Will have to come to this later.
L20 surfer (X) vs WindowWasher (L+18) BM3, the rematch
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TripleA Turn Summary: ANZAC round 19
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 19 Purchase Units - ANZAC ANZAC buy 1 aaGun, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 56 Sea Zone 1 artillery and 1 infantry moved from 56 Sea Zone to Western Australia 1 bomber moved from Caroline Islands to Western Australia Combat - ANZAC Battle in Western Australia ANZAC attack with 1 artillery, 1 bomber and 1 infantry Japanese defend with 2 infantry ANZAC roll dice for 1 artillery, 1 bomber and 1 infantry in Western Australia, round 2 : 1/3 hits, 1.33 expected hits Japanese roll dice for 2 infantry in Western Australia, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Western Australia ANZAC roll dice for 1 artillery, 1 bomber and 1 infantry in Western Australia, round 3 : 1/3 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Western Australia, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Western Australia ANZAC win, taking Western Australia from Japanese with 1 artillery and 1 bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 2 infantry Casualties for ANZAC: 1 infantry Non Combat Move - ANZAC 1 bomber moved from Western Australia to Queensland 1 artillery moved from Queensland to South Australia 1 infantry moved from New South Wales to South Australia 1 infantry moved from New South Wales to South Australia 1 infantry moved from Queensland to South Australia Place Units - ANZAC 1 aaGun, 1 infantry and 1 mech_infantry placed in Queensland 1 mech_infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
ANZAC : -0.67 Japanese : 0.00
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TripleA Turn Summary: French round 19
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 19 Purchase Units - ANZAC ANZAC buy 1 aaGun, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 56 Sea Zone 1 artillery and 1 infantry moved from 56 Sea Zone to Western Australia 1 bomber moved from Caroline Islands to Western Australia Combat - ANZAC Battle in Western Australia ANZAC attack with 1 artillery, 1 bomber and 1 infantry Japanese defend with 2 infantry ANZAC roll dice for 1 artillery, 1 bomber and 1 infantry in Western Australia, round 2 : 1/3 hits, 1.33 expected hits Japanese roll dice for 2 infantry in Western Australia, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Western Australia ANZAC roll dice for 1 artillery, 1 bomber and 1 infantry in Western Australia, round 3 : 1/3 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Western Australia, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Western Australia ANZAC win, taking Western Australia from Japanese with 1 artillery and 1 bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 2 infantry Casualties for ANZAC: 1 infantry Non Combat Move - ANZAC 1 bomber moved from Western Australia to Queensland 1 artillery moved from Queensland to South Australia 1 infantry moved from New South Wales to South Australia 1 infantry moved from New South Wales to South Australia 1 infantry moved from Queensland to South Australia Place Units - ANZAC 1 aaGun, 1 infantry and 1 mech_infantry placed in Queensland 1 mech_infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French 1 infantry moved from Southern France to Northern Italy Non Combat Move - French 1 fighter moved from Gibraltar to Greece Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0.67 Japanese : 0.00
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TripleA Turn Summary: Germans round 20
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 20 Research Technology - Germans Purchase Units - Germans Germans repair damage of 6x factory_minor; Remaining resources: 44 PUs; Germans buy 1 factory_upgrade and 8 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 bomber moved from Western Germany to Southern France 2 infantry moved from Western Ukraine to Bryansk 3 artilleries and 3 infantry moved from Ukraine to Rostov 2 bombers and 2 fighters moved from Ukraine to Bryansk 4 armour moved from Ukraine to Bessarabia 1 armour moved from Bessarabia to Rostov 5 armour moved from Ukraine to Rostov 5 mech_infantrys moved from Ukraine to Rostov 1 infantry moved from Belarus to Smolensk Germans take Smolensk from Russians 2 infantry moved from Novgorod to Archangel 1 armour moved from Karelia to Archangel 1 infantry moved from Karelia to Finland 1 fighter and 1 tactical_bomber moved from Novgorod to Finland 1 bomber moved from West India to Iraq Combat - Germans Strategic bombing raid in Iraq AA fire in Iraq : 0/1 hits, 0.17 expected hits Bombing raid in Iraq rolls: 7 and causes: 6 damage to unit: factory_minor Bombing raid in Iraq causes 6 damage total. Strategic bombing raid in Southern France AA fire in Southern France : 0/1 hits, 0.17 expected hits Bombing raid in Southern France rolls: 4 and causes: 4 damage to unit: factory_minor Bombing raid in Southern France causes 4 damage total. Battle in Bryansk Germans attack with 2 bombers, 2 fighters and 2 infantry Russians defend with 1 infantry Germans roll dice for 2 bombers, 2 fighters and 2 infantry in Bryansk, round 2 : 3/6 hits, 2.67 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 2 bombers, 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Finland Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber Americans defend with 1 infantry Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Finland, round 2 : 1/3 hits, 1.33 expected hits Americans roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Finland Germans win, taking Finland from Americans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Rostov Germans attack with 6 armour, 3 artilleries, 3 infantry and 5 mech_infantrys Russians defend with 1 infantry Germans roll dice for 6 armour, 3 artilleries, 3 infantry and 5 mech_infantrys in Rostov, round 2 : 3/17 hits, 5.83 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 6 armour, 3 artilleries, 3 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Archangel Germans attack with 1 armour and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 armour and 2 infantry in Archangel, round 2 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 armour and 2 infantry in Archangel, round 3 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Archangel, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Archangel Germans roll dice for 1 armour and 1 infantry in Archangel, round 4 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Archangel, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans Turning on Edit Mode EDIT: Turning off Edit Mode 1 mech_infantry moved from Novgorod to Poland 13 mech_infantrys moved from Bessarabia to Poland 6 artilleries moved from Ukraine to Bryansk 2 fighters moved from Bryansk to Novgorod 1 artillery and 1 infantry moved from Ukraine to Rostov 1 infantry moved from Ukraine to Rostov 3 artilleries moved from Ukraine to Rostov 3 infantry moved from Ukraine to Rostov 4 infantry moved from Ukraine to Rostov 1 aaGun moved from Ukraine to Bryansk 13 mech_infantrys moved from Ukraine to Bryansk 18 armour and 11 mech_infantrys moved from Ukraine to Rostov 1 infantry moved from Bessarabia to Ukraine 2 aaGuns moved from Bessarabia to Ukraine 3 artilleries, 6 fighters and 15 infantry moved from Western Germany to Germany 1 bomber moved from Southern France to Germany 1 fighter moved from Finland to Germany 1 tactical_bomber moved from Finland to Germany 2 fighters moved from Novgorod to Karelia 2 bombers moved from Bryansk to Eastern Persia 1 bomber moved from Iraq to Eastern Persia 1 bomber moved from Eastern Persia to West India 2 bombers moved from Eastern Persia to West India Place Units - Germans Turning on Edit Mode EDIT: Removing units owned by Germans from Bessarabia: 4 armour EDIT: Adding units owned by Germans to Rostov: 4 armour EDIT: Turning off Edit Mode Units in Germany being upgraded or consumed: 1 factory_minor 1 factory_upgrade and 3 infantry placed in Germany 3 infantry placed in Ukraine 2 infantry placed in Novgorod Turn Complete - Germans Germans collect 45 PUs; end with 45 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Combat Hit Differential Summary :
Germans : -4.17 Americans : -0.33 AA fire in Southern France : : -0.17 AA fire in Iraq : : -0.17 Russians : -0.67
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I’m beyond confused with the factory upgrade… I feel like you’re pulling some sneaky rule out or something. I’m scared lol
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TripleA Turn Summary: Russians round 20
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 20 Purchase Units - Russians Russians repair damage of 1x factory_minor; Remaining resources: 21 PUs; Russians buy 1 armour, 1 fighter and 1 marine; Remaining resources: 0 PUs; Combat Move - Russians Non Combat Move - Russians Turning on Edit Mode EDIT: Changing ownership of Albania from Italians to Russians EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Russians from Bulgaria: 1 mech_infantry EDIT: Adding units owned by Russians to Albania: 1 mech_infantry EDIT: Turning off Edit Mode 1 aaGun, 2 artilleries and 13 infantry moved from Tambov to Volgograd 1 infantry moved from Kazakhstan to Volgograd 5 fighters moved from Greece to Volgograd Place Units - Russians 1 armour, 1 fighter and 1 marine placed in Volgograd Turn Complete - Russians Russians collect 12 PUs; end with 12 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 15 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 21 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 20
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 20 Purchase Units - Japanese Japanese buy 1 destroyer, 4 fighters, 3 infantry, 1 submarine and 4 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Japanese destroys 21PUs while taking Russians capital 1 infantry moved from Vologda to Russia Japanese take Russia from Russians 1 infantry moved from Sikang to Kazakhstan Japanese take Kazakhstan from Russians 1 bomber moved from India to Persia 2 infantry moved from Eastern Persia to Persia 6 infantry moved from Vologda to Samara 2 infantry moved from Novosibirsk to Samara 1 artillery and 1 infantry moved from India to 39 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 56 Sea Zone 2 battleships, 13 carriers, 2 cruisers, 1 destroyer, 2 marines and 20 submarines moved from 35 Sea Zone to 56 Sea Zone 2 marines moved from 56 Sea Zone to Western Australia 1 artillery and 1 infantry moved from 56 Sea Zone to Western Australia 1 artillery and 2 infantry moved from Philippines to 35 Sea Zone 1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone 1 artillery moved from Borneo to 43 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 56 Sea Zone 1 artillery and 1 infantry moved from 56 Sea Zone to Western Australia 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 56 Sea Zone 1 artillery and 1 infantry moved from 56 Sea Zone to Western Australia 1 destroyer moved from 39 Sea Zone to 41 Sea Zone 1 fighter and 1 tactical_bomber moved from India to 41 Sea Zone 1 bomber moved from French Indo China to 41 Sea Zone 1 bomber moved from French Indo China to 41 Sea Zone 1 submarine moved from 36 Sea Zone to 41 Sea Zone Combat - Japanese Japanese creates battle in territory 6 Sea Zone Battle in 56 Sea Zone Japanese attack with 2 battleships, 13 carriers, 2 cruisers, 1 destroyer, 20 submarines and 3 transports Americans defend with 1 submarine; ANZAC defend with 1 transport Japanese roll dice for 20 submarines in 56 Sea Zone, round 2 : 6/20 hits, 6.67 expected hits 1 transport owned by the ANZAC and 1 submarine owned by the Americans lost in 56 Sea Zone Japanese win, taking 6 Sea Zone from Americans with 2 battleships, 13 carriers, 2 cruisers, 1 destroyer, 20 submarines and 3 transports remaining. Battle score for attacker is 13 Casualties for Americans: 1 submarine Casualties for ANZAC: 1 transport Battle in Western Australia Japanese attack with 3 artilleries, 3 infantry and 2 marines ANZAC defend with 1 artillery Japanese roll dice for 3 artilleries, 3 infantry and 2 marines in Western Australia, round 2 : 2/8 hits, 2.67 expected hits ANZAC roll dice for 1 artillery in Western Australia, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the ANZAC lost in Western Australia Japanese win, taking Western Australia from ANZAC with 3 artilleries, 3 infantry and 2 marines remaining. Battle score for attacker is 4 Casualties for ANZAC: 1 artillery Battle in Persia Japanese attack with 1 bomber and 2 infantry Americans defend with 1 artillery and 1 factory_minor Japanese roll dice for 1 bomber and 2 infantry in Persia, round 2 : 1/3 hits, 1.00 expected hits Americans roll dice for 1 artillery in Persia, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Persia Japanese win, taking Persia from Americans with 1 bomber and 2 infantry remaining. Battle score for attacker is 4 Casualties for Americans: 1 artillery Battle in 41 Sea Zone Japanese attack with 2 bombers, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber Americans defend with 1 submarine Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 bombers, 1 destroyer, 1 fighter and 1 tactical_bomber in 41 Sea Zone, round 2 : 4/5 hits, 2.83 expected hits Americans roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 41 Sea Zone Japanese win, taking 41 Sea Zone from Americans with 2 bombers, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Samara Japanese attack with 8 infantry Russians defend with 1 infantry Japanese roll dice for 8 infantry in Samara, round 2 : 2/8 hits, 1.33 expected hits Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Samara Japanese win, taking Samara from Russians with 8 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Japanese 5 armour and 6 mech_infantrys moved from Vologda to Novgorod 1 infantry moved from West India to India 1 infantry moved from Turkmenistan to Eastern Persia 1 armour moved from Eastern Persia to India 2 carriers moved from 39 Sea Zone to 56 Sea Zone 23 fighters and 3 tactical_bombers moved from 35 Sea Zone to 56 Sea Zone 1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 56 Sea Zone 1 tactical_bomber moved from French Indo China to 56 Sea Zone 1 tactical_bomber moved from French Indo China to 56 Sea Zone 2 bombers moved from 41 Sea Zone to French Indo China 1 destroyer and 1 submarine moved from 19 Sea Zone to 6 Sea Zone 1 bomber moved from Japan to French Indo China 3 fighters moved from Philippines to French Indo China 1 bomber moved from Persia to India 1 infantry moved from Shensi to Sikang 1 infantry moved from Hopei to Shensi 1 infantry moved from Anhwe to Hopei 2 infantry moved from Kiangsu to Anhwe 3 infantry moved from French Indo China to Shan State 3 infantry moved from Kwangtung to Kwangsi 1 submarine moved from 20 Sea Zone to 55 Sea Zone 1 submarine moved from 36 Sea Zone to 35 Sea Zone 1 fighter moved from French Indo China to India Place Units - Japanese 1 destroyer and 2 transports placed in 39 Sea Zone 3 fighters placed in French Indo China 3 infantry placed in Kiangsu 1 submarine and 2 transports placed in 6 Sea Zone 1 fighter placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 9 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,6 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,4 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,2 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,5 Japanese collect 80 PUs (9 lost to blockades); end with 80 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 83 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 88 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 93 PUs
Combat Hit Differential Summary :
ANZAC : -0.33 Americans : -0.50 Russians : -0.33 Japanese : 0.17
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Re: German factory. Germans have to hold, and W. Germany became a loss.
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Oh crap, im dumb… lol for some reason I thought you upgraded the west german factory
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TripleA Turn Summary: Americans round 20
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 20 Purchase Units - Americans Americans repair damage of 4x factory_minor; Remaining resources: 107 PUs; Americans buy 2 artilleries, 4 fighters, 6 infantry, 3 mech_infantrys, 2 tactical_bombers and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 3 artilleries and 4 infantry moved from Normandy Bordeaux to 110 Sea Zone 11 artilleries and 11 infantry moved from Northern Italy to Western Germany 2 infantry moved from Holland Belgium to Western Germany 3 artilleries, 4 infantry and 4 transports moved from 110 Sea Zone to 112 Sea Zone 1 artillery moved from Norway to 112 Sea Zone 4 artilleries and 4 infantry moved from 112 Sea Zone to Western Germany 3 armour moved from Southern France to Western Germany 3 armour moved from Spain to Holland Belgium 6 infantry moved from Spain to 91 Sea Zone 6 infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone 6 infantry moved from 112 Sea Zone to Western Germany 1 armour moved from Northern Italy to Switzerland Americans take Switzerland from Italians 1 armour moved from Switzerland to Western Germany 1 armour moved from Northern Italy to Greater Southern Germany Americans take Greater Southern Germany from Germans 1 armour moved from Greater Southern Germany to Slovakia Hungary Americans take Slovakia Hungary from Germans 3 infantry moved from Bulgaria to Romania 3 mech_infantrys moved from Turkey to Volgograd 2 armour and 9 mech_infantrys moved from Northern Italy to Western Germany 3 infantry moved from Turkey to Iraq 1 fighter moved from Turkey to Romania 6 fighters moved from Greece to Romania 2 fighters moved from Normandy Bordeaux to Norway 4 fighters moved from Gibraltar to Norway 3 carriers moved from 110 Sea Zone to 112 Sea Zone 3 artilleries and 3 infantry moved from Sweden to Norway 19 fighters and 3 tactical_bombers moved from 33 Sea Zone to New South Wales 1 battleship, 12 carriers, 2 cruisers, 5 destroyers and 25 submarines moved from 33 Sea Zone to 63 Sea Zone 1 armour and 1 mech_infantry moved from Western United States to Southeast Mexico 1 submarine moved from 97 Sea Zone to 98 Sea Zone 1 destroyer moved from 33 Sea Zone to 16 Sea Zone Combat - Americans Battle in Western Germany Americans attack with 6 armour, 15 artilleries, 23 infantry and 9 mech_infantrys Germans defend with 1 airfield, 1 factory_major and 1 harbour; Italians defend with 3 artilleries and 2 fighters Americans roll dice for 6 armour, 15 artilleries, 23 infantry and 9 mech_infantrys in Western Germany, round 2 : 13/53 hits, 15.83 expected hits Germans roll dice for 3 artilleries and 2 fighters in Western Germany, round 2 : 1/5 hits, 2.33 expected hits 1 infantry owned by the Americans, 2 fighters owned by the Italians and 3 artilleries owned by the Italians lost in Western Germany Americans converts factory_major into different units Americans win, taking Western Germany from Germans with 6 armour, 15 artilleries, 22 infantry and 9 mech_infantrys remaining. Battle score for attacker is 29 Casualties for Americans: 1 infantry Casualties for Italians: 3 artilleries and 2 fighters Battle in Romania Americans attack with 7 fighters and 3 infantry Italians defend with 1 mech_infantry Americans roll dice for 7 fighters and 3 infantry in Romania, round 2 : 6/10 hits, 4.00 expected hits Germans roll dice for 1 mech_infantry in Romania, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians lost in Romania Americans win, taking Romania from Germans with 7 fighters and 3 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 mech_infantry Non Combat Move - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from Iraq: 1 infantry EDIT: Adding units owned by Americans to Caucasus: 1 infantry EDIT: Turning off Edit Mode 7 fighters moved from Romania to Greece 2 fighters moved from Norway to 112 Sea Zone 1 aaGun moved from Northern Italy to Western Germany 1 submarine moved from 43 Sea Zone to 20 Sea Zone 1 submarine moved from 42 Sea Zone to 36 Sea Zone 1 submarine moved from 44 Sea Zone to 35 Sea Zone Place Units - Americans 1 artillery and 1 infantry placed in Spain 1 transport placed in 105 Sea Zone 3 infantry placed in Normandy Bordeaux 3 fighters placed in Southern France 1 fighter and 2 tactical_bombers placed in Greece 1 artillery and 2 infantry placed in Norway 3 mech_infantrys placed in Turkey Turn Complete - Americans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,5 Americans collect 95 PUs; end with 95 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 100 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 105 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 115 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 120 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 125 PUs
Combat Hit Differential Summary :
Germans : -1.67 Americans : -0.83
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TripleA Turn Summary: UK_Pacific round 20
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 20 Purchase Units - Americans Americans repair damage of 4x factory_minor; Remaining resources: 107 PUs; Americans buy 2 artilleries, 4 fighters, 6 infantry, 3 mech_infantrys, 2 tactical_bombers and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 3 artilleries and 4 infantry moved from Normandy Bordeaux to 110 Sea Zone 11 artilleries and 11 infantry moved from Northern Italy to Western Germany 2 infantry moved from Holland Belgium to Western Germany 3 artilleries, 4 infantry and 4 transports moved from 110 Sea Zone to 112 Sea Zone 1 artillery moved from Norway to 112 Sea Zone 4 artilleries and 4 infantry moved from 112 Sea Zone to Western Germany 3 armour moved from Southern France to Western Germany 3 armour moved from Spain to Holland Belgium 6 infantry moved from Spain to 91 Sea Zone 6 infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone 6 infantry moved from 112 Sea Zone to Western Germany 1 armour moved from Northern Italy to Switzerland Americans take Switzerland from Italians 1 armour moved from Switzerland to Western Germany 1 armour moved from Northern Italy to Greater Southern Germany Americans take Greater Southern Germany from Germans 1 armour moved from Greater Southern Germany to Slovakia Hungary Americans take Slovakia Hungary from Germans 3 infantry moved from Bulgaria to Romania 3 mech_infantrys moved from Turkey to Volgograd 2 armour and 9 mech_infantrys moved from Northern Italy to Western Germany 3 infantry moved from Turkey to Iraq 1 fighter moved from Turkey to Romania 6 fighters moved from Greece to Romania 2 fighters moved from Normandy Bordeaux to Norway 4 fighters moved from Gibraltar to Norway 3 carriers moved from 110 Sea Zone to 112 Sea Zone 3 artilleries and 3 infantry moved from Sweden to Norway 19 fighters and 3 tactical_bombers moved from 33 Sea Zone to New South Wales 1 battleship, 12 carriers, 2 cruisers, 5 destroyers and 25 submarines moved from 33 Sea Zone to 63 Sea Zone 1 armour and 1 mech_infantry moved from Western United States to Southeast Mexico 1 submarine moved from 97 Sea Zone to 98 Sea Zone 1 destroyer moved from 33 Sea Zone to 16 Sea Zone Combat - Americans Battle in Western Germany Americans attack with 6 armour, 15 artilleries, 23 infantry and 9 mech_infantrys Germans defend with 1 airfield, 1 factory_major and 1 harbour; Italians defend with 3 artilleries and 2 fighters Americans roll dice for 6 armour, 15 artilleries, 23 infantry and 9 mech_infantrys in Western Germany, round 2 : 13/53 hits, 15.83 expected hits Germans roll dice for 3 artilleries and 2 fighters in Western Germany, round 2 : 1/5 hits, 2.33 expected hits 1 infantry owned by the Americans, 2 fighters owned by the Italians and 3 artilleries owned by the Italians lost in Western Germany Americans converts factory_major into different units Americans win, taking Western Germany from Germans with 6 armour, 15 artilleries, 22 infantry and 9 mech_infantrys remaining. Battle score for attacker is 29 Casualties for Americans: 1 infantry Casualties for Italians: 3 artilleries and 2 fighters Battle in Romania Americans attack with 7 fighters and 3 infantry Italians defend with 1 mech_infantry Americans roll dice for 7 fighters and 3 infantry in Romania, round 2 : 6/10 hits, 4.00 expected hits Germans roll dice for 1 mech_infantry in Romania, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians lost in Romania Americans win, taking Romania from Germans with 7 fighters and 3 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 mech_infantry Non Combat Move - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from Iraq: 1 infantry EDIT: Adding units owned by Americans to Caucasus: 1 infantry EDIT: Turning off Edit Mode 7 fighters moved from Romania to Greece 2 fighters moved from Norway to 112 Sea Zone 1 aaGun moved from Northern Italy to Western Germany 1 submarine moved from 43 Sea Zone to 20 Sea Zone 1 submarine moved from 42 Sea Zone to 36 Sea Zone 1 submarine moved from 44 Sea Zone to 35 Sea Zone Place Units - Americans 1 artillery and 1 infantry placed in Spain 1 transport placed in 105 Sea Zone 3 infantry placed in Normandy Bordeaux 3 fighters placed in Southern France 1 fighter and 2 tactical_bombers placed in Greece 1 artillery and 2 infantry placed in Norway 3 mech_infantrys placed in Turkey Turn Complete - Americans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,5 Americans collect 95 PUs; end with 95 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 100 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 105 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 115 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 120 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 125 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 5 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 5 PUs Purchase Units - British British repair damage of 6x factory_minor; Remaining resources: 40 PUs; British buy 2 bombers, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 1 artillery and 1 infantry moved from Iraq to Persia 1 armour and 3 mech_infantrys moved from Egypt to Iraq 1 armour and 2 mech_infantrys moved from Iraq to Turkey 3 mech_infantrys moved from Turkey to Volgograd 2 fighters moved from Greece to Volgograd 1 mech_infantry moved from Bulgaria to Bessarabia British take Bessarabia from Italians 1 armour moved from Bulgaria to Eastern Poland British take Eastern Poland from Italians 1 artillery and 6 infantry moved from Northern Italy to Western Germany 4 infantry moved from United Kingdom to 110 Sea Zone 1 artillery moved from United Kingdom to 110 Sea Zone 3 artilleries moved from Normandy Bordeaux to 110 Sea Zone 4 artilleries, 1 carrier, 4 cruisers, 2 destroyers, 4 infantry, 2 submarines and 4 transports moved from 110 Sea Zone to 112 Sea Zone 1 artillery and 1 infantry moved from 112 Sea Zone to Denmark 5 infantry moved from Normandy Bordeaux to Holland Belgium 5 artilleries, 38 infantry and 1 marine moved from Bulgaria to Yugoslavia 3 fighters moved from Northern Italy to Western Germany 3 armour and 1 mech_infantry moved from Greece to Turkey 1 mech_infantry moved from Yugoslavia to Western Germany 1 battleship moved from 33 Sea Zone to 63 Sea Zone 2 fighters moved from Greece to Normandy Bordeaux 3 fighters moved from Greece to Western Germany 2 bombers moved from Greece to Persia 1 infantry moved from Iraq to Persia 3 submarines moved from 97 Sea Zone to 98 Sea Zone 1 artillery and 1 infantry moved from Rhodesia to Angola 1 armour moved from Union of South Africa to Angola Combat - British Battle in Denmark Battle in Angola British attack with 1 armour, 1 artillery and 1 infantry Neutral_True defend with 2 infantry British roll dice for 1 armour, 1 artillery and 1 infantry in Angola, round 2 : 2/3 hits, 1.17 expected hits Neutral_True roll dice for 2 infantry in Angola, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Neutral_True lost in Angola British win, taking Denmark from Germans, taking Angola from Neutral_True with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 6 Casualties for Neutral_True: 2 infantry Battle in Persia British attack with 1 artillery, 2 bombers and 2 infantry Japanese defend with 1 factory_minor and 2 infantry British roll dice for 1 artillery, 2 bombers and 2 infantry in Persia, round 2 : 0/5 hits, 2.17 expected hits Japanese roll dice for 2 infantry in Persia, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Persia British roll dice for 1 artillery, 2 bombers and 1 infantry in Persia, round 3 : 4/4 hits, 2.00 expected hits Japanese roll dice for 2 infantry in Persia, round 3 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the British lost in Persia British win, taking Persia from Japanese with 1 artillery and 2 bombers remaining. Battle score for attacker is 0 Casualties for British: 2 infantry Casualties for Japanese: 2 infantry Non Combat Move - British 2 bombers moved from Persia to Volgograd 1 aaGun moved from Turkey to Iraq 5 aaGuns moved from Northern Italy to Western Germany 3 artilleries and 3 infantry moved from 112 Sea Zone to Western Germany Place Units - British 2 bombers placed in United Kingdom 3 infantry placed in Iraq 1 mech_infantry placed in Egypt 1 infantry placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,6 British collect 40 PUs (2 lost to blockades); end with 40 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 46 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 49 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -1.67 British : 0.67 Americans : -0.83 Neutral_True : -0.67 Japanese : 0.67
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If I take berlin it becomes a 7 VC game in the pacific right?
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Yep…pretty much seals my fate at that point
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TripleA Turn Summary: Italians round 20
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 20 Purchase Units - Italians Italians buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Italians 30 infantry moved from Southern Italy to Northern Italy 1 mech_infantry and 1 tactical_bomber moved from Germany to Slovakia Hungary Combat - Italians Battle in Northern Italy Italians attack with 30 infantry French defend with 1 infantry; Americans defend with 1 factory_minor Italians roll dice for 30 infantry in Northern Italy, round 2 : 2/30 hits, 5.00 expected hits Americans roll dice for 1 infantry in Northern Italy, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the French lost in Northern Italy Italians win, taking Northern Italy from Americans with 30 infantry remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Battle in Slovakia Hungary Italians attack with 1 mech_infantry and 1 tactical_bomber Americans defend with 1 armour Italians roll dice for 1 mech_infantry and 1 tactical_bomber in Slovakia Hungary, round 2 : 1/2 hits, 0.67 expected hits Americans roll dice for 1 armour in Slovakia Hungary, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Americans lost in Slovakia Hungary Italians win, taking Slovakia Hungary from Americans with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 armour Non Combat Move - Italians 1 tactical_bomber moved from Slovakia Hungary to Germany 2 aaGuns moved from Southern Italy to Northern Italy Place Units - Italians 2 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5,1,3 Italians collect 3 PUs (4 lost to blockades); end with 3 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 8 PUs
Combat Hit Differential Summary :
Italians : -2.67 Americans : -0.83
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TripleA Turn Summary: ANZAC round 20
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 20 Purchase Units - ANZAC ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 fighters moved from Greece to Volgograd 1 artillery and 3 infantry moved from South Australia to New South Wales 2 aaGuns, 1 bomber, 4 infantry and 1 mech_infantry moved from Queensland to New South Wales 2 fighters moved from Caroline Islands to New South Wales 2 carriers moved from 33 Sea Zone to 63 Sea Zone 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 63 Sea Zone 2 fighters moved from 33 Sea Zone to 63 Sea Zone 1 artillery moved from Dutch New Guinea to New Guinea Place Units - ANZAC 1 fighter and 2 infantry placed in New South Wales Turning on Edit Mode EDIT: Removing units owned by ANZAC from 63 Sea Zone: 1 fighter EDIT: Adding units owned by ANZAC to New South Wales: 1 fighter EDIT: Turning off Edit Mode Turn Complete - ANZAC ANZAC collect 9 PUs; end with 9 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 12 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 20
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 20 Purchase Units - ANZAC ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 fighters moved from Greece to Volgograd 1 artillery and 3 infantry moved from South Australia to New South Wales 2 aaGuns, 1 bomber, 4 infantry and 1 mech_infantry moved from Queensland to New South Wales 2 fighters moved from Caroline Islands to New South Wales 2 carriers moved from 33 Sea Zone to 63 Sea Zone 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 63 Sea Zone 2 fighters moved from 33 Sea Zone to 63 Sea Zone 1 artillery moved from Dutch New Guinea to New Guinea Place Units - ANZAC 1 fighter and 2 infantry placed in New South Wales Turning on Edit Mode EDIT: Removing units owned by ANZAC from 63 Sea Zone: 1 fighter EDIT: Adding units owned by ANZAC to New South Wales: 1 fighter EDIT: Turning off Edit Mode Turn Complete - ANZAC ANZAC collect 9 PUs; end with 9 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 12 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Combat Move - French 1 fighter moved from Greece to Volgograd 1 infantry moved from Normandy Bordeaux to France French take France from Germans French take Normandy Bordeaux from Americans French take French Central Africa from British French take French Guiana from Americans French take Southern France from Americans French take Syria from British French take French West Africa from Americans Combat - French Trigger French 1 Liberation By French: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French Trigger French 1 Liberation By French: French has 4 infantry placed in France Trigger French Liberation France Liberated Southern France 2 activates a trigger called: Trigger French Liberation France Liberated Southern France 3 Trigger French Liberation France Liberated Algeria 2 activates a trigger called: Trigger French Liberation France Liberated Algeria 3 Trigger French Liberation France Liberated Tunisia 2 activates a trigger called: Trigger French Liberation France Liberated Tunisia 3 Trigger French Liberation France Liberated French Guiana 2 activates a trigger called: Trigger French Liberation France Liberated French Guiana 3 Trigger French Liberation France Liberated French Indo China 2 activates a trigger called: Trigger French Liberation France Liberated French Indo China 3 Trigger French Liberation France Liberated French Madagascar 2 activates a trigger called: Trigger French Liberation France Liberated French Madagascar 3 Trigger French Liberation France Liberated French Madagascar 3: French captures territory French Madagascar Trigger French Liberation France Liberated Morocco 2 activates a trigger called: Trigger French Liberation France Liberated Morocco 3 Trigger French Liberation France Liberated French Central Africa 2 activates a trigger called: Trigger French Liberation France Liberated French Central Africa 3 Trigger French Liberation France Liberated French West Africa 2 activates a trigger called: Trigger French Liberation France Liberated French West Africa 3 Trigger French Liberation France Liberated Syria 2 activates a trigger called: Trigger French Liberation France Liberated Syria 3 Non Combat Move - French Turning on Edit Mode EDIT: Removing units owned by French from France: 4 infantry EDIT: Adding units owned by French to France: 2 armour EDIT: Turning off Edit Mode Turn Complete - French French collect 17 PUs; end with 17 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 21
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 21 Research Technology - Germans Purchase Units - Germans Germans buy 4 aaGuns, 4 armour and 2 infantry; Remaining resources: 0 PUs; Combat Move - Germans 13 mech_infantrys moved from Bryansk to Eastern Poland 28 armour and 16 mech_infantrys moved from Rostov to Bessarabia 4 infantry moved from Ukraine to Bessarabia 1 infantry moved from Belarus to Eastern Poland 1 infantry moved from Rostov to Tambov Germans take Tambov from Russians Combat - Germans Battle in Bessarabia Germans attack with 28 armour, 4 infantry and 16 mech_infantrys British defend with 1 mech_infantry Germans roll dice for 28 armour, 4 infantry and 16 mech_infantrys in Bessarabia, round 2 : 11/48 hits, 17.33 expected hits British roll dice for 1 mech_infantry in Bessarabia, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the British and 1 infantry owned by the Germans lost in Bessarabia Germans win, taking Bessarabia from British with 28 armour, 3 infantry and 16 mech_infantrys remaining. Battle score for attacker is 1 Casualties for Germans: 1 infantry Casualties for British: 1 mech_infantry Battle in Eastern Poland Germans attack with 1 infantry and 13 mech_infantrys British defend with 1 armour Germans roll dice for 1 infantry and 13 mech_infantrys in Eastern Poland, round 2 : 3/14 hits, 2.33 expected hits British roll dice for 1 armour in Eastern Poland, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the British lost in Eastern Poland Germans win, taking Eastern Poland from British with 1 infantry and 13 mech_infantrys remaining. Battle score for attacker is 6 Casualties for British: 1 armour Non Combat Move - Germans 2 infantry moved from Novgorod to Baltic States 1 aaGun, 3 artilleries and 2 infantry moved from Karelia to Novgorod 2 fighters moved from Karelia to Germany 14 mech_infantrys moved from Poland to Germany 1 armour moved from Archangel to Eastern Poland 1 infantry moved from Archangel to Novgorod 1 infantry moved from Smolensk to Belarus 1 aaGun, 6 artilleries and 2 infantry moved from Bryansk to Western Ukraine 7 artilleries and 11 infantry moved from Rostov to Ukraine 1 infantry moved from Finland to Karelia 3 bombers moved from West India to Western Australia 1 bomber moved from Germany to Novgorod Place Units - Germans 4 aaGuns, 4 armour and 2 infantry placed in Germany Turn Complete - Germans Germans collect 29 PUs; end with 29 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 34 PUs
Combat Hit Differential Summary :
Germans : -5.67 British : 0.17
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On different computer, logged into tripple a wrong.
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TripleA Manual Gamesave Post: Russians round 21
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 21 Combat Move - Russians 1 armour moved from Volgograd to Rostov Russians take Rostov from Germans 1 armour moved from Rostov to Tambov 1 infantry moved from Volgograd to Kazakhstan 2 fighters moved from Volgograd to Kazakhstan 10 artilleries and 10 infantry moved from Volgograd to Samara 1 marine moved from Volgograd to Tambov 4 infantry moved from Volgograd to Tambov 2 fighters moved from Volgograd to Samara 3 fighters moved from Volgograd to Tambov 30 infantry moved from Volgograd to Tambov Combat - Russians Battle in Tambov Russians attack with 1 armour, 3 fighters, 34 infantry and 1 marine Germans defend with 1 infantry Russians roll dice for 1 armour, 3 fighters, 34 infantry and 1 marine in Tambov, round 2 : 8/39 hits, 7.83 expected hits Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 1 armour, 3 fighters, 34 infantry and 1 marine remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Kazakhstan Russians attack with 2 fighters and 1 infantry Japanese defend with 1 infantry Russians roll dice for 2 fighters and 1 infantry in Kazakhstan, round 2 : 1/3 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Kazakhstan Russians win with 2 fighters remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Japanese: 1 infantry Battle in Samara Russians attack with 10 artilleries, 2 fighters and 10 infantry Japanese defend with 8 infantry Russians roll dice for 10 artilleries, 2 fighters and 10 infantry in Samara, round 2 : 9/22 hits, 7.67 expected hits Japanese roll dice for 8 infantry in Samara, round 2 : 4/8 hits, 2.67 expected hits 8 infantry owned by the Japanese and 4 infantry owned by the Russians lost in Samara Russians win, taking Samara from Japanese with 10 artilleries, 2 fighters and 6 infantry remaining. Battle score for attacker is 12 Casualties for Russians: 4 infantry Casualties for Japanese: 8 infantry Non Combat Move - Russians 5 aaGuns moved from Volgograd to Tambov 2 fighters moved from Samara to Turkey 3 fighters moved from Tambov to Turkey 2 fighters moved from Kazakhstan to Turkey 1 mech_infantry moved from Albania to Yugoslavia Turn Complete - Russians
Combat Hit Differential Summary :
Germans : -0.33 Russians : 1.33 Japanese : 2.00
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TripleA Turn Summary: Japanese round 21
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 21 Purchase Units - Japanese Japanese buy 1 armour, 2 carriers, 1 destroyer, 2 fighters, 2 infantry and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Western Australia to Northern Territory Japanese take Northern Territory from ANZAC 1 destroyer moved from 41 Sea Zone to 37 Sea Zone 1 submarine moved from 41 Sea Zone to 37 Sea Zone 1 destroyer moved from 39 Sea Zone to 36 Sea Zone 1 bomber moved from French Indo China to 36 Sea Zone 1 bomber moved from French Indo China to 37 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 24 Sea Zone 2 infantry and 1 transport moved from 24 Sea Zone to 25 Sea Zone 2 infantry moved from 25 Sea Zone to Midway 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone 1 infantry moved from 31 Sea Zone to Wake Island 1 infantry moved from 31 Sea Zone to Wake Island 2 submarines moved from 6 Sea Zone to 16 Sea Zone 1 fighter moved from Japan to 16 Sea Zone 1 submarine moved from 6 Sea Zone to 36 Sea Zone 1 bomber moved from India to 37 Sea Zone 1 bomber moved from French Indo China to 36 Sea Zone 1 bomber moved from French Indo China to 37 Sea Zone Combat - Japanese Japanese creates battle in territory 35 Sea Zone Battle in Midway Battle in Wake Island Battle in 16 Sea Zone Japanese attack with 1 fighter and 2 submarines Americans defend with 1 destroyer Japanese roll dice for 2 submarines in 16 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 fighter in 16 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 16 Sea Zone Japanese win, taking Midway from Americans, taking Wake Island from Americans with 1 fighter and 2 submarines remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 37 Sea Zone Japanese attack with 3 bombers, 1 destroyer and 1 submarine Americans defend with 1 submarine Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 37 Sea Zone Japanese win, taking 37 Sea Zone from Americans with 3 bombers, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in 35 Sea Zone Japanese attack with 1 submarine Americans defend with 1 submarine 1 submarine owned by the Americans Submerged Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Battle in 36 Sea Zone Japanese attack with 2 bombers, 1 destroyer and 1 submarine Americans defend with 1 submarine Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 bombers and 1 destroyer in 36 Sea Zone, round 2 : 3/3 hits, 1.67 expected hits Americans roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 36 Sea Zone Japanese winJapanese win with 1 submarine remaining with 2 bombers, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Non Combat Move - Japanese Turning on Edit Mode EDIT: Changing ownership of South Australia from ANZAC to Japanese EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 submarine EDIT: Adding units owned by Japanese to 37 Sea Zone: 1 submarine EDIT: Turning off Edit Mode 2 bombers moved from 36 Sea Zone to Western Australia 1 armour and 1 infantry moved from India to 39 Sea Zone 1 armour, 1 infantry and 1 transport moved from 39 Sea Zone to 56 Sea Zone 1 armour and 1 infantry moved from 56 Sea Zone to Western Australia 1 transport moved from 56 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 56 Sea Zone 1 artillery and 1 infantry moved from 56 Sea Zone to Western Australia 1 transport moved from 39 Sea Zone to 41 Sea Zone 1 infantry moved from Sumatra to 41 Sea Zone 1 infantry and 1 transport moved from 41 Sea Zone to 56 Sea Zone 1 infantry moved from 56 Sea Zone to Western Australia 1 transport moved from 56 Sea Zone to 37 Sea Zone 1 infantry moved from Western Australia to South Australia EDIT: Japanese undo move 13. 1 transport moved from 56 Sea Zone to 37 Sea Zone 1 submarine moved from 55 Sea Zone to 56 Sea Zone 3 bombers moved from 37 Sea Zone to Western Australia 1 bomber and 7 fighters moved from French Indo China to Western Australia 1 destroyer moved from 6 Sea Zone to 25 Sea Zone 1 fighter moved from 16 Sea Zone to Japan 1 fighter moved from India to Western Australia 1 mech_infantry moved from Eastern Persia to India 1 mech_infantry moved from Hunan to Burma 1 infantry moved from Kwangsi to Hunan 2 infantry moved from Kwangsi to Yunnan 2 infantry moved from Anhwe to Hopei 3 infantry moved from Kiangsu to Anhwe 1 infantry moved from Hopei to Kweichow 5 armour and 6 mech_infantrys moved from Novgorod to Eastern Poland 5 mech_infantrys moved from Novgorod to Smolensk 5 armour and 6 mech_infantrys moved from Novgorod to Poland Place Units - Japanese 1 carrier, 1 destroyer and 2 transports placed in 6 Sea Zone 1 armour and 1 fighter placed in Japan 1 fighter placed in Japan 2 infantry placed in India 1 transport placed in 39 Sea Zone 1 carrier placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 6,5 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,3 Japanese collect 85 PUs (3 lost to blockades); end with 85 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 88 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 93 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 98 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 103 PUs
Combat Hit Differential Summary :
Americans : -0.50 Japanese : 1.17
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Edits involved. A) walking into S. Australia and I didn’t mean to get involve in a meaningless sub battle in the Philippines. I wasn’t paying attention when it asked.