Corrected the sub in SZ101, which should be US, not UK.
Info behind the setup here:
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 21
Purchase Units - Americans
Americans buy 3 artilleries, 10 fighters, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Americans
6 armour, 15 artilleries, 22 infantry and 9 mech_infantrys moved from Western Germany to Germany
3 armour moved from Holland Belgium to Germany
8 fighters and 2 tactical_bombers moved from Greece to Germany
3 fighters moved from Southern France to Germany
1 bomber and 9 fighters moved from Norway to Germany
2 transports moved from 112 Sea Zone to 110 Sea Zone
3 infantry moved from Normandy Bordeaux to 110 Sea Zone
3 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
6 artilleries and 5 infantry moved from Norway to 112 Sea Zone
1 artillery and 1 infantry moved from Spain to 105 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 105 Sea Zone to 113 Sea Zone
6 artilleries, 8 infantry and 7 transports moved from 112 Sea Zone to 113 Sea Zone
7 artilleries and 9 infantry moved from 113 Sea Zone to Germany
2 fighters moved from 112 Sea Zone to Germany
1 mech_infantry moved from Volgograd to Russia
Russians take Russia from Japanese
1 mech_infantry moved from Volgograd to Bryansk
Russians take Bryansk from Germans
1 mech_infantry moved from Volgograd to Vologda
Russians take Vologda from Japanese
1 infantry moved from Caucasus to Kazakhstan
Russians take Kazakhstan from Japanese
3 mech_infantrys moved from Turkey to Albania
3 carriers moved from 112 Sea Zone to 113 Sea Zone
1 submarine moved from 63 Sea Zone to 31 Sea Zone
1 destroyer moved from 63 Sea Zone to 61 Sea Zone
1 destroyer moved from 63 Sea Zone to 61 Sea Zone
2 cruisers moved from 63 Sea Zone to 61 Sea Zone
1 battleship moved from 63 Sea Zone to 61 Sea Zone
1 destroyer moved from 63 Sea Zone to 61 Sea Zone
1 armour and 1 mech_infantry moved from Southeast Mexico to Colombia
Americans take Colombia from Neutral_True
3 infantry moved from Romania to Slovakia Hungary
12 carriers, 2 destroyers and 24 submarines moved from 63 Sea Zone to 26 Sea Zone
1 submarine moved from 98 Sea Zone to 80 Sea Zone
Combat - Americans
Americans creates battle in territory 35 Sea Zone
Americans creates battle in territory 20 Sea Zone
Battle in 31 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 31 Sea Zone
Americans roll dice for 1 submarine in 31 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans win, taking 35 Sea Zone from Japanese, taking 20 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Slovakia Hungary
Americans attack with 3 infantry
Italians defend with 1 mech_infantry
Americans roll dice for 3 infantry in Slovakia Hungary, round 2 : 1/3 hits, 0.50 expected hits
Germans roll dice for 1 mech_infantry in Slovakia Hungary, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians lost in Slovakia Hungary
Americans win, taking Slovakia Hungary from Germans with 3 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Battle in Germany
Americans attack with 9 armour, 22 artilleries, 1 bomber, 22 fighters, 31 infantry, 9 mech_infantrys and 2 tactical_bombers
Germans defend with 4 aaGuns, 4 armour, 3 artilleries, 1 factory_upgrade, 9 fighters, 41 infantry, 14 mech_infantrys and 3 tactical_bombers; Italians defend with 1 aaGun, 2 mech_infantrys and 1 tactical_bomber
AA fire in Germany : 2/15 hits, 2.50 expected hits
2 fighters owned by the Americans lost in Germany
Americans roll dice for 9 armour, 22 artilleries, 1 bomber, 20 fighters, 31 infantry, 9 mech_infantrys and 2 tactical_bombers in Germany, round 2 : 34/94 hits, 34.17 expected hits
Germans roll dice for 5 aaGuns, 4 armour, 3 artilleries, 9 fighters, 41 infantry, 16 mech_infantrys and 4 tactical_bombers in Germany, round 2 : 25/77 hits, 30.00 expected hits
4 aaGuns owned by the Germans, 1 aaGun owned by the Italians, 29 infantry owned by the Germans and 25 infantry owned by the Americans lost in Germany
Americans roll dice for 9 armour, 22 artilleries, 1 bomber, 20 fighters, 6 infantry, 9 mech_infantrys and 2 tactical_bombers in Germany, round 3 : 27/69 hits, 28.83 expected hits
Germans roll dice for 4 armour, 3 artilleries, 9 fighters, 12 infantry, 16 mech_infantrys and 4 tactical_bombers in Germany, round 3 : 24/48 hits, 20.33 expected hits
2 mech_infantrys owned by the Italians, 12 infantry owned by the Germans, 6 infantry owned by the Americans, 9 artilleries owned by the Americans, 13 mech_infantrys owned by the Germans and 9 mech_infantrys owned by the Americans lost in Germany
Americans roll dice for 9 armour, 13 artilleries, 1 bomber, 20 fighters and 2 tactical_bombers in Germany, round 4 : 20/45 hits, 20.83 expected hits
Germans roll dice for 4 armour, 3 artilleries, 9 fighters, 1 mech_infantry and 4 tactical_bombers in Germany, round 4 : 14/21 hits, 11.33 expected hits
1 tactical_bomber owned by the Italians, 3 artilleries owned by the Germans, 8 fighters owned by the Germans, 4 armour owned by the Germans, 1 armour owned by the Americans, 3 tactical_bombers owned by the Germans, 13 artilleries owned by the Americans and 1 mech_infantry owned by the Germans lost in Germany
Americans roll dice for 8 armour, 1 bomber, 20 fighters and 2 tactical_bombers in Germany, round 5 : 18/31 hits, 16.00 expected hits
Germans roll dice for 1 fighter in Germany, round 5 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Germans and 1 armour owned by the Americans lost in Germany
Americans destroys 34PUs while taking Germans capital
Americans converts factory_upgrade into different units
Americans win, taking Germany from Germans with 7 armour, 1 bomber, 20 fighters and 2 tactical_bombers remaining. Battle score for attacker is 133
Casualties for Americans: 2 armour, 22 artilleries, 2 fighters, 31 infantry and 9 mech_infantrys
Casualties for Germans: 4 aaGuns, 4 armour, 3 artilleries, 9 fighters, 41 infantry, 14 mech_infantrys and 3 tactical_bombers
Casualties for Italians: 1 aaGun, 2 mech_infantrys and 1 tactical_bomber
Non Combat Move - Americans
1 aaGun moved from Western Germany to Germany
20 fighters and 2 tactical_bombers moved from Germany to Western Germany
1 bomber moved from Germany to Western Germany
Place Units - Americans
2 artilleries and 1 infantry placed in Western Germany
1 artillery and 2 infantry placed in Norway
2 fighters and 1 mech_infantry placed in Spain
Americans undo move 3.
1 mech_infantry placed in Greece
10 fighters placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,2
Americans collect 88 PUs (2 lost to blockades); end with 88 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 103 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 108 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 113 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 5 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 5 PUs
Purchase Units - British
British buy 2 fighters, 5 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - British
5 artilleries, 38 infantry and 1 marine moved from Yugoslavia to Northern Italy
6 fighters moved from Western Germany to Northern Italy
2 fighters moved from Normandy Bordeaux to Northern Italy
2 bombers moved from United Kingdom to Northern Italy
2 bombers moved from Volgograd to Germany
1 mech_infantry moved from Western Germany to Greater Southern Germany
1 mech_infantry moved from Greater Southern Germany to Northern Italy
1 infantry moved from Western Germany to Northern Italy
4 artilleries and 8 infantry moved from Western Germany to Germany
1 artillery and 1 infantry moved from Denmark to 113 Sea Zone
2 transports moved from 112 Sea Zone to 110 Sea Zone
4 infantry moved from Holland Belgium to 110 Sea Zone
4 infantry and 2 transports moved from 110 Sea Zone to 113 Sea Zone
2 transports moved from 112 Sea Zone to 109 Sea Zone
1 carrier, 4 cruisers, 2 destroyers and 2 submarines moved from 112 Sea Zone to 113 Sea Zone
1 mech_infantry moved from Volgograd to Novosibirsk
Russians take Novosibirsk from Japanese
2 mech_infantrys moved from Volgograd to Northwest Persia
1 armour, 2 artilleries, 7 infantry and 7 mech_infantrys moved from Iraq to Persia
2 armour and 2 mech_infantrys moved from Turkey to Persia
2 armour and 1 mech_infantry moved from Turkey to Persia
1 mech_infantry moved from Egypt to Iraq
1 battleship moved from 63 Sea Zone to 61 Sea Zone
2 fighters moved from Volgograd to Greece
3 submarines moved from 98 Sea Zone to 80 Sea Zone
Combat - British
Battle in Northern Italy
British attack with 5 artilleries, 2 bombers, 8 fighters, 39 infantry, 1 marine and 1 mech_infantry
Italians defend with 2 aaGuns, 1 factory_minor and 30 infantry
AA fire in Northern Italy : 1/6 hits, 1.00 expected hits
1 fighter owned by the British lost in Northern Italy
British roll dice for 5 artilleries, 2 bombers, 7 fighters, 39 infantry, 1 marine and 1 mech_infantry in Northern Italy, round 2 : 14/55 hits, 14.17 expected hits
Italians roll dice for 2 aaGuns and 30 infantry in Northern Italy, round 2 : 15/30 hits, 10.00 expected hits
2 aaGuns owned by the Italians, 12 infantry owned by the Italians and 15 infantry owned by the British lost in Northern Italy
British roll dice for 5 artilleries, 2 bombers, 7 fighters, 24 infantry, 1 marine and 1 mech_infantry in Northern Italy, round 3 : 11/40 hits, 11.67 expected hits
Italians roll dice for 18 infantry in Northern Italy, round 3 : 4/18 hits, 6.00 expected hits
11 infantry owned by the Italians and 4 infantry owned by the British lost in Northern Italy
British roll dice for 5 artilleries, 2 bombers, 7 fighters, 20 infantry, 1 marine and 1 mech_infantry in Northern Italy, round 4 : 12/36 hits, 11.00 expected hits
Italians roll dice for 7 infantry in Northern Italy, round 4 : 3/7 hits, 2.33 expected hits
7 infantry owned by the Italians and 3 infantry owned by the British lost in Northern Italy
British win, taking Northern Italy from Italians with 5 artilleries, 2 bombers, 7 fighters, 17 infantry, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 24
Casualties for British: 1 fighter and 22 infantry
Casualties for Italians: 2 aaGuns and 30 infantry
Non Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from 113 Sea Zone: 4 infantry and 2 transports
EDIT: Adding units owned by British to 113 Sea Zone: 2 transports
EDIT: Turning off Edit Mode
7 fighters moved from Northern Italy to Germany
2 bombers moved from Northern Italy to Germany
5 aaGuns moved from Western Germany to Germany
3 aaGuns moved from Bulgaria to Albania
2 aaGuns moved from Iraq to Persia
Place Units - British
2 fighters and 5 infantry placed in United Kingdom
2 transports placed in 109 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,1
British collect 41 PUs (2 lost to blockades); end with 41 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 47 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 50 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : 1.33
British : 0.17
Italians : 3.67
Americans : -0.67
AA fire in Northern Italy : : 0.00
AA fire in Germany : : -0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 21
Purchase Units - Italians
Italians buy 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
Place Units - Italians
2 mech_infantrys placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,5,6
Italians collect 2 PUs (1 lost to blockades); end with 2 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 7 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 21
Purchase Units - ANZAC
ANZAC buy 3 aaGuns; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from New South Wales to South Australia
1 infantry moved from New South Wales to South Australia
2 mech_infantrys moved from New South Wales to Northern Territory
1 bomber moved from New South Wales to Northern Territory
2 fighters moved from New South Wales to Northern Territory
2 fighters moved from New South Wales to South Australia
2 fighters moved from Volgograd to Greece
Combat - ANZAC
Battle in Northern Territory
ANZAC attack with 1 bomber, 2 fighters and 2 mech_infantrys
Japanese defend with 1 infantry
ANZAC roll dice for 1 bomber, 2 fighters and 2 mech_infantrys in Northern Territory, round 2 : 2/5 hits, 2.00 expected hits
Japanese roll dice for 1 infantry in Northern Territory, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Northern Territory
ANZAC win, taking Northern Territory from Japanese with 1 bomber, 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in South Australia
ANZAC attack with 2 fighters and 2 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 2 fighters and 2 infantry in South Australia, round 2 : 2/4 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in South Australia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in South Australia
ANZAC win, taking South Australia from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
2 fighters moved from South Australia to New South Wales
1 bomber and 2 fighters moved from Northern Territory to New South Wales
2 fighters and 1 tactical_bomber moved from 63 Sea Zone to New South Wales
2 carriers moved from 63 Sea Zone to 26 Sea Zone
Place Units - ANZAC
3 aaGuns placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 9 PUs; end with 9 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 12 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Combat Hit Differential Summary :
ANZAC : 0.67
Japanese : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 21
Purchase Units - ANZAC
ANZAC buy 3 aaGuns; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from New South Wales to South Australia
1 infantry moved from New South Wales to South Australia
2 mech_infantrys moved from New South Wales to Northern Territory
1 bomber moved from New South Wales to Northern Territory
2 fighters moved from New South Wales to Northern Territory
2 fighters moved from New South Wales to South Australia
2 fighters moved from Volgograd to Greece
Combat - ANZAC
Battle in Northern Territory
ANZAC attack with 1 bomber, 2 fighters and 2 mech_infantrys
Japanese defend with 1 infantry
ANZAC roll dice for 1 bomber, 2 fighters and 2 mech_infantrys in Northern Territory, round 2 : 2/5 hits, 2.00 expected hits
Japanese roll dice for 1 infantry in Northern Territory, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Northern Territory
ANZAC win, taking Northern Territory from Japanese with 1 bomber, 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in South Australia
ANZAC attack with 2 fighters and 2 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 2 fighters and 2 infantry in South Australia, round 2 : 2/4 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in South Australia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in South Australia
ANZAC win, taking South Australia from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
2 fighters moved from South Australia to New South Wales
1 bomber and 2 fighters moved from Northern Territory to New South Wales
2 fighters and 1 tactical_bomber moved from 63 Sea Zone to New South Wales
2 carriers moved from 63 Sea Zone to 26 Sea Zone
Place Units - ANZAC
3 aaGuns placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 9 PUs; end with 9 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 12 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Purchase Units - French
French buy 2 armour and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - French
2 armour moved from France to Germany
1 infantry moved from France to Western Germany
Combat - French
Non Combat Move - French
Place Units - French
2 armour and 1 mech_infantry placed in France
Turn Complete - French
French collect 17 PUs; end with 18 PUs
Combat Hit Differential Summary :
ANZAC : 0.67
Japanese : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 22
Research Technology - Germans
Combat Move - Germans
1 bomber moved from Novgorod to Yugoslavia
Combat - Germans
Battle in Yugoslavia
Germans attack with 1 bomber
Russians defend with 1 mech_infantry
Germans roll dice for 1 bomber in Yugoslavia, round 2 : 1/1 hits, 0.67 expected hits
British roll dice for 1 mech_infantry in Yugoslavia, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Yugoslavia
Germans win with 1 bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Non Combat Move - Germans
1 bomber moved from Yugoslavia to Poland
2 infantry moved from Baltic States to Poland
1 armour, 1 infantry and 13 mech_infantrys moved from Eastern Poland to Poland
1 aaGun, 6 artilleries and 2 infantry moved from Western Ukraine to Eastern Poland
1 infantry moved from Belarus to Eastern Poland
1 aaGun, 3 artilleries and 3 infantry moved from Novgorod to Baltic States
1 infantry moved from Karelia to Novgorod
3 infantry moved from Bessarabia to Eastern Poland
28 armour and 16 mech_infantrys moved from Bessarabia to Poland
2 aaGuns, 7 artilleries and 11 infantry moved from Ukraine to Western Ukraine
Turn Complete - Germans
Combat Hit Differential Summary :
Germans : 0.33
British : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 22
Combat Move - Russians
10 artilleries and 6 infantry moved from Samara to Kazakhstan
1 armour moved from Tambov to Kazakhstan
20 infantry moved from Tambov to Samara
1 marine moved from Tambov to Russia
14 infantry moved from Tambov to Russia
7 fighters moved from Turkey to Kazakhstan
Combat - Russians
Non Combat Move - Russians
1 aaGun moved from Tambov to Volgograd
1 aaGun moved from Tambov to Samara
1 aaGun moved from Tambov to Samara
2 aaGuns moved from Tambov to Russia
Turn Complete - Russians
Russians collect 17 PUs; end with 17 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 23 PUs
Combat Hit Differential Summary :
You need 7 VCs now right?
Yes. Unless i take back Germany
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 22
Purchase Units - Japanese
Japanese buy 1 armour, 1 destroyer, 2 fighters, 3 infantry and 10 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery and 1 infantry moved from Western Australia to South Australia
1 infantry moved from Western Australia to Northern Territory
1 artillery moved from Western Australia to Northern Territory
1 bomber moved from Western Australia to Queensland
16 submarines moved from 56 Sea Zone to 61 Sea Zone
1 destroyer moved from 36 Sea Zone to 20 Sea Zone
1 submarine moved from 36 Sea Zone to 20 Sea Zone
1 fighter moved from Japan to 20 Sea Zone
1 destroyer moved from 37 Sea Zone to 35 Sea Zone
Japanese take 43 Sea Zone from Americans
1 submarine moved from 37 Sea Zone to 35 Sea Zone
1 submarine moved from 56 Sea Zone to 61 Sea Zone
24 fighters and 6 tactical_bombers moved from 56 Sea Zone to 61 Sea Zone
1 bomber moved from Western Australia to 61 Sea Zone
1 artillery moved from Western Australia to South Australia
1 artillery moved from Western Australia to Northern Territory
1 bomber moved from Western Australia to South Australia
1 bomber moved from Western Australia to Northern Territory
1 bomber moved from Western Australia to South Australia
1 bomber moved from Western Australia to Northern Territory
3 fighters moved from Western Australia to South Australia
3 fighters moved from Western Australia to Northern Territory
Combat - Japanese
Japanese creates battle in territory 80 Sea Zone
Strategic bombing raid in Queensland
AA fire in Queensland : 1/1 hits, 0.17 expected hits
1 bomber killed by AA
Bombing raid in Queensland causes 0 damage total.
Battle in 80 Sea Zone
Japanese attack with 1 submarine
British defend with 3 submarines; Americans defend with 1 submarine
1 submarine owned by the Japanese Submerged
1 submarine owned by the Americans and 3 submarines owned by the British Submerged
Battle in 61 Sea Zone
Japanese attack with 1 bomber, 24 fighters, 17 submarines and 6 tactical_bombers
British defend with 1 battleship; Americans defend with 1 battleship, 2 cruisers and 3 destroyers
Japanese roll dice for 17 submarines in 61 Sea Zone, round 2 : 5/17 hits, 5.67 expected hits
Units damaged: 1 battleship owned by the British and 1 battleship owned by the Americans
Japanese roll dice for 1 bomber, 24 fighters and 6 tactical_bombers in 61 Sea Zone, round 2 : 14/31 hits, 16.67 expected hits
Americans roll dice for 2 battleships, 2 cruisers and 3 destroyers in 61 Sea Zone, round 2 : 5/7 hits, 3.33 expected hits
2 cruisers owned by the Americans, 3 destroyers owned by the Americans, 5 submarines owned by the Japanese, 1 battleship owned by the British and 1 battleship owned by the Americans lost in 61 Sea Zone
Japanese winBritish win with no units remaining with 1 bomber, 24 fighters, 12 submarines and 6 tactical_bombers remaining. Battle score for attacker is 58
Casualties for Japanese: 5 submarines
Casualties for Americans: 1 battleship, 2 cruisers and 3 destroyers
Casualties for British: 1 battleship
Battle in 20 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 submarine
Americans defend with 1 submarine
Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer and 1 fighter in 20 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 20 Sea Zone
Japanese win, taking 20 Sea Zone from Americans with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 35 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
Americans defend with 1 submarine
Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 35 Sea Zone
Japanese win, taking 35 Sea Zone from Americans with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Northern Territory
Japanese attack with 2 artilleries, 2 bombers, 3 fighters and 1 infantry
ANZAC defend with 2 mech_infantrys
Japanese roll dice for 2 artilleries, 2 bombers, 3 fighters and 1 infantry in Northern Territory, round 2 : 4/8 hits, 3.83 expected hits
ANZAC roll dice for 2 mech_infantrys in Northern Territory, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 mech_infantrys owned by the ANZAC lost in Northern Territory
Japanese win, taking Northern Territory from ANZAC with 2 artilleries, 2 bombers and 3 fighters remaining. Battle score for attacker is 5
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 2 mech_infantrys
Battle in South Australia
Japanese attack with 2 artilleries, 2 bombers, 3 fighters and 1 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 2 artilleries, 2 bombers, 3 fighters and 1 infantry in South Australia, round 2 : 3/8 hits, 3.83 expected hits
ANZAC roll dice for 1 infantry in South Australia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in South Australia
Japanese win, taking South Australia from ANZAC with 2 artilleries, 2 bombers, 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Non Combat Move - Japanese
3 fighters moved from South Australia to Western Australia
2 bombers moved from South Australia to Western Australia
2 bombers and 3 fighters moved from Northern Territory to Western Australia
1 bomber moved from 61 Sea Zone to Western Australia
24 fighters and 6 tactical_bombers moved from 61 Sea Zone to 56 Sea Zone
2 infantry moved from Shan State to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 56 Sea Zone
2 infantry moved from 56 Sea Zone to Western Australia
1 infantry and 1 mech_infantry moved from India to 39 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 39 Sea Zone to 56 Sea Zone
1 infantry and 1 mech_infantry moved from 56 Sea Zone to Western Australia
2 aaGuns, 7 artilleries, 7 infantry and 5 mech_infantrys moved from Eastern Persia to West India
1 infantry moved from India to West India
1 mech_infantry moved from Burma to West India
1 mech_infantry moved from Sikang to Szechwan
1 infantry moved from Yunnan to Szechwan
2 mech_infantrys moved from Szechwan to Yunnan
1 mech_infantry moved from Yunnan to Shan State
2 infantry moved from Yunnan to Shan State
1 fighter moved from 20 Sea Zone to 6 Sea Zone
2 submarines moved from 16 Sea Zone to 6 Sea Zone
2 infantry moved from Midway to 25 Sea Zone
2 infantry and 1 transport moved from 25 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Japan
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
2 infantry moved from Hopei to Kweichow
1 infantry moved from Anhwe to Hopei
2 infantry moved from Anhwe to Hunan
2 transports moved from 56 Sea Zone to 37 Sea Zone
1 transport moved from 56 Sea Zone to 44 Sea Zone
1 carrier moved from 56 Sea Zone to 44 Sea Zone
2 fighters moved from 56 Sea Zone to 44 Sea Zone
2 fighters moved from 56 Sea Zone to Western Australia
4 fighters moved from 56 Sea Zone to Western Australia
15 fighters moved from 56 Sea Zone to Western Australia
4 tactical_bombers moved from 56 Sea Zone to Western Australia
Place Units - Japanese
3 infantry placed in India
1 armour and 2 fighters placed in French Indo China
1 destroyer placed in 20 Sea Zone
10 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 82 PUs; end with 82 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 85 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 90 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 95 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 100 PUs
Combat Hit Differential Summary :
Americans : 1.33
ANZAC : 0.00
AA fire in Queensland : : 0.83
Japanese : -3.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 22
Purchase Units - Americans
Americans buy 1 destroyer, 3 infantry and 16 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Western Germany to Holland Belgium
1 artillery moved from Western Germany to France
1 artillery moved from Western Germany to Germany
1 bomber, 18 fighters and 2 tactical_bombers moved from Western Germany to Gibraltar
1 infantry moved from Kazakhstan to Afghanistan
Americans take Afghanistan from Japanese
1 mech_infantry moved from Bryansk to Ukraine
Russians take Ukraine from Germans
1 mech_infantry moved from Russia to Urals
Russians take Urals from Japanese
1 mech_infantry moved from Vologda to Timguska
Russians take Timguska from Japanese
3 mech_infantrys moved from Albania to Greater Southern Germany
2 infantry moved from Slovakia Hungary to Germany
2 fighters moved from Western Germany to Germany
1 mech_infantry moved from Greece to Yugoslavia
1 infantry moved from Norway to Finland
Americans take Finland from Germans
1 artillery and 1 infantry moved from Norway to 113 Sea Zone
1 submarine moved from 31 Sea Zone to 16 Sea Zone
10 fighters moved from Western United States to 26 Sea Zone
19 fighters and 3 tactical_bombers moved from New South Wales to New Zealand
2 infantry moved from Iraq to Persia
1 mech_infantry moved from Colombia to Paraguay
Americans take Paraguay from Neutral_True
1 armour moved from Colombia to Peru
Americans take Peru from Neutral_True
1 armour moved from Peru to Bolivia
Americans take Bolivia from Neutral_True
Combat - Americans
Americans creates battle in territory 80 Sea Zone
Battle in 80 Sea Zone
British loiter and taunt; Americans attack with 1 submarine
Japanese defend with 1 submarine
1 submarine owned by the Americans Submerged
1 submarine owned by the Japanese Submerged
Battle in 16 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
Japanese winJapanese win with no units remaining with no units remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 artillery and 1 infantry moved from 113 Sea Zone to Germany
Place Units - Americans
3 infantry placed in Germany
1 destroyer and 9 submarines placed in 10 Sea Zone
7 submarines placed in 101 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,1
Americans collect 91 PUs (1 lost to blockades); end with 91 PUs
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 101 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 106 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 116 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 121 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 126 PUs
Combat Hit Differential Summary :
Americans : 0.67
Japanese : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 22
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
Combat - Chinese
Chinese creates battle in territory Anhwe
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 1 PU; end with 3 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 22
Purchase Units - Americans
Americans buy 1 destroyer, 3 infantry and 16 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Western Germany to Holland Belgium
1 artillery moved from Western Germany to France
1 artillery moved from Western Germany to Germany
1 bomber, 18 fighters and 2 tactical_bombers moved from Western Germany to Gibraltar
1 infantry moved from Kazakhstan to Afghanistan
Americans take Afghanistan from Japanese
1 mech_infantry moved from Bryansk to Ukraine
Russians take Ukraine from Germans
1 mech_infantry moved from Russia to Urals
Russians take Urals from Japanese
1 mech_infantry moved from Vologda to Timguska
Russians take Timguska from Japanese
3 mech_infantrys moved from Albania to Greater Southern Germany
2 infantry moved from Slovakia Hungary to Germany
2 fighters moved from Western Germany to Germany
1 mech_infantry moved from Greece to Yugoslavia
1 infantry moved from Norway to Finland
Americans take Finland from Germans
1 artillery and 1 infantry moved from Norway to 113 Sea Zone
1 submarine moved from 31 Sea Zone to 16 Sea Zone
10 fighters moved from Western United States to 26 Sea Zone
19 fighters and 3 tactical_bombers moved from New South Wales to New Zealand
2 infantry moved from Iraq to Persia
1 mech_infantry moved from Colombia to Paraguay
Americans take Paraguay from Neutral_True
1 armour moved from Colombia to Peru
Americans take Peru from Neutral_True
1 armour moved from Peru to Bolivia
Americans take Bolivia from Neutral_True
Combat - Americans
Americans creates battle in territory 80 Sea Zone
Battle in 80 Sea Zone
British loiter and taunt; Americans attack with 1 submarine
Japanese defend with 1 submarine
1 submarine owned by the Americans Submerged
1 submarine owned by the Japanese Submerged
Battle in 16 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
Japanese winJapanese win with no units remaining with no units remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 artillery and 1 infantry moved from 113 Sea Zone to Germany
Place Units - Americans
3 infantry placed in Germany
1 destroyer and 9 submarines placed in 10 Sea Zone
7 submarines placed in 101 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,1
Americans collect 91 PUs (1 lost to blockades); end with 91 PUs
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 101 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 106 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 116 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 121 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 126 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
Combat - Chinese
Chinese creates battle in territory Anhwe
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 1 PU; end with 3 PUs
Purchase Units - British
British repair damage of 6x factory_minor; Remaining resources: 44 PUs;
British buy 1 armour, 4 artilleries, 5 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from Iraq to Eastern Persia
British take Eastern Persia from Japanese
2 mech_infantrys moved from Northwest Persia to Eastern Persia
1 armour moved from Persia to Turkmenistan
Russians take Turkmenistan from Japanese
2 armour moved from Persia to Afghanistan
2 armour, 3 artilleries, 7 infantry and 10 mech_infantrys moved from Persia to Eastern Persia
1 submarine moved from 80 Sea Zone to 39 Sea Zone
1 submarine moved from 80 Sea Zone to 39 Sea Zone
1 submarine moved from 80 Sea Zone to 39 Sea Zone
2 fighters moved from United Kingdom to Germany
4 transports moved from 109 Sea Zone to 110 Sea Zone
5 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from Holland Belgium to 110 Sea Zone
6 infantry and 4 transports moved from 110 Sea Zone to 113 Sea Zone
2 fighters moved from Greece to Germany
1 mech_infantry moved from Northern Italy to Germany
2 artilleries and 4 infantry moved from Northern Italy to Southern Italy
4 bombers moved from Germany to Southern Italy
2 submarines moved from 97 Sea Zone to 98 Sea Zone
1 mech_infantry moved from Novosibirsk to Yenisey
Russians take Yenisey from Japanese
Combat - British
Battle in Southern Italy
British attack with 2 artilleries, 4 bombers and 4 infantry
Italians defend with 1 airfield, 1 factory_minor, 1 harbour, 2 infantry and 2 mech_infantrys
British roll dice for 2 artilleries, 4 bombers and 4 infantry in Southern Italy, round 2 : 3/10 hits, 4.33 expected hits
Italians roll dice for 2 infantry and 2 mech_infantrys in Southern Italy, round 2 : 1/4 hits, 1.33 expected hits
1 mech_infantry owned by the Italians, 2 infantry owned by the Italians and 1 infantry owned by the British lost in Southern Italy
British roll dice for 2 artilleries, 4 bombers and 3 infantry in Southern Italy, round 3 : 3/9 hits, 4.17 expected hits
Italians roll dice for 1 mech_infantry in Southern Italy, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians and 1 infantry owned by the British lost in Southern Italy
British captures 7PUs while taking Italians capital
British win, taking Southern Italy from Italians with 2 artilleries, 4 bombers and 2 infantry remaining. Battle score for attacker is 8
Casualties for British: 2 infantry
Casualties for Italians: 2 infantry and 2 mech_infantrys
triggerItaliansDestroyPUsBritish: Setting destroysPUs to true for playerAttachment attached to Italians
Non Combat Move - British
3 artilleries, 13 infantry and 1 marine moved from Northern Italy to Greater Southern Germany
4 bombers moved from Southern Italy to Germany
3 aaGuns moved from Albania to Yugoslavia
1 artillery and 7 infantry moved from 113 Sea Zone to Germany
2 transports moved from 113 Sea Zone to 109 Sea Zone
Place Units - British
1 transport placed in 109 Sea Zone
3 artilleries and 3 infantry placed in United Kingdom
1 artillery and 2 infantry placed in Northern Italy
1 armour placed in Iraq
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,1
British collect 45 PUs (1 lost to blockades); end with 52 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 55 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 58 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 61 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 64 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
British : -2.50
Italians : 0.33
Americans : 0.67
Japanese : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 22
Purchase Units - ANZAC
ANZAC buy 2 armour and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by British from Persia: 2 aaGuns
EDIT: Adding units owned by British to Eastern Persia: 2 aaGuns
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Volgograd: 1 aaGun
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Russians to Volgograd: 1 aaGun
EDIT: Turning off Edit Mode
1 bomber moved from New South Wales to South Australia
1 artillery and 1 infantry moved from New South Wales to South Australia
6 fighters and 1 tactical_bomber moved from New South Wales to New Zealand
2 fighters moved from Greece to Germany
1 infantry moved from New South Wales to South Australia
Combat - ANZAC
Battle in South Australia
ANZAC attack with 1 artillery, 1 bomber and 2 infantry
Japanese defend with 2 artilleries and 1 infantry
ANZAC roll dice for 1 artillery, 1 bomber and 2 infantry in South Australia, round 2 : 2/4 hits, 1.50 expected hits
Japanese roll dice for 2 artilleries and 1 infantry in South Australia, round 2 : 2/3 hits, 1.00 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the ANZAC lost in South Australia
ANZAC roll dice for 1 artillery and 1 bomber in South Australia, round 3 : 0/2 hits, 1.00 expected hits
Japanese roll dice for 1 artillery in South Australia, round 3 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 artillery and 1 bomber in South Australia, round 4 : 0/2 hits, 1.00 expected hits
Japanese roll dice for 1 artillery in South Australia, round 4 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 artillery and 1 bomber in South Australia, round 5 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 artillery in South Australia, round 5 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 artillery owned by the ANZAC lost in South Australia
ANZAC win with 1 bomber remaining. Battle score for attacker is 1
Casualties for ANZAC: 1 artillery and 2 infantry
Casualties for Japanese: 2 artilleries and 1 infantry
Non Combat Move - ANZAC
1 bomber moved from South Australia to New Zealand
Place Units - ANZAC
2 armour and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 7 PUs; end with 7 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
ANZAC : -1.50
Japanese : 1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 22
Purchase Units - ANZAC
ANZAC buy 2 armour and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by British from Persia: 2 aaGuns
EDIT: Adding units owned by British to Eastern Persia: 2 aaGuns
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Volgograd: 1 aaGun
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Russians to Volgograd: 1 aaGun
EDIT: Turning off Edit Mode
1 bomber moved from New South Wales to South Australia
1 artillery and 1 infantry moved from New South Wales to South Australia
6 fighters and 1 tactical_bomber moved from New South Wales to New Zealand
2 fighters moved from Greece to Germany
1 infantry moved from New South Wales to South Australia
Combat - ANZAC
Battle in South Australia
ANZAC attack with 1 artillery, 1 bomber and 2 infantry
Japanese defend with 2 artilleries and 1 infantry
ANZAC roll dice for 1 artillery, 1 bomber and 2 infantry in South Australia, round 2 : 2/4 hits, 1.50 expected hits
Japanese roll dice for 2 artilleries and 1 infantry in South Australia, round 2 : 2/3 hits, 1.00 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the ANZAC lost in South Australia
ANZAC roll dice for 1 artillery and 1 bomber in South Australia, round 3 : 0/2 hits, 1.00 expected hits
Japanese roll dice for 1 artillery in South Australia, round 3 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 artillery and 1 bomber in South Australia, round 4 : 0/2 hits, 1.00 expected hits
Japanese roll dice for 1 artillery in South Australia, round 4 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 artillery and 1 bomber in South Australia, round 5 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 artillery in South Australia, round 5 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 artillery owned by the ANZAC lost in South Australia
ANZAC win with 1 bomber remaining. Battle score for attacker is 1
Casualties for ANZAC: 1 artillery and 2 infantry
Casualties for Japanese: 2 artilleries and 1 infantry
Non Combat Move - ANZAC
1 bomber moved from South Australia to New Zealand
Place Units - ANZAC
2 armour and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 7 PUs; end with 7 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Purchase Units - French
French buy 3 armour; Remaining resources: 0 PUs;
Combat Move - French
1 infantry moved from Western Germany to Germany
2 armour and 1 mech_infantry moved from France to Germany
1 fighter moved from Volgograd to Greece
Combat - French
Non Combat Move - French
Place Units - French
3 armour placed in France
Turn Complete - French
French collect 17 PUs; end with 17 PUs
Combat Hit Differential Summary :
ANZAC : -1.50
Japanese : 1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 23
Research Technology - Germans
Combat Move - Germans
6 artilleries and 6 infantry moved from Eastern Poland to Poland
7 artilleries and 11 infantry moved from Western Ukraine to Eastern Poland
3 artilleries and 3 infantry moved from Baltic States to Poland
Non Combat Move - Germans
1 aaGun moved from Baltic States to Poland
1 infantry moved from Novgorod to Baltic States
Turn Complete - Germans
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 23
Purchase Units - Russians
Russians repair damage of 4x factory_minor; Remaining resources: 19 PUs;
Russians buy 3 armour; Remaining resources: 1 PUs;
Combat Move - Russians
1 armour moved from Kazakhstan to Afghanistan
10 artilleries, 7 fighters and 6 infantry moved from Kazakhstan to Afghanistan
14 infantry and 1 marine moved from Russia to Smolensk
20 infantry moved from Samara to Kazakhstan
Combat - Russians
Battle in Smolensk
Russians attack with 14 infantry and 1 marine
Japanese defend with 1 infantry
Russians roll dice for 14 infantry and 1 marine in Smolensk, round 2 : 2/15 hits, 2.50 expected hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Smolensk
Russians win, taking Smolensk from Germans with 14 infantry and 1 marine remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
2 aaGuns moved from Samara to Kazakhstan
1 aaGun moved from Volgograd to Kazakhstan
2 aaGuns moved from Russia to Smolensk
Place Units - Russians
3 armour placed in Volgograd
Turn Complete - Russians
Russians collect 23 PUs; end with 24 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 30 PUs
Combat Hit Differential Summary :
Germans : -0.33
Russians : -0.50
I don’t suppose you would let me do over my move to Hunan last turn. I REALLY did not mean to give you a foot hold in China. Pure oversight.
sure, have at it, just set china’s ipcs back to 5
thanks Not sure it will matter, but that was a distraction I really didnt need
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 23
Purchase Units - Japanese
Japanese buy 1 destroyer, 2 fighters, 4 infantry and 10 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Anhwe: 2 infantry
EDIT: Changing ownership of Anhwe from Chinese to Japanese
EDIT: Removing units owned by Japanese from Hunan: 1 infantry
EDIT: Adding units owned by Japanese to Anhwe: 1 infantry
EDIT: Changing PUs for Chinese from 3 to 5
EDIT: Turning off Edit Mode
1 artillery moved from Northern Territory to Queensland
Japanese take Queensland from ANZAC
1 artillery moved from Northern Territory to Queensland
1 armour and 1 mech_infantry moved from Western Australia to New South Wales
5 infantry moved from Western Australia to 56 Sea Zone
1 marine moved from Western Australia to 56 Sea Zone
3 infantry, 1 marine and 2 transports moved from 56 Sea Zone to 62 Sea Zone
3 infantry and 1 marine moved from 62 Sea Zone to New South Wales
2 infantry and 1 transport moved from 56 Sea Zone to 62 Sea Zone
2 infantry moved from 62 Sea Zone to Victoria
29 fighters and 4 tactical_bombers moved from Western Australia to South Australia
29 fighters and 4 tactical_bombers moved from South Australia to New South Wales
5 bombers moved from Western Australia to New South Wales
Combat - Japanese
Japanese creates battle in territory 44 Sea Zone
Japanese creates battle in territory 80 Sea Zone
Battle in Victoria
Battle in New South Wales
Japanese attack with 1 armour, 5 bombers, 29 fighters, 3 infantry, 1 marine, 1 mech_infantry and 4 tactical_bombers
ANZAC defend with 5 aaGuns, 2 armour, 1 factory_minor, 1 harbour and 6 infantry
AA fire in New South Wales : 1/15 hits, 2.50 expected hits
1 fighter owned by the Japanese lost in New South Wales
Japanese roll dice for 1 armour, 5 bombers, 28 fighters, 3 infantry, 1 marine, 1 mech_infantry and 4 tactical_bombers in New South Wales, round 2 : 23/43 hits, 21.50 expected hits
ANZAC roll dice for 5 aaGuns, 2 armour and 6 infantry in New South Wales, round 2 : 3/8 hits, 3.00 expected hits
3 infantry owned by the Japanese, 2 armour owned by the ANZAC, 6 infantry owned by the ANZAC and 5 aaGuns owned by the ANZAC lost in New South Wales
Japanese captures 13PUs while taking ANZAC capital
Japanese win, taking 44 Sea Zone from ANZAC, taking Victoria from ANZAC, taking New South Wales from ANZAC with 1 armour, 5 bombers, 28 fighters, 1 marine, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is 36
Casualties for Japanese: 1 fighter and 3 infantry
Casualties for ANZAC: 5 aaGuns, 2 armour and 6 infantry
triggerANZACDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to ANZAC
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Changing ownership of Dutch New Guinea from ANZAC to Japanese
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing ownership of Dutch New Guinea from Japanese to ANZAC
EDIT: Turning off Edit Mode
2 battleships, 14 carriers, 2 cruisers, 1 destroyer, 1 fighter, 4 submarines and 2 tactical_bombers moved from 56 Sea Zone to 54 Sea Zone
12 submarines moved from 61 Sea Zone to 54 Sea Zone
1 destroyer and 1 submarine moved from 35 Sea Zone to 54 Sea Zone
3 infantry and 1 mech_infantry moved from Shan State to 37 Sea Zone
3 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 37 Sea Zone to 54 Sea Zone
3 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
27 fighters moved from New South Wales to 54 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
2 destroyers and 1 submarine moved from 20 Sea Zone to 6 Sea Zone
2 aaGuns, 7 artilleries, 7 infantry and 6 mech_infantrys moved from West India to India
1 armour moved from French Indo China to Yunnan
1 mech_infantry moved from Yunnan to India
1 infantry moved from Hunan to Yunnan
2 infantry moved from Kweichow to Yunnan
2 fighters moved from French Indo China to 6 Sea Zone
2 fighters moved from 44 Sea Zone to 6 Sea Zone
1 fighter moved from 6 Sea Zone to Japan
4 tactical_bombers moved from New South Wales to Northern Territory
1 fighter moved from New South Wales to Northern Territory
5 bombers moved from New South Wales to Northern Territory
1 marine moved from Western Australia to Northern Territory
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
1 carrier moved from 44 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
2 tactical_bombers moved from 54 Sea Zone to Northern Territory
Place Units - Japanese
10 submarines placed in 6 Sea Zone
3 infantry placed in India
2 fighters placed in French Indo China
1 infantry placed in Kiangsu
1 destroyer placed in 36 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,3,5,4,4,1
Japanese collect 81 PUs (3 lost to blockades); end with 94 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 97 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 102 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 107 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 117 PUs
Combat Hit Differential Summary :
ANZAC : 0.00
AA fire in New South Wales : : -1.50
Japanese : 1.50