@Jacob16 and @oysteilo Happy to play with anyone gents, if any one has an opinion or preference. Or we would just leave it up to chance.
L20 BM3 WindowWasher (Axis) vs Snigg (Allies + 18)
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Americans Americans buy 3 artilleries, 1 carrier, 3 infantry, 3 marines, 3 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 armour and 1 mech_infantry moved from Morocco to Tunisia Americans take Algeria from Italians Americans take Tunisia from Italians 1 infantry moved from French West Africa to French Central Africa Americans take French Central Africa from Neutral_Axis Combat - Americans Non Combat Move - Americans 1 carrier, 1 fighter and 2 submarines moved from 26 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 2 fighters moved from Western United States to Hawaiian Islands 1 infantry moved from Eastern United States to 101 Sea Zone 1 infantry and 1 transport moved from 101 Sea Zone to 89 Sea Zone 1 destroyer moved from 101 Sea Zone to 89 Sea Zone 1 mech_infantry moved from Central America to 89 Sea Zone 3 transports moved from 91 Sea Zone to 101 Sea Zone 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar 1 mech_infantry moved from Morocco to Tunisia 1 infantry moved from French West Africa to 87 Sea Zone 1 infantry and 1 transport moved from 87 Sea Zone to 88 Sea Zone 1 infantry moved from French Guiana to 88 Sea Zone 2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Gibraltar 1 bomber moved from Caroline Islands to Guam Place Units - Americans 3 marines placed in Western United States 3 artilleries and 3 infantry placed in Eastern United States 1 carrier, 3 submarines and 2 transports placed in 10 Sea Zone Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 6 infantry moved from Shensi to Suiyuyan 1 fighter and 1 infantry moved from Tsinghai to Kansu Combat - Chinese Battle in Kansu Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kansu Chinese win, taking Kansu from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Suiyuyan Chinese attack with 6 infantry Japanese defend with 1 infantry Chinese roll dice for 6 infantry in Suiyuyan, round 2 : 2/6 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 5 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kansu to Jehol Place Units - Chinese 2 infantry placed in Jehol Turn Complete - Chinese Chinese collect 10 PUs; end with 12 PUs Purchase Units - British British buy 1 armour, 3 fighters and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 armour and 1 mech_infantry moved from Alexandria to Libya British take Tobruk from Italians 2 bombers, 1 fighter and 1 tactical_bomber moved from Egypt to Libya Combat - British British creates battle in territory 106 Sea Zone Battle in Libya British attack with 1 armour, 2 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber Italians defend with 1 armour, 1 artillery and 1 mech_infantry British roll dice for 1 armour, 2 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Libya, round 2 : 4/6 hits, 3.17 expected hits Italians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Libya, round 2 : 0/3 hits, 1.17 expected hits 1 mech_infantry owned by the Italians, 1 artillery owned by the Italians and 1 armour owned by the Italians lost in Libya British win, taking Libya from Italians with 1 armour, 2 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 14 Casualties for Italians: 1 armour, 1 artillery and 1 mech_infantry Non Combat Move - British 2 fighters moved from Iraq to Persia 1 infantry moved from Syria to Iraq 1 infantry moved from Persia to Northwest Persia British take Northwest Persia from Neutral_Allies 1 armour and 2 mech_infantrys moved from Egypt to Iraq 3 artilleries and 2 infantry moved from Egypt to Trans-Jordan 2 artilleries and 1 infantry moved from Alexandria to Egypt 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 artillery and 1 infantry moved from French Madagascar to 72 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone 1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan 1 artillery and 1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 1 armour moved from Morocco to Tunisia 2 bombers moved from Libya to Egypt 1 fighter moved from Egypt to Persia 1 fighter and 1 tactical_bomber moved from Libya to Alexandria 2 marines moved from Egypt to Trans-Jordan Place Units - British 3 fighters placed in Persia 1 armour and 2 mech_infantrys placed in Egypt Turn Complete - British British collect 36 PUs; end with 36 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
British : 0.83 Italians : -1.17 Chinese : 1.33 Japanese : 0.33
Territory Summary for Americans, British, Chinese and UK_Pacific :
Caroline Islands : 1 flag, 1 airfield and 1 harbour Paulau Island : 1 flag, 1 infantry and 1 mech_infantry Marshall Islands : 1 flag Jehol : 1 fighter and 2 infantry Marianas : 1 flag, 2 infantry Suiyuyan : 5 infantry Kansu : 1 infantry Guam : 1 airfield, 1 artillery, 1 bomber and 1 infantry Wake Island : 1 airfield Western United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 3 marines Hawaiian Islands : 1 airfield, 1 artillery, 2 fighters, 1 harbour and 1 infantry Midway : 1 airfield 33 Sea Zone : 1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 5 fighters, 3 submarines and 1 tactical_bomber 35 Sea Zone : 1 flag 26 Sea Zone : 3 submarines and 1 transport 10 Sea Zone : 1 carrier, 3 submarines and 2 transports Central United States : 1 factory_major Eastern United States : 2 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 1 harbour and 3 infantry Iceland : 1 airfield Quebec : 1 factory_minor Trans-Jordan : 4 artilleries, 3 infantry and 2 marines Alexandria : 1 fighter and 1 tactical_bomber Gibraltar : 1 artillery, 1 harbour, 4 infantry and 1 mech_infantry New Brunswick Nova Scotia : 1 harbour Egypt : 1 airfield, 1 armour, 2 artilleries, 2 bombers, 1 factory_minor, 1 harbour, 2 infantry and 2 mech_infantrys Union of South Africa : 1 factory_minor and 1 harbour Scotland : 1 airfield Malta : 1 aaGun and 1 infantry United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 6 infantry and 1 mech_infantry Morocco : 1 flag, 1 infantry French Central Africa : 1 flag, 1 infantry French Madagascar : 1 flag French Guiana : 1 flag Algeria : 1 flag Syria : 1 flag French West Africa : 1 flag Tunisia : 1 flag, 2 armour and 2 mech_infantrys Tobruk : 1 flag Libya : 1 flag, 1 armour and 1 mech_infantry Italian Somaliland : 1 flag Ethiopia : 1 flag Eire : 1 flag Iraq : 1 flag, 1 armour, 1 infantry and 2 mech_infantrys 92 Sea Zone : 1 destroyer Eastern Persia : 1 flag 101 Sea Zone : 3 transports 81 Sea Zone : 1 battleship, 1 cruiser and 1 transport Brazil : 1 flag Northwest Persia : 1 flag, 1 infantry Persia : 1 flag, 1 armour, 1 factory_minor, 6 fighters, 1 infantry and 2 mech_infantrys 91 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 3 transports Suriname : 1 flag
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Italians Italians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs; Combat Move - Italians Combat - Italians Non Combat Move - Italians 2 armour and 1 mech_infantry moved from Ukraine to Rostov Place Units - Italians 2 infantry placed in Southern Italy 2 artilleries and 2 infantry placed in Northern Italy Turn Complete - Italians Italians collect 17 PUs; end with 17 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 2 destroyers; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 fighter moved from Queensland to Caroline Islands 2 fighters moved from New South Wales to Queensland Place Units - ANZAC 2 destroyers placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
Territory Summary for ANZAC :
Caroline Islands : 1 fighter Queensland : 2 aaGuns, 1 airfield, 3 artilleries, 2 fighters, 1 harbour and 4 infantry New Zealand : 1 airfield, 1 harbour and 1 infantry New South Wales : 1 factory_minor and 1 harbour New Guinea : 1 infantry Dutch New Guinea : 1 flag 55 Sea Zone : 1 destroyer 62 Sea Zone : 2 destroyers Egypt : 2 infantry
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TripleA Move Summary: French round 5
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Combat Move - French
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Germans Germans buy 3 armour, 1 carrier, 3 fighters and 3 infantry; Remaining resources: 0 PUs; Combat Move - Germans 16 artilleries and 1 infantry moved from Western Ukraine to Bryansk 1 artillery and 1 infantry moved from Rostov to Volgograd 2 bombers moved from Rostov to Volgograd 2 armour, 4 artilleries and 26 infantry moved from Rostov to Bryansk 5 armour, 3 infantry and 6 mech_infantrys moved from Ukraine to Bryansk 5 armour and 4 mech_infantrys moved from Eastern Poland to Bryansk 3 mech_infantrys moved from Novgorod to Bryansk 1 infantry moved from Belarus to Smolensk 5 armour and 5 mech_infantrys moved from Belarus to Bryansk 1 bomber moved from Western Germany to Smolensk 1 fighter and 1 tactical_bomber moved from Rostov to Smolensk 2 fighters and 4 tactical_bombers moved from Rostov to Novgorod Combat - Germans Battle in Volgograd Germans attack with 1 artillery, 2 bombers and 1 infantry Russians defend with 1 factory_minor and 2 infantry Germans roll dice for 1 artillery, 2 bombers and 1 infantry in Volgograd, round 2 : 2/4 hits, 2.00 expected hits Russians roll dice for 2 infantry in Volgograd, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Bryansk Germans attack with 17 armour, 20 artilleries, 30 infantry and 18 mech_infantrys Russians defend with 1 infantry Germans roll dice for 17 armour, 20 artilleries, 30 infantry and 18 mech_infantrys in Bryansk, round 2 : 31/85 hits, 26.50 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 17 armour, 20 artilleries, 30 infantry and 18 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Smolensk Germans attack with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 3/4 hits, 2.00 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 bomber, 1 fighter and 1 tactical_bomber moved from Smolensk to Novgorod 2 bombers moved from Volgograd to Novgorod 1 aaGun moved from Rostov to Volgograd 2 aaGuns moved from Rostov to Bryansk Place Units - Germans 3 infantry placed in Western Germany 1 carrier placed in 113 Sea Zone 3 fighters placed in Novgorod 3 armour placed in Ukraine Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,4 Germans collect 55 PUs; end with 55 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 75 PUs
Combat Hit Differential Summary :
Germans : 5.50 Russians : -1.33
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Russians Russians buy 2 armour, 2 artilleries and 5 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Jehol to Shantung Chinese take Shantung from Japanese 16 infantry moved from Jehol to Chahar Combat - Russians Battle in Chahar Russians attack with 16 infantry Japanese defend with 1 infantry Russians roll dice for 16 infantry in Chahar, round 2 : 3/16 hits, 2.67 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Chahar Russians win, taking Chahar from Japanese with 15 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Russians 2 aaGuns moved from Jehol to Chahar 4 aaGuns, 3 armour, 18 artilleries, 4 fighters, 37 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Russia to Samara Place Units - Russians 2 armour, 2 artilleries and 5 infantry placed in Russia Turn Complete - Russians Russians collect 22 PUs; end with 22 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 25 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Combat Hit Differential Summary :
Russians : 0.33 Japanese : 0.67
Territory Summary for Russians :
Shantung : 1 infantry Korea : 1 flag, 1 infantry Chahar : 2 aaGuns and 15 infantry Archangel : 1 infantry Russia : 1 airfield, 2 armour, 2 artilleries, 1 factory_major and 5 infantry Tambov : 1 infantry Samara : 4 aaGuns, 3 armour, 18 artilleries, 4 fighters, 37 infantry, 2 mech_infantrys and 1 tactical_bomber 105 Sea Zone : 1 submarine
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 armour, 2 artilleries, 3 bombers, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 9 infantry moved from Anhwe to Chahar 1 infantry moved from Hopei to Chahar 3 infantry moved from Kiangsu to Shantung 1 infantry moved from Anhwe to Jehol 1 bomber moved from Japan to Jehol 2 bombers moved from Anhwe to Jehol 1 fighter moved from Anhwe to Jehol 5 fighters and 5 tactical_bombers moved from Yunnan to Chahar 1 fighter moved from Yunnan to Jehol 1 fighter moved from Yunnan to Chahar 1 artillery moved from Hunan to Anhwe 1 infantry moved from Kweichow to Hopei 1 artillery moved from Hunan to Kweichow 1 infantry moved from Yunnan to Shan State 1 mech_infantry moved from Kwangtung to Yunnan 1 mech_infantry moved from Kwangtung to Hunan 1 armour moved from Kwangtung to Anhwe 5 transports moved from 39 Sea Zone to 37 Sea Zone 2 artilleries and 2 infantry moved from India to 39 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 39 Sea Zone to 37 Sea Zone 1 battleship, 3 carriers, 1 destroyer, 3 fighters and 3 tactical_bombers moved from 39 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from Burma to Shan State 1 destroyer moved from 36 Sea Zone to 37 Sea Zone 1 fighter moved from 37 Sea Zone to 55 Sea Zone 1 marine moved from Shan State to 37 Sea Zone 1 destroyer moved from 37 Sea Zone to 55 Sea Zone Combat - Japanese Battle in Shantung Japanese attack with 3 infantry Russians defend with 1 infantry Japanese roll dice for 3 infantry in Shantung, round 2 : 0/3 hits, 0.50 expected hits Chinese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 3 infantry in Shantung, round 3 : 0/3 hits, 0.50 expected hits Chinese roll dice for 1 infantry in Shantung, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 3 infantry in Shantung, round 4 : 0/3 hits, 0.50 expected hits Chinese roll dice for 1 infantry in Shantung, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 3 infantry in Shantung, round 5 : 1/3 hits, 0.50 expected hits Chinese roll dice for 1 infantry in Shantung, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Shantung Japanese win, taking Shantung from Chinese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Chahar Japanese attack with 6 fighters, 10 infantry and 5 tactical_bombers Russians defend with 2 aaGuns and 15 infantry AA fire in Chahar : 2/6 hits, 1.00 expected hits 2 fighters owned by the Japanese lost in Chahar Japanese roll dice for 4 fighters, 10 infantry and 5 tactical_bombers in Chahar, round 2 : 6/19 hits, 6.83 expected hits Chinese roll dice for 2 aaGuns and 15 infantry in Chahar, round 2 : 5/15 hits, 5.00 expected hits 5 infantry owned by the Japanese, 4 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Chahar Japanese roll dice for 4 fighters, 5 infantry and 5 tactical_bombers in Chahar, round 3 : 9/14 hits, 6.00 expected hits Chinese roll dice for 11 infantry in Chahar, round 3 : 4/11 hits, 3.67 expected hits 4 infantry owned by the Japanese and 9 infantry owned by the Russians lost in Chahar Japanese roll dice for 4 fighters, 1 infantry and 5 tactical_bombers in Chahar, round 4 : 7/10 hits, 5.33 expected hits Chinese roll dice for 2 infantry in Chahar, round 4 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Chahar Japanese win with 4 fighters and 5 tactical_bombers remaining. Battle score for attacker is 5 Casualties for Japanese: 2 fighters and 10 infantry Casualties for Russians: 2 aaGuns and 15 infantry Battle in Jehol Japanese attack with 3 bombers, 2 fighters and 1 infantry Chinese defend with 1 fighter and 2 infantry Japanese roll dice for 3 bombers, 2 fighters and 1 infantry in Jehol, round 2 : 3/6 hits, 3.17 expected hits Chinese roll dice for 1 fighter and 2 infantry in Jehol, round 2 : 1/3 hits, 1.33 expected hits 1 infantry owned by the Japanese, 2 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Jehol Japanese win with 3 bombers and 2 fighters remaining. Battle score for attacker is 13 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 fighter and 2 infantry Battle in 55 Sea Zone Japanese attack with 1 destroyer and 1 fighter ANZAC defend with 1 destroyer Japanese roll dice for 1 destroyer and 1 fighter in 55 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 55 Sea Zone Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Non Combat Move - Japanese 1 fighter moved from 55 Sea Zone to 37 Sea Zone 4 fighters and 5 tactical_bombers moved from Chahar to Anhwe 3 bombers and 2 fighters moved from Jehol to Anhwe 3 bombers moved from Anhwe to Kwangsi 1 fighter moved from Anhwe to Kwangsi 2 infantry moved from 37 Sea Zone to Malaya 1 marine moved from 37 Sea Zone to Malaya 2 artilleries moved from 37 Sea Zone to Malaya Place Units - Japanese 3 infantry placed in India 3 infantry placed in Kiangsu 1 armour and 2 mech_infantrys placed in Kwangtung 2 artilleries and 1 infantry placed in Malaya 3 bombers placed in Japan Turn Complete - Japanese Japanese collect 54 PUs; end with 54 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 57 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
AA fire in Chahar : : 1.00 ANZAC : -0.33 Chinese : -1.00 Japanese : 3.83
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 4 artilleries, 1 carrier, 1 fighter, 4 infantry, 4 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Guam to Kiangsu Combat - Americans Strategic bombing raid in Kiangsu AA fire in Kiangsu : 0/1 hits, 0.17 expected hits Bombing raid in Kiangsu rolls: 7 and causes: 6 damage to unit: factory_minor Bombing raid in Kiangsu causes 6 damage total. Non Combat Move - Americans 1 bomber moved from Kiangsu to Marianas 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry, 3 submarines and 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 2 fighters moved from Hawaiian Islands to 33 Sea Zone 1 artillery and 3 marines moved from Western United States to 10 Sea Zone 1 artillery, 1 carrier, 3 marines, 3 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 3 marines moved from 26 Sea Zone to Hawaiian Islands 3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 89 Sea Zone 2 transports moved from 91 Sea Zone to 101 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 89 Sea Zone to 91 Sea Zone 3 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar 1 armour moved from Tunisia to Morocco 1 mech_infantry moved from Tunisia to Morocco 1 mech_infantry moved from Tunisia to Morocco 1 infantry moved from French Central Africa to French West Africa Place Units - Americans 4 artilleries, 1 fighter and 4 infantry placed in Eastern United States 1 carrier and 2 transports placed in 101 Sea Zone 4 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Combat Hit Differential Summary :
AA fire in Kiangsu : : -0.17
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 artillery, 1 harbour and 1 infantry Paulau Island : 1 flag, 1 infantry and 1 mech_infantry Marshall Islands : 1 flag Marianas : 1 flag, 1 bomber and 2 infantry Guam : 1 airfield, 1 artillery and 1 infantry Wake Island : 1 airfield Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour Hawaiian Islands : 1 airfield, 1 artillery, 1 harbour and 3 marines Midway : 1 airfield 33 Sea Zone : 1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 7 fighters, 6 submarines, 1 tactical_bomber and 1 transport 35 Sea Zone : 1 flag 26 Sea Zone : 1 carrier, 3 submarines and 2 transports 10 Sea Zone : 4 submarines Central United States : 1 factory_major Eastern United States : 2 aaGuns, 1 airfield, 4 artilleries, 1 factory_major, 1 fighter, 1 harbour and 4 infantry Gibraltar : 3 artilleries, 6 infantry and 1 mech_infantry Morocco : 1 flag, 1 armour, 1 infantry and 2 mech_infantrys French Central Africa : 1 flag French Guiana : 1 flag Algeria : 1 flag French West Africa : 1 flag, 1 infantry Tunisia : 1 flag 92 Sea Zone : 1 destroyer 101 Sea Zone : 1 carrier and 4 transports Brazil : 1 flag 91 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 3 transports
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TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 3 infantry moved from Suiyuyan to Hopei 1 infantry moved from Suiyuyan to Hopei Combat - Chinese Battle in Hopei Chinese attack with 4 infantry Japanese defend with 1 infantry Chinese roll dice for 4 infantry in Hopei, round 2 : 1/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 4 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 infantry moved from Suiyuyan to Chahar 1 infantry moved from Kansu to Tsinghai Place Units - Chinese 1 infantry placed in Jehol 3 infantry placed in Manchuria Turn Complete - Chinese Chinese collect 12 PUs; end with 12 PUs
Combat Hit Differential Summary :
Chinese : 0.33 Japanese : -0.33
Territory Summary for Chinese :
Jehol : 1 infantry Manchuria : 3 infantry Hopei : 4 infantry Tsinghai : 1 infantry Chahar : 1 infantry
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 4 artilleries, 1 carrier, 1 fighter, 4 infantry, 4 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Guam to Kiangsu Combat - Americans Strategic bombing raid in Kiangsu AA fire in Kiangsu : 0/1 hits, 0.17 expected hits Bombing raid in Kiangsu rolls: 7 and causes: 6 damage to unit: factory_minor Bombing raid in Kiangsu causes 6 damage total. Non Combat Move - Americans 1 bomber moved from Kiangsu to Marianas 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry, 3 submarines and 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 2 fighters moved from Hawaiian Islands to 33 Sea Zone 1 artillery and 3 marines moved from Western United States to 10 Sea Zone 1 artillery, 1 carrier, 3 marines, 3 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 3 marines moved from 26 Sea Zone to Hawaiian Islands 3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 89 Sea Zone 2 transports moved from 91 Sea Zone to 101 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 89 Sea Zone to 91 Sea Zone 3 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar 1 armour moved from Tunisia to Morocco 1 mech_infantry moved from Tunisia to Morocco 1 mech_infantry moved from Tunisia to Morocco 1 infantry moved from French Central Africa to French West Africa Place Units - Americans 4 artilleries, 1 fighter and 4 infantry placed in Eastern United States 1 carrier and 2 transports placed in 101 Sea Zone 4 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 3 infantry moved from Suiyuyan to Hopei 1 infantry moved from Suiyuyan to Hopei Combat - Chinese Battle in Hopei Chinese attack with 4 infantry Japanese defend with 1 infantry Chinese roll dice for 4 infantry in Hopei, round 2 : 1/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 4 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 infantry moved from Suiyuyan to Chahar 1 infantry moved from Kansu to Tsinghai Place Units - Chinese 1 infantry placed in Jehol 3 infantry placed in Manchuria Turn Complete - Chinese Chinese collect 12 PUs; end with 12 PUs Purchase Units - British British buy 1 airfield, 1 armour, 1 destroyer, 1 infantry, 1 marine and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 artillery and 1 infantry moved from Egypt to 81 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone 1 artillery and 1 infantry moved from 99 Sea Zone to Greece 1 marine moved from Trans-Jordan to 81 Sea Zone 1 battleship and 1 marine moved from 81 Sea Zone to 99 Sea Zone 1 marine moved from 99 Sea Zone to Greece 2 bombers moved from Egypt to Northern Italy Combat - British Strategic bombing raid in Northern Italy AA fire in Northern Italy : 0/2 hits, 0.33 expected hits Bombing raid in Northern Italy rolls: 8,3 and causes: 11 damage to unit: factory_major Bombing raid in Northern Italy causes 11 damage total. Battle in Greece Non Combat Move - British 2 bombers moved from Northern Italy to Cyprus 1 fighter and 1 tactical_bomber moved from Alexandria to Cyprus 1 marine moved from Trans-Jordan to 81 Sea Zone 1 cruiser and 1 marine moved from 81 Sea Zone to 99 Sea Zone 1 marine moved from 99 Sea Zone to Crete British take Crete from Neutral_Allies 1 armour and 1 mech_infantry moved from Libya to Alexandria 1 armour moved from Tunisia to Tobruk 1 armour and 2 mech_infantrys moved from Persia to Eastern Persia 1 armour and 2 mech_infantrys moved from Iraq to Eastern Persia 1 infantry moved from Iraq to Persia 4 artilleries and 3 infantry moved from Trans-Jordan to Iraq 1 artillery and 1 infantry moved from Egypt to Trans-Jordan 1 armour and 2 mech_infantrys moved from Egypt to Iraq 1 fighter moved from Persia to Cyprus 5 fighters moved from Persia to Eastern Persia 1 transport moved from 91 Sea Zone to 109 Sea Zone Place Units - British 1 armour and 2 mech_infantrys placed in Persia 1 airfield placed in Cyprus 1 infantry and 1 marine placed in Egypt 1 destroyer placed in 109 Sea Zone British undo move 4. 1 destroyer placed in 110 Sea Zone British undo move 4. 1 destroyer placed in 109 Sea Zone Turn Complete - British British collect 38 PUs; end with 38 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese : 0.33 AA fire in Northern Italy : : -0.33 AA fire in Kiangsu : : -0.17 Japanese : -0.33
Territory Summary for Americans, British, Chinese and UK_Pacific :
Caroline Islands : 1 flag, 1 airfield, 1 artillery, 1 harbour and 1 infantry Paulau Island : 1 flag, 1 infantry and 1 mech_infantry Marshall Islands : 1 flag Jehol : 1 infantry Marianas : 1 flag, 1 bomber and 2 infantry Manchuria : 3 infantry Hopei : 4 infantry Tsinghai : 1 infantry Chahar : 1 infantry Guam : 1 airfield, 1 artillery and 1 infantry Wake Island : 1 airfield Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour Hawaiian Islands : 1 airfield, 1 artillery, 1 harbour and 3 marines Midway : 1 airfield 33 Sea Zone : 1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 7 fighters, 6 submarines, 1 tactical_bomber and 1 transport 35 Sea Zone : 1 flag 26 Sea Zone : 1 carrier, 3 submarines and 2 transports 10 Sea Zone : 4 submarines Central United States : 1 factory_major Eastern United States : 2 aaGuns, 1 airfield, 4 artilleries, 1 factory_major, 1 fighter, 1 harbour and 4 infantry Iceland : 1 airfield Quebec : 1 factory_minor Trans-Jordan : 1 artillery and 1 infantry Alexandria : 1 armour and 1 mech_infantry Gibraltar : 4 artilleries, 1 harbour, 7 infantry and 1 mech_infantry New Brunswick Nova Scotia : 1 harbour Egypt : 1 airfield, 1 factory_minor, 1 harbour, 1 infantry and 1 marine Union of South Africa : 1 factory_minor and 1 harbour Cyprus : 1 airfield, 2 bombers, 2 fighters and 1 tactical_bomber Scotland : 1 airfield Malta : 1 aaGun and 1 infantry United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 6 infantry and 1 mech_infantry Morocco : 1 flag, 1 armour, 1 infantry and 2 mech_infantrys French Central Africa : 1 flag French Madagascar : 1 flag French Guiana : 1 flag Algeria : 1 flag Syria : 1 flag French West Africa : 1 flag, 1 infantry Tunisia : 1 flag Tobruk : 1 flag, 1 armour Libya : 1 flag Italian Somaliland : 1 flag Ethiopia : 1 flag Eire : 1 flag Crete : 1 flag, 1 marine 109 Sea Zone : 1 destroyer and 1 transport Greece : 1 flag, 1 artillery, 1 infantry and 1 marine 99 Sea Zone : 1 battleship, 1 cruiser and 1 transport Iraq : 1 flag, 1 armour, 4 artilleries, 3 infantry and 2 mech_infantrys 92 Sea Zone : 1 destroyer Eastern Persia : 1 flag, 2 armour, 5 fighters and 4 mech_infantrys 101 Sea Zone : 1 carrier and 4 transports Brazil : 1 flag Northwest Persia : 1 flag, 1 infantry Persia : 1 flag, 1 armour, 1 factory_minor, 2 infantry and 2 mech_infantrys 91 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 3 transports Suriname : 1 flag
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Italians Italians buy 2 armour and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - Italians 2 artilleries and 2 infantry moved from Northern Italy to Yugoslavia 3 armour and 1 mech_infantry moved from Rostov to Bessarabia 2 armour and 2 mech_infantrys moved from France to Yugoslavia Combat - Italians Non Combat Move - Italians Place Units - Italians 2 armour and 1 mech_infantry placed in Southern Italy Turn Complete - Italians Italians collect 15 PUs; end with 16 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 2 destroyers; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer moved from 62 Sea Zone to 55 Sea Zone 2 fighters moved from Queensland to 55 Sea Zone 1 fighter moved from Caroline Islands to 55 Sea Zone Combat - ANZAC Battle in 55 Sea Zone ANZAC attack with 1 destroyer and 3 fighters Japanese defend with 1 destroyer ANZAC roll dice for 1 destroyer and 3 fighters in 55 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone ANZAC win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 3 fighters moved from 55 Sea Zone to Queensland 1 destroyer moved from 62 Sea Zone to 33 Sea Zone Place Units - ANZAC 2 destroyers placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
ANZAC : 0.17 Japanese : -0.33
Territory Summary for ANZAC :
Queensland : 2 aaGuns, 1 airfield, 3 artilleries, 3 fighters, 1 harbour and 4 infantry New Zealand : 1 airfield, 1 harbour and 1 infantry New South Wales : 1 factory_minor and 1 harbour New Guinea : 1 infantry Dutch New Guinea : 1 flag 33 Sea Zone : 1 destroyer 55 Sea Zone : 1 destroyer 62 Sea Zone : 2 destroyers Egypt : 2 infantry
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 2 destroyers; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer moved from 62 Sea Zone to 55 Sea Zone 2 fighters moved from Queensland to 55 Sea Zone 1 fighter moved from Caroline Islands to 55 Sea Zone Combat - ANZAC Battle in 55 Sea Zone ANZAC attack with 1 destroyer and 3 fighters Japanese defend with 1 destroyer ANZAC roll dice for 1 destroyer and 3 fighters in 55 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone ANZAC win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 3 fighters moved from 55 Sea Zone to Queensland 1 destroyer moved from 62 Sea Zone to 33 Sea Zone Place Units - ANZAC 2 destroyers placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 98 Sea Zone to 99 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.17 Japanese : -0.33
Territory Summary for ANZAC and French :
Queensland : 2 aaGuns, 1 airfield, 3 artilleries, 3 fighters, 1 harbour and 4 infantry New Zealand : 1 airfield, 1 harbour and 1 infantry New South Wales : 1 factory_minor and 1 harbour New Guinea : 1 infantry Dutch New Guinea : 1 flag 33 Sea Zone : 1 destroyer 55 Sea Zone : 1 destroyer 62 Sea Zone : 2 destroyers Egypt : 2 infantry United Kingdom : 1 fighter and 2 infantry 99 Sea Zone : 1 destroyer
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 5 artilleries, 1 carrier and 7 infantry; Remaining resources: 0 PUs; Combat Move - Germans 5 infantry moved from Bryansk to Russia 1 artillery moved from Bryansk to Russia 3 bombers moved from Novgorod to Russia 2 artilleries moved from Bryansk to Russia 1 armour moved from Bryansk to Russia 1 infantry moved from Smolensk to Russia 16 armour, 17 artilleries, 25 infantry and 18 mech_infantrys moved from Bryansk to Tambov 1 mech_infantry moved from Caucasus to Tambov 1 infantry moved from Volgograd to Tambov 1 artillery moved from Volgograd to Tambov 3 armour moved from Ukraine to Romania 1 infantry moved from Novgorod to Archangel 3 fighters and 2 tactical_bombers moved from Novgorod to Archangel Combat - Germans Battle in Russia Germans attack with 1 armour, 3 artilleries, 3 bombers and 6 infantry Russians defend with 1 airfield, 2 armour, 2 artilleries, 1 factory_major and 5 infantry Germans roll dice for 1 armour, 3 artilleries, 3 bombers and 6 infantry in Russia, round 2 : 4/13 hits, 5.00 expected hits Russians roll dice for 2 armour, 2 artilleries and 5 infantry in Russia, round 2 : 4/9 hits, 3.33 expected hits 4 infantry owned by the Russians and 4 infantry owned by the Germans lost in Russia Germans roll dice for 1 armour, 3 artilleries, 3 bombers and 2 infantry in Russia, round 3 : 5/9 hits, 4.17 expected hits Russians roll dice for 2 armour, 2 artilleries and 1 infantry in Russia, round 3 : 2/5 hits, 2.00 expected hits 1 infantry owned by the Russians, 2 armour owned by the Russians, 2 artilleries owned by the Russians and 2 infantry owned by the Germans lost in Russia Germans captures 31PUs while taking Russians capital Germans converts factory_major into different units Germans win, taking Russia from Russians with 1 armour, 3 artilleries and 3 bombers remaining. Battle score for attacker is 17 Casualties for Germans: 6 infantry Casualties for Russians: 2 armour, 2 artilleries and 5 infantry Battle in Archangel Germans attack with 3 fighters, 1 infantry and 2 tactical_bombers Russians defend with 1 infantry Germans roll dice for 3 fighters, 1 infantry and 2 tactical_bombers in Archangel, round 2 : 4/6 hits, 3.00 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Tambov Germans attack with 16 armour, 18 artilleries, 26 infantry and 19 mech_infantrys Russians defend with 1 infantry Germans roll dice for 16 armour, 18 artilleries, 26 infantry and 19 mech_infantrys in Tambov, round 2 : 23/79 hits, 24.50 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov Germans win, taking Tambov from Russians with 16 armour, 18 artilleries, 25 infantry and 19 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians Non Combat Move - Germans 1 aaGun moved from Volgograd to Tambov 2 aaGuns moved from Bryansk to Tambov 1 fighter moved from Novgorod to Western Germany 3 fighters and 2 tactical_bombers moved from Archangel to Novgorod 3 bombers moved from Russia to Novgorod Place Units - Germans 3 armour and 5 artilleries placed in Western Germany Germans undo move 1. 5 artilleries placed in Western Germany 3 armour placed in Germany 1 carrier placed in 113 Sea Zone 1 infantry placed in Western Germany 3 infantry placed in Novgorod 3 infantry placed in Ukraine Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,2 Germans collect 58 PUs (2 lost to blockades); end with 89 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 94 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 99 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 114 PUs
Combat Hit Differential Summary :
Germans : -0.67 Russians : 1.00
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Combat Move - Russians 1 mech_infantry moved from Samara to Caucasus Russians take Caucasus from Germans 1 infantry moved from Samara to Volgograd Russians take Volgograd from Germans 2 infantry moved from Samara to Russia 1 infantry moved from Samara to Russia 4 fighters and 1 tactical_bomber moved from Samara to Russia Combat - Russians Battle in Russia Russians attack with 4 fighters, 3 infantry and 1 tactical_bomber Germans defend with 1 airfield, 1 armour, 3 artilleries and 1 factory_minor Russians roll dice for 4 fighters, 3 infantry and 1 tactical_bomber in Russia, round 2 : 2/8 hits, 3.17 expected hits Germans roll dice for 1 armour and 3 artilleries in Russia, round 2 : 0/4 hits, 1.50 expected hits 2 artilleries owned by the Germans lost in Russia Russians roll dice for 4 fighters, 3 infantry and 1 tactical_bomber in Russia, round 3 : 4/8 hits, 3.17 expected hits Germans roll dice for 1 armour and 1 artillery in Russia, round 3 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 armour owned by the Germans lost in Russia Russians win, taking Russia from Germans with 4 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 15 Casualties for Germans: 1 armour and 3 artilleries Casualties for Russians: 1 infantry Non Combat Move - Russians 4 aaGuns, 3 armour, 18 artilleries, 33 infantry and 1 mech_infantry moved from Samara to Kazakhstan 4 fighters and 1 tactical_bomber moved from Russia to Kazakhstan 1 infantry moved from Korea to Manchuria Turn Complete - Russians Russians collect 24 PUs; end with 24 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 27 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Combat Hit Differential Summary :
Germans : -1.33 Russians : -0.33
Territory Summary for Russians :
Korea : 1 flag Manchuria : 1 infantry Kazakhstan : 4 aaGuns, 3 armour, 18 artilleries, 4 fighters, 33 infantry, 1 mech_infantry and 1 tactical_bomber Russia : 1 airfield, 1 factory_minor and 2 infantry Volgograd : 1 factory_minor and 1 infantry Caucasus : 1 mech_infantry 105 Sea Zone : 1 submarine
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Japanese Japanese repair damage of 6x factory_minor; Remaining resources: 61 PUs; 6 SuicideAttackTokens; Japanese buy 6 infantry, 3 mech_infantrys and 5 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 marine moved from Malaya to 37 Sea Zone 1 artillery and 2 infantry moved from Shan State to 37 Sea Zone 4 artilleries and 3 infantry moved from Malaya to 37 Sea Zone 5 artilleries, 2 battleships, 5 carriers, 1 cruiser, 3 destroyers, 4 fighters, 5 infantry, 1 marine, 3 tactical_bombers and 7 transports moved from 37 Sea Zone to 20 Sea Zone 5 artilleries, 2 battleships, 5 carriers, 1 cruiser, 3 destroyers, 4 fighters, 5 infantry, 1 marine, 3 tactical_bombers and 7 transports moved from 20 Sea Zone to 35 Sea Zone Japanese take 35 Sea Zone from Americans 1 mech_infantry moved from Yunnan to Szechwan Japanese take Szechwan from Chinese 1 artillery moved from Kweichow to Hopei 1 artillery moved from Anhwe to Hopei 1 mech_infantry moved from Kwangtung to Yunnan 1 mech_infantry moved from Kwangtung to Hunan 1 armour moved from Anhwe to Chahar 3 infantry moved from Shantung to Jehol 3 infantry moved from Kiangsu to Anhwe 1 mech_infantry moved from Hunan to Kweichow 1 armour moved from Kwangtung to Anhwe 1 fighter and 2 tactical_bombers moved from Anhwe to 35 Sea Zone 2 fighters moved from Anhwe to Philippines 1 fighter moved from Kwangsi to Philippines 1 infantry moved from India to West India Japanese take West India from UK_Pacific 3 bombers moved from Kwangsi to Philippines 2 fighters moved from Anhwe to Hopei 2 tactical_bombers moved from Anhwe to Hopei 1 tactical_bomber moved from Anhwe to Chahar Combat - Japanese Battle in Hopei Japanese attack with 2 artilleries, 2 fighters and 2 tactical_bombers Chinese defend with 4 infantry Japanese roll dice for 2 artilleries, 2 fighters and 2 tactical_bombers in Hopei, round 2 : 2/6 hits, 3.00 expected hits Chinese roll dice for 4 infantry in Hopei, round 2 : 2/4 hits, 1.33 expected hits 2 artilleries owned by the Japanese and 2 infantry owned by the Chinese lost in Hopei Japanese roll dice for 2 fighters and 2 tactical_bombers in Hopei, round 3 : 2/4 hits, 2.33 expected hits Chinese roll dice for 2 infantry in Hopei, round 3 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Chinese lost in Hopei Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Japanese: 2 artilleries Casualties for Chinese: 4 infantry Battle in Chahar Japanese attack with 1 armour and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 armour and 1 tactical_bomber in Chahar, round 2 : 2/2 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits 1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -3 Casualties for Japanese: 1 armour Casualties for Chinese: 1 infantry Battle in Jehol Japanese attack with 3 infantry Chinese defend with 1 infantry Japanese roll dice for 3 infantry in Jehol, round 2 : 0/3 hits, 0.50 expected hits Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 3 infantry in Jehol, round 3 : 0/3 hits, 0.50 expected hits Chinese roll dice for 1 infantry in Jehol, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 3 infantry in Jehol, round 4 : 1/3 hits, 0.50 expected hits Chinese roll dice for 1 infantry in Jehol, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Jehol Japanese win, taking Jehol from Chinese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 fighter moved from Hopei to Kiangsu 1 fighter moved from Hopei to Kwangtung 1 tactical_bomber moved from Chahar to Kwangsi 2 tactical_bombers moved from Hopei to Kwangsi Place Units - Japanese 3 infantry placed in Japan 3 mech_infantrys placed in Kiangsu 2 submarines placed in 20 Sea Zone 3 submarines placed in 37 Sea Zone 3 infantry placed in India Turn Complete - Japanese Japanese collect 57 PUs; end with 58 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 61 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Chinese : -0.33 Japanese : -1.00
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TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Americans Americans buy 4 artilleries, 1 carrier, 1 fighter, 4 infantry, 5 submarines and 1 transport; Remaining resources: 1 PUs; Politics - Americans Americans takes Political Action: Political Action Allies To War With TrueNeutrals Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral Combat Move - Americans 4 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone 4 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone 2 artilleries moved from 91 Sea Zone to Portugal 2 artilleries moved from 91 Sea Zone to Spain 1 mech_infantry moved from Gibraltar to Spain 3 artilleries moved from Gibraltar to Spain 6 infantry moved from Gibraltar to Spain 1 infantry moved from 91 Sea Zone to Portugal 1 infantry moved from 91 Sea Zone to Portugal 1 infantry moved from 91 Sea Zone to Spain 1 infantry moved from 91 Sea Zone to Spain 1 fighter moved from 91 Sea Zone to Spain 1 fighter moved from 91 Sea Zone to Spain Combat - Americans Battle in Portugal Americans attack with 2 artilleries and 2 infantry Neutral_True defend with 2 infantry Americans roll dice for 1 cruiser in Portugal, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 2 artilleries and 2 infantry in Portugal, round 2 : 0/4 hits, 1.33 expected hits Neutral_True roll dice for 2 infantry in Portugal, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Americans and 1 infantry owned by the Neutral_True lost in Portugal Americans roll dice for 2 artilleries in Portugal, round 3 : 2/2 hits, 0.67 expected hits Neutral_True roll dice for 1 infantry in Portugal, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Americans and 1 infantry owned by the Neutral_True lost in Portugal Americans win, taking Portugal from Neutral_True with 1 artillery remaining. Battle score for attacker is -4 Casualties for Americans: 1 artillery and 2 infantry Casualties for Neutral_True: 2 infantry Battle in Spain Americans attack with 5 artilleries, 2 fighters, 8 infantry and 1 mech_infantry Neutral_True defend with 6 infantry Americans roll dice for 5 artilleries, 2 fighters, 8 infantry and 1 mech_infantry in Spain, round 2 : 6/16 hits, 5.00 expected hits Neutral_True roll dice for 6 infantry in Spain, round 2 : 3/6 hits, 2.00 expected hits 3 infantry owned by the Americans and 6 infantry owned by the Neutral_True lost in Spain Americans win, taking Spain from Neutral_True with 5 artilleries, 2 fighters, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 9 Casualties for Americans: 3 infantry Casualties for Neutral_True: 6 infantry Non Combat Move - Americans 2 fighters moved from Spain to 91 Sea Zone 3 transports moved from 91 Sea Zone to 101 Sea Zone 1 carrier moved from 101 Sea Zone to 91 Sea Zone 1 fighter moved from Eastern United States to 91 Sea Zone 1 bomber moved from Marianas to Caroline Islands 1 transport moved from 33 Sea Zone to 22 Sea Zone 2 infantry moved from Marianas to 22 Sea Zone 2 infantry and 1 transport moved from 22 Sea Zone to 33 Sea Zone 2 infantry moved from 33 Sea Zone to Caroline Islands 3 marines moved from Hawaiian Islands to 26 Sea Zone 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 carrier, 3 marines, 3 submarines and 2 transports moved from 26 Sea Zone to 33 Sea Zone 1 artillery and 3 marines moved from 33 Sea Zone to Caroline Islands 4 submarines moved from 10 Sea Zone to 26 Sea Zone Place Units - Americans 4 artilleries, 1 fighter and 4 infantry placed in Eastern United States 1 transport placed in 101 Sea Zone 1 carrier and 5 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 60 PUs; end with 61 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 91 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Combat Hit Differential Summary :
Americans : 1.50 Neutral_True : 3.00
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 2 artilleries, 1 bomber, 1 harbour, 3 infantry and 3 marines Paulau Island : 1 flag, 1 infantry and 1 mech_infantry Marshall Islands : 1 flag Marianas : 1 flag Guam : 1 airfield, 1 artillery and 1 infantry Wake Island : 1 airfield Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour Hawaiian Islands : 1 airfield and 1 harbour Midway : 1 airfield 33 Sea Zone : 1 battleship, 5 carriers, 2 cruisers, 3 destroyers, 7 fighters, 9 submarines, 1 tactical_bomber and 3 transports 26 Sea Zone : 4 submarines 10 Sea Zone : 1 carrier and 5 submarines Central United States : 1 factory_major Eastern United States : 2 aaGuns, 1 airfield, 4 artilleries, 1 factory_major, 1 fighter, 1 harbour and 4 infantry Morocco : 1 flag, 1 armour, 1 infantry and 2 mech_infantrys French Central Africa : 1 flag French Guiana : 1 flag Algeria : 1 flag French West Africa : 1 flag, 1 infantry Tunisia : 1 flag Portugal : 1 flag, 1 artillery 92 Sea Zone : 1 destroyer 101 Sea Zone : 4 transports Brazil : 1 flag Spain : 1 flag, 5 artilleries, 5 infantry and 1 mech_infantry 91 Sea Zone : 2 carriers, 1 cruiser, 2 destroyers, 3 fighters and 4 transports
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TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Non Combat Move - Chinese 1 infantry moved from Tsinghai to Kansu Place Units - Chinese 4 infantry placed in Manchuria Turn Complete - Chinese Chinese collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
Territory Summary for Chinese :
Manchuria : 7 infantry Kansu : 1 infantry
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TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Americans Americans buy 4 artilleries, 1 carrier, 1 fighter, 4 infantry, 5 submarines and 1 transport; Remaining resources: 1 PUs; Politics - Americans Americans takes Political Action: Political Action Allies To War With TrueNeutrals Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral Combat Move - Americans 4 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone 4 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone 2 artilleries moved from 91 Sea Zone to Portugal 2 artilleries moved from 91 Sea Zone to Spain 1 mech_infantry moved from Gibraltar to Spain 3 artilleries moved from Gibraltar to Spain 6 infantry moved from Gibraltar to Spain 1 infantry moved from 91 Sea Zone to Portugal 1 infantry moved from 91 Sea Zone to Portugal 1 infantry moved from 91 Sea Zone to Spain 1 infantry moved from 91 Sea Zone to Spain 1 fighter moved from 91 Sea Zone to Spain 1 fighter moved from 91 Sea Zone to Spain Combat - Americans Battle in Portugal Americans attack with 2 artilleries and 2 infantry Neutral_True defend with 2 infantry Americans roll dice for 1 cruiser in Portugal, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 2 artilleries and 2 infantry in Portugal, round 2 : 0/4 hits, 1.33 expected hits Neutral_True roll dice for 2 infantry in Portugal, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Americans and 1 infantry owned by the Neutral_True lost in Portugal Americans roll dice for 2 artilleries in Portugal, round 3 : 2/2 hits, 0.67 expected hits Neutral_True roll dice for 1 infantry in Portugal, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Americans and 1 infantry owned by the Neutral_True lost in Portugal Americans win, taking Portugal from Neutral_True with 1 artillery remaining. Battle score for attacker is -4 Casualties for Americans: 1 artillery and 2 infantry Casualties for Neutral_True: 2 infantry Battle in Spain Americans attack with 5 artilleries, 2 fighters, 8 infantry and 1 mech_infantry Neutral_True defend with 6 infantry Americans roll dice for 5 artilleries, 2 fighters, 8 infantry and 1 mech_infantry in Spain, round 2 : 6/16 hits, 5.00 expected hits Neutral_True roll dice for 6 infantry in Spain, round 2 : 3/6 hits, 2.00 expected hits 3 infantry owned by the Americans and 6 infantry owned by the Neutral_True lost in Spain Americans win, taking Spain from Neutral_True with 5 artilleries, 2 fighters, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 9 Casualties for Americans: 3 infantry Casualties for Neutral_True: 6 infantry Non Combat Move - Americans 2 fighters moved from Spain to 91 Sea Zone 3 transports moved from 91 Sea Zone to 101 Sea Zone 1 carrier moved from 101 Sea Zone to 91 Sea Zone 1 fighter moved from Eastern United States to 91 Sea Zone 1 bomber moved from Marianas to Caroline Islands 1 transport moved from 33 Sea Zone to 22 Sea Zone 2 infantry moved from Marianas to 22 Sea Zone 2 infantry and 1 transport moved from 22 Sea Zone to 33 Sea Zone 2 infantry moved from 33 Sea Zone to Caroline Islands 3 marines moved from Hawaiian Islands to 26 Sea Zone 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 carrier, 3 marines, 3 submarines and 2 transports moved from 26 Sea Zone to 33 Sea Zone 1 artillery and 3 marines moved from 33 Sea Zone to Caroline Islands 4 submarines moved from 10 Sea Zone to 26 Sea Zone Place Units - Americans 4 artilleries, 1 fighter and 4 infantry placed in Eastern United States 1 transport placed in 101 Sea Zone 1 carrier and 5 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 60 PUs; end with 61 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 91 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 96 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Non Combat Move - Chinese 1 infantry moved from Tsinghai to Kansu Place Units - Chinese 4 infantry placed in Manchuria Turn Complete - Chinese Chinese collect 10 PUs; end with 10 PUs Purchase Units - British British buy 2 armour, 1 factory_minor, 1 mech_infantry and 3 submarines; Remaining resources: 1 PUs; Combat Move - British 1 artillery and 1 infantry moved from Trans-Jordan to Saudi Arabia 1 bomber moved from Cyprus to Saudi Arabia 1 transport moved from 99 Sea Zone to 98 Sea Zone 1 infantry moved from Egypt to 98 Sea Zone 1 armour moved from Alexandria to 98 Sea Zone 1 cruiser moved from 99 Sea Zone to 98 Sea Zone 1 marine moved from Crete to 99 Sea Zone 1 marine moved from Egypt to 98 Sea Zone 1 armour, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone 1 cruiser and 1 marine moved from 98 Sea Zone to 99 Sea Zone 1 armour, 1 infantry and 2 marines moved from 99 Sea Zone to Turkey 2 armour and 4 mech_infantrys moved from Eastern Persia to West India 1 infantry moved from Iraq to Saudi Arabia 4 artilleries and 2 infantry moved from Iraq to Turkey 3 fighters moved from Eastern Persia to Turkey 1 tactical_bomber moved from Cyprus to Turkey 2 fighters moved from Cyprus to Turkey 1 bomber moved from Cyprus to Turkey 2 fighters moved from Eastern Persia to Turkey Combat - British Battle in Turkey British attack with 1 armour, 4 artilleries, 1 bomber, 7 fighters, 3 infantry, 2 marines and 1 tactical_bomber Neutral_True defend with 8 infantry British roll dice for 1 battleship and 1 cruiser in Turkey, round 2 : 2/2 hits, 1.17 expected hits British roll dice for 1 armour, 4 artilleries, 1 bomber, 7 fighters, 3 infantry, 2 marines and 1 tactical_bomber in Turkey, round 2 : 9/19 hits, 8.33 expected hits Neutral_True roll dice for 8 infantry in Turkey, round 2 : 4/8 hits, 2.67 expected hits 1 artillery owned by the British, 8 infantry owned by the Neutral_True and 3 infantry owned by the British lost in Turkey British win, taking Turkey from Neutral_True with 1 armour, 3 artilleries, 1 bomber, 7 fighters, 2 marines and 1 tactical_bomber remaining. Battle score for attacker is 11 Casualties for British: 1 artillery and 3 infantry Casualties for Neutral_True: 8 infantry Battle in Saudi Arabia British attack with 1 artillery, 1 bomber and 2 infantry Neutral_True defend with 2 infantry British roll dice for 1 artillery, 1 bomber and 2 infantry in Saudi Arabia, round 2 : 1/4 hits, 1.50 expected hits Neutral_True roll dice for 2 infantry in Saudi Arabia, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Neutral_True lost in Saudi Arabia British roll dice for 1 artillery, 1 bomber and 2 infantry in Saudi Arabia, round 3 : 0/4 hits, 1.50 expected hits Neutral_True roll dice for 1 infantry in Saudi Arabia, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery, 1 bomber and 2 infantry in Saudi Arabia, round 4 : 1/4 hits, 1.50 expected hits Neutral_True roll dice for 1 infantry in Saudi Arabia, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_True lost in Saudi Arabia British win, taking Saudi Arabia from Neutral_True with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 6 Casualties for Neutral_True: 2 infantry Battle in West India British attack with 2 armour and 4 mech_infantrys Japanese defend with 1 infantry British roll dice for 2 armour and 4 mech_infantrys in West India, round 2 : 2/6 hits, 1.67 expected hits Japanese roll dice for 1 infantry in West India, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in West India British win, taking West India from Japanese with 2 armour and 4 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 2 fighters moved from Turkey to Cyprus 2 fighters moved from Turkey to Northwest Persia 2 infantry moved from Persia to Northwest Persia 1 bomber moved from Turkey to Northwest Persia 1 bomber moved from Saudi Arabia to Northwest Persia 3 fighters moved from Turkey to Northwest Persia 1 tactical_bomber moved from Turkey to Northwest Persia 1 armour and 2 mech_infantrys moved from Persia to West India 1 armour and 2 mech_infantrys moved from Iraq to Turkey 1 mech_infantry moved from Alexandria to Trans-Jordan 1 armour moved from Tobruk to Egypt 1 infantry moved from United Kingdom to 109 Sea Zone 1 aaGun moved from United Kingdom to 109 Sea Zone 1 aaGun, 1 destroyer, 1 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone 1 aaGun moved from 91 Sea Zone to Spain 1 infantry moved from 91 Sea Zone to Spain 1 infantry moved from Gibraltar to Spain 1 artillery moved from Gibraltar to Spain Place Units - British 3 submarines placed in 98 Sea Zone 2 armour and 1 mech_infantry placed in Persia 1 factory_minor placed in Iraq Turn Complete - British British collect 42 PUs; end with 43 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 46 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 49 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 52 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
British : -0.67 Americans : 1.50 Neutral_True : 3.00 Japanese : -0.33
Territory Summary for Americans, British, Chinese and UK_Pacific :
Caroline Islands : 1 flag, 1 airfield, 2 artilleries, 1 bomber, 1 harbour, 3 infantry and 3 marines Paulau Island : 1 flag, 1 infantry and 1 mech_infantry Marshall Islands : 1 flag Marianas : 1 flag Manchuria : 7 infantry Kansu : 1 infantry Guam : 1 airfield, 1 artillery and 1 infantry Wake Island : 1 airfield Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour Hawaiian Islands : 1 airfield and 1 harbour Midway : 1 airfield 33 Sea Zone : 1 battleship, 5 carriers, 2 cruisers, 3 destroyers, 7 fighters, 9 submarines, 1 tactical_bomber and 3 transports 26 Sea Zone : 4 submarines 10 Sea Zone : 1 carrier and 5 submarines Central United States : 1 factory_major Eastern United States : 2 aaGuns, 1 airfield, 4 artilleries, 1 factory_major, 1 fighter, 1 harbour and 4 infantry West India : 3 armour and 6 mech_infantrys Iceland : 1 airfield Quebec : 1 factory_minor Trans-Jordan : 1 mech_infantry Gibraltar : 1 harbour New Brunswick Nova Scotia : 1 harbour Egypt : 1 airfield, 1 armour, 1 factory_minor and 1 harbour Union of South Africa : 1 factory_minor and 1 harbour Cyprus : 1 airfield and 2 fighters Scotland : 1 airfield Malta : 1 aaGun and 1 infantry United Kingdom : 4 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 5 infantry and 1 mech_infantry Morocco : 1 flag, 1 armour, 1 infantry and 2 mech_infantrys French Central Africa : 1 flag French Madagascar : 1 flag French Guiana : 1 flag Algeria : 1 flag Syria : 1 flag French West Africa : 1 flag, 1 infantry Tunisia : 1 flag Tobruk : 1 flag Libya : 1 flag Italian Somaliland : 1 flag Ethiopia : 1 flag Portugal : 1 flag, 1 artillery Turkey : 1 flag, 2 armour, 3 artilleries, 2 marines and 2 mech_infantrys Saudi Arabia : 1 flag, 1 artillery and 2 infantry Eire : 1 flag Crete : 1 flag Greece : 1 flag, 1 artillery, 1 infantry and 1 marine 99 Sea Zone : 1 battleship, 1 cruiser and 1 transport Iraq : 1 flag, 1 factory_minor 92 Sea Zone : 1 destroyer Eastern Persia : 1 flag 101 Sea Zone : 4 transports Brazil : 1 flag Northwest Persia : 1 flag, 2 bombers, 5 fighters, 3 infantry and 1 tactical_bomber Persia : 1 flag, 2 armour, 1 factory_minor and 1 mech_infantry Spain : 1 flag, 1 aaGun, 6 artilleries, 7 infantry and 1 mech_infantry 98 Sea Zone : 3 submarines 91 Sea Zone : 2 carriers, 1 cruiser, 3 destroyers, 3 fighters and 5 transports Suriname : 1 flag
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Italians Italians buy 2 armour and 1 mech_infantry; Remaining resources: 0 PUs; Politics - Italians Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Italians 1 armour moved from Yugoslavia to Greece 1 mech_infantry moved from Yugoslavia to Greece 3 fighters moved from Southern Italy to Greece Combat - Italians Battle in Greece Italians attack with 1 armour, 3 fighters and 1 mech_infantry British defend with 1 artillery, 1 infantry and 1 marine Italians roll dice for 1 armour, 3 fighters and 1 mech_infantry in Greece, round 2 : 1/5 hits, 2.17 expected hits British roll dice for 1 artillery, 1 infantry and 1 marine in Greece, round 2 : 2/3 hits, 1.00 expected hits 1 mech_infantry owned by the Italians, 1 infantry owned by the British and 1 armour owned by the Italians lost in Greece Italians roll dice for 3 fighters in Greece, round 3 : 0/3 hits, 1.50 expected hits British roll dice for 1 artillery and 1 marine in Greece, round 3 : 0/2 hits, 0.67 expected hits Italians roll dice for 3 fighters in Greece, round 4 : 1/3 hits, 1.50 expected hits British roll dice for 1 artillery and 1 marine in Greece, round 4 : 0/2 hits, 0.67 expected hits 1 artillery owned by the British lost in Greece Italians roll dice for 3 fighters in Greece, round 5 : 2/3 hits, 1.50 expected hits British roll dice for 1 marine in Greece, round 5 : 1/1 hits, 0.33 expected hits 1 marine owned by the British and 1 fighter owned by the Italians lost in Greece Italians win with 2 fighters remaining. Battle score for attacker is -8 Casualties for Italians: 1 armour, 1 fighter and 1 mech_infantry Casualties for British: 1 artillery, 1 infantry and 1 marine Non Combat Move - Italians 2 fighters moved from Greece to Southern Italy 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry moved from Yugoslavia to Romania 3 armour and 1 mech_infantry moved from Bessarabia to Romania 2 armour and 1 mech_infantry moved from Southern Italy to Yugoslavia Place Units - Italians 2 armour and 1 mech_infantry placed in Southern Italy Turn Complete - Italians Italians collect 15 PUs; end with 15 PUs
Combat Hit Differential Summary :
Italians : -2.67 British : 0.33