@Adam514 said in Adam514 (Allies+15) vs Simon33 (X) BM Game #2 of 2025:
Yeah max defense. RIP.
Well I got a -77 score from an expected +24. I think I am the one saying RIP.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 19
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 fighter, 12 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to Northern Italy
Italians take Northern Italy from Americans
1 bomber moved from Western Germany to Southern France
3 fighters moved from Western Germany to Holland Belgium
2 tactical_bombers moved from Germany to Holland Belgium
1 infantry moved from Ukraine to Western Ukraine
1 fighter moved from Ukraine to Western Ukraine
1 bomber moved from Novgorod to Russia
1 fighter moved from Novgorod to Russia
1 bomber moved from Ukraine to Russia
1 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Karelia to Finland
Germans take Finland from Americans
1 infantry moved from Novgorod to Belarus
1 infantry moved from Novgorod to Belarus
1 tactical_bomber moved from Novgorod to Belarus
1 bomber moved from India to Iraq
Combat - Germans
Air Battle in Russia
Germans attacks with 3 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Iraq
AA fire in Iraq : 0/1 hits, 0.17 expected hits
Bombing raid in Iraq rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Iraq causes 4 damage total.
Strategic bombing raid in Southern France
AA fire in Southern France : 0/1 hits, 0.17 expected hits
Bombing raid in Southern France rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Southern France causes 5 damage total.
Strategic bombing raid in Russia
AA fire in Russia : 0/1 hits, 0.17 expected hits
AA fire in Russia : 0/1 hits, 0.17 expected hits
Bombing raid in Russia rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Russia rolls: 3 and causes: 3 damage to unit: airfield
Bombing raid in Russia causes 7 damage total. Damaged units is as follows: factory_minor = 4, airfield = 3
Battle in Holland Belgium
Germans attack with 3 fighters, 2 infantry and 2 tactical_bombers
Americans defend with 2 mech_infantrys
Germans roll dice for 3 fighters, 2 infantry and 2 tactical_bombers in Holland Belgium, round 2 : 1/7 hits, 3.17 expected hits
Americans roll dice for 2 mech_infantrys in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits
1 mech_infantry owned by the Americans lost in Holland Belgium
Germans roll dice for 3 fighters, 2 infantry and 2 tactical_bombers in Holland Belgium, round 3 : 3/7 hits, 3.17 expected hits
Americans roll dice for 1 mech_infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 2 mech_infantrys
Battle in Western Ukraine
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 2 infantry in Western Ukraine, round 2 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 2 infantry and 1 tactical_bomber in Belarus, round 2 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Cleaning up after air battles
Non Combat Move - Germans
1 armour moved from Novgorod to Karelia
1 tactical_bomber moved from Belarus to Novgorod
1 fighter moved from Western Ukraine to Ukraine
2 bombers and 1 fighter moved from Russia to Ukraine
2 tactical_bombers moved from Holland Belgium to Germany
3 fighters moved from Holland Belgium to Western Germany
1 bomber moved from Southern France to Western Germany
1 armour and 10 mech_infantrys moved from Bulgaria to Bessarabia
2 aaGuns moved from Ukraine to Bessarabia
2 mech_infantrys moved from Ukraine to Bessarabia
1 infantry moved from Ukraine to Bessarabia
2 infantry moved from Western Germany to Germany
1 infantry moved from Western Germany to Germany
17 armour and 28 mech_infantrys moved from Romania to Ukraine
1 mech_infantry moved from Romania to Bessarabia
1 bomber moved from Iraq to West India
Place Units - Germans
3 infantry placed in Ukraine
1 fighter, 1 infantry and 1 mech_infantry placed in Novgorod
8 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 45 PUs; end with 45 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Karelia: 1 infantry
EDIT: Adding units owned by Germans to Novgorod: 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
AA fire in Russia : : -0.33
Germans : -2.00
Americans : -1.00
AA fire in Southern France : : -0.17
AA fire in Iraq : : -0.17
Russians : -0.67
You did say, “Bomb away…” so I got 4 attacks off without a loss. New record for me
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 19
Purchase Units - Russians
Russians repair damage of 4x factory_minor; Remaining resources: 13 PUs;
Russians buy 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
1 infantry moved from Samara to Kazakhstan
Russians take Kazakhstan from Japanese
1 mech_infantry moved from Turkey to Bulgaria
Russians take Bulgaria from Germans
Combat - Russians
Non Combat Move - Russians
1 aaGun, 2 artilleries and 13 infantry moved from Russia to Tambov
1 infantry moved from Russia to Samara
1 infantry moved from Smolensk to Vologda
4 aaGuns, 8 artilleries and 30 infantry moved from Rostov to Volgograd
5 fighters moved from Rostov to Greece
Place Units - Russians
1 fighter and 1 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 17 PUs; end with 17 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 19 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 22 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 19
Purchase Units - Japanese
Japanese buy 2 carriers, 1 destroyer, 5 infantry and 5 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 destroyer moved from 39 Sea Zone to 41 Sea Zone
2 fighters moved from India to 41 Sea Zone
1 destroyer moved from 36 Sea Zone to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 19 Sea Zone
1 destroyer moved from 20 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 6 Sea Zone
1 fighter moved from 20 Sea Zone to 45 Sea Zone
1 infantry moved from India to 39 Sea Zone
1 infantry moved from Ceylon to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 56 Sea Zone
2 infantry moved from 56 Sea Zone to Western Australia
1 infantry moved from Eastern Persia to Persia
Japanese take Persia from British
5 armour, 7 infantry and 6 mech_infantrys moved from Novosibirsk to Vologda
1 destroyer and 1 submarine moved from 20 Sea Zone to 35 Sea Zone
18 submarines moved from 20 Sea Zone to 35 Sea Zone
1 submarine moved from 36 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 35 Sea Zone
1 fighter moved from Japan to 6 Sea Zone
1 bomber moved from India to 41 Sea Zone
1 bomber moved from French Indo China to 19 Sea Zone
1 bomber moved from French Indo China to 6 Sea Zone
Combat - Japanese
Battle in Western Australia
Battle in 45 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win, taking Western Australia from ANZAC with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 6 Sea Zone
Japanese attack with 1 bomber, 1 destroyer, 2 fighters and 1 tactical_bomber
Americans defend with 1 submarine
Japanese roll dice for 1 bomber, 1 destroyer, 2 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone
Japanese win with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 35 Sea Zone
Japanese attack with 1 destroyer, 1 fighter, 20 submarines and 1 tactical_bomber
Americans defend with 1 submarine
Japanese roll dice for 20 submarines in 35 Sea Zone, round 2 : 6/20 hits, 6.67 expected hits
1 submarine owned by the Americans lost in 35 Sea Zone
Japanese win, taking 35 Sea Zone from Americans with 1 destroyer, 1 fighter, 20 submarines and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 41 Sea Zone
Japanese attack with 1 bomber, 1 destroyer and 2 fighters
Americans defend with 1 submarine
Japanese roll dice for 1 bomber, 1 destroyer and 2 fighters in 41 Sea Zone, round 2 : 0/4 hits, 2.00 expected hits
Americans roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 bomber, 1 destroyer and 2 fighters in 41 Sea Zone, round 3 : 2/4 hits, 2.00 expected hits
Americans roll dice for 1 submarine in 41 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 41 Sea Zone
Japanese win, taking 41 Sea Zone from Americans with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 19 Sea Zone
Japanese attack with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 submarine
Japanese roll dice for 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber in 19 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits
Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 19 Sea Zone
Japanese win, taking 19 Sea Zone from Americans with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Vologda
Japanese attack with 5 armour, 7 infantry and 6 mech_infantrys
Russians defend with 1 infantry
Japanese roll dice for 5 armour, 7 infantry and 6 mech_infantrys in Vologda, round 2 : 3/18 hits, 4.67 expected hits
Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Vologda
Japanese win, taking Vologda from Russians with 5 armour, 7 infantry and 6 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
2 marines moved from Kwangtung to 20 Sea Zone
3 infantry moved from Kiangsi to 20 Sea Zone
3 infantry and 2 transports moved from 20 Sea Zone to 36 Sea Zone
1 artillery moved from French Indo China to 36 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 36 Sea Zone to 35 Sea Zone
1 artillery and 3 infantry moved from 35 Sea Zone to Philippines
1 bomber moved from 41 Sea Zone to India
2 battleships, 13 carriers, 2 cruisers, 19 fighters, 2 marines and 2 tactical_bombers moved from 20 Sea Zone to 35 Sea Zone
2 fighters moved from 6 Sea Zone to 35 Sea Zone
2 fighters moved from 35 Sea Zone to Philippines
1 fighter moved from 19 Sea Zone to Philippines
1 bomber moved from 19 Sea Zone to French Indo China
1 tactical_bomber moved from 19 Sea Zone to 35 Sea Zone
2 fighters moved from 41 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to French Indo China
1 bomber moved from 6 Sea Zone to Japan
1 tactical_bomber moved from French Indo China to India
1 fighter moved from 45 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to French Indo China
1 mech_infantry moved from French Indo China to Szechwan
1 infantry moved from Shensi to Kansu
1 infantry moved from Kansu to Novosibirsk
1 mech_infantry moved from Kiangsu to Kweichow
1 infantry moved from Kweichow to Shensi
1 infantry moved from Szechwan to Sikang
1 infantry moved from Sikang to Tsinghai
1 infantry moved from Tsinghai to Novosibirsk
2 aaGuns, 7 artilleries, 8 infantry and 6 mech_infantrys moved from Afghanistan to Eastern Persia
1 armour moved from India to Eastern Persia
1 infantry moved from India to West India
Place Units - Japanese
2 carriers and 1 destroyer placed in 39 Sea Zone
3 submarines placed in 20 Sea Zone
1 submarine placed in 6 Sea Zone
Japanese undo move 2.
1 submarine placed in 19 Sea Zone
1 submarine placed in 20 Sea Zone
1 submarine placed in 36 Sea Zone
1 submarine placed in 36 Sea Zone
1 infantry placed in French Indo China
2 infantry placed in Kwangtung
2 infantry placed in Kiangsu
Turn Complete - Japanese
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,2
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2,6
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 6,2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,5
Japanese collect 78 PUs (6 lost to blockades); end with 78 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 81 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 86 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 91 PUs
Combat Hit Differential Summary :
Americans : 0.33
Russians : -0.33
Japanese : -5.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 19
Purchase Units - Americans
Americans repair damage of 5x factory_minor; Remaining resources: 102 PUs;
Americans buy 6 armour, 6 artilleries, 3 fighters and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry moved from Norway to Finland
1 fighter moved from Norway to Finland
3 artilleries and 5 infantry moved from Norway to Sweden
4 fighters moved from Normandy Bordeaux to Sweden
2 fighters moved from Gibraltar to Holland Belgium
3 mech_infantrys moved from Spain to Northern Italy
1 mech_infantry moved from Normandy Bordeaux to Northern Italy
4 armour, 11 artilleries, 11 infantry and 3 mech_infantrys moved from Southern France to Northern Italy
2 mech_infantrys moved from Normandy Bordeaux to Northern Italy
2 infantry moved from Spain to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
3 infantry moved from Greece to Bulgaria
1 fighter moved from Rostov to Greece
1 fighter moved from Russia to Greece
1 bomber moved from Russia to Sweden
4 fighters moved from Eastern United States to Gibraltar
1 submarine moved from 37 Sea Zone to 41 Sea Zone
1 submarine moved from 42 Sea Zone to 41 Sea Zone
1 submarine moved from 33 Sea Zone to 42 Sea Zone
1 submarine moved from 33 Sea Zone to 44 Sea Zone
1 submarine moved from 44 Sea Zone to 37 Sea Zone
1 carrier moved from 26 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 33 Sea Zone
6 infantry moved from Eastern United States to 101 Sea Zone
6 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
4 infantry moved from Spain to 91 Sea Zone
4 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from Turkey to Persia
1 artillery moved from Iraq to Persia
Combat - Americans
Battle in Northern Italy
Americans attack with 4 armour, 11 artilleries, 11 infantry and 9 mech_infantrys
Germans defend with 1 infantry; Italians defend with 1 factory_minor
Americans roll dice for 4 armour, 11 artilleries, 11 infantry and 9 mech_infantrys in Northern Italy, round 2 : 15/35 hits, 10.83 expected hits
Italians roll dice for 1 infantry in Northern Italy, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Northern Italy
Americans win, taking Northern Italy from Italians with 4 armour, 11 artilleries, 11 infantry and 9 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Sweden
Americans attack with 3 artilleries, 1 bomber, 4 fighters and 5 infantry
Neutral_True defend with 6 infantry
Americans roll dice for 3 artilleries, 1 bomber, 4 fighters and 5 infantry in Sweden, round 2 : 6/13 hits, 5.00 expected hits
Neutral_True roll dice for 6 infantry in Sweden, round 2 : 2/6 hits, 2.00 expected hits
2 infantry owned by the Americans and 6 infantry owned by the Neutral_True lost in Sweden
Americans win, taking Sweden from Neutral_True with 3 artilleries, 1 bomber, 4 fighters and 3 infantry remaining. Battle score for attacker is 12
Casualties for Americans: 2 infantry
Casualties for Neutral_True: 6 infantry
Battle in Holland Belgium
Americans attack with 2 fighters and 2 infantry
Germans defend with 2 infantry
Americans roll dice for 2 fighters and 2 infantry in Holland Belgium, round 2 : 1/4 hits, 1.33 expected hits
Germans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Holland Belgium
Americans roll dice for 2 fighters and 2 infantry in Holland Belgium, round 3 : 0/4 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 fighters and 2 infantry in Holland Belgium, round 4 : 3/4 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Persia
Americans attack with 1 artillery and 1 fighter
Japanese defend with 1 factory_minor and 1 infantry
Americans roll dice for 1 artillery and 1 fighter in Persia, round 2 : 1/2 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Persia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Persia
Americans win, taking Persia from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Finland
Americans attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Americans roll dice for 1 fighter and 2 infantry in Finland, round 2 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Finland, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Finland
Americans roll dice for 1 fighter and 1 infantry in Finland, round 3 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Finland, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Finland
Americans win, taking Finland from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Germans: 1 infantry
Battle in 41 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 41 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer in 41 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 41 Sea Zone
Americans win, taking 41 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 fighter moved from Persia to Turkey
1 fighter moved from Turkey to Greece
1 aaGun moved from Southern France to Northern Italy
2 fighters moved from Holland Belgium to Normandy Bordeaux
1 bomber and 4 fighters moved from Sweden to Norway
1 fighter moved from Finland to Norway
4 infantry moved from 110 Sea Zone to Normandy Bordeaux
6 infantry moved from 91 Sea Zone to Spain
Place Units - Americans
3 mech_infantrys placed in Greece
3 artilleries placed in Norway
Americans undo move 1.
3 mech_infantrys placed in Turkey
3 fighters placed in Greece
3 armour placed in Southern France
3 artilleries placed in Normandy Bordeaux
3 armour placed in Spain
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,3
Americans collect 81 PUs (3 lost to blockades); end with 81 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 101 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 106 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 111 PUs
Combat Hit Differential Summary :
Germans : -1.00
Italians : -0.33
Americans : 5.17
Neutral_True : 0.00
Japanese : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 19
Purchase Units - Americans
Americans repair damage of 5x factory_minor; Remaining resources: 102 PUs;
Americans buy 6 armour, 6 artilleries, 3 fighters and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry moved from Norway to Finland
1 fighter moved from Norway to Finland
3 artilleries and 5 infantry moved from Norway to Sweden
4 fighters moved from Normandy Bordeaux to Sweden
2 fighters moved from Gibraltar to Holland Belgium
3 mech_infantrys moved from Spain to Northern Italy
1 mech_infantry moved from Normandy Bordeaux to Northern Italy
4 armour, 11 artilleries, 11 infantry and 3 mech_infantrys moved from Southern France to Northern Italy
2 mech_infantrys moved from Normandy Bordeaux to Northern Italy
2 infantry moved from Spain to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
3 infantry moved from Greece to Bulgaria
1 fighter moved from Rostov to Greece
1 fighter moved from Russia to Greece
1 bomber moved from Russia to Sweden
4 fighters moved from Eastern United States to Gibraltar
1 submarine moved from 37 Sea Zone to 41 Sea Zone
1 submarine moved from 42 Sea Zone to 41 Sea Zone
1 submarine moved from 33 Sea Zone to 42 Sea Zone
1 submarine moved from 33 Sea Zone to 44 Sea Zone
1 submarine moved from 44 Sea Zone to 37 Sea Zone
1 carrier moved from 26 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 33 Sea Zone
6 infantry moved from Eastern United States to 101 Sea Zone
6 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
4 infantry moved from Spain to 91 Sea Zone
4 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from Turkey to Persia
1 artillery moved from Iraq to Persia
Combat - Americans
Battle in Northern Italy
Americans attack with 4 armour, 11 artilleries, 11 infantry and 9 mech_infantrys
Germans defend with 1 infantry; Italians defend with 1 factory_minor
Americans roll dice for 4 armour, 11 artilleries, 11 infantry and 9 mech_infantrys in Northern Italy, round 2 : 15/35 hits, 10.83 expected hits
Italians roll dice for 1 infantry in Northern Italy, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Northern Italy
Americans win, taking Northern Italy from Italians with 4 armour, 11 artilleries, 11 infantry and 9 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Sweden
Americans attack with 3 artilleries, 1 bomber, 4 fighters and 5 infantry
Neutral_True defend with 6 infantry
Americans roll dice for 3 artilleries, 1 bomber, 4 fighters and 5 infantry in Sweden, round 2 : 6/13 hits, 5.00 expected hits
Neutral_True roll dice for 6 infantry in Sweden, round 2 : 2/6 hits, 2.00 expected hits
2 infantry owned by the Americans and 6 infantry owned by the Neutral_True lost in Sweden
Americans win, taking Sweden from Neutral_True with 3 artilleries, 1 bomber, 4 fighters and 3 infantry remaining. Battle score for attacker is 12
Casualties for Americans: 2 infantry
Casualties for Neutral_True: 6 infantry
Battle in Holland Belgium
Americans attack with 2 fighters and 2 infantry
Germans defend with 2 infantry
Americans roll dice for 2 fighters and 2 infantry in Holland Belgium, round 2 : 1/4 hits, 1.33 expected hits
Germans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Holland Belgium
Americans roll dice for 2 fighters and 2 infantry in Holland Belgium, round 3 : 0/4 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 fighters and 2 infantry in Holland Belgium, round 4 : 3/4 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Persia
Americans attack with 1 artillery and 1 fighter
Japanese defend with 1 factory_minor and 1 infantry
Americans roll dice for 1 artillery and 1 fighter in Persia, round 2 : 1/2 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Persia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Persia
Americans win, taking Persia from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Finland
Americans attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Americans roll dice for 1 fighter and 2 infantry in Finland, round 2 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Finland, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Finland
Americans roll dice for 1 fighter and 1 infantry in Finland, round 3 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Finland, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Finland
Americans win, taking Finland from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Germans: 1 infantry
Battle in 41 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 41 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer in 41 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 41 Sea Zone
Americans win, taking 41 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 fighter moved from Persia to Turkey
1 fighter moved from Turkey to Greece
1 aaGun moved from Southern France to Northern Italy
2 fighters moved from Holland Belgium to Normandy Bordeaux
1 bomber and 4 fighters moved from Sweden to Norway
1 fighter moved from Finland to Norway
4 infantry moved from 110 Sea Zone to Normandy Bordeaux
6 infantry moved from 91 Sea Zone to Spain
Place Units - Americans
3 mech_infantrys placed in Greece
3 artilleries placed in Norway
Americans undo move 1.
3 mech_infantrys placed in Turkey
3 fighters placed in Greece
3 armour placed in Southern France
3 artilleries placed in Normandy Bordeaux
3 armour placed in Spain
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,3
Americans collect 81 PUs (3 lost to blockades); end with 81 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 101 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 106 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 111 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 5 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 5 PUs
Purchase Units - British
British repair damage of 4x factory_minor; Remaining resources: 37 PUs;
British buy 1 artillery, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 33 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 56 Sea Zone: 1 submarine
EDIT: Removing units owned by Japanese from 56 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 mech_infantry moved from Greece to Romania
British take Romania from Germans
1 mech_infantry moved from Greece to Yugoslavia
British take Yugoslavia from Italians
3 mech_infantrys moved from Rostov to Turkey
1 armour and 3 mech_infantrys moved from Egypt to Iraq
3 artilleries moved from Turkey to Iraq
1 armour moved from Belgian Congo to Egypt
5 artilleries and 38 infantry moved from Greece to Bulgaria
1 marine moved from Greece to Bulgaria
1 artillery and 6 infantry moved from Southern France to Northern Italy
1 fighter moved from Greece to Northern Italy
2 fighters moved from Normandy Bordeaux to Northern Italy
1 artillery and 1 infantry moved from Mozambique to Rhodesia
2 artilleries and 2 infantry moved from United Kingdom to 110 Sea Zone
1 armour and 1 mech_infantry moved from Greece to Bulgaria
Combat - British
Non Combat Move - British
3 aaGuns moved from Greece to Bulgaria
1 aaGun moved from Greece to Turkey
2 artilleries and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
5 aaGuns moved from Southern France to Northern Italy
Place Units - British
3 infantry placed in Iraq
3 mech_infantrys placed in Egypt
1 artillery and 4 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,2
British collect 37 PUs (2 lost to blockades); end with 37 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 46 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -1.00
Italians : -0.33
Americans : 5.17
Neutral_True : 0.00
Japanese : 0.33
Test summary from TripleA, engine version: 1.9, time: 1:38:09 PM
Savegame
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 19
Purchase Units - Italians
Italians buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 mech_infantry moved from Germany to Romania
1 tactical_bomber moved from Western Germany to Romania
Combat - Italians
Battle in Romania
Italians attack with 1 mech_infantry and 1 tactical_bomber
British defend with 1 mech_infantry
Italians roll dice for 1 mech_infantry and 1 tactical_bomber in Romania, round 2 : 1/2 hits, 0.67 expected hits
British roll dice for 1 mech_infantry in Romania, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Romania
Italians win, taking Romania from British with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Non Combat Move - Italians
1 tactical_bomber moved from Romania to Germany
Place Units - Italians
2 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,6,4,1,5,6,5,2,2,3,6
Italians collect 1 PU (4 lost to blockades); end with 1 PU
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 6 PUs
Combat Hit Differential Summary :
Italians : 0.33
British : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 19
Purchase Units - ANZAC
ANZAC buy 1 aaGun, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 56 Sea Zone
1 artillery and 1 infantry moved from 56 Sea Zone to Western Australia
1 bomber moved from Caroline Islands to Western Australia
Combat - ANZAC
Battle in Western Australia
ANZAC attack with 1 artillery, 1 bomber and 1 infantry
Japanese defend with 2 infantry
ANZAC roll dice for 1 artillery, 1 bomber and 1 infantry in Western Australia, round 2 : 1/3 hits, 1.33 expected hits
Japanese roll dice for 2 infantry in Western Australia, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Western Australia
ANZAC roll dice for 1 artillery, 1 bomber and 1 infantry in Western Australia, round 3 : 1/3 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Western Australia, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Western Australia
ANZAC win, taking Western Australia from Japanese with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for ANZAC: 1 infantry
Non Combat Move - ANZAC
1 bomber moved from Western Australia to Queensland
1 artillery moved from Queensland to South Australia
1 infantry moved from New South Wales to South Australia
1 infantry moved from New South Wales to South Australia
1 infantry moved from Queensland to South Australia
Place Units - ANZAC
1 aaGun, 1 infantry and 1 mech_infantry placed in Queensland
1 mech_infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
ANZAC : -0.67
Japanese : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 19
Purchase Units - ANZAC
ANZAC buy 1 aaGun, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 56 Sea Zone
1 artillery and 1 infantry moved from 56 Sea Zone to Western Australia
1 bomber moved from Caroline Islands to Western Australia
Combat - ANZAC
Battle in Western Australia
ANZAC attack with 1 artillery, 1 bomber and 1 infantry
Japanese defend with 2 infantry
ANZAC roll dice for 1 artillery, 1 bomber and 1 infantry in Western Australia, round 2 : 1/3 hits, 1.33 expected hits
Japanese roll dice for 2 infantry in Western Australia, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Western Australia
ANZAC roll dice for 1 artillery, 1 bomber and 1 infantry in Western Australia, round 3 : 1/3 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Western Australia, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Western Australia
ANZAC win, taking Western Australia from Japanese with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for ANZAC: 1 infantry
Non Combat Move - ANZAC
1 bomber moved from Western Australia to Queensland
1 artillery moved from Queensland to South Australia
1 infantry moved from New South Wales to South Australia
1 infantry moved from New South Wales to South Australia
1 infantry moved from Queensland to South Australia
Place Units - ANZAC
1 aaGun, 1 infantry and 1 mech_infantry placed in Queensland
1 mech_infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
1 infantry moved from Southern France to Northern Italy
Non Combat Move - French
1 fighter moved from Gibraltar to Greece
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0.67
Japanese : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 20
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 44 PUs;
Germans buy 1 factory_upgrade and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 bomber moved from Western Germany to Southern France
2 infantry moved from Western Ukraine to Bryansk
3 artilleries and 3 infantry moved from Ukraine to Rostov
2 bombers and 2 fighters moved from Ukraine to Bryansk
4 armour moved from Ukraine to Bessarabia
1 armour moved from Bessarabia to Rostov
5 armour moved from Ukraine to Rostov
5 mech_infantrys moved from Ukraine to Rostov
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
2 infantry moved from Novgorod to Archangel
1 armour moved from Karelia to Archangel
1 infantry moved from Karelia to Finland
1 fighter and 1 tactical_bomber moved from Novgorod to Finland
1 bomber moved from West India to Iraq
Combat - Germans
Strategic bombing raid in Iraq
AA fire in Iraq : 0/1 hits, 0.17 expected hits
Bombing raid in Iraq rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Iraq causes 6 damage total.
Strategic bombing raid in Southern France
AA fire in Southern France : 0/1 hits, 0.17 expected hits
Bombing raid in Southern France rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Southern France causes 4 damage total.
Battle in Bryansk
Germans attack with 2 bombers, 2 fighters and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers, 2 fighters and 2 infantry in Bryansk, round 2 : 3/6 hits, 2.67 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 2 bombers, 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Finland
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 1 infantry
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Finland, round 2 : 1/3 hits, 1.33 expected hits
Americans roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Finland
Germans win, taking Finland from Americans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Rostov
Germans attack with 6 armour, 3 artilleries, 3 infantry and 5 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 6 armour, 3 artilleries, 3 infantry and 5 mech_infantrys in Rostov, round 2 : 3/17 hits, 5.83 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 6 armour, 3 artilleries, 3 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 1 armour and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour and 2 infantry in Archangel, round 2 : 0/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 armour and 2 infantry in Archangel, round 3 : 0/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Archangel, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Archangel
Germans roll dice for 1 armour and 1 infantry in Archangel, round 4 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Archangel, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 mech_infantry moved from Novgorod to Poland
13 mech_infantrys moved from Bessarabia to Poland
6 artilleries moved from Ukraine to Bryansk
2 fighters moved from Bryansk to Novgorod
1 artillery and 1 infantry moved from Ukraine to Rostov
1 infantry moved from Ukraine to Rostov
3 artilleries moved from Ukraine to Rostov
3 infantry moved from Ukraine to Rostov
4 infantry moved from Ukraine to Rostov
1 aaGun moved from Ukraine to Bryansk
13 mech_infantrys moved from Ukraine to Bryansk
18 armour and 11 mech_infantrys moved from Ukraine to Rostov
1 infantry moved from Bessarabia to Ukraine
2 aaGuns moved from Bessarabia to Ukraine
3 artilleries, 6 fighters and 15 infantry moved from Western Germany to Germany
1 bomber moved from Southern France to Germany
1 fighter moved from Finland to Germany
1 tactical_bomber moved from Finland to Germany
2 fighters moved from Novgorod to Karelia
2 bombers moved from Bryansk to Eastern Persia
1 bomber moved from Iraq to Eastern Persia
1 bomber moved from Eastern Persia to West India
2 bombers moved from Eastern Persia to West India
Place Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from Bessarabia: 4 armour
EDIT: Adding units owned by Germans to Rostov: 4 armour
EDIT: Turning off Edit Mode
Units in Germany being upgraded or consumed: 1 factory_minor
1 factory_upgrade and 3 infantry placed in Germany
3 infantry placed in Ukraine
2 infantry placed in Novgorod
Turn Complete - Germans
Germans collect 45 PUs; end with 45 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Combat Hit Differential Summary :
Germans : -4.17
Americans : -0.33
AA fire in Southern France : : -0.17
AA fire in Iraq : : -0.17
Russians : -0.67
I’m beyond confused with the factory upgrade… I feel like you’re pulling some sneaky rule out or something. I’m scared lol
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 20
Purchase Units - Russians
Russians repair damage of 1x factory_minor; Remaining resources: 21 PUs;
Russians buy 1 armour, 1 fighter and 1 marine; Remaining resources: 0 PUs;
Combat Move - Russians
Non Combat Move - Russians
Turning on Edit Mode
EDIT: Changing ownership of Albania from Italians to Russians
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Bulgaria: 1 mech_infantry
EDIT: Adding units owned by Russians to Albania: 1 mech_infantry
EDIT: Turning off Edit Mode
1 aaGun, 2 artilleries and 13 infantry moved from Tambov to Volgograd
1 infantry moved from Kazakhstan to Volgograd
5 fighters moved from Greece to Volgograd
Place Units - Russians
1 armour, 1 fighter and 1 marine placed in Volgograd
Turn Complete - Russians
Russians collect 12 PUs; end with 12 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 15 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 21 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 20
Purchase Units - Japanese
Japanese buy 1 destroyer, 4 fighters, 3 infantry, 1 submarine and 4 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
Japanese destroys 21PUs while taking Russians capital
1 infantry moved from Vologda to Russia
Japanese take Russia from Russians
1 infantry moved from Sikang to Kazakhstan
Japanese take Kazakhstan from Russians
1 bomber moved from India to Persia
2 infantry moved from Eastern Persia to Persia
6 infantry moved from Vologda to Samara
2 infantry moved from Novosibirsk to Samara
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 56 Sea Zone
2 battleships, 13 carriers, 2 cruisers, 1 destroyer, 2 marines and 20 submarines moved from 35 Sea Zone to 56 Sea Zone
2 marines moved from 56 Sea Zone to Western Australia
1 artillery and 1 infantry moved from 56 Sea Zone to Western Australia
1 artillery and 2 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 artillery moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 56 Sea Zone
1 artillery and 1 infantry moved from 56 Sea Zone to Western Australia
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 56 Sea Zone
1 artillery and 1 infantry moved from 56 Sea Zone to Western Australia
1 destroyer moved from 39 Sea Zone to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from India to 41 Sea Zone
1 bomber moved from French Indo China to 41 Sea Zone
1 bomber moved from French Indo China to 41 Sea Zone
1 submarine moved from 36 Sea Zone to 41 Sea Zone
Combat - Japanese
Japanese creates battle in territory 6 Sea Zone
Battle in 56 Sea Zone
Japanese attack with 2 battleships, 13 carriers, 2 cruisers, 1 destroyer, 20 submarines and 3 transports
Americans defend with 1 submarine; ANZAC defend with 1 transport
Japanese roll dice for 20 submarines in 56 Sea Zone, round 2 : 6/20 hits, 6.67 expected hits
1 transport owned by the ANZAC and 1 submarine owned by the Americans lost in 56 Sea Zone
Japanese win, taking 6 Sea Zone from Americans with 2 battleships, 13 carriers, 2 cruisers, 1 destroyer, 20 submarines and 3 transports remaining. Battle score for attacker is 13
Casualties for Americans: 1 submarine
Casualties for ANZAC: 1 transport
Battle in Western Australia
Japanese attack with 3 artilleries, 3 infantry and 2 marines
ANZAC defend with 1 artillery
Japanese roll dice for 3 artilleries, 3 infantry and 2 marines in Western Australia, round 2 : 2/8 hits, 2.67 expected hits
ANZAC roll dice for 1 artillery in Western Australia, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the ANZAC lost in Western Australia
Japanese win, taking Western Australia from ANZAC with 3 artilleries, 3 infantry and 2 marines remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery
Battle in Persia
Japanese attack with 1 bomber and 2 infantry
Americans defend with 1 artillery and 1 factory_minor
Japanese roll dice for 1 bomber and 2 infantry in Persia, round 2 : 1/3 hits, 1.00 expected hits
Americans roll dice for 1 artillery in Persia, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Persia
Japanese win, taking Persia from Americans with 1 bomber and 2 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in 41 Sea Zone
Japanese attack with 2 bombers, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 submarine
Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 bombers, 1 destroyer, 1 fighter and 1 tactical_bomber in 41 Sea Zone, round 2 : 4/5 hits, 2.83 expected hits
Americans roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 41 Sea Zone
Japanese win, taking 41 Sea Zone from Americans with 2 bombers, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Samara
Japanese attack with 8 infantry
Russians defend with 1 infantry
Japanese roll dice for 8 infantry in Samara, round 2 : 2/8 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Samara
Japanese win, taking Samara from Russians with 8 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
5 armour and 6 mech_infantrys moved from Vologda to Novgorod
1 infantry moved from West India to India
1 infantry moved from Turkmenistan to Eastern Persia
1 armour moved from Eastern Persia to India
2 carriers moved from 39 Sea Zone to 56 Sea Zone
23 fighters and 3 tactical_bombers moved from 35 Sea Zone to 56 Sea Zone
1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 56 Sea Zone
1 tactical_bomber moved from French Indo China to 56 Sea Zone
1 tactical_bomber moved from French Indo China to 56 Sea Zone
2 bombers moved from 41 Sea Zone to French Indo China
1 destroyer and 1 submarine moved from 19 Sea Zone to 6 Sea Zone
1 bomber moved from Japan to French Indo China
3 fighters moved from Philippines to French Indo China
1 bomber moved from Persia to India
1 infantry moved from Shensi to Sikang
1 infantry moved from Hopei to Shensi
1 infantry moved from Anhwe to Hopei
2 infantry moved from Kiangsu to Anhwe
3 infantry moved from French Indo China to Shan State
3 infantry moved from Kwangtung to Kwangsi
1 submarine moved from 20 Sea Zone to 55 Sea Zone
1 submarine moved from 36 Sea Zone to 35 Sea Zone
1 fighter moved from French Indo China to India
Place Units - Japanese
1 destroyer and 2 transports placed in 39 Sea Zone
3 fighters placed in French Indo China
3 infantry placed in Kiangsu
1 submarine and 2 transports placed in 6 Sea Zone
1 fighter placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,6
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,4
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,5
Japanese collect 80 PUs (9 lost to blockades); end with 80 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 83 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 88 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 93 PUs
Combat Hit Differential Summary :
ANZAC : -0.33
Americans : -0.50
Russians : -0.33
Japanese : 0.17
Re: German factory. Germans have to hold, and W. Germany became a loss.
Oh crap, im dumb… lol for some reason I thought you upgraded the west german factory
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 20
Purchase Units - Americans
Americans repair damage of 4x factory_minor; Remaining resources: 107 PUs;
Americans buy 2 artilleries, 4 fighters, 6 infantry, 3 mech_infantrys, 2 tactical_bombers and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
3 artilleries and 4 infantry moved from Normandy Bordeaux to 110 Sea Zone
11 artilleries and 11 infantry moved from Northern Italy to Western Germany
2 infantry moved from Holland Belgium to Western Germany
3 artilleries, 4 infantry and 4 transports moved from 110 Sea Zone to 112 Sea Zone
1 artillery moved from Norway to 112 Sea Zone
4 artilleries and 4 infantry moved from 112 Sea Zone to Western Germany
3 armour moved from Southern France to Western Germany
3 armour moved from Spain to Holland Belgium
6 infantry moved from Spain to 91 Sea Zone
6 infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone
6 infantry moved from 112 Sea Zone to Western Germany
1 armour moved from Northern Italy to Switzerland
Americans take Switzerland from Italians
1 armour moved from Switzerland to Western Germany
1 armour moved from Northern Italy to Greater Southern Germany
Americans take Greater Southern Germany from Germans
1 armour moved from Greater Southern Germany to Slovakia Hungary
Americans take Slovakia Hungary from Germans
3 infantry moved from Bulgaria to Romania
3 mech_infantrys moved from Turkey to Volgograd
2 armour and 9 mech_infantrys moved from Northern Italy to Western Germany
3 infantry moved from Turkey to Iraq
1 fighter moved from Turkey to Romania
6 fighters moved from Greece to Romania
2 fighters moved from Normandy Bordeaux to Norway
4 fighters moved from Gibraltar to Norway
3 carriers moved from 110 Sea Zone to 112 Sea Zone
3 artilleries and 3 infantry moved from Sweden to Norway
19 fighters and 3 tactical_bombers moved from 33 Sea Zone to New South Wales
1 battleship, 12 carriers, 2 cruisers, 5 destroyers and 25 submarines moved from 33 Sea Zone to 63 Sea Zone
1 armour and 1 mech_infantry moved from Western United States to Southeast Mexico
1 submarine moved from 97 Sea Zone to 98 Sea Zone
1 destroyer moved from 33 Sea Zone to 16 Sea Zone
Combat - Americans
Battle in Western Germany
Americans attack with 6 armour, 15 artilleries, 23 infantry and 9 mech_infantrys
Germans defend with 1 airfield, 1 factory_major and 1 harbour; Italians defend with 3 artilleries and 2 fighters
Americans roll dice for 6 armour, 15 artilleries, 23 infantry and 9 mech_infantrys in Western Germany, round 2 : 13/53 hits, 15.83 expected hits
Germans roll dice for 3 artilleries and 2 fighters in Western Germany, round 2 : 1/5 hits, 2.33 expected hits
1 infantry owned by the Americans, 2 fighters owned by the Italians and 3 artilleries owned by the Italians lost in Western Germany
Americans converts factory_major into different units
Americans win, taking Western Germany from Germans with 6 armour, 15 artilleries, 22 infantry and 9 mech_infantrys remaining. Battle score for attacker is 29
Casualties for Americans: 1 infantry
Casualties for Italians: 3 artilleries and 2 fighters
Battle in Romania
Americans attack with 7 fighters and 3 infantry
Italians defend with 1 mech_infantry
Americans roll dice for 7 fighters and 3 infantry in Romania, round 2 : 6/10 hits, 4.00 expected hits
Germans roll dice for 1 mech_infantry in Romania, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians lost in Romania
Americans win, taking Romania from Germans with 7 fighters and 3 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from Iraq: 1 infantry
EDIT: Adding units owned by Americans to Caucasus: 1 infantry
EDIT: Turning off Edit Mode
7 fighters moved from Romania to Greece
2 fighters moved from Norway to 112 Sea Zone
1 aaGun moved from Northern Italy to Western Germany
1 submarine moved from 43 Sea Zone to 20 Sea Zone
1 submarine moved from 42 Sea Zone to 36 Sea Zone
1 submarine moved from 44 Sea Zone to 35 Sea Zone
Place Units - Americans
1 artillery and 1 infantry placed in Spain
1 transport placed in 105 Sea Zone
3 infantry placed in Normandy Bordeaux
3 fighters placed in Southern France
1 fighter and 2 tactical_bombers placed in Greece
1 artillery and 2 infantry placed in Norway
3 mech_infantrys placed in Turkey
Turn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,5
Americans collect 95 PUs; end with 95 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 100 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 105 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 115 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 120 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 125 PUs
Combat Hit Differential Summary :
Germans : -1.67
Americans : -0.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 20
Purchase Units - Americans
Americans repair damage of 4x factory_minor; Remaining resources: 107 PUs;
Americans buy 2 artilleries, 4 fighters, 6 infantry, 3 mech_infantrys, 2 tactical_bombers and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
3 artilleries and 4 infantry moved from Normandy Bordeaux to 110 Sea Zone
11 artilleries and 11 infantry moved from Northern Italy to Western Germany
2 infantry moved from Holland Belgium to Western Germany
3 artilleries, 4 infantry and 4 transports moved from 110 Sea Zone to 112 Sea Zone
1 artillery moved from Norway to 112 Sea Zone
4 artilleries and 4 infantry moved from 112 Sea Zone to Western Germany
3 armour moved from Southern France to Western Germany
3 armour moved from Spain to Holland Belgium
6 infantry moved from Spain to 91 Sea Zone
6 infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone
6 infantry moved from 112 Sea Zone to Western Germany
1 armour moved from Northern Italy to Switzerland
Americans take Switzerland from Italians
1 armour moved from Switzerland to Western Germany
1 armour moved from Northern Italy to Greater Southern Germany
Americans take Greater Southern Germany from Germans
1 armour moved from Greater Southern Germany to Slovakia Hungary
Americans take Slovakia Hungary from Germans
3 infantry moved from Bulgaria to Romania
3 mech_infantrys moved from Turkey to Volgograd
2 armour and 9 mech_infantrys moved from Northern Italy to Western Germany
3 infantry moved from Turkey to Iraq
1 fighter moved from Turkey to Romania
6 fighters moved from Greece to Romania
2 fighters moved from Normandy Bordeaux to Norway
4 fighters moved from Gibraltar to Norway
3 carriers moved from 110 Sea Zone to 112 Sea Zone
3 artilleries and 3 infantry moved from Sweden to Norway
19 fighters and 3 tactical_bombers moved from 33 Sea Zone to New South Wales
1 battleship, 12 carriers, 2 cruisers, 5 destroyers and 25 submarines moved from 33 Sea Zone to 63 Sea Zone
1 armour and 1 mech_infantry moved from Western United States to Southeast Mexico
1 submarine moved from 97 Sea Zone to 98 Sea Zone
1 destroyer moved from 33 Sea Zone to 16 Sea Zone
Combat - Americans
Battle in Western Germany
Americans attack with 6 armour, 15 artilleries, 23 infantry and 9 mech_infantrys
Germans defend with 1 airfield, 1 factory_major and 1 harbour; Italians defend with 3 artilleries and 2 fighters
Americans roll dice for 6 armour, 15 artilleries, 23 infantry and 9 mech_infantrys in Western Germany, round 2 : 13/53 hits, 15.83 expected hits
Germans roll dice for 3 artilleries and 2 fighters in Western Germany, round 2 : 1/5 hits, 2.33 expected hits
1 infantry owned by the Americans, 2 fighters owned by the Italians and 3 artilleries owned by the Italians lost in Western Germany
Americans converts factory_major into different units
Americans win, taking Western Germany from Germans with 6 armour, 15 artilleries, 22 infantry and 9 mech_infantrys remaining. Battle score for attacker is 29
Casualties for Americans: 1 infantry
Casualties for Italians: 3 artilleries and 2 fighters
Battle in Romania
Americans attack with 7 fighters and 3 infantry
Italians defend with 1 mech_infantry
Americans roll dice for 7 fighters and 3 infantry in Romania, round 2 : 6/10 hits, 4.00 expected hits
Germans roll dice for 1 mech_infantry in Romania, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians lost in Romania
Americans win, taking Romania from Germans with 7 fighters and 3 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from Iraq: 1 infantry
EDIT: Adding units owned by Americans to Caucasus: 1 infantry
EDIT: Turning off Edit Mode
7 fighters moved from Romania to Greece
2 fighters moved from Norway to 112 Sea Zone
1 aaGun moved from Northern Italy to Western Germany
1 submarine moved from 43 Sea Zone to 20 Sea Zone
1 submarine moved from 42 Sea Zone to 36 Sea Zone
1 submarine moved from 44 Sea Zone to 35 Sea Zone
Place Units - Americans
1 artillery and 1 infantry placed in Spain
1 transport placed in 105 Sea Zone
3 infantry placed in Normandy Bordeaux
3 fighters placed in Southern France
1 fighter and 2 tactical_bombers placed in Greece
1 artillery and 2 infantry placed in Norway
3 mech_infantrys placed in Turkey
Turn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,5
Americans collect 95 PUs; end with 95 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 100 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 105 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 115 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 120 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 125 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 5 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 5 PUs
Purchase Units - British
British repair damage of 6x factory_minor; Remaining resources: 40 PUs;
British buy 2 bombers, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 artillery and 1 infantry moved from Iraq to Persia
1 armour and 3 mech_infantrys moved from Egypt to Iraq
1 armour and 2 mech_infantrys moved from Iraq to Turkey
3 mech_infantrys moved from Turkey to Volgograd
2 fighters moved from Greece to Volgograd
1 mech_infantry moved from Bulgaria to Bessarabia
British take Bessarabia from Italians
1 armour moved from Bulgaria to Eastern Poland
British take Eastern Poland from Italians
1 artillery and 6 infantry moved from Northern Italy to Western Germany
4 infantry moved from United Kingdom to 110 Sea Zone
1 artillery moved from United Kingdom to 110 Sea Zone
3 artilleries moved from Normandy Bordeaux to 110 Sea Zone
4 artilleries, 1 carrier, 4 cruisers, 2 destroyers, 4 infantry, 2 submarines and 4 transports moved from 110 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Denmark
5 infantry moved from Normandy Bordeaux to Holland Belgium
5 artilleries, 38 infantry and 1 marine moved from Bulgaria to Yugoslavia
3 fighters moved from Northern Italy to Western Germany
3 armour and 1 mech_infantry moved from Greece to Turkey
1 mech_infantry moved from Yugoslavia to Western Germany
1 battleship moved from 33 Sea Zone to 63 Sea Zone
2 fighters moved from Greece to Normandy Bordeaux
3 fighters moved from Greece to Western Germany
2 bombers moved from Greece to Persia
1 infantry moved from Iraq to Persia
3 submarines moved from 97 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from Rhodesia to Angola
1 armour moved from Union of South Africa to Angola
Combat - British
Battle in Denmark
Battle in Angola
British attack with 1 armour, 1 artillery and 1 infantry
Neutral_True defend with 2 infantry
British roll dice for 1 armour, 1 artillery and 1 infantry in Angola, round 2 : 2/3 hits, 1.17 expected hits
Neutral_True roll dice for 2 infantry in Angola, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Neutral_True lost in Angola
British win, taking Denmark from Germans, taking Angola from Neutral_True with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for Neutral_True: 2 infantry
Battle in Persia
British attack with 1 artillery, 2 bombers and 2 infantry
Japanese defend with 1 factory_minor and 2 infantry
British roll dice for 1 artillery, 2 bombers and 2 infantry in Persia, round 2 : 0/5 hits, 2.17 expected hits
Japanese roll dice for 2 infantry in Persia, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the British lost in Persia
British roll dice for 1 artillery, 2 bombers and 1 infantry in Persia, round 3 : 4/4 hits, 2.00 expected hits
Japanese roll dice for 2 infantry in Persia, round 3 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the British lost in Persia
British win, taking Persia from Japanese with 1 artillery and 2 bombers remaining. Battle score for attacker is 0
Casualties for British: 2 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - British
2 bombers moved from Persia to Volgograd
1 aaGun moved from Turkey to Iraq
5 aaGuns moved from Northern Italy to Western Germany
3 artilleries and 3 infantry moved from 112 Sea Zone to Western Germany
Place Units - British
2 bombers placed in United Kingdom
3 infantry placed in Iraq
1 mech_infantry placed in Egypt
1 infantry placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,6
British collect 40 PUs (2 lost to blockades); end with 40 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 46 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 49 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -1.67
British : 0.67
Americans : -0.83
Neutral_True : -0.67
Japanese : 0.67
If I take berlin it becomes a 7 VC game in the pacific right?
Yep…pretty much seals my fate at that point