@crockett36 no thanks
L20 surfer (X) vs WindowWasher (L+18) BM3, the rematch
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@surfer talking about my Russia purchase? keeps the Germans in the middle east. and Moscow will hold for 2 turns at least (i hope??), those trucks are going to do me in soon though
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Ive got a scramble question coming up in a minute
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TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Americans Americans buy 5 fighters, 9 infantry and 4 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Normandy Bordeaux to Holland Belgium 2 bombers moved from Normandy Bordeaux to Germany 3 artilleries and 3 infantry moved from Morocco to 92 Sea Zone 2 artilleries and 2 infantry moved from Gibraltar to 92 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone 1 artillery and 1 infantry moved from 99 Sea Zone to Cyprus 1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone 1 artillery and 1 infantry moved from 99 Sea Zone to Crete 3 artilleries, 3 infantry and 3 transports moved from 92 Sea Zone to 99 Sea Zone 3 artilleries and 3 infantry moved from 99 Sea Zone to Greece 1 submarine moved from 92 Sea Zone to 93 Sea Zone Americans take 93 Sea Zone from Italians 2 carriers moved from 92 Sea Zone to 99 Sea Zone 3 transports moved from 91 Sea Zone to 101 Sea Zone 1 carrier moved from 91 Sea Zone to 92 Sea Zone 1 fighter moved from Normandy Bordeaux to Holland Belgium 2 fighters moved from Normandy Bordeaux to Holland Belgium 3 submarines moved from 26 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from Johnston Island to 30 Sea Zone 1 destroyer moved from 25 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 2 fighters moved from Western United States to 26 Sea Zone 1 artillery, 1 carrier, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 2 fighters moved from 26 Sea Zone to Hawaiian Islands 1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 33 Sea Zone Combat - Americans Strategic bombing raid in Germany AA fire in Germany : 0/2 hits, 0.33 expected hits Bombing raid in Germany rolls: 7,7 and causes: 14 damage to unit: factory_major Bombing raid in Germany causes 14 damage total. Battle in Greece Battle in Holland Belgium Americans attack with 1 artillery, 3 fighters and 1 infantry Italians defend with 1 mech_infantry Americans roll dice for 1 artillery, 3 fighters and 1 infantry in Holland Belgium, round 2 : 3/5 hits, 2.17 expected hits Germans roll dice for 1 mech_infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians lost in Holland Belgium Americans win, taking Greece from Italians, taking Holland Belgium from Germans with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 mech_infantry Battle in Crete Americans attack with 1 artillery and 1 infantry Italians defend with 1 infantry Americans roll dice for 1 artillery and 1 infantry in Crete, round 2 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in Crete, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery and 1 infantry in Crete, round 3 : 1/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in Crete, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Crete Americans win, taking Crete from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Cyprus Americans attack with 1 artillery and 1 infantry Italians defend with 1 infantry Americans roll dice for 1 artillery and 1 infantry in Cyprus, round 2 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in Cyprus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Cyprus Americans roll dice for 1 artillery in Cyprus, round 3 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 infantry in Cyprus, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Cyprus Italians win with 1 infantry remaining. Battle score for attacker is -7 Casualties for Americans: 1 artillery and 1 infantry Non Combat Move - Americans 3 fighters moved from Holland Belgium to Normandy Bordeaux 2 bombers moved from Germany to Normandy Bordeaux 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 6 infantry placed in Eastern United States 3 infantry placed in Normandy Bordeaux 5 fighters placed in Western United States 4 submarines placed in 10 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,4 Americans collect 61 PUs; end with 61 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 91 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Combat Hit Differential Summary :
Germans : -0.33 Italians : 0.67 Americans : -0.50 AA fire in Germany : : -0.33
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TripleA Turn Summary: Chinese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 5 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 5 PUs
Combat Hit Differential Summary :
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TripleA Move Summary: British round 10
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - British British buy 1 bomber, 1 marine and 3 submarines; Remaining resources: 0 PUs; Combat Move - British 1 submarine moved from 98 Sea Zone to 97 Sea Zone 4 fighters moved from Egypt to 97 Sea Zone 2 fighters moved from 92 Sea Zone to 97 Sea Zone 1 destroyer moved from 92 Sea Zone to 97 Sea Zone 1 destroyer moved from 81 Sea Zone to 97 Sea Zone 1 cruiser moved from 81 Sea Zone to 99 Sea Zone 3 cruisers moved from 92 Sea Zone to 99 Sea Zone 1 carrier and 1 destroyer moved from 92 Sea Zone to 99 Sea Zone 1 transport moved from 92 Sea Zone to 94 Sea Zone 1 infantry moved from Tunisia to 94 Sea Zone 1 infantry and 1 transport moved from 94 Sea Zone to 96 Sea Zone 1 infantry moved from Malta to 96 Sea Zone 2 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone 2 infantry moved from 99 Sea Zone to Cyprus 3 armour and 4 mech_infantrys moved from Egypt to Tobruk 1 infantry moved from Trans-Jordan to Iraq British take Iraq from Germans 2 mech_infantrys moved from Egypt to Syria 2 mech_infantrys moved from Egypt to Trans-Jordan 3 infantry moved from Egypt to Trans-Jordan 1 mech_infantry moved from Egypt to Tobruk 2 infantry moved from Anglo Egyptian Sudan to Egypt 3 armour moved from Belgian Congo to Egypt 2 fighters moved from Union of South Africa to Egypt 1 artillery and 1 infantry moved from Eastern Persia to Persia 2 fighters and 2 tactical_bombers moved from Eastern Persia to Persia 2 infantry moved from West India to India 2 fighters moved from Eastern Persia to India 1 infantry moved from West India to India 1 transport moved from 105 Sea Zone to 92 Sea Zone
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scramble? i doubt it
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@surfer asdawfrhbsrs
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I guess I have to. Saves me 12-15 IPC on average, and gives me 20% of success. Max defend, but let the BB die before ftrs are hit.
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@WindowWasher Re: Russian move. Not that. The attack in the Far East…
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@surfer said in L20 surfer (X) vs WindowWasher (L+18) BM3, the rematch:
@WindowWasher said in L20 surfer (X) vs WindowWasher (L+18) BM3, the rematch:
asdawfrhbsrs
??
character minimum, so mashed the keyboard
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TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Americans Americans buy 5 fighters, 9 infantry and 4 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Normandy Bordeaux to Holland Belgium 2 bombers moved from Normandy Bordeaux to Germany 3 artilleries and 3 infantry moved from Morocco to 92 Sea Zone 2 artilleries and 2 infantry moved from Gibraltar to 92 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone 1 artillery and 1 infantry moved from 99 Sea Zone to Cyprus 1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone 1 artillery and 1 infantry moved from 99 Sea Zone to Crete 3 artilleries, 3 infantry and 3 transports moved from 92 Sea Zone to 99 Sea Zone 3 artilleries and 3 infantry moved from 99 Sea Zone to Greece 1 submarine moved from 92 Sea Zone to 93 Sea Zone Americans take 93 Sea Zone from Italians 2 carriers moved from 92 Sea Zone to 99 Sea Zone 3 transports moved from 91 Sea Zone to 101 Sea Zone 1 carrier moved from 91 Sea Zone to 92 Sea Zone 1 fighter moved from Normandy Bordeaux to Holland Belgium 2 fighters moved from Normandy Bordeaux to Holland Belgium 3 submarines moved from 26 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from Johnston Island to 30 Sea Zone 1 destroyer moved from 25 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 2 fighters moved from Western United States to 26 Sea Zone 1 artillery, 1 carrier, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 2 fighters moved from 26 Sea Zone to Hawaiian Islands 1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 33 Sea Zone Combat - Americans Strategic bombing raid in Germany AA fire in Germany : 0/2 hits, 0.33 expected hits Bombing raid in Germany rolls: 7,7 and causes: 14 damage to unit: factory_major Bombing raid in Germany causes 14 damage total. Battle in Greece Battle in Holland Belgium Americans attack with 1 artillery, 3 fighters and 1 infantry Italians defend with 1 mech_infantry Americans roll dice for 1 artillery, 3 fighters and 1 infantry in Holland Belgium, round 2 : 3/5 hits, 2.17 expected hits Germans roll dice for 1 mech_infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians lost in Holland Belgium Americans win, taking Greece from Italians, taking Holland Belgium from Germans with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 mech_infantry Battle in Crete Americans attack with 1 artillery and 1 infantry Italians defend with 1 infantry Americans roll dice for 1 artillery and 1 infantry in Crete, round 2 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in Crete, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery and 1 infantry in Crete, round 3 : 1/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in Crete, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Crete Americans win, taking Crete from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Cyprus Americans attack with 1 artillery and 1 infantry Italians defend with 1 infantry Americans roll dice for 1 artillery and 1 infantry in Cyprus, round 2 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in Cyprus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Cyprus Americans roll dice for 1 artillery in Cyprus, round 3 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 infantry in Cyprus, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Cyprus Italians win with 1 infantry remaining. Battle score for attacker is -7 Casualties for Americans: 1 artillery and 1 infantry Non Combat Move - Americans 3 fighters moved from Holland Belgium to Normandy Bordeaux 2 bombers moved from Germany to Normandy Bordeaux 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 6 infantry placed in Eastern United States 3 infantry placed in Normandy Bordeaux 5 fighters placed in Western United States 4 submarines placed in 10 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,4 Americans collect 61 PUs; end with 61 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 91 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 96 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 5 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 5 PUs Purchase Units - British British buy 1 bomber, 1 marine and 3 submarines; Remaining resources: 0 PUs; Combat Move - British 1 submarine moved from 98 Sea Zone to 97 Sea Zone 4 fighters moved from Egypt to 97 Sea Zone 2 fighters moved from 92 Sea Zone to 97 Sea Zone 1 destroyer moved from 92 Sea Zone to 97 Sea Zone 1 destroyer moved from 81 Sea Zone to 97 Sea Zone 1 cruiser moved from 81 Sea Zone to 99 Sea Zone 3 cruisers moved from 92 Sea Zone to 99 Sea Zone 1 carrier and 1 destroyer moved from 92 Sea Zone to 99 Sea Zone 1 transport moved from 92 Sea Zone to 94 Sea Zone 1 infantry moved from Tunisia to 94 Sea Zone 1 infantry and 1 transport moved from 94 Sea Zone to 96 Sea Zone 1 infantry moved from Malta to 96 Sea Zone 2 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone 2 infantry moved from 99 Sea Zone to Cyprus 3 armour and 4 mech_infantrys moved from Egypt to Tobruk 1 infantry moved from Trans-Jordan to Iraq British take Iraq from Germans 2 mech_infantrys moved from Egypt to Syria 2 mech_infantrys moved from Egypt to Trans-Jordan 3 infantry moved from Egypt to Trans-Jordan 1 mech_infantry moved from Egypt to Tobruk 2 infantry moved from Anglo Egyptian Sudan to Egypt 3 armour moved from Belgian Congo to Egypt 2 fighters moved from Union of South Africa to Egypt 1 artillery and 1 infantry moved from Eastern Persia to Persia 2 fighters and 2 tactical_bombers moved from Eastern Persia to Persia 2 infantry moved from West India to India 2 fighters moved from Eastern Persia to India 1 infantry moved from West India to India 1 transport moved from 105 Sea Zone to 92 Sea Zone Combat - British Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone Battle in 97 Sea Zone British attack with 2 destroyers, 6 fighters and 1 submarine Italians defend with 1 battleship, 1 cruiser, 1 destroyer and 3 fighters British roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 2 destroyers and 6 fighters in 97 Sea Zone, round 2 : 4/8 hits, 3.67 expected hits Italians roll dice for 1 battleship, 1 cruiser, 1 destroyer and 3 fighters in 97 Sea Zone, round 2 : 2/6 hits, 3.50 expected hits 1 destroyer owned by the Italians, 1 destroyer owned by the British, 1 cruiser owned by the Italians, 1 battleship owned by the Italians and 1 submarine owned by the British lost in 97 Sea Zone British roll dice for 1 destroyer and 6 fighters in 97 Sea Zone, round 3 : 3/7 hits, 3.33 expected hits Italians roll dice for 3 fighters in 97 Sea Zone, round 3 : 1/3 hits, 2.00 expected hits 1 destroyer owned by the British and 3 fighters owned by the Italians lost in 97 Sea Zone British win with 6 fighters remaining. Battle score for attacker is 48 Casualties for British: 2 destroyers and 1 submarine Casualties for Italians: 1 battleship, 1 cruiser, 1 destroyer and 3 fighters Battle in Tobruk British attack with 3 armour and 5 mech_infantrys Italians defend with 1 infantry British roll dice for 3 armour and 5 mech_infantrys in Tobruk, round 2 : 2/8 hits, 2.33 expected hits Italians roll dice for 1 infantry in Tobruk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Tobruk British win, taking Tobruk from Italians with 3 armour and 5 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Cyprus British attack with 2 infantry Italians defend with 1 infantry British roll dice for 2 cruisers in Cyprus, round 2 : 1/2 hits, 1.00 expected hits Italians roll dice for 1 infantry in Cyprus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians and 1 infantry owned by the British lost in Cyprus British win, taking Cyprus from Italians with 1 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Italians: 1 infantry Battle in Persia British attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers Germans defend with 1 artillery, 1 factory_minor and 1 infantry British roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Persia, round 2 : 3/6 hits, 3.00 expected hits Germans roll dice for 1 artillery and 1 infantry in Persia, round 2 : 1/2 hits, 0.67 expected hits 1 artillery owned by the Germans, 1 infantry owned by the Germans and 1 infantry owned by the British lost in Persia British win, taking Persia from Germans with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for British: 1 infantry Casualties for Germans: 1 artillery and 1 infantry Battle in India British attack with 2 fighters and 3 infantry Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry British roll dice for 2 fighters and 3 infantry in India, round 2 : 2/5 hits, 1.50 expected hits Japanese roll dice for 2 infantry in India, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in India British win, taking India from Japanese with 2 fighters and 3 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Non Combat Move - British 2 fighters moved from India to Eastern Persia 6 fighters moved from 97 Sea Zone to 99 Sea Zone 1 aaGun, 2 infantry and 1 mech_infantry moved from Ethiopia to 76 Sea Zone 1 aaGun, 2 infantry, 1 mech_infantry and 2 transports moved from 76 Sea Zone to 81 Sea Zone 2 fighters and 2 tactical_bombers moved from Persia to Eastern Persia 3 aaGuns, 12 infantry and 1 mech_infantry moved from West India to Eastern Persia 1 mech_infantry moved from 81 Sea Zone to Egypt 1 aaGun moved from 81 Sea Zone to Trans-Jordan 1 infantry moved from 81 Sea Zone to Trans-Jordan 1 infantry moved from 81 Sea Zone to Egypt Place Units - British 3 submarines placed in 98 Sea Zone British undo move 1. 1 marine placed in Egypt 2 submarines placed in 98 Sea Zone 1 submarine placed in 71 Sea Zone 1 bomber placed in Union of South Africa Turn Complete - British British collect 34 PUs; end with 34 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,3 UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 5 PUs
Combat Hit Differential Summary :
Germans : 0.00 Italians : -1.50 British : -0.17 Americans : -0.50 Japanese : -0.67 AA fire in Germany : : -0.33
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that was rough
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TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Italians Italians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Smolensk to Rostov Italians take Bryansk from Russians Italians take Rostov from Russians 1 fighter moved from Southern Italy to Caucasus 1 artillery and 2 infantry moved from Libya to Tunisia Combat - Italians Battle in Tunisia Italians attack with 1 artillery and 2 infantry British defend with 1 infantry; French defend with 1 infantry; Americans defend with 1 mech_infantry Italians roll dice for 1 artillery and 2 infantry in Tunisia, round 2 : 0/3 hits, 0.83 expected hits French roll dice for 2 infantry and 1 mech_infantry in Tunisia, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Italians lost in Tunisia Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 3 : 1/2 hits, 0.67 expected hits French roll dice for 2 infantry and 1 mech_infantry in Tunisia, round 3 : 2/3 hits, 1.00 expected hits 1 infantry owned by the French, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Tunisia French win with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -7 Casualties for Italians: 1 artillery and 2 infantry Casualties for French: 1 infantry Battle in Caucasus Italians attack with 1 fighter Russians defend with 1 artillery Italians roll dice for 1 fighter in Caucasus, round 2 : 1/1 hits, 0.50 expected hits Russians roll dice for 1 artillery in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Caucasus Italians win with 1 fighter remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery Non Combat Move - Italians 1 fighter moved from Caucasus to Northwest Persia 2 infantry moved from Northern Italy to Southern Italy 8 infantry moved from Southern France to Northern Italy 1 infantry moved from Southern France to Northern Italy Place Units - Italians 3 infantry placed in Southern Italy 1 artillery placed in Northern Italy 1 artillery placed in Northern Italy 1 infantry placed in Southern France Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,6 Italians collect 19 PUs; end with 19 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 21 PUs
Combat Hit Differential Summary :
Italians : 0.00 French : 1.00 Russians : -0.33
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@surfer are the the tactical bombers in Kiangsu on purpose?
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TripleA Turn Summary: ANZAC round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 3 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - ANZAC 2 submarines moved from 62 Sea Zone to 33 Sea Zone 1 fighter moved from New South Wales to 33 Sea Zone 1 bomber moved from Queensland to Caroline Islands 1 fighter moved from Eastern Persia to Caucasus 2 fighters moved from Eastern Persia to Russia Non Combat Move - ANZAC Place Units - ANZAC 1 infantry placed in New South Wales 2 transports placed in 62 Sea Zone 2 infantry placed in Queensland ANZAC undo move 3. 2 infantry placed in Queensland Turn Complete - ANZAC Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,1 ANZAC collect 14 PUs (3 lost to blockades); end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
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Um nothing more than patrol duty over most of the N Pacific. If you had tried to get feisty with me, it would be just 2 more ftrs to add to the mix
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well, couldnt use my anzac subs, and without that extra plane you’d have had a 50+% on my fleet
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Also, ive used your own trick against you (Caucasus)
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TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 3 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - ANZAC 2 submarines moved from 62 Sea Zone to 33 Sea Zone 1 fighter moved from New South Wales to 33 Sea Zone 1 bomber moved from Queensland to Caroline Islands 1 fighter moved from Eastern Persia to Caucasus 2 fighters moved from Eastern Persia to Russia Non Combat Move - ANZAC Place Units - ANZAC 1 infantry placed in New South Wales 2 transports placed in 62 Sea Zone 2 infantry placed in Queensland ANZAC undo move 3. 2 infantry placed in Queensland Turn Complete - ANZAC Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,1 ANZAC collect 14 PUs (3 lost to blockades); end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Combat Move - French 1 destroyer moved from 76 Sea Zone to 81 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :