Scramble FRE fighter to N-B.
Scramble UK fighter to SZ 114.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 20
Purchase Units - Italians
Italians buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
30 infantry moved from Southern Italy to Northern Italy
1 mech_infantry and 1 tactical_bomber moved from Germany to Slovakia Hungary
Combat - Italians
Battle in Northern Italy
Italians attack with 30 infantry
French defend with 1 infantry; Americans defend with 1 factory_minor
Italians roll dice for 30 infantry in Northern Italy, round 2 : 2/30 hits, 5.00 expected hits
Americans roll dice for 1 infantry in Northern Italy, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the French lost in Northern Italy
Italians win, taking Northern Italy from Americans with 30 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Slovakia Hungary
Italians attack with 1 mech_infantry and 1 tactical_bomber
Americans defend with 1 armour
Italians roll dice for 1 mech_infantry and 1 tactical_bomber in Slovakia Hungary, round 2 : 1/2 hits, 0.67 expected hits
Americans roll dice for 1 armour in Slovakia Hungary, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Americans lost in Slovakia Hungary
Italians win, taking Slovakia Hungary from Americans with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 armour
Non Combat Move - Italians
1 tactical_bomber moved from Slovakia Hungary to Germany
2 aaGuns moved from Southern Italy to Northern Italy
Place Units - Italians
2 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5,1,3
Italians collect 3 PUs (4 lost to blockades); end with 3 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 8 PUs
Combat Hit Differential Summary :
Italians : -2.67
Americans : -0.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 20
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 fighters moved from Greece to Volgograd
1 artillery and 3 infantry moved from South Australia to New South Wales
2 aaGuns, 1 bomber, 4 infantry and 1 mech_infantry moved from Queensland to New South Wales
2 fighters moved from Caroline Islands to New South Wales
2 carriers moved from 33 Sea Zone to 63 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 63 Sea Zone
2 fighters moved from 33 Sea Zone to 63 Sea Zone
1 artillery moved from Dutch New Guinea to New Guinea
Place Units - ANZAC
1 fighter and 2 infantry placed in New South Wales
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 63 Sea Zone: 1 fighter
EDIT: Adding units owned by ANZAC to New South Wales: 1 fighter
EDIT: Turning off Edit Mode
Turn Complete - ANZAC
ANZAC collect 9 PUs; end with 9 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 12 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 20
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 fighters moved from Greece to Volgograd
1 artillery and 3 infantry moved from South Australia to New South Wales
2 aaGuns, 1 bomber, 4 infantry and 1 mech_infantry moved from Queensland to New South Wales
2 fighters moved from Caroline Islands to New South Wales
2 carriers moved from 33 Sea Zone to 63 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 63 Sea Zone
2 fighters moved from 33 Sea Zone to 63 Sea Zone
1 artillery moved from Dutch New Guinea to New Guinea
Place Units - ANZAC
1 fighter and 2 infantry placed in New South Wales
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 63 Sea Zone: 1 fighter
EDIT: Adding units owned by ANZAC to New South Wales: 1 fighter
EDIT: Turning off Edit Mode
Turn Complete - ANZAC
ANZAC collect 9 PUs; end with 9 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 12 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Combat Move - French
1 fighter moved from Greece to Volgograd
1 infantry moved from Normandy Bordeaux to France
French take France from Germans
French take Normandy Bordeaux from Americans
French take French Central Africa from British
French take French Guiana from Americans
French take Southern France from Americans
French take Syria from British
French take French West Africa from Americans
Combat - French
Trigger French 1 Liberation By French: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
Trigger French 1 Liberation By French: French has 4 infantry placed in France
Trigger French Liberation France Liberated Southern France 2 activates a trigger called: Trigger French Liberation France Liberated Southern France 3
Trigger French Liberation France Liberated Algeria 2 activates a trigger called: Trigger French Liberation France Liberated Algeria 3
Trigger French Liberation France Liberated Tunisia 2 activates a trigger called: Trigger French Liberation France Liberated Tunisia 3
Trigger French Liberation France Liberated French Guiana 2 activates a trigger called: Trigger French Liberation France Liberated French Guiana 3
Trigger French Liberation France Liberated French Indo China 2 activates a trigger called: Trigger French Liberation France Liberated French Indo China 3
Trigger French Liberation France Liberated French Madagascar 2 activates a trigger called: Trigger French Liberation France Liberated French Madagascar 3
Trigger French Liberation France Liberated French Madagascar 3: French captures territory French Madagascar
Trigger French Liberation France Liberated Morocco 2 activates a trigger called: Trigger French Liberation France Liberated Morocco 3
Trigger French Liberation France Liberated French Central Africa 2 activates a trigger called: Trigger French Liberation France Liberated French Central Africa 3
Trigger French Liberation France Liberated French West Africa 2 activates a trigger called: Trigger French Liberation France Liberated French West Africa 3
Trigger French Liberation France Liberated Syria 2 activates a trigger called: Trigger French Liberation France Liberated Syria 3
Non Combat Move - French
Turning on Edit Mode
EDIT: Removing units owned by French from France: 4 infantry
EDIT: Adding units owned by French to France: 2 armour
EDIT: Turning off Edit Mode
Turn Complete - French
French collect 17 PUs; end with 17 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 21
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 aaGuns, 4 armour and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
13 mech_infantrys moved from Bryansk to Eastern Poland
28 armour and 16 mech_infantrys moved from Rostov to Bessarabia
4 infantry moved from Ukraine to Bessarabia
1 infantry moved from Belarus to Eastern Poland
1 infantry moved from Rostov to Tambov
Germans take Tambov from Russians
Combat - Germans
Battle in Bessarabia
Germans attack with 28 armour, 4 infantry and 16 mech_infantrys
British defend with 1 mech_infantry
Germans roll dice for 28 armour, 4 infantry and 16 mech_infantrys in Bessarabia, round 2 : 11/48 hits, 17.33 expected hits
British roll dice for 1 mech_infantry in Bessarabia, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the British and 1 infantry owned by the Germans lost in Bessarabia
Germans win, taking Bessarabia from British with 28 armour, 3 infantry and 16 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for British: 1 mech_infantry
Battle in Eastern Poland
Germans attack with 1 infantry and 13 mech_infantrys
British defend with 1 armour
Germans roll dice for 1 infantry and 13 mech_infantrys in Eastern Poland, round 2 : 3/14 hits, 2.33 expected hits
British roll dice for 1 armour in Eastern Poland, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the British lost in Eastern Poland
Germans win, taking Eastern Poland from British with 1 infantry and 13 mech_infantrys remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Non Combat Move - Germans
2 infantry moved from Novgorod to Baltic States
1 aaGun, 3 artilleries and 2 infantry moved from Karelia to Novgorod
2 fighters moved from Karelia to Germany
14 mech_infantrys moved from Poland to Germany
1 armour moved from Archangel to Eastern Poland
1 infantry moved from Archangel to Novgorod
1 infantry moved from Smolensk to Belarus
1 aaGun, 6 artilleries and 2 infantry moved from Bryansk to Western Ukraine
7 artilleries and 11 infantry moved from Rostov to Ukraine
1 infantry moved from Finland to Karelia
3 bombers moved from West India to Western Australia
1 bomber moved from Germany to Novgorod
Place Units - Germans
4 aaGuns, 4 armour and 2 infantry placed in Germany
Turn Complete - Germans
Germans collect 29 PUs; end with 29 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 34 PUs
Combat Hit Differential Summary :
Germans : -5.67
British : 0.17
On different computer, logged into tripple a wrong.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 21
Combat Move - Russians
1 armour moved from Volgograd to Rostov
Russians take Rostov from Germans
1 armour moved from Rostov to Tambov
1 infantry moved from Volgograd to Kazakhstan
2 fighters moved from Volgograd to Kazakhstan
10 artilleries and 10 infantry moved from Volgograd to Samara
1 marine moved from Volgograd to Tambov
4 infantry moved from Volgograd to Tambov
2 fighters moved from Volgograd to Samara
3 fighters moved from Volgograd to Tambov
30 infantry moved from Volgograd to Tambov
Combat - Russians
Battle in Tambov
Russians attack with 1 armour, 3 fighters, 34 infantry and 1 marine
Germans defend with 1 infantry
Russians roll dice for 1 armour, 3 fighters, 34 infantry and 1 marine in Tambov, round 2 : 8/39 hits, 7.83 expected hits
Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 armour, 3 fighters, 34 infantry and 1 marine remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Kazakhstan
Russians attack with 2 fighters and 1 infantry
Japanese defend with 1 infantry
Russians roll dice for 2 fighters and 1 infantry in Kazakhstan, round 2 : 1/3 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Kazakhstan
Russians win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Samara
Russians attack with 10 artilleries, 2 fighters and 10 infantry
Japanese defend with 8 infantry
Russians roll dice for 10 artilleries, 2 fighters and 10 infantry in Samara, round 2 : 9/22 hits, 7.67 expected hits
Japanese roll dice for 8 infantry in Samara, round 2 : 4/8 hits, 2.67 expected hits
8 infantry owned by the Japanese and 4 infantry owned by the Russians lost in Samara
Russians win, taking Samara from Japanese with 10 artilleries, 2 fighters and 6 infantry remaining. Battle score for attacker is 12
Casualties for Russians: 4 infantry
Casualties for Japanese: 8 infantry
Non Combat Move - Russians
5 aaGuns moved from Volgograd to Tambov
2 fighters moved from Samara to Turkey
3 fighters moved from Tambov to Turkey
2 fighters moved from Kazakhstan to Turkey
1 mech_infantry moved from Albania to Yugoslavia
Turn Complete - Russians
Combat Hit Differential Summary :
Germans : -0.33
Russians : 1.33
Japanese : 2.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 21
Purchase Units - Japanese
Japanese buy 1 armour, 2 carriers, 1 destroyer, 2 fighters, 2 infantry and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Western Australia to Northern Territory
Japanese take Northern Territory from ANZAC
1 destroyer moved from 41 Sea Zone to 37 Sea Zone
1 submarine moved from 41 Sea Zone to 37 Sea Zone
1 destroyer moved from 39 Sea Zone to 36 Sea Zone
1 bomber moved from French Indo China to 36 Sea Zone
1 bomber moved from French Indo China to 37 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 24 Sea Zone
2 infantry and 1 transport moved from 24 Sea Zone to 25 Sea Zone
2 infantry moved from 25 Sea Zone to Midway
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone
1 infantry moved from 31 Sea Zone to Wake Island
1 infantry moved from 31 Sea Zone to Wake Island
2 submarines moved from 6 Sea Zone to 16 Sea Zone
1 fighter moved from Japan to 16 Sea Zone
1 submarine moved from 6 Sea Zone to 36 Sea Zone
1 bomber moved from India to 37 Sea Zone
1 bomber moved from French Indo China to 36 Sea Zone
1 bomber moved from French Indo China to 37 Sea Zone
Combat - Japanese
Japanese creates battle in territory 35 Sea Zone
Battle in Midway
Battle in Wake Island
Battle in 16 Sea Zone
Japanese attack with 1 fighter and 2 submarines
Americans defend with 1 destroyer
Japanese roll dice for 2 submarines in 16 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 fighter in 16 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 16 Sea Zone
Japanese win, taking Midway from Americans, taking Wake Island from Americans with 1 fighter and 2 submarines remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 37 Sea Zone
Japanese attack with 3 bombers, 1 destroyer and 1 submarine
Americans defend with 1 submarine
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from Americans with 3 bombers, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 35 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 submarine
1 submarine owned by the Americans Submerged
Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Battle in 36 Sea Zone
Japanese attack with 2 bombers, 1 destroyer and 1 submarine
Americans defend with 1 submarine
Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 bombers and 1 destroyer in 36 Sea Zone, round 2 : 3/3 hits, 1.67 expected hits
Americans roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 36 Sea Zone
Japanese winJapanese win with 1 submarine remaining with 2 bombers, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Changing ownership of South Australia from ANZAC to Japanese
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 submarine
EDIT: Adding units owned by Japanese to 37 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
2 bombers moved from 36 Sea Zone to Western Australia
1 armour and 1 infantry moved from India to 39 Sea Zone
1 armour, 1 infantry and 1 transport moved from 39 Sea Zone to 56 Sea Zone
1 armour and 1 infantry moved from 56 Sea Zone to Western Australia
1 transport moved from 56 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 56 Sea Zone
1 artillery and 1 infantry moved from 56 Sea Zone to Western Australia
1 transport moved from 39 Sea Zone to 41 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 56 Sea Zone
1 infantry moved from 56 Sea Zone to Western Australia
1 transport moved from 56 Sea Zone to 37 Sea Zone
1 infantry moved from Western Australia to South Australia
EDIT: Japanese undo move 13.
1 transport moved from 56 Sea Zone to 37 Sea Zone
1 submarine moved from 55 Sea Zone to 56 Sea Zone
3 bombers moved from 37 Sea Zone to Western Australia
1 bomber and 7 fighters moved from French Indo China to Western Australia
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 fighter moved from 16 Sea Zone to Japan
1 fighter moved from India to Western Australia
1 mech_infantry moved from Eastern Persia to India
1 mech_infantry moved from Hunan to Burma
1 infantry moved from Kwangsi to Hunan
2 infantry moved from Kwangsi to Yunnan
2 infantry moved from Anhwe to Hopei
3 infantry moved from Kiangsu to Anhwe
1 infantry moved from Hopei to Kweichow
5 armour and 6 mech_infantrys moved from Novgorod to Eastern Poland
5 mech_infantrys moved from Novgorod to Smolensk
5 armour and 6 mech_infantrys moved from Novgorod to Poland
Place Units - Japanese
1 carrier, 1 destroyer and 2 transports placed in 6 Sea Zone
1 armour and 1 fighter placed in Japan
1 fighter placed in Japan
2 infantry placed in India
1 transport placed in 39 Sea Zone
1 carrier placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 6,5
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,3
Japanese collect 85 PUs (3 lost to blockades); end with 85 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 88 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 93 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 98 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 103 PUs
Combat Hit Differential Summary :
Americans : -0.50
Japanese : 1.17
Edits involved. A) walking into S. Australia and I didn’t mean to get involve in a meaningless sub battle in the Philippines. I wasn’t paying attention when it asked.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 21
Purchase Units - Americans
Americans buy 3 artilleries, 10 fighters, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Americans
6 armour, 15 artilleries, 22 infantry and 9 mech_infantrys moved from Western Germany to Germany
3 armour moved from Holland Belgium to Germany
8 fighters and 2 tactical_bombers moved from Greece to Germany
3 fighters moved from Southern France to Germany
1 bomber and 9 fighters moved from Norway to Germany
2 transports moved from 112 Sea Zone to 110 Sea Zone
3 infantry moved from Normandy Bordeaux to 110 Sea Zone
3 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
6 artilleries and 5 infantry moved from Norway to 112 Sea Zone
1 artillery and 1 infantry moved from Spain to 105 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 105 Sea Zone to 113 Sea Zone
6 artilleries, 8 infantry and 7 transports moved from 112 Sea Zone to 113 Sea Zone
7 artilleries and 9 infantry moved from 113 Sea Zone to Germany
2 fighters moved from 112 Sea Zone to Germany
1 mech_infantry moved from Volgograd to Russia
Russians take Russia from Japanese
1 mech_infantry moved from Volgograd to Bryansk
Russians take Bryansk from Germans
1 mech_infantry moved from Volgograd to Vologda
Russians take Vologda from Japanese
1 infantry moved from Caucasus to Kazakhstan
Russians take Kazakhstan from Japanese
3 mech_infantrys moved from Turkey to Albania
3 carriers moved from 112 Sea Zone to 113 Sea Zone
1 submarine moved from 63 Sea Zone to 31 Sea Zone
1 destroyer moved from 63 Sea Zone to 61 Sea Zone
1 destroyer moved from 63 Sea Zone to 61 Sea Zone
2 cruisers moved from 63 Sea Zone to 61 Sea Zone
1 battleship moved from 63 Sea Zone to 61 Sea Zone
1 destroyer moved from 63 Sea Zone to 61 Sea Zone
1 armour and 1 mech_infantry moved from Southeast Mexico to Colombia
Americans take Colombia from Neutral_True
3 infantry moved from Romania to Slovakia Hungary
12 carriers, 2 destroyers and 24 submarines moved from 63 Sea Zone to 26 Sea Zone
1 submarine moved from 98 Sea Zone to 80 Sea Zone
Combat - Americans
Americans creates battle in territory 35 Sea Zone
Americans creates battle in territory 20 Sea Zone
Battle in 31 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 31 Sea Zone
Americans roll dice for 1 submarine in 31 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans win, taking 35 Sea Zone from Japanese, taking 20 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Slovakia Hungary
Americans attack with 3 infantry
Italians defend with 1 mech_infantry
Americans roll dice for 3 infantry in Slovakia Hungary, round 2 : 1/3 hits, 0.50 expected hits
Germans roll dice for 1 mech_infantry in Slovakia Hungary, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians lost in Slovakia Hungary
Americans win, taking Slovakia Hungary from Germans with 3 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Battle in Germany
Americans attack with 9 armour, 22 artilleries, 1 bomber, 22 fighters, 31 infantry, 9 mech_infantrys and 2 tactical_bombers
Germans defend with 4 aaGuns, 4 armour, 3 artilleries, 1 factory_upgrade, 9 fighters, 41 infantry, 14 mech_infantrys and 3 tactical_bombers; Italians defend with 1 aaGun, 2 mech_infantrys and 1 tactical_bomber
AA fire in Germany : 2/15 hits, 2.50 expected hits
2 fighters owned by the Americans lost in Germany
Americans roll dice for 9 armour, 22 artilleries, 1 bomber, 20 fighters, 31 infantry, 9 mech_infantrys and 2 tactical_bombers in Germany, round 2 : 34/94 hits, 34.17 expected hits
Germans roll dice for 5 aaGuns, 4 armour, 3 artilleries, 9 fighters, 41 infantry, 16 mech_infantrys and 4 tactical_bombers in Germany, round 2 : 25/77 hits, 30.00 expected hits
4 aaGuns owned by the Germans, 1 aaGun owned by the Italians, 29 infantry owned by the Germans and 25 infantry owned by the Americans lost in Germany
Americans roll dice for 9 armour, 22 artilleries, 1 bomber, 20 fighters, 6 infantry, 9 mech_infantrys and 2 tactical_bombers in Germany, round 3 : 27/69 hits, 28.83 expected hits
Germans roll dice for 4 armour, 3 artilleries, 9 fighters, 12 infantry, 16 mech_infantrys and 4 tactical_bombers in Germany, round 3 : 24/48 hits, 20.33 expected hits
2 mech_infantrys owned by the Italians, 12 infantry owned by the Germans, 6 infantry owned by the Americans, 9 artilleries owned by the Americans, 13 mech_infantrys owned by the Germans and 9 mech_infantrys owned by the Americans lost in Germany
Americans roll dice for 9 armour, 13 artilleries, 1 bomber, 20 fighters and 2 tactical_bombers in Germany, round 4 : 20/45 hits, 20.83 expected hits
Germans roll dice for 4 armour, 3 artilleries, 9 fighters, 1 mech_infantry and 4 tactical_bombers in Germany, round 4 : 14/21 hits, 11.33 expected hits
1 tactical_bomber owned by the Italians, 3 artilleries owned by the Germans, 8 fighters owned by the Germans, 4 armour owned by the Germans, 1 armour owned by the Americans, 3 tactical_bombers owned by the Germans, 13 artilleries owned by the Americans and 1 mech_infantry owned by the Germans lost in Germany
Americans roll dice for 8 armour, 1 bomber, 20 fighters and 2 tactical_bombers in Germany, round 5 : 18/31 hits, 16.00 expected hits
Germans roll dice for 1 fighter in Germany, round 5 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Germans and 1 armour owned by the Americans lost in Germany
Americans destroys 34PUs while taking Germans capital
Americans converts factory_upgrade into different units
Americans win, taking Germany from Germans with 7 armour, 1 bomber, 20 fighters and 2 tactical_bombers remaining. Battle score for attacker is 133
Casualties for Americans: 2 armour, 22 artilleries, 2 fighters, 31 infantry and 9 mech_infantrys
Casualties for Germans: 4 aaGuns, 4 armour, 3 artilleries, 9 fighters, 41 infantry, 14 mech_infantrys and 3 tactical_bombers
Casualties for Italians: 1 aaGun, 2 mech_infantrys and 1 tactical_bomber
Non Combat Move - Americans
Combat Hit Differential Summary :
Germans : 1.33
Americans : -0.67
AA fire in Germany : : -0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 21
Purchase Units - Americans
Americans buy 3 artilleries, 10 fighters, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Americans
6 armour, 15 artilleries, 22 infantry and 9 mech_infantrys moved from Western Germany to Germany
3 armour moved from Holland Belgium to Germany
8 fighters and 2 tactical_bombers moved from Greece to Germany
3 fighters moved from Southern France to Germany
1 bomber and 9 fighters moved from Norway to Germany
2 transports moved from 112 Sea Zone to 110 Sea Zone
3 infantry moved from Normandy Bordeaux to 110 Sea Zone
3 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
6 artilleries and 5 infantry moved from Norway to 112 Sea Zone
1 artillery and 1 infantry moved from Spain to 105 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 105 Sea Zone to 113 Sea Zone
6 artilleries, 8 infantry and 7 transports moved from 112 Sea Zone to 113 Sea Zone
7 artilleries and 9 infantry moved from 113 Sea Zone to Germany
2 fighters moved from 112 Sea Zone to Germany
1 mech_infantry moved from Volgograd to Russia
Russians take Russia from Japanese
1 mech_infantry moved from Volgograd to Bryansk
Russians take Bryansk from Germans
1 mech_infantry moved from Volgograd to Vologda
Russians take Vologda from Japanese
1 infantry moved from Caucasus to Kazakhstan
Russians take Kazakhstan from Japanese
3 mech_infantrys moved from Turkey to Albania
3 carriers moved from 112 Sea Zone to 113 Sea Zone
1 submarine moved from 63 Sea Zone to 31 Sea Zone
1 destroyer moved from 63 Sea Zone to 61 Sea Zone
1 destroyer moved from 63 Sea Zone to 61 Sea Zone
2 cruisers moved from 63 Sea Zone to 61 Sea Zone
1 battleship moved from 63 Sea Zone to 61 Sea Zone
1 destroyer moved from 63 Sea Zone to 61 Sea Zone
1 armour and 1 mech_infantry moved from Southeast Mexico to Colombia
Americans take Colombia from Neutral_True
3 infantry moved from Romania to Slovakia Hungary
12 carriers, 2 destroyers and 24 submarines moved from 63 Sea Zone to 26 Sea Zone
1 submarine moved from 98 Sea Zone to 80 Sea Zone
Combat - Americans
Americans creates battle in territory 35 Sea Zone
Americans creates battle in territory 20 Sea Zone
Battle in 31 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 31 Sea Zone
Americans roll dice for 1 submarine in 31 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans win, taking 35 Sea Zone from Japanese, taking 20 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Slovakia Hungary
Americans attack with 3 infantry
Italians defend with 1 mech_infantry
Americans roll dice for 3 infantry in Slovakia Hungary, round 2 : 1/3 hits, 0.50 expected hits
Germans roll dice for 1 mech_infantry in Slovakia Hungary, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians lost in Slovakia Hungary
Americans win, taking Slovakia Hungary from Germans with 3 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Battle in Germany
Americans attack with 9 armour, 22 artilleries, 1 bomber, 22 fighters, 31 infantry, 9 mech_infantrys and 2 tactical_bombers
Germans defend with 4 aaGuns, 4 armour, 3 artilleries, 1 factory_upgrade, 9 fighters, 41 infantry, 14 mech_infantrys and 3 tactical_bombers; Italians defend with 1 aaGun, 2 mech_infantrys and 1 tactical_bomber
AA fire in Germany : 2/15 hits, 2.50 expected hits
2 fighters owned by the Americans lost in Germany
Americans roll dice for 9 armour, 22 artilleries, 1 bomber, 20 fighters, 31 infantry, 9 mech_infantrys and 2 tactical_bombers in Germany, round 2 : 34/94 hits, 34.17 expected hits
Germans roll dice for 5 aaGuns, 4 armour, 3 artilleries, 9 fighters, 41 infantry, 16 mech_infantrys and 4 tactical_bombers in Germany, round 2 : 25/77 hits, 30.00 expected hits
4 aaGuns owned by the Germans, 1 aaGun owned by the Italians, 29 infantry owned by the Germans and 25 infantry owned by the Americans lost in Germany
Americans roll dice for 9 armour, 22 artilleries, 1 bomber, 20 fighters, 6 infantry, 9 mech_infantrys and 2 tactical_bombers in Germany, round 3 : 27/69 hits, 28.83 expected hits
Germans roll dice for 4 armour, 3 artilleries, 9 fighters, 12 infantry, 16 mech_infantrys and 4 tactical_bombers in Germany, round 3 : 24/48 hits, 20.33 expected hits
2 mech_infantrys owned by the Italians, 12 infantry owned by the Germans, 6 infantry owned by the Americans, 9 artilleries owned by the Americans, 13 mech_infantrys owned by the Germans and 9 mech_infantrys owned by the Americans lost in Germany
Americans roll dice for 9 armour, 13 artilleries, 1 bomber, 20 fighters and 2 tactical_bombers in Germany, round 4 : 20/45 hits, 20.83 expected hits
Germans roll dice for 4 armour, 3 artilleries, 9 fighters, 1 mech_infantry and 4 tactical_bombers in Germany, round 4 : 14/21 hits, 11.33 expected hits
1 tactical_bomber owned by the Italians, 3 artilleries owned by the Germans, 8 fighters owned by the Germans, 4 armour owned by the Germans, 1 armour owned by the Americans, 3 tactical_bombers owned by the Germans, 13 artilleries owned by the Americans and 1 mech_infantry owned by the Germans lost in Germany
Americans roll dice for 8 armour, 1 bomber, 20 fighters and 2 tactical_bombers in Germany, round 5 : 18/31 hits, 16.00 expected hits
Germans roll dice for 1 fighter in Germany, round 5 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Germans and 1 armour owned by the Americans lost in Germany
Americans destroys 34PUs while taking Germans capital
Americans converts factory_upgrade into different units
Americans win, taking Germany from Germans with 7 armour, 1 bomber, 20 fighters and 2 tactical_bombers remaining. Battle score for attacker is 133
Casualties for Americans: 2 armour, 22 artilleries, 2 fighters, 31 infantry and 9 mech_infantrys
Casualties for Germans: 4 aaGuns, 4 armour, 3 artilleries, 9 fighters, 41 infantry, 14 mech_infantrys and 3 tactical_bombers
Casualties for Italians: 1 aaGun, 2 mech_infantrys and 1 tactical_bomber
Non Combat Move - Americans
1 aaGun moved from Western Germany to Germany
20 fighters and 2 tactical_bombers moved from Germany to Western Germany
1 bomber moved from Germany to Western Germany
Place Units - Americans
2 artilleries and 1 infantry placed in Western Germany
1 artillery and 2 infantry placed in Norway
2 fighters and 1 mech_infantry placed in Spain
Americans undo move 3.
1 mech_infantry placed in Greece
10 fighters placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,2
Americans collect 88 PUs (2 lost to blockades); end with 88 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 103 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 108 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 113 PUs
Combat Hit Differential Summary :
Germans : 1.33
Americans : -0.67
AA fire in Germany : : -0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 21
Purchase Units - Americans
Americans buy 3 artilleries, 10 fighters, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Americans
6 armour, 15 artilleries, 22 infantry and 9 mech_infantrys moved from Western Germany to Germany
3 armour moved from Holland Belgium to Germany
8 fighters and 2 tactical_bombers moved from Greece to Germany
3 fighters moved from Southern France to Germany
1 bomber and 9 fighters moved from Norway to Germany
2 transports moved from 112 Sea Zone to 110 Sea Zone
3 infantry moved from Normandy Bordeaux to 110 Sea Zone
3 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
6 artilleries and 5 infantry moved from Norway to 112 Sea Zone
1 artillery and 1 infantry moved from Spain to 105 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 105 Sea Zone to 113 Sea Zone
6 artilleries, 8 infantry and 7 transports moved from 112 Sea Zone to 113 Sea Zone
7 artilleries and 9 infantry moved from 113 Sea Zone to Germany
2 fighters moved from 112 Sea Zone to Germany
1 mech_infantry moved from Volgograd to Russia
Russians take Russia from Japanese
1 mech_infantry moved from Volgograd to Bryansk
Russians take Bryansk from Germans
1 mech_infantry moved from Volgograd to Vologda
Russians take Vologda from Japanese
1 infantry moved from Caucasus to Kazakhstan
Russians take Kazakhstan from Japanese
3 mech_infantrys moved from Turkey to Albania
3 carriers moved from 112 Sea Zone to 113 Sea Zone
1 submarine moved from 63 Sea Zone to 31 Sea Zone
1 destroyer moved from 63 Sea Zone to 61 Sea Zone
1 destroyer moved from 63 Sea Zone to 61 Sea Zone
2 cruisers moved from 63 Sea Zone to 61 Sea Zone
1 battleship moved from 63 Sea Zone to 61 Sea Zone
1 destroyer moved from 63 Sea Zone to 61 Sea Zone
1 armour and 1 mech_infantry moved from Southeast Mexico to Colombia
Americans take Colombia from Neutral_True
3 infantry moved from Romania to Slovakia Hungary
12 carriers, 2 destroyers and 24 submarines moved from 63 Sea Zone to 26 Sea Zone
1 submarine moved from 98 Sea Zone to 80 Sea Zone
Combat - Americans
Americans creates battle in territory 35 Sea Zone
Americans creates battle in territory 20 Sea Zone
Battle in 31 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 31 Sea Zone
Americans roll dice for 1 submarine in 31 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans win, taking 35 Sea Zone from Japanese, taking 20 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Slovakia Hungary
Americans attack with 3 infantry
Italians defend with 1 mech_infantry
Americans roll dice for 3 infantry in Slovakia Hungary, round 2 : 1/3 hits, 0.50 expected hits
Germans roll dice for 1 mech_infantry in Slovakia Hungary, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians lost in Slovakia Hungary
Americans win, taking Slovakia Hungary from Germans with 3 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Battle in Germany
Americans attack with 9 armour, 22 artilleries, 1 bomber, 22 fighters, 31 infantry, 9 mech_infantrys and 2 tactical_bombers
Germans defend with 4 aaGuns, 4 armour, 3 artilleries, 1 factory_upgrade, 9 fighters, 41 infantry, 14 mech_infantrys and 3 tactical_bombers; Italians defend with 1 aaGun, 2 mech_infantrys and 1 tactical_bomber
AA fire in Germany : 2/15 hits, 2.50 expected hits
2 fighters owned by the Americans lost in Germany
Americans roll dice for 9 armour, 22 artilleries, 1 bomber, 20 fighters, 31 infantry, 9 mech_infantrys and 2 tactical_bombers in Germany, round 2 : 34/94 hits, 34.17 expected hits
Germans roll dice for 5 aaGuns, 4 armour, 3 artilleries, 9 fighters, 41 infantry, 16 mech_infantrys and 4 tactical_bombers in Germany, round 2 : 25/77 hits, 30.00 expected hits
4 aaGuns owned by the Germans, 1 aaGun owned by the Italians, 29 infantry owned by the Germans and 25 infantry owned by the Americans lost in Germany
Americans roll dice for 9 armour, 22 artilleries, 1 bomber, 20 fighters, 6 infantry, 9 mech_infantrys and 2 tactical_bombers in Germany, round 3 : 27/69 hits, 28.83 expected hits
Germans roll dice for 4 armour, 3 artilleries, 9 fighters, 12 infantry, 16 mech_infantrys and 4 tactical_bombers in Germany, round 3 : 24/48 hits, 20.33 expected hits
2 mech_infantrys owned by the Italians, 12 infantry owned by the Germans, 6 infantry owned by the Americans, 9 artilleries owned by the Americans, 13 mech_infantrys owned by the Germans and 9 mech_infantrys owned by the Americans lost in Germany
Americans roll dice for 9 armour, 13 artilleries, 1 bomber, 20 fighters and 2 tactical_bombers in Germany, round 4 : 20/45 hits, 20.83 expected hits
Germans roll dice for 4 armour, 3 artilleries, 9 fighters, 1 mech_infantry and 4 tactical_bombers in Germany, round 4 : 14/21 hits, 11.33 expected hits
1 tactical_bomber owned by the Italians, 3 artilleries owned by the Germans, 8 fighters owned by the Germans, 4 armour owned by the Germans, 1 armour owned by the Americans, 3 tactical_bombers owned by the Germans, 13 artilleries owned by the Americans and 1 mech_infantry owned by the Germans lost in Germany
Americans roll dice for 8 armour, 1 bomber, 20 fighters and 2 tactical_bombers in Germany, round 5 : 18/31 hits, 16.00 expected hits
Germans roll dice for 1 fighter in Germany, round 5 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Germans and 1 armour owned by the Americans lost in Germany
Americans destroys 34PUs while taking Germans capital
Americans converts factory_upgrade into different units
Americans win, taking Germany from Germans with 7 armour, 1 bomber, 20 fighters and 2 tactical_bombers remaining. Battle score for attacker is 133
Casualties for Americans: 2 armour, 22 artilleries, 2 fighters, 31 infantry and 9 mech_infantrys
Casualties for Germans: 4 aaGuns, 4 armour, 3 artilleries, 9 fighters, 41 infantry, 14 mech_infantrys and 3 tactical_bombers
Casualties for Italians: 1 aaGun, 2 mech_infantrys and 1 tactical_bomber
Non Combat Move - Americans
1 aaGun moved from Western Germany to Germany
20 fighters and 2 tactical_bombers moved from Germany to Western Germany
1 bomber moved from Germany to Western Germany
Place Units - Americans
2 artilleries and 1 infantry placed in Western Germany
1 artillery and 2 infantry placed in Norway
2 fighters and 1 mech_infantry placed in Spain
Americans undo move 3.
1 mech_infantry placed in Greece
10 fighters placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,2
Americans collect 88 PUs (2 lost to blockades); end with 88 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 103 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 108 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 113 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 5 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 5 PUs
Purchase Units - British
British buy 2 fighters, 5 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - British
5 artilleries, 38 infantry and 1 marine moved from Yugoslavia to Northern Italy
6 fighters moved from Western Germany to Northern Italy
2 fighters moved from Normandy Bordeaux to Northern Italy
2 bombers moved from United Kingdom to Northern Italy
2 bombers moved from Volgograd to Germany
1 mech_infantry moved from Western Germany to Greater Southern Germany
1 mech_infantry moved from Greater Southern Germany to Northern Italy
1 infantry moved from Western Germany to Northern Italy
4 artilleries and 8 infantry moved from Western Germany to Germany
1 artillery and 1 infantry moved from Denmark to 113 Sea Zone
2 transports moved from 112 Sea Zone to 110 Sea Zone
4 infantry moved from Holland Belgium to 110 Sea Zone
4 infantry and 2 transports moved from 110 Sea Zone to 113 Sea Zone
2 transports moved from 112 Sea Zone to 109 Sea Zone
1 carrier, 4 cruisers, 2 destroyers and 2 submarines moved from 112 Sea Zone to 113 Sea Zone
1 mech_infantry moved from Volgograd to Novosibirsk
Russians take Novosibirsk from Japanese
2 mech_infantrys moved from Volgograd to Northwest Persia
1 armour, 2 artilleries, 7 infantry and 7 mech_infantrys moved from Iraq to Persia
2 armour and 2 mech_infantrys moved from Turkey to Persia
2 armour and 1 mech_infantry moved from Turkey to Persia
1 mech_infantry moved from Egypt to Iraq
1 battleship moved from 63 Sea Zone to 61 Sea Zone
2 fighters moved from Volgograd to Greece
3 submarines moved from 98 Sea Zone to 80 Sea Zone
Combat - British
Battle in Northern Italy
British attack with 5 artilleries, 2 bombers, 8 fighters, 39 infantry, 1 marine and 1 mech_infantry
Italians defend with 2 aaGuns, 1 factory_minor and 30 infantry
AA fire in Northern Italy : 1/6 hits, 1.00 expected hits
1 fighter owned by the British lost in Northern Italy
British roll dice for 5 artilleries, 2 bombers, 7 fighters, 39 infantry, 1 marine and 1 mech_infantry in Northern Italy, round 2 : 14/55 hits, 14.17 expected hits
Italians roll dice for 2 aaGuns and 30 infantry in Northern Italy, round 2 : 15/30 hits, 10.00 expected hits
2 aaGuns owned by the Italians, 12 infantry owned by the Italians and 15 infantry owned by the British lost in Northern Italy
British roll dice for 5 artilleries, 2 bombers, 7 fighters, 24 infantry, 1 marine and 1 mech_infantry in Northern Italy, round 3 : 11/40 hits, 11.67 expected hits
Italians roll dice for 18 infantry in Northern Italy, round 3 : 4/18 hits, 6.00 expected hits
11 infantry owned by the Italians and 4 infantry owned by the British lost in Northern Italy
British roll dice for 5 artilleries, 2 bombers, 7 fighters, 20 infantry, 1 marine and 1 mech_infantry in Northern Italy, round 4 : 12/36 hits, 11.00 expected hits
Italians roll dice for 7 infantry in Northern Italy, round 4 : 3/7 hits, 2.33 expected hits
7 infantry owned by the Italians and 3 infantry owned by the British lost in Northern Italy
British win, taking Northern Italy from Italians with 5 artilleries, 2 bombers, 7 fighters, 17 infantry, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 24
Casualties for British: 1 fighter and 22 infantry
Casualties for Italians: 2 aaGuns and 30 infantry
Non Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from 113 Sea Zone: 4 infantry and 2 transports
EDIT: Adding units owned by British to 113 Sea Zone: 2 transports
EDIT: Turning off Edit Mode
7 fighters moved from Northern Italy to Germany
2 bombers moved from Northern Italy to Germany
5 aaGuns moved from Western Germany to Germany
3 aaGuns moved from Bulgaria to Albania
2 aaGuns moved from Iraq to Persia
Place Units - British
2 fighters and 5 infantry placed in United Kingdom
2 transports placed in 109 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,1
British collect 41 PUs (2 lost to blockades); end with 41 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 47 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 50 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : 1.33
British : 0.17
Italians : 3.67
Americans : -0.67
AA fire in Northern Italy : : 0.00
AA fire in Germany : : -0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 21
Purchase Units - Italians
Italians buy 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
Place Units - Italians
2 mech_infantrys placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,5,6
Italians collect 2 PUs (1 lost to blockades); end with 2 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 7 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 21
Purchase Units - ANZAC
ANZAC buy 3 aaGuns; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from New South Wales to South Australia
1 infantry moved from New South Wales to South Australia
2 mech_infantrys moved from New South Wales to Northern Territory
1 bomber moved from New South Wales to Northern Territory
2 fighters moved from New South Wales to Northern Territory
2 fighters moved from New South Wales to South Australia
2 fighters moved from Volgograd to Greece
Combat - ANZAC
Battle in Northern Territory
ANZAC attack with 1 bomber, 2 fighters and 2 mech_infantrys
Japanese defend with 1 infantry
ANZAC roll dice for 1 bomber, 2 fighters and 2 mech_infantrys in Northern Territory, round 2 : 2/5 hits, 2.00 expected hits
Japanese roll dice for 1 infantry in Northern Territory, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Northern Territory
ANZAC win, taking Northern Territory from Japanese with 1 bomber, 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in South Australia
ANZAC attack with 2 fighters and 2 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 2 fighters and 2 infantry in South Australia, round 2 : 2/4 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in South Australia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in South Australia
ANZAC win, taking South Australia from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
2 fighters moved from South Australia to New South Wales
1 bomber and 2 fighters moved from Northern Territory to New South Wales
2 fighters and 1 tactical_bomber moved from 63 Sea Zone to New South Wales
2 carriers moved from 63 Sea Zone to 26 Sea Zone
Place Units - ANZAC
3 aaGuns placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 9 PUs; end with 9 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 12 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Combat Hit Differential Summary :
ANZAC : 0.67
Japanese : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 21
Purchase Units - ANZAC
ANZAC buy 3 aaGuns; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from New South Wales to South Australia
1 infantry moved from New South Wales to South Australia
2 mech_infantrys moved from New South Wales to Northern Territory
1 bomber moved from New South Wales to Northern Territory
2 fighters moved from New South Wales to Northern Territory
2 fighters moved from New South Wales to South Australia
2 fighters moved from Volgograd to Greece
Combat - ANZAC
Battle in Northern Territory
ANZAC attack with 1 bomber, 2 fighters and 2 mech_infantrys
Japanese defend with 1 infantry
ANZAC roll dice for 1 bomber, 2 fighters and 2 mech_infantrys in Northern Territory, round 2 : 2/5 hits, 2.00 expected hits
Japanese roll dice for 1 infantry in Northern Territory, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Northern Territory
ANZAC win, taking Northern Territory from Japanese with 1 bomber, 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in South Australia
ANZAC attack with 2 fighters and 2 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 2 fighters and 2 infantry in South Australia, round 2 : 2/4 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in South Australia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in South Australia
ANZAC win, taking South Australia from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
2 fighters moved from South Australia to New South Wales
1 bomber and 2 fighters moved from Northern Territory to New South Wales
2 fighters and 1 tactical_bomber moved from 63 Sea Zone to New South Wales
2 carriers moved from 63 Sea Zone to 26 Sea Zone
Place Units - ANZAC
3 aaGuns placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 9 PUs; end with 9 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 12 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Purchase Units - French
French buy 2 armour and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - French
2 armour moved from France to Germany
1 infantry moved from France to Western Germany
Combat - French
Non Combat Move - French
Place Units - French
2 armour and 1 mech_infantry placed in France
Turn Complete - French
French collect 17 PUs; end with 18 PUs
Combat Hit Differential Summary :
ANZAC : 0.67
Japanese : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 22
Research Technology - Germans
Combat Move - Germans
1 bomber moved from Novgorod to Yugoslavia
Combat - Germans
Battle in Yugoslavia
Germans attack with 1 bomber
Russians defend with 1 mech_infantry
Germans roll dice for 1 bomber in Yugoslavia, round 2 : 1/1 hits, 0.67 expected hits
British roll dice for 1 mech_infantry in Yugoslavia, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Yugoslavia
Germans win with 1 bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Non Combat Move - Germans
1 bomber moved from Yugoslavia to Poland
2 infantry moved from Baltic States to Poland
1 armour, 1 infantry and 13 mech_infantrys moved from Eastern Poland to Poland
1 aaGun, 6 artilleries and 2 infantry moved from Western Ukraine to Eastern Poland
1 infantry moved from Belarus to Eastern Poland
1 aaGun, 3 artilleries and 3 infantry moved from Novgorod to Baltic States
1 infantry moved from Karelia to Novgorod
3 infantry moved from Bessarabia to Eastern Poland
28 armour and 16 mech_infantrys moved from Bessarabia to Poland
2 aaGuns, 7 artilleries and 11 infantry moved from Ukraine to Western Ukraine
Turn Complete - Germans
Combat Hit Differential Summary :
Germans : 0.33
British : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 22
Combat Move - Russians
10 artilleries and 6 infantry moved from Samara to Kazakhstan
1 armour moved from Tambov to Kazakhstan
20 infantry moved from Tambov to Samara
1 marine moved from Tambov to Russia
14 infantry moved from Tambov to Russia
7 fighters moved from Turkey to Kazakhstan
Combat - Russians
Non Combat Move - Russians
1 aaGun moved from Tambov to Volgograd
1 aaGun moved from Tambov to Samara
1 aaGun moved from Tambov to Samara
2 aaGuns moved from Tambov to Russia
Turn Complete - Russians
Russians collect 17 PUs; end with 17 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 23 PUs
Combat Hit Differential Summary :
You need 7 VCs now right?
Yes. Unless i take back Germany
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 22
Purchase Units - Japanese
Japanese buy 1 armour, 1 destroyer, 2 fighters, 3 infantry and 10 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery and 1 infantry moved from Western Australia to South Australia
1 infantry moved from Western Australia to Northern Territory
1 artillery moved from Western Australia to Northern Territory
1 bomber moved from Western Australia to Queensland
16 submarines moved from 56 Sea Zone to 61 Sea Zone
1 destroyer moved from 36 Sea Zone to 20 Sea Zone
1 submarine moved from 36 Sea Zone to 20 Sea Zone
1 fighter moved from Japan to 20 Sea Zone
1 destroyer moved from 37 Sea Zone to 35 Sea Zone
Japanese take 43 Sea Zone from Americans
1 submarine moved from 37 Sea Zone to 35 Sea Zone
1 submarine moved from 56 Sea Zone to 61 Sea Zone
24 fighters and 6 tactical_bombers moved from 56 Sea Zone to 61 Sea Zone
1 bomber moved from Western Australia to 61 Sea Zone
1 artillery moved from Western Australia to South Australia
1 artillery moved from Western Australia to Northern Territory
1 bomber moved from Western Australia to South Australia
1 bomber moved from Western Australia to Northern Territory
1 bomber moved from Western Australia to South Australia
1 bomber moved from Western Australia to Northern Territory
3 fighters moved from Western Australia to South Australia
3 fighters moved from Western Australia to Northern Territory
Combat - Japanese
Japanese creates battle in territory 80 Sea Zone
Strategic bombing raid in Queensland
AA fire in Queensland : 1/1 hits, 0.17 expected hits
1 bomber killed by AA
Bombing raid in Queensland causes 0 damage total.
Battle in 80 Sea Zone
Japanese attack with 1 submarine
British defend with 3 submarines; Americans defend with 1 submarine
1 submarine owned by the Japanese Submerged
1 submarine owned by the Americans and 3 submarines owned by the British Submerged
Battle in 61 Sea Zone
Japanese attack with 1 bomber, 24 fighters, 17 submarines and 6 tactical_bombers
British defend with 1 battleship; Americans defend with 1 battleship, 2 cruisers and 3 destroyers
Japanese roll dice for 17 submarines in 61 Sea Zone, round 2 : 5/17 hits, 5.67 expected hits
Units damaged: 1 battleship owned by the British and 1 battleship owned by the Americans
Japanese roll dice for 1 bomber, 24 fighters and 6 tactical_bombers in 61 Sea Zone, round 2 : 14/31 hits, 16.67 expected hits
Americans roll dice for 2 battleships, 2 cruisers and 3 destroyers in 61 Sea Zone, round 2 : 5/7 hits, 3.33 expected hits
2 cruisers owned by the Americans, 3 destroyers owned by the Americans, 5 submarines owned by the Japanese, 1 battleship owned by the British and 1 battleship owned by the Americans lost in 61 Sea Zone
Japanese winBritish win with no units remaining with 1 bomber, 24 fighters, 12 submarines and 6 tactical_bombers remaining. Battle score for attacker is 58
Casualties for Japanese: 5 submarines
Casualties for Americans: 1 battleship, 2 cruisers and 3 destroyers
Casualties for British: 1 battleship
Battle in 20 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 submarine
Americans defend with 1 submarine
Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer and 1 fighter in 20 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 20 Sea Zone
Japanese win, taking 20 Sea Zone from Americans with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 35 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
Americans defend with 1 submarine
Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 35 Sea Zone
Japanese win, taking 35 Sea Zone from Americans with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Northern Territory
Japanese attack with 2 artilleries, 2 bombers, 3 fighters and 1 infantry
ANZAC defend with 2 mech_infantrys
Japanese roll dice for 2 artilleries, 2 bombers, 3 fighters and 1 infantry in Northern Territory, round 2 : 4/8 hits, 3.83 expected hits
ANZAC roll dice for 2 mech_infantrys in Northern Territory, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 mech_infantrys owned by the ANZAC lost in Northern Territory
Japanese win, taking Northern Territory from ANZAC with 2 artilleries, 2 bombers and 3 fighters remaining. Battle score for attacker is 5
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 2 mech_infantrys
Battle in South Australia
Japanese attack with 2 artilleries, 2 bombers, 3 fighters and 1 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 2 artilleries, 2 bombers, 3 fighters and 1 infantry in South Australia, round 2 : 3/8 hits, 3.83 expected hits
ANZAC roll dice for 1 infantry in South Australia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in South Australia
Japanese win, taking South Australia from ANZAC with 2 artilleries, 2 bombers, 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Non Combat Move - Japanese
3 fighters moved from South Australia to Western Australia
2 bombers moved from South Australia to Western Australia
2 bombers and 3 fighters moved from Northern Territory to Western Australia
1 bomber moved from 61 Sea Zone to Western Australia
24 fighters and 6 tactical_bombers moved from 61 Sea Zone to 56 Sea Zone
2 infantry moved from Shan State to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 56 Sea Zone
2 infantry moved from 56 Sea Zone to Western Australia
1 infantry and 1 mech_infantry moved from India to 39 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 39 Sea Zone to 56 Sea Zone
1 infantry and 1 mech_infantry moved from 56 Sea Zone to Western Australia
2 aaGuns, 7 artilleries, 7 infantry and 5 mech_infantrys moved from Eastern Persia to West India
1 infantry moved from India to West India
1 mech_infantry moved from Burma to West India
1 mech_infantry moved from Sikang to Szechwan
1 infantry moved from Yunnan to Szechwan
2 mech_infantrys moved from Szechwan to Yunnan
1 mech_infantry moved from Yunnan to Shan State
2 infantry moved from Yunnan to Shan State
1 fighter moved from 20 Sea Zone to 6 Sea Zone
2 submarines moved from 16 Sea Zone to 6 Sea Zone
2 infantry moved from Midway to 25 Sea Zone
2 infantry and 1 transport moved from 25 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Japan
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
2 infantry moved from Hopei to Kweichow
1 infantry moved from Anhwe to Hopei
2 infantry moved from Anhwe to Hunan
2 transports moved from 56 Sea Zone to 37 Sea Zone
1 transport moved from 56 Sea Zone to 44 Sea Zone
1 carrier moved from 56 Sea Zone to 44 Sea Zone
2 fighters moved from 56 Sea Zone to 44 Sea Zone
2 fighters moved from 56 Sea Zone to Western Australia
4 fighters moved from 56 Sea Zone to Western Australia
15 fighters moved from 56 Sea Zone to Western Australia
4 tactical_bombers moved from 56 Sea Zone to Western Australia
Place Units - Japanese
3 infantry placed in India
1 armour and 2 fighters placed in French Indo China
1 destroyer placed in 20 Sea Zone
10 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 82 PUs; end with 82 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 85 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 90 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 95 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 100 PUs
Combat Hit Differential Summary :
Americans : 1.33
ANZAC : 0.00
AA fire in Queensland : : 0.83
Japanese : -3.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 22
Purchase Units - Americans
Americans buy 1 destroyer, 3 infantry and 16 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Western Germany to Holland Belgium
1 artillery moved from Western Germany to France
1 artillery moved from Western Germany to Germany
1 bomber, 18 fighters and 2 tactical_bombers moved from Western Germany to Gibraltar
1 infantry moved from Kazakhstan to Afghanistan
Americans take Afghanistan from Japanese
1 mech_infantry moved from Bryansk to Ukraine
Russians take Ukraine from Germans
1 mech_infantry moved from Russia to Urals
Russians take Urals from Japanese
1 mech_infantry moved from Vologda to Timguska
Russians take Timguska from Japanese
3 mech_infantrys moved from Albania to Greater Southern Germany
2 infantry moved from Slovakia Hungary to Germany
2 fighters moved from Western Germany to Germany
1 mech_infantry moved from Greece to Yugoslavia
1 infantry moved from Norway to Finland
Americans take Finland from Germans
1 artillery and 1 infantry moved from Norway to 113 Sea Zone
1 submarine moved from 31 Sea Zone to 16 Sea Zone
10 fighters moved from Western United States to 26 Sea Zone
19 fighters and 3 tactical_bombers moved from New South Wales to New Zealand
2 infantry moved from Iraq to Persia
1 mech_infantry moved from Colombia to Paraguay
Americans take Paraguay from Neutral_True
1 armour moved from Colombia to Peru
Americans take Peru from Neutral_True
1 armour moved from Peru to Bolivia
Americans take Bolivia from Neutral_True
Combat - Americans
Americans creates battle in territory 80 Sea Zone
Battle in 80 Sea Zone
British loiter and taunt; Americans attack with 1 submarine
Japanese defend with 1 submarine
1 submarine owned by the Americans Submerged
1 submarine owned by the Japanese Submerged
Battle in 16 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
Japanese winJapanese win with no units remaining with no units remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 artillery and 1 infantry moved from 113 Sea Zone to Germany
Place Units - Americans
3 infantry placed in Germany
1 destroyer and 9 submarines placed in 10 Sea Zone
7 submarines placed in 101 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,1
Americans collect 91 PUs (1 lost to blockades); end with 91 PUs
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 101 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 106 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 116 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 121 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 126 PUs
Combat Hit Differential Summary :
Americans : 0.67
Japanese : 0.67