@Ghostglider Game is ready for G1 scrambles.
Bid is 3 Jap marines to Fukien, S. Man, and Japan.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5
Purchase Units - Russians
Russians repair damage of 5x factory_major; Remaining resources: 34 PUs;
Russians buy 1 fighter and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Bryansk to Western Ukraine
1 artillery and 1 infantry moved from Volgograd to Rostov
1 fighter and 1 tactical_bomber moved from Bryansk to Western Ukraine
1 fighter moved from Bryansk to Rostov
Combat - Russians
Battle in Western Ukraine
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 1/3 hits, 1.33 expected hits
Germans roll dice for 2 infantry in Western Ukraine, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Western Ukraine
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Western Ukraine, round 3 : 2/3 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Rostov
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Rostov, round 2 : 2/3 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter moved from Rostov to Russia
1 fighter and 1 tactical_bomber moved from Western Ukraine to Russia
3 aaGuns, 2 armour and 2 mech_infantrys moved from Bryansk to Russia
18 infantry moved from Bryansk to Russia
1 aaGun, 14 artilleries and 23 infantry moved from Bryansk to Tambov
1 infantry moved from Volgograd to Tambov
2 aaGuns and 18 infantry moved from Yenisey to Timguska
Place Units - Russians
1 fighter and 8 infantry placed in Russia
Turn Complete - Russians
Russians collect 28 PUs; end with 28 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Combat Hit Differential Summary :
Germans regular : -0.33
Russians regular : 1.17
Screwed up things by Java. Was supposed to bring in another pair of fig & tac and missed to land the 3 inf. Started the battle, and the 1 fig, 1 tac hit 1 . Will roll the other dice manually here.
Tac
[dice 1d6]
1d6: 4
Ok, no need to roll more then, but I’ll just do it for show.
Fig
[dice 1d6]
3 inf
[dice 3d6]
1d6: 5
3d6: 5, 5, 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 1 factory_minor, 9 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 marine moved from Japan to 6 Sea Zone
1 battleship and 1 marine moved from 6 Sea Zone to 25 Sea Zone
1 marine moved from 25 Sea Zone to Midway
3 infantry moved from Sumatra to 41 Sea Zone
3 infantry and 2 transports moved from 41 Sea Zone to 42 Sea Zone
1 battleship and 2 destroyers moved from 6 Sea Zone to 25 Sea Zone
2 fighters and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
1 cruiser moved from 6 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from 41 Sea Zone to Java
1 fighter moved from 35 Sea Zone to 21 Sea Zone
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
3 fighters and 3 tactical_bombers moved from 35 Sea Zone to 46 Sea Zone
1 infantry moved from Kansu to Tsinghai
1 infantry moved from Kweichow to Szechwan
1 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
2 artilleries and 2 infantry moved from Shensi to Sikang
3 artilleries moved from Kweichow to Szechwan
2 infantry moved from Dutch New Guinea to New Guinea
1 armour and 1 mech_infantry moved from Yunnan to Szechwan
1 bomber moved from Kweichow to Sikang
1 artillery moved from Shensi to Tsinghai
1 infantry moved from Shensi to Sikang
1 artillery moved from Shensi to Sikang
1 bomber moved from Kweichow to Sikang
1 infantry moved from Shensi to Sikang
2 artilleries moved from Yunnan to Szechwan
1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
Combat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 destroyer, 3 infantry and 2 transports
Americans defend with 1 transport
1 transport owned by the Americans lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Neutral with 1 destroyer and 2 transports remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 21 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 21 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 46 Sea Zone
Japanese attack with 3 fighters and 3 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 3 fighters and 3 tactical_bombers in 46 Sea Zone, round 2 : 4/6 hits, 3,50 expected hits
ANZAC roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 tactical_bomber owned by the Japanese and 1 destroyer owned by the ANZAC lost in 46 Sea Zone
Japanese win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is -3
Casualties for Japanese: 1 tactical_bomber
Casualties for ANZAC: 1 destroyer
Battle in 25 Sea Zone
Japanese attack with 2 battleships, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 2 battleships, 1 cruiser, 2 destroyers, 2 fighters and 2 tactical_bombers in 25 Sea Zone, round 2 : 6/9 hits, 4,83 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 2 battleships, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Java
Japanese attack with 1 fighter and 1 tactical_bomber
Americans defend with 1 infantry and 1 mech_infantry
Japanese roll dice for 1 fighter and 1 tactical_bomber in Java, round 2 : 1/2 hits, 1,17 expected hits
Americans roll dice for 1 infantry and 1 mech_infantry in Java, round 2 : 1/2 hits, 0,67 expected hits
1 fighter owned by the Japanese and 1 infantry owned by the Americans lost in Java
retreated to Java
Americans win with 1 mech_infantry remaining. Battle score for attacker is -7
Casualties for Japanese: 1 fighter
Casualties for Americans: 1 infantry
Battle in New Guinea
Japanese attack with 2 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 2 infantry in New Guinea, round 2 : 0/2 hits, 0,33 expected hits
ANZAC roll dice for 1 infantry in New Guinea, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 2 infantry in New Guinea, round 3 : 0/2 hits, 0,33 expected hits
ANZAC roll dice for 1 infantry in New Guinea, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 2 infantry in New Guinea, round 4 : 0/2 hits, 0,33 expected hits
ANZAC roll dice for 1 infantry in New Guinea, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in New Guinea
1 infantry owned by the Japanese retreated to Dutch New Guinea
ANZAC win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Battle in Szechwan
Japanese attack with 1 armour, 5 artilleries, 1 infantry and 1 mech_infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 armour, 5 artilleries, 1 infantry and 1 mech_infantry in Szechwan, round 2 : 4/8 hits, 2,83 expected hits
Chinese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 armour, 5 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Tsinghai
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Tsinghai, round 2 : 1/2 hits, 0,67 expected hits
Chinese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Midway
Battle in Sikang
Japanese attack with 3 artilleries, 2 bombers and 4 infantry
Chinese defend with 1 fighter and 3 infantry
Japanese roll dice for 3 artilleries, 2 bombers and 4 infantry in Sikang, round 2 : 4/9 hits, 3,50 expected hits
Chinese roll dice for 1 fighter and 3 infantry in Sikang, round 2 : 2/4 hits, 1,67 expected hits
2 infantry owned by the Japanese, 3 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Sikang
Japanese win, taking Midway from Americans, taking Sikang from Chinese with 3 artilleries, 2 bombers and 2 infantry remaining. Battle score for attacker is 13
Casualties for Japanese: 2 infantry
Casualties for Chinese: 1 fighter and 3 infantry
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 carrier and 1 cruiser moved from 41 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from Java to 42 Sea Zone
EDIT: 3 infantry moved from 42 Sea Zone to Java
3 fighters and 2 tactical_bombers moved from 46 Sea Zone to 42 Sea Zone
4 carriers, 1 destroyer and 1 submarine moved from 35 Sea Zone to 42 Sea Zone
2 transports moved from 35 Sea Zone to 6 Sea Zone
1 artillery and 3 infantry moved from Japan to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 25 Sea Zone
1 artillery and 3 infantry moved from 25 Sea Zone to Midway
1 fighter moved from 21 Sea Zone to 42 Sea Zone
1 fighter moved from Philippines to 42 Sea Zone
1 tactical_bomber moved from Philippines to 42 Sea Zone
1 tactical_bomber moved from Philippines to Japan
2 carriers moved from 6 Sea Zone to 25 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Hopei to Shensi
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Anhwe to Hopei
1 infantry moved from Anhwe to Chahar
3 infantry moved from Kiangsu to Anhwe
2 infantry moved from Kwangsi to Yunnan
2 bombers moved from Sikang to French Indo China
1 aaGun moved from Yunnan to French Indo China
Place Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Americans from Java: 1 mech_infantry
EDIT: Removing units owned by Japanese from Java: 1 infantry
EDIT: Adding units owned by Japanese to 42 Sea Zone: 1 fighter
EDIT: Changing ownership of Java from Americans to Japanese
EDIT: Turning off Edit Mode
1 factory_minor placed in Malaya
3 infantry placed in French Indo China
3 infantry placed in Kiangsu
1 artillery and 3 infantry placed in Japan
1 carrier and 2 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 65 PUs; end with 65 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 68 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Chinese regular : 0,33
Americans regular : 0,00
Japanese regular : 2,17
ANZAC regular : 0,67
Now it will be exciting to see if you go for it! 😁
i really want to, I think ill hit it with the us cruiser and fighter, then go on the 80% if i get a hit
That’s crazy, but feel free! :laughing:
im assuming scramble no matter what?
Be :free:
@WindowWasher said in L20 #1 trulpen (X) vs WindowWasher (A+18) BM3:
im assuming scramble no matter what?
For the big battle it might depend.
oh, ive got a 55% on rome lol
wait, nope
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 airfield, 1 carrier, 2 destroyers, 1 fighter, 5 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
1 cruiser, 1 destroyer and 1 fighter moved from 91 Sea Zone to 95 Sea Zone
1 armour moved from Algeria to Tunisia
Americans take Tunisia from Italians
1 armour moved from Tunisia to Algeria
5 fighters and 1 tactical_bomber moved from 54 Sea Zone to Hawaiian Islands
5 fighters moved from Western United States to Hawaiian Islands
1 carrier moved from 30 Sea Zone to 54 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 submarine moved from 54 Sea Zone to 26 Sea Zone
Combat - Americans
Italians scrambles 3 units out of Southern Italy to defend against the attack in 95 Sea Zone
Battle in 95 Sea Zone
Americans attack with 1 cruiser, 1 destroyer and 1 fighter
Germans defend with 5 fighters; Italians defend with 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters and 1 submarine
Americans roll dice for 1 cruiser, 1 destroyer and 1 fighter in 95 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
Units damaged: 1 battleship owned by the Italians
Italians roll dice for 1 submarine in 95 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Italians roll dice for 1 battleship, 2 carriers, 2 cruisers, 2 destroyers and 7 fighters in 95 Sea Zone, round 2 : 8/14 hits, 7.67 expected hits
1 cruiser owned by the Americans, 1 destroyer owned by the Americans and 1 fighter owned by the Americans lost in 95 Sea Zone
Italians win with 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 7 fighters and 1 submarine remaining. Battle score for attacker is -30
Casualties for Americans: 1 cruiser, 1 destroyer and 1 fighter
Moving scrambled unit from 95 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 95 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 95 Sea Zone back to originating territory: Southern Italy
Non Combat Move - Americans
1 carrier moved from 91 Sea Zone to 94 Sea Zone
3 transports moved from 91 Sea Zone to 101 Sea Zone
1 transport moved from 89 Sea Zone to 101 Sea Zone
1 carrier moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
Place Units - Americans
5 infantry placed in Eastern United States
1 carrier and 2 destroyers placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in Western United States
1 airfield placed in Algeria
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
Americans regular : -0.33
Italians regular : 0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;
Combat Move - Chinese
Combat - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;
Combat Move - Chinese
Combat - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs
Combat Hit Differential Summary :
ive got a doozie of a uk move coming
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5
Combat Move - British
3 transports moved from 81 Sea Zone to 98 Sea Zone
1 artillery moved from Egypt to 98 Sea Zone
2 artilleries moved from Alexandria to 98 Sea Zone
3 infantry moved from Egypt to 98 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 98 Sea Zone to 95 Sea Zone
1 armour and 1 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
1 battleship, 2 cruisers, 1 destroyer and 2 submarines moved from 91 Sea Zone to 95 Sea Zone
1 armour, 3 artilleries and 4 infantry moved from 95 Sea Zone to Southern Italy
1 battleship, 1 carrier, 2 cruisers and 2 destroyers moved from 81 Sea Zone to 95 Sea Zone
2 fighters moved from Egypt to 95 Sea Zone
2 fighters moved from Gibraltar to 95 Sea Zone
3 armour and 7 infantry moved from Alexandria to Tobruk
British take Tobruk from Italians
1 bomber moved from Malta to 95 Sea Zone
Combat Hit Differential Summary :