Yes, FWA. No sense going east and taking the French territory of FEA so that the Brits can quickly claim it well into the future.
L20 surfer (X) vs WindowWasher (L+18) BM3, the rematch
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TripleA Turn Summary: ANZAC round 23
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 23 Combat Move - ANZAC 1 bomber moved from New Zealand to 62 Sea Zone 6 fighters and 1 tactical_bomber moved from New Zealand to Hawaiian Islands 1 artillery moved from New Guinea to Dutch New Guinea Combat - ANZAC Battle in 62 Sea Zone ANZAC attack with 1 bomber Japanese defend with 3 transports 3 transports owned by the Japanese lost in 62 Sea Zone ANZAC win with 1 bomber remaining. Battle score for attacker is 21 Casualties for Japanese: 3 transports Non Combat Move - ANZAC 1 bomber moved from 62 Sea Zone to Hawaiian Islands Turn Complete - ANZAC
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 23
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 23 Combat Move - ANZAC 1 bomber moved from New Zealand to 62 Sea Zone 6 fighters and 1 tactical_bomber moved from New Zealand to Hawaiian Islands 1 artillery moved from New Guinea to Dutch New Guinea Combat - ANZAC Battle in 62 Sea Zone ANZAC attack with 1 bomber Japanese defend with 3 transports 3 transports owned by the Japanese lost in 62 Sea Zone ANZAC win with 1 bomber remaining. Battle score for attacker is 21 Casualties for Japanese: 3 transports Non Combat Move - ANZAC 1 bomber moved from 62 Sea Zone to Hawaiian Islands Purchase Units - French French buy 2 armour and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - French 3 armour moved from France to Germany 1 fighter moved from Greece to Germany Non Combat Move - French Place Units - French 2 armour and 1 mech_infantry placed in France Turn Complete - French French collect 17 PUs; end with 18 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 24
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 24 Research Technology - Germans Combat Move - Germans Combat - Germans Non Combat Move - Germans 1 aaGun, 7 artilleries and 11 infantry moved from Eastern Poland to Poland 1 infantry moved from Baltic States to Poland 1 bomber moved from Western Australia to Guam 2 bombers moved from Western Australia to Queensland Turn Complete - Germans
Combat Hit Differential Summary :
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TripleA Turn Summary: Russians round 24
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 24 Purchase Units - Russians Russians buy 5 armour; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Smolensk to Archangel Russians take Archangel from Germans 1 infantry moved from Smolensk to Belarus Russians take Belarus from Germans 5 infantry moved from Kazakhstan to Sikang 1 fighter moved from Afghanistan to Sikang 1 fighter moved from Afghanistan to Tsinghai 3 infantry moved from Kazakhstan to Sikang 2 infantry moved from Kazakhstan to Tsinghai 3 armour moved from Volgograd to Afghanistan 10 artilleries and 6 infantry moved from Afghanistan to West India 1 armour moved from Afghanistan to West India 2 fighters moved from Afghanistan to Sikang 2 fighters moved from Afghanistan to Tsinghai 4 infantry moved from Smolensk to Archangel Combat - Russians Battle in Tsinghai Russians attack with 3 fighters and 2 infantry Japanese defend with 1 infantry Russians roll dice for 3 fighters and 2 infantry in Tsinghai, round 2 : 1/5 hits, 1.83 expected hits Germans roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Tsinghai Russians win, taking Tsinghai from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Sikang Russians attack with 3 fighters and 8 infantry Japanese defend with 1 infantry Russians roll dice for 3 fighters and 8 infantry in Sikang, round 2 : 4/11 hits, 2.83 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Sikang Russians win, taking Sikang from Japanese with 3 fighters and 7 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Russians 3 fighters moved from Tsinghai to Afghanistan 3 fighters moved from Sikang to Afghanistan 10 infantry moved from Kazakhstan to Afghanistan 3 aaGuns moved from Kazakhstan to Afghanistan Place Units - Russians 3 armour placed in Volgograd 2 armour placed in Ukraine Turn Complete - Russians Russians collect 31 PUs; end with 31 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 33 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 39 PUs
Combat Hit Differential Summary :
Germans : -0.33 Russians : 0.33 Japanese : 0.67
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TripleA Turn Summary: Japanese round 24
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 24 Purchase Units - Japanese Japanese buy 4 infantry, 3 mech_infantrys, 10 submarines and 3 tactical_bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 3 fighters moved from Japan to 16 Sea Zone 4 fighters moved from 6 Sea Zone to 16 Sea Zone 9 fighters moved from 54 Sea Zone to 30 Sea Zone 19 fighters moved from 54 Sea Zone to 30 Sea Zone Combat - Japanese Japanese creates battle in territory 80 Sea Zone Battle in 16 Sea Zone Japanese attack with 1 destroyer and 7 fighters Americans defend with 1 destroyer and 1 submarine Japanese roll dice for 1 destroyer and 7 fighters in 16 Sea Zone, round 2 : 5/8 hits, 3.83 expected hits Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 16 Sea Zone Japanese win with 1 destroyer and 7 fighters remaining. Battle score for attacker is 14 Casualties for Americans: 1 destroyer and 1 submarine Battle in 30 Sea Zone Japanese attack with 28 fighters Americans defend with 1 destroyer Japanese roll dice for 28 fighters in 30 Sea Zone, round 2 : 16/28 hits, 14.00 expected hits Americans roll dice for 1 destroyer in 30 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Japanese and 1 destroyer owned by the Americans lost in 30 Sea Zone Japanese win with 27 fighters remaining. Battle score for attacker is -2 Casualties for Japanese: 1 fighter Casualties for Americans: 1 destroyer Non Combat Move - Japanese 2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone 2 artilleries, 2 battleships, 14 carriers, 2 cruisers, 2 destroyers, 2 infantry, 18 submarines and 2 transports moved from 54 Sea Zone to 31 Sea Zone 27 fighters moved from 30 Sea Zone to 31 Sea Zone 2 carriers moved from 6 Sea Zone to 31 Sea Zone 3 fighters moved from 31 Sea Zone to Wake Island 7 fighters moved from 16 Sea Zone to 31 Sea Zone 1 armour moved from Japan to 6 Sea Zone 5 infantry moved from Japan to 6 Sea Zone 1 armour, 5 infantry and 3 transports moved from 6 Sea Zone to 31 Sea Zone 1 destroyer and 23 submarines moved from 6 Sea Zone to 31 Sea Zone 5 bombers moved from Northern Territory to Wake Island 1 fighter, 1 marine and 6 tactical_bombers moved from Northern Territory to Queensland 1 armour, 1 marine and 1 mech_infantry moved from New South Wales to Queensland 2 infantry moved from Victoria to New South Wales 1 armour moved from Yunnan to India 2 infantry moved from Yunnan to Burma 2 fighters moved from French Indo China to India 1 infantry moved from Kiangsu to Anhwe 1 infantry moved from Anhwe to Hunan 1 infantry moved from Hunan to Yunnan 1 infantry moved from Yunnan to Burma 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 carrier, 1 infantry and 1 transport moved from 35 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from 6 Sea Zone to Japan 1 destroyer moved from 36 Sea Zone to 19 Sea Zone Place Units - Japanese 10 submarines placed in 6 Sea Zone 3 tactical_bombers placed in Queensland 3 infantry placed in India 3 mech_infantrys placed in French Indo China 1 infantry placed in Kiangsu Turn Complete - Japanese Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,2 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,2 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,5 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,5 Japanese collect 72 PUs (6 lost to blockades); end with 72 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 75 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 85 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 95 PUs
Combat Hit Differential Summary :
Americans : 0.17 Japanese : 3.17
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Barring bad dice, this game is over.
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But I can hope I guess…
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TripleA Turn Summary: Americans round 24
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 24 Purchase Units - Americans Americans buy 10 bombers and 3 infantry; Remaining resources: 0 PUs; Combat Move - Americans 7 carriers, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 7 submarines moved from 11 Sea Zone to 26 Sea Zone 2 tactical_bombers moved from 26 Sea Zone to Hawaiian Islands 18 fighters moved from Colombia to 26 Sea Zone 2 fighters moved from 26 Sea Zone to Hawaiian Islands 2 fighters moved from 26 Sea Zone to Hawaiian Islands 1 bomber and 2 tactical_bombers moved from Colombia to 26 Sea Zone 1 bomber moved from 26 Sea Zone to Hawaiian Islands 1 destroyer and 1 submarine moved from 26 Sea Zone to 16 Sea Zone 11 fighters moved from 26 Sea Zone to 16 Sea Zone 1 mech_infantry moved from Venezuela to Uruguay Americans take Uruguay from Neutral_True 1 armour moved from Venezuela to Ecuador Americans take Ecuador from Neutral_True 1 mech_infantry moved from Germany to Eastern Poland Russians take Eastern Poland from Germans 1 mech_infantry moved from Western Ukraine to Bessarabia Russians take Bessarabia from Germans 1 mech_infantry moved from Yakut S.S.R. to Sakha Russians take Sakha from Japanese 1 mech_infantry moved from Evenkiyskiy to Yakut S.S.R. 1 infantry moved from Afghanistan to West India 2 infantry moved from Persia to Eastern Persia 1 infantry moved from Karelia to Novgorod Russians take Novgorod from Germans 1 submarine moved from 39 Sea Zone to 41 Sea Zone Combat - Americans Battle in 16 Sea Zone Americans attack with 1 destroyer, 11 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer and 11 fighters in 16 Sea Zone, round 2 : 5/12 hits, 5.83 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 1 destroyer, 11 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 11 fighters moved from 16 Sea Zone to 26 Sea Zone 3 carriers and 8 transports moved from 109 Sea Zone to 102 Sea Zone 1 infantry moved from Holland Belgium to Normandy Bordeaux 2 aaGuns moved from Western United States to Central United States 1 aaGun moved from Eastern United States to Central United States Place Units - Americans 3 infantry placed in Germany 10 bombers placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,1 Americans collect 92 PUs (2 lost to blockades); end with 92 PUs Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 97 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 102 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 107 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 117 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 122 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 127 PUs
Combat Hit Differential Summary :
Americans : -1.17 Japanese : -0.33
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TripleA Turn Summary: Chinese round 24
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 24 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Place Units - Chinese 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 2 PUs; end with 4 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 24
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 24 Purchase Units - Americans Americans buy 10 bombers and 3 infantry; Remaining resources: 0 PUs; Combat Move - Americans 7 carriers, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 7 submarines moved from 11 Sea Zone to 26 Sea Zone 2 tactical_bombers moved from 26 Sea Zone to Hawaiian Islands 18 fighters moved from Colombia to 26 Sea Zone 2 fighters moved from 26 Sea Zone to Hawaiian Islands 2 fighters moved from 26 Sea Zone to Hawaiian Islands 1 bomber and 2 tactical_bombers moved from Colombia to 26 Sea Zone 1 bomber moved from 26 Sea Zone to Hawaiian Islands 1 destroyer and 1 submarine moved from 26 Sea Zone to 16 Sea Zone 11 fighters moved from 26 Sea Zone to 16 Sea Zone 1 mech_infantry moved from Venezuela to Uruguay Americans take Uruguay from Neutral_True 1 armour moved from Venezuela to Ecuador Americans take Ecuador from Neutral_True 1 mech_infantry moved from Germany to Eastern Poland Russians take Eastern Poland from Germans 1 mech_infantry moved from Western Ukraine to Bessarabia Russians take Bessarabia from Germans 1 mech_infantry moved from Yakut S.S.R. to Sakha Russians take Sakha from Japanese 1 mech_infantry moved from Evenkiyskiy to Yakut S.S.R. 1 infantry moved from Afghanistan to West India 2 infantry moved from Persia to Eastern Persia 1 infantry moved from Karelia to Novgorod Russians take Novgorod from Germans 1 submarine moved from 39 Sea Zone to 41 Sea Zone Combat - Americans Battle in 16 Sea Zone Americans attack with 1 destroyer, 11 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer and 11 fighters in 16 Sea Zone, round 2 : 5/12 hits, 5.83 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 1 destroyer, 11 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 11 fighters moved from 16 Sea Zone to 26 Sea Zone 3 carriers and 8 transports moved from 109 Sea Zone to 102 Sea Zone 1 infantry moved from Holland Belgium to Normandy Bordeaux 2 aaGuns moved from Western United States to Central United States 1 aaGun moved from Eastern United States to Central United States Place Units - Americans 3 infantry placed in Germany 10 bombers placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,1 Americans collect 92 PUs (2 lost to blockades); end with 92 PUs Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 97 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 102 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 107 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 117 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 122 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 127 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Place Units - Chinese 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 2 PUs; end with 4 PUs Purchase Units - British British buy 3 bombers and 2 fighters; Remaining resources: 0 PUs; Combat Move - British 5 armour, 3 artilleries, 7 infantry and 13 mech_infantrys moved from West India to India 1 armour and 4 bombers moved from Eastern Persia to India 3 fighters moved from Persia to India 2 bombers moved from Iraq to India 1 submarine moved from 80 Sea Zone to 39 Sea Zone 1 submarine moved from 41 Sea Zone to 43 Sea Zone UK_Pacific take 43 Sea Zone from Japanese 1 submarine moved from 80 Sea Zone to 39 Sea Zone 1 mech_infantry moved from Northern Italy to Germany 1 artillery and 2 infantry moved from Western Germany to Germany 1 infantry moved from Greater Southern Germany to Germany 1 armour moved from Angola to Anglo Egyptian Sudan 1 artillery and 1 infantry moved from Angola to Rhodesia Combat - British Battle in India British attack with 6 armour, 3 artilleries, 6 bombers, 3 fighters, 7 infantry and 13 mech_infantrys Japanese defend with 2 aaGuns, 1 airfield, 1 armour, 7 artilleries, 1 factory_minor, 2 fighters, 1 harbour, 16 infantry and 7 mech_infantrys AA fire in India : 2/6 hits, 1.00 expected hits 2 fighters owned by the British lost in India British roll dice for 6 armour, 3 artilleries, 6 bombers, 1 fighter, 7 infantry and 13 mech_infantrys in India, round 2 : 16/36 hits, 12.33 expected hits Japanese roll dice for 2 aaGuns, 1 armour, 7 artilleries, 2 fighters, 16 infantry and 7 mech_infantrys in India, round 2 : 14/33 hits, 11.83 expected hits 14 infantry owned by the Japanese, 7 mech_infantrys owned by the British, 2 aaGuns owned by the Japanese and 7 infantry owned by the British lost in India British roll dice for 6 armour, 3 artilleries, 6 bombers, 1 fighter and 6 mech_infantrys in India, round 3 : 12/22 hits, 10.00 expected hits Japanese roll dice for 1 armour, 7 artilleries, 2 fighters, 2 infantry and 7 mech_infantrys in India, round 3 : 9/19 hits, 7.17 expected hits 2 infantry owned by the Japanese, 3 artilleries owned by the Japanese, 7 mech_infantrys owned by the Japanese, 6 mech_infantrys owned by the British and 3 artilleries owned by the British lost in India British roll dice for 6 armour, 6 bombers and 1 fighter in India, round 4 : 7/13 hits, 7.50 expected hits Japanese roll dice for 1 armour, 4 artilleries and 2 fighters in India, round 4 : 4/7 hits, 3.17 expected hits 2 fighters owned by the Japanese, 4 artilleries owned by the Japanese, 1 armour owned by the Japanese and 4 armour owned by the British lost in India British win, taking India from Japanese with 2 armour, 6 bombers and 1 fighter remaining. Battle score for attacker is 11 Casualties for British: 4 armour, 3 artilleries, 2 fighters, 7 infantry and 13 mech_infantrys Casualties for Japanese: 2 aaGuns, 1 armour, 7 artilleries, 2 fighters, 16 infantry and 7 mech_infantrys Non Combat Move - British Turning on Edit Mode EDIT: Adding units owned by British to Siberia: 1 mech_infantry EDIT: Changing ownership of Siberia from Japanese to British EDIT: Changing ownership of Siberia from British to Russians EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by British from Buryatia: 1 mech_infantry EDIT: Turning off Edit Mode 6 bombers and 1 fighter moved from India to West India 2 aaGuns moved from West India to India 3 aaGuns moved from Greater Southern Germany to Germany 2 artilleries and 1 infantry moved from Northern Italy to Western Germany Place Units - British 2 fighters placed in Persia 3 bombers placed in Iraq Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,2 British collect 44 PUs (2 lost to blockades); end with 44 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 47 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 50 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 53 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 56 PUs Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 5 PUs
Combat Hit Differential Summary :
British : 5.17 Americans : -1.17 AA fire in India : : 1.00 Japanese : 4.50
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TripleA Turn Summary: French round 24
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 24 Combat Move - ANZAC Purchase Units - French French buy 3 armour; Remaining resources: 0 PUs; Combat Move - French 2 armour and 1 mech_infantry moved from France to Germany Non Combat Move - French Place Units - French 3 armour placed in France Turn Complete - French French collect 17 PUs; end with 17 PUs
Combat Hit Differential Summary :
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Ugh. I forgot to attack the US DD in SZ 16 with the german bomber. going to continue the battle with another game and edit this one
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TripleA Turn Summary: Germans round 25
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 25 Research Technology - Germans Combat Move - Germans 29 armour, 16 artilleries, 1 bomber, 24 infantry and 29 mech_infantrys moved from Poland to Germany Combat - Germans Battle in Germany Germans attack with 29 armour, 16 artilleries, 1 bomber, 24 infantry and 29 mech_infantrys British defend with 8 aaGuns, 12 artilleries, 11 fighters, 32 infantry, 1 marine and 2 mech_infantrys; French defend with 9 armour, 1 fighter, 1 infantry and 2 mech_infantrys; Americans defend with 1 aaGun, 7 armour, 2 artilleries, 1 factory_minor, 2 fighters, 10 infantry and 3 mech_infantrys; ANZAC defend with 2 fighters AA fire in Germany : 0/1 hits, 0.17 expected hits Germans roll dice for 29 armour, 16 artilleries, 1 bomber, 24 infantry and 29 mech_infantrys in Germany, round 2 : 39/99 hits, 32.00 expected hits Americans roll dice for 9 aaGuns, 16 armour, 14 artilleries, 16 fighters, 43 infantry, 1 marine and 7 mech_infantrys in Germany, round 2 : 36/97 hits, 40.33 expected hits 8 aaGuns owned by the British, 1 aaGun owned by the Americans, 24 infantry owned by the Germans, 7 infantry owned by the Americans, 1 infantry owned by the French, 12 mech_infantrys owned by the Germans and 22 infantry owned by the British lost in Germany Germans roll dice for 29 armour, 16 artilleries, 1 bomber and 17 mech_infantrys in Germany, round 3 : 22/63 hits, 26.00 expected hits Americans roll dice for 16 armour, 14 artilleries, 16 fighters, 13 infantry, 1 marine and 7 mech_infantrys in Germany, round 3 : 28/67 hits, 30.33 expected hits 2 mech_infantrys owned by the British, 2 mech_infantrys owned by the French, 11 artilleries owned by the Germans, 3 infantry owned by the Americans, 2 artilleries owned by the British, 17 mech_infantrys owned by the Germans, 10 infantry owned by the British and 3 mech_infantrys owned by the Americans lost in Germany Germans roll dice for 29 armour, 5 artilleries and 1 bomber in Germany, round 4 : 21/35 hits, 16.83 expected hits Americans roll dice for 16 armour, 12 artilleries, 16 fighters and 1 marine in Germany, round 4 : 19/45 hits, 23.00 expected hits 1 marine owned by the British, 5 artilleries owned by the Germans, 14 armour owned by the Germans, 4 armour owned by the French, 4 armour owned by the Americans, 2 artilleries owned by the Americans and 10 artilleries owned by the British lost in Germany Germans roll dice for 15 armour and 1 bomber in Germany, round 5 : 8/16 hits, 8.17 expected hits Americans roll dice for 8 armour and 16 fighters in Germany, round 5 : 17/24 hits, 14.67 expected hits 1 bomber owned by the Germans, 15 armour owned by the Germans, 5 armour owned by the French and 3 armour owned by the Americans lost in Germany Americans win with 16 fighters remaining. Battle score for attacker is -79 Casualties for Germans: 29 armour, 16 artilleries, 1 bomber, 24 infantry and 29 mech_infantrys Casualties for Americans: 1 aaGun, 7 armour, 2 artilleries, 10 infantry and 3 mech_infantrys Casualties for British: 8 aaGuns, 12 artilleries, 32 infantry, 1 marine and 2 mech_infantrys Casualties for French: 9 armour, 1 infantry and 2 mech_infantrys Non Combat Move - Germans Turning on Edit Mode EDIT: Removing units owned by Germans from Guam: 1 bomber EDIT: Removing units owned by Americans from 16 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode 1 bomber moved from Queensland to Japan Turn Complete - Germans
Combat Hit Differential Summary :
Germans : 7.00 Americans : -8.33 AA fire in Germany : : -0.17
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TripleA Turn Summary: Russians round 25
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 25 Purchase Units - Russians Russians buy 6 armour and 1 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 armour, 10 artilleries and 6 infantry moved from West India to India 3 armour and 10 infantry moved from Afghanistan to West India 2 armour moved from Volgograd to Tsinghai 1 armour moved from Volgograd to Tsinghai 2 infantry moved from Tsinghai to Kansu 1 fighter moved from Afghanistan to Szechwan 1 fighter moved from Afghanistan to Shensi 1 fighter moved from Afghanistan to Kansu 3 infantry moved from Sikang to Szechwan 3 infantry moved from Sikang to Shensi 1 infantry moved from Sikang to Szechwan 1 fighter moved from Afghanistan to Szechwan 1 fighter moved from Afghanistan to Kansu 1 fighter moved from Afghanistan to Shensi 1 fighter moved from Afghanistan to India 3 armour moved from West India to India 1 infantry moved from Belarus to Baltic States Russians take Baltic States from Germans 1 infantry moved from Archangel to Nenetsia Russians take Nenetsia from Germans 2 armour moved from Ukraine to Volgograd Combat - Russians Battle in Kansu Russians attack with 2 fighters and 2 infantry Japanese defend with 1 infantry Russians roll dice for 2 fighters and 2 infantry in Kansu, round 2 : 2/4 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Kansu Russians win, taking Kansu from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Japanese: 1 infantry Battle in Szechwan Russians attack with 2 fighters and 4 infantry Japanese defend with 1 infantry Russians roll dice for 2 fighters and 4 infantry in Szechwan, round 2 : 1/6 hits, 1.67 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Szechwan Russians win, taking Szechwan from Japanese with 2 fighters and 4 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Shensi Russians attack with 2 fighters and 3 infantry Japanese defend with 1 infantry Russians roll dice for 2 fighters and 3 infantry in Shensi, round 2 : 1/5 hits, 1.50 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi Russians win, taking Shensi from Japanese with 2 fighters and 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Russians 2 fighters moved from Shensi to Sikang 2 fighters moved from Szechwan to Sikang 2 fighters moved from Kansu to Tsinghai 3 aaGuns moved from Afghanistan to West India 8 infantry and 1 marine moved from Smolensk to Belarus Place Units - Russians 3 armour placed in Volgograd 1 infantry placed in Novgorod 3 armour placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 37 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 39 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 45 PUs
Combat Hit Differential Summary :
Russians : -0.50 Japanese : 0.00
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TripleA Move Summary: Japanese round 25
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 25 Purchase Units - Japanese Japanese buy 1 armour, 2 carriers, 1 destroyer, 2 fighters, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 battleships, 16 carriers, 2 cruisers, 3 destroyers, 31 fighters and 41 submarines moved from 31 Sea Zone to 26 Sea Zone 3 fighters moved from Wake Island to 26 Sea Zone 5 bombers moved from Wake Island to 26 Sea Zone 1 fighter and 9 tactical_bombers moved from Queensland to 26 Sea Zone 10 submarines moved from 6 Sea Zone to 26 Sea Zone 1 carrier moved from 6 Sea Zone to 26 Sea Zone 1 destroyer moved from 19 Sea Zone to 16 Sea Zone
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scramble?
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sure! max d
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TripleA Turn Summary: Japanese round 25
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 25 Purchase Units - Japanese Japanese buy 1 armour, 2 carriers, 1 destroyer, 2 fighters, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 battleships, 16 carriers, 2 cruisers, 3 destroyers, 31 fighters and 41 submarines moved from 31 Sea Zone to 26 Sea Zone 3 fighters moved from Wake Island to 26 Sea Zone 5 bombers moved from Wake Island to 26 Sea Zone 1 fighter and 9 tactical_bombers moved from Queensland to 26 Sea Zone 10 submarines moved from 6 Sea Zone to 26 Sea Zone 1 carrier moved from 6 Sea Zone to 26 Sea Zone 1 destroyer moved from 19 Sea Zone to 16 Sea Zone Combat - Japanese Americans scrambles 3 units out of Hawaiian Islands to defend against the attack in 26 Sea Zone Battle in 16 Sea Zone Japanese attack with 1 destroyer Americans defend with 1 submarine Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 16 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in 26 Sea Zone Japanese attack with 2 battleships, 5 bombers, 17 carriers, 2 cruisers, 3 destroyers, 35 fighters, 51 submarines and 9 tactical_bombers Americans defend with 19 carriers, 1 destroyer, 40 fighters, 39 submarines and 2 tactical_bombers; ANZAC defend with 2 carriers and 3 fighters Japanese roll dice for 51 submarines in 26 Sea Zone, round 2 : 16/51 hits, 17.00 expected hits Units damaged: 2 carriers owned by the ANZAC and 14 carriers owned by the Americans Japanese roll dice for 2 battleships, 5 bombers, 17 carriers, 2 cruisers, 3 destroyers, 35 fighters and 9 tactical_bombers in 26 Sea Zone, round 2 : 34/56 hits, 30.17 expected hits Units damaged: 5 carriers owned by the Americans Americans roll dice for 39 submarines in 26 Sea Zone, round 2 : 10/39 hits, 6.50 expected hits Units damaged: 10 carriers owned by the Japanese Americans roll dice for 21 carriers, 1 destroyer, 43 fighters and 2 tactical_bombers in 26 Sea Zone, round 2 : 36/67 hits, 37.00 expected hits Units damaged: 4 carriers owned by the Japanese and 2 battleships owned by the Japanese 29 submarines owned by the Americans, 10 carriers owned by the Japanese and 20 submarines owned by the Japanese lost in 26 Sea Zone Japanese roll dice for 31 submarines in 26 Sea Zone, round 3 : 10/31 hits, 10.33 expected hits Japanese roll dice for 2 battleships, 5 bombers, 7 carriers, 2 cruisers, 3 destroyers, 35 fighters and 9 tactical_bombers in 26 Sea Zone, round 3 : 29/56 hits, 30.17 expected hits Americans roll dice for 10 submarines in 26 Sea Zone, round 3 : 4/10 hits, 1.67 expected hits Americans roll dice for 21 carriers, 1 destroyer, 43 fighters and 2 tactical_bombers in 26 Sea Zone, round 3 : 40/67 hits, 37.00 expected hits 4 fighters owned by the Japanese, 2 carriers owned by the ANZAC, 10 submarines owned by the Americans, 1 destroyer owned by the Americans, 2 tactical_bombers owned by the Americans, 4 carriers owned by the Japanese, 3 destroyers owned by the Japanese, 19 carriers owned by the Americans, 31 submarines owned by the Japanese, 5 fighters owned by the Americans and 2 cruisers owned by the Japanese lost in 26 Sea Zone Japanese roll dice for 2 battleships, 5 bombers, 3 carriers, 31 fighters and 9 tactical_bombers in 26 Sea Zone, round 4 : 25/47 hits, 26.17 expected hits Americans roll dice for 38 fighters in 26 Sea Zone, round 4 : 21/38 hits, 25.33 expected hits 2 tactical_bombers owned by the Japanese, 19 fighters owned by the Japanese and 25 fighters owned by the Americans lost in 26 Sea Zone Japanese roll dice for 2 battleships, 5 bombers, 3 carriers, 12 fighters and 7 tactical_bombers in 26 Sea Zone, round 5 : 17/26 hits, 15.33 expected hits Americans roll dice for 13 fighters in 26 Sea Zone, round 5 : 8/13 hits, 8.67 expected hits 7 tactical_bombers owned by the Japanese, 1 fighter owned by the Japanese, 3 fighters owned by the ANZAC and 10 fighters owned by the Americans lost in 26 Sea Zone Japanese win, taking 26 Sea Zone from Neutral with 2 battleships, 5 bombers, 3 carriers and 11 fighters remaining. Battle score for attacker is 113 Casualties for Japanese: 14 carriers, 2 cruisers, 3 destroyers, 24 fighters, 51 submarines and 9 tactical_bombers Casualties for Americans: 19 carriers, 1 destroyer, 40 fighters, 39 submarines and 2 tactical_bombers Casualties for ANZAC: 2 carriers and 3 fighters Non Combat Move - Japanese Turning on Edit Mode EDIT: Changing ownership of Caroline Islands from Americans to Japanese EDIT: Turning off Edit Mode 5 fighters moved from 26 Sea Zone to Wake Island 1 armour, 2 artilleries, 7 infantry and 5 transports moved from 31 Sea Zone to 33 Sea Zone 1 armour, 2 artilleries and 7 infantry moved from 33 Sea Zone to Caroline Islands 5 bombers moved from 26 Sea Zone to Wake Island 3 infantry moved from Burma to Shan State 3 mech_infantrys moved from French Indo China to Shan State 1 infantry moved from Yunnan to Shan State 1 infantry moved from Hunan to Yunnan 1 infantry moved from Anhwe to Hunan 1 infantry moved from Kiangsu to Anhwe Place Units - Japanese 2 carriers and 1 destroyer placed in 6 Sea Zone 2 fighters placed in Japan 3 infantry placed in French Indo China 3 infantry placed in Kwangtung 2 mech_infantrys placed in Kiangsu 1 armour placed in Kiangsu 1 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 14 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,5 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,2 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,1 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,1 Japanese collect 56 PUs (14 lost to blockades); end with 56 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 59 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 69 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Americans : 2.67 Japanese : 2.50
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Assumed you wanted to defend with ANZAC ftrs to maximize US retailation.
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TripleA Turn Summary: Americans round 25
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 25 Purchase Units - Americans Americans buy 2 battleships, 2 carriers, 1 destroyer, 4 fighters and 1 submarine; Remaining resources: 1 PUs; Combat Move - Americans 7 fighters and 3 tactical_bombers moved from Hawaiian Islands to 26 Sea Zone 10 bombers moved from Western United States to 26 Sea Zone 1 bomber moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from West India to India 2 infantry moved from Eastern Persia to West India 1 infantry moved from Novgorod to Vyborg Russians take Vyborg from Germans 1 mech_infantry moved from Sakha to Soviet Far East Russians take Soviet Far East from Japanese 1 mech_infantry moved from Yakut S.S.R. to Sakha 3 carriers and 8 transports moved from 102 Sea Zone to 64 Sea Zone 1 mech_infantry moved from Bessarabia to Rostov 1 mech_infantry moved from Eastern Poland to Bryansk Combat - Americans Battle in 26 Sea Zone Americans attack with 11 bombers, 7 fighters and 3 tactical_bombers Japanese defend with 2 battleships, 3 carriers and 6 fighters Americans roll dice for 11 bombers, 7 fighters and 3 tactical_bombers in 26 Sea Zone, round 2 : 13/21 hits, 12.83 expected hits Japanese roll dice for 2 battleships, 3 carriers and 6 fighters in 26 Sea Zone, round 2 : 3/11 hits, 6.33 expected hits 6 fighters owned by the Japanese, 3 carriers owned by the Japanese, 1 battleship owned by the Japanese and 3 fighters owned by the Americans lost in 26 Sea Zone Americans roll dice for 11 bombers, 4 fighters and 3 tactical_bombers in 26 Sea Zone, round 3 : 8/18 hits, 11.33 expected hits Japanese roll dice for 1 battleship in 26 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 1 battleship owned by the Japanese and 1 fighter owned by the Americans lost in 26 Sea Zone Americans win with 11 bombers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 108 Casualties for Americans: 4 fighters Casualties for Japanese: 2 battleships, 3 carriers and 6 fighters Non Combat Move - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from 26 Sea Zone: 4 bombers EDIT: Adding units owned by Americans to Hawaiian Islands: 4 fighters EDIT: Turning off Edit Mode 7 bombers, 3 fighters and 3 tactical_bombers moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 2 battleships, 2 carriers, 1 destroyer and 1 submarine placed in 10 Sea Zone 4 fighters placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,4 Americans collect 94 PUs; end with 95 PUs Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 100 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 105 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 110 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 120 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 125 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 130 PUs
Combat Hit Differential Summary :
Americans : -3.17 Japanese : -3.00