Alright, just fired it up with my existing 2.6 version. Hopefully no issues for anyone.
We are under way!
You can do that. Im not crazy on the whole strict edit policy
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - Italians
Italians buy 1 destroyer and 1 mech_infantry; Remaining resources: 1 PUs;
Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Italians
2 mech_infantrys moved from Northern Italy to Germany
1 fighter moved from Southern Italy to Germany
1 infantry moved from Yugoslavia to Albania
Italians take Albania from Americans
2 infantry moved from Northern Italy to Southern France
1 fighter moved from Southern Italy to Southern France
1 fighter and 1 tactical_bomber moved from Ukraine to Bryansk
Combat - Italians
Battle in Southern France
Italians attack with 1 fighter and 2 infantry
Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 fighter and 2 infantry in Southern France, round 2 : 1/3 hits, 0.83 expected hits
Americans roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Americans lost in Southern France
Italians roll dice for 1 fighter and 2 infantry in Southern France, round 3 : 0/3 hits, 0.83 expected hits
Americans roll dice for 1 artillery in Southern France, round 3 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 fighter and 2 infantry in Southern France, round 4 : 1/3 hits, 0.83 expected hits
Americans roll dice for 1 artillery in Southern France, round 4 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Southern France
Italians win, taking Southern France from Americans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Italians: 1 infantry
Battle in Bryansk
Italians attack with 1 fighter and 1 tactical_bomber
Russians defend with 1 infantry
Italians roll dice for 1 fighter and 1 tactical_bomber in Bryansk, round 2 : 1/2 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Bryansk
Italians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Germany
Italians attack with 1 fighter and 2 mech_infantrys
British defend with 1 armour and 1 factory_minor
Italians roll dice for 1 fighter and 2 mech_infantrys in Germany, round 2 : 1/3 hits, 0.83 expected hits
British roll dice for 1 armour in Germany, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the British lost in Germany
Italians win, taking Germany from British with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Non Combat Move - Italians
1 fighter moved from Germany to Western Germany
1 fighter moved from Southern France to Southern Italy
1 fighter and 1 tactical_bomber moved from Bryansk to Novgorod
1 artillery moved from Northern Italy to Switzerland
Italians take Switzerland from Neutral_True
5 artilleries and 7 infantry moved from Yugoslavia to Albania
Place Units - Italians
1 mech_infantry placed in Northern Italy
1 destroyer placed in 97 Sea Zone
Italians undo move 2.
1 destroyer placed in 97 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 13
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,1,4,3,4,4,1,6,3
Italians collect 3 PUs (13 lost to blockades); end with 4 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 9 PUs
Combat Hit Differential Summary :
Italians : -0.50
British : -0.50
Americans : -0.33
Russians : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 1 artillery, 2 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 bomber moved from Western Australia to 41 Sea Zone
2 fighters moved from 54 Sea Zone to Hawaiian Islands
1 fighter moved from Greece to Normandy Bordeaux
Combat - ANZAC
Battle in Borneo
Battle in 42 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC win, taking Borneo from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 41 Sea Zone
Americans loiter and taunt; ANZAC attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 41 Sea Zone
ANZAC win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 44 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 44 Sea Zone
ANZAC win, taking 44 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
1 bomber moved from 41 Sea Zone to Western Australia
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 artillery and 1 infantry placed in Queensland
1 transport placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
ANZAC : 0.33
Japanese : -0.33
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Combat Move - French
1 fighter moved from Greece to Normandy Bordeaux
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 1 artillery, 2 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 bomber moved from Western Australia to 41 Sea Zone
2 fighters moved from 54 Sea Zone to Hawaiian Islands
1 fighter moved from Greece to Normandy Bordeaux
Combat - ANZAC
Battle in Borneo
Battle in 42 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC win, taking Borneo from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 41 Sea Zone
Americans loiter and taunt; ANZAC attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 41 Sea Zone
ANZAC win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 44 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 44 Sea Zone
ANZAC win, taking 44 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
1 bomber moved from 41 Sea Zone to Western Australia
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 artillery and 1 infantry placed in Queensland
1 transport placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Move - French
1 fighter moved from Greece to Normandy Bordeaux
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.33
Japanese : -0.33
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Research Technology - Germans
Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 20 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
3 fighters and 2 tactical_bombers moved from Western Germany to 113 Sea Zone
1 bomber moved from Novgorod to 113 Sea Zone
1 mech_infantry moved from Novgorod to Finland
1 infantry moved from Karelia to Finland
1 bomber, 1 fighter and 1 tactical_bomber moved from Novgorod to Finland
1 armour and 1 mech_infantry moved from Ukraine to Russia
Germans take Bryansk from Russians
1 fighter moved from Ukraine to Russia
3 armour and 3 mech_infantrys moved from Bulgaria to Greece
1 artillery and 1 infantry moved from Western Germany to Denmark
1 mech_infantry moved from Novgorod to Finland
1 fighter moved from Novgorod to 113 Sea Zone
Combat - Germans
Combat Hit Differential Summary :
Scramble. Its a loser, but you are so far ahead now…IDK.
Nope, no scramble. I wouldnt say im that far ahead, japan is still kicking, and germany isnt lost.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Research Technology - Germans
Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 20 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
3 fighters and 2 tactical_bombers moved from Western Germany to 113 Sea Zone
1 bomber moved from Novgorod to 113 Sea Zone
1 mech_infantry moved from Novgorod to Finland
1 infantry moved from Karelia to Finland
1 bomber, 1 fighter and 1 tactical_bomber moved from Novgorod to Finland
1 armour and 1 mech_infantry moved from Ukraine to Russia
Germans take Bryansk from Russians
1 fighter moved from Ukraine to Russia
3 armour and 3 mech_infantrys moved from Bulgaria to Greece
1 artillery and 1 infantry moved from Western Germany to Denmark
1 mech_infantry moved from Novgorod to Finland
1 fighter moved from Novgorod to 113 Sea Zone
Combat - Germans
Battle in 113 Sea Zone
Germans attack with 1 bomber, 4 fighters and 2 tactical_bombers
British defend with 4 transports
4 transports owned by the British lost in 113 Sea Zone
Germans win with 1 bomber, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 28
Casualties for British: 4 transports
Battle in Greece
Germans attack with 3 armour and 3 mech_infantrys
British defend with 1 infantry; Americans defend with 1 aaGun, 1 airfield and 1 factory_minor
Germans roll dice for 3 armour and 3 mech_infantrys in Greece, round 2 : 2/6 hits, 2.00 expected hits
Americans roll dice for 1 aaGun and 1 infantry in Greece, round 2 : 1/1 hits, 0.33 expected hits
1 aaGun owned by the Americans, 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Greece
Germans win, taking Greece from Americans with 3 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 aaGun
Casualties for British: 1 infantry
Battle in Finland
Germans attack with 1 bomber, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
Americans defend with 1 artillery and 2 infantry
Germans roll dice for 1 bomber, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Finland, round 2 : 0/6 hits, 2.33 expected hits
Americans roll dice for 1 artillery and 2 infantry in Finland, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Germans lost in Finland
Germans roll dice for 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Finland, round 3 : 2/5 hits, 2.17 expected hits
Americans roll dice for 1 artillery and 2 infantry in Finland, round 3 : 1/3 hits, 1.00 expected hits
2 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Finland
Germans roll dice for 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Finland, round 4 : 1/4 hits, 2.00 expected hits
Americans roll dice for 1 artillery in Finland, round 4 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Finland
Germans win, taking Finland from Americans with 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry and 1 mech_infantry
Casualties for Americans: 1 artillery and 2 infantry
Battle in Denmark
Germans attack with 1 artillery and 1 infantry
Americans defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Denmark, round 2 : 1/2 hits, 0.67 expected hits
Americans roll dice for 1 infantry in Denmark, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Denmark
Germans win, taking Denmark from Americans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Russia
Germans attack with 1 armour, 1 fighter and 1 mech_infantry
Russians defend with 1 airfield, 1 artillery and 1 factory_minor
Germans roll dice for 1 armour, 1 fighter and 1 mech_infantry in Russia, round 2 : 0/3 hits, 1.17 expected hits
Russians roll dice for 1 artillery in Russia, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 armour, 1 fighter and 1 mech_infantry in Russia, round 3 : 1/3 hits, 1.17 expected hits
Russians roll dice for 1 artillery in Russia, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Russia
Germans destroys 13PUs while taking Russians capital
Germans win, taking Russia from Russians with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Non Combat Move - Germans
2 aaGuns, 10 artilleries, 5 infantry and 2 mech_infantrys moved from Rostov to Ukraine
1 fighter moved from Russia to Ukraine
3 artilleries moved from Belarus to Eastern Poland
10 mech_infantrys moved from Yugoslavia to Greece
4 mech_infantrys moved from Yugoslavia to Greece
10 armour moved from Bulgaria to Greece
10 mech_infantrys moved from Bulgaria to Greece
1 bomber, 4 fighters and 2 tactical_bombers moved from 113 Sea Zone to Western Germany
1 bomber, 1 fighter and 1 tactical_bomber moved from Finland to Novgorod
1 armour moved from Bulgaria to Greece
2 fighters moved from Western Germany to Southern Italy
4 infantry moved from Northern Italy to Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6,2,4,2,4,1,2,2,3
Germans collect 51 PUs (2 lost to blockades); end with 51 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 61 PUs
Combat Hit Differential Summary :
Germans : -4.50
Americans : 1.00
Russians : -0.67
I wish I had you confidence.
I mean, you out income me
and i repaired 11 damage in berlin technically, andddd… you dont have to defend it anymore
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Politics - Russians
Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War
Combat Move - Russians
2 infantry moved from Volgograd to Rostov
Russians take Rostov from Italians
1 infantry moved from Volgograd to Rostov
1 mech_infantry moved from Volgograd to Turkey
8 artilleries and 47 infantry moved from Volgograd to Tambov
1 fighter moved from Iraq to Tambov
2 fighters moved from Iraq to Turkey
1 fighter moved from Iraq to Tambov
1 submarine moved from 110 Sea Zone to 91 Sea Zone
Combat - Russians
Non Combat Move - Russians
1 aaGun moved from Volgograd to Rostov
4 aaGuns moved from Volgograd to Tambov
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 fighter, 2 infantry, 1 mech_infantry, 10 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Japanese
1 artillery moved from Kwangsi to 36 Sea Zone
2 marines moved from French Indo China to 36 Sea Zone
1 artillery, 1 battleship, 1 marine and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 artillery and 1 marine moved from 43 Sea Zone to Borneo
1 destroyer moved from 36 Sea Zone to 43 Sea Zone
1 cruiser moved from 36 Sea Zone to 43 Sea Zone
1 cruiser and 1 marine moved from 36 Sea Zone to 43 Sea Zone
1 marine moved from 43 Sea Zone to Borneo
2 submarines moved from 36 Sea Zone to 43 Sea Zone
3 fighters and 2 tactical_bombers moved from 36 Sea Zone to Borneo
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
1 destroyer moved from 20 Sea Zone to 42 Sea Zone
Japanese take 20 Sea Zone from Americans
3 fighters moved from 36 Sea Zone to 42 Sea Zone
1 armour moved from Novosibirsk to Samara
Japanese take Samara from Russians
1 armour moved from Samara to Novosibirsk
Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 battleship, 2 cruisers, 1 destroyer, 2 submarines and 1 transport
Americans defend with 1 submarine; ANZAC defend with 1 transport
Japanese roll dice for 2 submarines in 43 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
1 submarine owned by the Americans lost in 43 Sea Zone
Japanese roll dice for 1 battleship, 2 cruisers, 1 destroyer and 1 transport in 43 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits
1 transport owned by the ANZAC lost in 43 Sea Zone
Japanese win with 1 battleship, 2 cruisers, 1 destroyer, 2 submarines and 1 transport remaining. Battle score for attacker is 13
Casualties for Americans: 1 submarine
Casualties for ANZAC: 1 transport
Battle in Borneo
Japanese attack with 1 artillery, 3 fighters, 2 marines and 2 tactical_bombers
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery, 3 fighters, 2 marines and 2 tactical_bombers in Borneo, round 2 : 2/8 hits, 3.83 expected hits
ANZAC roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Borneo
Japanese win, taking Borneo from ANZAC with 1 artillery, 3 fighters, 2 marines and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in 37 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 37 Sea Zone, round 2 : 4/5 hits, 2.67 expected hits
Americans roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from Americans with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 42 Sea Zone
Japanese attack with 1 destroyer and 3 fighters
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer and 3 fighters in 42 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 42 Sea Zone
Japanese win with 3 fighters remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 submarine
Non Combat Move - Japanese
3 fighters moved from 42 Sea Zone to 43 Sea Zone
2 tactical_bombers moved from 37 Sea Zone to 43 Sea Zone
2 fighters moved from 37 Sea Zone to 36 Sea Zone
1 fighter moved from Borneo to 43 Sea Zone
1 fighter moved from Borneo to 43 Sea Zone
1 fighter moved from Borneo to 43 Sea Zone
2 tactical_bombers moved from Borneo to 43 Sea Zone
8 fighters moved from 36 Sea Zone to 43 Sea Zone
13 carriers moved from 36 Sea Zone to 43 Sea Zone
1 battleship moved from 36 Sea Zone to 43 Sea Zone
1 fighter moved from Shan State to 43 Sea Zone
3 fighters moved from French Indo China to 43 Sea Zone
2 bombers moved from Shan State to French Indo China
2 bombers moved from Kwangtung to French Indo China
4 mech_infantrys moved from Shan State to India
1 infantry moved from Shan State to French Indo China
2 infantry moved from Shensi to Tsinghai
1 infantry moved from Tsinghai to Novosibirsk
1 destroyer and 8 submarines moved from 6 Sea Zone to 20 Sea Zone
1 fighter moved from Japan to 43 Sea Zone
1 fighter moved from India to 43 Sea Zone
1 fighter moved from India to 43 Sea Zone
Place Units - Japanese
1 destroyer and 1 transport placed in 20 Sea Zone
10 submarines placed in 6 Sea Zone
1 mech_infantry placed in Kwangtung
2 infantry placed in French Indo China
1 fighter placed in India
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,1
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,1
Japanese collect 81 PUs (2 lost to blockades); end with 81 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 84 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 89 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 94 PUs
Combat Hit Differential Summary :
ANZAC : 0.50
Americans : -0.17
Japanese : 1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Purchase Units - Americans
Americans buy 5 artilleries, 2 factory_minors, 7 infantry and 6 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Normandy Bordeaux to Holland Belgium
Americans take Holland Belgium from Germans
1 artillery and 1 infantry moved from Normandy Bordeaux to Southern France
1 infantry moved from Spain to Southern France
3 armour and 2 artilleries moved from Spain to Southern France
1 artillery and 2 infantry moved from Turkey to Iraq
1 artillery and 1 infantry moved from Norway to Finland
2 fighters moved from Norway to Finland
1 bomber moved from Norway to Normandy Bordeaux
3 fighters moved from Normandy Bordeaux to Turkey
3 carriers and 1 transport moved from 112 Sea Zone to 110 Sea Zone
3 fighters moved from 112 Sea Zone to Normandy Bordeaux
1 bomber moved from Normandy Bordeaux to Southern France
1 submarine moved from 54 Sea Zone to 37 Sea Zone
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 battleship, 10 carriers, 2 cruisers, 6 destroyers, 18 fighters and 2 tactical_bombers moved from 54 Sea Zone to 33 Sea Zone
9 submarines moved from 10 Sea Zone to 26 Sea Zone
1 armour and 1 mech_infantry moved from British Columbia to Alaska
1 fighter moved from Western United States to Alaska
3 submarines moved from 28 Sea Zone to 26 Sea Zone
1 submarine moved from 21 Sea Zone to 35 Sea Zone
Americans take 35 Sea Zone from Japanese
3 fighters moved from Persia to Turkey
1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 carrier and 18 submarines moved from 26 Sea Zone to 33 Sea Zone
Combat - Americans
Americans creates battle in territory 41 Sea Zone
Battle in 37 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans lost in 37 Sea Zone
Japanese win, taking 41 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarine
Battle in Finland
Americans attack with 1 artillery, 2 fighters and 1 infantry
Germans defend with 1 mech_infantry
Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Finland, round 2 : 1/4 hits, 1.67 expected hits
Germans roll dice for 1 mech_infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Finland
Americans win, taking Finland from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Alaska
Americans attack with 1 armour, 1 fighter and 1 mech_infantry
Japanese defend with 1 infantry
Americans roll dice for 1 armour, 1 fighter and 1 mech_infantry in Alaska, round 2 : 2/3 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Alaska, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Alaska
Americans win, taking Alaska from Japanese with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Southern France
Americans attack with 3 armour, 3 artilleries, 1 bomber and 2 infantry
Italians defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 3 armour, 3 artilleries, 1 bomber and 2 infantry in Southern France, round 2 : 6/9 hits, 3.83 expected hits
Italians roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Southern France
Americans win, taking Southern France from Italians with 3 armour, 3 artilleries, 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - Americans
1 fighter moved from Alaska to Western United States
1 aaGun, 2 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun, 2 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 transports moved from 91 Sea Zone to 101 Sea Zone
1 aaGun, 2 artilleries and 3 infantry moved from 91 Sea Zone to Spain
1 bomber moved from Southern France to Normandy Bordeaux
2 fighters moved from Finland to Normandy Bordeaux
Place Units - Americans
2 artilleries and 1 infantry placed in Normandy Bordeaux
1 factory_minor placed in Spain
1 factory_minor placed in Turkey
3 infantry placed in Norway
Americans undo move 1.
Americans undo move 3.
3 infantry placed in Normandy Bordeaux
2 artilleries and 1 infantry placed in Norway
3 artilleries and 3 infantry placed in Eastern United States
6 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 71 PUs; end with 71 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 91 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 101 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 106 PUs
Combat Hit Differential Summary :
Germans : -0.33
Italians : -0.33
Americans : 2.00
Japanese : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Purchase Units - Americans
Americans buy 5 artilleries, 2 factory_minors, 7 infantry and 6 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Normandy Bordeaux to Holland Belgium
Americans take Holland Belgium from Germans
1 artillery and 1 infantry moved from Normandy Bordeaux to Southern France
1 infantry moved from Spain to Southern France
3 armour and 2 artilleries moved from Spain to Southern France
1 artillery and 2 infantry moved from Turkey to Iraq
1 artillery and 1 infantry moved from Norway to Finland
2 fighters moved from Norway to Finland
1 bomber moved from Norway to Normandy Bordeaux
3 fighters moved from Normandy Bordeaux to Turkey
3 carriers and 1 transport moved from 112 Sea Zone to 110 Sea Zone
3 fighters moved from 112 Sea Zone to Normandy Bordeaux
1 bomber moved from Normandy Bordeaux to Southern France
1 submarine moved from 54 Sea Zone to 37 Sea Zone
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 battleship, 10 carriers, 2 cruisers, 6 destroyers, 18 fighters and 2 tactical_bombers moved from 54 Sea Zone to 33 Sea Zone
9 submarines moved from 10 Sea Zone to 26 Sea Zone
1 armour and 1 mech_infantry moved from British Columbia to Alaska
1 fighter moved from Western United States to Alaska
3 submarines moved from 28 Sea Zone to 26 Sea Zone
1 submarine moved from 21 Sea Zone to 35 Sea Zone
Americans take 35 Sea Zone from Japanese
3 fighters moved from Persia to Turkey
1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 carrier and 18 submarines moved from 26 Sea Zone to 33 Sea Zone
Combat - Americans
Americans creates battle in territory 41 Sea Zone
Battle in 37 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans lost in 37 Sea Zone
Japanese win, taking 41 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarine
Battle in Finland
Americans attack with 1 artillery, 2 fighters and 1 infantry
Germans defend with 1 mech_infantry
Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Finland, round 2 : 1/4 hits, 1.67 expected hits
Germans roll dice for 1 mech_infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Finland
Americans win, taking Finland from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Alaska
Americans attack with 1 armour, 1 fighter and 1 mech_infantry
Japanese defend with 1 infantry
Americans roll dice for 1 armour, 1 fighter and 1 mech_infantry in Alaska, round 2 : 2/3 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Alaska, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Alaska
Americans win, taking Alaska from Japanese with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Southern France
Americans attack with 3 armour, 3 artilleries, 1 bomber and 2 infantry
Italians defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 3 armour, 3 artilleries, 1 bomber and 2 infantry in Southern France, round 2 : 6/9 hits, 3.83 expected hits
Italians roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Southern France
Americans win, taking Southern France from Italians with 3 armour, 3 artilleries, 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - Americans
1 fighter moved from Alaska to Western United States
1 aaGun, 2 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun, 2 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 transports moved from 91 Sea Zone to 101 Sea Zone
1 aaGun, 2 artilleries and 3 infantry moved from 91 Sea Zone to Spain
1 bomber moved from Southern France to Normandy Bordeaux
2 fighters moved from Finland to Normandy Bordeaux
Place Units - Americans
2 artilleries and 1 infantry placed in Normandy Bordeaux
1 factory_minor placed in Spain
1 factory_minor placed in Turkey
3 infantry placed in Norway
Americans undo move 1.
Americans undo move 3.
3 infantry placed in Normandy Bordeaux
2 artilleries and 1 infantry placed in Norway
3 artilleries and 3 infantry placed in Eastern United States
6 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 71 PUs; end with 71 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 91 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 101 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 106 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 5 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 5 PUs
Purchase Units - British
British repair damage of 8x factory_major; Remaining resources: 123 PUs;
British buy 9 armour, 2 fighters, 7 infantry and 4 transports; Remaining resources: 0 PUs;
Combat Move - British
2 fighters moved from Normandy Bordeaux to 97 Sea Zone
1 artillery, 2 infantry and 3 mech_infantrys moved from Iraq to Turkey
3 infantry moved from Northwest Persia to Turkey
1 artillery and 3 infantry moved from Persia to Northwest Persia
3 armour, 3 artilleries, 25 infantry and 15 mech_infantrys moved from Caucasus to Turkey
3 mech_infantrys moved from Egypt to Iraq
1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan
1 carrier, 4 cruisers, 2 destroyers and 2 fighters moved from 112 Sea Zone to 110 Sea Zone
2 fighters moved from Norway to Normandy Bordeaux
2 fighters moved from Norway to Southern France
1 battleship moved from 54 Sea Zone to 33 Sea Zone
3 bombers moved from Norway to 97 Sea Zone
2 fighters moved from 110 Sea Zone to Southern France
Combat - British
Battle in 97 Sea Zone
British attack with 3 bombers, 2 fighters and 5 submarines
Italians defend with 1 destroyer
British roll dice for 5 submarines in 97 Sea Zone, round 2 : 2/5 hits, 1.67 expected hits
Italians roll dice for 1 destroyer in 97 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Italians lost in 97 Sea Zone
British win with 3 bombers, 2 fighters and 5 submarines remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Non Combat Move - British
3 bombers and 2 fighters moved from 97 Sea Zone to Southern France
3 aaGuns moved from Normandy Bordeaux to Southern France
3 aaGuns moved from Caucasus to Turkey
Place Units - British
3 armour placed in Persia
3 armour placed in Iraq
3 armour placed in Egypt
2 fighters and 4 transports placed in 110 Sea Zone
British undo move 4.
4 transports placed in 110 Sea Zone
6 infantry placed in United Kingdom
1 infantry placed in Union of South Africa
2 fighters placed in Quebec
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,4
British collect 35 PUs; end with 35 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -0.33
Italians : -0.67
British : 0.33
Americans : 2.00
Japanese : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 fighter moved from Southern Italy to 112 Sea Zone
1 fighter moved from Western Germany to 112 Sea Zone
Combat - Italians
Battle in 112 Sea Zone
Italians attack with 2 fighters
French defend with 1 destroyer
Italians roll dice for 2 fighters in 112 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
French roll dice for 1 destroyer in 112 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the French and 1 fighter owned by the Italians lost in 112 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Italians: 1 fighter
Casualties for French: 1 destroyer
Non Combat Move - Italians
1 fighter moved from 112 Sea Zone to Greece
5 artilleries and 8 infantry moved from Albania to Greece
2 artilleries moved from Northern Italy to Western Germany
2 mech_infantrys moved from Northern Italy to Germany
1 aaGun moved from Northern Italy to Southern Italy
1 aaGun moved from Northern Italy to Western Germany
1 artillery and 2 infantry moved from Switzerland to Western Germany
1 fighter and 1 tactical_bomber moved from Novgorod to Germany
Place Units - Italians
3 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,1,3,1,4,5,1,2,2
Italians collect 1 PU (10 lost to blockades); end with 1 PU
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 6 PUs
Combat Hit Differential Summary :
Italians : 1.00
French : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
Combat - ANZAC
Non Combat Move - ANZAC
1 transport moved from 54 Sea Zone to 46 Sea Zone
1 aaGun moved from New Guinea to 46 Sea Zone
1 aaGun and 1 transport moved from 46 Sea Zone to 62 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
2 carriers and 1 tactical_bomber moved from 54 Sea Zone to 33 Sea Zone
1 bomber moved from Western Australia to Caroline Islands
3 fighters moved from Hawaiian Islands to 33 Sea Zone
1 aaGun moved from 62 Sea Zone to New South Wales
Place Units - ANZAC
1 fighter placed in Queensland
1 artillery placed in New South Wales
1 submarine placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
Combat - ANZAC
Non Combat Move - ANZAC
1 transport moved from 54 Sea Zone to 46 Sea Zone
1 aaGun moved from New Guinea to 46 Sea Zone
1 aaGun and 1 transport moved from 46 Sea Zone to 62 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
2 carriers and 1 tactical_bomber moved from 54 Sea Zone to 33 Sea Zone
1 bomber moved from Western Australia to Caroline Islands
3 fighters moved from Hawaiian Islands to 33 Sea Zone
1 aaGun moved from 62 Sea Zone to New South Wales
Place Units - ANZAC
1 fighter placed in Queensland
1 artillery placed in New South Wales
1 submarine placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 fighter and 17 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Western Germany to Holland Belgium
1 fighter and 1 tactical_bomber moved from Western Germany to Holland Belgium
1 fighter and 1 tactical_bomber moved from Western Germany to Holland Belgium
1 bomber moved from Western Germany to Norway
1 bomber moved from India to Persia
1 mech_infantry moved from Novgorod to Finland
1 bomber, 1 fighter and 1 tactical_bomber moved from Novgorod to Finland
Combat - Germans
Strategic bombing raid in Norway
AA fire in Norway : 0/1 hits, 0.17 expected hits
Bombing raid in Norway rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Norway causes 4 damage total.
Strategic bombing raid in Persia
AA fire in Persia : 0/1 hits, 0.17 expected hits
Bombing raid in Persia rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Persia causes 6 damage total.
Battle in Holland Belgium
Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers
Americans defend with 1 infantry
Germans roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Holland Belgium, round 2 : 3/6 hits, 2.67 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Finland
Germans attack with 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Americans defend with 1 artillery and 1 infantry
Germans roll dice for 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Finland, round 2 : 2/4 hits, 2.00 expected hits
Americans roll dice for 1 artillery and 1 infantry in Finland, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Finland
Germans win, taking Finland from Americans with 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Non Combat Move - Germans
1 bomber and 1 tactical_bomber moved from Finland to Novgorod
1 fighter moved from Finland to Western Germany
2 fighters and 2 tactical_bombers moved from Holland Belgium to Western Germany
1 tactical_bomber moved from Western Germany to Germany
10 infantry moved from Western Germany to Germany
4 mech_infantrys moved from Western Germany to Germany
2 infantry moved from Western Germany to Germany
1 tactical_bomber moved from Western Germany to Germany
2 infantry moved from Western Germany to Germany
1 artillery moved from Denmark to Western Germany
1 bomber moved from Norway to Western Germany
2 infantry moved from Novgorod to Karelia
3 artilleries moved from Novgorod to Karelia
1 aaGun moved from Novgorod to Karelia
1 bomber moved from Persia to India
1 armour and 1 mech_infantry moved from Russia to Ukraine
3 artilleries moved from Eastern Poland to Bessarabia
10 mech_infantrys moved from Bulgaria to Greece
2 armour moved from Bulgaria to Greece
2 armour moved from Bulgaria to Greece
1 fighter moved from Ukraine to Greece
5 armour moved from Bulgaria to Bessarabia
4 armour moved from Ukraine to Bessarabia
2 mech_infantrys moved from Ukraine to Bessarabia
2 infantry moved from Ukraine to Bessarabia
Place Units - Germans
1 fighter and 9 infantry placed in Western Germany
3 infantry placed in Greece
3 infantry placed in Novgorod
2 infantry placed in Ukraine
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,3,6,5,4,4,1,3,1
Germans collect 51 PUs (2 lost to blockades); end with 51 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 61 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Southern Italy: 2 fighters
EDIT: Adding units owned by Germans to Western Germany: 2 fighters
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 0.33
AA fire in Persia : : -0.17
AA fire in Norway : : -0.17
Americans : -1.00