Scramble orders in 110? I’m going to assume Max D unless you tell me otherwise.
L20 max334 (X) vs Avner (A+13) LL BM3
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TripleA Turn Summary: UK_Pacific round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1 Purchase Units - Americans Americans buy 1 bomber, 2 carriers and 1 destroyer; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 infantry moved from Western United States to 10 Sea Zone 1 artillery moved from Western United States to 10 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 fighter moved from Philippines to 30 Sea Zone 1 cruiser moved from 26 Sea Zone to 30 Sea Zone 1 submarine moved from 26 Sea Zone to 30 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 artillery moved from 26 Sea Zone to Hawaiian Islands 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Western United States to 101 Sea Zone 1 fighter moved from Eastern United States to 101 Sea Zone 1 bomber moved from Central United States to Western United States 1 armour and 3 mech_infantrys moved from Central United States to Western United States 1 destroyer and 1 submarine moved from 35 Sea Zone to 38 Sea Zone 1 carrier moved from 26 Sea Zone to 30 Sea Zone 1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from 26 Sea Zone to Hawaiian Islands 1 destroyer moved from 26 Sea Zone to 30 Sea Zone 1 fighter moved from Hawaiian Islands to 30 Sea Zone 1 destroyer moved from 25 Sea Zone to 26 Sea Zone Place Units - Americans 1 carrier and 1 destroyer placed in 101 Sea Zone 1 bomber placed in Western United States 1 carrier placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Kweichow to Yunnan 1 fighter moved from Szechwan to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 1/1 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Szechwan 1 infantry moved from Shensi to Szechwan 1 infantry moved from Suiyuyan to Shensi 1 infantry moved from Suiyuyan to Shensi Place Units - Chinese 4 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 10 PUs; end with 10 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs Purchase Units - British British buy 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour, 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 1 destroyer moved from 109 Sea Zone to 106 Sea Zone 1 bomber moved from United Kingdom to 106 Sea Zone 1 fighter moved from United Kingdom to 106 Sea Zone 1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Ethiopia 1 mech_infantry moved from Egypt to Ethiopia 1 submarine moved from 98 Sea Zone to 96 Sea Zone 1 fighter moved from Malta to 96 Sea Zone 1 tactical_bomber moved from 98 Sea Zone to 96 Sea Zone 1 infantry moved from India to 39 Sea Zone 1 artillery moved from India to 39 Sea Zone 1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone 1 infantry moved from 76 Sea Zone to Ethiopia 1 artillery moved from 76 Sea Zone to Ethiopia 1 cruiser moved from 91 Sea Zone to 106 Sea Zone Combat - British Battle in Ethiopia British attack with 2 artilleries, 2 infantry and 1 mech_infantry Italians defend with 1 artillery and 2 infantry British roll dice for 1 cruiser in Ethiopia, round 2 : 0/1 hits, 0,50 expected hits British roll dice for 2 artilleries, 2 infantry and 1 mech_infantry in Ethiopia, round 2 : 1/1 hits, 1,50 expected hits Italians roll dice for 1 artillery and 2 infantry in Ethiopia, round 2 : 1/0 hits, 1,00 expected hits 1 infantry owned by the Italians and 1 infantry owned by the British lost in Ethiopia British roll dice for 2 artilleries, 1 infantry and 1 mech_infantry in Ethiopia, round 3 : 1/1 hits, 1,33 expected hits Italians roll dice for 1 artillery and 1 infantry in Ethiopia, round 3 : 0/1 hits, 0,67 expected hits 1 infantry owned by the Italians lost in Ethiopia British roll dice for 2 artilleries, 1 infantry and 1 mech_infantry in Ethiopia, round 4 : 1/1 hits, 1,33 expected hits Italians roll dice for 1 artillery in Ethiopia, round 4 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Italians and 1 infantry owned by the British lost in Ethiopia British win, taking Ethiopia from Italians with 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for British: 2 infantry Casualties for Italians: 1 artillery and 2 infantry Battle in 106 Sea Zone British attack with 1 bomber, 1 cruiser, 1 destroyer and 1 fighter Germans defend with 2 submarines British roll dice for 1 bomber, 1 cruiser, 1 destroyer and 1 fighter in 106 Sea Zone, round 2 : 2/0 hits, 2,00 expected hits Germans roll dice for 2 submarines in 106 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 2 submarines owned by the Germans lost in 106 Sea Zone British win, taking 106 Sea Zone from Germans with 1 bomber, 1 cruiser, 1 destroyer and 1 fighter remaining. Battle score for attacker is 12 Casualties for Germans: 2 submarines Battle in 96 Sea Zone British attack with 1 fighter, 1 submarine and 1 tactical_bomber Italians defend with 1 destroyer and 1 transport British roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 1 fighter and 1 tactical_bomber in 96 Sea Zone, round 2 : 1/1 hits, 1,17 expected hits Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Italians lost in 96 Sea Zone 1 transport owned by the Italians lost in 96 Sea Zone British roll dice for 1 submarine in 96 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits British win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 15 Casualties for Italians: 1 destroyer and 1 transport Non Combat Move - British 1 tactical_bomber moved from 96 Sea Zone to Egypt 1 fighter moved from 96 Sea Zone to Egypt 1 transport moved from 98 Sea Zone to 96 Sea Zone 1 infantry moved from Malta to 96 Sea Zone 1 aaGun moved from Malta to 96 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 81 Sea Zone 1 aaGun moved from 81 Sea Zone to Egypt 1 infantry moved from 81 Sea Zone to Egypt 1 armour, 1 artillery and 1 infantry moved from Alexandria to Egypt 1 carrier, 1 cruiser and 1 destroyer moved from 98 Sea Zone to 81 Sea Zone 1 destroyer moved from 71 Sea Zone to 76 Sea Zone 1 battleship moved from 37 Sea Zone to 39 Sea Zone 1 fighter moved from Gibraltar to United Kingdom 1 infantry moved from Scotland to United Kingdom 1 infantry moved from Scotland to United Kingdom 1 aaGun moved from Scotland to United Kingdom 1 transport moved from 109 Sea Zone to 106 Sea Zone 1 bomber moved from 106 Sea Zone to Quebec 1 artillery moved from Ontario to Quebec 1 infantry moved from Ontario to Quebec 1 infantry moved from West India to Eastern Persia British take Eastern Persia from Neutral_Allies 1 fighter moved from Burma to India 1 infantry moved from Malaya to Shan State 1 infantry moved from Malaya to Shan State 1 battleship moved from 111 Sea Zone to 123 Sea Zone 1 fighter moved from United Kingdom to Iceland 1 fighter moved from Scotland to Iceland 1 fighter moved from 106 Sea Zone to Quebec 2 infantry moved from Union of South Africa to Rhodesia Place Units - British 8 infantry placed in United Kingdom 1 mech_infantry placed in Union of South Africa Turn Complete - British British collect 29 PUs; end with 29 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 32 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 38 PUs Place Units - UK_Pacific 1 armour, 1 artillery, 1 infantry and 1 mech_infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 17 PUs; end with 17 PUs Some Units in India change ownership: 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Germans : -0,33 British : -1,50 Italians : -0,33 Chinese : 0,17 Japanese : -0,33
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Jun 26, 2020 9:08:32 AM games.strategy.triplea.pbem.AxisAndAlliesForumPoster postTurnSummary
SEVERE: Failed to post game to forum
java.lang.IllegalStateException: User null doesn’t exist.
at games.strategy.triplea.pbem.AxisAndAlliesForumPoster.checkUser(AxisAndAlliesForumPoster.java:115)
at games.strategy.triplea.pbem.AxisAndAlliesForumPoster.getUserId(AxisAndAlliesForumPoster.java:109)
at games.strategy.triplea.pbem.AxisAndAlliesForumPoster.postTurnSummary(AxisAndAlliesForumPoster.java:51)
at games.strategy.engine.pbem.PBEMMessagePoster.post(PBEMMessagePoster.java:111)
at games.strategy.triplea.delegate.AbstractEndTurnDelegate.postTurnSummary(AbstractEndTurnDelegate.java:501)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at games.strategy.engine.delegate.DelegateExecutionManager$1.invoke(DelegateExecutionManager.java:129)
at com.sun.proxy.$Proxy9.postTurnSummary(Unknown Source)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at games.strategy.engine.message.unifiedmessenger.EndPoint.invokeSingle(EndPoint.java:151)
at games.strategy.engine.message.unifiedmessenger.EndPoint.invokeMultiple(EndPoint.java:134)
at games.strategy.engine.message.unifiedmessenger.EndPoint.invokeLocal(EndPoint.java:120)
at games.strategy.engine.message.unifiedmessenger.UnifiedMessenger.invokeAndWait(UnifiedMessenger.java:98)
at games.strategy.engine.message.UnifiedInvocationHandler.invoke(UnifiedInvocationHandler.java:52)
at com.sun.proxy.$Proxy9.postTurnSummary(Unknown Source)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at games.strategy.engine.gamePlayer.DefaultPlayerBridge$GameOverInvocationHandler.invoke(DefaultPlayerBridge.java:143)
at com.sun.proxy.$Proxy9.postTurnSummary(Unknown Source)
at games.strategy.engine.pbem.PBEMMessagePoster.lambda$postTurn$1(PBEMMessagePoster.java:239)
at java.lang.Thread.run(Unknown Source) -
ehm… error?
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sorry but i can’t find the dice rolls recorded on the email
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problems?
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TripleA Turn Summary: Italians round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1 Purchase Units - Italians Italians buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Italian Somaliland to Kenya Italians take Kenya from British 2 infantry moved from Southern Italy to 97 Sea Zone 1 infantry moved from Southern Italy to 95 Sea Zone 1 artillery moved from Northern Italy to 95 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone 1 cruiser moved from 95 Sea Zone to 98 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone 1 destroyer moved from 95 Sea Zone to 96 Sea Zone 1 submarine moved from 95 Sea Zone to 96 Sea Zone 1 artillery and 2 infantry moved from Northern Italy to Yugoslavia 1 armour moved from Northern Italy to Yugoslavia 1 artillery moved from 98 Sea Zone to Syria 1 infantry moved from 98 Sea Zone to Trans-Jordan 1 infantry moved from 98 Sea Zone to Syria 1 infantry moved from 98 Sea Zone to Trans-Jordan 1 bomber moved from Northern Italy to Syria 1 fighter moved from Southern Italy to 96 Sea Zone 1 fighter moved from Southern Italy to 96 Sea Zone 1 battleship and 1 cruiser moved from 97 Sea Zone to 98 Sea Zone 2 infantry moved from Tobruk to Alexandria Combat - Italians Battle in Trans-Jordan Battle in 96 Sea Zone Italians attack with 1 destroyer, 2 fighters and 1 submarine British defend with 1 submarine Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 destroyer and 2 fighters in 96 Sea Zone, round 2 : 2/1 hits, 1.33 expected hits British roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the British lost in 96 Sea Zone Italians win, taking Trans-Jordan from British with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 6 Casualties for British: 1 submarine Battle in Yugoslavia Italians attack with 1 armour, 1 artillery and 2 infantry Neutral_Allies defend with 1 infantry Italians roll dice for 1 armour, 1 artillery and 2 infantry in Yugoslavia, round 2 : 2/1 hits, 1.33 expected hits Neutral_Allies roll dice for 1 infantry in Yugoslavia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Yugoslavia Italians win, taking Yugoslavia from Neutral_Allies with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for Neutral_Allies: 1 infantry Battle in Alexandria Italians attack with 2 infantry British defend with 1 infantry Italians roll dice for 2 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Alexandria Italians roll dice for 1 infantry in Alexandria, round 3 : 1/1 hits, 0.17 expected hits British roll dice for 1 infantry in Alexandria, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Alexandria Italians win, taking Alexandria from British with 1 infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for British: 1 infantry Battle in Syria Italians attack with 1 artillery, 1 bomber and 1 infantry French defend with 1 infantry Italians roll dice for 1 battleship and 1 cruiser in Syria, round 2 : 1/1 hits, 1.17 expected hits French roll dice for 1 infantry in Syria, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the French and 1 infantry owned by the Italians lost in Syria Italians win, taking Syria from French with 1 artillery and 1 bomber remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for French: 1 infantry Non Combat Move - Italians 1 bomber moved from Syria to Southern Italy 1 fighter moved from 96 Sea Zone to Tobruk 1 fighter moved from 96 Sea Zone to Southern Italy 1 infantry moved from Libya to Tobruk 2 infantry moved from Albania to Bulgaria 1 armour moved from Albania to Romania 2 aaGuns moved from Northern Italy to Yugoslavia Place Units - Italians 2 infantry and 1 mech_infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2 Italians collect 13 PUs (1 lost to blockades); end with 13 PUs
Combat Hit Differential Summary :
Italians : 1.33 British : 0.17 French : 0.67 Neutral_Allies : 0.67
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TripleA Turn Summary: French round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java ANZAC take Java from Dutch 1 infantry moved from 42 Sea Zone to Java 2 fighters moved from New Zealand to Java 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 aaGun moved from New South Wales to Queensland 1 aaGun moved from New South Wales to Queensland 1 cruiser moved from 63 Sea Zone to 62 Sea Zone 2 infantry moved from Egypt to 81 Sea Zone Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Politics - French Trigger Axis Conquer All France Algeria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Algeria Trigger Axis Conquer All France Cruiser Place: Neutral_Axis has 1 cruiser placed in 93 Sea Zone Trigger Axis Conquer All France Tunisia 3 Infantry Place: Neutral_Axis has 1 infantry placed in Tunisia Trigger Axis Conquer All France Destroyer Place: Neutral_Axis has 1 destroyer placed in 93 Sea Zone Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France Trigger Axis Conquer All France Southern France 3 Artillery Place: Neutral_Axis has 1 artillery placed in Southern France Trigger Axis Conquer All France Morocco 3 Infantry Place: Neutral_Axis has 1 infantry placed in Morocco Trigger Axis Conquer All France French West Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French West Africa Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Trigger Axis Conquer All France Tunisia 3: Neutral_Axis captures territory Tunisia Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3 Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa Trigger Axis Conquer All France Algeria 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3 Trigger Axis Conquer All France Algeria 3: Neutral_Axis captures territory Algeria Trigger Axis Conquer All France Syria 2 activates a trigger called: Trigger Axis Conquer All France Syria 3 Trigger Axis Conquer All France Morocco 2 activates a trigger called: Trigger Axis Conquer All France Morocco 3 Trigger Axis Conquer All France Morocco 3: Neutral_Axis captures territory Morocco Trigger Axis Conquer All France Algeria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria Trigger Axis Conquer All France Cruiser Place activates a trigger called: Trigger Axis Conquer All France Cruiser Remove Trigger Axis Conquer All France Cruiser Remove: has removed 1 cruiser owned by French in 93 Sea Zone Trigger Axis Conquer All France Tunisia 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Infantry Remove Trigger Axis Conquer All France Tunisia 3 Infantry Remove: has removed 1 infantry owned by French in Tunisia Trigger Axis Conquer All France Destroyer Place activates a trigger called: Trigger Axis Conquer All France Destroyer Remove Trigger Axis Conquer All France Destroyer Remove: has removed 1 destroyer owned by French in 93 Sea Zone Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France Trigger Axis Conquer All France Southern France 3 Artillery Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Artillery Remove Trigger Axis Conquer All France Southern France 3 Artillery Remove: has removed 1 artillery owned by French in Southern France Trigger Axis Conquer All France Morocco 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Morocco 3 Infantry Remove Trigger Axis Conquer All France Morocco 3 Infantry Remove: has removed 1 infantry owned by French in Morocco Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3 Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3 Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3 Trigger Axis Conquer All France French Indo China 3: Neutral_Axis captures territory French Indo China Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3 Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana Trigger Axis Conquer All France French West Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Infantry Remove Trigger Axis Conquer All France French West Africa 3 Infantry Remove: has removed 1 infantry owned by French in French West Africa Combat Move - French Non Combat Move - French 1 destroyer moved from 72 Sea Zone to 81 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 4 artilleries, 1 marine and 7 transports; Remaining resources: 0 PUs; Politics - Germans Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French Combat Move - Germans 3 artilleries moved from Western Germany to 112 Sea Zone 3 infantry moved from Western Germany to 112 Sea Zone 3 artilleries, 1 battleship, 1 cruiser, 1 destroyer, 3 infantry, 1 submarine and 3 transports moved from 112 Sea Zone to 111 Sea Zone 3 artilleries and 3 infantry moved from 111 Sea Zone to Scotland 1 fighter moved from Western Germany to United Kingdom 1 bomber moved from Western Germany to United Kingdom 2 infantry moved from Bulgaria to Greece 3 armour moved from Romania to Greece 1 fighter and 1 tactical_bomber moved from Southern Italy to Greece Combat - Germans Air Battle in United Kingdom Germans attacks with 2 units heading to United Kingdom Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in United Kingdom AA fire in United Kingdom : 0/1 hits, 0.17 expected hits Bombing raid in United Kingdom rolls: 6 and causes: 6 damage to unit: factory_major Bombing raid in United Kingdom causes 6 damage total. Battle in Scotland Battle in Greece Germans attack with 3 armour, 1 fighter, 2 infantry and 1 tactical_bomber Neutral_Allies defend with 4 infantry Germans roll dice for 3 armour, 1 fighter, 2 infantry and 1 tactical_bomber in Greece, round 2 : 3/0 hits, 3.00 expected hits Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 1/1 hits, 1.33 expected hits 3 infantry owned by the Neutral_Allies and 1 infantry owned by the Germans lost in Greece Germans roll dice for 3 armour, 1 fighter, 1 infantry and 1 tactical_bomber in Greece, round 3 : 2/1 hits, 2.83 expected hits Neutral_Allies roll dice for 1 infantry in Greece, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Allies and 1 infantry owned by the Germans lost in Greece Germans win, taking Scotland from British, taking Greece from Neutral_Allies with 3 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Casualties for Neutral_Allies: 4 infantry Cleaning up after air battles Non Combat Move - Germans Trigger Germans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone Trigger Germany Occupies Algeria Army Disband: has removed 1 infantry owned by Neutral_Axis in Algeria Trigger Germany Occupies Tunisia Army Disband: has removed 1 infantry owned by Neutral_Axis in Tunisia Trigger Germany Occupies French West Africa Army Disband: has removed 1 infantry owned by Neutral_Axis in French West Africa Trigger Germans Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France Trigger Germany Occupies Morocco Army Disband: has removed 1 infantry owned by Neutral_Axis in Morocco 1 fighter and 1 tactical_bomber moved from Greece to Western Germany 1 armour moved from Normandy Bordeaux to Southern France Germans take Southern France from Neutral_Axis 1 armour moved from Southern France to Normandy Bordeaux 3 aaGuns and 1 tactical_bomber moved from Holland Belgium to Western Germany 1 artillery moved from Normandy Bordeaux to Holland Belgium 1 artillery moved from France to Western Germany 3 infantry moved from Germany to Western Germany 3 infantry moved from Slovakia Hungary to Germany 1 artillery moved from Romania to Bulgaria 1 infantry moved from Romania to Slovakia Hungary 2 infantry moved from Bulgaria to Romania 1 mech_infantry moved from France to Yugoslavia 1 mech_infantry moved from France to Germany 1 mech_infantry moved from France to Greater Southern Germany 5 armour moved from France to Western Germany 1 artillery and 3 infantry moved from Norway to Finland 1 fighter moved from United Kingdom to Holland Belgium 1 bomber moved from United Kingdom to Western Germany Place Units - Germans 7 transports placed in 113 Sea Zone 4 artilleries and 1 marine placed in Western Germany Trigger Germans Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France Turn Complete - Germans Germans collect 46 PUs; end with 46 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Combat Hit Differential Summary :
Germans : -0.83 Neutral_Allies : 0.33 AA fire in United Kingdom : : -0.17
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I didnt intercept for you as you need your ftrs, but you can roll it if otherwise
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TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Russians Russians buy 3 armour, 2 artilleries, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians Non Combat Move - Russians 2 aaGuns and 18 infantry moved from Buryatia to Yakut S.S.R. 2 aaGuns, 1 artillery, 2 fighters, 13 infantry and 1 tactical_bomber moved from Belarus to Eastern Poland 1 artillery and 5 infantry moved from Western Ukraine to Eastern Poland 1 artillery and 2 infantry moved from Ukraine to Western Ukraine 2 armour and 2 mech_infantrys moved from Bryansk to Western Ukraine 2 armour and 2 mech_infantrys moved from Western Ukraine to Eastern Poland 2 aaGuns, 1 artillery and 1 infantry moved from Bryansk to Western Ukraine 1 infantry moved from Rostov to Ukraine 1 infantry moved from Rostov to Ukraine 9 infantry moved from Russia to Bryansk 5 infantry moved from Novgorod to Belarus Place Units - Russians 2 artilleries and 1 infantry placed in Ukraine Russians undo move 1. 3 armour placed in Ukraine 1 infantry and 2 mech_infantrys placed in Novgorod 2 artilleries placed in Russia Russians undo move 2. 1 infantry and 2 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
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ok… but next time ask for safety ;)
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TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Japanese Japanese buy 1 artillery, 1 destroyer, 3 infantry, 1 marine, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Hunan to Yunnan 1 infantry moved from Kwangsi to Yunnan 1 bomber, 1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan Combat - Japanese Battle in Yunnan Japanese attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber Chinese defend with 2 infantry Japanese roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/1 hits, 2.17 expected hits Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/1 hits, 0.67 expected hits 2 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Non Combat Move - Japanese 1 bomber moved from Kwangsi to Siam 1 tactical_bomber moved from Kwangsi to Siam 1 fighter moved from Kwangsi to Siam 1 tactical_bomber moved from Kwangsi to Siam 1 bomber moved from Yunnan to Kwangsi 1 fighter moved from Yunnan to Kwangsi 1 tactical_bomber moved from Yunnan to Kwangsi 1 fighter moved from Kwangsi to Siam 1 fighter moved from Korea to Anhwe 1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone 1 artillery, 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Siam 2 destroyers moved from 35 Sea Zone to 37 Sea Zone 1 cruiser moved from 35 Sea Zone to 37 Sea Zone 1 carrier, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 37 Sea Zone 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone 2 artilleries and 2 infantry moved from Kiangsi to Kwangsi 1 artillery, 1 fighter, 6 infantry and 1 mech_infantry moved from Anhwe to Hunan 1 aaGun, 1 artillery and 6 infantry moved from Jehol to Anhwe 4 infantry moved from Manchuria to Jehol 2 infantry moved from Korea to Manchuria 3 artilleries moved from Japan to 6 Sea Zone 3 infantry moved from Japan to 6 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 6 Sea Zone to 35 Sea Zone 1 transport moved from 20 Sea Zone to 6 Sea Zone 1 armour moved from Japan to 6 Sea Zone 1 armour moved from 6 Sea Zone to Korea Place Units - Japanese 1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone 1 artillery, 3 infantry and 1 marine placed in Japan Turn Complete - Japanese Japanese collect 29 PUs; end with 29 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 39 PUs
Combat Hit Differential Summary :
Chinese : -0.67 Japanese : -0.17
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TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Americans Americans buy 2 carriers, 1 destroyer, 1 marine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 2 bombers moved from Western United States to Hawaiian Islands 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine moved from 30 Sea Zone to 26 Sea Zone 1 carrier moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Hawaiian Islands to 26 Sea Zone 1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone 1 artillery moved from Eastern United States to Central United States 1 infantry moved from Eastern United States to Central United States 1 infantry moved from Western United States to Central United States 1 destroyer moved from 38 Sea Zone to 39 Sea Zone 1 submarine moved from 38 Sea Zone to 39 Sea Zone Place Units - Americans 1 carrier and 1 transport placed in 101 Sea Zone 1 marine placed in Central United States 1 carrier and 1 destroyer placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 fighter and 3 infantry moved from Szechwan to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 3 infantry Japanese defend with 2 infantry Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 : 1/0 hits, 1,00 expected hits Japanese roll dice for 2 infantry in Yunnan, round 2 : 1/1 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 3 : 1/1 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 2 infantry Casualties for Japanese: 2 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Szechwan 2 infantry moved from Shensi to Szechwan Place Units - Chinese 4 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 10 PUs; end with 11 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs Purchase Units - British British repair damage of 6x factory_major; Remaining resources: 32 PUs; British buy 1 artillery, 7 infantry and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 fighter moved from Iceland to Scotland 1 fighter moved from Iceland to Scotland 1 fighter, 12 infantry and 1 mech_infantry moved from United Kingdom to Scotland 1 tactical_bomber moved from Egypt to Trans-Jordan 1 fighter moved from Egypt to Alexandria 1 infantry moved from Egypt to Alexandria 1 infantry moved from Egypt to Alexandria 1 artillery moved from Ethiopia to Kenya 2 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone 1 cruiser moved from 76 Sea Zone to 81 Sea Zone 1 artillery moved from Ethiopia to 76 Sea Zone 1 artillery and 1 transport moved from 76 Sea Zone to 81 Sea Zone 1 infantry moved from Egypt to 81 Sea Zone 1 infantry moved from 81 Sea Zone to Trans-Jordan 1 artillery moved from 81 Sea Zone to Trans-Jordan 1 bomber moved from Quebec to Scotland Combat - British Battle in Kenya British attack with 1 artillery Italians defend with 1 infantry British roll dice for 1 artillery in Kenya, round 2 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 infantry in Kenya, round 2 : 1/1 hits, 0,33 expected hits 1 artillery owned by the British lost in Kenya Italians win with 1 infantry remaining. Battle score for attacker is -4 Casualties for British: 1 artillery Battle in Trans-Jordan British attack with 1 artillery, 1 infantry and 1 tactical_bomber Italians defend with 2 infantry British roll dice for 2 cruisers in Trans-Jordan, round 2 : 1/0 hits, 1,00 expected hits British roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Trans-Jordan, round 2 : 1/1 hits, 1,17 expected hits Italians roll dice for 2 infantry in Trans-Jordan, round 2 : 1/1 hits, 0,67 expected hits 2 infantry owned by the Italians and 1 infantry owned by the British lost in Trans-Jordan British win, taking Trans-Jordan from Italians with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Italians: 2 infantry Battle in Alexandria British attack with 1 fighter and 2 infantry Italians defend with 1 infantry British roll dice for 1 fighter and 2 infantry in Alexandria, round 2 : 1/1 hits, 0,83 expected hits Italians roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Italians and 1 infantry owned by the British lost in Alexandria British win, taking Alexandria from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Italians: 1 infantry Battle in Scotland British attack with 1 bomber, 3 fighters, 12 infantry and 1 mech_infantry Germans defend with 1 airfield, 3 artilleries and 3 infantry British roll dice for 1 bomber, 3 fighters, 12 infantry and 1 mech_infantry in Scotland, round 2 : 4/1 hits, 4,33 expected hits Germans roll dice for 3 artilleries and 3 infantry in Scotland, round 2 : 2/0 hits, 2,00 expected hits 1 artillery owned by the Germans, 3 infantry owned by the Germans and 2 infantry owned by the British lost in Scotland 1 mech_infantry owned by the British and 10 infantry owned by the British retreated to United Kingdom Germans win with 2 artilleries remaining. Battle score for attacker is 7 Casualties for British: 2 infantry Casualties for Germans: 1 artillery and 3 infantry Non Combat Move - British 1 fighter moved from Scotland to United Kingdom 1 bomber moved from Scotland to United Kingdom 1 fighter moved from Scotland to United Kingdom 1 fighter moved from Scotland to United Kingdom 1 battleship moved from 123 Sea Zone to 106 Sea Zone 1 fighter moved from Alexandria to Egypt 1 tactical_bomber moved from Trans-Jordan to Egypt 1 mech_infantry moved from Ethiopia to Egypt 1 infantry moved from Rhodesia to Belgian Congo 1 mech_infantry moved from Union of South Africa to Belgian Congo 1 infantry moved from Rhodesia to Tanganyika Territory 1 destroyer moved from 76 Sea Zone to 80 Sea Zone 1 battleship moved from 39 Sea Zone to 80 Sea Zone 1 destroyer moved from 39 Sea Zone to 37 Sea Zone 1 infantry moved from Shan State to Burma 1 infantry moved from Shan State to Burma Place Units - British 1 transport placed in 106 Sea Zone 1 artillery and 7 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,3,5 British collect 23 PUs (3 lost to blockades); end with 23 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 26 PUs Place Units - UK_Pacific 1 armour, 1 infantry and 2 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 17 PUs; end with 17 PUs Some Units in India change ownership: 1 armour, 1 infantry and 2 mech_infantrys
Combat Hit Differential Summary :
Germans : 0,00 British : -0,67 Italians : 1,67 Chinese : 0,17 Japanese : 1,00
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Bump!
:)
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i was looking for a tier 2 or 3 player. You are obviously not that.
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Where is the game file?
Well over 72 hours have passed… -
TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Italians Italians buy 2 artilleries and 1 marine; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Kenya to Anglo Egyptian Sudan Italians take Anglo Egyptian Sudan from British 1 infantry moved from Tobruk to Alexandria 1 bomber moved from Southern Italy to Alexandria 1 transport moved from 98 Sea Zone to 95 Sea Zone 1 cruiser moved from 98 Sea Zone to 95 Sea Zone 1 transport moved from 98 Sea Zone to 96 Sea Zone 1 artillery moved from Libya to 96 Sea Zone 1 infantry moved from Tobruk to 96 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone 1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan 1 destroyer moved from 96 Sea Zone to 98 Sea Zone 1 submarine moved from 96 Sea Zone to 95 Sea Zone Combat - Italians Battle in Trans-Jordan Italians attack with 1 artillery and 1 infantry British defend with 1 artillery Italians roll dice for 1 battleship and 1 cruiser in Trans-Jordan, round 2 : 1/1 hits, 1.17 expected hits British roll dice for 1 artillery in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Trans-Jordan Italians win, taking Trans-Jordan from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 artillery Battle in Alexandria Italians attack with 1 bomber and 1 infantry British defend with 1 infantry Italians roll dice for 1 bomber and 1 infantry in Alexandria, round 2 : 0/1 hits, 0.83 expected hits British roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Alexandria retreated to Alexandria British win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Italians: 1 infantry Non Combat Move - Italians 1 artillery moved from Syria to Iraq Italians take Iraq from Neutral_Axis 1 armour moved from Tobruk to Tunisia Italians take Tunisia from Neutral_Axis 1 fighter moved from Tobruk to Slovakia Hungary 1 armour moved from Romania to Slovakia Hungary 1 armour moved from Yugoslavia to Greece 1 infantry moved from Bulgaria to Greece 2 aaGuns, 1 artillery and 1 infantry moved from Yugoslavia to Slovakia Hungary 1 fighter moved from Southern Italy to Slovakia Hungary 1 mech_infantry moved from Northern Italy to Slovakia Hungary 2 infantry moved from Northern Italy to Yugoslavia 1 infantry moved from Southern Italy to Northern Italy 1 bomber moved from Alexandria to Greece Place Units - Italians 2 artilleries and 1 marine placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,5 Italians collect 16 PUs (2 lost to blockades); end with 16 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 23 PUs
Combat Hit Differential Summary :
Italians : -1.00 British : 0.33
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs; Politics - ANZAC ANZAC takes Political Action: Political Action ANZAC To War With Japanese ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from Java to 42 Sea Zone 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra ANZAC take Sumatra from Dutch 2 fighters moved from Java to India 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone 1 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 cruiser moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from 80 Sea Zone to Persia ANZAC take Persia from Neutral_Allies 1 infantry moved from 80 Sea Zone to Persia Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 artillery and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 20 PUs; end with 20 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs Politics - French French takes Political Action: Political Action French To War With Japanese French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to Allied Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Move Summary: Germans round 3
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 8 artilleries and 8 infantry; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Germans 1 infantry moved from Poland to Baltic States Germans take Baltic States from Russians 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 1 artillery and 7 infantry moved from Finland to Karelia Germans take Karelia from Russians 7 infantry moved from Germany to 113 Sea Zone 5 artilleries moved from Western Germany to 113 Sea Zone 5 artilleries, 7 infantry and 7 transports moved from 113 Sea Zone to 110 Sea Zone 1 armour moved from Normandy Bordeaux to 110 Sea Zone 1 artillery moved from Holland Belgium to 110 Sea Zone 3 transports moved from 111 Sea Zone to 112 Sea Zone 3 armour moved from Western Germany to 112 Sea Zone 2 infantry moved from Denmark to 112 Sea Zone 1 infantry moved from Western Germany to 112 Sea Zone 1 battleship moved from 111 Sea Zone to 112 Sea Zone 1 marine moved from Western Germany to 112 Sea Zone 3 armour, 1 battleship, 3 infantry, 1 marine and 3 transports moved from 112 Sea Zone to 110 Sea Zone 4 armour, 6 artilleries, 10 infantry and 1 marine moved from 110 Sea Zone to United Kingdom 2 artilleries moved from Scotland to United Kingdom 1 fighter moved from Holland Belgium to 110 Sea Zone 1 bomber, 3 fighters and 4 tactical_bombers moved from Western Germany to United Kingdom 1 cruiser moved from 111 Sea Zone to 110 Sea Zone