@Ghostglider said in L25 PTV - 2024 Final Ghostglider (axis+11) vs axis-dominion:
Can we change title to semifinal or should we make a new separate post for our game with correct game-title?
maybe @gamerman01 can fix it for us?
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 21
Purchase Units - Americans
Americans buy 3 artilleries, 10 fighters, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Americans
6 armour, 15 artilleries, 22 infantry and 9 mech_infantrys moved from Western Germany to Germany
3 armour moved from Holland Belgium to Germany
8 fighters and 2 tactical_bombers moved from Greece to Germany
3 fighters moved from Southern France to Germany
1 bomber and 9 fighters moved from Norway to Germany
2 transports moved from 112 Sea Zone to 110 Sea Zone
3 infantry moved from Normandy Bordeaux to 110 Sea Zone
3 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
6 artilleries and 5 infantry moved from Norway to 112 Sea Zone
1 artillery and 1 infantry moved from Spain to 105 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 105 Sea Zone to 113 Sea Zone
6 artilleries, 8 infantry and 7 transports moved from 112 Sea Zone to 113 Sea Zone
7 artilleries and 9 infantry moved from 113 Sea Zone to Germany
2 fighters moved from 112 Sea Zone to Germany
1 mech_infantry moved from Volgograd to Russia
Russians take Russia from Japanese
1 mech_infantry moved from Volgograd to Bryansk
Russians take Bryansk from Germans
1 mech_infantry moved from Volgograd to Vologda
Russians take Vologda from Japanese
1 infantry moved from Caucasus to Kazakhstan
Russians take Kazakhstan from Japanese
3 mech_infantrys moved from Turkey to Albania
3 carriers moved from 112 Sea Zone to 113 Sea Zone
1 submarine moved from 63 Sea Zone to 31 Sea Zone
1 destroyer moved from 63 Sea Zone to 61 Sea Zone
1 destroyer moved from 63 Sea Zone to 61 Sea Zone
2 cruisers moved from 63 Sea Zone to 61 Sea Zone
1 battleship moved from 63 Sea Zone to 61 Sea Zone
1 destroyer moved from 63 Sea Zone to 61 Sea Zone
1 armour and 1 mech_infantry moved from Southeast Mexico to Colombia
Americans take Colombia from Neutral_True
3 infantry moved from Romania to Slovakia Hungary
12 carriers, 2 destroyers and 24 submarines moved from 63 Sea Zone to 26 Sea Zone
1 submarine moved from 98 Sea Zone to 80 Sea Zone
Combat - Americans
Americans creates battle in territory 35 Sea Zone
Americans creates battle in territory 20 Sea Zone
Battle in 31 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 31 Sea Zone
Americans roll dice for 1 submarine in 31 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans win, taking 35 Sea Zone from Japanese, taking 20 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Slovakia Hungary
Americans attack with 3 infantry
Italians defend with 1 mech_infantry
Americans roll dice for 3 infantry in Slovakia Hungary, round 2 : 1/3 hits, 0.50 expected hits
Germans roll dice for 1 mech_infantry in Slovakia Hungary, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians lost in Slovakia Hungary
Americans win, taking Slovakia Hungary from Germans with 3 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Battle in Germany
Americans attack with 9 armour, 22 artilleries, 1 bomber, 22 fighters, 31 infantry, 9 mech_infantrys and 2 tactical_bombers
Germans defend with 4 aaGuns, 4 armour, 3 artilleries, 1 factory_upgrade, 9 fighters, 41 infantry, 14 mech_infantrys and 3 tactical_bombers; Italians defend with 1 aaGun, 2 mech_infantrys and 1 tactical_bomber
AA fire in Germany : 2/15 hits, 2.50 expected hits
2 fighters owned by the Americans lost in Germany
Americans roll dice for 9 armour, 22 artilleries, 1 bomber, 20 fighters, 31 infantry, 9 mech_infantrys and 2 tactical_bombers in Germany, round 2 : 34/94 hits, 34.17 expected hits
Germans roll dice for 5 aaGuns, 4 armour, 3 artilleries, 9 fighters, 41 infantry, 16 mech_infantrys and 4 tactical_bombers in Germany, round 2 : 25/77 hits, 30.00 expected hits
4 aaGuns owned by the Germans, 1 aaGun owned by the Italians, 29 infantry owned by the Germans and 25 infantry owned by the Americans lost in Germany
Americans roll dice for 9 armour, 22 artilleries, 1 bomber, 20 fighters, 6 infantry, 9 mech_infantrys and 2 tactical_bombers in Germany, round 3 : 27/69 hits, 28.83 expected hits
Germans roll dice for 4 armour, 3 artilleries, 9 fighters, 12 infantry, 16 mech_infantrys and 4 tactical_bombers in Germany, round 3 : 24/48 hits, 20.33 expected hits
2 mech_infantrys owned by the Italians, 12 infantry owned by the Germans, 6 infantry owned by the Americans, 9 artilleries owned by the Americans, 13 mech_infantrys owned by the Germans and 9 mech_infantrys owned by the Americans lost in Germany
Americans roll dice for 9 armour, 13 artilleries, 1 bomber, 20 fighters and 2 tactical_bombers in Germany, round 4 : 20/45 hits, 20.83 expected hits
Germans roll dice for 4 armour, 3 artilleries, 9 fighters, 1 mech_infantry and 4 tactical_bombers in Germany, round 4 : 14/21 hits, 11.33 expected hits
1 tactical_bomber owned by the Italians, 3 artilleries owned by the Germans, 8 fighters owned by the Germans, 4 armour owned by the Germans, 1 armour owned by the Americans, 3 tactical_bombers owned by the Germans, 13 artilleries owned by the Americans and 1 mech_infantry owned by the Germans lost in Germany
Americans roll dice for 8 armour, 1 bomber, 20 fighters and 2 tactical_bombers in Germany, round 5 : 18/31 hits, 16.00 expected hits
Germans roll dice for 1 fighter in Germany, round 5 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Germans and 1 armour owned by the Americans lost in Germany
Americans destroys 34PUs while taking Germans capital
Americans converts factory_upgrade into different units
Americans win, taking Germany from Germans with 7 armour, 1 bomber, 20 fighters and 2 tactical_bombers remaining. Battle score for attacker is 133
Casualties for Americans: 2 armour, 22 artilleries, 2 fighters, 31 infantry and 9 mech_infantrys
Casualties for Germans: 4 aaGuns, 4 armour, 3 artilleries, 9 fighters, 41 infantry, 14 mech_infantrys and 3 tactical_bombers
Casualties for Italians: 1 aaGun, 2 mech_infantrys and 1 tactical_bomber
Non Combat Move - Americans
Combat Hit Differential Summary :
Germans : 1.33
Americans : -0.67
AA fire in Germany : : -0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 21
Purchase Units - Americans
Americans buy 3 artilleries, 10 fighters, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Americans
6 armour, 15 artilleries, 22 infantry and 9 mech_infantrys moved from Western Germany to Germany
3 armour moved from Holland Belgium to Germany
8 fighters and 2 tactical_bombers moved from Greece to Germany
3 fighters moved from Southern France to Germany
1 bomber and 9 fighters moved from Norway to Germany
2 transports moved from 112 Sea Zone to 110 Sea Zone
3 infantry moved from Normandy Bordeaux to 110 Sea Zone
3 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
6 artilleries and 5 infantry moved from Norway to 112 Sea Zone
1 artillery and 1 infantry moved from Spain to 105 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 105 Sea Zone to 113 Sea Zone
6 artilleries, 8 infantry and 7 transports moved from 112 Sea Zone to 113 Sea Zone
7 artilleries and 9 infantry moved from 113 Sea Zone to Germany
2 fighters moved from 112 Sea Zone to Germany
1 mech_infantry moved from Volgograd to Russia
Russians take Russia from Japanese
1 mech_infantry moved from Volgograd to Bryansk
Russians take Bryansk from Germans
1 mech_infantry moved from Volgograd to Vologda
Russians take Vologda from Japanese
1 infantry moved from Caucasus to Kazakhstan
Russians take Kazakhstan from Japanese
3 mech_infantrys moved from Turkey to Albania
3 carriers moved from 112 Sea Zone to 113 Sea Zone
1 submarine moved from 63 Sea Zone to 31 Sea Zone
1 destroyer moved from 63 Sea Zone to 61 Sea Zone
1 destroyer moved from 63 Sea Zone to 61 Sea Zone
2 cruisers moved from 63 Sea Zone to 61 Sea Zone
1 battleship moved from 63 Sea Zone to 61 Sea Zone
1 destroyer moved from 63 Sea Zone to 61 Sea Zone
1 armour and 1 mech_infantry moved from Southeast Mexico to Colombia
Americans take Colombia from Neutral_True
3 infantry moved from Romania to Slovakia Hungary
12 carriers, 2 destroyers and 24 submarines moved from 63 Sea Zone to 26 Sea Zone
1 submarine moved from 98 Sea Zone to 80 Sea Zone
Combat - Americans
Americans creates battle in territory 35 Sea Zone
Americans creates battle in territory 20 Sea Zone
Battle in 31 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 31 Sea Zone
Americans roll dice for 1 submarine in 31 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans win, taking 35 Sea Zone from Japanese, taking 20 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Slovakia Hungary
Americans attack with 3 infantry
Italians defend with 1 mech_infantry
Americans roll dice for 3 infantry in Slovakia Hungary, round 2 : 1/3 hits, 0.50 expected hits
Germans roll dice for 1 mech_infantry in Slovakia Hungary, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians lost in Slovakia Hungary
Americans win, taking Slovakia Hungary from Germans with 3 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Battle in Germany
Americans attack with 9 armour, 22 artilleries, 1 bomber, 22 fighters, 31 infantry, 9 mech_infantrys and 2 tactical_bombers
Germans defend with 4 aaGuns, 4 armour, 3 artilleries, 1 factory_upgrade, 9 fighters, 41 infantry, 14 mech_infantrys and 3 tactical_bombers; Italians defend with 1 aaGun, 2 mech_infantrys and 1 tactical_bomber
AA fire in Germany : 2/15 hits, 2.50 expected hits
2 fighters owned by the Americans lost in Germany
Americans roll dice for 9 armour, 22 artilleries, 1 bomber, 20 fighters, 31 infantry, 9 mech_infantrys and 2 tactical_bombers in Germany, round 2 : 34/94 hits, 34.17 expected hits
Germans roll dice for 5 aaGuns, 4 armour, 3 artilleries, 9 fighters, 41 infantry, 16 mech_infantrys and 4 tactical_bombers in Germany, round 2 : 25/77 hits, 30.00 expected hits
4 aaGuns owned by the Germans, 1 aaGun owned by the Italians, 29 infantry owned by the Germans and 25 infantry owned by the Americans lost in Germany
Americans roll dice for 9 armour, 22 artilleries, 1 bomber, 20 fighters, 6 infantry, 9 mech_infantrys and 2 tactical_bombers in Germany, round 3 : 27/69 hits, 28.83 expected hits
Germans roll dice for 4 armour, 3 artilleries, 9 fighters, 12 infantry, 16 mech_infantrys and 4 tactical_bombers in Germany, round 3 : 24/48 hits, 20.33 expected hits
2 mech_infantrys owned by the Italians, 12 infantry owned by the Germans, 6 infantry owned by the Americans, 9 artilleries owned by the Americans, 13 mech_infantrys owned by the Germans and 9 mech_infantrys owned by the Americans lost in Germany
Americans roll dice for 9 armour, 13 artilleries, 1 bomber, 20 fighters and 2 tactical_bombers in Germany, round 4 : 20/45 hits, 20.83 expected hits
Germans roll dice for 4 armour, 3 artilleries, 9 fighters, 1 mech_infantry and 4 tactical_bombers in Germany, round 4 : 14/21 hits, 11.33 expected hits
1 tactical_bomber owned by the Italians, 3 artilleries owned by the Germans, 8 fighters owned by the Germans, 4 armour owned by the Germans, 1 armour owned by the Americans, 3 tactical_bombers owned by the Germans, 13 artilleries owned by the Americans and 1 mech_infantry owned by the Germans lost in Germany
Americans roll dice for 8 armour, 1 bomber, 20 fighters and 2 tactical_bombers in Germany, round 5 : 18/31 hits, 16.00 expected hits
Germans roll dice for 1 fighter in Germany, round 5 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Germans and 1 armour owned by the Americans lost in Germany
Americans destroys 34PUs while taking Germans capital
Americans converts factory_upgrade into different units
Americans win, taking Germany from Germans with 7 armour, 1 bomber, 20 fighters and 2 tactical_bombers remaining. Battle score for attacker is 133
Casualties for Americans: 2 armour, 22 artilleries, 2 fighters, 31 infantry and 9 mech_infantrys
Casualties for Germans: 4 aaGuns, 4 armour, 3 artilleries, 9 fighters, 41 infantry, 14 mech_infantrys and 3 tactical_bombers
Casualties for Italians: 1 aaGun, 2 mech_infantrys and 1 tactical_bomber
Non Combat Move - Americans
1 aaGun moved from Western Germany to Germany
20 fighters and 2 tactical_bombers moved from Germany to Western Germany
1 bomber moved from Germany to Western Germany
Place Units - Americans
2 artilleries and 1 infantry placed in Western Germany
1 artillery and 2 infantry placed in Norway
2 fighters and 1 mech_infantry placed in Spain
Americans undo move 3.
1 mech_infantry placed in Greece
10 fighters placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,2
Americans collect 88 PUs (2 lost to blockades); end with 88 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 103 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 108 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 113 PUs
Combat Hit Differential Summary :
Germans : 1.33
Americans : -0.67
AA fire in Germany : : -0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 21
Purchase Units - Americans
Americans buy 3 artilleries, 10 fighters, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Americans
6 armour, 15 artilleries, 22 infantry and 9 mech_infantrys moved from Western Germany to Germany
3 armour moved from Holland Belgium to Germany
8 fighters and 2 tactical_bombers moved from Greece to Germany
3 fighters moved from Southern France to Germany
1 bomber and 9 fighters moved from Norway to Germany
2 transports moved from 112 Sea Zone to 110 Sea Zone
3 infantry moved from Normandy Bordeaux to 110 Sea Zone
3 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
6 artilleries and 5 infantry moved from Norway to 112 Sea Zone
1 artillery and 1 infantry moved from Spain to 105 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 105 Sea Zone to 113 Sea Zone
6 artilleries, 8 infantry and 7 transports moved from 112 Sea Zone to 113 Sea Zone
7 artilleries and 9 infantry moved from 113 Sea Zone to Germany
2 fighters moved from 112 Sea Zone to Germany
1 mech_infantry moved from Volgograd to Russia
Russians take Russia from Japanese
1 mech_infantry moved from Volgograd to Bryansk
Russians take Bryansk from Germans
1 mech_infantry moved from Volgograd to Vologda
Russians take Vologda from Japanese
1 infantry moved from Caucasus to Kazakhstan
Russians take Kazakhstan from Japanese
3 mech_infantrys moved from Turkey to Albania
3 carriers moved from 112 Sea Zone to 113 Sea Zone
1 submarine moved from 63 Sea Zone to 31 Sea Zone
1 destroyer moved from 63 Sea Zone to 61 Sea Zone
1 destroyer moved from 63 Sea Zone to 61 Sea Zone
2 cruisers moved from 63 Sea Zone to 61 Sea Zone
1 battleship moved from 63 Sea Zone to 61 Sea Zone
1 destroyer moved from 63 Sea Zone to 61 Sea Zone
1 armour and 1 mech_infantry moved from Southeast Mexico to Colombia
Americans take Colombia from Neutral_True
3 infantry moved from Romania to Slovakia Hungary
12 carriers, 2 destroyers and 24 submarines moved from 63 Sea Zone to 26 Sea Zone
1 submarine moved from 98 Sea Zone to 80 Sea Zone
Combat - Americans
Americans creates battle in territory 35 Sea Zone
Americans creates battle in territory 20 Sea Zone
Battle in 31 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 31 Sea Zone
Americans roll dice for 1 submarine in 31 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans win, taking 35 Sea Zone from Japanese, taking 20 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Slovakia Hungary
Americans attack with 3 infantry
Italians defend with 1 mech_infantry
Americans roll dice for 3 infantry in Slovakia Hungary, round 2 : 1/3 hits, 0.50 expected hits
Germans roll dice for 1 mech_infantry in Slovakia Hungary, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians lost in Slovakia Hungary
Americans win, taking Slovakia Hungary from Germans with 3 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Battle in Germany
Americans attack with 9 armour, 22 artilleries, 1 bomber, 22 fighters, 31 infantry, 9 mech_infantrys and 2 tactical_bombers
Germans defend with 4 aaGuns, 4 armour, 3 artilleries, 1 factory_upgrade, 9 fighters, 41 infantry, 14 mech_infantrys and 3 tactical_bombers; Italians defend with 1 aaGun, 2 mech_infantrys and 1 tactical_bomber
AA fire in Germany : 2/15 hits, 2.50 expected hits
2 fighters owned by the Americans lost in Germany
Americans roll dice for 9 armour, 22 artilleries, 1 bomber, 20 fighters, 31 infantry, 9 mech_infantrys and 2 tactical_bombers in Germany, round 2 : 34/94 hits, 34.17 expected hits
Germans roll dice for 5 aaGuns, 4 armour, 3 artilleries, 9 fighters, 41 infantry, 16 mech_infantrys and 4 tactical_bombers in Germany, round 2 : 25/77 hits, 30.00 expected hits
4 aaGuns owned by the Germans, 1 aaGun owned by the Italians, 29 infantry owned by the Germans and 25 infantry owned by the Americans lost in Germany
Americans roll dice for 9 armour, 22 artilleries, 1 bomber, 20 fighters, 6 infantry, 9 mech_infantrys and 2 tactical_bombers in Germany, round 3 : 27/69 hits, 28.83 expected hits
Germans roll dice for 4 armour, 3 artilleries, 9 fighters, 12 infantry, 16 mech_infantrys and 4 tactical_bombers in Germany, round 3 : 24/48 hits, 20.33 expected hits
2 mech_infantrys owned by the Italians, 12 infantry owned by the Germans, 6 infantry owned by the Americans, 9 artilleries owned by the Americans, 13 mech_infantrys owned by the Germans and 9 mech_infantrys owned by the Americans lost in Germany
Americans roll dice for 9 armour, 13 artilleries, 1 bomber, 20 fighters and 2 tactical_bombers in Germany, round 4 : 20/45 hits, 20.83 expected hits
Germans roll dice for 4 armour, 3 artilleries, 9 fighters, 1 mech_infantry and 4 tactical_bombers in Germany, round 4 : 14/21 hits, 11.33 expected hits
1 tactical_bomber owned by the Italians, 3 artilleries owned by the Germans, 8 fighters owned by the Germans, 4 armour owned by the Germans, 1 armour owned by the Americans, 3 tactical_bombers owned by the Germans, 13 artilleries owned by the Americans and 1 mech_infantry owned by the Germans lost in Germany
Americans roll dice for 8 armour, 1 bomber, 20 fighters and 2 tactical_bombers in Germany, round 5 : 18/31 hits, 16.00 expected hits
Germans roll dice for 1 fighter in Germany, round 5 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Germans and 1 armour owned by the Americans lost in Germany
Americans destroys 34PUs while taking Germans capital
Americans converts factory_upgrade into different units
Americans win, taking Germany from Germans with 7 armour, 1 bomber, 20 fighters and 2 tactical_bombers remaining. Battle score for attacker is 133
Casualties for Americans: 2 armour, 22 artilleries, 2 fighters, 31 infantry and 9 mech_infantrys
Casualties for Germans: 4 aaGuns, 4 armour, 3 artilleries, 9 fighters, 41 infantry, 14 mech_infantrys and 3 tactical_bombers
Casualties for Italians: 1 aaGun, 2 mech_infantrys and 1 tactical_bomber
Non Combat Move - Americans
1 aaGun moved from Western Germany to Germany
20 fighters and 2 tactical_bombers moved from Germany to Western Germany
1 bomber moved from Germany to Western Germany
Place Units - Americans
2 artilleries and 1 infantry placed in Western Germany
1 artillery and 2 infantry placed in Norway
2 fighters and 1 mech_infantry placed in Spain
Americans undo move 3.
1 mech_infantry placed in Greece
10 fighters placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,2
Americans collect 88 PUs (2 lost to blockades); end with 88 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 103 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 108 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 113 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 5 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 5 PUs
Purchase Units - British
British buy 2 fighters, 5 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - British
5 artilleries, 38 infantry and 1 marine moved from Yugoslavia to Northern Italy
6 fighters moved from Western Germany to Northern Italy
2 fighters moved from Normandy Bordeaux to Northern Italy
2 bombers moved from United Kingdom to Northern Italy
2 bombers moved from Volgograd to Germany
1 mech_infantry moved from Western Germany to Greater Southern Germany
1 mech_infantry moved from Greater Southern Germany to Northern Italy
1 infantry moved from Western Germany to Northern Italy
4 artilleries and 8 infantry moved from Western Germany to Germany
1 artillery and 1 infantry moved from Denmark to 113 Sea Zone
2 transports moved from 112 Sea Zone to 110 Sea Zone
4 infantry moved from Holland Belgium to 110 Sea Zone
4 infantry and 2 transports moved from 110 Sea Zone to 113 Sea Zone
2 transports moved from 112 Sea Zone to 109 Sea Zone
1 carrier, 4 cruisers, 2 destroyers and 2 submarines moved from 112 Sea Zone to 113 Sea Zone
1 mech_infantry moved from Volgograd to Novosibirsk
Russians take Novosibirsk from Japanese
2 mech_infantrys moved from Volgograd to Northwest Persia
1 armour, 2 artilleries, 7 infantry and 7 mech_infantrys moved from Iraq to Persia
2 armour and 2 mech_infantrys moved from Turkey to Persia
2 armour and 1 mech_infantry moved from Turkey to Persia
1 mech_infantry moved from Egypt to Iraq
1 battleship moved from 63 Sea Zone to 61 Sea Zone
2 fighters moved from Volgograd to Greece
3 submarines moved from 98 Sea Zone to 80 Sea Zone
Combat - British
Battle in Northern Italy
British attack with 5 artilleries, 2 bombers, 8 fighters, 39 infantry, 1 marine and 1 mech_infantry
Italians defend with 2 aaGuns, 1 factory_minor and 30 infantry
AA fire in Northern Italy : 1/6 hits, 1.00 expected hits
1 fighter owned by the British lost in Northern Italy
British roll dice for 5 artilleries, 2 bombers, 7 fighters, 39 infantry, 1 marine and 1 mech_infantry in Northern Italy, round 2 : 14/55 hits, 14.17 expected hits
Italians roll dice for 2 aaGuns and 30 infantry in Northern Italy, round 2 : 15/30 hits, 10.00 expected hits
2 aaGuns owned by the Italians, 12 infantry owned by the Italians and 15 infantry owned by the British lost in Northern Italy
British roll dice for 5 artilleries, 2 bombers, 7 fighters, 24 infantry, 1 marine and 1 mech_infantry in Northern Italy, round 3 : 11/40 hits, 11.67 expected hits
Italians roll dice for 18 infantry in Northern Italy, round 3 : 4/18 hits, 6.00 expected hits
11 infantry owned by the Italians and 4 infantry owned by the British lost in Northern Italy
British roll dice for 5 artilleries, 2 bombers, 7 fighters, 20 infantry, 1 marine and 1 mech_infantry in Northern Italy, round 4 : 12/36 hits, 11.00 expected hits
Italians roll dice for 7 infantry in Northern Italy, round 4 : 3/7 hits, 2.33 expected hits
7 infantry owned by the Italians and 3 infantry owned by the British lost in Northern Italy
British win, taking Northern Italy from Italians with 5 artilleries, 2 bombers, 7 fighters, 17 infantry, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 24
Casualties for British: 1 fighter and 22 infantry
Casualties for Italians: 2 aaGuns and 30 infantry
Non Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from 113 Sea Zone: 4 infantry and 2 transports
EDIT: Adding units owned by British to 113 Sea Zone: 2 transports
EDIT: Turning off Edit Mode
7 fighters moved from Northern Italy to Germany
2 bombers moved from Northern Italy to Germany
5 aaGuns moved from Western Germany to Germany
3 aaGuns moved from Bulgaria to Albania
2 aaGuns moved from Iraq to Persia
Place Units - British
2 fighters and 5 infantry placed in United Kingdom
2 transports placed in 109 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,1
British collect 41 PUs (2 lost to blockades); end with 41 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 47 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 50 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : 1.33
British : 0.17
Italians : 3.67
Americans : -0.67
AA fire in Northern Italy : : 0.00
AA fire in Germany : : -0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 21
Purchase Units - Italians
Italians buy 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
Place Units - Italians
2 mech_infantrys placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,5,6
Italians collect 2 PUs (1 lost to blockades); end with 2 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 7 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 21
Purchase Units - ANZAC
ANZAC buy 3 aaGuns; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from New South Wales to South Australia
1 infantry moved from New South Wales to South Australia
2 mech_infantrys moved from New South Wales to Northern Territory
1 bomber moved from New South Wales to Northern Territory
2 fighters moved from New South Wales to Northern Territory
2 fighters moved from New South Wales to South Australia
2 fighters moved from Volgograd to Greece
Combat - ANZAC
Battle in Northern Territory
ANZAC attack with 1 bomber, 2 fighters and 2 mech_infantrys
Japanese defend with 1 infantry
ANZAC roll dice for 1 bomber, 2 fighters and 2 mech_infantrys in Northern Territory, round 2 : 2/5 hits, 2.00 expected hits
Japanese roll dice for 1 infantry in Northern Territory, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Northern Territory
ANZAC win, taking Northern Territory from Japanese with 1 bomber, 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in South Australia
ANZAC attack with 2 fighters and 2 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 2 fighters and 2 infantry in South Australia, round 2 : 2/4 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in South Australia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in South Australia
ANZAC win, taking South Australia from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
2 fighters moved from South Australia to New South Wales
1 bomber and 2 fighters moved from Northern Territory to New South Wales
2 fighters and 1 tactical_bomber moved from 63 Sea Zone to New South Wales
2 carriers moved from 63 Sea Zone to 26 Sea Zone
Place Units - ANZAC
3 aaGuns placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 9 PUs; end with 9 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 12 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Combat Hit Differential Summary :
ANZAC : 0.67
Japanese : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 21
Purchase Units - ANZAC
ANZAC buy 3 aaGuns; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from New South Wales to South Australia
1 infantry moved from New South Wales to South Australia
2 mech_infantrys moved from New South Wales to Northern Territory
1 bomber moved from New South Wales to Northern Territory
2 fighters moved from New South Wales to Northern Territory
2 fighters moved from New South Wales to South Australia
2 fighters moved from Volgograd to Greece
Combat - ANZAC
Battle in Northern Territory
ANZAC attack with 1 bomber, 2 fighters and 2 mech_infantrys
Japanese defend with 1 infantry
ANZAC roll dice for 1 bomber, 2 fighters and 2 mech_infantrys in Northern Territory, round 2 : 2/5 hits, 2.00 expected hits
Japanese roll dice for 1 infantry in Northern Territory, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Northern Territory
ANZAC win, taking Northern Territory from Japanese with 1 bomber, 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in South Australia
ANZAC attack with 2 fighters and 2 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 2 fighters and 2 infantry in South Australia, round 2 : 2/4 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in South Australia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in South Australia
ANZAC win, taking South Australia from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
2 fighters moved from South Australia to New South Wales
1 bomber and 2 fighters moved from Northern Territory to New South Wales
2 fighters and 1 tactical_bomber moved from 63 Sea Zone to New South Wales
2 carriers moved from 63 Sea Zone to 26 Sea Zone
Place Units - ANZAC
3 aaGuns placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 9 PUs; end with 9 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 12 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Purchase Units - French
French buy 2 armour and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - French
2 armour moved from France to Germany
1 infantry moved from France to Western Germany
Combat - French
Non Combat Move - French
Place Units - French
2 armour and 1 mech_infantry placed in France
Turn Complete - French
French collect 17 PUs; end with 18 PUs
Combat Hit Differential Summary :
ANZAC : 0.67
Japanese : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 22
Research Technology - Germans
Combat Move - Germans
1 bomber moved from Novgorod to Yugoslavia
Combat - Germans
Battle in Yugoslavia
Germans attack with 1 bomber
Russians defend with 1 mech_infantry
Germans roll dice for 1 bomber in Yugoslavia, round 2 : 1/1 hits, 0.67 expected hits
British roll dice for 1 mech_infantry in Yugoslavia, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Yugoslavia
Germans win with 1 bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Non Combat Move - Germans
1 bomber moved from Yugoslavia to Poland
2 infantry moved from Baltic States to Poland
1 armour, 1 infantry and 13 mech_infantrys moved from Eastern Poland to Poland
1 aaGun, 6 artilleries and 2 infantry moved from Western Ukraine to Eastern Poland
1 infantry moved from Belarus to Eastern Poland
1 aaGun, 3 artilleries and 3 infantry moved from Novgorod to Baltic States
1 infantry moved from Karelia to Novgorod
3 infantry moved from Bessarabia to Eastern Poland
28 armour and 16 mech_infantrys moved from Bessarabia to Poland
2 aaGuns, 7 artilleries and 11 infantry moved from Ukraine to Western Ukraine
Turn Complete - Germans
Combat Hit Differential Summary :
Germans : 0.33
British : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 22
Combat Move - Russians
10 artilleries and 6 infantry moved from Samara to Kazakhstan
1 armour moved from Tambov to Kazakhstan
20 infantry moved from Tambov to Samara
1 marine moved from Tambov to Russia
14 infantry moved from Tambov to Russia
7 fighters moved from Turkey to Kazakhstan
Combat - Russians
Non Combat Move - Russians
1 aaGun moved from Tambov to Volgograd
1 aaGun moved from Tambov to Samara
1 aaGun moved from Tambov to Samara
2 aaGuns moved from Tambov to Russia
Turn Complete - Russians
Russians collect 17 PUs; end with 17 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 23 PUs
Combat Hit Differential Summary :
You need 7 VCs now right?
Yes. Unless i take back Germany
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 22
Purchase Units - Japanese
Japanese buy 1 armour, 1 destroyer, 2 fighters, 3 infantry and 10 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery and 1 infantry moved from Western Australia to South Australia
1 infantry moved from Western Australia to Northern Territory
1 artillery moved from Western Australia to Northern Territory
1 bomber moved from Western Australia to Queensland
16 submarines moved from 56 Sea Zone to 61 Sea Zone
1 destroyer moved from 36 Sea Zone to 20 Sea Zone
1 submarine moved from 36 Sea Zone to 20 Sea Zone
1 fighter moved from Japan to 20 Sea Zone
1 destroyer moved from 37 Sea Zone to 35 Sea Zone
Japanese take 43 Sea Zone from Americans
1 submarine moved from 37 Sea Zone to 35 Sea Zone
1 submarine moved from 56 Sea Zone to 61 Sea Zone
24 fighters and 6 tactical_bombers moved from 56 Sea Zone to 61 Sea Zone
1 bomber moved from Western Australia to 61 Sea Zone
1 artillery moved from Western Australia to South Australia
1 artillery moved from Western Australia to Northern Territory
1 bomber moved from Western Australia to South Australia
1 bomber moved from Western Australia to Northern Territory
1 bomber moved from Western Australia to South Australia
1 bomber moved from Western Australia to Northern Territory
3 fighters moved from Western Australia to South Australia
3 fighters moved from Western Australia to Northern Territory
Combat - Japanese
Japanese creates battle in territory 80 Sea Zone
Strategic bombing raid in Queensland
AA fire in Queensland : 1/1 hits, 0.17 expected hits
1 bomber killed by AA
Bombing raid in Queensland causes 0 damage total.
Battle in 80 Sea Zone
Japanese attack with 1 submarine
British defend with 3 submarines; Americans defend with 1 submarine
1 submarine owned by the Japanese Submerged
1 submarine owned by the Americans and 3 submarines owned by the British Submerged
Battle in 61 Sea Zone
Japanese attack with 1 bomber, 24 fighters, 17 submarines and 6 tactical_bombers
British defend with 1 battleship; Americans defend with 1 battleship, 2 cruisers and 3 destroyers
Japanese roll dice for 17 submarines in 61 Sea Zone, round 2 : 5/17 hits, 5.67 expected hits
Units damaged: 1 battleship owned by the British and 1 battleship owned by the Americans
Japanese roll dice for 1 bomber, 24 fighters and 6 tactical_bombers in 61 Sea Zone, round 2 : 14/31 hits, 16.67 expected hits
Americans roll dice for 2 battleships, 2 cruisers and 3 destroyers in 61 Sea Zone, round 2 : 5/7 hits, 3.33 expected hits
2 cruisers owned by the Americans, 3 destroyers owned by the Americans, 5 submarines owned by the Japanese, 1 battleship owned by the British and 1 battleship owned by the Americans lost in 61 Sea Zone
Japanese winBritish win with no units remaining with 1 bomber, 24 fighters, 12 submarines and 6 tactical_bombers remaining. Battle score for attacker is 58
Casualties for Japanese: 5 submarines
Casualties for Americans: 1 battleship, 2 cruisers and 3 destroyers
Casualties for British: 1 battleship
Battle in 20 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 submarine
Americans defend with 1 submarine
Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer and 1 fighter in 20 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 20 Sea Zone
Japanese win, taking 20 Sea Zone from Americans with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 35 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
Americans defend with 1 submarine
Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 35 Sea Zone
Japanese win, taking 35 Sea Zone from Americans with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Northern Territory
Japanese attack with 2 artilleries, 2 bombers, 3 fighters and 1 infantry
ANZAC defend with 2 mech_infantrys
Japanese roll dice for 2 artilleries, 2 bombers, 3 fighters and 1 infantry in Northern Territory, round 2 : 4/8 hits, 3.83 expected hits
ANZAC roll dice for 2 mech_infantrys in Northern Territory, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 mech_infantrys owned by the ANZAC lost in Northern Territory
Japanese win, taking Northern Territory from ANZAC with 2 artilleries, 2 bombers and 3 fighters remaining. Battle score for attacker is 5
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 2 mech_infantrys
Battle in South Australia
Japanese attack with 2 artilleries, 2 bombers, 3 fighters and 1 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 2 artilleries, 2 bombers, 3 fighters and 1 infantry in South Australia, round 2 : 3/8 hits, 3.83 expected hits
ANZAC roll dice for 1 infantry in South Australia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in South Australia
Japanese win, taking South Australia from ANZAC with 2 artilleries, 2 bombers, 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Non Combat Move - Japanese
3 fighters moved from South Australia to Western Australia
2 bombers moved from South Australia to Western Australia
2 bombers and 3 fighters moved from Northern Territory to Western Australia
1 bomber moved from 61 Sea Zone to Western Australia
24 fighters and 6 tactical_bombers moved from 61 Sea Zone to 56 Sea Zone
2 infantry moved from Shan State to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 56 Sea Zone
2 infantry moved from 56 Sea Zone to Western Australia
1 infantry and 1 mech_infantry moved from India to 39 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 39 Sea Zone to 56 Sea Zone
1 infantry and 1 mech_infantry moved from 56 Sea Zone to Western Australia
2 aaGuns, 7 artilleries, 7 infantry and 5 mech_infantrys moved from Eastern Persia to West India
1 infantry moved from India to West India
1 mech_infantry moved from Burma to West India
1 mech_infantry moved from Sikang to Szechwan
1 infantry moved from Yunnan to Szechwan
2 mech_infantrys moved from Szechwan to Yunnan
1 mech_infantry moved from Yunnan to Shan State
2 infantry moved from Yunnan to Shan State
1 fighter moved from 20 Sea Zone to 6 Sea Zone
2 submarines moved from 16 Sea Zone to 6 Sea Zone
2 infantry moved from Midway to 25 Sea Zone
2 infantry and 1 transport moved from 25 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Japan
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
2 infantry moved from Hopei to Kweichow
1 infantry moved from Anhwe to Hopei
2 infantry moved from Anhwe to Hunan
2 transports moved from 56 Sea Zone to 37 Sea Zone
1 transport moved from 56 Sea Zone to 44 Sea Zone
1 carrier moved from 56 Sea Zone to 44 Sea Zone
2 fighters moved from 56 Sea Zone to 44 Sea Zone
2 fighters moved from 56 Sea Zone to Western Australia
4 fighters moved from 56 Sea Zone to Western Australia
15 fighters moved from 56 Sea Zone to Western Australia
4 tactical_bombers moved from 56 Sea Zone to Western Australia
Place Units - Japanese
3 infantry placed in India
1 armour and 2 fighters placed in French Indo China
1 destroyer placed in 20 Sea Zone
10 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 82 PUs; end with 82 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 85 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 90 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 95 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 100 PUs
Combat Hit Differential Summary :
Americans : 1.33
ANZAC : 0.00
AA fire in Queensland : : 0.83
Japanese : -3.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 22
Purchase Units - Americans
Americans buy 1 destroyer, 3 infantry and 16 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Western Germany to Holland Belgium
1 artillery moved from Western Germany to France
1 artillery moved from Western Germany to Germany
1 bomber, 18 fighters and 2 tactical_bombers moved from Western Germany to Gibraltar
1 infantry moved from Kazakhstan to Afghanistan
Americans take Afghanistan from Japanese
1 mech_infantry moved from Bryansk to Ukraine
Russians take Ukraine from Germans
1 mech_infantry moved from Russia to Urals
Russians take Urals from Japanese
1 mech_infantry moved from Vologda to Timguska
Russians take Timguska from Japanese
3 mech_infantrys moved from Albania to Greater Southern Germany
2 infantry moved from Slovakia Hungary to Germany
2 fighters moved from Western Germany to Germany
1 mech_infantry moved from Greece to Yugoslavia
1 infantry moved from Norway to Finland
Americans take Finland from Germans
1 artillery and 1 infantry moved from Norway to 113 Sea Zone
1 submarine moved from 31 Sea Zone to 16 Sea Zone
10 fighters moved from Western United States to 26 Sea Zone
19 fighters and 3 tactical_bombers moved from New South Wales to New Zealand
2 infantry moved from Iraq to Persia
1 mech_infantry moved from Colombia to Paraguay
Americans take Paraguay from Neutral_True
1 armour moved from Colombia to Peru
Americans take Peru from Neutral_True
1 armour moved from Peru to Bolivia
Americans take Bolivia from Neutral_True
Combat - Americans
Americans creates battle in territory 80 Sea Zone
Battle in 80 Sea Zone
British loiter and taunt; Americans attack with 1 submarine
Japanese defend with 1 submarine
1 submarine owned by the Americans Submerged
1 submarine owned by the Japanese Submerged
Battle in 16 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
Japanese winJapanese win with no units remaining with no units remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 artillery and 1 infantry moved from 113 Sea Zone to Germany
Place Units - Americans
3 infantry placed in Germany
1 destroyer and 9 submarines placed in 10 Sea Zone
7 submarines placed in 101 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,1
Americans collect 91 PUs (1 lost to blockades); end with 91 PUs
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 101 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 106 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 116 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 121 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 126 PUs
Combat Hit Differential Summary :
Americans : 0.67
Japanese : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 22
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
Combat - Chinese
Chinese creates battle in territory Anhwe
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 1 PU; end with 3 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 22
Purchase Units - Americans
Americans buy 1 destroyer, 3 infantry and 16 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Western Germany to Holland Belgium
1 artillery moved from Western Germany to France
1 artillery moved from Western Germany to Germany
1 bomber, 18 fighters and 2 tactical_bombers moved from Western Germany to Gibraltar
1 infantry moved from Kazakhstan to Afghanistan
Americans take Afghanistan from Japanese
1 mech_infantry moved from Bryansk to Ukraine
Russians take Ukraine from Germans
1 mech_infantry moved from Russia to Urals
Russians take Urals from Japanese
1 mech_infantry moved from Vologda to Timguska
Russians take Timguska from Japanese
3 mech_infantrys moved from Albania to Greater Southern Germany
2 infantry moved from Slovakia Hungary to Germany
2 fighters moved from Western Germany to Germany
1 mech_infantry moved from Greece to Yugoslavia
1 infantry moved from Norway to Finland
Americans take Finland from Germans
1 artillery and 1 infantry moved from Norway to 113 Sea Zone
1 submarine moved from 31 Sea Zone to 16 Sea Zone
10 fighters moved from Western United States to 26 Sea Zone
19 fighters and 3 tactical_bombers moved from New South Wales to New Zealand
2 infantry moved from Iraq to Persia
1 mech_infantry moved from Colombia to Paraguay
Americans take Paraguay from Neutral_True
1 armour moved from Colombia to Peru
Americans take Peru from Neutral_True
1 armour moved from Peru to Bolivia
Americans take Bolivia from Neutral_True
Combat - Americans
Americans creates battle in territory 80 Sea Zone
Battle in 80 Sea Zone
British loiter and taunt; Americans attack with 1 submarine
Japanese defend with 1 submarine
1 submarine owned by the Americans Submerged
1 submarine owned by the Japanese Submerged
Battle in 16 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
Japanese winJapanese win with no units remaining with no units remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 artillery and 1 infantry moved from 113 Sea Zone to Germany
Place Units - Americans
3 infantry placed in Germany
1 destroyer and 9 submarines placed in 10 Sea Zone
7 submarines placed in 101 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,1
Americans collect 91 PUs (1 lost to blockades); end with 91 PUs
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 101 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 106 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 116 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 121 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 126 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
Combat - Chinese
Chinese creates battle in territory Anhwe
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 1 PU; end with 3 PUs
Purchase Units - British
British repair damage of 6x factory_minor; Remaining resources: 44 PUs;
British buy 1 armour, 4 artilleries, 5 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from Iraq to Eastern Persia
British take Eastern Persia from Japanese
2 mech_infantrys moved from Northwest Persia to Eastern Persia
1 armour moved from Persia to Turkmenistan
Russians take Turkmenistan from Japanese
2 armour moved from Persia to Afghanistan
2 armour, 3 artilleries, 7 infantry and 10 mech_infantrys moved from Persia to Eastern Persia
1 submarine moved from 80 Sea Zone to 39 Sea Zone
1 submarine moved from 80 Sea Zone to 39 Sea Zone
1 submarine moved from 80 Sea Zone to 39 Sea Zone
2 fighters moved from United Kingdom to Germany
4 transports moved from 109 Sea Zone to 110 Sea Zone
5 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from Holland Belgium to 110 Sea Zone
6 infantry and 4 transports moved from 110 Sea Zone to 113 Sea Zone
2 fighters moved from Greece to Germany
1 mech_infantry moved from Northern Italy to Germany
2 artilleries and 4 infantry moved from Northern Italy to Southern Italy
4 bombers moved from Germany to Southern Italy
2 submarines moved from 97 Sea Zone to 98 Sea Zone
1 mech_infantry moved from Novosibirsk to Yenisey
Russians take Yenisey from Japanese
Combat - British
Battle in Southern Italy
British attack with 2 artilleries, 4 bombers and 4 infantry
Italians defend with 1 airfield, 1 factory_minor, 1 harbour, 2 infantry and 2 mech_infantrys
British roll dice for 2 artilleries, 4 bombers and 4 infantry in Southern Italy, round 2 : 3/10 hits, 4.33 expected hits
Italians roll dice for 2 infantry and 2 mech_infantrys in Southern Italy, round 2 : 1/4 hits, 1.33 expected hits
1 mech_infantry owned by the Italians, 2 infantry owned by the Italians and 1 infantry owned by the British lost in Southern Italy
British roll dice for 2 artilleries, 4 bombers and 3 infantry in Southern Italy, round 3 : 3/9 hits, 4.17 expected hits
Italians roll dice for 1 mech_infantry in Southern Italy, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians and 1 infantry owned by the British lost in Southern Italy
British captures 7PUs while taking Italians capital
British win, taking Southern Italy from Italians with 2 artilleries, 4 bombers and 2 infantry remaining. Battle score for attacker is 8
Casualties for British: 2 infantry
Casualties for Italians: 2 infantry and 2 mech_infantrys
triggerItaliansDestroyPUsBritish: Setting destroysPUs to true for playerAttachment attached to Italians
Non Combat Move - British
3 artilleries, 13 infantry and 1 marine moved from Northern Italy to Greater Southern Germany
4 bombers moved from Southern Italy to Germany
3 aaGuns moved from Albania to Yugoslavia
1 artillery and 7 infantry moved from 113 Sea Zone to Germany
2 transports moved from 113 Sea Zone to 109 Sea Zone
Place Units - British
1 transport placed in 109 Sea Zone
3 artilleries and 3 infantry placed in United Kingdom
1 artillery and 2 infantry placed in Northern Italy
1 armour placed in Iraq
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,1
British collect 45 PUs (1 lost to blockades); end with 52 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 55 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 58 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 61 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 64 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
British : -2.50
Italians : 0.33
Americans : 0.67
Japanese : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 22
Purchase Units - ANZAC
ANZAC buy 2 armour and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by British from Persia: 2 aaGuns
EDIT: Adding units owned by British to Eastern Persia: 2 aaGuns
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Volgograd: 1 aaGun
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Russians to Volgograd: 1 aaGun
EDIT: Turning off Edit Mode
1 bomber moved from New South Wales to South Australia
1 artillery and 1 infantry moved from New South Wales to South Australia
6 fighters and 1 tactical_bomber moved from New South Wales to New Zealand
2 fighters moved from Greece to Germany
1 infantry moved from New South Wales to South Australia
Combat - ANZAC
Battle in South Australia
ANZAC attack with 1 artillery, 1 bomber and 2 infantry
Japanese defend with 2 artilleries and 1 infantry
ANZAC roll dice for 1 artillery, 1 bomber and 2 infantry in South Australia, round 2 : 2/4 hits, 1.50 expected hits
Japanese roll dice for 2 artilleries and 1 infantry in South Australia, round 2 : 2/3 hits, 1.00 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the ANZAC lost in South Australia
ANZAC roll dice for 1 artillery and 1 bomber in South Australia, round 3 : 0/2 hits, 1.00 expected hits
Japanese roll dice for 1 artillery in South Australia, round 3 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 artillery and 1 bomber in South Australia, round 4 : 0/2 hits, 1.00 expected hits
Japanese roll dice for 1 artillery in South Australia, round 4 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 artillery and 1 bomber in South Australia, round 5 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 artillery in South Australia, round 5 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 artillery owned by the ANZAC lost in South Australia
ANZAC win with 1 bomber remaining. Battle score for attacker is 1
Casualties for ANZAC: 1 artillery and 2 infantry
Casualties for Japanese: 2 artilleries and 1 infantry
Non Combat Move - ANZAC
1 bomber moved from South Australia to New Zealand
Place Units - ANZAC
2 armour and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 7 PUs; end with 7 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
ANZAC : -1.50
Japanese : 1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 22
Purchase Units - ANZAC
ANZAC buy 2 armour and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by British from Persia: 2 aaGuns
EDIT: Adding units owned by British to Eastern Persia: 2 aaGuns
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Volgograd: 1 aaGun
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Russians to Volgograd: 1 aaGun
EDIT: Turning off Edit Mode
1 bomber moved from New South Wales to South Australia
1 artillery and 1 infantry moved from New South Wales to South Australia
6 fighters and 1 tactical_bomber moved from New South Wales to New Zealand
2 fighters moved from Greece to Germany
1 infantry moved from New South Wales to South Australia
Combat - ANZAC
Battle in South Australia
ANZAC attack with 1 artillery, 1 bomber and 2 infantry
Japanese defend with 2 artilleries and 1 infantry
ANZAC roll dice for 1 artillery, 1 bomber and 2 infantry in South Australia, round 2 : 2/4 hits, 1.50 expected hits
Japanese roll dice for 2 artilleries and 1 infantry in South Australia, round 2 : 2/3 hits, 1.00 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the ANZAC lost in South Australia
ANZAC roll dice for 1 artillery and 1 bomber in South Australia, round 3 : 0/2 hits, 1.00 expected hits
Japanese roll dice for 1 artillery in South Australia, round 3 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 artillery and 1 bomber in South Australia, round 4 : 0/2 hits, 1.00 expected hits
Japanese roll dice for 1 artillery in South Australia, round 4 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 artillery and 1 bomber in South Australia, round 5 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 artillery in South Australia, round 5 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 artillery owned by the ANZAC lost in South Australia
ANZAC win with 1 bomber remaining. Battle score for attacker is 1
Casualties for ANZAC: 1 artillery and 2 infantry
Casualties for Japanese: 2 artilleries and 1 infantry
Non Combat Move - ANZAC
1 bomber moved from South Australia to New Zealand
Place Units - ANZAC
2 armour and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 7 PUs; end with 7 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Purchase Units - French
French buy 3 armour; Remaining resources: 0 PUs;
Combat Move - French
1 infantry moved from Western Germany to Germany
2 armour and 1 mech_infantry moved from France to Germany
1 fighter moved from Volgograd to Greece
Combat - French
Non Combat Move - French
Place Units - French
3 armour placed in France
Turn Complete - French
French collect 17 PUs; end with 17 PUs
Combat Hit Differential Summary :
ANZAC : -1.50
Japanese : 1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 23
Research Technology - Germans
Combat Move - Germans
6 artilleries and 6 infantry moved from Eastern Poland to Poland
7 artilleries and 11 infantry moved from Western Ukraine to Eastern Poland
3 artilleries and 3 infantry moved from Baltic States to Poland
Non Combat Move - Germans
1 aaGun moved from Baltic States to Poland
1 infantry moved from Novgorod to Baltic States
Turn Complete - Germans
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 23
Purchase Units - Russians
Russians repair damage of 4x factory_minor; Remaining resources: 19 PUs;
Russians buy 3 armour; Remaining resources: 1 PUs;
Combat Move - Russians
1 armour moved from Kazakhstan to Afghanistan
10 artilleries, 7 fighters and 6 infantry moved from Kazakhstan to Afghanistan
14 infantry and 1 marine moved from Russia to Smolensk
20 infantry moved from Samara to Kazakhstan
Combat - Russians
Battle in Smolensk
Russians attack with 14 infantry and 1 marine
Japanese defend with 1 infantry
Russians roll dice for 14 infantry and 1 marine in Smolensk, round 2 : 2/15 hits, 2.50 expected hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Smolensk
Russians win, taking Smolensk from Germans with 14 infantry and 1 marine remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
2 aaGuns moved from Samara to Kazakhstan
1 aaGun moved from Volgograd to Kazakhstan
2 aaGuns moved from Russia to Smolensk
Place Units - Russians
3 armour placed in Volgograd
Turn Complete - Russians
Russians collect 23 PUs; end with 24 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 30 PUs
Combat Hit Differential Summary :
Germans : -0.33
Russians : -0.50
I don’t suppose you would let me do over my move to Hunan last turn. I REALLY did not mean to give you a foot hold in China. Pure oversight.
sure, have at it, just set china’s ipcs back to 5