed in 10 Sea Zone
2 fighters and 2 tactical_bombers placed in Western United States
2 transports placed in 101 Sea Zone
2 artilleries placed in Eastern United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from New Brunswick Nova Scotia: 2 infantry
EDIT: Adding units owned by Americans to Eastern United States: 2 infantry
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 63 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 98 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
5 infantry moved from Jehol to Manchuria
1 artillery moved from Jehol to Manchuria
1 infantry moved from Shantung to Jehol
1 infantry moved from Kiangsu to Shantung
5 artilleries moved from Kiangsu to Anhwe
1 infantry moved from Kiangsu to Kiangsi
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Hopei to Shensi
1 fighter moved from Kweichow to Kansu
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Sikang
2 infantry placed in Tsinghai
1 artillery and 2 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs
Purchase Units - British
British buy 3 artilleries, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from Caucasus to Bryansk
British take Bryansk from Italians
1 mech_infantry moved from Caucasus to Tambov
British take Tambov from Italians
1 mech_infantry moved from Caucasus to Samara
British take Samara from Germans
3 mech_infantrys moved from Caucasus to Ukraine
5 fighters moved from Caucasus to Ukraine
1 bomber moved from Caucasus to Ukraine
1 tactical_bomber moved from Caucasus to Ukraine
1 artillery moved from United Kingdom to 110 Sea Zone
9 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 1 battleship, 3 carriers, 3 cruisers, 4 destroyers, 4 fighters, 9 infantry, 1 tactical_bomber and 5 transports moved from 110 Sea Zone to 91 Sea Zone
9 infantry moved from 91 Sea Zone to Gibraltar
1 artillery moved from 91 Sea Zone to Gibraltar
4 fighters moved from 91 Sea Zone to Gibraltar
1 tactical_bomber moved from 91 Sea Zone to Gibraltar
6 infantry moved from Northwest Persia to Caucasus
1 artillery and 1 infantry moved from Eastern Persia to Persia
1 infantry moved from Turkmenistan to Eastern Persia
2 artilleries and 5 infantry moved from West India to Eastern Persia
3 mech_infantrys moved from Iraq to Caucasus
1 artillery and 2 infantry moved from Iraq to Northwest Persia
3 infantry moved from Egypt to Trans-Jordan
1 armour moved from Alexandria to Trans-Jordan
1 infantry moved from Alexandria to Egypt
1 artillery and 7 infantry moved from Tobruk to Alexandria
Combat - British
Battle in Gibraltar
British attack with 1 artillery, 4 fighters, 9 infantry and 1 tactical_bomber
Italians defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
British roll dice for 1 battleship and 3 cruisers in Gibraltar, round 2 : 1/4 hits, 2.17 expected hits
British roll dice for 1 artillery, 4 fighters, 9 infantry and 1 tactical_bomber in Gibraltar, round 2 : 4/15 hits, 4.67 expected hits
Italians roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 0/2 hits, 0.67 expected hits
1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Gibraltar
British win, taking Gibraltar from Italians with 1 artillery, 4 fighters, 9 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 1 infantry
Battle in Ukraine
British attack with 1 bomber, 5 fighters, 3 mech_infantrys and 1 tactical_bomber
Germans defend with 1 factory_minor and 3 mech_infantrys
British roll dice for 1 bomber, 5 fighters, 3 mech_infantrys and 1 tactical_bomber in Ukraine, round 2 : 5/10 hits, 4.33 expected hits
Germans roll dice for 3 mech_infantrys in Ukraine, round 2 : 3/3 hits, 1.00 expected hits
3 mech_infantrys owned by the British and 3 mech_infantrys owned by the Germans lost in Ukraine
British win with 1 bomber, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 3 mech_infantrys
Casualties for Germans: 3 mech_infantrys
Non Combat Move - British
1 bomber, 5 fighters and 1 tactical_bomber moved from Ukraine to Caucasus
1 armour and 4 mech_infantrys moved from India to Eastern Persia
3 infantry moved from Kiangsi to Hunan
1 artillery moved from Kiangsi to Hunan
4 artilleries and 7 infantry moved from Jehol to Chahar
4 fighters and 1 tactical_bomber moved from Gibraltar to 91 Sea Zone
Place Units - British
3 artilleries placed in Caucasus
3 infantry placed in Persia
3 infantry placed in Iraq
3 mech_infantrys placed in Egypt
Turn Complete - British
British collect 39 PUs; end with 39 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs
Place Units - UK_Pacific
6 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
Some Units in India change ownership: 6 mech_infantrys
Combat Hit Differential Summary :
Germans : 2.00
Italians : 0.00
British : -1.17
Americans : 1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Italians
Italians buy 2 artilleries, 1 destroyer, 1 marine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
Non Combat Move - Italians
2 marines moved from Algeria to 92 Sea Zone
1 battleship, 2 cruisers, 2 marines, 1 submarine and 1 transport moved from 92 Sea Zone to 95 Sea Zone
1 marine moved from 95 Sea Zone to Southern Italy
1 artillery and 5 infantry moved from Southern France to Northern Italy
1 marine moved from 95 Sea Zone to Southern Italy
1 fighter moved from Western Germany to Southern Italy
2 fighters moved from Western Germany to 95 Sea Zone
Place Units - Italians
2 artilleries and 1 marine placed in Southern Italy
1 destroyer and 1 transport placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 15 PUs; end with 15 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
Territory Summary for Italians :
Malta : 1 flag
Algeria : 1 flag
Northern Italy : 1 artillery, 1 factory_major and 5 infantry
Southern Italy : 4 aaGuns, 1 airfield, 6 artilleries, 1 bomber, 1 factory_minor, 3 fighters, 1 harbour, 17 infantry and 3 marines
Belarus : 1 flag
Western Ukraine : 1 flag
Vologda : 1 flag
95 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 1 submarine and 2 transports
93 Sea Zone : 1 flag
Greece : 1 flag
92 Sea Zone : 1 destroyer
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Combat Move - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 5 submarines; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 infantry moved from Manchuria to Korea
ANZAC take Korea from Japanese
3 infantry moved from New South Wales to Queensland
2 infantry moved from Queensland to 54 Sea Zone
1 carrier, 1 destroyer, 2 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
Combat - ANZAC
Non Combat Move - ANZAC
2 infantry moved from 33 Sea Zone to Caroline Islands
Place Units - ANZAC
3 submarines placed in 54 Sea Zone
2 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,4,5,4,1,6,3,6,4,2,6,5,6,6,6,1,1,3,1,4,4,5,5,5,5,1,3,3,2,5,4,3,1,6,6,3,6,1,1,3,3,5,1,6,2,5,3,4,6,6,2,3,3,1,1,4,2,3,4,1,2,5,3,2,2
ANZAC collect 22 PUs (3 lost to blockades); end with 23 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 32 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 bombers, 5 infantry, 6 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Volgograd to Kazakhstan
2 infantry moved from Volgograd to Rostov
1 armour and 2 mech_infantrys moved from Novgorod to Bryansk
1 infantry moved from Volgograd to Tambov
1 infantry moved from Volgograd to Samara
1 mech_infantry moved from Russia to Novosibirsk
Germans take Novosibirsk from Americans
1 fighter and 1 tactical_bomber moved from Volgograd to Samara
1 tactical_bomber moved from Volgograd to Rostov
1 tactical_bomber moved from Volgograd to Kazakhstan
2 tactical_bombers moved from Volgograd to Tambov
1 fighter moved from Volgograd to Rostov
Combat - Germans
Battle in Bryansk
Germans attack with 1 armour and 2 mech_infantrys
British defend with 1 mech_infantry
Germans roll dice for 1 armour and 2 mech_infantrys in Bryansk, round 2 : 1/3 hits, 0.83 expected hits
British roll dice for 1 mech_infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Bryansk
Germans win, taking Bryansk from British with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Tambov
Germans attack with 1 infantry and 2 tactical_bombers
British defend with 1 mech_infantry
Germans roll dice for 1 infantry and 2 tactical_bombers in Tambov, round 2 : 2/3 hits, 1.17 expected hits
British roll dice for 1 mech_infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Tambov
Germans win, taking Tambov from British with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Rostov
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 1/4 hits, 1.50 expected hits
Russians roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Rostov
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Rostov, round 3 : 2/4 hits, 1.50 expected hits
Russians roll dice for 1 artillery in Rostov, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Kazakhstan
Germans attack with 2 infantry and 1 tactical_bomber
Americans defend with 1 mech_infantry
Germans roll dice for 2 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 1/3 hits, 0.83 expected hits
Americans roll dice for 1 mech_infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 mech_infantry owned by the Americans lost in Kazakhstan
Germans win, taking Kazakhstan from Americans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Americans: 1 mech_infantry
Battle in Samara
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 mech_infantry
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Samara, round 2 : 2/3 hits, 1.33 expected hits
British roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Samara
Germans win, taking Samara from British with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Samara to Volgograd
2 tactical_bombers moved from Tambov to Volgograd
1 fighter and 1 tactical_bomber moved from Rostov to Volgograd
1 tactical_bomber moved from Kazakhstan to Volgograd
2 armour moved from Russia to Volgograd
1 armour and 1 mech_infantry moved from Soviet Far East to Sakha
1 infantry moved from Normandy Bordeaux to France
1 infantry moved from Holland Belgium to France
1 aaGun and 16 infantry moved from Denmark to Western Germany
10 infantry moved from Western Germany to France
2 artilleries and 13 infantry moved from Germany to Western Germany
3 fighters and 1 tactical_bomber moved from Western Germany to Southern Italy
Place Units - Germans
1 armour and 2 mech_infantrys placed in Novgorod
3 mech_infantrys placed in Ukraine
2 armour and 1 mech_infantry placed in Russia
2 infantry and 1 tactical_bomber placed in Volgograd
2 bombers and 1 infantry placed in France
2 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 75 PUs; end with 75 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 95 PUs
Combat Hit Differential Summary :
Germans : 1.83
British : -1.00
Americans : 0.67
Russians : -1.00
Territory Summary for Germans :
Sakha : 1 flag, 1 armour and 1 mech_infantry
Evenkiyskiy : 1 flag
Yenisey : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag
Timguska : 1 flag
Siberia : 1 flag
Kazakhstan : 1 flag, 1 infantry
Buryatia : 1 flag
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 6 artilleries, 12 bombers, 1 factory_minor and 26 infantry
Western Germany : 3 aaGuns, 1 airfield, 11 artilleries, 1 factory_major, 1 harbour and 41 infantry
Germany : 1 factory_major
Southern Italy : 3 fighters and 1 tactical_bomber
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag, 1 armour and 2 mech_infantrys
Rostov : 1 flag, 2 infantry
Nenetsia : 1 flag
Urals : 1 flag
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag
Bessarabia : 1 flag
Russia : 1 flag, 1 airfield, 2 armour, 1 factory_minor and 1 mech_infantry
Tambov : 1 flag, 1 infantry
Ukraine : 1 flag, 1 factory_minor and 3 mech_infantrys
Novosibirsk : 1 flag, 1 mech_infantry
Volgograd : 1 flag, 3 aaGuns, 43 armour, 22 artilleries, 1 factory_minor, 2 fighters, 28 infantry, 36 mech_infantrys and 6 tactical_bombers
Novgorod : 1 flag, 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
Smolensk : 1 flag
Samara : 1 flag, 1 infantry
Bulgaria : 1 flag
Yugoslavia : 1 flag
Finland : 1 flag, 1 artillery, 2 infantry and 9 mech_infantrys
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
1 infantry moved from Caucasus to Rostov
1 artillery moved from Caucasus to Rostov
2 fighters moved from Caucasus to Rostov
1 tactical_bomber moved from Caucasus to Rostov
1 fighter moved from Caucasus to Rostov
Combat - Russians
Battle in Rostov
Russians attack with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber in Rostov, round 2 : 2/6 hits, 2.83 expected hits
Germans roll dice for 2 infantry in Rostov, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 1 artillery, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 2 infantry
Non Combat Move - Russians
3 fighters and 1 tactical_bomber moved from Rostov to Caucasus
Turn Complete - Russians
Combat Hit Differential Summary :
Germans : 0.33
Russians : -0.83