@Adam514 said in Adam514 (Allies+15) vs Simon33 (X) BM Game #2 of 2025:
Yeah max defense. RIP.
Well I got a -77 score from an expected +24. I think I am the one saying RIP.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 19
Purchase Units - ANZAC
ANZAC buy 1 aaGun, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 56 Sea Zone
1 artillery and 1 infantry moved from 56 Sea Zone to Western Australia
1 bomber moved from Caroline Islands to Western Australia
Combat - ANZAC
Battle in Western Australia
ANZAC attack with 1 artillery, 1 bomber and 1 infantry
Japanese defend with 2 infantry
ANZAC roll dice for 1 artillery, 1 bomber and 1 infantry in Western Australia, round 2 : 1/3 hits, 1.33 expected hits
Japanese roll dice for 2 infantry in Western Australia, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Western Australia
ANZAC roll dice for 1 artillery, 1 bomber and 1 infantry in Western Australia, round 3 : 1/3 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Western Australia, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Western Australia
ANZAC win, taking Western Australia from Japanese with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for ANZAC: 1 infantry
Non Combat Move - ANZAC
1 bomber moved from Western Australia to Queensland
1 artillery moved from Queensland to South Australia
1 infantry moved from New South Wales to South Australia
1 infantry moved from New South Wales to South Australia
1 infantry moved from Queensland to South Australia
Place Units - ANZAC
1 aaGun, 1 infantry and 1 mech_infantry placed in Queensland
1 mech_infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
ANZAC : -0.67
Japanese : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 19
Purchase Units - ANZAC
ANZAC buy 1 aaGun, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 56 Sea Zone
1 artillery and 1 infantry moved from 56 Sea Zone to Western Australia
1 bomber moved from Caroline Islands to Western Australia
Combat - ANZAC
Battle in Western Australia
ANZAC attack with 1 artillery, 1 bomber and 1 infantry
Japanese defend with 2 infantry
ANZAC roll dice for 1 artillery, 1 bomber and 1 infantry in Western Australia, round 2 : 1/3 hits, 1.33 expected hits
Japanese roll dice for 2 infantry in Western Australia, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Western Australia
ANZAC roll dice for 1 artillery, 1 bomber and 1 infantry in Western Australia, round 3 : 1/3 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Western Australia, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Western Australia
ANZAC win, taking Western Australia from Japanese with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for ANZAC: 1 infantry
Non Combat Move - ANZAC
1 bomber moved from Western Australia to Queensland
1 artillery moved from Queensland to South Australia
1 infantry moved from New South Wales to South Australia
1 infantry moved from New South Wales to South Australia
1 infantry moved from Queensland to South Australia
Place Units - ANZAC
1 aaGun, 1 infantry and 1 mech_infantry placed in Queensland
1 mech_infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
1 infantry moved from Southern France to Northern Italy
Non Combat Move - French
1 fighter moved from Gibraltar to Greece
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0.67
Japanese : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 20
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 44 PUs;
Germans buy 1 factory_upgrade and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 bomber moved from Western Germany to Southern France
2 infantry moved from Western Ukraine to Bryansk
3 artilleries and 3 infantry moved from Ukraine to Rostov
2 bombers and 2 fighters moved from Ukraine to Bryansk
4 armour moved from Ukraine to Bessarabia
1 armour moved from Bessarabia to Rostov
5 armour moved from Ukraine to Rostov
5 mech_infantrys moved from Ukraine to Rostov
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
2 infantry moved from Novgorod to Archangel
1 armour moved from Karelia to Archangel
1 infantry moved from Karelia to Finland
1 fighter and 1 tactical_bomber moved from Novgorod to Finland
1 bomber moved from West India to Iraq
Combat - Germans
Strategic bombing raid in Iraq
AA fire in Iraq : 0/1 hits, 0.17 expected hits
Bombing raid in Iraq rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Iraq causes 6 damage total.
Strategic bombing raid in Southern France
AA fire in Southern France : 0/1 hits, 0.17 expected hits
Bombing raid in Southern France rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Southern France causes 4 damage total.
Battle in Bryansk
Germans attack with 2 bombers, 2 fighters and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers, 2 fighters and 2 infantry in Bryansk, round 2 : 3/6 hits, 2.67 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 2 bombers, 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Finland
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 1 infantry
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Finland, round 2 : 1/3 hits, 1.33 expected hits
Americans roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Finland
Germans win, taking Finland from Americans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Rostov
Germans attack with 6 armour, 3 artilleries, 3 infantry and 5 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 6 armour, 3 artilleries, 3 infantry and 5 mech_infantrys in Rostov, round 2 : 3/17 hits, 5.83 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 6 armour, 3 artilleries, 3 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 1 armour and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour and 2 infantry in Archangel, round 2 : 0/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 armour and 2 infantry in Archangel, round 3 : 0/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Archangel, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Archangel
Germans roll dice for 1 armour and 1 infantry in Archangel, round 4 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Archangel, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 mech_infantry moved from Novgorod to Poland
13 mech_infantrys moved from Bessarabia to Poland
6 artilleries moved from Ukraine to Bryansk
2 fighters moved from Bryansk to Novgorod
1 artillery and 1 infantry moved from Ukraine to Rostov
1 infantry moved from Ukraine to Rostov
3 artilleries moved from Ukraine to Rostov
3 infantry moved from Ukraine to Rostov
4 infantry moved from Ukraine to Rostov
1 aaGun moved from Ukraine to Bryansk
13 mech_infantrys moved from Ukraine to Bryansk
18 armour and 11 mech_infantrys moved from Ukraine to Rostov
1 infantry moved from Bessarabia to Ukraine
2 aaGuns moved from Bessarabia to Ukraine
3 artilleries, 6 fighters and 15 infantry moved from Western Germany to Germany
1 bomber moved from Southern France to Germany
1 fighter moved from Finland to Germany
1 tactical_bomber moved from Finland to Germany
2 fighters moved from Novgorod to Karelia
2 bombers moved from Bryansk to Eastern Persia
1 bomber moved from Iraq to Eastern Persia
1 bomber moved from Eastern Persia to West India
2 bombers moved from Eastern Persia to West India
Place Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from Bessarabia: 4 armour
EDIT: Adding units owned by Germans to Rostov: 4 armour
EDIT: Turning off Edit Mode
Units in Germany being upgraded or consumed: 1 factory_minor
1 factory_upgrade and 3 infantry placed in Germany
3 infantry placed in Ukraine
2 infantry placed in Novgorod
Turn Complete - Germans
Germans collect 45 PUs; end with 45 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Combat Hit Differential Summary :
Germans : -4.17
Americans : -0.33
AA fire in Southern France : : -0.17
AA fire in Iraq : : -0.17
Russians : -0.67
I’m beyond confused with the factory upgrade… I feel like you’re pulling some sneaky rule out or something. I’m scared lol
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 20
Purchase Units - Russians
Russians repair damage of 1x factory_minor; Remaining resources: 21 PUs;
Russians buy 1 armour, 1 fighter and 1 marine; Remaining resources: 0 PUs;
Combat Move - Russians
Non Combat Move - Russians
Turning on Edit Mode
EDIT: Changing ownership of Albania from Italians to Russians
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Bulgaria: 1 mech_infantry
EDIT: Adding units owned by Russians to Albania: 1 mech_infantry
EDIT: Turning off Edit Mode
1 aaGun, 2 artilleries and 13 infantry moved from Tambov to Volgograd
1 infantry moved from Kazakhstan to Volgograd
5 fighters moved from Greece to Volgograd
Place Units - Russians
1 armour, 1 fighter and 1 marine placed in Volgograd
Turn Complete - Russians
Russians collect 12 PUs; end with 12 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 15 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 21 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 20
Purchase Units - Japanese
Japanese buy 1 destroyer, 4 fighters, 3 infantry, 1 submarine and 4 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
Japanese destroys 21PUs while taking Russians capital
1 infantry moved from Vologda to Russia
Japanese take Russia from Russians
1 infantry moved from Sikang to Kazakhstan
Japanese take Kazakhstan from Russians
1 bomber moved from India to Persia
2 infantry moved from Eastern Persia to Persia
6 infantry moved from Vologda to Samara
2 infantry moved from Novosibirsk to Samara
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 56 Sea Zone
2 battleships, 13 carriers, 2 cruisers, 1 destroyer, 2 marines and 20 submarines moved from 35 Sea Zone to 56 Sea Zone
2 marines moved from 56 Sea Zone to Western Australia
1 artillery and 1 infantry moved from 56 Sea Zone to Western Australia
1 artillery and 2 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 artillery moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 56 Sea Zone
1 artillery and 1 infantry moved from 56 Sea Zone to Western Australia
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 56 Sea Zone
1 artillery and 1 infantry moved from 56 Sea Zone to Western Australia
1 destroyer moved from 39 Sea Zone to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from India to 41 Sea Zone
1 bomber moved from French Indo China to 41 Sea Zone
1 bomber moved from French Indo China to 41 Sea Zone
1 submarine moved from 36 Sea Zone to 41 Sea Zone
Combat - Japanese
Japanese creates battle in territory 6 Sea Zone
Battle in 56 Sea Zone
Japanese attack with 2 battleships, 13 carriers, 2 cruisers, 1 destroyer, 20 submarines and 3 transports
Americans defend with 1 submarine; ANZAC defend with 1 transport
Japanese roll dice for 20 submarines in 56 Sea Zone, round 2 : 6/20 hits, 6.67 expected hits
1 transport owned by the ANZAC and 1 submarine owned by the Americans lost in 56 Sea Zone
Japanese win, taking 6 Sea Zone from Americans with 2 battleships, 13 carriers, 2 cruisers, 1 destroyer, 20 submarines and 3 transports remaining. Battle score for attacker is 13
Casualties for Americans: 1 submarine
Casualties for ANZAC: 1 transport
Battle in Western Australia
Japanese attack with 3 artilleries, 3 infantry and 2 marines
ANZAC defend with 1 artillery
Japanese roll dice for 3 artilleries, 3 infantry and 2 marines in Western Australia, round 2 : 2/8 hits, 2.67 expected hits
ANZAC roll dice for 1 artillery in Western Australia, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the ANZAC lost in Western Australia
Japanese win, taking Western Australia from ANZAC with 3 artilleries, 3 infantry and 2 marines remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery
Battle in Persia
Japanese attack with 1 bomber and 2 infantry
Americans defend with 1 artillery and 1 factory_minor
Japanese roll dice for 1 bomber and 2 infantry in Persia, round 2 : 1/3 hits, 1.00 expected hits
Americans roll dice for 1 artillery in Persia, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Persia
Japanese win, taking Persia from Americans with 1 bomber and 2 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in 41 Sea Zone
Japanese attack with 2 bombers, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 submarine
Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 bombers, 1 destroyer, 1 fighter and 1 tactical_bomber in 41 Sea Zone, round 2 : 4/5 hits, 2.83 expected hits
Americans roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 41 Sea Zone
Japanese win, taking 41 Sea Zone from Americans with 2 bombers, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Samara
Japanese attack with 8 infantry
Russians defend with 1 infantry
Japanese roll dice for 8 infantry in Samara, round 2 : 2/8 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Samara
Japanese win, taking Samara from Russians with 8 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
5 armour and 6 mech_infantrys moved from Vologda to Novgorod
1 infantry moved from West India to India
1 infantry moved from Turkmenistan to Eastern Persia
1 armour moved from Eastern Persia to India
2 carriers moved from 39 Sea Zone to 56 Sea Zone
23 fighters and 3 tactical_bombers moved from 35 Sea Zone to 56 Sea Zone
1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 56 Sea Zone
1 tactical_bomber moved from French Indo China to 56 Sea Zone
1 tactical_bomber moved from French Indo China to 56 Sea Zone
2 bombers moved from 41 Sea Zone to French Indo China
1 destroyer and 1 submarine moved from 19 Sea Zone to 6 Sea Zone
1 bomber moved from Japan to French Indo China
3 fighters moved from Philippines to French Indo China
1 bomber moved from Persia to India
1 infantry moved from Shensi to Sikang
1 infantry moved from Hopei to Shensi
1 infantry moved from Anhwe to Hopei
2 infantry moved from Kiangsu to Anhwe
3 infantry moved from French Indo China to Shan State
3 infantry moved from Kwangtung to Kwangsi
1 submarine moved from 20 Sea Zone to 55 Sea Zone
1 submarine moved from 36 Sea Zone to 35 Sea Zone
1 fighter moved from French Indo China to India
Place Units - Japanese
1 destroyer and 2 transports placed in 39 Sea Zone
3 fighters placed in French Indo China
3 infantry placed in Kiangsu
1 submarine and 2 transports placed in 6 Sea Zone
1 fighter placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,6
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,4
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,5
Japanese collect 80 PUs (9 lost to blockades); end with 80 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 83 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 88 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 93 PUs
Combat Hit Differential Summary :
ANZAC : -0.33
Americans : -0.50
Russians : -0.33
Japanese : 0.17
Re: German factory. Germans have to hold, and W. Germany became a loss.
Oh crap, im dumb… lol for some reason I thought you upgraded the west german factory
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 20
Purchase Units - Americans
Americans repair damage of 4x factory_minor; Remaining resources: 107 PUs;
Americans buy 2 artilleries, 4 fighters, 6 infantry, 3 mech_infantrys, 2 tactical_bombers and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
3 artilleries and 4 infantry moved from Normandy Bordeaux to 110 Sea Zone
11 artilleries and 11 infantry moved from Northern Italy to Western Germany
2 infantry moved from Holland Belgium to Western Germany
3 artilleries, 4 infantry and 4 transports moved from 110 Sea Zone to 112 Sea Zone
1 artillery moved from Norway to 112 Sea Zone
4 artilleries and 4 infantry moved from 112 Sea Zone to Western Germany
3 armour moved from Southern France to Western Germany
3 armour moved from Spain to Holland Belgium
6 infantry moved from Spain to 91 Sea Zone
6 infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone
6 infantry moved from 112 Sea Zone to Western Germany
1 armour moved from Northern Italy to Switzerland
Americans take Switzerland from Italians
1 armour moved from Switzerland to Western Germany
1 armour moved from Northern Italy to Greater Southern Germany
Americans take Greater Southern Germany from Germans
1 armour moved from Greater Southern Germany to Slovakia Hungary
Americans take Slovakia Hungary from Germans
3 infantry moved from Bulgaria to Romania
3 mech_infantrys moved from Turkey to Volgograd
2 armour and 9 mech_infantrys moved from Northern Italy to Western Germany
3 infantry moved from Turkey to Iraq
1 fighter moved from Turkey to Romania
6 fighters moved from Greece to Romania
2 fighters moved from Normandy Bordeaux to Norway
4 fighters moved from Gibraltar to Norway
3 carriers moved from 110 Sea Zone to 112 Sea Zone
3 artilleries and 3 infantry moved from Sweden to Norway
19 fighters and 3 tactical_bombers moved from 33 Sea Zone to New South Wales
1 battleship, 12 carriers, 2 cruisers, 5 destroyers and 25 submarines moved from 33 Sea Zone to 63 Sea Zone
1 armour and 1 mech_infantry moved from Western United States to Southeast Mexico
1 submarine moved from 97 Sea Zone to 98 Sea Zone
1 destroyer moved from 33 Sea Zone to 16 Sea Zone
Combat - Americans
Battle in Western Germany
Americans attack with 6 armour, 15 artilleries, 23 infantry and 9 mech_infantrys
Germans defend with 1 airfield, 1 factory_major and 1 harbour; Italians defend with 3 artilleries and 2 fighters
Americans roll dice for 6 armour, 15 artilleries, 23 infantry and 9 mech_infantrys in Western Germany, round 2 : 13/53 hits, 15.83 expected hits
Germans roll dice for 3 artilleries and 2 fighters in Western Germany, round 2 : 1/5 hits, 2.33 expected hits
1 infantry owned by the Americans, 2 fighters owned by the Italians and 3 artilleries owned by the Italians lost in Western Germany
Americans converts factory_major into different units
Americans win, taking Western Germany from Germans with 6 armour, 15 artilleries, 22 infantry and 9 mech_infantrys remaining. Battle score for attacker is 29
Casualties for Americans: 1 infantry
Casualties for Italians: 3 artilleries and 2 fighters
Battle in Romania
Americans attack with 7 fighters and 3 infantry
Italians defend with 1 mech_infantry
Americans roll dice for 7 fighters and 3 infantry in Romania, round 2 : 6/10 hits, 4.00 expected hits
Germans roll dice for 1 mech_infantry in Romania, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians lost in Romania
Americans win, taking Romania from Germans with 7 fighters and 3 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from Iraq: 1 infantry
EDIT: Adding units owned by Americans to Caucasus: 1 infantry
EDIT: Turning off Edit Mode
7 fighters moved from Romania to Greece
2 fighters moved from Norway to 112 Sea Zone
1 aaGun moved from Northern Italy to Western Germany
1 submarine moved from 43 Sea Zone to 20 Sea Zone
1 submarine moved from 42 Sea Zone to 36 Sea Zone
1 submarine moved from 44 Sea Zone to 35 Sea Zone
Place Units - Americans
1 artillery and 1 infantry placed in Spain
1 transport placed in 105 Sea Zone
3 infantry placed in Normandy Bordeaux
3 fighters placed in Southern France
1 fighter and 2 tactical_bombers placed in Greece
1 artillery and 2 infantry placed in Norway
3 mech_infantrys placed in Turkey
Turn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,5
Americans collect 95 PUs; end with 95 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 100 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 105 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 115 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 120 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 125 PUs
Combat Hit Differential Summary :
Germans : -1.67
Americans : -0.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 20
Purchase Units - Americans
Americans repair damage of 4x factory_minor; Remaining resources: 107 PUs;
Americans buy 2 artilleries, 4 fighters, 6 infantry, 3 mech_infantrys, 2 tactical_bombers and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
3 artilleries and 4 infantry moved from Normandy Bordeaux to 110 Sea Zone
11 artilleries and 11 infantry moved from Northern Italy to Western Germany
2 infantry moved from Holland Belgium to Western Germany
3 artilleries, 4 infantry and 4 transports moved from 110 Sea Zone to 112 Sea Zone
1 artillery moved from Norway to 112 Sea Zone
4 artilleries and 4 infantry moved from 112 Sea Zone to Western Germany
3 armour moved from Southern France to Western Germany
3 armour moved from Spain to Holland Belgium
6 infantry moved from Spain to 91 Sea Zone
6 infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone
6 infantry moved from 112 Sea Zone to Western Germany
1 armour moved from Northern Italy to Switzerland
Americans take Switzerland from Italians
1 armour moved from Switzerland to Western Germany
1 armour moved from Northern Italy to Greater Southern Germany
Americans take Greater Southern Germany from Germans
1 armour moved from Greater Southern Germany to Slovakia Hungary
Americans take Slovakia Hungary from Germans
3 infantry moved from Bulgaria to Romania
3 mech_infantrys moved from Turkey to Volgograd
2 armour and 9 mech_infantrys moved from Northern Italy to Western Germany
3 infantry moved from Turkey to Iraq
1 fighter moved from Turkey to Romania
6 fighters moved from Greece to Romania
2 fighters moved from Normandy Bordeaux to Norway
4 fighters moved from Gibraltar to Norway
3 carriers moved from 110 Sea Zone to 112 Sea Zone
3 artilleries and 3 infantry moved from Sweden to Norway
19 fighters and 3 tactical_bombers moved from 33 Sea Zone to New South Wales
1 battleship, 12 carriers, 2 cruisers, 5 destroyers and 25 submarines moved from 33 Sea Zone to 63 Sea Zone
1 armour and 1 mech_infantry moved from Western United States to Southeast Mexico
1 submarine moved from 97 Sea Zone to 98 Sea Zone
1 destroyer moved from 33 Sea Zone to 16 Sea Zone
Combat - Americans
Battle in Western Germany
Americans attack with 6 armour, 15 artilleries, 23 infantry and 9 mech_infantrys
Germans defend with 1 airfield, 1 factory_major and 1 harbour; Italians defend with 3 artilleries and 2 fighters
Americans roll dice for 6 armour, 15 artilleries, 23 infantry and 9 mech_infantrys in Western Germany, round 2 : 13/53 hits, 15.83 expected hits
Germans roll dice for 3 artilleries and 2 fighters in Western Germany, round 2 : 1/5 hits, 2.33 expected hits
1 infantry owned by the Americans, 2 fighters owned by the Italians and 3 artilleries owned by the Italians lost in Western Germany
Americans converts factory_major into different units
Americans win, taking Western Germany from Germans with 6 armour, 15 artilleries, 22 infantry and 9 mech_infantrys remaining. Battle score for attacker is 29
Casualties for Americans: 1 infantry
Casualties for Italians: 3 artilleries and 2 fighters
Battle in Romania
Americans attack with 7 fighters and 3 infantry
Italians defend with 1 mech_infantry
Americans roll dice for 7 fighters and 3 infantry in Romania, round 2 : 6/10 hits, 4.00 expected hits
Germans roll dice for 1 mech_infantry in Romania, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians lost in Romania
Americans win, taking Romania from Germans with 7 fighters and 3 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from Iraq: 1 infantry
EDIT: Adding units owned by Americans to Caucasus: 1 infantry
EDIT: Turning off Edit Mode
7 fighters moved from Romania to Greece
2 fighters moved from Norway to 112 Sea Zone
1 aaGun moved from Northern Italy to Western Germany
1 submarine moved from 43 Sea Zone to 20 Sea Zone
1 submarine moved from 42 Sea Zone to 36 Sea Zone
1 submarine moved from 44 Sea Zone to 35 Sea Zone
Place Units - Americans
1 artillery and 1 infantry placed in Spain
1 transport placed in 105 Sea Zone
3 infantry placed in Normandy Bordeaux
3 fighters placed in Southern France
1 fighter and 2 tactical_bombers placed in Greece
1 artillery and 2 infantry placed in Norway
3 mech_infantrys placed in Turkey
Turn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,5
Americans collect 95 PUs; end with 95 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 100 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 105 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 115 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 120 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 125 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 5 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 5 PUs
Purchase Units - British
British repair damage of 6x factory_minor; Remaining resources: 40 PUs;
British buy 2 bombers, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 artillery and 1 infantry moved from Iraq to Persia
1 armour and 3 mech_infantrys moved from Egypt to Iraq
1 armour and 2 mech_infantrys moved from Iraq to Turkey
3 mech_infantrys moved from Turkey to Volgograd
2 fighters moved from Greece to Volgograd
1 mech_infantry moved from Bulgaria to Bessarabia
British take Bessarabia from Italians
1 armour moved from Bulgaria to Eastern Poland
British take Eastern Poland from Italians
1 artillery and 6 infantry moved from Northern Italy to Western Germany
4 infantry moved from United Kingdom to 110 Sea Zone
1 artillery moved from United Kingdom to 110 Sea Zone
3 artilleries moved from Normandy Bordeaux to 110 Sea Zone
4 artilleries, 1 carrier, 4 cruisers, 2 destroyers, 4 infantry, 2 submarines and 4 transports moved from 110 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Denmark
5 infantry moved from Normandy Bordeaux to Holland Belgium
5 artilleries, 38 infantry and 1 marine moved from Bulgaria to Yugoslavia
3 fighters moved from Northern Italy to Western Germany
3 armour and 1 mech_infantry moved from Greece to Turkey
1 mech_infantry moved from Yugoslavia to Western Germany
1 battleship moved from 33 Sea Zone to 63 Sea Zone
2 fighters moved from Greece to Normandy Bordeaux
3 fighters moved from Greece to Western Germany
2 bombers moved from Greece to Persia
1 infantry moved from Iraq to Persia
3 submarines moved from 97 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from Rhodesia to Angola
1 armour moved from Union of South Africa to Angola
Combat - British
Battle in Denmark
Battle in Angola
British attack with 1 armour, 1 artillery and 1 infantry
Neutral_True defend with 2 infantry
British roll dice for 1 armour, 1 artillery and 1 infantry in Angola, round 2 : 2/3 hits, 1.17 expected hits
Neutral_True roll dice for 2 infantry in Angola, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Neutral_True lost in Angola
British win, taking Denmark from Germans, taking Angola from Neutral_True with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for Neutral_True: 2 infantry
Battle in Persia
British attack with 1 artillery, 2 bombers and 2 infantry
Japanese defend with 1 factory_minor and 2 infantry
British roll dice for 1 artillery, 2 bombers and 2 infantry in Persia, round 2 : 0/5 hits, 2.17 expected hits
Japanese roll dice for 2 infantry in Persia, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the British lost in Persia
British roll dice for 1 artillery, 2 bombers and 1 infantry in Persia, round 3 : 4/4 hits, 2.00 expected hits
Japanese roll dice for 2 infantry in Persia, round 3 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the British lost in Persia
British win, taking Persia from Japanese with 1 artillery and 2 bombers remaining. Battle score for attacker is 0
Casualties for British: 2 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - British
2 bombers moved from Persia to Volgograd
1 aaGun moved from Turkey to Iraq
5 aaGuns moved from Northern Italy to Western Germany
3 artilleries and 3 infantry moved from 112 Sea Zone to Western Germany
Place Units - British
2 bombers placed in United Kingdom
3 infantry placed in Iraq
1 mech_infantry placed in Egypt
1 infantry placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,6
British collect 40 PUs (2 lost to blockades); end with 40 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 46 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 49 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -1.67
British : 0.67
Americans : -0.83
Neutral_True : -0.67
Japanese : 0.67
If I take berlin it becomes a 7 VC game in the pacific right?
Yep…pretty much seals my fate at that point
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 20
Purchase Units - Italians
Italians buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
30 infantry moved from Southern Italy to Northern Italy
1 mech_infantry and 1 tactical_bomber moved from Germany to Slovakia Hungary
Combat - Italians
Battle in Northern Italy
Italians attack with 30 infantry
French defend with 1 infantry; Americans defend with 1 factory_minor
Italians roll dice for 30 infantry in Northern Italy, round 2 : 2/30 hits, 5.00 expected hits
Americans roll dice for 1 infantry in Northern Italy, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the French lost in Northern Italy
Italians win, taking Northern Italy from Americans with 30 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Slovakia Hungary
Italians attack with 1 mech_infantry and 1 tactical_bomber
Americans defend with 1 armour
Italians roll dice for 1 mech_infantry and 1 tactical_bomber in Slovakia Hungary, round 2 : 1/2 hits, 0.67 expected hits
Americans roll dice for 1 armour in Slovakia Hungary, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Americans lost in Slovakia Hungary
Italians win, taking Slovakia Hungary from Americans with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 armour
Non Combat Move - Italians
1 tactical_bomber moved from Slovakia Hungary to Germany
2 aaGuns moved from Southern Italy to Northern Italy
Place Units - Italians
2 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5,1,3
Italians collect 3 PUs (4 lost to blockades); end with 3 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 8 PUs
Combat Hit Differential Summary :
Italians : -2.67
Americans : -0.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 20
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 fighters moved from Greece to Volgograd
1 artillery and 3 infantry moved from South Australia to New South Wales
2 aaGuns, 1 bomber, 4 infantry and 1 mech_infantry moved from Queensland to New South Wales
2 fighters moved from Caroline Islands to New South Wales
2 carriers moved from 33 Sea Zone to 63 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 63 Sea Zone
2 fighters moved from 33 Sea Zone to 63 Sea Zone
1 artillery moved from Dutch New Guinea to New Guinea
Place Units - ANZAC
1 fighter and 2 infantry placed in New South Wales
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 63 Sea Zone: 1 fighter
EDIT: Adding units owned by ANZAC to New South Wales: 1 fighter
EDIT: Turning off Edit Mode
Turn Complete - ANZAC
ANZAC collect 9 PUs; end with 9 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 12 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 20
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 fighters moved from Greece to Volgograd
1 artillery and 3 infantry moved from South Australia to New South Wales
2 aaGuns, 1 bomber, 4 infantry and 1 mech_infantry moved from Queensland to New South Wales
2 fighters moved from Caroline Islands to New South Wales
2 carriers moved from 33 Sea Zone to 63 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 63 Sea Zone
2 fighters moved from 33 Sea Zone to 63 Sea Zone
1 artillery moved from Dutch New Guinea to New Guinea
Place Units - ANZAC
1 fighter and 2 infantry placed in New South Wales
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 63 Sea Zone: 1 fighter
EDIT: Adding units owned by ANZAC to New South Wales: 1 fighter
EDIT: Turning off Edit Mode
Turn Complete - ANZAC
ANZAC collect 9 PUs; end with 9 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 12 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Combat Move - French
1 fighter moved from Greece to Volgograd
1 infantry moved from Normandy Bordeaux to France
French take France from Germans
French take Normandy Bordeaux from Americans
French take French Central Africa from British
French take French Guiana from Americans
French take Southern France from Americans
French take Syria from British
French take French West Africa from Americans
Combat - French
Trigger French 1 Liberation By French: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
Trigger French 1 Liberation By French: French has 4 infantry placed in France
Trigger French Liberation France Liberated Southern France 2 activates a trigger called: Trigger French Liberation France Liberated Southern France 3
Trigger French Liberation France Liberated Algeria 2 activates a trigger called: Trigger French Liberation France Liberated Algeria 3
Trigger French Liberation France Liberated Tunisia 2 activates a trigger called: Trigger French Liberation France Liberated Tunisia 3
Trigger French Liberation France Liberated French Guiana 2 activates a trigger called: Trigger French Liberation France Liberated French Guiana 3
Trigger French Liberation France Liberated French Indo China 2 activates a trigger called: Trigger French Liberation France Liberated French Indo China 3
Trigger French Liberation France Liberated French Madagascar 2 activates a trigger called: Trigger French Liberation France Liberated French Madagascar 3
Trigger French Liberation France Liberated French Madagascar 3: French captures territory French Madagascar
Trigger French Liberation France Liberated Morocco 2 activates a trigger called: Trigger French Liberation France Liberated Morocco 3
Trigger French Liberation France Liberated French Central Africa 2 activates a trigger called: Trigger French Liberation France Liberated French Central Africa 3
Trigger French Liberation France Liberated French West Africa 2 activates a trigger called: Trigger French Liberation France Liberated French West Africa 3
Trigger French Liberation France Liberated Syria 2 activates a trigger called: Trigger French Liberation France Liberated Syria 3
Non Combat Move - French
Turning on Edit Mode
EDIT: Removing units owned by French from France: 4 infantry
EDIT: Adding units owned by French to France: 2 armour
EDIT: Turning off Edit Mode
Turn Complete - French
French collect 17 PUs; end with 17 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 21
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 aaGuns, 4 armour and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
13 mech_infantrys moved from Bryansk to Eastern Poland
28 armour and 16 mech_infantrys moved from Rostov to Bessarabia
4 infantry moved from Ukraine to Bessarabia
1 infantry moved from Belarus to Eastern Poland
1 infantry moved from Rostov to Tambov
Germans take Tambov from Russians
Combat - Germans
Battle in Bessarabia
Germans attack with 28 armour, 4 infantry and 16 mech_infantrys
British defend with 1 mech_infantry
Germans roll dice for 28 armour, 4 infantry and 16 mech_infantrys in Bessarabia, round 2 : 11/48 hits, 17.33 expected hits
British roll dice for 1 mech_infantry in Bessarabia, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the British and 1 infantry owned by the Germans lost in Bessarabia
Germans win, taking Bessarabia from British with 28 armour, 3 infantry and 16 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for British: 1 mech_infantry
Battle in Eastern Poland
Germans attack with 1 infantry and 13 mech_infantrys
British defend with 1 armour
Germans roll dice for 1 infantry and 13 mech_infantrys in Eastern Poland, round 2 : 3/14 hits, 2.33 expected hits
British roll dice for 1 armour in Eastern Poland, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the British lost in Eastern Poland
Germans win, taking Eastern Poland from British with 1 infantry and 13 mech_infantrys remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Non Combat Move - Germans
2 infantry moved from Novgorod to Baltic States
1 aaGun, 3 artilleries and 2 infantry moved from Karelia to Novgorod
2 fighters moved from Karelia to Germany
14 mech_infantrys moved from Poland to Germany
1 armour moved from Archangel to Eastern Poland
1 infantry moved from Archangel to Novgorod
1 infantry moved from Smolensk to Belarus
1 aaGun, 6 artilleries and 2 infantry moved from Bryansk to Western Ukraine
7 artilleries and 11 infantry moved from Rostov to Ukraine
1 infantry moved from Finland to Karelia
3 bombers moved from West India to Western Australia
1 bomber moved from Germany to Novgorod
Place Units - Germans
4 aaGuns, 4 armour and 2 infantry placed in Germany
Turn Complete - Germans
Germans collect 29 PUs; end with 29 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 34 PUs
Combat Hit Differential Summary :
Germans : -5.67
British : 0.17
On different computer, logged into tripple a wrong.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 21
Combat Move - Russians
1 armour moved from Volgograd to Rostov
Russians take Rostov from Germans
1 armour moved from Rostov to Tambov
1 infantry moved from Volgograd to Kazakhstan
2 fighters moved from Volgograd to Kazakhstan
10 artilleries and 10 infantry moved from Volgograd to Samara
1 marine moved from Volgograd to Tambov
4 infantry moved from Volgograd to Tambov
2 fighters moved from Volgograd to Samara
3 fighters moved from Volgograd to Tambov
30 infantry moved from Volgograd to Tambov
Combat - Russians
Battle in Tambov
Russians attack with 1 armour, 3 fighters, 34 infantry and 1 marine
Germans defend with 1 infantry
Russians roll dice for 1 armour, 3 fighters, 34 infantry and 1 marine in Tambov, round 2 : 8/39 hits, 7.83 expected hits
Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 armour, 3 fighters, 34 infantry and 1 marine remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Kazakhstan
Russians attack with 2 fighters and 1 infantry
Japanese defend with 1 infantry
Russians roll dice for 2 fighters and 1 infantry in Kazakhstan, round 2 : 1/3 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Kazakhstan
Russians win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Samara
Russians attack with 10 artilleries, 2 fighters and 10 infantry
Japanese defend with 8 infantry
Russians roll dice for 10 artilleries, 2 fighters and 10 infantry in Samara, round 2 : 9/22 hits, 7.67 expected hits
Japanese roll dice for 8 infantry in Samara, round 2 : 4/8 hits, 2.67 expected hits
8 infantry owned by the Japanese and 4 infantry owned by the Russians lost in Samara
Russians win, taking Samara from Japanese with 10 artilleries, 2 fighters and 6 infantry remaining. Battle score for attacker is 12
Casualties for Russians: 4 infantry
Casualties for Japanese: 8 infantry
Non Combat Move - Russians
5 aaGuns moved from Volgograd to Tambov
2 fighters moved from Samara to Turkey
3 fighters moved from Tambov to Turkey
2 fighters moved from Kazakhstan to Turkey
1 mech_infantry moved from Albania to Yugoslavia
Turn Complete - Russians
Combat Hit Differential Summary :
Germans : -0.33
Russians : 1.33
Japanese : 2.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 21
Purchase Units - Japanese
Japanese buy 1 armour, 2 carriers, 1 destroyer, 2 fighters, 2 infantry and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Western Australia to Northern Territory
Japanese take Northern Territory from ANZAC
1 destroyer moved from 41 Sea Zone to 37 Sea Zone
1 submarine moved from 41 Sea Zone to 37 Sea Zone
1 destroyer moved from 39 Sea Zone to 36 Sea Zone
1 bomber moved from French Indo China to 36 Sea Zone
1 bomber moved from French Indo China to 37 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 24 Sea Zone
2 infantry and 1 transport moved from 24 Sea Zone to 25 Sea Zone
2 infantry moved from 25 Sea Zone to Midway
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone
1 infantry moved from 31 Sea Zone to Wake Island
1 infantry moved from 31 Sea Zone to Wake Island
2 submarines moved from 6 Sea Zone to 16 Sea Zone
1 fighter moved from Japan to 16 Sea Zone
1 submarine moved from 6 Sea Zone to 36 Sea Zone
1 bomber moved from India to 37 Sea Zone
1 bomber moved from French Indo China to 36 Sea Zone
1 bomber moved from French Indo China to 37 Sea Zone
Combat - Japanese
Japanese creates battle in territory 35 Sea Zone
Battle in Midway
Battle in Wake Island
Battle in 16 Sea Zone
Japanese attack with 1 fighter and 2 submarines
Americans defend with 1 destroyer
Japanese roll dice for 2 submarines in 16 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 fighter in 16 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 16 Sea Zone
Japanese win, taking Midway from Americans, taking Wake Island from Americans with 1 fighter and 2 submarines remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 37 Sea Zone
Japanese attack with 3 bombers, 1 destroyer and 1 submarine
Americans defend with 1 submarine
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from Americans with 3 bombers, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 35 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 submarine
1 submarine owned by the Americans Submerged
Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Battle in 36 Sea Zone
Japanese attack with 2 bombers, 1 destroyer and 1 submarine
Americans defend with 1 submarine
Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 bombers and 1 destroyer in 36 Sea Zone, round 2 : 3/3 hits, 1.67 expected hits
Americans roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 36 Sea Zone
Japanese winJapanese win with 1 submarine remaining with 2 bombers, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Changing ownership of South Australia from ANZAC to Japanese
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 submarine
EDIT: Adding units owned by Japanese to 37 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
2 bombers moved from 36 Sea Zone to Western Australia
1 armour and 1 infantry moved from India to 39 Sea Zone
1 armour, 1 infantry and 1 transport moved from 39 Sea Zone to 56 Sea Zone
1 armour and 1 infantry moved from 56 Sea Zone to Western Australia
1 transport moved from 56 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 56 Sea Zone
1 artillery and 1 infantry moved from 56 Sea Zone to Western Australia
1 transport moved from 39 Sea Zone to 41 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 56 Sea Zone
1 infantry moved from 56 Sea Zone to Western Australia
1 transport moved from 56 Sea Zone to 37 Sea Zone
1 infantry moved from Western Australia to South Australia
EDIT: Japanese undo move 13.
1 transport moved from 56 Sea Zone to 37 Sea Zone
1 submarine moved from 55 Sea Zone to 56 Sea Zone
3 bombers moved from 37 Sea Zone to Western Australia
1 bomber and 7 fighters moved from French Indo China to Western Australia
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 fighter moved from 16 Sea Zone to Japan
1 fighter moved from India to Western Australia
1 mech_infantry moved from Eastern Persia to India
1 mech_infantry moved from Hunan to Burma
1 infantry moved from Kwangsi to Hunan
2 infantry moved from Kwangsi to Yunnan
2 infantry moved from Anhwe to Hopei
3 infantry moved from Kiangsu to Anhwe
1 infantry moved from Hopei to Kweichow
5 armour and 6 mech_infantrys moved from Novgorod to Eastern Poland
5 mech_infantrys moved from Novgorod to Smolensk
5 armour and 6 mech_infantrys moved from Novgorod to Poland
Place Units - Japanese
1 carrier, 1 destroyer and 2 transports placed in 6 Sea Zone
1 armour and 1 fighter placed in Japan
1 fighter placed in Japan
2 infantry placed in India
1 transport placed in 39 Sea Zone
1 carrier placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 6,5
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,3
Japanese collect 85 PUs (3 lost to blockades); end with 85 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 88 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 93 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 98 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 103 PUs
Combat Hit Differential Summary :
Americans : -0.50
Japanese : 1.17
Edits involved. A) walking into S. Australia and I didn’t mean to get involve in a meaningless sub battle in the Philippines. I wasn’t paying attention when it asked.