@pacifiersboard said in L26 PTV axis-dominion (+6) vs pacifier:
does the aaa in Holland enable a Land Scramble from W-Ger?
yes
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Research Technology - Germans
Turning on Edit Mode
EDIT: Removing units owned by Italians from Western Germany: 5 fighters
EDIT: Adding units owned by Italians to Germany: 5 fighters
EDIT: Removing units owned by Italians from Eastern Poland: 1 fighter
EDIT: Adding units owned by Italians to Belarus: 1 fighter
EDIT: Turning off Edit Mode
Purchase Units - Germans
Germans repair damage of 15x factory_major, 6x factory_minor; Remaining resources: 51 PUs;
Germans buy 1 bomber, 5 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 armour moved from Evenkiyskiy to Urals
1 artillery and 1 infantry moved from Volgograd to Caucasus
2 infantry moved from Rostov to Caucasus
1 infantry moved from Rostov to Tambov
2 fighters and 2 tactical_bombers moved from Eastern Poland to Caucasus
1 tactical_bomber moved from Eastern Poland to Tambov
1 bomber moved from Germany to Tambov
2 bombers moved from Southern Italy to Caucasus
Combat - Germans
Battle in Tambov
Germans attack with 1 bomber, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 bomber, 1 infantry and 1 tactical_bomber in Tambov, round 2 : 1/3 hits, 1,33 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
Germans win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 1 artillery, 2 bombers, 2 fighters, 3 infantry and 2 tactical_bombers
British defend with 4 mech_infantrys
Germans roll dice for 1 artillery, 2 bombers, 2 fighters, 3 infantry and 2 tactical_bombers in Caucasus, round 2 : 5/10 hits, 4,67 expected hits
Russians roll dice for 4 mech_infantrys in Caucasus, round 2 : 3/4 hits, 1,33 expected hits
4 mech_infantrys owned by the British and 3 infantry owned by the Germans lost in Caucasus
Germans win, taking Caucasus from Russians with 1 artillery, 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Germans: 3 infantry
Casualties for British: 4 mech_infantrys
Non Combat Move - Germans
1 infantry moved from Belarus to Smolensk
1 infantry moved from Belarus to Bryansk
1 artillery, 1 infantry and 2 mech_infantrys moved from Novgorod to Belarus
4 armour and 11 mech_infantrys moved from Baltic States to Belarus
5 mech_infantrys moved from Eastern Poland to Bryansk
4 mech_infantrys moved from Western Ukraine to Bryansk
1 mech_infantry moved from Smolensk to Bryansk
3 mech_infantrys moved from Ukraine to Bryansk
1 bomber and 1 tactical_bomber moved from Tambov to Bryansk
1 armour moved from Volgograd to Rostov
1 armour moved from Rostov to Bryansk
2 fighters and 2 tactical_bombers moved from Caucasus to Rostov
1 aaGun moved from Volgograd to Rostov
1 aaGun moved from Rostov to Bryansk
1 artillery and 1 infantry moved from Rostov to Bryansk
20 mech_infantrys moved from Rostov to Bryansk
2 armour and 4 mech_infantrys moved from Rostov to Bryansk
1 armour and 5 mech_infantrys moved from Belarus to Bryansk
3 armour and 5 mech_infantrys moved from Belarus to Bryansk
3 mech_infantrys moved from Belarus to Bryansk
2 mech_infantrys moved from Bryansk to Rostov
2 artilleries and 4 infantry moved from France to Northern Italy
1 artillery, 2 infantry and 1 mech_infantry moved from Western Germany to Northern Italy
3 infantry moved from Western Germany to Northern Italy
3 aaGuns, 3 fighters, 2 infantry and 1 tactical_bomber moved from Western Germany to Germany
1 tactical_bomber moved from Germany to Bryansk
1 bomber moved from Caucasus to Bryansk
1 bomber moved from Caucasus to Bryansk
Place Units - Germans
1 bomber and 4 infantry placed in Germany
1 infantry placed in Western Germany
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Volgograd
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,5,1,3,1,1,1,3,1
Germans collect 55 PUs (2 lost to blockades); end with 55 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 70 PUs
Combat Hit Differential Summary :
Germans : -0,00
Russians : 2,33
@Pejon_88 Had to move my Italian fighters from WG. Hope that is ok?
@Pejon_88 Yes it is okay!
@Sovietishcat Thanks!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Russians
Russians buy 4 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Russians
12 infantry moved from Korea to Manchuria
Combat - Russians
Battle in Manchuria
Russians attack with 12 infantry
Japanese defend with 1 infantry
Russians roll dice for 12 infantry in Manchuria, round 2 : 1/12 hits, 2,00 expected hits
Japanese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Manchuria
Russians win, taking Manchuria from Japanese with 12 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
2 aaGuns moved from Korea to Manchuria
Place Units - Russians
4 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,3,2,1,1,4,1,4,2,3,4,3,6,3,6,5,4,3,5,4,1,3,5,2,4,6,4,2,5,3,4,5,3,4,6,5,3,1,1,1
Russians collect 9 PUs (3 lost to blockades); end with 9 PUs
Combat Hit Differential Summary :
Russians : -1,00
Japanese : -0,33
@Pejon_88 I am going to miss Moscow
@Sovietishcat Yes, I have been going hard for Moscow, but you have given me a lot of headache on the German Western front :)
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 battleship, 3 fighters, 4 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Kenya to Ethiopia
Italians take Ethiopia from British
1 infantry moved from Kenya to Anglo Egyptian Sudan
1 infantry moved from Tanganyika Territory to Belgian Congo
Japanese take Belgian Congo from British
1 artillery moved from Tanganyika Territory to Rhodesia
Japanese take Rhodesia from British
1 fighter and 1 tactical_bomber moved from 72 Sea Zone to Anglo Egyptian Sudan
2 infantry moved from French Madagascar to 72 Sea Zone
2 infantry and 1 transport moved from 72 Sea Zone to 71 Sea Zone
2 infantry moved from 71 Sea Zone to Union of South Africa
2 armour, 6 artilleries, 18 infantry and 5 mech_infantrys moved from West India to Eastern Persia
1 fighter and 1 tactical_bomber moved from India to Sikang
1 infantry and 1 mech_infantry moved from Szechwan to Sikang
1 mech_infantry moved from Yunnan to Shensi
2 mech_infantrys moved from Hunan to Shensi
1 artillery and 3 infantry moved from Suiyuyan to Shensi
1 artillery and 1 infantry moved from Jehol to Manchuria
3 mech_infantrys moved from Shantung to Manchuria
3 bombers moved from Anhwe to Manchuria
1 fighter moved from Japan to Korea
7 fighters and 3 tactical_bombers moved from 6 Sea Zone to Manchuria
2 infantry moved from Kwangtung to 20 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Manchuria
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
2 artilleries and 2 infantry moved from 6 Sea Zone to Korea
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 infantry moved from Yakut S.S.R. to Buryatia
Japanese take Buryatia from Russians
Combat - Japanese
Battle in Union of South Africa
Battle in Manchuria
Japanese attack with 2 artilleries, 3 bombers, 7 fighters, 4 infantry, 3 mech_infantrys and 3 tactical_bombers
Russians defend with 2 aaGuns and 12 infantry
AA fire in Manchuria : 1/6 hits, 1,00 expected hits
1 fighter owned by the Japanese lost in Manchuria
Japanese roll dice for 2 artilleries, 3 bombers, 6 fighters, 4 infantry, 3 mech_infantrys and 3 tactical_bombers in Manchuria, round 2 : 9/21 hits, 9,17 expected hits
Chinese roll dice for 2 aaGuns and 12 infantry in Manchuria, round 2 : 4/12 hits, 4,00 expected hits
1 infantry owned by the Japanese, 7 infantry owned by the Russians, 3 mech_infantrys owned by the Japanese and 2 aaGuns owned by the Russians lost in Manchuria
Japanese roll dice for 2 artilleries, 3 bombers, 6 fighters, 3 infantry and 3 tactical_bombers in Manchuria, round 3 : 9/17 hits, 8,50 expected hits
Chinese roll dice for 5 infantry in Manchuria, round 3 : 2/5 hits, 1,67 expected hits
2 infantry owned by the Japanese and 5 infantry owned by the Russians lost in Manchuria
Japanese win, taking Union of South Africa from British, taking Manchuria from Chinese with 2 artilleries, 3 bombers, 6 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 15
Casualties for Japanese: 1 fighter, 3 infantry and 3 mech_infantrys
Casualties for Russians: 2 aaGuns and 12 infantry
Battle in Eastern Persia
Japanese attack with 2 armour, 6 artilleries, 18 infantry and 5 mech_infantrys
British defend with 1 infantry
Japanese roll dice for 2 armour, 6 artilleries, 18 infantry and 5 mech_infantrys in Eastern Persia, round 2 : 9/31 hits, 7,83 expected hits
British roll dice for 1 infantry in Eastern Persia, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Eastern Persia
Japanese win, taking Eastern Persia from British with 2 armour, 6 artilleries, 17 infantry and 5 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Anglo Egyptian Sudan
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 mech_infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Anglo Egyptian Sudan, round 2 : 0/3 hits, 1,33 expected hits
British roll dice for 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Anglo Egyptian Sudan, round 3 : 1/3 hits, 1,33 expected hits
British roll dice for 1 mech_infantry in Anglo Egyptian Sudan, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Anglo Egyptian Sudan
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for British: 1 mech_infantry
Battle in Sikang
Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Sikang, round 2 : 2/4 hits, 1,50 expected hits
Chinese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang
Japanese win, taking Sikang from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Shensi
Japanese attack with 1 artillery, 3 infantry and 3 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 3 infantry and 3 mech_infantrys in Shensi, round 2 : 1/7 hits, 1,50 expected hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 artillery, 3 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Korea
Japanese attack with 2 artilleries, 1 fighter and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Korea, round 2 : 1/2 hits, 1,17 expected hits
Russians roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Korea
Japanese win, taking Korea from Russians with 2 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
3 bombers moved from Manchuria to Japan
1 fighter moved from Korea to 6 Sea Zone
1 submarine moved from 5 Sea Zone to 6 Sea Zone
1 destroyer moved from 39 Sea Zone to 55 Sea Zone
1 carrier moved from 39 Sea Zone to 37 Sea Zone
1 aaGun moved from West India to Eastern Persia
1 artillery moved from India to West India
1 fighter and 1 tactical_bomber moved from Anglo Egyptian Sudan to 72 Sea Zone
1 transport moved from 72 Sea Zone to 71 Sea Zone
1 transport moved from 72 Sea Zone to 58 Sea Zone
3 mech_infantrys moved from Malaya to Yunnan
1 fighter and 1 tactical_bomber moved from Sikang to Szechwan
1 infantry moved from Hopei to Suiyuyan
1 infantry moved from Kweichow to Hopei
1 carrier and 2 submarines moved from 6 Sea Zone to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from Manchuria to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from Manchuria to 20 Sea Zone
1 carrier and 1 destroyer moved from 6 Sea Zone to 20 Sea Zone
4 fighters and 1 tactical_bomber moved from Manchuria to 6 Sea Zone
Place Units - Japanese
1 transport placed in 39 Sea Zone
1 battleship and 1 submarine placed in 6 Sea Zone
1 infantry placed in Shantung
2 fighters placed in 37 Sea Zone
1 artillery and 1 infantry placed in India
1 artillery and 1 infantry placed in Shantung
1 fighter and 1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 81 PUs; end with 81 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 84 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 89 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 94 PUs
Combat Hit Differential Summary :
British : 1,00
Chinese : 0,67
AA fire in Manchuria : : 0,00
Russians : -0,33
Japanese : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 artillery, 3 destroyers, 1 factory_minor, 1 harbour, 4 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Americans
1 mech_infantry moved from Vyborg to Novgorod
Russians take Novgorod from Germans
1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from Norway to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Western Germany
1 tactical_bomber moved from Norway to Western Germany
5 fighters moved from 110 Sea Zone to Western Germany
1 infantry moved from Normandy Bordeaux to Holland Belgium
Americans take Holland Belgium from Germans
1 submarine moved from 54 Sea Zone to 55 Sea Zone
5 fighters and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
1 bomber moved from Trans-Jordan to 71 Sea Zone
1 bomber moved from Norway to Northern Italy
1 bomber moved from Trans-Jordan to 39 Sea Zone
1 bomber moved from Trans-Jordan to Southern Italy
2 transports moved from 110 Sea Zone to 112 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Norway to 112 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 112 Sea Zone to Denmark
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 54 Sea Zone to 45 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 infantry and 1 mech_infantry moved from 42 Sea Zone to Java
Combat - Americans
Strategic bombing raid in Northern Italy
AA fire in Northern Italy : 0/1 hits, 0,17 expected hits
Bombing raid in Northern Italy rolls: 7 and causes: 7 damage to unit: factory_major
Bombing raid in Northern Italy causes 7 damage total.
Strategic bombing raid in Southern Italy
AA fire in Southern Italy : 1/1 hits, 0,17 expected hits
1 bomber killed by AA
Bombing raid in Southern Italy causes 0 damage total.
Battle in Java
Battle in 39 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 39 Sea Zone
Americans win, taking Java from Japanese with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Denmark
Battle in Celebes
Battle in 71 Sea Zone
Americans attack with 1 bomber
Japanese defend with 2 transports
2 transports owned by the Japanese lost in 71 Sea Zone
Americans win, taking Denmark from Germans, taking Celebes from Japanese with 1 bomber remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Battle in Western Germany
Americans attack with 5 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 airfield, 1 factory_major, 1 harbour and 1 infantry
Americans roll dice for 5 fighters, 1 infantry and 1 tactical_bomber in Western Germany, round 2 : 5/7 hits, 3,33 expected hits
Germans roll dice for 1 infantry in Western Germany, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Western Germany
Americans win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Germans: 1 infantry
Battle in 55 Sea Zone
Americans attack with 5 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 5 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 1/6 hits, 3,17 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 carrier, 1 cruiser and 1 submarine moved from 110 Sea Zone to 112 Sea Zone
1 bomber moved from 71 Sea Zone to Nigeria
1 bomber moved from 39 Sea Zone to Iraq
1 fighter moved from Western Germany to 112 Sea Zone
1 submarine moved from 30 Sea Zone to 63 Sea Zone
1 battleship, 3 carriers and 2 cruisers moved from 54 Sea Zone to 63 Sea Zone
10 submarines moved from 10 Sea Zone to 30 Sea Zone
1 bomber moved from Northern Italy to Normandy Bordeaux
5 bombers moved from Norway to Normandy Bordeaux
1 infantry moved from Karelia to Novgorod
2 fighters moved from Western Germany to 112 Sea Zone
1 fighter moved from 112 Sea Zone to Norway
2 fighters moved from Western Germany to 110 Sea Zone
1 fighter moved from Norway to 110 Sea Zone
1 tactical_bomber moved from Western Germany to Norway
5 fighters and 1 tactical_bomber moved from 55 Sea Zone to Queensland
Place Units - Americans
3 infantry placed in Normandy Bordeaux
1 artillery and 1 infantry placed in Norway
1 factory_minor placed in Finland
1 harbour placed in Norway
1 transport placed in 112 Sea Zone
3 destroyers and 2 submarines placed in 10 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,1
Americans collect 72 PUs (1 lost to blockades); end with 72 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 92 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 102 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
1 infantry moved from Tsinghai to Sikang
1 infantry moved from Tsinghai to Sikang
Combat - Chinese
Chinese creates battle in territory Szechwan
Battle in Szechwan
Chinese attack with 1 infantry
Japanese defend with 1 fighter and 1 tactical_bomber
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in Szechwan, round 2 : 2/2 hits, 1,17 expected hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Sikang
Chinese attack with 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 2 infantry in Sikang, round 2 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 mech_infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Sikang, round 3 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 mech_infantry in Sikang, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Sikang, round 4 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 mech_infantry in Sikang, round 4 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Sikang, round 5 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 mech_infantry in Sikang, round 5 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Sikang, round 6 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 mech_infantry in Sikang, round 6 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Sikang, round 7 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 mech_infantry in Sikang, round 7 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Sikang, round 8 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 mech_infantry in Sikang, round 8 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Sikang
Chinese roll dice for 1 infantry in Sikang, round 9 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 mech_infantry in Sikang, round 9 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 infantry in Sikang, round 10 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 mech_infantry in Sikang, round 10 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Sikang
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantry
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 2 PUs; end with 2 PUs
Purchase Units - British
British buy 1 artillery, 1 destroyer, 3 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from 112 Sea Zone to Western Germany
1 bomber moved from Normandy Bordeaux to Southern Italy
Combat - British
Strategic bombing raid in Southern Italy
AA fire in Southern Italy : 0/1 hits, 0,17 expected hits
Bombing raid in Southern Italy rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Southern Italy causes 6 damage total.
Battle in Western Germany
British converts factory_major into different units
Non Combat Move - British
5 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
5 infantry, 1 mech_infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone
5 infantry and 1 mech_infantry moved from 112 Sea Zone to Denmark
2 carriers, 1 destroyer and 4 fighters moved from 110 Sea Zone to 112 Sea Zone
1 fighter moved from Normandy Bordeaux to United Kingdom
5 fighters moved from Normandy Bordeaux to Denmark
1 infantry moved from Finland to Karelia
1 infantry moved from Finland to Vyborg
1 artillery moved from Finland to Norway
3 aaGuns, 3 artilleries and 17 infantry moved from Persia to Iraq
1 infantry moved from Iraq to Northwest Persia
2 infantry moved from Egypt to Anglo Egyptian Sudan
1 artillery and 1 infantry moved from Tobruk to Alexandria
3 infantry moved from Trans-Jordan to Iraq
4 infantry moved from Trans-Jordan to Egypt
1 fighter moved from Normandy Bordeaux to Denmark
1 fighter moved from Normandy Bordeaux to Denmark
1 armour moved from Trans-Jordan to Egypt
1 mech_infantry moved from Trans-Jordan to Egypt
1 bomber moved from Southern Italy to Denmark
4 mech_infantrys moved from Trans-Jordan to Egypt
1 infantry moved from Persia to Iraq
1 fighter moved from Normandy Bordeaux to Denmark
1 fighter moved from Normandy Bordeaux to Norway
Place Units - British
1 destroyer and 2 transports placed in 109 Sea Zone
1 artillery placed in United Kingdom
3 infantry placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,3,1,5
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,6
British collect 29 PUs (4 lost to blockades); end with 29 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 32 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : 0,67
AA fire in Southern Italy : : 0,67
Americans : -0,83
AA fire in Northern Italy : : -0,17
Chinese : -2,83
Japanese : 0,50
@Pejon_88 said in Pejon_88 (X) vs. Sovietishcat (A+17) BM3, 2nd game:
@Sovietishcat Yes, I have been going hard for Moscow, but you have given me a lot of headache on the German Western front :)
Getting tricky as well to place the allies in Europe, Germany can cover lots of ground to counter the allies.
@Sovietishcat Yes it is hard to actually get a great foothold in Europe.
@Pejon_88 But I really fucked up with my Japanese transports…
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Italians
Italians buy nothing; Remaining resources: 6 PUs;
Combat Move - Italians
1 mech_infantry moved from Bryansk to Tambov
Italians take Tambov from Russians
1 mech_infantry moved from Northern Italy to Holland Belgium
1 infantry moved from Northern Italy to Western Germany
1 mech_infantry moved from Bryansk to Novgorod
1 fighter moved from Belarus to Novgorod
1 bomber moved from Germany to Novgorod
2 fighters moved from Germany to Holland Belgium
3 fighters moved from Germany to Western Germany
Combat - Italians
Battle in Novgorod
Italians attack with 1 bomber, 1 fighter and 1 mech_infantry
Americans defend with 1 infantry and 1 mech_infantry; Russians defend with 1 airfield, 1 factory_minor and 1 harbour
Italians roll dice for 1 bomber, 1 fighter and 1 mech_infantry in Novgorod, round 2 : 1/3 hits, 1,33 expected hits
Russians roll dice for 1 infantry and 1 mech_infantry in Novgorod, round 2 : 1/2 hits, 0,67 expected hits
1 mech_infantry owned by the Italians and 1 infantry owned by the Americans lost in Novgorod
retreated to Novgorod
Russians win with 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Italians: 1 mech_infantry
Casualties for Americans: 1 infantry
Battle in Western Germany
Italians attack with 3 fighters and 1 infantry
British defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 3 fighters and 1 infantry in Western Germany, round 2 : 1/4 hits, 1,67 expected hits
British roll dice for 1 infantry in Western Germany, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Western Germany
Italians win, taking Western Germany from British with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Holland Belgium
Italians attack with 2 fighters and 1 mech_infantry
Americans defend with 1 infantry
Italians roll dice for 2 fighters and 1 mech_infantry in Holland Belgium, round 2 : 0/3 hits, 1,17 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Italians lost in Holland Belgium
retreated to Holland Belgium
Americans win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Italians: 1 mech_infantry
Non Combat Move - Italians
2 fighters moved from Holland Belgium to Germany
3 fighters moved from Western Germany to Germany
1 aaGun, 2 artilleries and 2 infantry moved from Slovakia Hungary to Germany
1 bomber and 1 fighter moved from Novgorod to Germany
3 mech_infantrys moved from Ukraine to Rostov
1 mech_infantry moved from Bryansk to Rostov
2 mech_infantrys moved from Northern Italy to Germany
Turn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,5,4,1,4,1,6,4,4
Italians collect 8 PUs (8 lost to blockades); end with 14 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Combat Hit Differential Summary :
Italians : -2,17
British : -0,33
Americans : 0,67
Russians : 0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 factory_minor; Remaining resources: 2 PUs; 0 techTokens;
Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 armour moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
1 armour and 1 infantry moved from 46 Sea Zone to New Guinea
1 marine moved from Queensland to 54 Sea Zone
1 cruiser and 1 marine moved from 54 Sea Zone to 41 Sea Zone
ANZAC take 42 Sea Zone from Japanese
1 marine moved from 41 Sea Zone to Sumatra
1 infantry moved from Queensland to 54 Sea Zone
1 armour moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 armour and 1 infantry moved from 43 Sea Zone to Borneo
Combat - ANZAC
Battle in Borneo
Battle in Dutch New Guinea
Battle in Sumatra
Battle in New Guinea
ANZAC attack with 1 armour and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 armour and 1 infantry in New Guinea, round 2 : 2/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in New Guinea, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in New Guinea
ANZAC win, taking Borneo from Japanese, taking Dutch New Guinea from Japanese, taking Sumatra from Japanese, taking New Guinea from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
9 infantry moved from South Australia to Queensland
1 fighter moved from Queensland to 63 Sea Zone
2 fighters moved from Queensland to Hawaiian Islands
Place Units - ANZAC
1 factory_minor placed in Queensland
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 20 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
Combat Move - French
1 infantry moved from Trans-Jordan to Egypt
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 1,33
Japanese : -0,33
My second daughter was born yesterday so I will be a bit preoccupied the coming days 🙂
@Pejon_88 No worries take your time and no rush and congrats :blush:
@Sovietishcat Thanks :)
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 5x factory_major; Remaining resources: 65 PUs;
Germans buy 2 fighters, 11 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery and 1 infantry moved from Belarus to Novgorod
1 infantry moved from Vologda to Russia
1 infantry moved from Smolensk to Russia
1 infantry moved from Samara to Russia
7 armour, 1 artillery, 3 bombers, 2 infantry, 48 mech_infantrys and 2 tactical_bombers moved from Bryansk to Russia
3 mech_infantrys moved from Ukraine to Russia
3 mech_infantrys moved from Volgograd to Russia
3 armour, 2 fighters, 6 mech_infantrys and 2 tactical_bombers moved from Rostov to Russia
1 artillery moved from Caucasus to Northwest Persia
1 armour moved from Urals to Russia
1 fighter moved from Germany to Novgorod
1 bomber moved from Germany to Russia
2 mech_infantrys moved from Germany to Holland Belgium
2 fighters moved from Germany to Holland Belgium
1 fighter moved from Germany to Holland Belgium
Combat - Germans
Battle in Russia
Germans attack with 11 armour, 1 artillery, 4 bombers, 2 fighters, 5 infantry, 60 mech_infantrys and 4 tactical_bombers
Russians defend with 2 aaGuns, 1 airfield, 1 armour, 15 artilleries, 1 factory_major, 3 fighters and 46 infantry
AA fire in Russia : 1/6 hits, 1,00 expected hits
1 fighter owned by the Germans lost in Russia
Germans roll dice for 11 armour, 1 artillery, 4 bombers, 1 fighter, 5 infantry, 60 mech_infantrys and 4 tactical_bombers in Russia, round 2 : 24/86 hits, 22,67 expected hits
Russians roll dice for 2 aaGuns, 1 armour, 15 artilleries, 3 fighters and 46 infantry in Russia, round 2 : 22/65 hits, 22,83 expected hits
22 infantry owned by the Russians, 5 infantry owned by the Germans, 2 aaGuns owned by the Russians and 17 mech_infantrys owned by the Germans lost in Russia
Germans roll dice for 11 armour, 1 artillery, 4 bombers, 1 fighter, 43 mech_infantrys and 4 tactical_bombers in Russia, round 3 : 16/64 hits, 19,00 expected hits
Russians roll dice for 1 armour, 15 artilleries, 3 fighters and 24 infantry in Russia, round 3 : 19/43 hits, 15,50 expected hits
16 infantry owned by the Russians and 19 mech_infantrys owned by the Germans lost in Russia
Germans roll dice for 11 armour, 1 artillery, 4 bombers, 1 fighter, 24 mech_infantrys and 4 tactical_bombers in Russia, round 4 : 12/45 hits, 15,83 expected hits
Russians roll dice for 1 armour, 15 artilleries, 3 fighters and 8 infantry in Russia, round 4 : 12/27 hits, 10,17 expected hits
8 infantry owned by the Russians, 4 artilleries owned by the Russians and 12 mech_infantrys owned by the Germans lost in Russia
Germans roll dice for 11 armour, 1 artillery, 4 bombers, 1 fighter, 12 mech_infantrys and 4 tactical_bombers in Russia, round 5 : 12/33 hits, 13,83 expected hits
Russians roll dice for 1 armour, 11 artilleries and 3 fighters in Russia, round 5 : 6/15 hits, 6,17 expected hits
1 armour owned by the Russians, 11 artilleries owned by the Russians and 6 mech_infantrys owned by the Germans lost in Russia
Germans roll dice for 11 armour, 1 artillery, 4 bombers, 1 fighter, 6 mech_infantrys and 4 tactical_bombers in Russia, round 6 : 10/27 hits, 12,83 expected hits
Russians roll dice for 3 fighters in Russia, round 6 : 2/3 hits, 2,00 expected hits
3 fighters owned by the Russians, 1 artillery owned by the Germans and 1 mech_infantry owned by the Germans lost in Russia
Germans captures 9PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 11 armour, 4 bombers, 1 fighter, 5 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is -5
Casualties for Germans: 1 artillery, 1 fighter, 5 infantry and 55 mech_infantrys
Casualties for Russians: 2 aaGuns, 1 armour, 15 artilleries, 3 fighters and 46 infantry
Battle in Novgorod
Germans attack with 1 artillery, 1 fighter and 1 infantry
Americans defend with 1 mech_infantry; Russians defend with 1 airfield, 1 factory_minor and 1 harbour
Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Novgorod, round 2 : 1/3 hits, 1,17 expected hits
Russians roll dice for 1 mech_infantry in Novgorod, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Americans lost in Novgorod
Germans win, taking Novgorod from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Battle in Holland Belgium
Germans attack with 3 fighters and 2 mech_infantrys
Americans defend with 1 infantry
Germans roll dice for 3 fighters and 2 mech_infantrys in Holland Belgium, round 2 : 1/5 hits, 1,83 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 3 fighters and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Northwest Persia
Germans attack with 1 artillery
British defend with 1 infantry
Germans roll dice for 1 artillery in Northwest Persia, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 artillery in Northwest Persia, round 3 : 1/1 hits, 0,33 expected hits
British roll dice for 1 infantry in Northwest Persia, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Northwest Persia
Germans win, taking Northwest Persia from British with 1 artillery remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
Non Combat Move - Germans
1 fighter moved from Novgorod to Belarus
1 aaGun moved from Bryansk to Belarus
1 fighter moved from Russia to Ukraine
1 tactical_bomber moved from Russia to Eastern Poland
1 tactical_bomber moved from Russia to Eastern Poland
1 tactical_bomber moved from Russia to Ukraine
1 tactical_bomber moved from Russia to Ukraine
1 bomber moved from Russia to Germany
1 bomber moved from Russia to Germany
1 bomber moved from Russia to Germany
1 bomber moved from Russia to Bryansk
3 fighters moved from Holland Belgium to Northern Italy
3 mech_infantrys moved from Germany to Eastern Poland
Place Units - Germans
2 fighters and 8 infantry placed in Germany
3 infantry placed in Volgograd
3 mech_infantrys placed in Ukraine
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,5,5,3,3,4,2,1,1
Germans collect 56 PUs (2 lost to blockades); end with 65 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 67 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 87 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from 125 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 123 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
AA fire in Russia : : 0,00
Germans : -10,83
British : -0,67
Americans : -0,33
Russians : 4,00
@Pejon_88 Hmm interesting, my attack in Russia was not as successful as expected.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Combat Move - Russians
1 submarine moved from 113 Sea Zone to 104 Sea Zone
Non Combat Move - Russians
Turn Complete - Russians
Combat Hit Differential Summary :