@oysteilo said in oysteilo and mikawagunichi vs Booper and gamerman01 (allies):
luckily my boys put up a fight to the nastyness
You are my arch nemesis!!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 5x factory_minor; Remaining resources: 79 PUs;
Germans buy 3 armour, 3 artilleries, 1 fighter, 6 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Germans
1 bomber moved from Western Germany to Kazakhstan
1 infantry moved from Volgograd to Kazakhstan
1 bomber moved from Western Germany to Kazakhstan
4 bombers moved from Western Germany to 110 Sea Zone
1 submarine moved from 112 Sea Zone to 110 Sea Zone
Combat - Germans
Battle in 110 Sea Zone
Germans attack with 4 bombers and 1 submarine
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 110 Sea Zone
Germans win with 4 bombers and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Kazakhstan
Germans attack with 2 bombers and 1 infantry
British defend with 1 infantry
Germans roll dice for 2 bombers and 1 infantry in Kazakhstan, round 2 : 2/3 hits, 1,50 expected hits
British roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Kazakhstan
Germans win with 2 bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Germans
2 bombers moved from Kazakhstan to Volgograd
5 infantry moved from Tambov to Volgograd
2 infantry moved from Bryansk to Tambov
1 infantry moved from Rostov to Volgograd
1 infantry moved from Ukraine to Rostov
3 infantry moved from Russia to Tambov
3 armour moved from Novgorod to Vologda
1 artillery and 1 infantry moved from Ukraine to Bryansk
4 armour and 4 mech_infantrys moved from Greece to Romania
1 aaGun moved from France to Northern Italy
1 aaGun, 1 artillery and 2 infantry moved from Western Germany to Northern Italy
5 infantry moved from France to Northern Italy
4 bombers moved from 110 Sea Zone to Southern Italy
1 mech_infantry moved from Volgograd to Ukraine
2 armour moved from Volgograd to Ukraine
2 fighters and 1 tactical_bomber moved from Western Germany to Southern Italy
1 tactical_bomber moved from 112 Sea Zone to Southern Italy
2 fighters moved from 112 Sea Zone to Western Germany
1 artillery moved from France to Northern Italy
1 artillery moved from France to Northern Italy
1 infantry moved from France to Northern Italy
1 infantry moved from France to Northern Italy
2 infantry moved from France to Northern Italy
Place Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from Northern Italy: 1 aaGun
EDIT: Adding units owned by Germans to Western Germany: 1 aaGun
EDIT: Turning off Edit Mode
1 fighter placed in Western Germany
3 artilleries placed in Volgograd
3 infantry placed in Ukraine
3 infantry placed in Russia
3 armour placed in Novgorod
3 transports placed in 97 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,3
Germans collect 60 PUs (2 lost to blockades); end with 60 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 82 PUs
Combat Hit Differential Summary :
Germans : 1,17
British : 0,67
Americans : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Combat Move - Russians
3 fighters, 1 infantry and 1 tactical_bomber moved from Caucasus to Rostov
1 infantry moved from Manchuria to Jehol
Chinese take Jehol from Japanese
11 infantry moved from Manchuria to Amur
1 infantry moved from Manchuria to Amur
Combat - Russians
Battle in Rostov
Russians attack with 3 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Rostov, round 2 : 4/5 hits, 2.33 expected hits
Italians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
Russians win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Amur
Russians attack with 12 infantry
Japanese defend with 1 infantry
Russians roll dice for 12 infantry in Amur, round 2 : 2/12 hits, 2.00 expected hits
Japanese roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Amur
Russians win, taking Amur from Japanese with 12 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
1 aaGun and 3 infantry moved from Manchuria to Korea
1 aaGun moved from Manchuria to Amur
3 fighters and 1 tactical_bomber moved from Rostov to Caucasus
Turn Complete - Russians
Combat Hit Differential Summary :
Italians : 0.67
Russians : 1.67
Japanese : -0.33
Are you going to keep toying with me, or finish me off, already? ;-)
Oh, sorry, wasn’t aware I had a move here. Have been looking around at my games, but missed this.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 3 armour, 1 destroyer, 2 fighters, 6 infantry and 2 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Tsinghai to Kazakhstan
Japanese take Kazakhstan from British
2 infantry moved from Wake Island to 31 Sea Zone
1 artillery and 1 infantry moved from Wake Island to 31 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 31 Sea Zone to 49 Sea Zone
1 artillery and 1 infantry moved from 49 Sea Zone to Solomon Islands
1 fighter moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 31 Sea Zone to 30 Sea Zone
2 infantry moved from 30 Sea Zone to Johnston Island
Combat - Japanese
Battle in Johnston Island
Battle in Solomon Islands
Battle in 6 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport; ANZAC defend with 1 submarine
1 submarine owned by the ANZAC Submerged
1 transport owned by the Americans lost in 6 Sea Zone
Japanese win, taking Johnston Island from Americans, taking Solomon Islands from ANZAC with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Non Combat Move - Japanese
2 artilleries, 2 infantry and 1 marine moved from Sakha to Buryatia
1 fighter moved from 6 Sea Zone to Buryatia
2 fighters moved from Japan to Buryatia
1 infantry moved from Anhwe to Hopei
1 infantry moved from Hopei to Shensi
1 infantry moved from Shensi to Tsinghai
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Anhwe to Hunan
5 infantry moved from Yunnan to Burma
1 infantry moved from Hunan to Yunnan
1 infantry moved from Kweichow to Yunnan
3 infantry moved from Kiangsu to Anhwe
3 infantry moved from Malaya to Shan State
2 artilleries and 1 infantry moved from French Indo China to Shan State
1 aaGun moved from Burma to Shan State
1 artillery and 2 infantry moved from Java to 42 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 42 Sea Zone to 37 Sea Zone
1 artillery and 2 infantry moved from 37 Sea Zone to Shan State
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 submarines moved from 42 Sea Zone to 37 Sea Zone
2 bombers moved from Marshall Islands to Kiangsu
1 destroyer moved from 31 Sea Zone to 49 Sea Zone
1 destroyer moved from 26 Sea Zone to 30 Sea Zone
1 carrier moved from 31 Sea Zone to 49 Sea Zone
1 battleship moved from 26 Sea Zone to 49 Sea Zone
3 carriers moved from 26 Sea Zone to 30 Sea Zone
2 fighters moved from 31 Sea Zone to 30 Sea Zone
2 fighters and 2 tactical_bombers moved from 26 Sea Zone to 30 Sea Zone
3 carriers moved from 26 Sea Zone to 49 Sea Zone
1 carrier moved from 26 Sea Zone to 30 Sea Zone
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 30 Sea Zone
4 fighters and 4 tactical_bombers moved from 26 Sea Zone to 49 Sea Zone
1 infantry moved from Dutch New Guinea to New Guinea
Place Units - Japanese
2 fighters and 3 infantry placed in Japan
3 infantry placed in Kiangsu
3 armour placed in French Indo China
1 destroyer and 2 submarines placed in 37 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,4
Japanese collect 64 PUs (1 lost to blockades); end with 65 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 68 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 artillery, 1 destroyer, 1 factory_minor, 3 fighters, 2 infantry, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
1 unit repaired.
2 artilleries and 2 infantry moved from Gibraltar to 91 Sea Zone
2 artilleries, 1 destroyer, 2 fighters, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 artillery moved from 110 Sea Zone to Normandy Bordeaux
1 artillery moved from 110 Sea Zone to Holland Belgium
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Holland Belgium
1 carrier, 1 cruiser, 2 fighters and 4 submarines moved from 91 Sea Zone to 94 Sea Zone
Combat - Americans
Americans creates battle in territory 19 Sea Zone
Battle in 94 Sea Zone
Americans attack with 1 carrier, 1 cruiser, 2 fighters and 4 submarines
Italians defend with 1 destroyer
Americans roll dice for 4 submarines in 94 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits
Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Italians lost in 94 Sea Zone
Americans win, taking 19 Sea Zone from Japanese with 1 carrier, 1 cruiser, 2 fighters and 4 submarines remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in 110 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 2 transports
Germans defend with 1 submarine
Americans roll dice for 1 destroyer, 2 fighters and 2 transports in 110 Sea Zone, round 2 : 0/3 hits, 1.33 expected hits
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 destroyer, 2 fighters and 2 transports in 110 Sea Zone, round 3 : 0/3 hits, 1.33 expected hits
Germans roll dice for 1 submarine in 110 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 destroyer, 2 fighters and 2 transports in 110 Sea Zone, round 4 : 2/3 hits, 1.33 expected hits
Germans roll dice for 1 submarine in 110 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 110 Sea Zone
Americans win with 1 destroyer, 2 fighters and 2 transports remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Normandy Bordeaux
Battle in Holland Belgium
Non Combat Move - Americans
2 fighters moved from 110 Sea Zone to 91 Sea Zone
2 transports moved from 91 Sea Zone to 94 Sea Zone
1 aaGun, 2 artilleries and 2 infantry moved from Morocco to Algeria
2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone
2 fighters moved from Western United States to 101 Sea Zone
2 artilleries, 1 carrier, 2 destroyers, 2 fighters, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
1 submarine moved from 8 Sea Zone to 6 Sea Zone
1 artillery, 1 battleship, 8 carriers, 2 cruisers, 13 destroyers, 13 fighters, 1 infantry, 10 submarines, 3 tactical_bombers and 1 transport moved from 8 Sea Zone to 26 Sea Zone
2 infantry moved from Korea to Manchuria
Place Units - Americans
1 factory_minor placed in Korea
3 fighters and 1 tactical_bomber placed in Western United States
1 artillery and 2 infantry placed in Central United States
1 destroyer and 2 submarines placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 64 PUs; end with 64 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Jehol
Turn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs
Purchase Units - British
British buy 1 carrier, 2 destroyers and 2 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - British
1 infantry moved from Caucasus to Rostov
British take Rostov from Italians
2 fighters and 1 infantry moved from Caucasus to Kazakhstan
Combat - British
Battle in Kazakhstan
British attack with 2 fighters and 1 infantry
Japanese defend with 1 infantry
British roll dice for 2 fighters and 1 infantry in Kazakhstan, round 2 : 2/3 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kazakhstan
British win, taking Kazakhstan from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
2 fighters moved from Kazakhstan to Caucasus
1 fighter moved from Caucasus to India
2 artilleries and 3 infantry moved from Northwest Persia to Caucasus
1 artillery and 1 infantry moved from Iraq to Northwest Persia
1 artillery and 2 infantry moved from Trans-Jordan to Egypt
2 fighters moved from Egypt to Caucasus
2 fighters moved from 91 Sea Zone to 98 Sea Zone
2 carriers, 1 destroyer, 2 fighters and 2 transports moved from 91 Sea Zone to 94 Sea Zone
2 artilleries and 2 infantry moved from Morocco to Algeria
2 fighters moved from United Kingdom to 94 Sea Zone
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 mech_infantry moved from Belgian Congo to Egypt
1 transport moved from 80 Sea Zone to 71 Sea Zone
2 infantry moved from 80 Sea Zone to Iraq
1 destroyer and 2 submarines moved from 80 Sea Zone to 98 Sea Zone
1 fighter moved from Korea to Manchuria
Place Units - British
1 carrier and 2 destroyers placed in 98 Sea Zone
2 infantry placed in Union of South Africa
Turn Complete - British
British collect 40 PUs; end with 40 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Germans : -0.50
Italians : -0.33
British : 0.83
Americans : -2.33
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 carrier and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Italians
Non Combat Move - Italians
2 infantry moved from Malta to 96 Sea Zone
2 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
2 infantry moved from 97 Sea Zone to Greece
1 aaGun and 1 infantry moved from Southern Italy to 97 Sea Zone
1 aaGun and 1 infantry moved from 97 Sea Zone to Greece
2 carriers, 2 destroyers and 1 fighter moved from 96 Sea Zone to 97 Sea Zone
1 fighter moved from 96 Sea Zone to 97 Sea Zone
2 fighters moved from 96 Sea Zone to Southern Italy
1 fighter moved from 97 Sea Zone to Southern Italy
1 fighter moved from Southern Italy to Greece
Place Units - Italians
1 carrier placed in 97 Sea Zone
1 tactical_bomber placed in Southern Italy
Turn Complete - Italians
Italians collect 17 PUs; end with 17 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 armour and 2 infantry; Remaining resources: 2 PUs;
Combat Move - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western United States: 1 mech_infantry
EDIT: Adding units owned by Americans to Central United States: 1 mech_infantry
EDIT: Turning off Edit Mode
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 submarine moved from 62 Sea Zone to 46 Sea Zone
1 submarine moved from 46 Sea Zone to 49 Sea Zone
1 submarine moved from 62 Sea Zone to 53 Sea Zone
1 submarine moved from 62 Sea Zone to 50 Sea Zone
1 submarine moved from 50 Sea Zone to 49 Sea Zone
1 submarine moved from 53 Sea Zone to 49 Sea Zone
1 carrier, 2 destroyers and 2 submarines moved from 62 Sea Zone to 49 Sea Zone
3 fighters moved from Queensland to 49 Sea Zone
Combat - ANZAC
ANZAC creates battle in territory 6 Sea Zone
Battle in Java
Battle in 49 Sea Zone
ANZAC attack with 1 carrier, 2 destroyers, 3 fighters and 5 submarines
Japanese defend with 1 battleship, 4 carriers, 1 destroyer, 4 fighters, 4 tactical_bombers and 1 transport
ANZAC roll dice for 5 submarines in 49 Sea Zone, round 2 : 2/5 hits, 1.67 expected hits
Combat Hit Differential Summary :
ANZAC : 0.33
Complicated battle, so you can tell me your preferred order of loss, or I can just post after each roll.
I have a des, so take whatever with the subs and then I’ll decide.
Dmg 2 ac for starters.
If there’s a discrepancy of causalties after the full roll, the battle just has to be restarted with edited causalties.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 armour and 2 infantry; Remaining resources: 2 PUs;
Combat Move - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western United States: 1 mech_infantry
EDIT: Adding units owned by Americans to Central United States: 1 mech_infantry
EDIT: Turning off Edit Mode
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 submarine moved from 62 Sea Zone to 46 Sea Zone
1 submarine moved from 46 Sea Zone to 49 Sea Zone
1 submarine moved from 62 Sea Zone to 53 Sea Zone
1 submarine moved from 62 Sea Zone to 50 Sea Zone
1 submarine moved from 50 Sea Zone to 49 Sea Zone
1 submarine moved from 53 Sea Zone to 49 Sea Zone
1 carrier, 2 destroyers and 2 submarines moved from 62 Sea Zone to 49 Sea Zone
3 fighters moved from Queensland to 49 Sea Zone
Combat - ANZAC
ANZAC creates battle in territory 6 Sea Zone
Battle in Java
Battle in 49 Sea Zone
ANZAC attack with 1 carrier, 2 destroyers, 3 fighters and 5 submarines
Japanese defend with 1 battleship, 4 carriers, 1 destroyer, 4 fighters, 4 tactical_bombers and 1 transport
ANZAC roll dice for 5 submarines in 49 Sea Zone, round 2 : 2/5 hits, 1.67 expected hits
Units damaged: 2 carriers owned by the Japanese
ANZAC roll dice for 1 carrier, 2 destroyers and 3 fighters in 49 Sea Zone, round 2 : 3/5 hits, 2.17 expected hits
Combat Hit Differential Summary :
ANZAC : 1.17
3 more hits. Sorry, it’s so slow. Sneaking in a couple minutes at a time, while at work. ;-)
Checking.
Dmg the two other carriers and blow up a tac, please, and hope for a killer defence! :grin:
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 armour and 2 infantry; Remaining resources: 2 PUs;
Combat Move - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western United States: 1 mech_infantry
EDIT: Adding units owned by Americans to Central United States: 1 mech_infantry
EDIT: Turning off Edit Mode
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 submarine moved from 62 Sea Zone to 46 Sea Zone
1 submarine moved from 46 Sea Zone to 49 Sea Zone
1 submarine moved from 62 Sea Zone to 53 Sea Zone
1 submarine moved from 62 Sea Zone to 50 Sea Zone
1 submarine moved from 50 Sea Zone to 49 Sea Zone
1 submarine moved from 53 Sea Zone to 49 Sea Zone
1 carrier, 2 destroyers and 2 submarines moved from 62 Sea Zone to 49 Sea Zone
3 fighters moved from Queensland to 49 Sea Zone
Combat - ANZAC
ANZAC creates battle in territory 6 Sea Zone
Battle in Java
Battle in 49 Sea Zone
ANZAC attack with 1 carrier, 2 destroyers, 3 fighters and 5 submarines
Japanese defend with 1 battleship, 4 carriers, 1 destroyer, 4 fighters, 4 tactical_bombers and 1 transport
ANZAC roll dice for 5 submarines in 49 Sea Zone, round 2 : 2/5 hits, 1.67 expected hits
Units damaged: 2 carriers owned by the Japanese
ANZAC roll dice for 1 carrier, 2 destroyers and 3 fighters in 49 Sea Zone, round 2 : 3/5 hits, 2.17 expected hits
Units damaged: 2 carriers owned by the Japanese
Japanese roll dice for 1 battleship, 4 carriers, 1 destroyer, 4 fighters, 4 tactical_bombers and 1 transport in 49 Sea Zone, round 2 : 8/14 hits, 7.00 expected hits
1 tactical_bomber owned by the Japanese, 1 carrier owned by the ANZAC, 2 destroyers owned by the ANZAC and 4 submarines owned by the ANZAC lost in 49 Sea Zone
1 submarine owned by the ANZAC retreated to 50 Sea Zone
Japanese win, taking 6 Sea Zone from Japanese, taking Java from Japanese with 1 battleship, 4 carriers, 1 destroyer, 4 fighters, 3 tactical_bombers and 1 transport remaining. Battle score for attacker is -45
Casualties for ANZAC: 1 carrier, 2 destroyers and 4 submarines
Casualties for Japanese: 1 tactical_bomber
3 tactical_bombers owned by the Japanese and 4 fighters owned by the Japanese forced to land in Solomon Islands
Non Combat Move - ANZAC
3 fighters moved from 49 Sea Zone to New South Wales
1 aaGun and 5 infantry moved from Queensland to New South Wales
1 submarine moved from 6 Sea Zone to 20 Sea Zone
Place Units - ANZAC
1 armour and 2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 1.17
Japanese : 1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 3 fighters, 6 infantry and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
4 bombers moved from Southern Italy to 98 Sea Zone
2 bombers moved from Volgograd to 98 Sea Zone
3 fighters and 3 tactical_bombers moved from Southern Italy to 98 Sea Zone
1 fighter moved from 97 Sea Zone to 98 Sea Zone
1 fighter moved from 112 Sea Zone to 110 Sea Zone
1 submarine moved from 112 Sea Zone to 110 Sea Zone
1 fighter moved from Western Germany to 110 Sea Zone
1 fighter moved from Western Germany to 110 Sea Zone
1 fighter moved from Western Germany to 110 Sea Zone
1 artillery and 1 infantry moved from Volgograd to Kazakhstan
1 infantry moved from Ukraine to Rostov
1 artillery moved from Bryansk to Rostov
Combat - Germans
Battle in 110 Sea Zone
Germans attack with 4 fighters and 1 submarine
Americans defend with 1 destroyer and 2 transports
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 4 fighters in 110 Sea Zone, round 2 : 1/4 hits, 2,00 expected hits
Americans roll dice for 1 destroyer and 2 transports in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 110 Sea Zone
1 submarine owned by the Germans Submerged
2 transports owned by the Americans lost in 110 Sea Zone
Germans win with 4 fighters remaining. Battle score for attacker is 22
Casualties for Americans: 1 destroyer and 2 transports
Battle in 98 Sea Zone
Germans attack with 6 bombers, 4 fighters and 3 tactical_bombers
British defend with 1 carrier, 3 destroyers, 2 fighters and 2 submarines
2 submarines owned by the British Submerged
Germans roll dice for 6 bombers, 4 fighters and 3 tactical_bombers in 98 Sea Zone, round 2 : 9/13 hits, 8,00 expected hits
British roll dice for 1 carrier, 3 destroyers and 2 fighters in 98 Sea Zone, round 2 : 1/6 hits, 2,67 expected hits
3 destroyers owned by the British, 1 fighter owned by the Germans, 2 fighters owned by the British and 1 carrier owned by the British lost in 98 Sea Zone
Germans win with 6 bombers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 50
Casualties for Germans: 1 fighter
Casualties for British: 1 carrier, 3 destroyers and 2 fighters
Battle in Rostov
Germans attack with 1 artillery and 1 infantry
British defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 1/2 hits, 0,67 expected hits
British roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Rostov
Germans win, taking Rostov from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Kazakhstan
Germans attack with 1 artillery and 1 infantry
British defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Kazakhstan, round 2 : 0/2 hits, 0,67 expected hits
British roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 artillery and 1 infantry in Kazakhstan, round 3 : 1/2 hits, 0,67 expected hits
British roll dice for 1 infantry in Kazakhstan, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Kazakhstan
Germans win, taking Kazakhstan from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Germans
3 fighters and 3 tactical_bombers moved from 98 Sea Zone to 97 Sea Zone
4 bombers moved from 98 Sea Zone to Southern Italy
2 bombers moved from 98 Sea Zone to Greece
1 fighter moved from 110 Sea Zone to 112 Sea Zone
2 artilleries and 2 infantry moved from Northern Italy to 97 Sea Zone
2 artilleries and 2 infantry moved from 97 Sea Zone to Greece
1 aaGun moved from Northern Italy to France
3 infantry moved from Northern Italy to France
1 fighter moved from 110 Sea Zone to Western Germany
1 artillery moved from Northern Italy to France
2 infantry moved from Northern Italy to Western Germany
2 infantry moved from Northern Italy to France
2 infantry moved from Northern Italy to Southern Italy
1 fighter moved from 110 Sea Zone to France
1 fighter moved from 110 Sea Zone to Western Germany
5 infantry moved from Tambov to Volgograd
2 armour and 6 mech_infantrys moved from Ukraine to Volgograd
1 armour and 1 mech_infantry moved from Romania to Greece
1 armour and 1 mech_infantry moved from Romania to Greece
2 armour and 2 mech_infantrys moved from Romania to Ukraine
2 infantry moved from Ukraine to Bryansk
1 infantry moved from Bryansk to Tambov
3 infantry moved from Russia to Tambov
3 armour moved from Vologda to Volgograd
3 armour moved from Novgorod to Vologda
2 mech_infantrys moved from Volgograd to Ukraine
1 transport moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from Crete to 99 Sea Zone
1 infantry and 1 transport moved from 99 Sea Zone to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Southern Italy
Place Units - Germans
3 submarines placed in 97 Sea Zone
1 fighter placed in Western Germany
2 fighters placed in 112 Sea Zone
3 artilleries placed in Volgograd
3 infantry placed in Ukraine
3 infantry placed in Russia
1 artillery placed in France
Turn Complete - Germans
Germans collect 60 PUs; end with 60 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 82 PUs
Combat Hit Differential Summary :
Germans : -0,33
British : -2,67
Americans : -0,33
Now that was a pretty decent air-strike!
Expected to lose 3-4 air.
The dice spice, is that what you called it? It’s been on the side of the Luftwaffe this game!