@Adam514 said in Adam514 (Allies+15) vs Simon33 (X) BM Game #2 of 2025:
Yeah max defense. RIP.
Well I got a -77 score from an expected +24. I think I am the one saying RIP.
sure! max d
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 25
Purchase Units - Japanese
Japanese buy 1 armour, 2 carriers, 1 destroyer, 2 fighters, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 battleships, 16 carriers, 2 cruisers, 3 destroyers, 31 fighters and 41 submarines moved from 31 Sea Zone to 26 Sea Zone
3 fighters moved from Wake Island to 26 Sea Zone
5 bombers moved from Wake Island to 26 Sea Zone
1 fighter and 9 tactical_bombers moved from Queensland to 26 Sea Zone
10 submarines moved from 6 Sea Zone to 26 Sea Zone
1 carrier moved from 6 Sea Zone to 26 Sea Zone
1 destroyer moved from 19 Sea Zone to 16 Sea Zone
Combat - Japanese
Americans scrambles 3 units out of Hawaiian Islands to defend against the attack in 26 Sea Zone
Battle in 16 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 16 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 26 Sea Zone
Japanese attack with 2 battleships, 5 bombers, 17 carriers, 2 cruisers, 3 destroyers, 35 fighters, 51 submarines and 9 tactical_bombers
Americans defend with 19 carriers, 1 destroyer, 40 fighters, 39 submarines and 2 tactical_bombers; ANZAC defend with 2 carriers and 3 fighters
Japanese roll dice for 51 submarines in 26 Sea Zone, round 2 : 16/51 hits, 17.00 expected hits
Units damaged: 2 carriers owned by the ANZAC and 14 carriers owned by the Americans
Japanese roll dice for 2 battleships, 5 bombers, 17 carriers, 2 cruisers, 3 destroyers, 35 fighters and 9 tactical_bombers in 26 Sea Zone, round 2 : 34/56 hits, 30.17 expected hits
Units damaged: 5 carriers owned by the Americans
Americans roll dice for 39 submarines in 26 Sea Zone, round 2 : 10/39 hits, 6.50 expected hits
Units damaged: 10 carriers owned by the Japanese
Americans roll dice for 21 carriers, 1 destroyer, 43 fighters and 2 tactical_bombers in 26 Sea Zone, round 2 : 36/67 hits, 37.00 expected hits
Units damaged: 4 carriers owned by the Japanese and 2 battleships owned by the Japanese
29 submarines owned by the Americans, 10 carriers owned by the Japanese and 20 submarines owned by the Japanese lost in 26 Sea Zone
Japanese roll dice for 31 submarines in 26 Sea Zone, round 3 : 10/31 hits, 10.33 expected hits
Japanese roll dice for 2 battleships, 5 bombers, 7 carriers, 2 cruisers, 3 destroyers, 35 fighters and 9 tactical_bombers in 26 Sea Zone, round 3 : 29/56 hits, 30.17 expected hits
Americans roll dice for 10 submarines in 26 Sea Zone, round 3 : 4/10 hits, 1.67 expected hits
Americans roll dice for 21 carriers, 1 destroyer, 43 fighters and 2 tactical_bombers in 26 Sea Zone, round 3 : 40/67 hits, 37.00 expected hits
4 fighters owned by the Japanese, 2 carriers owned by the ANZAC, 10 submarines owned by the Americans, 1 destroyer owned by the Americans, 2 tactical_bombers owned by the Americans, 4 carriers owned by the Japanese, 3 destroyers owned by the Japanese, 19 carriers owned by the Americans, 31 submarines owned by the Japanese, 5 fighters owned by the Americans and 2 cruisers owned by the Japanese lost in 26 Sea Zone
Japanese roll dice for 2 battleships, 5 bombers, 3 carriers, 31 fighters and 9 tactical_bombers in 26 Sea Zone, round 4 : 25/47 hits, 26.17 expected hits
Americans roll dice for 38 fighters in 26 Sea Zone, round 4 : 21/38 hits, 25.33 expected hits
2 tactical_bombers owned by the Japanese, 19 fighters owned by the Japanese and 25 fighters owned by the Americans lost in 26 Sea Zone
Japanese roll dice for 2 battleships, 5 bombers, 3 carriers, 12 fighters and 7 tactical_bombers in 26 Sea Zone, round 5 : 17/26 hits, 15.33 expected hits
Americans roll dice for 13 fighters in 26 Sea Zone, round 5 : 8/13 hits, 8.67 expected hits
7 tactical_bombers owned by the Japanese, 1 fighter owned by the Japanese, 3 fighters owned by the ANZAC and 10 fighters owned by the Americans lost in 26 Sea Zone
Japanese win, taking 26 Sea Zone from Neutral with 2 battleships, 5 bombers, 3 carriers and 11 fighters remaining. Battle score for attacker is 113
Casualties for Japanese: 14 carriers, 2 cruisers, 3 destroyers, 24 fighters, 51 submarines and 9 tactical_bombers
Casualties for Americans: 19 carriers, 1 destroyer, 40 fighters, 39 submarines and 2 tactical_bombers
Casualties for ANZAC: 2 carriers and 3 fighters
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Changing ownership of Caroline Islands from Americans to Japanese
EDIT: Turning off Edit Mode
5 fighters moved from 26 Sea Zone to Wake Island
1 armour, 2 artilleries, 7 infantry and 5 transports moved from 31 Sea Zone to 33 Sea Zone
1 armour, 2 artilleries and 7 infantry moved from 33 Sea Zone to Caroline Islands
5 bombers moved from 26 Sea Zone to Wake Island
3 infantry moved from Burma to Shan State
3 mech_infantrys moved from French Indo China to Shan State
1 infantry moved from Yunnan to Shan State
1 infantry moved from Hunan to Yunnan
1 infantry moved from Anhwe to Hunan
1 infantry moved from Kiangsu to Anhwe
Place Units - Japanese
2 carriers and 1 destroyer placed in 6 Sea Zone
2 fighters placed in Japan
3 infantry placed in French Indo China
3 infantry placed in Kwangtung
2 mech_infantrys placed in Kiangsu
1 armour placed in Kiangsu
1 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 14
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,5
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,2
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,1
Japanese collect 56 PUs (14 lost to blockades); end with 56 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 59 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Americans : 2.67
Japanese : 2.50
Assumed you wanted to defend with ANZAC ftrs to maximize US retailation.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 25
Purchase Units - Americans
Americans buy 2 battleships, 2 carriers, 1 destroyer, 4 fighters and 1 submarine; Remaining resources: 1 PUs;
Combat Move - Americans
7 fighters and 3 tactical_bombers moved from Hawaiian Islands to 26 Sea Zone
10 bombers moved from Western United States to 26 Sea Zone
1 bomber moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from West India to India
2 infantry moved from Eastern Persia to West India
1 infantry moved from Novgorod to Vyborg
Russians take Vyborg from Germans
1 mech_infantry moved from Sakha to Soviet Far East
Russians take Soviet Far East from Japanese
1 mech_infantry moved from Yakut S.S.R. to Sakha
3 carriers and 8 transports moved from 102 Sea Zone to 64 Sea Zone
1 mech_infantry moved from Bessarabia to Rostov
1 mech_infantry moved from Eastern Poland to Bryansk
Combat - Americans
Battle in 26 Sea Zone
Americans attack with 11 bombers, 7 fighters and 3 tactical_bombers
Japanese defend with 2 battleships, 3 carriers and 6 fighters
Americans roll dice for 11 bombers, 7 fighters and 3 tactical_bombers in 26 Sea Zone, round 2 : 13/21 hits, 12.83 expected hits
Japanese roll dice for 2 battleships, 3 carriers and 6 fighters in 26 Sea Zone, round 2 : 3/11 hits, 6.33 expected hits
6 fighters owned by the Japanese, 3 carriers owned by the Japanese, 1 battleship owned by the Japanese and 3 fighters owned by the Americans lost in 26 Sea Zone
Americans roll dice for 11 bombers, 4 fighters and 3 tactical_bombers in 26 Sea Zone, round 3 : 8/18 hits, 11.33 expected hits
Japanese roll dice for 1 battleship in 26 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
1 battleship owned by the Japanese and 1 fighter owned by the Americans lost in 26 Sea Zone
Americans win with 11 bombers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 108
Casualties for Americans: 4 fighters
Casualties for Japanese: 2 battleships, 3 carriers and 6 fighters
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 26 Sea Zone: 4 bombers
EDIT: Adding units owned by Americans to Hawaiian Islands: 4 fighters
EDIT: Turning off Edit Mode
7 bombers, 3 fighters and 3 tactical_bombers moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
2 battleships, 2 carriers, 1 destroyer and 1 submarine placed in 10 Sea Zone
4 fighters placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,4
Americans collect 94 PUs; end with 95 PUs
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 100 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 105 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 110 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 120 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 125 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 130 PUs
Combat Hit Differential Summary :
Americans : -3.17
Japanese : -3.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 25
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Sikang to Szechwan
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 25
Purchase Units - Americans
Americans buy 2 battleships, 2 carriers, 1 destroyer, 4 fighters and 1 submarine; Remaining resources: 1 PUs;
Combat Move - Americans
7 fighters and 3 tactical_bombers moved from Hawaiian Islands to 26 Sea Zone
10 bombers moved from Western United States to 26 Sea Zone
1 bomber moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from West India to India
2 infantry moved from Eastern Persia to West India
1 infantry moved from Novgorod to Vyborg
Russians take Vyborg from Germans
1 mech_infantry moved from Sakha to Soviet Far East
Russians take Soviet Far East from Japanese
1 mech_infantry moved from Yakut S.S.R. to Sakha
3 carriers and 8 transports moved from 102 Sea Zone to 64 Sea Zone
1 mech_infantry moved from Bessarabia to Rostov
1 mech_infantry moved from Eastern Poland to Bryansk
Combat - Americans
Battle in 26 Sea Zone
Americans attack with 11 bombers, 7 fighters and 3 tactical_bombers
Japanese defend with 2 battleships, 3 carriers and 6 fighters
Americans roll dice for 11 bombers, 7 fighters and 3 tactical_bombers in 26 Sea Zone, round 2 : 13/21 hits, 12.83 expected hits
Japanese roll dice for 2 battleships, 3 carriers and 6 fighters in 26 Sea Zone, round 2 : 3/11 hits, 6.33 expected hits
6 fighters owned by the Japanese, 3 carriers owned by the Japanese, 1 battleship owned by the Japanese and 3 fighters owned by the Americans lost in 26 Sea Zone
Americans roll dice for 11 bombers, 4 fighters and 3 tactical_bombers in 26 Sea Zone, round 3 : 8/18 hits, 11.33 expected hits
Japanese roll dice for 1 battleship in 26 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
1 battleship owned by the Japanese and 1 fighter owned by the Americans lost in 26 Sea Zone
Americans win with 11 bombers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 108
Casualties for Americans: 4 fighters
Casualties for Japanese: 2 battleships, 3 carriers and 6 fighters
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 26 Sea Zone: 4 bombers
EDIT: Adding units owned by Americans to Hawaiian Islands: 4 fighters
EDIT: Turning off Edit Mode
7 bombers, 3 fighters and 3 tactical_bombers moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
2 battleships, 2 carriers, 1 destroyer and 1 submarine placed in 10 Sea Zone
4 fighters placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,4
Americans collect 94 PUs; end with 95 PUs
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 100 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 105 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 110 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 120 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 125 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 130 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Sikang to Szechwan
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs
Purchase Units - British
British buy 3 bombers and 2 fighters; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - British
2 armour moved from India to Shan State
UK_Pacific take Burma from Japanese
6 bombers moved from West India to Shan State
1 armour moved from Anglo Egyptian Sudan to Trans-Jordan
2 artilleries and 1 infantry moved from Western Germany to 113 Sea Zone
2 artilleries, 1 infantry and 3 transports moved from 113 Sea Zone to 114 Sea Zone
2 artilleries and 1 infantry moved from 114 Sea Zone to Poland
11 fighters moved from Germany to Poland
1 infantry moved from Slovakia Hungary to Poland
1 submarine moved from 37 Sea Zone to 36 Sea Zone
UK_Pacific take 36 Sea Zone from Japanese
1 submarine moved from 42 Sea Zone to 44 Sea Zone
UK_Pacific take 44 Sea Zone from Japanese
Combat - British
Battle in Poland
British attack with 2 artilleries, 11 fighters and 2 infantry
Germans defend with 2 aaGuns; Japanese defend with 5 armour and 6 mech_infantrys
AA fire in Poland : 0/6 hits, 1.00 expected hits
British roll dice for 2 artilleries, 11 fighters and 2 infantry in Poland, round 2 : 4/15 hits, 6.83 expected hits
Germans roll dice for 2 aaGuns, 5 armour and 6 mech_infantrys in Poland, round 2 : 2/11 hits, 4.50 expected hits
2 mech_infantrys owned by the Japanese, 2 aaGuns owned by the Germans and 2 infantry owned by the British lost in Poland
British roll dice for 2 artilleries and 11 fighters in Poland, round 3 : 2/13 hits, 6.17 expected hits
Germans roll dice for 5 armour and 4 mech_infantrys in Poland, round 3 : 2/9 hits, 3.83 expected hits
2 mech_infantrys owned by the Japanese, 1 artillery owned by the British and 1 fighter owned by the British lost in Poland
British roll dice for 1 artillery and 10 fighters in Poland, round 4 : 4/11 hits, 5.33 expected hits
Germans roll dice for 5 armour and 2 mech_infantrys in Poland, round 4 : 6/7 hits, 3.17 expected hits
2 mech_infantrys owned by the Japanese, 2 armour owned by the Japanese, 1 artillery owned by the British and 5 fighters owned by the British lost in Poland
British roll dice for 5 fighters in Poland, round 5 : 3/5 hits, 2.50 expected hits
Germans roll dice for 3 armour in Poland, round 5 : 2/3 hits, 1.50 expected hits
3 armour owned by the Japanese and 2 fighters owned by the British lost in Poland
British win with 3 fighters remaining. Battle score for attacker is -30
Casualties for British: 2 artilleries, 8 fighters and 2 infantry
Casualties for Germans: 2 aaGuns
Casualties for Japanese: 5 armour and 6 mech_infantrys
Battle in Shan State
British attack with 2 armour and 6 bombers
Japanese defend with 4 infantry and 3 mech_infantrys
British roll dice for 2 armour and 6 bombers in Shan State, round 2 : 6/8 hits, 5.00 expected hits
Japanese roll dice for 4 infantry and 3 mech_infantrys in Shan State, round 2 : 2/7 hits, 2.33 expected hits
4 infantry owned by the Japanese, 2 mech_infantrys owned by the Japanese and 2 armour owned by the British lost in Shan State
British roll dice for 6 bombers in Shan State, round 3 : 4/6 hits, 4.00 expected hits
Japanese roll dice for 1 mech_infantry in Shan State, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 bomber owned by the British lost in Shan State
British win with 5 bombers remaining. Battle score for attacker is 0
Casualties for British: 2 armour and 1 bomber
Casualties for Japanese: 4 infantry and 3 mech_infantrys
Non Combat Move - British
5 bombers moved from Shan State to India
1 fighter moved from West India to India
2 fighters moved from Persia to India
3 bombers moved from Iraq to India
3 fighters moved from Poland to Germany
4 transports moved from 109 Sea Zone to 106 Sea Zone
Place Units - British
1 bomber and 2 fighters placed in Persia
2 bombers placed in Iraq
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,2
British collect 44 PUs (2 lost to blockades); end with 44 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 47 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 50 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 53 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 56 PUs
Place Units - UK_Pacific
1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 7 PUs
Some Units in India change ownership: 1 mech_infantry
Combat Hit Differential Summary :
Germans : -1.00
British : -6.83
AA fire in Poland : : -1.00
Americans : -3.17
Japanese : -2.67
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 25
Purchase Units - French
French buy nothing; Remaining resources: 17 PUs;
Combat Move - French
3 armour moved from France to Germany
1 fighter moved from Germany to Turkey
Im gonna get my russian move to you, if germans change anything, ill re-do or you can just edit in.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 26
Purchase Units - Russians
Russians buy 1 battleship, 1 carrier and 1 destroyer; Remaining resources: 1 PUs;
Combat Move - Russians
4 infantry moved from Szechwan to Yunnan
1 infantry moved from Shensi to Hopei
2 infantry moved from Shensi to Kweichow
3 armour moved from Tsinghai to Kweichow
1 infantry moved from Kansu to Suiyuyan
2 fighters moved from Tsinghai to Suiyuyan
1 fighter moved from India to Yunnan
1 fighter moved from Sikang to Hopei
1 fighter moved from Sikang to Hopei
1 fighter moved from Sikang to Hopei
1 fighter moved from Sikang to Yunnan
4 armour moved from India to Shan State
UK_Pacific take Shan State from Japanese
1 infantry moved from Baltic States to Poland
Russians take Poland from Germans
5 armour moved from Volgograd to Tsinghai
3 armour moved from Russia to Novosibirsk
Combat - Russians
Battle in Kweichow
Russians attack with 3 armour and 2 infantry
Japanese defend with 1 infantry
Russians roll dice for 3 armour and 2 infantry in Kweichow, round 2 : 3/5 hits, 1.83 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Russians win, taking Kweichow from Japanese with 3 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Suiyuyan
Russians attack with 2 fighters and 1 infantry
Japanese defend with 1 infantry
Russians roll dice for 2 fighters and 1 infantry in Suiyuyan, round 2 : 1/3 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Suiyuyan
Russians win, taking Suiyuyan from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hopei
Russians attack with 3 fighters and 1 infantry
Japanese defend with 1 infantry
Russians roll dice for 3 fighters and 1 infantry in Hopei, round 2 : 1/4 hits, 1.67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Hopei
Russians win with 3 fighters remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Yunnan
Russians attack with 2 fighters and 4 infantry
Japanese defend with 1 infantry
Russians roll dice for 2 fighters and 4 infantry in Yunnan, round 2 : 2/6 hits, 1.67 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Yunnan
Russians win, taking Yunnan from Japanese with 2 fighters and 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
2 fighters moved from Suiyuyan to Szechwan
3 fighters moved from Hopei to Szechwan
2 fighters moved from Yunnan to Szechwan
2 aaGuns moved from Smolensk to Belarus
Place Units - Russians
1 battleship, 1 carrier and 1 destroyer placed in 100 Sea Zone
Turn Complete - Russians
Russians collect 40 PUs; end with 41 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 43 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 52 PUs
Combat Hit Differential Summary :
Russians : 0.67
Japanese : -0.33
I could’ve bopped your Japanese transports but I figured you were just in a hurry and overlooked that so I left them.
Nah. It’s game over. GG. I’ll post.
I guess we play a rubber match??
Im totaly down, but im trying to keep it to one game right now, and ive got one ready to go after this. Next one I start/when I pick up a second one will definitely be the tie-breaker. Good game man!
Congrats on the win. You stayed with your plan, and never let me back.
I guess just let me know when you want to play.