sorry yes sub in 106 stay and fight
if you get 1 hit the first round and i get 0 hits, remove dd and submerge sub
otherwise let me know how many hits and i’ll decide from there
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 3 fighters; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 carrier moved from 37 Sea Zone to 36 Sea Zone
3 fighters moved from Queensland to 36 Sea Zone
1 submarine moved from 62 Sea Zone to 45 Sea Zone
1 destroyer moved from 35 Sea Zone to 36 Sea Zone
1 infantry moved from Hainan to 36 Sea Zone
2 infantry moved from Northwest Persia to Caucasus
Non Combat Move - ANZAC
1 infantry moved from 36 Sea Zone to Kwangsi
Place Units - ANZAC
3 fighters placed in Queensland
Turn Complete - ANZAC
ANZAC collect 22 PUs; end with 23 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 32 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Germans
Germans buy 3 armour, 3 bombers, 3 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Kansu to Kazakhstan
Germans take Kazakhstan from British
26 armour, 22 artilleries, 2 fighters, 30 infantry, 30 mech_infantrys and 5 tactical_bombers moved from Rostov to Volgograd
3 armour moved from Bryansk to Volgograd
3 armour moved from Russia to Volgograd
1 armour and 1 mech_infantry moved from Buryatia to Sakha
Germans take Sakha from Russians
1 armour and 1 mech_infantry moved from Sakha to Amur
Germans take Amur from Russians
Combat - Germans
Battle in Volgograd
Germans attack with 32 armour, 22 artilleries, 2 fighters, 30 infantry, 30 mech_infantrys and 5 tactical_bombers
Russians defend with 1 artillery and 1 factory_minor
Germans roll dice for 32 armour, 22 artilleries, 2 fighters, 30 infantry, 30 mech_infantrys and 5 tactical_bombers in Volgograd, round 2 : 43/121 hits, 41.33 expected hits
Russians roll dice for 1 artillery in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 32 armour, 22 artilleries, 2 fighters, 30 infantry, 30 mech_infantrys and 5 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Non Combat Move - Germans
2 aaGuns moved from Rostov to Volgograd
1 aaGun moved from Rostov to Volgograd
2 fighters and 4 tactical_bombers moved from Volgograd to Russia
1 tactical_bomber moved from Volgograd to Russia
1 infantry moved from Ukraine to Rostov
2 armour moved from Novgorod to Bryansk
1 armour moved from Novgorod to Bryansk
Place Units - Germans
3 mech_infantrys placed in Ukraine
3 armour placed in Russia
3 mech_infantrys placed in Novgorod
3 bombers placed in France
3 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 69 PUs; end with 69 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 89 PUs
Combat Hit Differential Summary :
Germans : 1.67
Russians : -0.33
Territory Summary for Germans :
Kansu : 1 flag
Sakha : 1 flag
Evenkiyskiy : 1 flag
Yenisey : 1 flag
Amur : 1 flag, 1 armour and 1 mech_infantry
Yakut S.S.R. : 1 flag
Timguska : 1 flag
Kazakhstan : 1 flag, 1 mech_infantry
Buryatia : 1 flag
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 7 artilleries, 6 bombers, 1 factory_minor and 17 infantry
Western Germany : 3 aaGuns, 1 airfield, 7 artilleries, 1 factory_major, 1 harbour and 17 infantry
Germany : 1 factory_major
Northern Italy : 10 infantry
Southern Italy : 4 bombers, 3 fighters and 1 tactical_bomber
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 3 armour
Rostov : 1 infantry
Nenetsia : 1 flag
Urals : 1 flag
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag
Bessarabia : 1 flag
Russia : 1 flag, 1 airfield, 3 armour, 1 factory_minor, 2 fighters and 5 tactical_bombers
Ukraine : 1 flag, 1 factory_minor, 2 infantry and 3 mech_infantrys
Novosibirsk : 1 flag
Volgograd : 1 flag, 3 aaGuns, 32 armour, 22 artilleries, 1 factory_minor, 30 infantry and 30 mech_infantrys
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 mech_infantrys
Smolensk : 1 flag
Bulgaria : 1 flag
Yugoslavia : 1 flag
Finland : 1 flag, 1 artillery, 2 infantry and 3 mech_infantrys
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Combat Move - Russians
1 infantry moved from Caucasus to Kazakhstan
3 fighters moved from Caucasus to Kazakhstan
1 tactical_bomber moved from Caucasus to Kazakhstan
Combat - Russians
Battle in Kazakhstan
Russians attack with 3 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 2/5 hits, 2.33 expected hits
Germans roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Kazakhstan
Russians win, taking Kazakhstan from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
3 fighters and 1 tactical_bomber moved from Kazakhstan to Caucasus
Turn Complete - Russians
Combat Hit Differential Summary :
Germans : -0.33
Russians : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 2 destroyers, 1 fighter and 1 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Suiyuyan to Shensi
Japanese take Shensi from Chinese
Combat - Japanese
Non Combat Move - Japanese
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Chahar
1 infantry moved from Kiangsu to Anhwe
1 fighter moved from Japan to 6 Sea Zone
Place Units - Japanese
1 fighter and 1 infantry placed in Japan
2 destroyers placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 26 PUs; end with 27 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 carrier, 6 infantry, 3 mech_infantrys and 8 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
6 fighters and 3 tactical_bombers moved from Egypt to Caucasus
2 infantry moved from Tobruk to Alexandria
2 infantry moved from Libya to Tobruk
8 infantry moved from Tunisia to Libya
1 carrier moved from 92 Sea Zone to 109 Sea Zone
1 carrier moved from 92 Sea Zone to 109 Sea Zone
3 fighters moved from Gibraltar to United Kingdom
4 fighters moved from Eastern United States to 109 Sea Zone
4 fighters moved from 92 Sea Zone to 94 Sea Zone
1 armour moved from Szechwan to Shensi
1 mech_infantry moved from Szechwan to Shensi
2 fighters moved from Caucasus to Shensi
1 fighter moved from 36 Sea Zone to Caroline Islands
1 tactical_bomber moved from French Indo China to 33 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Formosa
3 mech_infantrys moved from French Indo China to Szechwan
1 artillery and 1 infantry moved from French Indo China to Yunnan
1 battleship, 9 carriers, 3 cruisers, 8 destroyers, 13 fighters, 5 submarines, 2 tactical_bombers and 2 transports moved from 36 Sea Zone to 33 Sea Zone
3 fighters moved from Eastern United States to Gibraltar
2 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
2 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
Combat - Americans
Battle in Formosa
Battle in 94 Sea Zone
Americans attack with 4 fighters
Italians defend with 1 destroyer
Americans roll dice for 4 fighters in 94 Sea Zone, round 2 : 4/4 hits, 2.00 expected hits
Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Italians and 1 fighter owned by the Americans lost in 94 Sea Zone
Americans win, taking Formosa from Japanese with 3 fighters remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter
Casualties for Italians: 1 destroyer
Battle in Shensi
Americans attack with 1 armour, 2 fighters and 1 mech_infantry
Japanese defend with 1 infantry
Americans roll dice for 1 armour, 2 fighters and 1 mech_infantry in Shensi, round 2 : 2/4 hits, 1.67 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shensi
Americans win, taking Shensi from Japanese with 1 armour, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
2 fighters moved from Shensi to Szechwan
3 fighters moved from 94 Sea Zone to Egypt
2 infantry moved from 91 Sea Zone to Gibraltar
2 aaGuns moved from New Brunswick Nova Scotia to 106 Sea Zone
1 mech_infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
5 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
2 aaGuns, 1 destroyer, 5 infantry, 1 mech_infantry and 4 transports moved from 106 Sea Zone to 109 Sea Zone
2 aaGuns moved from 109 Sea Zone to United Kingdom
1 mech_infantry moved from 109 Sea Zone to United Kingdom
5 infantry moved from 109 Sea Zone to United Kingdom
Place Units - Americans
3 mech_infantrys placed in French Indo China
8 submarines placed in 10 Sea Zone
1 carrier placed in 101 Sea Zone
6 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 60 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Combat Hit Differential Summary :
Italians : 0.67
Americans : 2.33
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu
5 artilleries moved from Kweichow to Anhwe
3 infantry moved from Kweichow to Anhwe
1 infantry moved from Hopei to Suiyuyan
1 fighter moved from Kweichow to Suiyuyan
Combat - Chinese
Chinese creates battle in territory Kansu
Battle in Suiyuyan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Kansu from Germans, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Anhwe
Chinese attack with 5 artilleries and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 5 artilleries and 3 infantry in Anhwe, round 2 : 2/8 hits, 2.67 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 5 artilleries and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Suiyuyan to Shensi
Place Units - Chinese
4 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 13 PUs; end with 13 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
Chinese : -1.00
Japanese : -1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 carrier, 6 infantry, 3 mech_infantrys and 8 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
6 fighters and 3 tactical_bombers moved from Egypt to Caucasus
2 infantry moved from Tobruk to Alexandria
2 infantry moved from Libya to Tobruk
8 infantry moved from Tunisia to Libya
1 carrier moved from 92 Sea Zone to 109 Sea Zone
1 carrier moved from 92 Sea Zone to 109 Sea Zone
3 fighters moved from Gibraltar to United Kingdom
4 fighters moved from Eastern United States to 109 Sea Zone
4 fighters moved from 92 Sea Zone to 94 Sea Zone
1 armour moved from Szechwan to Shensi
1 mech_infantry moved from Szechwan to Shensi
2 fighters moved from Caucasus to Shensi
1 fighter moved from 36 Sea Zone to Caroline Islands
1 tactical_bomber moved from French Indo China to 33 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Formosa
3 mech_infantrys moved from French Indo China to Szechwan
1 artillery and 1 infantry moved from French Indo China to Yunnan
1 battleship, 9 carriers, 3 cruisers, 8 destroyers, 13 fighters, 5 submarines, 2 tactical_bombers and 2 transports moved from 36 Sea Zone to 33 Sea Zone
3 fighters moved from Eastern United States to Gibraltar
2 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
2 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
Combat - Americans
Battle in Formosa
Battle in 94 Sea Zone
Americans attack with 4 fighters
Italians defend with 1 destroyer
Americans roll dice for 4 fighters in 94 Sea Zone, round 2 : 4/4 hits, 2.00 expected hits
Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Italians and 1 fighter owned by the Americans lost in 94 Sea Zone
Americans win, taking Formosa from Japanese with 3 fighters remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter
Casualties for Italians: 1 destroyer
Battle in Shensi
Americans attack with 1 armour, 2 fighters and 1 mech_infantry
Japanese defend with 1 infantry
Americans roll dice for 1 armour, 2 fighters and 1 mech_infantry in Shensi, round 2 : 2/4 hits, 1.67 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shensi
Americans win, taking Shensi from Japanese with 1 armour, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
2 fighters moved from Shensi to Szechwan
3 fighters moved from 94 Sea Zone to Egypt
2 infantry moved from 91 Sea Zone to Gibraltar
2 aaGuns moved from New Brunswick Nova Scotia to 106 Sea Zone
1 mech_infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
5 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
2 aaGuns, 1 destroyer, 5 infantry, 1 mech_infantry and 4 transports moved from 106 Sea Zone to 109 Sea Zone
2 aaGuns moved from 109 Sea Zone to United Kingdom
1 mech_infantry moved from 109 Sea Zone to United Kingdom
5 infantry moved from 109 Sea Zone to United Kingdom
Place Units - Americans
3 mech_infantrys placed in French Indo China
8 submarines placed in 10 Sea Zone
1 carrier placed in 101 Sea Zone
6 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 60 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu
5 artilleries moved from Kweichow to Anhwe
3 infantry moved from Kweichow to Anhwe
1 infantry moved from Hopei to Suiyuyan
1 fighter moved from Kweichow to Suiyuyan
Combat - Chinese
Chinese creates battle in territory Kansu
Battle in Suiyuyan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Kansu from Germans, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Anhwe
Chinese attack with 5 artilleries and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 5 artilleries and 3 infantry in Anhwe, round 2 : 2/8 hits, 2.67 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 5 artilleries and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Suiyuyan to Shensi
Place Units - Chinese
4 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 13 PUs; end with 13 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 16 PUs
Purchase Units - British
British buy 3 artilleries, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from Caucasus to Samara
2 mech_infantrys moved from Caucasus to Samara
1 mech_infantry moved from Caucasus to Samara
1 armour moved from Caucasus to Samara
1 tactical_bomber moved from Caucasus to Samara
1 bomber moved from Caucasus to Samara
4 fighters moved from Caucasus to Samara
6 infantry moved from Northwest Persia to Caucasus
1 infantry moved from Persia to Eastern Persia
2 infantry moved from Persia to Northwest Persia
3 infantry moved from Iraq to Northwest Persia
1 artillery moved from India to West India
1 infantry moved from India to West India
1 artillery and 1 infantry moved from Burma to Yunnan
1 infantry moved from Kiangsi to Anhwe
1 infantry moved from Kwangtung to Kwangsi
2 artilleries and 5 infantry moved from Hunan to Anhwe
3 artilleries and 3 infantry moved from Kweichow to Anhwe
1 artillery moved from Egypt to Trans-Jordan
3 mech_infantrys moved from Egypt to Iraq
2 infantry moved from Egypt to Trans-Jordan
1 battleship, 2 carriers, 3 cruisers, 4 destroyers, 3 fighters, 1 tactical_bomber and 5 transports moved from 92 Sea Zone to 109 Sea Zone
Combat - British
Battle in Samara
British attack with 1 armour, 1 bomber, 4 fighters, 4 mech_infantrys and 1 tactical_bomber
Italians defend with 4 armour and 1 mech_infantry
British roll dice for 1 armour, 1 bomber, 4 fighters, 4 mech_infantrys and 1 tactical_bomber in Samara, round 2 : 7/11 hits, 4.50 expected hits
Italians roll dice for 4 armour and 1 mech_infantry in Samara, round 2 : 2/5 hits, 2.33 expected hits
1 mech_infantry owned by the Italians, 2 mech_infantrys owned by the British and 4 armour owned by the Italians lost in Samara
British win, taking Samara from Italians with 1 armour, 1 bomber, 4 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 20
Casualties for British: 2 mech_infantrys
Casualties for Italians: 4 armour and 1 mech_infantry
Non Combat Move - British
1 bomber, 4 fighters and 1 tactical_bomber moved from Samara to Caucasus
1 fighter moved from India to Caucasus
Place Units - British
3 artilleries placed in Caucasus
3 infantry placed in Persia
3 infantry placed in Iraq
3 mech_infantrys placed in Egypt
Turn Complete - British
British collect 38 PUs; end with 38 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
Place Units - UK_Pacific
2 artilleries and 5 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
Some Units in India change ownership: 2 artilleries and 5 infantry
Combat Hit Differential Summary :
Italians : 0.33
British : 2.50
Americans : 2.33
Chinese : -1.00
Japanese : -1.33
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 bomber and 1 marine; Remaining resources: 2 PUs;
Combat Move - Italians
1 submarine moved from 95 Sea Zone to 92 Sea Zone
1 destroyer moved from 93 Sea Zone to 92 Sea Zone
5 fighters moved from Southern Italy to 92 Sea Zone
@LennardF scramble sz 92?
No scramble.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 bomber and 1 marine; Remaining resources: 2 PUs;
Combat Move - Italians
1 submarine moved from 95 Sea Zone to 92 Sea Zone
1 destroyer moved from 93 Sea Zone to 92 Sea Zone
5 fighters moved from Southern Italy to 92 Sea Zone
Combat - Italians
Battle in 92 Sea Zone
Italians attack with 1 destroyer, 5 fighters and 1 submarine
French defend with 1 destroyer
Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
French roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the French and 1 destroyer owned by the Italians lost in 92 Sea Zone
Italians win with 5 fighters and 1 submarine remaining. Battle score for attacker is 0
Casualties for Italians: 1 destroyer
Casualties for French: 1 destroyer
Non Combat Move - Italians
4 fighters moved from 92 Sea Zone to Southern France
1 artillery and 5 infantry moved from Northern Italy to Southern France
1 fighter moved from 92 Sea Zone to Southern France
Place Units - Italians
1 bomber and 1 marine placed in Southern Italy
Turn Complete - Italians
Italians collect 18 PUs; end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Combat Hit Differential Summary :
Italians : 0.67
French : 0.67
Territory Summary for Italians :
Malta : 1 flag
Southern France : 1 artillery, 5 fighters and 5 infantry
Northern Italy : 1 factory_major
Southern Italy : 4 aaGuns, 1 airfield, 5 artilleries, 1 bomber, 1 factory_minor, 1 harbour, 15 infantry and 3 marines
Belarus : 1 flag
Bryansk : 1 flag
Rostov : 1 flag
Tambov : 1 flag
Western Ukraine : 1 flag
Vologda : 1 flag
95 Sea Zone : 1 battleship, 2 cruisers, 2 destroyers and 1 transport
93 Sea Zone : 1 flag
Greece : 1 flag
92 Sea Zone : 1 submarine
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Combat Move - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 2 fighters and 4 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery moved from Kwangsi to 36 Sea Zone
6 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 6 infantry, 2 submarines and 4 transports moved from 36 Sea Zone to 33 Sea Zone
1 submarine moved from 45 Sea Zone to 33 Sea Zone
3 fighters moved from Queensland to 33 Sea Zone
Combat - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 36 Sea Zone to 19 Sea Zone
1 destroyer moved from 36 Sea Zone to 18 Sea Zone
1 fighter moved from 33 Sea Zone to Caroline Islands
Place Units - ANZAC
2 fighters and 1 infantry placed in Queensland
3 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 22 PUs; end with 22 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Territory Summary for ANZAC and French :
Caroline Islands : 1 fighter
Hainan : 1 flag
Queensland : 1 aaGun, 1 airfield, 1 factory_minor, 2 fighters, 1 harbour and 4 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 aaGun, 1 factory_minor, 1 harbour and 3 infantry
Celebes : 1 flag
Java : 1 flag
Dutch New Guinea : 1 flag
Sumatra : 1 flag
44 Sea Zone : 1 flag
33 Sea Zone : 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 8 fighters, 6 infantry, 3 submarines, 1 tactical_bomber and 4 transports
22 Sea Zone : 1 flag
19 Sea Zone : 1 destroyer
18 Sea Zone : 1 destroyer
United Kingdom : 2 infantry
Ethiopia : 1 flag
Caucasus : 1 fighter and 4 infantry
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Germans
Germans buy 3 armour, 2 artilleries, 13 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Volgograd to Samara
2 infantry moved from Volgograd to Kazakhstan
1 fighter and 1 tactical_bomber moved from Russia to Kazakhstan
1 fighter and 4 tactical_bombers moved from Russia to Samara
1 armour and 1 mech_infantry moved from Amur to Soviet Far East
Germans take Siberia from Russians
Germans take Soviet Far East from Russians
Combat - Germans
Battle in Kazakhstan
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 2/4 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Kazakhstan
Germans win, taking Kazakhstan from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Samara
Germans attack with 1 fighter, 2 infantry and 4 tactical_bombers
British defend with 1 armour and 2 mech_infantrys
Germans roll dice for 1 fighter, 2 infantry and 4 tactical_bombers in Samara, round 2 : 3/7 hits, 3.00 expected hits
British roll dice for 1 armour and 2 mech_infantrys in Samara, round 2 : 0/3 hits, 1.17 expected hits
2 mech_infantrys owned by the British and 1 armour owned by the British lost in Samara
Germans win, taking Samara from British with 1 fighter, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 14
Casualties for British: 1 armour and 2 mech_infantrys
Non Combat Move - Germans
3 armour moved from Russia to Volgograd
1 infantry moved from Rostov to Volgograd
3 armour moved from Bryansk to Volgograd
3 mech_infantrys moved from Ukraine to Volgograd
1 infantry moved from Ukraine to Rostov
1 fighter and 4 tactical_bombers moved from Samara to Volgograd
1 fighter and 1 tactical_bomber moved from Kazakhstan to Volgograd
1 aaGun, 2 artilleries and 11 infantry moved from Western Germany to Denmark
10 infantry moved from Northern Italy to Western Germany
3 fighters moved from Southern Italy to Western Germany
1 tactical_bomber moved from Southern Italy to Western Germany
4 bombers moved from Southern Italy to France
2 artilleries and 2 infantry moved from France to Western Germany
3 mech_infantrys moved from Novgorod to Finland
Place Units - Germans
3 mech_infantrys placed in Novgorod
3 armour placed in Russia
3 mech_infantrys placed in Ukraine
3 infantry placed in Volgograd
2 artilleries and 8 infantry placed in Germany
2 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 71 PUs; end with 71 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 91 PUs
Combat Hit Differential Summary :
Germans : 0.50
British : -1.17
Russians : -0.33
Territory Summary for Germans :
Sakha : 1 flag
Evenkiyskiy : 1 flag
Yenisey : 1 flag
Soviet Far East : 1 flag, 1 armour and 1 mech_infantry
Amur : 1 flag
Yakut S.S.R. : 1 flag
Timguska : 1 flag
Siberia : 1 flag
Kazakhstan : 1 flag, 2 infantry
Buryatia : 1 flag
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 5 artilleries, 10 bombers, 1 factory_minor and 15 infantry
Western Germany : 2 aaGuns, 1 airfield, 7 artilleries, 1 factory_major, 3 fighters, 1 harbour, 20 infantry and 1 tactical_bomber
Germany : 2 artilleries, 1 factory_major and 8 infantry
Denmark : 1 aaGun, 2 artilleries and 11 infantry
Karelia : 1 flag
Baltic States : 1 flag
Rostov : 1 infantry
Nenetsia : 1 flag
Urals : 1 flag
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag
Bessarabia : 1 flag
Russia : 1 flag, 1 airfield, 3 armour and 1 factory_minor
Ukraine : 1 flag, 1 factory_minor, 1 infantry and 3 mech_infantrys
Novosibirsk : 1 flag
Volgograd : 1 flag, 3 aaGuns, 38 armour, 22 artilleries, 1 factory_minor, 2 fighters, 30 infantry, 33 mech_infantrys and 5 tactical_bombers
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 mech_infantrys
Smolensk : 1 flag
Samara : 1 flag, 2 infantry
Bulgaria : 1 flag
Yugoslavia : 1 flag
Finland : 1 flag, 1 artillery, 2 infantry and 6 mech_infantrys
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Combat Move - Russians
2 infantry moved from Caucasus to Kazakhstan
3 fighters moved from Caucasus to Kazakhstan
1 tactical_bomber moved from Caucasus to Kazakhstan
Combat - Russians
Battle in Kazakhstan
Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 3/6 hits, 2.50 expected hits
Germans roll dice for 2 infantry in Kazakhstan, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Kazakhstan
Russians win, taking Kazakhstan from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 2 infantry
Non Combat Move - Russians
3 fighters and 1 tactical_bomber moved from Kazakhstan to Caucasus
Turn Complete - Russians
Combat Hit Differential Summary :
Germans : 0.33
Russians : 0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 carrier and 1 fighter; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 bombers moved from Japan to 18 Sea Zone
1 infantry moved from Kiangsu to Kiangsi
Japanese take Kiangsi from Chinese
1 infantry moved from Chahar to Hopei
Japanese take Hopei from Chinese
11 fighters and 7 tactical_bombers moved from 6 Sea Zone to 19 Sea Zone
Combat - Japanese
Battle in 18 Sea Zone
Japanese attack with 2 bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 2 bombers in 18 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits
ANZAC roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 18 Sea Zone
Japanese win with 2 bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 19 Sea Zone
Japanese attack with 11 fighters and 7 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 11 fighters and 7 tactical_bombers in 19 Sea Zone, round 2 : 8/18 hits, 10.17 expected hits
ANZAC roll dice for 1 destroyer in 19 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 tactical_bomber owned by the Japanese and 1 destroyer owned by the ANZAC lost in 19 Sea Zone
Japanese win with 11 fighters and 6 tactical_bombers remaining. Battle score for attacker is -3
Casualties for Japanese: 1 tactical_bomber
Casualties for ANZAC: 1 destroyer
Non Combat Move - Japanese
11 fighters and 6 tactical_bombers moved from 19 Sea Zone to 6 Sea Zone
2 bombers moved from 18 Sea Zone to Japan
Place Units - Japanese
1 carrier and 1 fighter placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 24 PUs; end with 25 PUs
Combat Hit Differential Summary :
ANZAC : 0.33
Japanese : -1.50
Territory Summary for Japanese :
Shantung : 1 flag
Kiangsu : 1 flag, 1 aaGun, 1 factory_minor and 6 infantry
Kiangsi : 1 flag, 1 infantry
Japan : 3 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 3 fighters, 1 harbour, 12 infantry and 2 marines
Jehol : 1 flag
Manchuria : 1 flag
Hopei : 1 flag, 1 infantry
Chahar : 1 flag
Guam : 1 flag, 1 airfield
6 Sea Zone : 2 battleships, 10 carriers, 2 cruisers, 7 destroyers, 12 fighters, 7 submarines and 6 tactical_bombers
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Americans
Americans buy 2 carriers, 4 fighters, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 mech_infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone
1 mech_infantry moved from 21 Sea Zone to Guam
1 infantry moved from Formosa to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Okinawa
1 armour and 1 mech_infantry moved from Shensi to Timguska
Americans take Timguska from Germans
3 mech_infantrys moved from Szechwan to Kansu
2 fighters moved from Szechwan to Caucasus
1 artillery and 1 infantry moved from Yunnan to Szechwan
3 mech_infantrys moved from French Indo China to Szechwan
3 fighters moved from Egypt to Caucasus
2 infantry moved from Alexandria to Egypt
2 infantry moved from Tobruk to Alexandria
1 infantry moved from Libya to Tunisia
7 infantry moved from Libya to Tobruk
2 infantry moved from Gibraltar to 91 Sea Zone
1 transport moved from 109 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 transport moved from 109 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
2 transports moved from 109 Sea Zone to 106 Sea Zone
2 carriers, 1 destroyer and 4 fighters moved from 109 Sea Zone to 110 Sea Zone
3 fighters moved from Gibraltar to Egypt
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 carrier moved from 101 Sea Zone to 106 Sea Zone
6 infantry moved from Eastern United States to New Brunswick Nova Scotia
2 tactical_bombers moved from Hawaiian Islands to Caroline Islands
8 submarines moved from 10 Sea Zone to 30 Sea Zone
Combat - Americans
Battle in Normandy Bordeaux
Battle in Holland Belgium
Battle in Okinawa
Battle in Guam
Non Combat Move - Americans
2 infantry moved from 110 Sea Zone to United Kingdom
Place Units - Americans
3 mech_infantrys placed in French Indo China
4 fighters placed in Western United States
1 submarine placed in 10 Sea Zone
Americans undo move 3.
2 carriers and 1 submarine placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 67 PUs; end with 67 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 102 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 107 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 112 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Anhwe to Jehol
Chinese take Jehol from Japanese
5 infantry moved from Anhwe to Kiangsu
5 artilleries moved from Anhwe to Kiangsu
1 infantry moved from Suiyuyan to Hopei
1 fighter moved from Shensi to Hopei
Combat - Chinese
Chinese creates battle in territory Chahar
Battle in Hopei
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Chahar from Japanese, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kiangsu
Chinese attack with 5 artilleries and 5 infantry
Japanese defend with 1 aaGun, 1 factory_minor and 6 infantry
Chinese roll dice for 5 artilleries and 5 infantry in Kiangsu, round 2 : 3/10 hits, 3.33 expected hits
Japanese roll dice for 1 aaGun and 6 infantry in Kiangsu, round 2 : 1/6 hits, 2.00 expected hits
2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsu
Chinese roll dice for 5 artilleries and 4 infantry in Kiangsu, round 3 : 4/9 hits, 3.00 expected hits
Japanese roll dice for 4 infantry in Kiangsu, round 3 : 1/4 hits, 1.33 expected hits
4 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsu
Chinese win, taking Kiangsu from Japanese with 5 artilleries and 3 infantry remaining. Battle score for attacker is 17
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 aaGun and 6 infantry
Trigger Chinese Destroy Factories Kiangsu Chinese: has removed 1 factory_minor owned by Chinese in Kiangsu
Non Combat Move - Chinese
1 fighter moved from Hopei to Kweichow
Place Units - Chinese
1 artillery and 4 infantry placed in Jehol
Turn Complete - Chinese
Chinese collect 19 PUs; end with 19 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 22 PUs
Purchase Units - British
British buy 1 artillery, 1 carrier and 7 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 4 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - British
1 battleship, 2 carriers, 3 cruisers, 4 destroyers, 3 fighters, 1 tactical_bomber and 5 transports moved from 109 Sea Zone to 110 Sea Zone
1 fighter moved from United Kingdom to 110 Sea Zone
1 infantry moved from Caucasus to Rostov
1 tactical_bomber moved from Caucasus to Rostov
1 infantry moved from Caucasus to Rostov
1 bomber moved from Caucasus to Rostov
5 fighters moved from Caucasus to Rostov
1 artillery and 1 infantry moved from Yunnan to Szechwan
1 infantry moved from Anhwe to Kiangsi
1 artillery moved from Anhwe to Kiangsi
1 infantry moved from Anhwe to Kiangsi
4 artilleries and 7 infantry moved from Anhwe to Jehol
1 infantry moved from Eastern Persia to Turkmenistan
5 infantry moved from Northwest Persia to Caucasus
3 infantry moved from Persia to Northwest Persia
1 artillery and 1 infantry moved from West India to Eastern Persia
2 artilleries and 5 infantry moved from India to West India
3 mech_infantrys moved from Iraq to Caucasus
3 infantry moved from Iraq to Northwest Persia
1 artillery and 2 infantry moved from Trans-Jordan to Iraq
3 mech_infantrys moved from Egypt to Iraq
1 infantry moved from Tobruk to Alexandria
1 armour, 1 artillery and 7 infantry moved from Libya to Tobruk
1 armour moved from Tobruk to Alexandria
1 infantry moved from Kwangsi to Kiangsi
Combat - British
Battle in Kiangsi
British attack with 1 artillery and 3 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery and 3 infantry in Kiangsi, round 2 : 3/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kiangsi
British win, taking Kiangsi from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Rostov
British attack with 1 bomber, 5 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
British roll dice for 1 bomber, 5 fighters, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 4/9 hits, 4.17 expected hits
Italians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Rostov
British win, taking Rostov from Italians with 1 bomber, 5 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - British
1 bomber, 5 fighters and 1 tactical_bomber moved from Rostov to Caucasus
Place Units - British
1 carrier placed in 110 Sea Zone
1 artillery and 2 infantry placed in Caucasus
3 infantry placed in Egypt
British undo move 2.
1 artillery and 4 infantry placed in United Kingdom
Turn Complete - British
British collect 39 PUs; end with 39 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs
Place Units - UK_Pacific
1 armour and 4 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 18 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 21 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 24 PUs
Some Units in India change ownership: 1 armour and 4 mech_infantrys
Combat Hit Differential Summary :
British : 1.83
Italians : 0.67
Chinese : 0.33
Japanese : -2.33
@LennardF I meant to leave a destroyer behind when I moved the fleet to 92. If you don’t mind the edit, I’d appreciate it, but it’s after the fact so your choice.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 carrier and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Southern Italy to 95 Sea Zone
1 artillery moved from Southern Italy to 95 Sea Zone
3 marines moved from Southern Italy to 95 Sea Zone
1 artillery, 1 battleship, 2 cruisers, 2 destroyers, 1 infantry, 3 marines and 1 transport moved from 95 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
1 marine moved from 92 Sea Zone to Algeria
1 marine moved from 92 Sea Zone to Morocco
1 marine moved from 92 Sea Zone to Algeria
Combat - Italians
Battle in Gibraltar
Battle in Morocco
Battle in Algeria
Non Combat Move - Italians
3 fighters moved from Southern France to Western Germany
2 fighters moved from Southern France to Southern Italy
Place Units - Italians
3 infantry placed in Southern Italy
1 carrier placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 18 PUs; end with 18 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Combat Hit Differential Summary :
Territory Summary for Italians :
Gibraltar : 1 flag, 1 airfield, 1 artillery, 1 harbour and 1 infantry
Malta : 1 flag
Morocco : 1 flag, 1 marine
Algeria : 1 flag, 2 marines
Southern France : 1 artillery and 5 infantry
Western Germany : 3 fighters
Northern Italy : 1 factory_major
Southern Italy : 4 aaGuns, 1 airfield, 4 artilleries, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour and 17 infantry
Belarus : 1 flag
Bryansk : 1 flag
Tambov : 1 flag
Western Ukraine : 1 flag
Vologda : 1 flag
95 Sea Zone : 1 carrier
93 Sea Zone : 1 flag
Greece : 1 flag
92 Sea Zone : 1 battleship, 2 cruisers, 2 destroyers, 1 submarine and 1 transport
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 carrier, 1 destroyer and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 fighters moved from Queensland to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Manchuria
Combat - ANZAC
Battle in Manchuria
Non Combat Move - ANZAC
1 destroyer moved from 33 Sea Zone to 19 Sea Zone
1 artillery, 2 fighters and 4 infantry moved from 33 Sea Zone to Caroline Islands
Place Units - ANZAC
1 carrier, 1 destroyer and 1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 22 PUs; end with 22 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :