@Adam514 said in Adam514 (Allies+15) vs Simon33 (X) BM Game #2 of 2025:
Yeah max defense. RIP.
Well I got a -77 score from an expected +24. I think I am the one saying RIP.
Edit to move ftrs to W. Ger from S. Italy
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17
Combat Move - Russians
17 infantry moved from Tambov to Russia
Russians take Russia from Germans
1 infantry moved from Kazakhstan to Samara
Russians take Samara from Japanese
1 infantry moved from Tambov to Bryansk
Russians take Bryansk from Germans
2 infantry moved from Rostov to Bryansk
2 fighters moved from Tambov to Turkey
8 artilleries and 29 infantry moved from Tambov to Bryansk
Combat - Russians
Non Combat Move - Russians
3 aaGuns moved from Tambov to Bryansk
1 aaGun moved from Tambov to Russia
1 fighter moved from Turkey to Persia
1 fighter moved from Turkey to Persia
Turn Complete - Russians
Russians collect 13 PUs; end with 13 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
Well, the russians are back from vacation!
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17
Purchase Units - Japanese
Japanese buy 1 artillery, 3 fighters, 14 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 destroyer moved from 20 Sea Zone to 41 Sea Zone
1 fighter moved from India to 41 Sea Zone
2 bombers moved from India to 41 Sea Zone
1 destroyer moved from 43 Sea Zone to 35 Sea Zone
2 fighters and 1 tactical_bomber moved from 43 Sea Zone to 35 Sea Zone
1 destroyer moved from 20 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 42 Sea Zone
1 bomber moved from French Indo China to 41 Sea Zone
1 bomber moved from French Indo China to 42 Sea Zone
16 fighters moved from 43 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 43 Sea Zone to 35 Sea Zone
1 infantry moved from Tsinghai to Kazakhstan
Japanese take Kazakhstan from Russians
2 marines moved from Borneo to 43 Sea Zone
2 cruisers and 2 marines moved from 43 Sea Zone to 35 Sea Zone
2 battleships moved from 43 Sea Zone to 35 Sea Zone
1 submarine moved from 20 Sea Zone to 41 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17
Purchase Units - Japanese
Japanese buy 1 artillery, 3 fighters, 14 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 destroyer moved from 20 Sea Zone to 41 Sea Zone
1 fighter moved from India to 41 Sea Zone
2 bombers moved from India to 41 Sea Zone
1 destroyer moved from 43 Sea Zone to 35 Sea Zone
2 fighters and 1 tactical_bomber moved from 43 Sea Zone to 35 Sea Zone
1 destroyer moved from 20 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 42 Sea Zone
1 bomber moved from French Indo China to 41 Sea Zone
1 bomber moved from French Indo China to 42 Sea Zone
16 fighters moved from 43 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 43 Sea Zone to 35 Sea Zone
1 infantry moved from Tsinghai to Kazakhstan
Japanese take Kazakhstan from Russians
2 marines moved from Borneo to 43 Sea Zone
2 cruisers and 2 marines moved from 43 Sea Zone to 35 Sea Zone
2 battleships moved from 43 Sea Zone to 35 Sea Zone
1 submarine moved from 20 Sea Zone to 41 Sea Zone
Combat - Japanese
Japanese creates battle in territory 6 Sea Zone
Battle in 35 Sea Zone
Japanese attack with 2 battleships, 2 cruisers, 1 destroyer, 18 fighters, 2 marines and 2 tactical_bombers
Americans defend with 1 submarine
Japanese roll dice for 2 battleships, 2 cruisers, 1 destroyer, 18 fighters and 2 tactical_bombers in 35 Sea Zone, round 2 : 11/25 hits, 13.00 expected hits
Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 35 Sea Zone
Japanese win, taking 35 Sea Zone from Americans with 2 battleships, 2 cruisers, 1 destroyer, 18 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 41 Sea Zone
Japanese attack with 3 bombers, 1 destroyer, 1 fighter and 1 submarine
Americans defend with 1 submarine
Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 3 bombers, 1 destroyer and 1 fighter in 41 Sea Zone, round 2 : 3/5 hits, 2.83 expected hits
Americans roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 41 Sea Zone
Japanese win, taking 41 Sea Zone from Americans with 3 bombers, 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 42 Sea Zone
Japanese attack with 1 bomber, 1 destroyer, 2 fighters and 2 tactical_bombers
Americans defend with 1 submarine
Japanese roll dice for 1 bomber, 1 destroyer, 2 fighters and 2 tactical_bombers in 42 Sea Zone, round 2 : 3/6 hits, 3.33 expected hits
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 42 Sea Zone
Japanese win with 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Non Combat Move - Japanese
1 destroyer moved from 37 Sea Zone to 39 Sea Zone
1 fighter moved from 41 Sea Zone to India
1 fighter moved from 42 Sea Zone to India
1 bomber moved from 41 Sea Zone to India
2 bombers moved from 41 Sea Zone to French Indo China
1 bomber moved from 42 Sea Zone to French Indo China
2 tactical_bombers moved from 42 Sea Zone to 35 Sea Zone
1 transport moved from 43 Sea Zone to 36 Sea Zone
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
2 marines moved from 35 Sea Zone to Philippines
2 infantry moved from 35 Sea Zone to Philippines
13 carriers, 1 fighter and 2 submarines moved from 43 Sea Zone to 35 Sea Zone
1 mech_infantry moved from Kwangtung to 20 Sea Zone
1 mech_infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
2 bombers moved from French Indo China to Philippines
7 submarines moved from 20 Sea Zone to 35 Sea Zone
10 submarines moved from 6 Sea Zone to 35 Sea Zone
1 mech_infantry moved from India to Yunnan
1 infantry moved from Yunnan to Hunan
1 infantry moved from Hunan to Anhwe
1 infantry moved from Anhwe to Jehol
1 fighter moved from 42 Sea Zone to India
2 infantry moved from Manchuria to Amur
Place Units - Japanese
1 fighter and 9 infantry placed in Japan
2 transports placed in 39 Sea Zone
1 infantry placed in India
2 fighters and 1 infantry placed in French Indo China
2 infantry and 1 mech_infantry placed in Kiangsu
Japanese undo move 4.
1 artillery and 2 fighters placed in French Indo China
2 infantry placed in Kwangtung
Turn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,5
Japanese collect 77 PUs (4 lost to blockades); end with 77 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 80 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 85 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 90 PUs
Combat Hit Differential Summary :
Americans : 0.50
Japanese : -2.50
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17
Purchase Units - Japanese
Japanese buy 1 artillery, 3 fighters, 14 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 destroyer moved from 20 Sea Zone to 41 Sea Zone
1 fighter moved from India to 41 Sea Zone
2 bombers moved from India to 41 Sea Zone
1 destroyer moved from 43 Sea Zone to 35 Sea Zone
2 fighters and 1 tactical_bomber moved from 43 Sea Zone to 35 Sea Zone
1 destroyer moved from 20 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 42 Sea Zone
1 bomber moved from French Indo China to 41 Sea Zone
1 bomber moved from French Indo China to 42 Sea Zone
16 fighters moved from 43 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 43 Sea Zone to 35 Sea Zone
1 infantry moved from Tsinghai to Kazakhstan
Japanese take Kazakhstan from Russians
2 marines moved from Borneo to 43 Sea Zone
2 cruisers and 2 marines moved from 43 Sea Zone to 35 Sea Zone
2 battleships moved from 43 Sea Zone to 35 Sea Zone
1 submarine moved from 20 Sea Zone to 41 Sea Zone
Combat - Japanese
Japanese creates battle in territory 6 Sea Zone
Battle in 35 Sea Zone
Japanese attack with 2 battleships, 2 cruisers, 1 destroyer, 18 fighters, 2 marines and 2 tactical_bombers
Americans defend with 1 submarine
Japanese roll dice for 2 battleships, 2 cruisers, 1 destroyer, 18 fighters and 2 tactical_bombers in 35 Sea Zone, round 2 : 11/25 hits, 13.00 expected hits
Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 35 Sea Zone
Japanese win, taking 35 Sea Zone from Americans with 2 battleships, 2 cruisers, 1 destroyer, 18 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 41 Sea Zone
Japanese attack with 3 bombers, 1 destroyer, 1 fighter and 1 submarine
Americans defend with 1 submarine
Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 3 bombers, 1 destroyer and 1 fighter in 41 Sea Zone, round 2 : 3/5 hits, 2.83 expected hits
Americans roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 41 Sea Zone
Japanese win, taking 41 Sea Zone from Americans with 3 bombers, 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 42 Sea Zone
Japanese attack with 1 bomber, 1 destroyer, 2 fighters and 2 tactical_bombers
Americans defend with 1 submarine
Japanese roll dice for 1 bomber, 1 destroyer, 2 fighters and 2 tactical_bombers in 42 Sea Zone, round 2 : 3/6 hits, 3.33 expected hits
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 42 Sea Zone
Japanese win with 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Non Combat Move - Japanese
1 destroyer moved from 37 Sea Zone to 39 Sea Zone
1 fighter moved from 41 Sea Zone to India
1 fighter moved from 42 Sea Zone to India
1 bomber moved from 41 Sea Zone to India
2 bombers moved from 41 Sea Zone to French Indo China
1 bomber moved from 42 Sea Zone to French Indo China
2 tactical_bombers moved from 42 Sea Zone to 35 Sea Zone
1 transport moved from 43 Sea Zone to 36 Sea Zone
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
2 marines moved from 35 Sea Zone to Philippines
2 infantry moved from 35 Sea Zone to Philippines
13 carriers, 1 fighter and 2 submarines moved from 43 Sea Zone to 35 Sea Zone
1 mech_infantry moved from Kwangtung to 20 Sea Zone
1 mech_infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
2 bombers moved from French Indo China to Philippines
7 submarines moved from 20 Sea Zone to 35 Sea Zone
10 submarines moved from 6 Sea Zone to 35 Sea Zone
1 mech_infantry moved from India to Yunnan
1 infantry moved from Yunnan to Hunan
1 infantry moved from Hunan to Anhwe
1 infantry moved from Anhwe to Jehol
1 fighter moved from 42 Sea Zone to India
2 infantry moved from Manchuria to Amur
Place Units - Japanese
1 fighter and 9 infantry placed in Japan
2 transports placed in 39 Sea Zone
1 infantry placed in India
2 fighters and 1 infantry placed in French Indo China
2 infantry and 1 mech_infantry placed in Kiangsu
Japanese undo move 4.
1 artillery and 2 fighters placed in French Indo China
2 infantry placed in Kwangtung
Turn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,5
Japanese collect 77 PUs (4 lost to blockades); end with 77 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 80 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 85 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 90 PUs
Turning on Edit Mode
EDIT: Changing ownership of Afghanistan from Neutral_True to Japanese
EDIT: Removing units owned by Neutral_True from Afghanistan: 4 infantry
EDIT: Adding units owned by Japanese to Afghanistan: 4 infantry and 1 mech_infantry
EDIT: Removing units owned by Japanese from Novosibirsk: 1 mech_infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans : 0.50
Japanese : -2.50
Ok. Edit because I keep forgetting you violated neutrality so I stepped on Afghanistan with a mech inf. from Novosibirsk.
I am surprised I can’t get the Mongolians on my side. The game wont allow it. Looking for a rule check here. If I can I want another mech inf from Novosibirsk to goto Olgiy.
From the neutrality rules of the forum
If neither of the above takes place , Mongolia continues on as a strict neutral, but
Will NOT go pro-Axis if the Allies break neutrality elsewhere
a) Mongolia ONLY goes pro-Axis if Russia directly attacks Mongolia. This would break neutrality around the world (all strict neutrals go pro-the other side).
i) Any OTHER Ally can attack Mongolia directly and this will break neutrality around the world, but the rest of Mongolia will stay neutral
b) Mongolia WILL go pro-Allied if the Axis break strict neutrality anywhere, including Mongolia
So I think it’s bogus, but Mongolia never goes pro-Axis.
BTW, I’m going on vacation next week and won’t be able to play Mon-Sat.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17
Purchase Units - Americans
Americans repair damage of 4x factory_minor; Remaining resources: 102 PUs;
Americans buy 1 armour, 4 artilleries, 1 carrier, 11 infantry, 5 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
Americans converts factory_major into different units
Americans converts factory_major into different units
1 infantry moved from Southern France to Northern Italy
Americans take Northern Italy from Italians
1 artillery and 2 infantry moved from Iraq to Saudi Arabia
1 fighter moved from Turkey to Saudi Arabia
1 fighter moved from Turkey to Saudi Arabia
1 bomber moved from Normandy Bordeaux to Finland
2 infantry moved from Norway to Finland
3 infantry moved from Normandy Bordeaux to Southern France
2 artilleries and 3 infantry moved from Spain to Southern France
3 transports moved from 91 Sea Zone to 101 Sea Zone
3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from Turkey to Southern France
1 submarine moved from 33 Sea Zone to 20 Sea Zone
Americans take 20 Sea Zone from Japanese
1 submarine moved from 33 Sea Zone to 19 Sea Zone
Americans take 19 Sea Zone from Japanese
1 submarine moved from 33 Sea Zone to 42 Sea Zone
1 submarine moved from 33 Sea Zone to 44 Sea Zone
12 submarines moved from 26 Sea Zone to 33 Sea Zone
6 submarines moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to Midway
1 fighter moved from Turkey to Bryansk
1 fighter moved from Turkey to Russia
1 fighter moved from Normandy Bordeaux to Norway
1 fighter moved from Norway to Finland
2 fighters moved from Normandy Bordeaux to Gibraltar
1 submarine moved from 93 Sea Zone to 97 Sea Zone
Combat - Americans
Americans creates battle in territory 6 Sea Zone
Battle in Saudi Arabia
Americans attack with 1 artillery, 2 fighters and 2 infantry
Neutral_True defend with 2 infantry
Americans roll dice for 1 artillery, 2 fighters and 2 infantry in Saudi Arabia, round 2 : 0/5 hits, 1.83 expected hits
Neutral_True roll dice for 2 infantry in Saudi Arabia, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans lost in Saudi Arabia
Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Saudi Arabia, round 3 : 3/4 hits, 1.67 expected hits
Neutral_True roll dice for 2 infantry in Saudi Arabia, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans and 2 infantry owned by the Neutral_True lost in Saudi Arabia
Americans win, taking 6 Sea Zone from Japanese, taking Saudi Arabia from Neutral_True with 1 artillery and 2 fighters remaining. Battle score for attacker is 0
Casualties for Americans: 2 infantry
Casualties for Neutral_True: 2 infantry
Battle in Finland
Americans attack with 1 bomber, 1 fighter and 2 infantry
Germans defend with 1 mech_infantry
Americans roll dice for 1 bomber, 1 fighter and 2 infantry in Finland, round 2 : 1/4 hits, 1.50 expected hits
Germans roll dice for 1 mech_infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Finland
Americans win, taking Finland from Germans with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Americans
1 bomber and 1 fighter moved from Finland to Norway
2 fighters moved from Saudi Arabia to Anglo Egyptian Sudan
3 artilleries and 3 infantry moved from 91 Sea Zone to Spain
1 aaGun moved from Spain to Southern France
Place Units - Americans
1 carrier placed in 10 Sea Zone
1 tactical_bomber placed in Western United States
6 infantry placed in Eastern United States
1 armour and 2 mech_infantrys placed in Normandy Bordeaux
3 mech_infantrys placed in Spain
1 artillery and 2 infantry placed in Norway
3 infantry placed in Turkey
Americans undo move 3.
3 infantry placed in Eastern United States
3 artilleries placed in Southern France
3 infantry placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,4
Americans collect 74 PUs; end with 74 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 94 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 99 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 104 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 109 PUs
Combat Hit Differential Summary :
Germans : -0.33
Americans : -1.00
Neutral_True : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17
Purchase Units - Americans
Americans repair damage of 4x factory_minor; Remaining resources: 102 PUs;
Americans buy 1 armour, 4 artilleries, 1 carrier, 11 infantry, 5 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
Americans converts factory_major into different units
Americans converts factory_major into different units
1 infantry moved from Southern France to Northern Italy
Americans take Northern Italy from Italians
1 artillery and 2 infantry moved from Iraq to Saudi Arabia
1 fighter moved from Turkey to Saudi Arabia
1 fighter moved from Turkey to Saudi Arabia
1 bomber moved from Normandy Bordeaux to Finland
2 infantry moved from Norway to Finland
3 infantry moved from Normandy Bordeaux to Southern France
2 artilleries and 3 infantry moved from Spain to Southern France
3 transports moved from 91 Sea Zone to 101 Sea Zone
3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from Turkey to Southern France
1 submarine moved from 33 Sea Zone to 20 Sea Zone
Americans take 20 Sea Zone from Japanese
1 submarine moved from 33 Sea Zone to 19 Sea Zone
Americans take 19 Sea Zone from Japanese
1 submarine moved from 33 Sea Zone to 42 Sea Zone
1 submarine moved from 33 Sea Zone to 44 Sea Zone
12 submarines moved from 26 Sea Zone to 33 Sea Zone
6 submarines moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to Midway
1 fighter moved from Turkey to Bryansk
1 fighter moved from Turkey to Russia
1 fighter moved from Normandy Bordeaux to Norway
1 fighter moved from Norway to Finland
2 fighters moved from Normandy Bordeaux to Gibraltar
1 submarine moved from 93 Sea Zone to 97 Sea Zone
Combat - Americans
Americans creates battle in territory 6 Sea Zone
Battle in Saudi Arabia
Americans attack with 1 artillery, 2 fighters and 2 infantry
Neutral_True defend with 2 infantry
Americans roll dice for 1 artillery, 2 fighters and 2 infantry in Saudi Arabia, round 2 : 0/5 hits, 1.83 expected hits
Neutral_True roll dice for 2 infantry in Saudi Arabia, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans lost in Saudi Arabia
Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Saudi Arabia, round 3 : 3/4 hits, 1.67 expected hits
Neutral_True roll dice for 2 infantry in Saudi Arabia, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans and 2 infantry owned by the Neutral_True lost in Saudi Arabia
Americans win, taking 6 Sea Zone from Japanese, taking Saudi Arabia from Neutral_True with 1 artillery and 2 fighters remaining. Battle score for attacker is 0
Casualties for Americans: 2 infantry
Casualties for Neutral_True: 2 infantry
Battle in Finland
Americans attack with 1 bomber, 1 fighter and 2 infantry
Germans defend with 1 mech_infantry
Americans roll dice for 1 bomber, 1 fighter and 2 infantry in Finland, round 2 : 1/4 hits, 1.50 expected hits
Germans roll dice for 1 mech_infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Finland
Americans win, taking Finland from Germans with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Americans
1 bomber and 1 fighter moved from Finland to Norway
2 fighters moved from Saudi Arabia to Anglo Egyptian Sudan
3 artilleries and 3 infantry moved from 91 Sea Zone to Spain
1 aaGun moved from Spain to Southern France
Place Units - Americans
1 carrier placed in 10 Sea Zone
1 tactical_bomber placed in Western United States
6 infantry placed in Eastern United States
1 armour and 2 mech_infantrys placed in Normandy Bordeaux
3 mech_infantrys placed in Spain
1 artillery and 2 infantry placed in Norway
3 infantry placed in Turkey
Americans undo move 3.
3 infantry placed in Eastern United States
3 artilleries placed in Southern France
3 infantry placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,4
Americans collect 74 PUs; end with 74 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 94 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 99 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 104 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 109 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 5 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 5 PUs
Purchase Units - British
British buy 5 artilleries, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from Egypt to Belgian Congo
1 armour moved from Egypt to Belgian Congo
1 bomber moved from Southern France to Southern Italy
1 infantry and 1 mech_infantry moved from Normandy Bordeaux to Holland Belgium
2 fighters moved from Normandy Bordeaux to Holland Belgium
1 bomber moved from Southern France to Ukraine
1 bomber moved from Southern France to Turkey
3 armour moved from Persia to Turkey
1 mech_infantry moved from Trans-Jordan to Iraq
1 artillery and 3 infantry moved from Northwest Persia to Turkey
1 armour moved from Egypt to Belgian Congo
6 fighters moved from Southern France to Normandy Bordeaux
2 fighters moved from Quebec to Iceland
1 infantry moved from Union of South Africa to Rhodesia
1 artillery and 7 infantry moved from United Kingdom to 110 Sea Zone
2 fighters moved from Normandy Bordeaux to Holland Belgium
4 fighters moved from Normandy Bordeaux to Holland Belgium
Combat - British
Strategic bombing raid in Ukraine
AA fire in Ukraine : 0/1 hits, 0.17 expected hits
Bombing raid in Ukraine rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Ukraine causes 6 damage total.
Strategic bombing raid in Southern Italy
AA fire in Southern Italy : 1/1 hits, 0.17 expected hits
1 bomber killed by AA
Bombing raid in Southern Italy causes 0 damage total.
Battle in Holland Belgium
British attack with 8 fighters, 1 infantry and 1 mech_infantry
Germans defend with 2 infantry
British roll dice for 8 fighters, 1 infantry and 1 mech_infantry in Holland Belgium, round 2 : 8/10 hits, 4.33 expected hits
Germans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Germans lost in Holland Belgium
British win, taking Holland Belgium from Germans with 8 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Non Combat Move - British
8 fighters moved from Holland Belgium to Normandy Bordeaux
1 bomber moved from Ukraine to Bryansk
1 artillery and 7 infantry moved from 110 Sea Zone to Normandy Bordeaux
Place Units - British
3 artilleries placed in Iraq
3 mech_infantrys placed in Egypt
1 artillery and 2 infantry placed in Union of South Africa
1 artillery and 2 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,2
British collect 36 PUs (2 lost to blockades); end with 36 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -1.00
British : 3.67
Americans : -1.00
AA fire in Southern Italy : : 0.83
Neutral_True : 0.67
AA fire in Ukraine : : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17
Purchase Units - Italians
Italians buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 infantry moved from Western Germany to Northern Italy
1 fighter and 1 tactical_bomber moved from Germany to Northern Italy
Combat - Italians
Battle in Northern Italy
Italians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Americans defend with 1 factory_minor and 1 infantry
Italians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Northern Italy, round 2 : 1/4 hits, 1.50 expected hits
Americans roll dice for 1 infantry in Northern Italy, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Northern Italy
Italians win, taking Northern Italy from Americans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Italians
1 fighter and 1 tactical_bomber moved from Northern Italy to Western Germany
5 artilleries and 8 infantry moved from Greece to Bulgaria
1 fighter moved from Greece to Southern Italy
1 aaGun moved from Western Germany to Germany
Place Units - Italians
2 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,2,3,1,4,1,2,1,4,3,5
Italians collect 1 PU (10 lost to blockades); end with 1 PU
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 6 PUs
Combat Hit Differential Summary :
Italians : -0.50
Americans : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 44 Sea Zone to 36 Sea Zone
ANZAC take 43 Sea Zone from Japanese
1 submarine moved from 54 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 fighter moved from Queensland to Caroline Islands
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
Combat - ANZAC
Non Combat Move - ANZAC
2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands
Place Units - ANZAC
1 fighter and 2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 44 Sea Zone to 36 Sea Zone
ANZAC take 43 Sea Zone from Japanese
1 submarine moved from 54 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 fighter moved from Queensland to Caroline Islands
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
Combat - ANZAC
Non Combat Move - ANZAC
2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands
Place Units - ANZAC
1 fighter and 2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
@surfer Everything alright? My moves might be slower cause school just got started again.
Yeah. Sorry going slow. We got back from vacation–had a great time at the beach, but now I’m unburying from a week+ of work + getting kids going on distance learning. Seems like I never get a break.
So you’ll not hear any complaints from me about slow play
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 55 PUs;
Germans buy 1 fighter and 15 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 bomber and 5 fighters moved from Western Germany to Holland Belgium
2 infantry moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to Holland Belgium
Combat - Germans
Battle in Holland Belgium
Germans attack with 1 bomber, 6 fighters and 2 infantry
British defend with 1 infantry and 1 mech_infantry
Germans roll dice for 1 bomber, 6 fighters and 2 infantry in Holland Belgium, round 2 : 3/9 hits, 4.00 expected hits
British roll dice for 1 infantry and 1 mech_infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the British, 1 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 1 bomber, 6 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry and 1 mech_infantry
Non Combat Move - Germans
1 bomber and 6 fighters moved from Holland Belgium to Western Germany
4 infantry moved from Western Germany to Germany
9 armour, 3 artilleries, 2 infantry and 2 mech_infantrys moved from Bessarabia to Ukraine
1 fighter moved from Greece to Ukraine
3 infantry moved from Greece to Bulgaria
8 mech_infantrys moved from Greece to Bulgaria
3 mech_infantrys moved from Greece to Bulgaria
1 armour moved from Greece to Bulgaria
17 armour and 25 mech_infantrys moved from Greece to Romania
3 infantry moved from Novgorod to Karelia
4 mech_infantrys moved from Germany to Romania
Place Units - Germans
3 infantry placed in Ukraine
10 infantry placed in Western Germany
1 fighter and 2 infantry placed in Novgorod
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,6,3,4,5,2,5,6,1,3,5
Germans collect 45 PUs (2 lost to blockades); end with 45 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Combat Hit Differential Summary :
Germans : -1.00
British : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18
Purchase Units - Russians
Russians repair damage of 5x factory_minor; Remaining resources: 11 PUs;
Russians buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing unit bombing damage for these Russians owned units to: factory_minor = 0
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing unit bombing damage for these Russians owned units to: factory_minor = 6
EDIT: Changing unit bombing damage for these Russians owned units to: factory_minor = 5
EDIT: Turning off Edit Mode
1 infantry moved from Russia to Vologda
Russians take Vologda from Germans
1 infantry moved from Russia to Smolensk
Russians take Smolensk from Germans
1 infantry moved from Bryansk to Belarus
Russians take Belarus from Germans
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
1 fighter moved from Persia to Kazakhstan
1 infantry moved from Samara to Kazakhstan
2 fighters moved from Turkey to Kazakhstan
1 fighter moved from Persia to Kazakhstan
Combat - Russians
Battle in Kazakhstan
Russians attack with 4 fighters and 1 infantry
Japanese defend with 1 infantry
Russians roll dice for 4 fighters and 1 infantry in Kazakhstan, round 2 : 1/5 hits, 2.17 expected hits
Japanese roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Kazakhstan
Russians win with 4 fighters remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
1 infantry moved from Russia to Samara
4 fighters moved from Kazakhstan to Rostov
1 fighter moved from Iraq to Rostov
3 aaGuns, 8 artilleries and 30 infantry moved from Bryansk to Rostov
1 infantry moved from Russia to Bryansk
Place Units - Russians
2 artilleries and 1 infantry placed in Russia
Turn Complete - Russians
Russians collect 17 PUs; end with 17 PUs
Combat Hit Differential Summary :
Russians : -1.17
Japanese : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18
Purchase Units - Japanese
Japanese buy 1 armour, 2 destroyers, 3 fighters, 3 infantry, 1 mech_infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Afghanistan to Eastern Persia
Japanese take Eastern Persia from British
1 infantry moved from Afghanistan to Turkmenistan
Japanese take Turkmenistan from Russians
1 infantry moved from India to 39 Sea Zone
1 infantry moved from 39 Sea Zone to Ceylon
1 infantry moved from India to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 transport moved from 35 Sea Zone to 20 Sea Zone
2 infantry moved from Kwangtung to 20 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 21 Sea Zone
2 infantry moved from 21 Sea Zone to Guam
1 destroyer moved from 39 Sea Zone to 36 Sea Zone
1 destroyer moved from 41 Sea Zone to 43 Sea Zone
3 fighters moved from 35 Sea Zone to 43 Sea Zone
2 fighters moved from French Indo China to 36 Sea Zone
2 bombers moved from French Indo China to 36 Sea Zone
11 fighters moved from 35 Sea Zone to Guam
1 destroyer moved from 35 Sea Zone to 20 Sea Zone
1 submarine moved from 35 Sea Zone to 20 Sea Zone
2 bombers moved from Philippines to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 20 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 43 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to Guam
1 submarine moved from 41 Sea Zone to 36 Sea Zone
1 bomber moved from French Indo China to 43 Sea Zone
Combat - Japanese
Battle in Dutch New Guinea
Battle in Ceylon
Battle in 43 Sea Zone
Japanese attack with 1 bomber, 1 destroyer, 3 fighters and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese roll dice for 1 bomber, 1 destroyer, 3 fighters and 1 tactical_bomber in 43 Sea Zone, round 2 : 3/6 hits, 3.17 expected hits
ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the ANZAC lost in 43 Sea Zone
Japanese win, taking Dutch New Guinea from ANZAC, taking Ceylon from UK_Pacific, taking 43 Sea Zone from ANZAC with 1 bomber, 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 20 Sea Zone
Japanese attack with 2 bombers, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 submarine
Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 bombers, 1 destroyer, 1 fighter and 1 tactical_bomber in 20 Sea Zone, round 2 : 1/5 hits, 2.83 expected hits
Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 20 Sea Zone
Japanese win, taking 20 Sea Zone from Americans with 2 bombers, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Guam
Japanese attack with 11 fighters, 2 infantry and 1 tactical_bomber
Americans defend with 1 airfield and 1 infantry
Japanese roll dice for 11 fighters, 2 infantry and 1 tactical_bomber in Guam, round 2 : 7/14 hits, 6.50 expected hits
Americans roll dice for 1 infantry in Guam, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Guam
Japanese win, taking Guam from Americans with 11 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in 36 Sea Zone
Japanese attack with 2 bombers, 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 bombers, 1 destroyer, 2 fighters and 1 tactical_bomber in 36 Sea Zone, round 2 : 3/6 hits, 3.33 expected hits
ANZAC roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the ANZAC lost in 36 Sea Zone
Japanese win, taking 36 Sea Zone from Neutral with 2 bombers, 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Non Combat Move - Japanese
2 marines moved from Philippines to 35 Sea Zone
2 battleships, 13 carriers, 2 cruisers, 4 fighters, 2 marines, 18 submarines and 1 transport moved from 35 Sea Zone to 20 Sea Zone
2 marines moved from 20 Sea Zone to Kwangtung
2 fighters and 1 tactical_bomber moved from 36 Sea Zone to 20 Sea Zone
2 bombers moved from 36 Sea Zone to French Indo China
1 bomber moved from 43 Sea Zone to French Indo China
11 fighters moved from Guam to 20 Sea Zone
1 tactical_bomber moved from Guam to 20 Sea Zone
2 fighters moved from Japan to 20 Sea Zone
2 bombers moved from 20 Sea Zone to French Indo China
1 fighter moved from 43 Sea Zone to 20 Sea Zone
1 fighter moved from 43 Sea Zone to 20 Sea Zone
1 fighter moved from 43 Sea Zone to French Indo China
1 tactical_bomber moved from 43 Sea Zone to French Indo China
1 mech_infantry moved from Yunnan to French Indo China
1 infantry moved from Hunan to Yunnan
1 mech_infantry moved from Kiangsu to Hunan
2 infantry moved from Kiangsu to Kiangsi
1 infantry moved from Anhwe to Kiangsi
1 infantry moved from Jehol to Anhwe
5 mech_infantrys moved from India to Afghanistan
2 aaGuns, 7 artilleries and 6 infantry moved from West India to Afghanistan
Place Units - Japanese
1 destroyer and 1 transport placed in 20 Sea Zone
1 destroyer and 1 transport placed in 39 Sea Zone
1 infantry placed in Kwangtung
1 armour placed in India
1 fighter and 2 infantry placed in French Indo China
1 mech_infantry placed in Kiangsu
2 fighters and 1 tactical_bomber placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,4
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,3
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,1
Japanese collect 72 PUs (9 lost to blockades); end with 72 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 75 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 85 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Japan: 1 tactical_bomber
EDIT: Adding units owned by Japanese to 20 Sea Zone: 1 tactical_bomber
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
ANZAC : -0.33
Americans : -0.50
Japanese : -2.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18
Purchase Units - Americans
Americans buy 4 fighters, 15 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry moved from Southern France to Northern Italy
2 mech_infantrys moved from Normandy Bordeaux to Holland Belgium
2 infantry moved from Finland to Norway
2 fighters moved from Normandy Bordeaux to Holland Belgium
1 infantry moved from Turkey to Greece
Americans take Greece from Germans
1 artillery moved from Saudi Arabia to Iraq
6 infantry moved from Eastern United States to 101 Sea Zone
6 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 transports moved from 91 Sea Zone to 101 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Midway to 33 Sea Zone
6 submarines moved from 26 Sea Zone to 33 Sea Zone
1 fighter moved from 33 Sea Zone to 21 Sea Zone
1 submarine moved from 33 Sea Zone to 35 Sea Zone
Americans take 35 Sea Zone from Japanese
1 submarine moved from 33 Sea Zone to 43 Sea Zone
1 submarine moved from 33 Sea Zone to 44 Sea Zone
1 fighter moved from 33 Sea Zone to 45 Sea Zone
1 submarine moved from 42 Sea Zone to 41 Sea Zone
Americans take 41 Sea Zone from Japanese
1 submarine moved from 44 Sea Zone to 37 Sea Zone
Americans take 37 Sea Zone from Japanese
1 submarine moved from 33 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from Western United States to Hawaiian Islands
1 armour and 1 mech_infantry moved from Alaska to Western United States
1 armour moved from Normandy Bordeaux to Southern France
3 artilleries, 3 infantry and 3 mech_infantrys moved from Spain to Southern France
1 fighter moved from Southern France to Northern Italy
1 fighter moved from Southern France to Northern Italy
1 fighter moved from Bryansk to Russia
1 fighter moved from Russia to Norway
2 fighters moved from Anglo Egyptian Sudan to Turkey
Combat - Americans
Battle in 45 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 45 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 21 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 21 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Northern Italy
Americans attack with 2 fighters and 2 infantry
Italians defend with 1 factory_minor and 1 infantry
Americans roll dice for 2 fighters and 2 infantry in Northern Italy, round 2 : 2/4 hits, 1.33 expected hits
Italians roll dice for 1 infantry in Northern Italy, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Northern Italy
Americans win, taking Northern Italy from Italians with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Italians: 1 infantry
Battle in 43 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 43 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 43 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 43 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 43 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 43 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 43 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 43 Sea Zone
Americans win, taking 43 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Holland Belgium
Americans attack with 2 fighters and 2 mech_infantrys
Germans defend with 1 infantry
Americans roll dice for 2 fighters and 2 mech_infantrys in Holland Belgium, round 2 : 2/4 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Americans
2 fighters moved from Holland Belgium to Normandy Bordeaux
2 fighters moved from Northern Italy to Normandy Bordeaux
6 infantry moved from 91 Sea Zone to Spain
2 infantry moved from Turkey to Greece
1 fighter moved from Russia to Rostov
1 fighter moved from Norway to Russia
1 bomber moved from Norway to Russia
1 fighter moved from 21 Sea Zone to 33 Sea Zone
1 fighter moved from 45 Sea Zone to 33 Sea Zone
Place Units - Americans
3 infantry placed in Southern France
3 mech_infantrys placed in Normandy Bordeaux
3 mech_infantrys placed in Spain
3 infantry placed in Turkey
3 infantry placed in Norway
4 fighters and 6 infantry placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,4
Americans collect 77 PUs (2 lost to blockades); end with 77 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 97 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 102 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 107 PUs
Combat Hit Differential Summary :
Germans : -0.33
Italians : 0.67
Americans : 1.00
Japanese : -1.33