Made some NCM adjustments to USA and UK, please use later file if you are OK with it. Thanks!
L20 #1 trulpen (X) vs CaptainNapalm (A+10) BM3
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TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans repair damage of 5x factory_minor; Remaining resources: 79 PUs; Germans buy 3 armour, 3 artilleries, 1 fighter, 6 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Germans 1 bomber moved from Western Germany to Kazakhstan 1 infantry moved from Volgograd to Kazakhstan 1 bomber moved from Western Germany to Kazakhstan 4 bombers moved from Western Germany to 110 Sea Zone 1 submarine moved from 112 Sea Zone to 110 Sea Zone Combat - Germans Battle in 110 Sea Zone Germans attack with 4 bombers and 1 submarine Americans defend with 1 destroyer Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 110 Sea Zone Germans win with 4 bombers and 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Kazakhstan Germans attack with 2 bombers and 1 infantry British defend with 1 infantry Germans roll dice for 2 bombers and 1 infantry in Kazakhstan, round 2 : 2/3 hits, 1,50 expected hits British roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Kazakhstan Germans win with 2 bombers remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for British: 1 infantry Non Combat Move - Germans 2 bombers moved from Kazakhstan to Volgograd 5 infantry moved from Tambov to Volgograd 2 infantry moved from Bryansk to Tambov 1 infantry moved from Rostov to Volgograd 1 infantry moved from Ukraine to Rostov 3 infantry moved from Russia to Tambov 3 armour moved from Novgorod to Vologda 1 artillery and 1 infantry moved from Ukraine to Bryansk 4 armour and 4 mech_infantrys moved from Greece to Romania 1 aaGun moved from France to Northern Italy 1 aaGun, 1 artillery and 2 infantry moved from Western Germany to Northern Italy 5 infantry moved from France to Northern Italy 4 bombers moved from 110 Sea Zone to Southern Italy 1 mech_infantry moved from Volgograd to Ukraine 2 armour moved from Volgograd to Ukraine 2 fighters and 1 tactical_bomber moved from Western Germany to Southern Italy 1 tactical_bomber moved from 112 Sea Zone to Southern Italy 2 fighters moved from 112 Sea Zone to Western Germany 1 artillery moved from France to Northern Italy 1 artillery moved from France to Northern Italy 1 infantry moved from France to Northern Italy 1 infantry moved from France to Northern Italy 2 infantry moved from France to Northern Italy Place Units - Germans Turning on Edit Mode EDIT: Removing units owned by Germans from Northern Italy: 1 aaGun EDIT: Adding units owned by Germans to Western Germany: 1 aaGun EDIT: Turning off Edit Mode 1 fighter placed in Western Germany 3 artilleries placed in Volgograd 3 infantry placed in Ukraine 3 infantry placed in Russia 3 armour placed in Novgorod 3 transports placed in 97 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,3 Germans collect 60 PUs (2 lost to blockades); end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 67 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 82 PUs
Combat Hit Differential Summary :
Germans : 1,17 British : 0,67 Americans : -0,33
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TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Combat Move - Russians 3 fighters, 1 infantry and 1 tactical_bomber moved from Caucasus to Rostov 1 infantry moved from Manchuria to Jehol Chinese take Jehol from Japanese 11 infantry moved from Manchuria to Amur 1 infantry moved from Manchuria to Amur Combat - Russians Battle in Rostov Russians attack with 3 fighters, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Rostov, round 2 : 4/5 hits, 2.33 expected hits Italians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov Russians win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Amur Russians attack with 12 infantry Japanese defend with 1 infantry Russians roll dice for 12 infantry in Amur, round 2 : 2/12 hits, 2.00 expected hits Japanese roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Amur Russians win, taking Amur from Japanese with 12 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Russians 1 aaGun and 3 infantry moved from Manchuria to Korea 1 aaGun moved from Manchuria to Amur 3 fighters and 1 tactical_bomber moved from Rostov to Caucasus Turn Complete - Russians
Combat Hit Differential Summary :
Italians : 0.67 Russians : 1.67 Japanese : -0.33
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Are you going to keep toying with me, or finish me off, already? ;-)
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Oh, sorry, wasn’t aware I had a move here. Have been looking around at my games, but missed this.
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TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Japanese Japanese buy 3 armour, 1 destroyer, 2 fighters, 6 infantry and 2 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Tsinghai to Kazakhstan Japanese take Kazakhstan from British 2 infantry moved from Wake Island to 31 Sea Zone 1 artillery and 1 infantry moved from Wake Island to 31 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 31 Sea Zone to 49 Sea Zone 1 artillery and 1 infantry moved from 49 Sea Zone to Solomon Islands 1 fighter moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 31 Sea Zone to 30 Sea Zone 2 infantry moved from 30 Sea Zone to Johnston Island Combat - Japanese Battle in Johnston Island Battle in Solomon Islands Battle in 6 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport; ANZAC defend with 1 submarine 1 submarine owned by the ANZAC Submerged 1 transport owned by the Americans lost in 6 Sea Zone Japanese win, taking Johnston Island from Americans, taking Solomon Islands from ANZAC with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Non Combat Move - Japanese 2 artilleries, 2 infantry and 1 marine moved from Sakha to Buryatia 1 fighter moved from 6 Sea Zone to Buryatia 2 fighters moved from Japan to Buryatia 1 infantry moved from Anhwe to Hopei 1 infantry moved from Hopei to Shensi 1 infantry moved from Shensi to Tsinghai 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Anhwe to Hunan 5 infantry moved from Yunnan to Burma 1 infantry moved from Hunan to Yunnan 1 infantry moved from Kweichow to Yunnan 3 infantry moved from Kiangsu to Anhwe 3 infantry moved from Malaya to Shan State 2 artilleries and 1 infantry moved from French Indo China to Shan State 1 aaGun moved from Burma to Shan State 1 artillery and 2 infantry moved from Java to 42 Sea Zone 1 artillery, 2 infantry and 2 transports moved from 42 Sea Zone to 37 Sea Zone 1 artillery and 2 infantry moved from 37 Sea Zone to Shan State 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 submarines moved from 42 Sea Zone to 37 Sea Zone 2 bombers moved from Marshall Islands to Kiangsu 1 destroyer moved from 31 Sea Zone to 49 Sea Zone 1 destroyer moved from 26 Sea Zone to 30 Sea Zone 1 carrier moved from 31 Sea Zone to 49 Sea Zone 1 battleship moved from 26 Sea Zone to 49 Sea Zone 3 carriers moved from 26 Sea Zone to 30 Sea Zone 2 fighters moved from 31 Sea Zone to 30 Sea Zone 2 fighters and 2 tactical_bombers moved from 26 Sea Zone to 30 Sea Zone 3 carriers moved from 26 Sea Zone to 49 Sea Zone 1 carrier moved from 26 Sea Zone to 30 Sea Zone 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 30 Sea Zone 4 fighters and 4 tactical_bombers moved from 26 Sea Zone to 49 Sea Zone 1 infantry moved from Dutch New Guinea to New Guinea Place Units - Japanese 2 fighters and 3 infantry placed in Japan 3 infantry placed in Kiangsu 3 armour placed in French Indo China 1 destroyer and 2 submarines placed in 37 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,1 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,4 Japanese collect 64 PUs (1 lost to blockades); end with 65 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 68 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Americans Americans buy 1 artillery, 1 destroyer, 1 factory_minor, 3 fighters, 2 infantry, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 1 unit repaired. 2 artilleries and 2 infantry moved from Gibraltar to 91 Sea Zone 2 artilleries, 1 destroyer, 2 fighters, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone 1 artillery moved from 110 Sea Zone to Normandy Bordeaux 1 artillery moved from 110 Sea Zone to Holland Belgium 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 infantry moved from 110 Sea Zone to Holland Belgium 1 carrier, 1 cruiser, 2 fighters and 4 submarines moved from 91 Sea Zone to 94 Sea Zone Combat - Americans Americans creates battle in territory 19 Sea Zone Battle in 94 Sea Zone Americans attack with 1 carrier, 1 cruiser, 2 fighters and 4 submarines Italians defend with 1 destroyer Americans roll dice for 4 submarines in 94 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians lost in 94 Sea Zone Americans win, taking 19 Sea Zone from Japanese with 1 carrier, 1 cruiser, 2 fighters and 4 submarines remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Battle in 110 Sea Zone Americans attack with 1 destroyer, 2 fighters and 2 transports Germans defend with 1 submarine Americans roll dice for 1 destroyer, 2 fighters and 2 transports in 110 Sea Zone, round 2 : 0/3 hits, 1.33 expected hits Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer, 2 fighters and 2 transports in 110 Sea Zone, round 3 : 0/3 hits, 1.33 expected hits Germans roll dice for 1 submarine in 110 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer, 2 fighters and 2 transports in 110 Sea Zone, round 4 : 2/3 hits, 1.33 expected hits Germans roll dice for 1 submarine in 110 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 110 Sea Zone Americans win with 1 destroyer, 2 fighters and 2 transports remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Normandy Bordeaux Battle in Holland Belgium Non Combat Move - Americans 2 fighters moved from 110 Sea Zone to 91 Sea Zone 2 transports moved from 91 Sea Zone to 94 Sea Zone 1 aaGun, 2 artilleries and 2 infantry moved from Morocco to Algeria 2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone 2 fighters moved from Western United States to 101 Sea Zone 2 artilleries, 1 carrier, 2 destroyers, 2 fighters, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 transports moved from 91 Sea Zone to 101 Sea Zone 2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar 1 submarine moved from 8 Sea Zone to 6 Sea Zone 1 artillery, 1 battleship, 8 carriers, 2 cruisers, 13 destroyers, 13 fighters, 1 infantry, 10 submarines, 3 tactical_bombers and 1 transport moved from 8 Sea Zone to 26 Sea Zone 2 infantry moved from Korea to Manchuria Place Units - Americans 1 factory_minor placed in Korea 3 fighters and 1 tactical_bomber placed in Western United States 1 artillery and 2 infantry placed in Central United States 1 destroyer and 2 submarines placed in 101 Sea Zone Turn Complete - Americans Americans collect 64 PUs; end with 64 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Place Units - Chinese 1 infantry placed in Jehol Turn Complete - Chinese Chinese collect 4 PUs; end with 5 PUs Purchase Units - British British buy 1 carrier, 2 destroyers and 2 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 1 PUs; Combat Move - British 1 infantry moved from Caucasus to Rostov British take Rostov from Italians 2 fighters and 1 infantry moved from Caucasus to Kazakhstan Combat - British Battle in Kazakhstan British attack with 2 fighters and 1 infantry Japanese defend with 1 infantry British roll dice for 2 fighters and 1 infantry in Kazakhstan, round 2 : 2/3 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kazakhstan British win, taking Kazakhstan from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 2 fighters moved from Kazakhstan to Caucasus 1 fighter moved from Caucasus to India 2 artilleries and 3 infantry moved from Northwest Persia to Caucasus 1 artillery and 1 infantry moved from Iraq to Northwest Persia 1 artillery and 2 infantry moved from Trans-Jordan to Egypt 2 fighters moved from Egypt to Caucasus 2 fighters moved from 91 Sea Zone to 98 Sea Zone 2 carriers, 1 destroyer, 2 fighters and 2 transports moved from 91 Sea Zone to 94 Sea Zone 2 artilleries and 2 infantry moved from Morocco to Algeria 2 fighters moved from United Kingdom to 94 Sea Zone 2 infantry moved from Union of South Africa to 71 Sea Zone 2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone 1 mech_infantry moved from Belgian Congo to Egypt 1 transport moved from 80 Sea Zone to 71 Sea Zone 2 infantry moved from 80 Sea Zone to Iraq 1 destroyer and 2 submarines moved from 80 Sea Zone to 98 Sea Zone 1 fighter moved from Korea to Manchuria Place Units - British 1 carrier and 2 destroyers placed in 98 Sea Zone 2 infantry placed in Union of South Africa Turn Complete - British British collect 40 PUs; end with 40 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Germans : -0.50 Italians : -0.33 British : 0.83 Americans : -2.33 Japanese : -0.33
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TripleA Turn Summary: Italians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Italians Italians buy 1 carrier and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Italians Non Combat Move - Italians 2 infantry moved from Malta to 96 Sea Zone 2 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone 2 infantry moved from 97 Sea Zone to Greece 1 aaGun and 1 infantry moved from Southern Italy to 97 Sea Zone 1 aaGun and 1 infantry moved from 97 Sea Zone to Greece 2 carriers, 2 destroyers and 1 fighter moved from 96 Sea Zone to 97 Sea Zone 1 fighter moved from 96 Sea Zone to 97 Sea Zone 2 fighters moved from 96 Sea Zone to Southern Italy 1 fighter moved from 97 Sea Zone to Southern Italy 1 fighter moved from Southern Italy to Greece Place Units - Italians 1 carrier placed in 97 Sea Zone 1 tactical_bomber placed in Southern Italy Turn Complete - Italians Italians collect 17 PUs; end with 17 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: ANZAC round 12
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 1 armour and 2 infantry; Remaining resources: 2 PUs; Combat Move - ANZAC Turning on Edit Mode EDIT: Removing units owned by Americans from Western United States: 1 mech_infantry EDIT: Adding units owned by Americans to Central United States: 1 mech_infantry EDIT: Turning off Edit Mode 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 submarine moved from 62 Sea Zone to 46 Sea Zone 1 submarine moved from 46 Sea Zone to 49 Sea Zone 1 submarine moved from 62 Sea Zone to 53 Sea Zone 1 submarine moved from 62 Sea Zone to 50 Sea Zone 1 submarine moved from 50 Sea Zone to 49 Sea Zone 1 submarine moved from 53 Sea Zone to 49 Sea Zone 1 carrier, 2 destroyers and 2 submarines moved from 62 Sea Zone to 49 Sea Zone 3 fighters moved from Queensland to 49 Sea Zone Combat - ANZAC ANZAC creates battle in territory 6 Sea Zone Battle in Java Battle in 49 Sea Zone ANZAC attack with 1 carrier, 2 destroyers, 3 fighters and 5 submarines Japanese defend with 1 battleship, 4 carriers, 1 destroyer, 4 fighters, 4 tactical_bombers and 1 transport ANZAC roll dice for 5 submarines in 49 Sea Zone, round 2 : 2/5 hits, 1.67 expected hits
Combat Hit Differential Summary :
ANZAC : 0.33
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Complicated battle, so you can tell me your preferred order of loss, or I can just post after each roll.
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I have a des, so take whatever with the subs and then I’ll decide.
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Dmg 2 ac for starters.
If there’s a discrepancy of causalties after the full roll, the battle just has to be restarted with edited causalties.
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TripleA Manual Gamesave Post: ANZAC round 12
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 1 armour and 2 infantry; Remaining resources: 2 PUs; Combat Move - ANZAC Turning on Edit Mode EDIT: Removing units owned by Americans from Western United States: 1 mech_infantry EDIT: Adding units owned by Americans to Central United States: 1 mech_infantry EDIT: Turning off Edit Mode 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 submarine moved from 62 Sea Zone to 46 Sea Zone 1 submarine moved from 46 Sea Zone to 49 Sea Zone 1 submarine moved from 62 Sea Zone to 53 Sea Zone 1 submarine moved from 62 Sea Zone to 50 Sea Zone 1 submarine moved from 50 Sea Zone to 49 Sea Zone 1 submarine moved from 53 Sea Zone to 49 Sea Zone 1 carrier, 2 destroyers and 2 submarines moved from 62 Sea Zone to 49 Sea Zone 3 fighters moved from Queensland to 49 Sea Zone Combat - ANZAC ANZAC creates battle in territory 6 Sea Zone Battle in Java Battle in 49 Sea Zone ANZAC attack with 1 carrier, 2 destroyers, 3 fighters and 5 submarines Japanese defend with 1 battleship, 4 carriers, 1 destroyer, 4 fighters, 4 tactical_bombers and 1 transport ANZAC roll dice for 5 submarines in 49 Sea Zone, round 2 : 2/5 hits, 1.67 expected hits Units damaged: 2 carriers owned by the Japanese ANZAC roll dice for 1 carrier, 2 destroyers and 3 fighters in 49 Sea Zone, round 2 : 3/5 hits, 2.17 expected hits
Combat Hit Differential Summary :
ANZAC : 1.17
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3 more hits. Sorry, it’s so slow. Sneaking in a couple minutes at a time, while at work. ;-)
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Checking.
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Dmg the two other carriers and blow up a tac, please, and hope for a killer defence! :grin:
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TripleA Turn Summary: French round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 1 armour and 2 infantry; Remaining resources: 2 PUs; Combat Move - ANZAC Turning on Edit Mode EDIT: Removing units owned by Americans from Western United States: 1 mech_infantry EDIT: Adding units owned by Americans to Central United States: 1 mech_infantry EDIT: Turning off Edit Mode 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 submarine moved from 62 Sea Zone to 46 Sea Zone 1 submarine moved from 46 Sea Zone to 49 Sea Zone 1 submarine moved from 62 Sea Zone to 53 Sea Zone 1 submarine moved from 62 Sea Zone to 50 Sea Zone 1 submarine moved from 50 Sea Zone to 49 Sea Zone 1 submarine moved from 53 Sea Zone to 49 Sea Zone 1 carrier, 2 destroyers and 2 submarines moved from 62 Sea Zone to 49 Sea Zone 3 fighters moved from Queensland to 49 Sea Zone Combat - ANZAC ANZAC creates battle in territory 6 Sea Zone Battle in Java Battle in 49 Sea Zone ANZAC attack with 1 carrier, 2 destroyers, 3 fighters and 5 submarines Japanese defend with 1 battleship, 4 carriers, 1 destroyer, 4 fighters, 4 tactical_bombers and 1 transport ANZAC roll dice for 5 submarines in 49 Sea Zone, round 2 : 2/5 hits, 1.67 expected hits Units damaged: 2 carriers owned by the Japanese ANZAC roll dice for 1 carrier, 2 destroyers and 3 fighters in 49 Sea Zone, round 2 : 3/5 hits, 2.17 expected hits Units damaged: 2 carriers owned by the Japanese Japanese roll dice for 1 battleship, 4 carriers, 1 destroyer, 4 fighters, 4 tactical_bombers and 1 transport in 49 Sea Zone, round 2 : 8/14 hits, 7.00 expected hits 1 tactical_bomber owned by the Japanese, 1 carrier owned by the ANZAC, 2 destroyers owned by the ANZAC and 4 submarines owned by the ANZAC lost in 49 Sea Zone 1 submarine owned by the ANZAC retreated to 50 Sea Zone Japanese win, taking 6 Sea Zone from Japanese, taking Java from Japanese with 1 battleship, 4 carriers, 1 destroyer, 4 fighters, 3 tactical_bombers and 1 transport remaining. Battle score for attacker is -45 Casualties for ANZAC: 1 carrier, 2 destroyers and 4 submarines Casualties for Japanese: 1 tactical_bomber 3 tactical_bombers owned by the Japanese and 4 fighters owned by the Japanese forced to land in Solomon Islands Non Combat Move - ANZAC 3 fighters moved from 49 Sea Zone to New South Wales 1 aaGun and 5 infantry moved from Queensland to New South Wales 1 submarine moved from 6 Sea Zone to 20 Sea Zone Place Units - ANZAC 1 armour and 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 16 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 1.17 Japanese : 1.00
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TripleA Turn Summary: Germans round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Research Technology - Germans Purchase Units - Germans Germans buy 4 artilleries, 3 fighters, 6 infantry and 3 submarines; Remaining resources: 0 PUs; Combat Move - Germans 4 bombers moved from Southern Italy to 98 Sea Zone 2 bombers moved from Volgograd to 98 Sea Zone 3 fighters and 3 tactical_bombers moved from Southern Italy to 98 Sea Zone 1 fighter moved from 97 Sea Zone to 98 Sea Zone 1 fighter moved from 112 Sea Zone to 110 Sea Zone 1 submarine moved from 112 Sea Zone to 110 Sea Zone 1 fighter moved from Western Germany to 110 Sea Zone 1 fighter moved from Western Germany to 110 Sea Zone 1 fighter moved from Western Germany to 110 Sea Zone 1 artillery and 1 infantry moved from Volgograd to Kazakhstan 1 infantry moved from Ukraine to Rostov 1 artillery moved from Bryansk to Rostov Combat - Germans Battle in 110 Sea Zone Germans attack with 4 fighters and 1 submarine Americans defend with 1 destroyer and 2 transports Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 4 fighters in 110 Sea Zone, round 2 : 1/4 hits, 2,00 expected hits Americans roll dice for 1 destroyer and 2 transports in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 110 Sea Zone 1 submarine owned by the Germans Submerged 2 transports owned by the Americans lost in 110 Sea Zone Germans win with 4 fighters remaining. Battle score for attacker is 22 Casualties for Americans: 1 destroyer and 2 transports Battle in 98 Sea Zone Germans attack with 6 bombers, 4 fighters and 3 tactical_bombers British defend with 1 carrier, 3 destroyers, 2 fighters and 2 submarines 2 submarines owned by the British Submerged Germans roll dice for 6 bombers, 4 fighters and 3 tactical_bombers in 98 Sea Zone, round 2 : 9/13 hits, 8,00 expected hits British roll dice for 1 carrier, 3 destroyers and 2 fighters in 98 Sea Zone, round 2 : 1/6 hits, 2,67 expected hits 3 destroyers owned by the British, 1 fighter owned by the Germans, 2 fighters owned by the British and 1 carrier owned by the British lost in 98 Sea Zone Germans win with 6 bombers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 50 Casualties for Germans: 1 fighter Casualties for British: 1 carrier, 3 destroyers and 2 fighters Battle in Rostov Germans attack with 1 artillery and 1 infantry British defend with 1 infantry Germans roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 1/2 hits, 0,67 expected hits British roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Rostov Germans win, taking Rostov from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Kazakhstan Germans attack with 1 artillery and 1 infantry British defend with 1 infantry Germans roll dice for 1 artillery and 1 infantry in Kazakhstan, round 2 : 0/2 hits, 0,67 expected hits British roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 artillery and 1 infantry in Kazakhstan, round 3 : 1/2 hits, 0,67 expected hits British roll dice for 1 infantry in Kazakhstan, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Kazakhstan Germans win, taking Kazakhstan from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Germans 3 fighters and 3 tactical_bombers moved from 98 Sea Zone to 97 Sea Zone 4 bombers moved from 98 Sea Zone to Southern Italy 2 bombers moved from 98 Sea Zone to Greece 1 fighter moved from 110 Sea Zone to 112 Sea Zone 2 artilleries and 2 infantry moved from Northern Italy to 97 Sea Zone 2 artilleries and 2 infantry moved from 97 Sea Zone to Greece 1 aaGun moved from Northern Italy to France 3 infantry moved from Northern Italy to France 1 fighter moved from 110 Sea Zone to Western Germany 1 artillery moved from Northern Italy to France 2 infantry moved from Northern Italy to Western Germany 2 infantry moved from Northern Italy to France 2 infantry moved from Northern Italy to Southern Italy 1 fighter moved from 110 Sea Zone to France 1 fighter moved from 110 Sea Zone to Western Germany 5 infantry moved from Tambov to Volgograd 2 armour and 6 mech_infantrys moved from Ukraine to Volgograd 1 armour and 1 mech_infantry moved from Romania to Greece 1 armour and 1 mech_infantry moved from Romania to Greece 2 armour and 2 mech_infantrys moved from Romania to Ukraine 2 infantry moved from Ukraine to Bryansk 1 infantry moved from Bryansk to Tambov 3 infantry moved from Russia to Tambov 3 armour moved from Vologda to Volgograd 3 armour moved from Novgorod to Vologda 2 mech_infantrys moved from Volgograd to Ukraine 1 transport moved from 97 Sea Zone to 99 Sea Zone 1 infantry moved from Crete to 99 Sea Zone 1 infantry and 1 transport moved from 99 Sea Zone to 97 Sea Zone 1 infantry moved from 97 Sea Zone to Southern Italy Place Units - Germans 3 submarines placed in 97 Sea Zone 1 fighter placed in Western Germany 2 fighters placed in 112 Sea Zone 3 artilleries placed in Volgograd 3 infantry placed in Ukraine 3 infantry placed in Russia 1 artillery placed in France Turn Complete - Germans Germans collect 60 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 67 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 82 PUs
Combat Hit Differential Summary :
Germans : -0,33 British : -2,67 Americans : -0,33
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Now that was a pretty decent air-strike!
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Expected to lose 3-4 air.
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The dice spice, is that what you called it? It’s been on the side of the Luftwaffe this game!