@simon33 said in L25 BM4 Simon33(L+16) vs Booper(X) #2:
Scramble from Rome?
Same Q, also OOL?
I understand the German sub edit, but why did you edit a Japanese infantry unit onto Hainan?
@CaptainNapalm said in L20 #1 trulpen (X) vs CaptainNapalm (A+10) BM3:
I understand the German sub edit, but why did you edit a Japanese infantry unit onto Hainan?
Because TripleA screws up unit placement on tr’s. I had 1 inf per tr, but it changed it to 2 - 0. Think I forgot to remove one inf from Borneo.
@trulpen said in L20 #1 trulpen (X) vs CaptainNapalm (A+10) BM3:
@CaptainNapalm said in L20 #1 trulpen (X) vs CaptainNapalm (A+10) BM3:
I understand the German sub edit, but why did you edit a Japanese infantry unit onto Hainan?
Because TripleA screws up unit placement on tr’s. I had 1 inf per tr, but it changed it to 2 - 0. Think I forgot to remove one inf from Borneo.
Ok. I’ll remove one infantry from Borneo.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 artillery, 1 destroyer, 1 infantry, 5 submarines and 1 transport; Remaining resources: 0 PUs;
Politics - Americans
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 armour and 1 infantry moved from Central United States to 101 Sea Zone
2 fighters and 1 submarine moved from 54 Sea Zone to 46 Sea Zone
1 fighter moved from 26 Sea Zone to 46 Sea Zone
2 fighters moved from Hawaiian Islands to 46 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 46 Sea Zone
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 armour, 1 artillery, 1 cruiser, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
Combat - Americans
Battle in 46 Sea Zone
Americans attack with 5 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 5 fighters and 1 tactical_bomber in 46 Sea Zone, round 2 : 4/6 hits, 3.17 expected hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 46 Sea Zone
Americans win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Gibraltar
Americans attack with 1 armour, 1 artillery and 2 infantry
Germans defend with 1 fighter and 2 tactical_bombers; Italians defend with 1 harbour and 2 infantry
Americans roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 armour, 1 artillery and 2 infantry in Gibraltar, round 2 : 2/4 hits, 1.33 expected hits
Italians roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Gibraltar, round 2 : 1/5 hits, 2.33 expected hits
1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Gibraltar
Americans roll dice for 1 armour, 1 artillery and 1 infantry in Gibraltar, round 3 : 1/3 hits, 1.17 expected hits
Italians roll dice for 1 fighter and 2 tactical_bombers in Gibraltar, round 3 : 2/3 hits, 1.67 expected hits
1 infantry owned by the Americans, 1 tactical_bomber owned by the Germans and 1 artillery owned by the Americans lost in Gibraltar
Americans roll dice for 1 armour in Gibraltar, round 4 : 0/1 hits, 0.50 expected hits
Italians roll dice for 1 fighter and 1 tactical_bomber in Gibraltar, round 4 : 1/2 hits, 1.17 expected hits
1 armour owned by the Americans lost in Gibraltar
Italians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Americans: 1 armour, 1 artillery and 2 infantry
Casualties for Italians: 2 infantry
Casualties for Germans: 1 tactical_bomber
Non Combat Move - Americans
1 carrier, 2 destroyers and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Southeast Mexico to 91 Sea Zone
1 fighter moved from Eastern United States to 91 Sea Zone
1 bomber moved from Western United States to United Kingdom
2 fighters moved from 46 Sea Zone to 30 Sea Zone
1 carrier moved from 10 Sea Zone to 30 Sea Zone
1 carrier, 2 destroyers, 2 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone
3 fighters and 1 tactical_bomber moved from 46 Sea Zone to 54 Sea Zone
Place Units - Americans
1 transport placed in 101 Sea Zone
1 artillery and 1 infantry placed in Central United States
2 submarines placed in 101 Sea Zone
1 destroyer and 3 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Sikang to Shensi
1 fighter moved from Kansu to Shensi
8 infantry moved from Suiyuyan to Chahar
Combat - Chinese
Battle in Chahar
Chinese attack with 8 infantry
Japanese defend with 1 infantry
Chinese roll dice for 8 infantry in Chahar, round 2 : 3/8 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 8 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Kansu
Place Units - Chinese
2 infantry placed in Chahar
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Purchase Units - British
British buy 1 artillery, 2 destroyers, 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 7 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
1 destroyer moved from 106 Sea Zone to 120 Sea Zone
1 armour, 1 artillery, 1 battleship, 1 cruiser, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
3 infantry moved from Persia to Iraq
2 fighters moved from Egypt to 96 Sea Zone
1 infantry moved from Kenya to Italian Somaliland
British take Italian Somaliland from Italians
1 artillery moved from Kenya to 72 Sea Zone
1 infantry moved from French Madagascar to 72 Sea Zone
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 72 Sea Zone to 80 Sea Zone
1 battleship and 1 cruiser moved from 76 Sea Zone to 80 Sea Zone
2 artilleries and 2 infantry moved from 80 Sea Zone to Iraq
1 bomber moved from Belgian Congo to 96 Sea Zone
1 infantry moved from Burma to Yunnan
1 infantry moved from Burma to Shan State
1 fighter and 1 tactical_bomber moved from India to Shan State
1 fighter moved from India to Yunnan
1 armour moved from Egypt to Iraq
Combat - British
Battle in 96 Sea Zone
British attack with 1 bomber and 2 fighters
Italians defend with 1 cruiser and 1 destroyer
British roll dice for 1 bomber and 2 fighters in 96 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
Italians roll dice for 1 cruiser and 1 destroyer in 96 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
1 destroyer owned by the Italians, 1 cruiser owned by the Italians and 1 fighter owned by the British lost in 96 Sea Zone
British win with 1 bomber and 1 fighter remaining. Battle score for attacker is 10
Casualties for British: 1 fighter
Casualties for Italians: 1 cruiser and 1 destroyer
Battle in 120 Sea Zone
British attack with 1 destroyer
Germans defend with 1 submarine
British roll dice for 1 destroyer in 120 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Germans roll dice for 1 submarine in 120 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 120 Sea Zone
British win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Gibraltar
British attack with 1 armour, 1 artillery and 2 infantry
Germans defend with 1 fighter and 1 tactical_bomber; Italians defend with 1 harbour
British roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 1/2 hits, 1.17 expected hits
British roll dice for 1 armour, 1 artillery and 2 infantry in Gibraltar, round 2 : 2/4 hits, 1.33 expected hits
Italians roll dice for 1 fighter and 1 tactical_bomber in Gibraltar, round 2 : 0/2 hits, 1.17 expected hits
1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans lost in Gibraltar
British win, taking Gibraltar from Italians with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 21
Casualties for Germans: 1 fighter and 1 tactical_bomber
Battle in Iraq
British attack with 1 armour, 2 artilleries and 5 infantry
Neutral_Axis defend with 3 infantry
British roll dice for 1 battleship and 1 cruiser in Iraq, round 2 : 2/2 hits, 1.17 expected hits
British roll dice for 1 armour, 2 artilleries and 5 infantry in Iraq, round 2 : 1/8 hits, 2.33 expected hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits
3 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
British win, taking Iraq from Neutral_Axis with 1 armour, 2 artilleries and 4 infantry remaining. Battle score for attacker is 6
Casualties for British: 1 infantry
Casualties for Neutral_Axis: 3 infantry
Battle in Yunnan
British attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 fighter and 1 infantry in Yunnan, round 2 : 2/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan
British win with 1 fighter remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Shan State
British attack with 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 2/3 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Shan State to India
1 fighter moved from Yunnan to India
3 aaGuns, 3 artilleries and 9 infantry moved from Burma to India
2 infantry moved from West India to India
1 infantry moved from India to Burma
1 transport moved from 79 Sea Zone to 76 Sea Zone
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 fighter moved from 96 Sea Zone to Egypt
1 bomber moved from 96 Sea Zone to Egypt
1 destroyer moved from 109 Sea Zone to 91 Sea Zone
Place Units - British
1 artillery and 2 infantry placed in Egypt
1 fighter placed in Union of South Africa
2 destroyers placed in 71 Sea Zone
Turn Complete - British
British collect 34 PUs; end with 34 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs
Place Units - UK_Pacific
7 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 7 infantry
Combat Hit Differential Summary :
Germans : -0.17
Italians : -2.17
British : 3.00
Americans : 0.00
Chinese : 1.83
Neutral_Axis : 0.00
Japanese : 1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 destroyer and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Eastern Poland to Archangel
Italians take Belarus from Russians
Italians take Archangel from Russians
1 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Cyprus
Combat - Italians
Battle in Cyprus
Non Combat Move - Italians
1 artillery and 2 infantry moved from Tunisia to Algeria
Italians take Algeria from Neutral_Axis
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Alexandria to Tobruk
2 mech_infantrys moved from Romania to Bessarabia
1 armour moved from Greece to Romania
1 artillery and 2 infantry moved from Greece to Bulgaria
1 bomber moved from Western Germany to Southern Italy
1 mech_infantry moved from Northern Italy to Romania
Place Units - Italians
1 destroyer placed in 97 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Italians from Tobruk: 1 armour and 1 mech_infantry
EDIT: Adding units owned by Italians to Libya: 1 armour and 1 mech_infantry
EDIT: Turning off Edit Mode
4 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Italians collect 16 PUs; end with 16 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 55 Sea Zone
3 fighters moved from Queensland to 55 Sea Zone
Combat - ANZAC
Battle in 55 Sea Zone
ANZAC attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 3 fighters in 55 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
ANZAC win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
3 fighters moved from 55 Sea Zone to Queensland
1 infantry moved from Queensland to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
2 infantry moved from Egypt to Trans-Jordan
Place Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Combat Move - French
Non Combat Move - French
1 fighter moved from United Kingdom to Gibraltar
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0.83
Japanese : -0.33
While you wait for my Germany to play out, do bring some popcorn and check this out.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 fighters and 7 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Borneo: 1 infantry
EDIT: Turning off Edit Mode
1 infantry moved from 99 Sea Zone to Crete
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
1 armour moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 armour moved from Western Ukraine to Ukraine
1 infantry moved from Karelia to Novgorod
Germans take Novgorod from Russians
1 mech_infantry moved from Eastern Poland to Smolensk
Germans take Smolensk from Russians
Combat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Crete
Non Combat Move - Germans
1 aaGun and 7 infantry moved from Vyborg to Novgorod
1 infantry moved from Baltic States to Belarus
2 aaGuns and 18 infantry moved from Bessarabia to Ukraine
2 infantry moved from Eastern Poland to Bessarabia
1 infantry moved from Eastern Poland to Bessarabia
5 artilleries moved from Bessarabia to Ukraine
1 armour and 1 mech_infantry moved from Eastern Poland to Archangel
1 mech_infantry moved from Eastern Poland to Archangel
1 aaGun moved from Eastern Poland to Bessarabia
15 mech_infantrys moved from Eastern Poland to Ukraine
3 infantry moved from Romania to Bessarabia
1 mech_infantry moved from Romania to Ukraine
7 armour moved from Eastern Poland to Ukraine
1 fighter moved from Eastern Poland to Western Germany
1 armour moved from Eastern Poland to Ukraine
3 fighters and 3 tactical_bombers moved from Alexandria to Southern Italy
1 artillery and 1 infantry moved from Yugoslavia to Romania
2 mech_infantrys moved from Poland to Bessarabia
1 infantry moved from Poland to Eastern Poland
1 transport moved from 115 Sea Zone to 114 Sea Zone
1 destroyer moved from 115 Sea Zone to 113 Sea Zone
1 artillery and 1 infantry moved from Germany to 114 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod
1 submarine moved from 125 Sea Zone to 124 Sea Zone
1 battleship, 1 cruiser, 1 destroyer and 1 submarine moved from 110 Sea Zone to 112 Sea Zone
1 armour and 6 mech_infantrys moved from Germany to Eastern Poland
1 artillery and 1 infantry moved from Western Germany to Germany
1 battleship, 1 cruiser, 1 destroyer and 1 submarine moved from 112 Sea Zone to 113 Sea Zone
1 fighter moved from Western Germany to France
3 bombers moved from Eastern Poland to Western Germany
1 aaGun moved from Western Germany to France
Place Units - Germans
2 fighters and 4 mech_infantrys placed in Western Germany
3 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,1
Germans collect 47 PUs (3 lost to blockades); end with 47 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 fighters and 7 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Borneo: 1 infantry
EDIT: Turning off Edit Mode
1 infantry moved from 99 Sea Zone to Crete
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
1 armour moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 armour moved from Western Ukraine to Ukraine
1 infantry moved from Karelia to Novgorod
Germans take Novgorod from Russians
1 mech_infantry moved from Eastern Poland to Smolensk
Germans take Smolensk from Russians
Combat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Crete
Non Combat Move - Germans
1 aaGun and 7 infantry moved from Vyborg to Novgorod
1 infantry moved from Baltic States to Belarus
2 aaGuns and 18 infantry moved from Bessarabia to Ukraine
2 infantry moved from Eastern Poland to Bessarabia
1 infantry moved from Eastern Poland to Bessarabia
5 artilleries moved from Bessarabia to Ukraine
1 armour and 1 mech_infantry moved from Eastern Poland to Archangel
1 mech_infantry moved from Eastern Poland to Archangel
1 aaGun moved from Eastern Poland to Bessarabia
15 mech_infantrys moved from Eastern Poland to Ukraine
3 infantry moved from Romania to Bessarabia
1 mech_infantry moved from Romania to Ukraine
7 armour moved from Eastern Poland to Ukraine
1 fighter moved from Eastern Poland to Western Germany
1 armour moved from Eastern Poland to Ukraine
3 fighters and 3 tactical_bombers moved from Alexandria to Southern Italy
1 artillery and 1 infantry moved from Yugoslavia to Romania
2 mech_infantrys moved from Poland to Bessarabia
1 infantry moved from Poland to Eastern Poland
1 transport moved from 115 Sea Zone to 114 Sea Zone
1 destroyer moved from 115 Sea Zone to 113 Sea Zone
1 artillery and 1 infantry moved from Germany to 114 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod
1 submarine moved from 125 Sea Zone to 124 Sea Zone
1 battleship, 1 cruiser, 1 destroyer and 1 submarine moved from 110 Sea Zone to 112 Sea Zone
1 armour and 6 mech_infantrys moved from Germany to Eastern Poland
1 artillery and 1 infantry moved from Western Germany to Germany
1 battleship, 1 cruiser, 1 destroyer and 1 submarine moved from 112 Sea Zone to 113 Sea Zone
1 fighter moved from Western Germany to France
3 bombers moved from Eastern Poland to Western Germany
1 aaGun moved from Western Germany to France
Place Units - Germans
2 fighters and 4 mech_infantrys placed in Western Germany
3 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,1
Germans collect 47 PUs (3 lost to blockades); end with 47 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Novgorod: 2 infantry
EDIT: Adding units owned by Germans to Finland: 2 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 fighters and 7 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Borneo: 1 infantry
EDIT: Turning off Edit Mode
1 infantry moved from 99 Sea Zone to Crete
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
1 armour moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 armour moved from Western Ukraine to Ukraine
1 infantry moved from Karelia to Novgorod
Germans take Novgorod from Russians
1 mech_infantry moved from Eastern Poland to Smolensk
Germans take Smolensk from Russians
Combat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Crete
Non Combat Move - Germans
1 aaGun and 7 infantry moved from Vyborg to Novgorod
1 infantry moved from Baltic States to Belarus
2 aaGuns and 18 infantry moved from Bessarabia to Ukraine
2 infantry moved from Eastern Poland to Bessarabia
1 infantry moved from Eastern Poland to Bessarabia
5 artilleries moved from Bessarabia to Ukraine
1 armour and 1 mech_infantry moved from Eastern Poland to Archangel
1 mech_infantry moved from Eastern Poland to Archangel
1 aaGun moved from Eastern Poland to Bessarabia
15 mech_infantrys moved from Eastern Poland to Ukraine
3 infantry moved from Romania to Bessarabia
1 mech_infantry moved from Romania to Ukraine
7 armour moved from Eastern Poland to Ukraine
1 fighter moved from Eastern Poland to Western Germany
1 armour moved from Eastern Poland to Ukraine
3 fighters and 3 tactical_bombers moved from Alexandria to Southern Italy
1 artillery and 1 infantry moved from Yugoslavia to Romania
2 mech_infantrys moved from Poland to Bessarabia
1 infantry moved from Poland to Eastern Poland
1 transport moved from 115 Sea Zone to 114 Sea Zone
1 destroyer moved from 115 Sea Zone to 113 Sea Zone
1 artillery and 1 infantry moved from Germany to 114 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod
1 submarine moved from 125 Sea Zone to 124 Sea Zone
1 battleship, 1 cruiser, 1 destroyer and 1 submarine moved from 110 Sea Zone to 112 Sea Zone
1 armour and 6 mech_infantrys moved from Germany to Eastern Poland
1 artillery and 1 infantry moved from Western Germany to Germany
1 battleship, 1 cruiser, 1 destroyer and 1 submarine moved from 112 Sea Zone to 113 Sea Zone
1 fighter moved from Western Germany to France
3 bombers moved from Eastern Poland to Western Germany
1 aaGun moved from Western Germany to France
Place Units - Germans
2 fighters and 4 mech_infantrys placed in Western Germany
3 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,1
Germans collect 47 PUs (3 lost to blockades); end with 47 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Novgorod: 2 infantry
EDIT: Adding units owned by Germans to Finland: 2 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Novgorod: 1 infantry
EDIT: Removing units owned by Germans from Novgorod: 1 infantry
EDIT: Adding units owned by Germans to Novgorod: 1 infantry
EDIT: Adding units owned by Germans to Finland: 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
You probably do Russia now, but I came to think of the possibility of killing of the trannie and then landing in Norway. It’s a nuiscance. Think 3 german inf in Finland will deter that plan. Don’t think it affects Russia much.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 artillery, 1 fighter and 10 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 fighter, 1 infantry and 1 tactical_bomber moved from Russia to Smolensk
1 infantry moved from Bryansk to Belarus
1 fighter moved from Russia to Belarus
1 armour moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
1 armour moved from Western Ukraine to Bryansk
6 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
Combat - Russians
Battle in Smolensk
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 2/3 hits, 1.33 expected hits
Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Smolensk
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 mech_infantry
Battle in Belarus
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Belarus, round 2 : 0/2 hits, 0.67 expected hits
Italians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter and 1 infantry in Belarus, round 3 : 1/2 hits, 0.67 expected hits
Italians roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 infantry moved from Russia to Vologda
1 artillery and 7 infantry moved from Russia to Bryansk
1 infantry moved from Volgograd to Caucasus
1 infantry moved from Volgograd to Rostov
1 armour and 1 mech_infantry moved from Bryansk to Russia
1 aaGun moved from Bryansk to Russia
1 fighter and 1 tactical_bomber moved from Smolensk to Bryansk
1 mech_infantry moved from Bryansk to Russia
1 fighter moved from Belarus to Bryansk
1 aaGun moved from Amur to Manchuria
1 aaGun and 12 infantry moved from Korea to Manchuria
1 mech_infantry moved from Russia to Samara
Place Units - Russians
2 infantry placed in Volgograd
1 artillery, 1 fighter and 8 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,3,1,3,4,4,2,6,3
Russians collect 28 PUs (3 lost to blockades); end with 28 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Combat Hit Differential Summary :
Germans : 0.67
Italians : -0.67
Russians : 0.33
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Germans from Novgorod: 3 infantry
EDIT: Adding units owned by Germans to Finland: 3 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Is this ok?
@trulpen said in L20 #1 trulpen (X) vs CaptainNapalm (A+10) BM3:
Is this ok?
@trulpen said in L20 #1 trulpen (X) vs CaptainNapalm (A+10) BM3:
Is this ok?
Yes, it is fine.
@trulpenplay It looks like it is Japan’s turn, yes?
@CaptainNapalm said in L20 #1 trulpen (X) vs CaptainNapalm (A+10) BM3:
@trulpenplay It looks like it is Japan’s turn, yes?
Yep.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Germans from Novgorod: 3 infantry
EDIT: Adding units owned by Germans to Finland: 3 infantry
EDIT: Turning off Edit Mode
Japanese buy 1 artillery, 1 carrier, 1 destroyer, 2 factory_minors, 4 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 unit repaired.
1 infantry moved from Jehol to Chahar
7 infantry moved from Anhwe to Chahar
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Hopei to Suiyuyan
Japanese take Suiyuyan from Chinese
1 artillery and 2 infantry moved from Kweichow to Shensi
1 armour moved from Kweichow to Shensi
1 artillery moved from Kweichow to Shensi
2 infantry moved from Kweichow to Shensi
1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Dutch New Guinea
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
2 infantry and 1 transport moved from 44 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
1 destroyer moved from 42 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Dutch New Guinea
1 tactical_bomber moved from 37 Sea Zone to 45 Sea Zone
1 fighter moved from 37 Sea Zone to 55 Sea Zone
1 transport moved from 35 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
1 fighter and 1 tactical_bomber moved from Kwangsi to Chahar
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Chahar
3 fighters moved from Japan to Chahar
2 bombers moved from Kwangsi to Chahar
1 fighter moved from Kwangsi to Chahar
Combat - Japanese
Battle in 45 Sea Zone
Japanese attack with 1 tactical_bomber and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Korea
Battle in Chahar
Japanese attack with 2 bombers, 7 fighters, 8 infantry and 3 tactical_bombers
Chinese defend with 10 infantry
Japanese roll dice for 2 bombers, 7 fighters, 8 infantry and 3 tactical_bombers in Chahar, round 2 : 5/20 hits, 8,17 expected hits
Chinese roll dice for 10 infantry in Chahar, round 2 : 1/10 hits, 3,33 expected hits
1 infantry owned by the Japanese and 5 infantry owned by the Chinese lost in Chahar
Japanese roll dice for 2 bombers, 7 fighters, 7 infantry and 3 tactical_bombers in Chahar, round 3 : 10/19 hits, 8,00 expected hits
Chinese roll dice for 5 infantry in Chahar, round 3 : 2/5 hits, 1,67 expected hits
2 infantry owned by the Japanese and 5 infantry owned by the Chinese lost in Chahar
Japanese win, taking Korea from Russians, taking Chahar from Chinese with 2 bombers, 7 fighters, 5 infantry and 3 tactical_bombers remaining. Battle score for attacker is 21
Casualties for Japanese: 3 infantry
Casualties for Chinese: 10 infantry
Battle in Dutch New Guinea
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
ANZAC defend with 2 infantry
Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Dutch New Guinea, round 2 : 1/6 hits, 2,67 expected hits
ANZAC roll dice for 2 infantry in Dutch New Guinea, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Dutch New Guinea
Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Dutch New Guinea, round 3 : 2/5 hits, 2,50 expected hits
ANZAC roll dice for 1 infantry in Dutch New Guinea, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the ANZAC lost in Dutch New Guinea
Japanese win, taking Dutch New Guinea from ANZAC with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 2 infantry
Battle in 55 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 2/4 hits, 2,00 expected hits
ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the ANZAC lost in 55 Sea Zone
Japanese win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Shensi
Japanese attack with 1 armour, 2 artilleries and 4 infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 armour, 2 artilleries and 4 infantry in Shensi, round 2 : 2/7 hits, 2,17 expected hits
Chinese roll dice for 2 infantry in Shensi, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Non Combat Move - Japanese
1 infantry moved from Kweichow to Szechwan
1 infantry moved from Kweichow to Hopei
2 bombers moved from Chahar to Yunnan
1 aaGun and 3 artilleries moved from Kweichow to Yunnan
3 infantry moved from Kiangsu to Anhwe
1 aaGun and 1 infantry moved from Kwangsi to Yunnan
2 infantry moved from French Indo China to Yunnan
1 infantry moved from Kwangtung to Kwangsi
1 mech_infantry moved from Kwangtung to Yunnan
1 infantry moved from Sumatra to 41 Sea Zone
1 transport moved from 37 Sea Zone to 20 Sea Zone
1 carrier moved from 35 Sea Zone to 42 Sea Zone
1 marine moved from Guam to 21 Sea Zone
1 cruiser and 1 marine moved from 21 Sea Zone to 6 Sea Zone
2 carriers and 1 destroyer moved from 6 Sea Zone to 20 Sea Zone
2 fighters and 2 tactical_bombers moved from Dutch New Guinea to 42 Sea Zone
2 fighters and 1 tactical_bomber moved from 55 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 45 Sea Zone to 42 Sea Zone
1 battleship, 1 carrier and 1 submarine moved from 41 Sea Zone to 42 Sea Zone
1 battleship and 1 carrier moved from 37 Sea Zone to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 transport moved from 44 Sea Zone to 35 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 20 Sea Zone
1 artillery moved from 20 Sea Zone to Kiangsi
1 fighter and 1 tactical_bomber moved from Chahar to Hopei
1 fighter and 1 tactical_bomber moved from Chahar to Hopei
5 fighters and 1 tactical_bomber moved from Chahar to Anhwe
Place Units - Japanese
1 factory_minor placed in French Indo China
1 factory_minor placed in Malaya
3 infantry placed in Kiangsu
Japanese undo move 3.
1 artillery and 2 infantry placed in Kiangsu
2 infantry placed in Japan
1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 59 PUs; end with 59 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
ANZAC : -0,17
Chinese : -1,67
Japanese : -3,50
Played Space Empires 4X all day yesterday with some friends. When I finally got around here I was already too tired.
Well, unfortunately my font made the 7 hard to see in Anhwe. I thought it was just one infantry. In case you were wondering why I decided to sacrifice my Chinese stack senselessly. Biggest blunder of the game, so far.