My usual J1 buy of mIC and 2TT is better.
L20 surfer (X) vs WindowWasher (L+18) BM3, the rematch
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edits
- us troops off of tranports
- redid british truck’s “NCM”
China was rough
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Oh dear! I really messed up with my transports!
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Italians Italians buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery and 3 infantry moved from Tunisia to Libya Italians take Libya from British 1 bomber moved from Western Germany to Northwest Persia 2 armour moved from Rostov to Northwest Persia Combat - Italians Battle in Northwest Persia Italians attack with 2 armour and 1 bomber British defend with 3 infantry and 1 mech_infantry Italians roll dice for 2 armour and 1 bomber in Northwest Persia, round 2 : 3/3 hits, 1.67 expected hits British roll dice for 3 infantry and 1 mech_infantry in Northwest Persia, round 2 : 1/4 hits, 1.33 expected hits 3 infantry owned by the British and 1 armour owned by the Italians lost in Northwest Persia Italians roll dice for 1 armour and 1 bomber in Northwest Persia, round 3 : 1/2 hits, 1.17 expected hits British roll dice for 1 mech_infantry in Northwest Persia, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Northwest Persia Italians win, taking Northwest Persia from British with 1 armour and 1 bomber remaining. Battle score for attacker is 7 Casualties for Italians: 1 armour Casualties for British: 3 infantry and 1 mech_infantry Non Combat Move - Italians 1 bomber moved from Northwest Persia to Caucasus 1 battleship, 1 cruiser and 1 destroyer moved from 93 Sea Zone to 95 Sea Zone 2 fighters moved from Northern Italy to Southern Italy 3 artilleries and 3 infantry moved from Northern Italy to Southern France 2 infantry moved from Albania to Yugoslavia Place Units - Italians 2 artilleries and 6 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,1 Italians collect 20 PUs (2 lost to blockades); end with 20 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 27 PUs
Combat Hit Differential Summary :
Italians : 1.17 British : -0.67
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Well, id say my middle eastern pickle is quite a few times worth than the transports
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TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - ANZAC 1 bomber moved from Queensland to 44 Sea Zone Combat - ANZAC Battle in 44 Sea Zone ANZAC attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone ANZAC win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 2 fighters moved from India to Persia 1 fighter moved from India to Persia 1 bomber moved from 44 Sea Zone to New Guinea 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone 1 marine moved from New South Wales to 62 Sea Zone 1 cruiser and 1 marine moved from 62 Sea Zone to 33 Sea Zone 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 aaGun and 1 infantry moved from Queensland to 54 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone 1 destroyer and 1 submarine moved from 62 Sea Zone to 33 Sea Zone Place Units - ANZAC 1 fighter and 1 tactical_bomber placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
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TripleA Move Summary: French round 6
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Combat Move - French 1 infantry moved from Algeria to Tunisia French take Tunisia from Italians 2 infantry moved from United Kingdom to 110 Sea Zone
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - ANZAC 1 bomber moved from Queensland to 44 Sea Zone Combat - ANZAC Battle in 44 Sea Zone ANZAC attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone ANZAC win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 2 fighters moved from India to Persia 1 fighter moved from India to Persia 1 bomber moved from 44 Sea Zone to New Guinea 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone 1 marine moved from New South Wales to 62 Sea Zone 1 cruiser and 1 marine moved from 62 Sea Zone to 33 Sea Zone 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 aaGun and 1 infantry moved from Queensland to 54 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone 1 destroyer and 1 submarine moved from 62 Sea Zone to 33 Sea Zone Place Units - ANZAC 1 fighter and 1 tactical_bomber placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French 1 infantry moved from Algeria to Tunisia French take Tunisia from Italians 2 infantry moved from United Kingdom to 110 Sea Zone Combat - French Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 6 armour, 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Germans 3 armour moved from Caucasus to Iraq 2 mech_infantrys moved from Caucasus to Iraq 2 bombers moved from Rostov to Iraq 1 bomber moved from Ukraine to Iraq 3 armour and 3 mech_infantrys moved from Volgograd to Tsinghai Germans take Kazakhstan from Russians 2 bombers moved from Slovakia Hungary to Tsinghai 1 infantry moved from Archangel to Vologda Germans take Vologda from Russians 1 infantry moved from Ukraine to Bryansk Germans take Bryansk from Russians 1 infantry moved from Rostov to Tambov Germans take Tambov from Russians 1 armour moved from Archangel to Smolensk Germans take Smolensk from Russians 1 armour moved from Smolensk to Archangel 3 mech_infantrys moved from Novgorod to Nenetsia Germans take Nenetsia from Russians 2 infantry moved from Western Germany to Holland Belgium 2 fighters and 2 tactical_bombers moved from Western Germany to Holland Belgium 1 mech_infantry moved from Volgograd to Samara Germans take Samara from Russians 1 fighter and 1 tactical_bomber moved from Western Germany to Holland Belgium Combat - Germans Battle in Holland Belgium Germans attack with 3 fighters, 2 infantry and 3 tactical_bombers Americans defend with 1 infantry and 1 mech_infantry Germans roll dice for 3 fighters, 2 infantry and 3 tactical_bombers in Holland Belgium, round 2 : 5/8 hits, 3.83 expected hits Americans roll dice for 1 infantry and 1 mech_infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans, 1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for Americans: 1 infantry and 1 mech_infantry Battle in Tsinghai Germans attack with 3 armour, 2 bombers and 3 mech_infantrys Chinese defend with 2 infantry; Russians defend with 2 infantry Germans roll dice for 3 armour, 2 bombers and 3 mech_infantrys in Tsinghai, round 2 : 3/8 hits, 3.33 expected hits Chinese roll dice for 4 infantry in Tsinghai, round 2 : 1/4 hits, 1.33 expected hits 2 infantry owned by the Russians, 1 infantry owned by the Chinese and 1 mech_infantry owned by the Germans lost in Tsinghai Germans roll dice for 3 armour, 2 bombers and 2 mech_infantrys in Tsinghai, round 3 : 2/7 hits, 3.17 expected hits Chinese roll dice for 1 infantry in Tsinghai, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese and 1 mech_infantry owned by the Germans lost in Tsinghai Germans win, taking Tsinghai from Chinese with 3 armour, 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Germans: 2 mech_infantrys Casualties for Chinese: 2 infantry Casualties for Russians: 2 infantry Battle in Iraq Germans attack with 3 armour, 3 bombers and 2 mech_infantrys British defend with 2 artilleries, 1 factory_minor, 4 infantry and 1 mech_infantry Germans roll dice for 3 armour, 3 bombers and 2 mech_infantrys in Iraq, round 2 : 5/8 hits, 3.83 expected hits British roll dice for 2 artilleries, 4 infantry and 1 mech_infantry in Iraq, round 2 : 3/7 hits, 2.33 expected hits 1 mech_infantry owned by the British, 1 armour owned by the Germans, 2 mech_infantrys owned by the Germans and 4 infantry owned by the British lost in Iraq Germans roll dice for 2 armour and 3 bombers in Iraq, round 3 : 2/5 hits, 3.00 expected hits British roll dice for 2 artilleries in Iraq, round 3 : 0/2 hits, 0.67 expected hits 2 artilleries owned by the British lost in Iraq Germans win, taking Iraq from British with 2 armour and 3 bombers remaining. Battle score for attacker is 10 Casualties for Germans: 1 armour and 2 mech_infantrys Casualties for British: 2 artilleries, 4 infantry and 1 mech_infantry Non Combat Move - Germans 2 bombers moved from Iraq to Caucasus 1 bomber moved from Iraq to Caucasus 5 armour moved from Caucasus to Northwest Persia 5 armour moved from Volgograd to Northwest Persia 4 mech_infantrys moved from Volgograd to Northwest Persia 2 fighters moved from Ukraine to Northwest Persia 1 infantry moved from Rostov to Volgograd 1 aaGun moved from Rostov to Volgograd 1 aaGun moved from Rostov to Volgograd 1 infantry moved from Rostov to Volgograd 10 artilleries and 12 infantry moved from Rostov to Caucasus 3 armour moved from Ukraine to Caucasus 1 armour and 2 mech_infantrys moved from Baltic States to Bessarabia 1 armour moved from Archangel to Nenetsia 2 infantry moved from Germany to 113 Sea Zone 2 infantry moved from 113 Sea Zone to Norway 3 fighters moved from Holland Belgium to Western Germany 3 tactical_bombers moved from Holland Belgium to Western Germany 1 tactical_bomber moved from Western Germany to Germany 2 bombers moved from Tsinghai to Shensi Place Units - Germans 3 armour placed in Volgograd 3 armour placed in Ukraine 2 infantry and 1 mech_infantry placed in Germany 8 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,4 Germans collect 57 PUs (1 lost to blockades); end with 57 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 64 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 66 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 81 PUs
Combat Hit Differential Summary :
Germans : -0.17 British : -0.00 Americans : 0.33 Chinese : 0.33
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Russians Russians buy 6 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Russia to Bryansk 2 infantry moved from Russia to Samara 1 infantry moved from Russia to Bryansk 2 infantry moved from Russia to Vologda 1 infantry moved from Russia to Smolensk Russians take Smolensk from Germans 1 fighter moved from Russia to Bryansk 1 fighter moved from Russia to Samara 1 fighter moved from Russia to Vologda 3 armour and 1 mech_infantry moved from Russia to Tambov 7 artilleries moved from Russia to Tambov 1 tactical_bomber moved from Russia to Samara 15 infantry moved from Korea to Manchuria 50 infantry moved from Russia to Tambov Combat - Russians Battle in Manchuria Russians attack with 15 infantry Japanese defend with 2 armour and 7 infantry Russians roll dice for 15 infantry in Manchuria, round 2 : 2/15 hits, 2.50 expected hits Japanese roll dice for 2 armour and 7 infantry in Manchuria, round 2 : 2/9 hits, 3.33 expected hits 2 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Manchuria Russians roll dice for 13 infantry in Manchuria, round 3 : 2/13 hits, 2.17 expected hits Japanese roll dice for 2 armour and 5 infantry in Manchuria, round 3 : 1/7 hits, 2.67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Manchuria Russians roll dice for 12 infantry in Manchuria, round 4 : 6/12 hits, 2.00 expected hits Japanese roll dice for 2 armour and 3 infantry in Manchuria, round 4 : 4/5 hits, 2.00 expected hits 3 infantry owned by the Japanese, 4 infantry owned by the Russians and 2 armour owned by the Japanese lost in Manchuria Russians win, taking Manchuria from Japanese with 8 infantry remaining. Battle score for attacker is 12 Casualties for Russians: 7 infantry Casualties for Japanese: 2 armour and 7 infantry Battle in Bryansk Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Bryansk, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Tambov Russians attack with 3 armour, 7 artilleries, 50 infantry and 1 mech_infantry Germans defend with 1 infantry Russians roll dice for 3 armour, 7 artilleries, 50 infantry and 1 mech_infantry in Tambov, round 2 : 13/61 hits, 13.50 expected hits Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 3 armour, 7 artilleries, 50 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Vologda Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Vologda, round 2 : 2/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Samara Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 mech_infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Samara, round 2 : 0/4 hits, 1.50 expected hits Germans roll dice for 1 mech_infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Samara Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Samara, round 3 : 0/3 hits, 1.33 expected hits Germans roll dice for 1 mech_infantry in Samara, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Samara, round 4 : 2/3 hits, 1.33 expected hits Germans roll dice for 1 mech_infantry in Samara, round 4 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Samara Russians win, taking Samara from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Samara to Persia 1 fighter moved from Bryansk to Persia 1 fighter moved from Vologda to Persia 3 aaGuns moved from Russia to Tambov 1 aaGun moved from Russia to Tambov 1 infantry moved from Russia to Vologda 9 infantry moved from Russia to Tambov 2 infantry moved from Russia to Tambov Place Units - Russians 6 artilleries and 1 infantry placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,6,3,1,5,3,5,6,4,4,1,4,2,1,5,2,6,2,1,1,6,1,5,1,4,6 Russians collect 19 PUs (3 lost to blockades); end with 19 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 21 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 23 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Korea: 2 aaGuns EDIT: Adding units owned by Russians to Amur: 1 aaGun EDIT: Removing units owned by Russians from Amur: 1 aaGun EDIT: Adding units owned by Russians to Amur: 1 aaGun EDIT: Adding units owned by Russians to Manchuria: 1 aaGun EDIT: Removing units owned by Russians from Tambov: 1 aaGun EDIT: Adding units owned by Russians to Russia: 1 aaGun EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 0.00 Russians : 2.00 Japanese : -1.00
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Inevitable
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Japanese Japanese buy 1 carrier, 1 fighter, 5 infantry, 1 mech_infantry and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Shensi to Sikang Japanese take Sikang from Chinese 1 infantry moved from Suiyuyan to Kansu Japanese take Kansu from Chinese 2 bombers moved from Yunnan to India 2 bombers moved from Anhwe to India 1 infantry moved from Shan State to Burma Japanese take Burma from UK_Pacific 1 infantry moved from Japan to 6 Sea Zone 1 infantry moved from 6 Sea Zone to Korea 6 fighters and 4 tactical_bombers moved from 6 Sea Zone to Amur Combat - Japanese Strategic bombing raid in India AA fire in India : 0/4 hits, 0.67 expected hits Bombing raid in India rolls: 6,4,4,6 and causes: 14 damage to unit: factory_major Bombing raid in India causes 14 damage total. Battle in Korea Battle in Amur Japanese attack with 6 fighters and 4 tactical_bombers Americans defend with 1 bomber; Russians defend with 1 aaGun AA fire in Amur : 2/3 hits, 0.50 expected hits 1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese lost in Amur Japanese roll dice for 5 fighters and 3 tactical_bombers in Amur, round 2 : 4/8 hits, 4.50 expected hits Russians roll dice for 1 aaGun and 1 bomber in Amur, round 2 : 0/1 hits, 0.17 expected hits 1 aaGun owned by the Russians and 1 bomber owned by the Americans lost in Amur Japanese win, taking Korea from Russians with 5 fighters and 3 tactical_bombers remaining. Battle score for attacker is -4 Casualties for Japanese: 1 fighter and 1 tactical_bomber Casualties for Russians: 1 aaGun Casualties for Americans: 1 bomber Non Combat Move - Japanese 5 fighters and 3 tactical_bombers moved from Amur to 6 Sea Zone 1 fighter moved from Japan to 6 Sea Zone 1 fighter moved from Kweichow to 6 Sea Zone 1 tactical_bomber moved from Kweichow to 6 Sea Zone 1 tactical_bomber moved from Szechwan to Yunnan 4 bombers moved from India to Yunnan 1 artillery and 1 infantry moved from Java to 42 Sea Zone 1 artillery, 1 battleship, 2 carriers, 1 destroyer, 3 fighters, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 42 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Shan State 1 infantry moved from Chahar to Jehol 1 infantry moved from Anhwe to Jehol 2 mech_infantrys moved from Kiangsu to Jehol 1 infantry moved from Kiangsu to Anhwe 1 infantry moved from Hopei to Chahar 1 infantry moved from Kweichow to Hopei 1 infantry moved from Yunnan to Szechwan 1 artillery moved from Szechwan to Yunnan 1 artillery moved from Kweichow to Yunnan 2 infantry and 1 mech_infantry moved from French Indo China to Yunnan 1 mech_infantry moved from Yunnan to Kweichow 1 infantry moved from Shensi to Kansu Place Units - Japanese 1 carrier and 3 transports placed in 6 Sea Zone 1 fighter placed in Japan 2 infantry and 1 mech_infantry placed in Kiangsu 3 infantry placed in French Indo China Turn Complete - Japanese Japanese collect 61 PUs; end with 61 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 64 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
AA fire in Amur : : 1.50 AA fire in India : : -0.67 Russians : -0.17 Japanese : -0.50
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Well Russian war machine is rolling over the Japanese…2 tanks and now 2 Zeros.
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now i feel bad lol
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This move will take me a minute, gotta get a plan together for Middle East
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TripleA Move Summary: Americans round 7
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Americans Americans buy 5 artilleries, 1 bomber, 2 carriers, 1 fighter and 2 infantry; Remaining resources: 3 PUs; Combat Move - Americans 1 infantry moved from Normandy Bordeaux to 110 Sea Zone 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 infantry moved from 112 Sea Zone to Denmark 1 cruiser and 1 destroyer moved from 110 Sea Zone to 112 Sea Zone 1 bomber moved from Normandy Bordeaux to 112 Sea Zone 1 carrier and 1 fighter moved from 91 Sea Zone to 112 Sea Zone 2 infantry moved from Normandy Bordeaux to Holland Belgium 1 infantry moved from Normandy Bordeaux to Holland Belgium 2 infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone 2 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 2 infantry moved from 21 Sea Zone to Guam
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scramble? could be interesting.
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yeah. Max scramble. I want a CV.
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TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Americans Americans buy 5 artilleries, 1 bomber, 2 carriers, 1 fighter and 2 infantry; Remaining resources: 3 PUs; Combat Move - Americans 1 infantry moved from Normandy Bordeaux to 110 Sea Zone 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 infantry moved from 112 Sea Zone to Denmark 1 cruiser and 1 destroyer moved from 110 Sea Zone to 112 Sea Zone 1 bomber moved from Normandy Bordeaux to 112 Sea Zone 1 carrier and 1 fighter moved from 91 Sea Zone to 112 Sea Zone 2 infantry moved from Normandy Bordeaux to Holland Belgium 1 infantry moved from Normandy Bordeaux to Holland Belgium 2 infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone 2 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 2 infantry moved from 21 Sea Zone to Guam Combat - Americans Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone Germans scrambles to create a battle in territory 112 Sea Zone Battle in Philippines Battle in Guam Battle in 112 Sea Zone British loiter and taunt; Americans attack with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer and 1 transport Germans defend with 3 fighters Americans roll dice for 1 bomber, 1 carrier, 1 cruiser, 1 destroyer and 1 transport in 112 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Germans roll dice for 3 fighters in 112 Sea Zone, round 2 : 1/3 hits, 2.00 expected hits 1 destroyer owned by the Americans and 2 fighters owned by the Germans lost in 112 Sea Zone Americans roll dice for 1 bomber, 1 carrier, 1 cruiser and 1 transport in 112 Sea Zone, round 3 : 2/2 hits, 1.17 expected hits Germans roll dice for 1 fighter in 112 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 1 cruiser owned by the Americans and 1 fighter owned by the Germans lost in 112 Sea Zone Americans win, taking Philippines from Japanese, taking Guam from Japanese with 1 bomber, 1 carrier and 1 transport remaining. Battle score for attacker is 10 Casualties for Americans: 1 cruiser and 1 destroyer Casualties for Germans: 3 fighters Battle in Denmark Battle in Holland Belgium Americans attack with 3 infantry Germans defend with 1 infantry Americans roll dice for 3 infantry in Holland Belgium, round 2 : 1/3 hits, 0.50 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Holland Belgium Americans win, taking Denmark from Germans, taking Holland Belgium from Germans with 3 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Americans 2 artilleries, 2 infantry, 1 submarine and 2 transports moved from 30 Sea Zone to 33 Sea Zone 5 fighters moved from Western United States to Hawaiian Islands 1 submarine moved from 110 Sea Zone to 112 Sea Zone 7 infantry moved from Morocco to 91 Sea Zone 7 infantry and 4 transports moved from 91 Sea Zone to 110 Sea Zone 1 transport moved from 91 Sea Zone to 101 Sea Zone 2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 fighter moved from Eastern United States to Gibraltar 2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar 7 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 bomber moved from 112 Sea Zone to United Kingdom Place Units - Americans 3 artilleries placed in Normandy Bordeaux 1 carrier placed in 101 Sea Zone 1 carrier placed in 10 Sea Zone 1 fighter placed in Eastern United States 1 bomber placed in Eastern United States 2 artilleries and 2 infantry placed in Eastern United States Turn Complete - Americans Americans collect 62 PUs; end with 65 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 90 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 95 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 100 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 105 PUs
Combat Hit Differential Summary :
Germans : -1.00 Americans : 1.83
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TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Combat - Chinese Place Units - Chinese 1 infantry placed in Manchuria Turn Complete - Chinese Chinese collect 3 PUs; end with 5 PUs
Combat Hit Differential Summary :