@tincanofthesea when I designed the game I tried very hard to allow it to replicate any action that actually happened during the war.
The war started in June 1950, by August North Korea nearly pushed the Allies off Korea completely.
So yeah, that can happen in the game… although it isn’t very easy.
Another example is that I changed the movement value for naval units from 4 to 5. My reason was that it was impossible to transfer units from the West coast (Inchon) to the East coast (Wonsan) in one move. This actually happened during the war. In October 1950 Marines were pulled from Inchon to Wonsan.
The turns are month based. One turn round (both players have moved) equals one month.
1942.2_Advanced variant for more action in Pacific_based on Redesigned thread
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So that tells me it’s one side or other then
I’ll probably start a new game in a few turns maybe. -
@SS-GEN
From my limited experience, I would say USA player is doing 80-20% whether KGF or KJF.Splitting economy more 60-40%, makes for a longer game. But I played many like that on OOB map.
But now, with ANZAC IC and all the changes in PTO I don’t know if it is possible to do KGF and only invest 20-80.
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So then as the axis the two have to decide at start of game what side is going to go for the win then
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@SS-GEN
I would say that both Powers have a few optimal attacks to do then, according to results, will judge how they can coordinate or not. It was more like Sea Lion or not? Hard Barbarossa or more ressources in Africa., for Germany.For Japan, it was more always mainland Asia between India or North in USSR, and about reacting to UK and USA.
IDK if we can simply assumed the same on this map. I hope not.
So, what works for OOB might be quite different on PTOIA map. -
So what is the way on oob game ?
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@SS-GEN
I mentionned the OOB ways in beginning of my last post.





