@Ghostglider said in L25 PTV - 2024 Final Ghostglider (axis+11) vs axis-dominion:
Can we change title to semifinal or should we make a new separate post for our game with correct game-title?
maybe @gamerman01 can fix it for us?
I made a mistake on relocating the DD. I need it to goto SZ20 so it can return to SZ 6. Forgot I dont have a port in FIC. Since your turn isn’t finalized, I’d like to make that mod.
Um. The web page I guess hadnt refreshed. I didn’t see that your turn was done
Not good.
You can do that. Im not crazy on the whole strict edit policy
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - Italians
Italians buy 1 destroyer and 1 mech_infantry; Remaining resources: 1 PUs;
Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Italians
2 mech_infantrys moved from Northern Italy to Germany
1 fighter moved from Southern Italy to Germany
1 infantry moved from Yugoslavia to Albania
Italians take Albania from Americans
2 infantry moved from Northern Italy to Southern France
1 fighter moved from Southern Italy to Southern France
1 fighter and 1 tactical_bomber moved from Ukraine to Bryansk
Combat - Italians
Battle in Southern France
Italians attack with 1 fighter and 2 infantry
Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 fighter and 2 infantry in Southern France, round 2 : 1/3 hits, 0.83 expected hits
Americans roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Americans lost in Southern France
Italians roll dice for 1 fighter and 2 infantry in Southern France, round 3 : 0/3 hits, 0.83 expected hits
Americans roll dice for 1 artillery in Southern France, round 3 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 fighter and 2 infantry in Southern France, round 4 : 1/3 hits, 0.83 expected hits
Americans roll dice for 1 artillery in Southern France, round 4 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Southern France
Italians win, taking Southern France from Americans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Italians: 1 infantry
Battle in Bryansk
Italians attack with 1 fighter and 1 tactical_bomber
Russians defend with 1 infantry
Italians roll dice for 1 fighter and 1 tactical_bomber in Bryansk, round 2 : 1/2 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Bryansk
Italians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Germany
Italians attack with 1 fighter and 2 mech_infantrys
British defend with 1 armour and 1 factory_minor
Italians roll dice for 1 fighter and 2 mech_infantrys in Germany, round 2 : 1/3 hits, 0.83 expected hits
British roll dice for 1 armour in Germany, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the British lost in Germany
Italians win, taking Germany from British with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Non Combat Move - Italians
1 fighter moved from Germany to Western Germany
1 fighter moved from Southern France to Southern Italy
1 fighter and 1 tactical_bomber moved from Bryansk to Novgorod
1 artillery moved from Northern Italy to Switzerland
Italians take Switzerland from Neutral_True
5 artilleries and 7 infantry moved from Yugoslavia to Albania
Place Units - Italians
1 mech_infantry placed in Northern Italy
1 destroyer placed in 97 Sea Zone
Italians undo move 2.
1 destroyer placed in 97 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 13
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,1,4,3,4,4,1,6,3
Italians collect 3 PUs (13 lost to blockades); end with 4 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 9 PUs
Combat Hit Differential Summary :
Italians : -0.50
British : -0.50
Americans : -0.33
Russians : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 1 artillery, 2 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 bomber moved from Western Australia to 41 Sea Zone
2 fighters moved from 54 Sea Zone to Hawaiian Islands
1 fighter moved from Greece to Normandy Bordeaux
Combat - ANZAC
Battle in Borneo
Battle in 42 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC win, taking Borneo from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 41 Sea Zone
Americans loiter and taunt; ANZAC attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 41 Sea Zone
ANZAC win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 44 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 44 Sea Zone
ANZAC win, taking 44 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
1 bomber moved from 41 Sea Zone to Western Australia
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 artillery and 1 infantry placed in Queensland
1 transport placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
ANZAC : 0.33
Japanese : -0.33
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Combat Move - French
1 fighter moved from Greece to Normandy Bordeaux
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 1 artillery, 2 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 bomber moved from Western Australia to 41 Sea Zone
2 fighters moved from 54 Sea Zone to Hawaiian Islands
1 fighter moved from Greece to Normandy Bordeaux
Combat - ANZAC
Battle in Borneo
Battle in 42 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC win, taking Borneo from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 41 Sea Zone
Americans loiter and taunt; ANZAC attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 41 Sea Zone
ANZAC win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 44 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 44 Sea Zone
ANZAC win, taking 44 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
1 bomber moved from 41 Sea Zone to Western Australia
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 artillery and 1 infantry placed in Queensland
1 transport placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Move - French
1 fighter moved from Greece to Normandy Bordeaux
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.33
Japanese : -0.33
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Research Technology - Germans
Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 20 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
3 fighters and 2 tactical_bombers moved from Western Germany to 113 Sea Zone
1 bomber moved from Novgorod to 113 Sea Zone
1 mech_infantry moved from Novgorod to Finland
1 infantry moved from Karelia to Finland
1 bomber, 1 fighter and 1 tactical_bomber moved from Novgorod to Finland
1 armour and 1 mech_infantry moved from Ukraine to Russia
Germans take Bryansk from Russians
1 fighter moved from Ukraine to Russia
3 armour and 3 mech_infantrys moved from Bulgaria to Greece
1 artillery and 1 infantry moved from Western Germany to Denmark
1 mech_infantry moved from Novgorod to Finland
1 fighter moved from Novgorod to 113 Sea Zone
Combat - Germans
Combat Hit Differential Summary :
Scramble. Its a loser, but you are so far ahead now…IDK.
Nope, no scramble. I wouldnt say im that far ahead, japan is still kicking, and germany isnt lost.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Research Technology - Germans
Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 20 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
3 fighters and 2 tactical_bombers moved from Western Germany to 113 Sea Zone
1 bomber moved from Novgorod to 113 Sea Zone
1 mech_infantry moved from Novgorod to Finland
1 infantry moved from Karelia to Finland
1 bomber, 1 fighter and 1 tactical_bomber moved from Novgorod to Finland
1 armour and 1 mech_infantry moved from Ukraine to Russia
Germans take Bryansk from Russians
1 fighter moved from Ukraine to Russia
3 armour and 3 mech_infantrys moved from Bulgaria to Greece
1 artillery and 1 infantry moved from Western Germany to Denmark
1 mech_infantry moved from Novgorod to Finland
1 fighter moved from Novgorod to 113 Sea Zone
Combat - Germans
Battle in 113 Sea Zone
Germans attack with 1 bomber, 4 fighters and 2 tactical_bombers
British defend with 4 transports
4 transports owned by the British lost in 113 Sea Zone
Germans win with 1 bomber, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 28
Casualties for British: 4 transports
Battle in Greece
Germans attack with 3 armour and 3 mech_infantrys
British defend with 1 infantry; Americans defend with 1 aaGun, 1 airfield and 1 factory_minor
Germans roll dice for 3 armour and 3 mech_infantrys in Greece, round 2 : 2/6 hits, 2.00 expected hits
Americans roll dice for 1 aaGun and 1 infantry in Greece, round 2 : 1/1 hits, 0.33 expected hits
1 aaGun owned by the Americans, 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Greece
Germans win, taking Greece from Americans with 3 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 aaGun
Casualties for British: 1 infantry
Battle in Finland
Germans attack with 1 bomber, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
Americans defend with 1 artillery and 2 infantry
Germans roll dice for 1 bomber, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Finland, round 2 : 0/6 hits, 2.33 expected hits
Americans roll dice for 1 artillery and 2 infantry in Finland, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Germans lost in Finland
Germans roll dice for 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Finland, round 3 : 2/5 hits, 2.17 expected hits
Americans roll dice for 1 artillery and 2 infantry in Finland, round 3 : 1/3 hits, 1.00 expected hits
2 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Finland
Germans roll dice for 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Finland, round 4 : 1/4 hits, 2.00 expected hits
Americans roll dice for 1 artillery in Finland, round 4 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Finland
Germans win, taking Finland from Americans with 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry and 1 mech_infantry
Casualties for Americans: 1 artillery and 2 infantry
Battle in Denmark
Germans attack with 1 artillery and 1 infantry
Americans defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Denmark, round 2 : 1/2 hits, 0.67 expected hits
Americans roll dice for 1 infantry in Denmark, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Denmark
Germans win, taking Denmark from Americans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Russia
Germans attack with 1 armour, 1 fighter and 1 mech_infantry
Russians defend with 1 airfield, 1 artillery and 1 factory_minor
Germans roll dice for 1 armour, 1 fighter and 1 mech_infantry in Russia, round 2 : 0/3 hits, 1.17 expected hits
Russians roll dice for 1 artillery in Russia, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 armour, 1 fighter and 1 mech_infantry in Russia, round 3 : 1/3 hits, 1.17 expected hits
Russians roll dice for 1 artillery in Russia, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Russia
Germans destroys 13PUs while taking Russians capital
Germans win, taking Russia from Russians with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Non Combat Move - Germans
2 aaGuns, 10 artilleries, 5 infantry and 2 mech_infantrys moved from Rostov to Ukraine
1 fighter moved from Russia to Ukraine
3 artilleries moved from Belarus to Eastern Poland
10 mech_infantrys moved from Yugoslavia to Greece
4 mech_infantrys moved from Yugoslavia to Greece
10 armour moved from Bulgaria to Greece
10 mech_infantrys moved from Bulgaria to Greece
1 bomber, 4 fighters and 2 tactical_bombers moved from 113 Sea Zone to Western Germany
1 bomber, 1 fighter and 1 tactical_bomber moved from Finland to Novgorod
1 armour moved from Bulgaria to Greece
2 fighters moved from Western Germany to Southern Italy
4 infantry moved from Northern Italy to Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6,2,4,2,4,1,2,2,3
Germans collect 51 PUs (2 lost to blockades); end with 51 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 61 PUs
Combat Hit Differential Summary :
Germans : -4.50
Americans : 1.00
Russians : -0.67
I wish I had you confidence.
I mean, you out income me
and i repaired 11 damage in berlin technically, andddd… you dont have to defend it anymore
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Politics - Russians
Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War
Combat Move - Russians
2 infantry moved from Volgograd to Rostov
Russians take Rostov from Italians
1 infantry moved from Volgograd to Rostov
1 mech_infantry moved from Volgograd to Turkey
8 artilleries and 47 infantry moved from Volgograd to Tambov
1 fighter moved from Iraq to Tambov
2 fighters moved from Iraq to Turkey
1 fighter moved from Iraq to Tambov
1 submarine moved from 110 Sea Zone to 91 Sea Zone
Combat - Russians
Non Combat Move - Russians
1 aaGun moved from Volgograd to Rostov
4 aaGuns moved from Volgograd to Tambov
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 fighter, 2 infantry, 1 mech_infantry, 10 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Japanese
1 artillery moved from Kwangsi to 36 Sea Zone
2 marines moved from French Indo China to 36 Sea Zone
1 artillery, 1 battleship, 1 marine and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 artillery and 1 marine moved from 43 Sea Zone to Borneo
1 destroyer moved from 36 Sea Zone to 43 Sea Zone
1 cruiser moved from 36 Sea Zone to 43 Sea Zone
1 cruiser and 1 marine moved from 36 Sea Zone to 43 Sea Zone
1 marine moved from 43 Sea Zone to Borneo
2 submarines moved from 36 Sea Zone to 43 Sea Zone
3 fighters and 2 tactical_bombers moved from 36 Sea Zone to Borneo
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
1 destroyer moved from 20 Sea Zone to 42 Sea Zone
Japanese take 20 Sea Zone from Americans
3 fighters moved from 36 Sea Zone to 42 Sea Zone
1 armour moved from Novosibirsk to Samara
Japanese take Samara from Russians
1 armour moved from Samara to Novosibirsk
Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 battleship, 2 cruisers, 1 destroyer, 2 submarines and 1 transport
Americans defend with 1 submarine; ANZAC defend with 1 transport
Japanese roll dice for 2 submarines in 43 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
1 submarine owned by the Americans lost in 43 Sea Zone
Japanese roll dice for 1 battleship, 2 cruisers, 1 destroyer and 1 transport in 43 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits
1 transport owned by the ANZAC lost in 43 Sea Zone
Japanese win with 1 battleship, 2 cruisers, 1 destroyer, 2 submarines and 1 transport remaining. Battle score for attacker is 13
Casualties for Americans: 1 submarine
Casualties for ANZAC: 1 transport
Battle in Borneo
Japanese attack with 1 artillery, 3 fighters, 2 marines and 2 tactical_bombers
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery, 3 fighters, 2 marines and 2 tactical_bombers in Borneo, round 2 : 2/8 hits, 3.83 expected hits
ANZAC roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Borneo
Japanese win, taking Borneo from ANZAC with 1 artillery, 3 fighters, 2 marines and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in 37 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 37 Sea Zone, round 2 : 4/5 hits, 2.67 expected hits
Americans roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from Americans with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 42 Sea Zone
Japanese attack with 1 destroyer and 3 fighters
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer and 3 fighters in 42 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 42 Sea Zone
Japanese win with 3 fighters remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 submarine
Non Combat Move - Japanese
3 fighters moved from 42 Sea Zone to 43 Sea Zone
2 tactical_bombers moved from 37 Sea Zone to 43 Sea Zone
2 fighters moved from 37 Sea Zone to 36 Sea Zone
1 fighter moved from Borneo to 43 Sea Zone
1 fighter moved from Borneo to 43 Sea Zone
1 fighter moved from Borneo to 43 Sea Zone
2 tactical_bombers moved from Borneo to 43 Sea Zone
8 fighters moved from 36 Sea Zone to 43 Sea Zone
13 carriers moved from 36 Sea Zone to 43 Sea Zone
1 battleship moved from 36 Sea Zone to 43 Sea Zone
1 fighter moved from Shan State to 43 Sea Zone
3 fighters moved from French Indo China to 43 Sea Zone
2 bombers moved from Shan State to French Indo China
2 bombers moved from Kwangtung to French Indo China
4 mech_infantrys moved from Shan State to India
1 infantry moved from Shan State to French Indo China
2 infantry moved from Shensi to Tsinghai
1 infantry moved from Tsinghai to Novosibirsk
1 destroyer and 8 submarines moved from 6 Sea Zone to 20 Sea Zone
1 fighter moved from Japan to 43 Sea Zone
1 fighter moved from India to 43 Sea Zone
1 fighter moved from India to 43 Sea Zone
Place Units - Japanese
1 destroyer and 1 transport placed in 20 Sea Zone
10 submarines placed in 6 Sea Zone
1 mech_infantry placed in Kwangtung
2 infantry placed in French Indo China
1 fighter placed in India
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,1
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,1
Japanese collect 81 PUs (2 lost to blockades); end with 81 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 84 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 89 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 94 PUs
Combat Hit Differential Summary :
ANZAC : 0.50
Americans : -0.17
Japanese : 1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Purchase Units - Americans
Americans buy 5 artilleries, 2 factory_minors, 7 infantry and 6 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Normandy Bordeaux to Holland Belgium
Americans take Holland Belgium from Germans
1 artillery and 1 infantry moved from Normandy Bordeaux to Southern France
1 infantry moved from Spain to Southern France
3 armour and 2 artilleries moved from Spain to Southern France
1 artillery and 2 infantry moved from Turkey to Iraq
1 artillery and 1 infantry moved from Norway to Finland
2 fighters moved from Norway to Finland
1 bomber moved from Norway to Normandy Bordeaux
3 fighters moved from Normandy Bordeaux to Turkey
3 carriers and 1 transport moved from 112 Sea Zone to 110 Sea Zone
3 fighters moved from 112 Sea Zone to Normandy Bordeaux
1 bomber moved from Normandy Bordeaux to Southern France
1 submarine moved from 54 Sea Zone to 37 Sea Zone
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 battleship, 10 carriers, 2 cruisers, 6 destroyers, 18 fighters and 2 tactical_bombers moved from 54 Sea Zone to 33 Sea Zone
9 submarines moved from 10 Sea Zone to 26 Sea Zone
1 armour and 1 mech_infantry moved from British Columbia to Alaska
1 fighter moved from Western United States to Alaska
3 submarines moved from 28 Sea Zone to 26 Sea Zone
1 submarine moved from 21 Sea Zone to 35 Sea Zone
Americans take 35 Sea Zone from Japanese
3 fighters moved from Persia to Turkey
1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 carrier and 18 submarines moved from 26 Sea Zone to 33 Sea Zone
Combat - Americans
Americans creates battle in territory 41 Sea Zone
Battle in 37 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans lost in 37 Sea Zone
Japanese win, taking 41 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarine
Battle in Finland
Americans attack with 1 artillery, 2 fighters and 1 infantry
Germans defend with 1 mech_infantry
Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Finland, round 2 : 1/4 hits, 1.67 expected hits
Germans roll dice for 1 mech_infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Finland
Americans win, taking Finland from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Alaska
Americans attack with 1 armour, 1 fighter and 1 mech_infantry
Japanese defend with 1 infantry
Americans roll dice for 1 armour, 1 fighter and 1 mech_infantry in Alaska, round 2 : 2/3 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Alaska, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Alaska
Americans win, taking Alaska from Japanese with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Southern France
Americans attack with 3 armour, 3 artilleries, 1 bomber and 2 infantry
Italians defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 3 armour, 3 artilleries, 1 bomber and 2 infantry in Southern France, round 2 : 6/9 hits, 3.83 expected hits
Italians roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Southern France
Americans win, taking Southern France from Italians with 3 armour, 3 artilleries, 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - Americans
1 fighter moved from Alaska to Western United States
1 aaGun, 2 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun, 2 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 transports moved from 91 Sea Zone to 101 Sea Zone
1 aaGun, 2 artilleries and 3 infantry moved from 91 Sea Zone to Spain
1 bomber moved from Southern France to Normandy Bordeaux
2 fighters moved from Finland to Normandy Bordeaux
Place Units - Americans
2 artilleries and 1 infantry placed in Normandy Bordeaux
1 factory_minor placed in Spain
1 factory_minor placed in Turkey
3 infantry placed in Norway
Americans undo move 1.
Americans undo move 3.
3 infantry placed in Normandy Bordeaux
2 artilleries and 1 infantry placed in Norway
3 artilleries and 3 infantry placed in Eastern United States
6 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 71 PUs; end with 71 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 91 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 101 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 106 PUs
Combat Hit Differential Summary :
Germans : -0.33
Italians : -0.33
Americans : 2.00
Japanese : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Purchase Units - Americans
Americans buy 5 artilleries, 2 factory_minors, 7 infantry and 6 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Normandy Bordeaux to Holland Belgium
Americans take Holland Belgium from Germans
1 artillery and 1 infantry moved from Normandy Bordeaux to Southern France
1 infantry moved from Spain to Southern France
3 armour and 2 artilleries moved from Spain to Southern France
1 artillery and 2 infantry moved from Turkey to Iraq
1 artillery and 1 infantry moved from Norway to Finland
2 fighters moved from Norway to Finland
1 bomber moved from Norway to Normandy Bordeaux
3 fighters moved from Normandy Bordeaux to Turkey
3 carriers and 1 transport moved from 112 Sea Zone to 110 Sea Zone
3 fighters moved from 112 Sea Zone to Normandy Bordeaux
1 bomber moved from Normandy Bordeaux to Southern France
1 submarine moved from 54 Sea Zone to 37 Sea Zone
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 battleship, 10 carriers, 2 cruisers, 6 destroyers, 18 fighters and 2 tactical_bombers moved from 54 Sea Zone to 33 Sea Zone
9 submarines moved from 10 Sea Zone to 26 Sea Zone
1 armour and 1 mech_infantry moved from British Columbia to Alaska
1 fighter moved from Western United States to Alaska
3 submarines moved from 28 Sea Zone to 26 Sea Zone
1 submarine moved from 21 Sea Zone to 35 Sea Zone
Americans take 35 Sea Zone from Japanese
3 fighters moved from Persia to Turkey
1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 carrier and 18 submarines moved from 26 Sea Zone to 33 Sea Zone
Combat - Americans
Americans creates battle in territory 41 Sea Zone
Battle in 37 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans lost in 37 Sea Zone
Japanese win, taking 41 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarine
Battle in Finland
Americans attack with 1 artillery, 2 fighters and 1 infantry
Germans defend with 1 mech_infantry
Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Finland, round 2 : 1/4 hits, 1.67 expected hits
Germans roll dice for 1 mech_infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Finland
Americans win, taking Finland from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Alaska
Americans attack with 1 armour, 1 fighter and 1 mech_infantry
Japanese defend with 1 infantry
Americans roll dice for 1 armour, 1 fighter and 1 mech_infantry in Alaska, round 2 : 2/3 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Alaska, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Alaska
Americans win, taking Alaska from Japanese with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Southern France
Americans attack with 3 armour, 3 artilleries, 1 bomber and 2 infantry
Italians defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 3 armour, 3 artilleries, 1 bomber and 2 infantry in Southern France, round 2 : 6/9 hits, 3.83 expected hits
Italians roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Southern France
Americans win, taking Southern France from Italians with 3 armour, 3 artilleries, 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - Americans
1 fighter moved from Alaska to Western United States
1 aaGun, 2 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun, 2 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 transports moved from 91 Sea Zone to 101 Sea Zone
1 aaGun, 2 artilleries and 3 infantry moved from 91 Sea Zone to Spain
1 bomber moved from Southern France to Normandy Bordeaux
2 fighters moved from Finland to Normandy Bordeaux
Place Units - Americans
2 artilleries and 1 infantry placed in Normandy Bordeaux
1 factory_minor placed in Spain
1 factory_minor placed in Turkey
3 infantry placed in Norway
Americans undo move 1.
Americans undo move 3.
3 infantry placed in Normandy Bordeaux
2 artilleries and 1 infantry placed in Norway
3 artilleries and 3 infantry placed in Eastern United States
6 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 71 PUs; end with 71 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 91 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 101 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 106 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 5 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 5 PUs
Purchase Units - British
British repair damage of 8x factory_major; Remaining resources: 123 PUs;
British buy 9 armour, 2 fighters, 7 infantry and 4 transports; Remaining resources: 0 PUs;
Combat Move - British
2 fighters moved from Normandy Bordeaux to 97 Sea Zone
1 artillery, 2 infantry and 3 mech_infantrys moved from Iraq to Turkey
3 infantry moved from Northwest Persia to Turkey
1 artillery and 3 infantry moved from Persia to Northwest Persia
3 armour, 3 artilleries, 25 infantry and 15 mech_infantrys moved from Caucasus to Turkey
3 mech_infantrys moved from Egypt to Iraq
1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan
1 carrier, 4 cruisers, 2 destroyers and 2 fighters moved from 112 Sea Zone to 110 Sea Zone
2 fighters moved from Norway to Normandy Bordeaux
2 fighters moved from Norway to Southern France
1 battleship moved from 54 Sea Zone to 33 Sea Zone
3 bombers moved from Norway to 97 Sea Zone
2 fighters moved from 110 Sea Zone to Southern France
Combat - British
Battle in 97 Sea Zone
British attack with 3 bombers, 2 fighters and 5 submarines
Italians defend with 1 destroyer
British roll dice for 5 submarines in 97 Sea Zone, round 2 : 2/5 hits, 1.67 expected hits
Italians roll dice for 1 destroyer in 97 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Italians lost in 97 Sea Zone
British win with 3 bombers, 2 fighters and 5 submarines remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Non Combat Move - British
3 bombers and 2 fighters moved from 97 Sea Zone to Southern France
3 aaGuns moved from Normandy Bordeaux to Southern France
3 aaGuns moved from Caucasus to Turkey
Place Units - British
3 armour placed in Persia
3 armour placed in Iraq
3 armour placed in Egypt
2 fighters and 4 transports placed in 110 Sea Zone
British undo move 4.
4 transports placed in 110 Sea Zone
6 infantry placed in United Kingdom
1 infantry placed in Union of South Africa
2 fighters placed in Quebec
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,4
British collect 35 PUs; end with 35 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -0.33
Italians : -0.67
British : 0.33
Americans : 2.00
Japanese : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 fighter moved from Southern Italy to 112 Sea Zone
1 fighter moved from Western Germany to 112 Sea Zone
Combat - Italians
Battle in 112 Sea Zone
Italians attack with 2 fighters
French defend with 1 destroyer
Italians roll dice for 2 fighters in 112 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
French roll dice for 1 destroyer in 112 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the French and 1 fighter owned by the Italians lost in 112 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Italians: 1 fighter
Casualties for French: 1 destroyer
Non Combat Move - Italians
1 fighter moved from 112 Sea Zone to Greece
5 artilleries and 8 infantry moved from Albania to Greece
2 artilleries moved from Northern Italy to Western Germany
2 mech_infantrys moved from Northern Italy to Germany
1 aaGun moved from Northern Italy to Southern Italy
1 aaGun moved from Northern Italy to Western Germany
1 artillery and 2 infantry moved from Switzerland to Western Germany
1 fighter and 1 tactical_bomber moved from Novgorod to Germany
Place Units - Italians
3 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,1,3,1,4,5,1,2,2
Italians collect 1 PU (10 lost to blockades); end with 1 PU
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 6 PUs
Combat Hit Differential Summary :
Italians : 1.00
French : 0.67