Scramble if the French attack z99.
L20 surfer (X) vs WindowWasher (L+18) BM3, the rematch
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TripleA Turn Summary: Germans round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Research Technology - Germans Politics - Germans Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Germans Turning on Edit Mode EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 destroyer EDIT: Adding units owned by Japanese to 20 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode 3 fighters and 2 tactical_bombers moved from Western Germany to 113 Sea Zone 1 bomber moved from Novgorod to 113 Sea Zone 1 mech_infantry moved from Novgorod to Finland 1 infantry moved from Karelia to Finland 1 bomber, 1 fighter and 1 tactical_bomber moved from Novgorod to Finland 1 armour and 1 mech_infantry moved from Ukraine to Russia Germans take Bryansk from Russians 1 fighter moved from Ukraine to Russia 3 armour and 3 mech_infantrys moved from Bulgaria to Greece 1 artillery and 1 infantry moved from Western Germany to Denmark 1 mech_infantry moved from Novgorod to Finland 1 fighter moved from Novgorod to 113 Sea Zone Combat - Germans Battle in 113 Sea Zone Germans attack with 1 bomber, 4 fighters and 2 tactical_bombers British defend with 4 transports 4 transports owned by the British lost in 113 Sea Zone Germans win with 1 bomber, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 28 Casualties for British: 4 transports Battle in Greece Germans attack with 3 armour and 3 mech_infantrys British defend with 1 infantry; Americans defend with 1 aaGun, 1 airfield and 1 factory_minor Germans roll dice for 3 armour and 3 mech_infantrys in Greece, round 2 : 2/6 hits, 2.00 expected hits Americans roll dice for 1 aaGun and 1 infantry in Greece, round 2 : 1/1 hits, 0.33 expected hits 1 aaGun owned by the Americans, 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Greece Germans win, taking Greece from Americans with 3 armour and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Casualties for Americans: 1 aaGun Casualties for British: 1 infantry Battle in Finland Germans attack with 1 bomber, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber Americans defend with 1 artillery and 2 infantry Germans roll dice for 1 bomber, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Finland, round 2 : 0/6 hits, 2.33 expected hits Americans roll dice for 1 artillery and 2 infantry in Finland, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Germans lost in Finland Germans roll dice for 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Finland, round 3 : 2/5 hits, 2.17 expected hits Americans roll dice for 1 artillery and 2 infantry in Finland, round 3 : 1/3 hits, 1.00 expected hits 2 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Finland Germans roll dice for 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Finland, round 4 : 1/4 hits, 2.00 expected hits Americans roll dice for 1 artillery in Finland, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Finland Germans win, taking Finland from Americans with 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry and 1 mech_infantry Casualties for Americans: 1 artillery and 2 infantry Battle in Denmark Germans attack with 1 artillery and 1 infantry Americans defend with 1 infantry Germans roll dice for 1 artillery and 1 infantry in Denmark, round 2 : 1/2 hits, 0.67 expected hits Americans roll dice for 1 infantry in Denmark, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Denmark Germans win, taking Denmark from Americans with 1 artillery remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Americans: 1 infantry Battle in Russia Germans attack with 1 armour, 1 fighter and 1 mech_infantry Russians defend with 1 airfield, 1 artillery and 1 factory_minor Germans roll dice for 1 armour, 1 fighter and 1 mech_infantry in Russia, round 2 : 0/3 hits, 1.17 expected hits Russians roll dice for 1 artillery in Russia, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 armour, 1 fighter and 1 mech_infantry in Russia, round 3 : 1/3 hits, 1.17 expected hits Russians roll dice for 1 artillery in Russia, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Russia Germans destroys 13PUs while taking Russians capital Germans win, taking Russia from Russians with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery Non Combat Move - Germans 2 aaGuns, 10 artilleries, 5 infantry and 2 mech_infantrys moved from Rostov to Ukraine 1 fighter moved from Russia to Ukraine 3 artilleries moved from Belarus to Eastern Poland 10 mech_infantrys moved from Yugoslavia to Greece 4 mech_infantrys moved from Yugoslavia to Greece 10 armour moved from Bulgaria to Greece 10 mech_infantrys moved from Bulgaria to Greece 1 bomber, 4 fighters and 2 tactical_bombers moved from 113 Sea Zone to Western Germany 1 bomber, 1 fighter and 1 tactical_bomber moved from Finland to Novgorod 1 armour moved from Bulgaria to Greece 2 fighters moved from Western Germany to Southern Italy 4 infantry moved from Northern Italy to Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6,2,4,2,4,1,2,2,3 Germans collect 51 PUs (2 lost to blockades); end with 51 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 61 PUs
Combat Hit Differential Summary :
Germans : -4.50 Americans : 1.00 Russians : -0.67
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I wish I had you confidence.
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I mean, you out income me
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and i repaired 11 damage in berlin technically, andddd… you dont have to defend it anymore
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TripleA Turn Summary: Russians round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Politics - Russians Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War Combat Move - Russians 2 infantry moved from Volgograd to Rostov Russians take Rostov from Italians 1 infantry moved from Volgograd to Rostov 1 mech_infantry moved from Volgograd to Turkey 8 artilleries and 47 infantry moved from Volgograd to Tambov 1 fighter moved from Iraq to Tambov 2 fighters moved from Iraq to Turkey 1 fighter moved from Iraq to Tambov 1 submarine moved from 110 Sea Zone to 91 Sea Zone Combat - Russians Non Combat Move - Russians 1 aaGun moved from Volgograd to Rostov 4 aaGuns moved from Volgograd to Tambov Turn Complete - Russians
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - Japanese Japanese buy 1 destroyer, 1 fighter, 2 infantry, 1 mech_infantry, 10 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Japanese 1 artillery moved from Kwangsi to 36 Sea Zone 2 marines moved from French Indo China to 36 Sea Zone 1 artillery, 1 battleship, 1 marine and 1 transport moved from 36 Sea Zone to 43 Sea Zone 1 artillery and 1 marine moved from 43 Sea Zone to Borneo 1 destroyer moved from 36 Sea Zone to 43 Sea Zone 1 cruiser moved from 36 Sea Zone to 43 Sea Zone 1 cruiser and 1 marine moved from 36 Sea Zone to 43 Sea Zone 1 marine moved from 43 Sea Zone to Borneo 2 submarines moved from 36 Sea Zone to 43 Sea Zone 3 fighters and 2 tactical_bombers moved from 36 Sea Zone to Borneo 1 destroyer moved from 36 Sea Zone to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone 1 destroyer moved from 20 Sea Zone to 42 Sea Zone Japanese take 20 Sea Zone from Americans 3 fighters moved from 36 Sea Zone to 42 Sea Zone 1 armour moved from Novosibirsk to Samara Japanese take Samara from Russians 1 armour moved from Samara to Novosibirsk Combat - Japanese Battle in 43 Sea Zone Japanese attack with 1 battleship, 2 cruisers, 1 destroyer, 2 submarines and 1 transport Americans defend with 1 submarine; ANZAC defend with 1 transport Japanese roll dice for 2 submarines in 43 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits 1 submarine owned by the Americans lost in 43 Sea Zone Japanese roll dice for 1 battleship, 2 cruisers, 1 destroyer and 1 transport in 43 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits 1 transport owned by the ANZAC lost in 43 Sea Zone Japanese win with 1 battleship, 2 cruisers, 1 destroyer, 2 submarines and 1 transport remaining. Battle score for attacker is 13 Casualties for Americans: 1 submarine Casualties for ANZAC: 1 transport Battle in Borneo Japanese attack with 1 artillery, 3 fighters, 2 marines and 2 tactical_bombers ANZAC defend with 1 infantry Japanese roll dice for 1 artillery, 3 fighters, 2 marines and 2 tactical_bombers in Borneo, round 2 : 2/8 hits, 3.83 expected hits ANZAC roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Borneo Japanese win, taking Borneo from ANZAC with 1 artillery, 3 fighters, 2 marines and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in 37 Sea Zone Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers Americans defend with 1 submarine Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 37 Sea Zone, round 2 : 4/5 hits, 2.67 expected hits Americans roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 37 Sea Zone Japanese win, taking 37 Sea Zone from Americans with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in 42 Sea Zone Japanese attack with 1 destroyer and 3 fighters ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer and 3 fighters in 42 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 42 Sea Zone Japanese win with 3 fighters remaining. Battle score for attacker is -2 Casualties for Japanese: 1 destroyer Casualties for ANZAC: 1 submarine Non Combat Move - Japanese 3 fighters moved from 42 Sea Zone to 43 Sea Zone 2 tactical_bombers moved from 37 Sea Zone to 43 Sea Zone 2 fighters moved from 37 Sea Zone to 36 Sea Zone 1 fighter moved from Borneo to 43 Sea Zone 1 fighter moved from Borneo to 43 Sea Zone 1 fighter moved from Borneo to 43 Sea Zone 2 tactical_bombers moved from Borneo to 43 Sea Zone 8 fighters moved from 36 Sea Zone to 43 Sea Zone 13 carriers moved from 36 Sea Zone to 43 Sea Zone 1 battleship moved from 36 Sea Zone to 43 Sea Zone 1 fighter moved from Shan State to 43 Sea Zone 3 fighters moved from French Indo China to 43 Sea Zone 2 bombers moved from Shan State to French Indo China 2 bombers moved from Kwangtung to French Indo China 4 mech_infantrys moved from Shan State to India 1 infantry moved from Shan State to French Indo China 2 infantry moved from Shensi to Tsinghai 1 infantry moved from Tsinghai to Novosibirsk 1 destroyer and 8 submarines moved from 6 Sea Zone to 20 Sea Zone 1 fighter moved from Japan to 43 Sea Zone 1 fighter moved from India to 43 Sea Zone 1 fighter moved from India to 43 Sea Zone Place Units - Japanese 1 destroyer and 1 transport placed in 20 Sea Zone 10 submarines placed in 6 Sea Zone 1 mech_infantry placed in Kwangtung 2 infantry placed in French Indo China 1 fighter placed in India Turn Complete - Japanese Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,1 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,1 Japanese collect 81 PUs (2 lost to blockades); end with 81 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 84 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 89 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 94 PUs
Combat Hit Differential Summary :
ANZAC : 0.50 Americans : -0.17 Japanese : 1.00
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TripleA Turn Summary: Americans round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - Americans Americans buy 5 artilleries, 2 factory_minors, 7 infantry and 6 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Normandy Bordeaux to Holland Belgium Americans take Holland Belgium from Germans 1 artillery and 1 infantry moved from Normandy Bordeaux to Southern France 1 infantry moved from Spain to Southern France 3 armour and 2 artilleries moved from Spain to Southern France 1 artillery and 2 infantry moved from Turkey to Iraq 1 artillery and 1 infantry moved from Norway to Finland 2 fighters moved from Norway to Finland 1 bomber moved from Norway to Normandy Bordeaux 3 fighters moved from Normandy Bordeaux to Turkey 3 carriers and 1 transport moved from 112 Sea Zone to 110 Sea Zone 3 fighters moved from 112 Sea Zone to Normandy Bordeaux 1 bomber moved from Normandy Bordeaux to Southern France 1 submarine moved from 54 Sea Zone to 37 Sea Zone 1 submarine moved from 54 Sea Zone to 42 Sea Zone 1 battleship, 10 carriers, 2 cruisers, 6 destroyers, 18 fighters and 2 tactical_bombers moved from 54 Sea Zone to 33 Sea Zone 9 submarines moved from 10 Sea Zone to 26 Sea Zone 1 armour and 1 mech_infantry moved from British Columbia to Alaska 1 fighter moved from Western United States to Alaska 3 submarines moved from 28 Sea Zone to 26 Sea Zone 1 submarine moved from 21 Sea Zone to 35 Sea Zone Americans take 35 Sea Zone from Japanese 3 fighters moved from Persia to Turkey 1 submarine moved from 26 Sea Zone to 6 Sea Zone 1 carrier and 18 submarines moved from 26 Sea Zone to 33 Sea Zone Combat - Americans Americans creates battle in territory 41 Sea Zone Battle in 37 Sea Zone Americans attack with 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 37 Sea Zone Japanese win, taking 41 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is -6 Casualties for Americans: 1 submarine Battle in Finland Americans attack with 1 artillery, 2 fighters and 1 infantry Germans defend with 1 mech_infantry Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Finland, round 2 : 1/4 hits, 1.67 expected hits Germans roll dice for 1 mech_infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Finland Americans win, taking Finland from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Alaska Americans attack with 1 armour, 1 fighter and 1 mech_infantry Japanese defend with 1 infantry Americans roll dice for 1 armour, 1 fighter and 1 mech_infantry in Alaska, round 2 : 2/3 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Alaska, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Alaska Americans win, taking Alaska from Japanese with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Southern France Americans attack with 3 armour, 3 artilleries, 1 bomber and 2 infantry Italians defend with 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 3 armour, 3 artilleries, 1 bomber and 2 infantry in Southern France, round 2 : 6/9 hits, 3.83 expected hits Italians roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Southern France Americans win, taking Southern France from Italians with 3 armour, 3 artilleries, 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - Americans 1 fighter moved from Alaska to Western United States 1 aaGun, 2 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone 1 aaGun, 2 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 3 transports moved from 91 Sea Zone to 101 Sea Zone 1 aaGun, 2 artilleries and 3 infantry moved from 91 Sea Zone to Spain 1 bomber moved from Southern France to Normandy Bordeaux 2 fighters moved from Finland to Normandy Bordeaux Place Units - Americans 2 artilleries and 1 infantry placed in Normandy Bordeaux 1 factory_minor placed in Spain 1 factory_minor placed in Turkey 3 infantry placed in Norway Americans undo move 1. Americans undo move 3. 3 infantry placed in Normandy Bordeaux 2 artilleries and 1 infantry placed in Norway 3 artilleries and 3 infantry placed in Eastern United States 6 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 71 PUs; end with 71 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 76 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 91 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 96 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 101 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 106 PUs
Combat Hit Differential Summary :
Germans : -0.33 Italians : -0.33 Americans : 2.00 Japanese : 0.33
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TripleA Turn Summary: UK_Pacific round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - Americans Americans buy 5 artilleries, 2 factory_minors, 7 infantry and 6 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Normandy Bordeaux to Holland Belgium Americans take Holland Belgium from Germans 1 artillery and 1 infantry moved from Normandy Bordeaux to Southern France 1 infantry moved from Spain to Southern France 3 armour and 2 artilleries moved from Spain to Southern France 1 artillery and 2 infantry moved from Turkey to Iraq 1 artillery and 1 infantry moved from Norway to Finland 2 fighters moved from Norway to Finland 1 bomber moved from Norway to Normandy Bordeaux 3 fighters moved from Normandy Bordeaux to Turkey 3 carriers and 1 transport moved from 112 Sea Zone to 110 Sea Zone 3 fighters moved from 112 Sea Zone to Normandy Bordeaux 1 bomber moved from Normandy Bordeaux to Southern France 1 submarine moved from 54 Sea Zone to 37 Sea Zone 1 submarine moved from 54 Sea Zone to 42 Sea Zone 1 battleship, 10 carriers, 2 cruisers, 6 destroyers, 18 fighters and 2 tactical_bombers moved from 54 Sea Zone to 33 Sea Zone 9 submarines moved from 10 Sea Zone to 26 Sea Zone 1 armour and 1 mech_infantry moved from British Columbia to Alaska 1 fighter moved from Western United States to Alaska 3 submarines moved from 28 Sea Zone to 26 Sea Zone 1 submarine moved from 21 Sea Zone to 35 Sea Zone Americans take 35 Sea Zone from Japanese 3 fighters moved from Persia to Turkey 1 submarine moved from 26 Sea Zone to 6 Sea Zone 1 carrier and 18 submarines moved from 26 Sea Zone to 33 Sea Zone Combat - Americans Americans creates battle in territory 41 Sea Zone Battle in 37 Sea Zone Americans attack with 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 37 Sea Zone Japanese win, taking 41 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is -6 Casualties for Americans: 1 submarine Battle in Finland Americans attack with 1 artillery, 2 fighters and 1 infantry Germans defend with 1 mech_infantry Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Finland, round 2 : 1/4 hits, 1.67 expected hits Germans roll dice for 1 mech_infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Finland Americans win, taking Finland from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Alaska Americans attack with 1 armour, 1 fighter and 1 mech_infantry Japanese defend with 1 infantry Americans roll dice for 1 armour, 1 fighter and 1 mech_infantry in Alaska, round 2 : 2/3 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Alaska, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Alaska Americans win, taking Alaska from Japanese with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Southern France Americans attack with 3 armour, 3 artilleries, 1 bomber and 2 infantry Italians defend with 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 3 armour, 3 artilleries, 1 bomber and 2 infantry in Southern France, round 2 : 6/9 hits, 3.83 expected hits Italians roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Southern France Americans win, taking Southern France from Italians with 3 armour, 3 artilleries, 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - Americans 1 fighter moved from Alaska to Western United States 1 aaGun, 2 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone 1 aaGun, 2 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 3 transports moved from 91 Sea Zone to 101 Sea Zone 1 aaGun, 2 artilleries and 3 infantry moved from 91 Sea Zone to Spain 1 bomber moved from Southern France to Normandy Bordeaux 2 fighters moved from Finland to Normandy Bordeaux Place Units - Americans 2 artilleries and 1 infantry placed in Normandy Bordeaux 1 factory_minor placed in Spain 1 factory_minor placed in Turkey 3 infantry placed in Norway Americans undo move 1. Americans undo move 3. 3 infantry placed in Normandy Bordeaux 2 artilleries and 1 infantry placed in Norway 3 artilleries and 3 infantry placed in Eastern United States 6 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 71 PUs; end with 71 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 76 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 91 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 96 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 101 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 106 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 5 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 5 PUs Purchase Units - British British repair damage of 8x factory_major; Remaining resources: 123 PUs; British buy 9 armour, 2 fighters, 7 infantry and 4 transports; Remaining resources: 0 PUs; Combat Move - British 2 fighters moved from Normandy Bordeaux to 97 Sea Zone 1 artillery, 2 infantry and 3 mech_infantrys moved from Iraq to Turkey 3 infantry moved from Northwest Persia to Turkey 1 artillery and 3 infantry moved from Persia to Northwest Persia 3 armour, 3 artilleries, 25 infantry and 15 mech_infantrys moved from Caucasus to Turkey 3 mech_infantrys moved from Egypt to Iraq 1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan 1 carrier, 4 cruisers, 2 destroyers and 2 fighters moved from 112 Sea Zone to 110 Sea Zone 2 fighters moved from Norway to Normandy Bordeaux 2 fighters moved from Norway to Southern France 1 battleship moved from 54 Sea Zone to 33 Sea Zone 3 bombers moved from Norway to 97 Sea Zone 2 fighters moved from 110 Sea Zone to Southern France Combat - British Battle in 97 Sea Zone British attack with 3 bombers, 2 fighters and 5 submarines Italians defend with 1 destroyer British roll dice for 5 submarines in 97 Sea Zone, round 2 : 2/5 hits, 1.67 expected hits Italians roll dice for 1 destroyer in 97 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians lost in 97 Sea Zone British win with 3 bombers, 2 fighters and 5 submarines remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Non Combat Move - British 3 bombers and 2 fighters moved from 97 Sea Zone to Southern France 3 aaGuns moved from Normandy Bordeaux to Southern France 3 aaGuns moved from Caucasus to Turkey Place Units - British 3 armour placed in Persia 3 armour placed in Iraq 3 armour placed in Egypt 2 fighters and 4 transports placed in 110 Sea Zone British undo move 4. 4 transports placed in 110 Sea Zone 6 infantry placed in United Kingdom 1 infantry placed in Union of South Africa 2 fighters placed in Quebec Turn Complete - British Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,4 British collect 35 PUs; end with 35 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -0.33 Italians : -0.67 British : 0.33 Americans : 2.00 Japanese : 0.33
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TripleA Turn Summary: Italians round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - Italians Italians buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 fighter moved from Southern Italy to 112 Sea Zone 1 fighter moved from Western Germany to 112 Sea Zone Combat - Italians Battle in 112 Sea Zone Italians attack with 2 fighters French defend with 1 destroyer Italians roll dice for 2 fighters in 112 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits French roll dice for 1 destroyer in 112 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the French and 1 fighter owned by the Italians lost in 112 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is -2 Casualties for Italians: 1 fighter Casualties for French: 1 destroyer Non Combat Move - Italians 1 fighter moved from 112 Sea Zone to Greece 5 artilleries and 8 infantry moved from Albania to Greece 2 artilleries moved from Northern Italy to Western Germany 2 mech_infantrys moved from Northern Italy to Germany 1 aaGun moved from Northern Italy to Southern Italy 1 aaGun moved from Northern Italy to Western Germany 1 artillery and 2 infantry moved from Switzerland to Western Germany 1 fighter and 1 tactical_bomber moved from Novgorod to Germany Place Units - Italians 3 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,1,3,1,4,5,1,2,2 Italians collect 1 PU (10 lost to blockades); end with 1 PU Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 6 PUs
Combat Hit Differential Summary :
Italians : 1.00 French : 0.67
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TripleA Turn Summary: ANZAC round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 fighter and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC Combat - ANZAC Non Combat Move - ANZAC 1 transport moved from 54 Sea Zone to 46 Sea Zone 1 aaGun moved from New Guinea to 46 Sea Zone 1 aaGun and 1 transport moved from 46 Sea Zone to 62 Sea Zone 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone 2 carriers and 1 tactical_bomber moved from 54 Sea Zone to 33 Sea Zone 1 bomber moved from Western Australia to Caroline Islands 3 fighters moved from Hawaiian Islands to 33 Sea Zone 1 aaGun moved from 62 Sea Zone to New South Wales Place Units - ANZAC 1 fighter placed in Queensland 1 artillery placed in New South Wales 1 submarine placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 fighter and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC Combat - ANZAC Non Combat Move - ANZAC 1 transport moved from 54 Sea Zone to 46 Sea Zone 1 aaGun moved from New Guinea to 46 Sea Zone 1 aaGun and 1 transport moved from 46 Sea Zone to 62 Sea Zone 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone 2 carriers and 1 tactical_bomber moved from 54 Sea Zone to 33 Sea Zone 1 bomber moved from Western Australia to Caroline Islands 3 fighters moved from Hawaiian Islands to 33 Sea Zone 1 aaGun moved from 62 Sea Zone to New South Wales Place Units - ANZAC 1 fighter placed in Queensland 1 artillery placed in New South Wales 1 submarine placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17 Research Technology - Germans Purchase Units - Germans Germans buy 1 fighter and 17 infantry; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Western Germany to Holland Belgium 1 fighter and 1 tactical_bomber moved from Western Germany to Holland Belgium 1 fighter and 1 tactical_bomber moved from Western Germany to Holland Belgium 1 bomber moved from Western Germany to Norway 1 bomber moved from India to Persia 1 mech_infantry moved from Novgorod to Finland 1 bomber, 1 fighter and 1 tactical_bomber moved from Novgorod to Finland Combat - Germans Strategic bombing raid in Norway AA fire in Norway : 0/1 hits, 0.17 expected hits Bombing raid in Norway rolls: 4 and causes: 4 damage to unit: factory_minor Bombing raid in Norway causes 4 damage total. Strategic bombing raid in Persia AA fire in Persia : 0/1 hits, 0.17 expected hits Bombing raid in Persia rolls: 6 and causes: 6 damage to unit: factory_minor Bombing raid in Persia causes 6 damage total. Battle in Holland Belgium Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers Americans defend with 1 infantry Germans roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Holland Belgium, round 2 : 3/6 hits, 2.67 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Finland Germans attack with 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber Americans defend with 1 artillery and 1 infantry Germans roll dice for 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Finland, round 2 : 2/4 hits, 2.00 expected hits Americans roll dice for 1 artillery and 1 infantry in Finland, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Finland Germans win, taking Finland from Americans with 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 artillery and 1 infantry Non Combat Move - Germans 1 bomber and 1 tactical_bomber moved from Finland to Novgorod 1 fighter moved from Finland to Western Germany 2 fighters and 2 tactical_bombers moved from Holland Belgium to Western Germany 1 tactical_bomber moved from Western Germany to Germany 10 infantry moved from Western Germany to Germany 4 mech_infantrys moved from Western Germany to Germany 2 infantry moved from Western Germany to Germany 1 tactical_bomber moved from Western Germany to Germany 2 infantry moved from Western Germany to Germany 1 artillery moved from Denmark to Western Germany 1 bomber moved from Norway to Western Germany 2 infantry moved from Novgorod to Karelia 3 artilleries moved from Novgorod to Karelia 1 aaGun moved from Novgorod to Karelia 1 bomber moved from Persia to India 1 armour and 1 mech_infantry moved from Russia to Ukraine 3 artilleries moved from Eastern Poland to Bessarabia 10 mech_infantrys moved from Bulgaria to Greece 2 armour moved from Bulgaria to Greece 2 armour moved from Bulgaria to Greece 1 fighter moved from Ukraine to Greece 5 armour moved from Bulgaria to Bessarabia 4 armour moved from Ukraine to Bessarabia 2 mech_infantrys moved from Ukraine to Bessarabia 2 infantry moved from Ukraine to Bessarabia Place Units - Germans 1 fighter and 9 infantry placed in Western Germany 3 infantry placed in Greece 3 infantry placed in Novgorod 2 infantry placed in Ukraine Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,3,6,5,4,4,1,3,1 Germans collect 51 PUs (2 lost to blockades); end with 51 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 61 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Southern Italy: 2 fighters EDIT: Adding units owned by Germans to Western Germany: 2 fighters EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 0.33 AA fire in Persia : : -0.17 AA fire in Norway : : -0.17 Americans : -1.00
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Edit to move ftrs to W. Ger from S. Italy
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TripleA Turn Summary: Russians round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17 Combat Move - Russians 17 infantry moved from Tambov to Russia Russians take Russia from Germans 1 infantry moved from Kazakhstan to Samara Russians take Samara from Japanese 1 infantry moved from Tambov to Bryansk Russians take Bryansk from Germans 2 infantry moved from Rostov to Bryansk 2 fighters moved from Tambov to Turkey 8 artilleries and 29 infantry moved from Tambov to Bryansk Combat - Russians Non Combat Move - Russians 3 aaGuns moved from Tambov to Bryansk 1 aaGun moved from Tambov to Russia 1 fighter moved from Turkey to Persia 1 fighter moved from Turkey to Persia Turn Complete - Russians Russians collect 13 PUs; end with 13 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
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Well, the russians are back from vacation!
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TripleA Move Summary: Japanese round 17
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17 Purchase Units - Japanese Japanese buy 1 artillery, 3 fighters, 14 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 destroyer moved from 20 Sea Zone to 41 Sea Zone 1 fighter moved from India to 41 Sea Zone 2 bombers moved from India to 41 Sea Zone 1 destroyer moved from 43 Sea Zone to 35 Sea Zone 2 fighters and 1 tactical_bomber moved from 43 Sea Zone to 35 Sea Zone 1 destroyer moved from 20 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 42 Sea Zone 1 bomber moved from French Indo China to 41 Sea Zone 1 bomber moved from French Indo China to 42 Sea Zone 16 fighters moved from 43 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from 43 Sea Zone to 35 Sea Zone 1 infantry moved from Tsinghai to Kazakhstan Japanese take Kazakhstan from Russians 2 marines moved from Borneo to 43 Sea Zone 2 cruisers and 2 marines moved from 43 Sea Zone to 35 Sea Zone 2 battleships moved from 43 Sea Zone to 35 Sea Zone 1 submarine moved from 20 Sea Zone to 41 Sea Zone
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TripleA Turn Summary: Japanese round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17 Purchase Units - Japanese Japanese buy 1 artillery, 3 fighters, 14 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 destroyer moved from 20 Sea Zone to 41 Sea Zone 1 fighter moved from India to 41 Sea Zone 2 bombers moved from India to 41 Sea Zone 1 destroyer moved from 43 Sea Zone to 35 Sea Zone 2 fighters and 1 tactical_bomber moved from 43 Sea Zone to 35 Sea Zone 1 destroyer moved from 20 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 42 Sea Zone 1 bomber moved from French Indo China to 41 Sea Zone 1 bomber moved from French Indo China to 42 Sea Zone 16 fighters moved from 43 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from 43 Sea Zone to 35 Sea Zone 1 infantry moved from Tsinghai to Kazakhstan Japanese take Kazakhstan from Russians 2 marines moved from Borneo to 43 Sea Zone 2 cruisers and 2 marines moved from 43 Sea Zone to 35 Sea Zone 2 battleships moved from 43 Sea Zone to 35 Sea Zone 1 submarine moved from 20 Sea Zone to 41 Sea Zone Combat - Japanese Japanese creates battle in territory 6 Sea Zone Battle in 35 Sea Zone Japanese attack with 2 battleships, 2 cruisers, 1 destroyer, 18 fighters, 2 marines and 2 tactical_bombers Americans defend with 1 submarine Japanese roll dice for 2 battleships, 2 cruisers, 1 destroyer, 18 fighters and 2 tactical_bombers in 35 Sea Zone, round 2 : 11/25 hits, 13.00 expected hits Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 35 Sea Zone Japanese win, taking 35 Sea Zone from Americans with 2 battleships, 2 cruisers, 1 destroyer, 18 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in 41 Sea Zone Japanese attack with 3 bombers, 1 destroyer, 1 fighter and 1 submarine Americans defend with 1 submarine Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 3 bombers, 1 destroyer and 1 fighter in 41 Sea Zone, round 2 : 3/5 hits, 2.83 expected hits Americans roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 41 Sea Zone Japanese win, taking 41 Sea Zone from Americans with 3 bombers, 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in 42 Sea Zone Japanese attack with 1 bomber, 1 destroyer, 2 fighters and 2 tactical_bombers Americans defend with 1 submarine Japanese roll dice for 1 bomber, 1 destroyer, 2 fighters and 2 tactical_bombers in 42 Sea Zone, round 2 : 3/6 hits, 3.33 expected hits Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 42 Sea Zone Japanese win with 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -2 Casualties for Japanese: 1 destroyer Casualties for Americans: 1 submarine Non Combat Move - Japanese 1 destroyer moved from 37 Sea Zone to 39 Sea Zone 1 fighter moved from 41 Sea Zone to India 1 fighter moved from 42 Sea Zone to India 1 bomber moved from 41 Sea Zone to India 2 bombers moved from 41 Sea Zone to French Indo China 1 bomber moved from 42 Sea Zone to French Indo China 2 tactical_bombers moved from 42 Sea Zone to 35 Sea Zone 1 transport moved from 43 Sea Zone to 36 Sea Zone 2 infantry moved from French Indo China to 36 Sea Zone 2 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone 2 marines moved from 35 Sea Zone to Philippines 2 infantry moved from 35 Sea Zone to Philippines 13 carriers, 1 fighter and 2 submarines moved from 43 Sea Zone to 35 Sea Zone 1 mech_infantry moved from Kwangtung to 20 Sea Zone 1 mech_infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone 1 infantry moved from French Indo China to 36 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone 1 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines 2 bombers moved from French Indo China to Philippines 7 submarines moved from 20 Sea Zone to 35 Sea Zone 10 submarines moved from 6 Sea Zone to 35 Sea Zone 1 mech_infantry moved from India to Yunnan 1 infantry moved from Yunnan to Hunan 1 infantry moved from Hunan to Anhwe 1 infantry moved from Anhwe to Jehol 1 fighter moved from 42 Sea Zone to India 2 infantry moved from Manchuria to Amur Place Units - Japanese 1 fighter and 9 infantry placed in Japan 2 transports placed in 39 Sea Zone 1 infantry placed in India 2 fighters and 1 infantry placed in French Indo China 2 infantry and 1 mech_infantry placed in Kiangsu Japanese undo move 4. 1 artillery and 2 fighters placed in French Indo China 2 infantry placed in Kwangtung Turn Complete - Japanese Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,5 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,5 Japanese collect 77 PUs (4 lost to blockades); end with 77 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 80 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 85 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 90 PUs
Combat Hit Differential Summary :
Americans : 0.50 Japanese : -2.50
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TripleA Manual Gamesave Post: Japanese round 17
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17 Purchase Units - Japanese Japanese buy 1 artillery, 3 fighters, 14 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 destroyer moved from 20 Sea Zone to 41 Sea Zone 1 fighter moved from India to 41 Sea Zone 2 bombers moved from India to 41 Sea Zone 1 destroyer moved from 43 Sea Zone to 35 Sea Zone 2 fighters and 1 tactical_bomber moved from 43 Sea Zone to 35 Sea Zone 1 destroyer moved from 20 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 42 Sea Zone 1 bomber moved from French Indo China to 41 Sea Zone 1 bomber moved from French Indo China to 42 Sea Zone 16 fighters moved from 43 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from 43 Sea Zone to 35 Sea Zone 1 infantry moved from Tsinghai to Kazakhstan Japanese take Kazakhstan from Russians 2 marines moved from Borneo to 43 Sea Zone 2 cruisers and 2 marines moved from 43 Sea Zone to 35 Sea Zone 2 battleships moved from 43 Sea Zone to 35 Sea Zone 1 submarine moved from 20 Sea Zone to 41 Sea Zone Combat - Japanese Japanese creates battle in territory 6 Sea Zone Battle in 35 Sea Zone Japanese attack with 2 battleships, 2 cruisers, 1 destroyer, 18 fighters, 2 marines and 2 tactical_bombers Americans defend with 1 submarine Japanese roll dice for 2 battleships, 2 cruisers, 1 destroyer, 18 fighters and 2 tactical_bombers in 35 Sea Zone, round 2 : 11/25 hits, 13.00 expected hits Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 35 Sea Zone Japanese win, taking 35 Sea Zone from Americans with 2 battleships, 2 cruisers, 1 destroyer, 18 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in 41 Sea Zone Japanese attack with 3 bombers, 1 destroyer, 1 fighter and 1 submarine Americans defend with 1 submarine Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 3 bombers, 1 destroyer and 1 fighter in 41 Sea Zone, round 2 : 3/5 hits, 2.83 expected hits Americans roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 41 Sea Zone Japanese win, taking 41 Sea Zone from Americans with 3 bombers, 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in 42 Sea Zone Japanese attack with 1 bomber, 1 destroyer, 2 fighters and 2 tactical_bombers Americans defend with 1 submarine Japanese roll dice for 1 bomber, 1 destroyer, 2 fighters and 2 tactical_bombers in 42 Sea Zone, round 2 : 3/6 hits, 3.33 expected hits Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 42 Sea Zone Japanese win with 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -2 Casualties for Japanese: 1 destroyer Casualties for Americans: 1 submarine Non Combat Move - Japanese 1 destroyer moved from 37 Sea Zone to 39 Sea Zone 1 fighter moved from 41 Sea Zone to India 1 fighter moved from 42 Sea Zone to India 1 bomber moved from 41 Sea Zone to India 2 bombers moved from 41 Sea Zone to French Indo China 1 bomber moved from 42 Sea Zone to French Indo China 2 tactical_bombers moved from 42 Sea Zone to 35 Sea Zone 1 transport moved from 43 Sea Zone to 36 Sea Zone 2 infantry moved from French Indo China to 36 Sea Zone 2 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone 2 marines moved from 35 Sea Zone to Philippines 2 infantry moved from 35 Sea Zone to Philippines 13 carriers, 1 fighter and 2 submarines moved from 43 Sea Zone to 35 Sea Zone 1 mech_infantry moved from Kwangtung to 20 Sea Zone 1 mech_infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone 1 infantry moved from French Indo China to 36 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone 1 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines 2 bombers moved from French Indo China to Philippines 7 submarines moved from 20 Sea Zone to 35 Sea Zone 10 submarines moved from 6 Sea Zone to 35 Sea Zone 1 mech_infantry moved from India to Yunnan 1 infantry moved from Yunnan to Hunan 1 infantry moved from Hunan to Anhwe 1 infantry moved from Anhwe to Jehol 1 fighter moved from 42 Sea Zone to India 2 infantry moved from Manchuria to Amur Place Units - Japanese 1 fighter and 9 infantry placed in Japan 2 transports placed in 39 Sea Zone 1 infantry placed in India 2 fighters and 1 infantry placed in French Indo China 2 infantry and 1 mech_infantry placed in Kiangsu Japanese undo move 4. 1 artillery and 2 fighters placed in French Indo China 2 infantry placed in Kwangtung Turn Complete - Japanese Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,5 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,5 Japanese collect 77 PUs (4 lost to blockades); end with 77 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 80 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 85 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 90 PUs Turning on Edit Mode EDIT: Changing ownership of Afghanistan from Neutral_True to Japanese EDIT: Removing units owned by Neutral_True from Afghanistan: 4 infantry EDIT: Adding units owned by Japanese to Afghanistan: 4 infantry and 1 mech_infantry EDIT: Removing units owned by Japanese from Novosibirsk: 1 mech_infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans : 0.50 Japanese : -2.50
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Ok. Edit because I keep forgetting you violated neutrality so I stepped on Afghanistan with a mech inf. from Novosibirsk.
I am surprised I can’t get the Mongolians on my side. The game wont allow it. Looking for a rule check here. If I can I want another mech inf from Novosibirsk to goto Olgiy. -
From the neutrality rules of the forum
If neither of the above takes place , Mongolia continues on as a strict neutral, but
Will NOT go pro-Axis if the Allies break neutrality elsewhere
a) Mongolia ONLY goes pro-Axis if Russia directly attacks Mongolia. This would break neutrality around the world (all strict neutrals go pro-the other side).
i) Any OTHER Ally can attack Mongolia directly and this will break neutrality around the world, but the rest of Mongolia will stay neutral
b) Mongolia WILL go pro-Allied if the Axis break strict neutrality anywhere, including MongoliaSo I think it’s bogus, but Mongolia never goes pro-Axis.