@Oskar2KX lief gar nicht mal so gut, aber zum Glück sind die Franzosen bald weg. Erst 93 und dann Bordeaux angreifen war auch dumm aber dumm… Aber das dafür vllt für die Zukunft mitgenommen. Kannst den Verlust in Bordeaux gerne ändern, war on tilt und hätte auch beim Briten weitergekämpft.
avner +14 Allies -VS- dawgoneit Axis
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 artillery, 4 destroyers, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 36 Sea Zone to 43 Sea Zone 2 artilleries moved from Japan to 6 Sea Zone 4 infantry moved from Japan to 6 Sea Zone 1 mech_infantry moved from Kiangsu to Kwangtung Japanese take Kwangtung from UK_Pacific 2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to French Indo China 1 destroyer and 1 submarine moved from 36 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone 1 artillery moved from 43 Sea Zone to Borneo 1 infantry moved from 43 Sea Zone to Borneo 1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 2 bombers moved from Kwangsi to India 1 artillery and 1 infantry moved from Kwangsi to Hunan 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Kiangsu to Anhwe 1 armour moved from Kiangsu to Kwangsi 2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone 2 destroyers moved from 6 Sea Zone to 36 Sea Zone Combat - Japanese Strategic bombing raid in India AA fire in India : 0/2 hits, 0.33 expected hits Bombing raid in India rolls: 4,7 and causes: 11 damage to unit: factory_major Bombing raid in India causes 11 damage total. Battle in 43 Sea Zone Japanese attack with 1 submarine and 1 transport Americans defend with 1 transport 1 transport owned by the Americans lost in 43 Sea Zone Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese win, taking 43 Sea Zone from UK_Pacific with 1 submarine and 1 transport remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in French Indo China Japanese attack with 2 infantry British defend with 1 infantry Japanese roll dice for 2 battleships in French Indo China, round 2 : 2/2 hits, 1.33 expected hits UK_Pacific roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in French Indo China Japanese win, taking French Indo China from UK_Pacific with 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Celebes Japanese attack with 1 artillery and 1 infantry ANZAC defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 2/2 hits, 0.67 expected hits ANZAC roll dice for 1 infantry in Celebes, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes Japanese win, taking Celebes from ANZAC with 1 artillery remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 infantry Battle in 37 Sea Zone Japanese attack with 1 destroyer and 1 submarine ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 37 Sea Zone Japanese win, taking 37 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for ANZAC: 1 destroyer Battle in Hunan Japanese attack with 1 artillery and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Hunan, round 3 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Hunan, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 1 artillery remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Borneo Japanese attack with 1 artillery and 1 infantry Americans defend with 1 artillery Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 1/2 hits, 0.67 expected hits UK_Pacific roll dice for 1 artillery in Borneo, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Borneo Japanese win, taking Borneo from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Americans: 1 artillery Non Combat Move - Japanese 1 destroyer moved from 36 Sea Zone to 42 Sea Zone 2 artilleries and 2 infantry moved from 36 Sea Zone to Kwangsi 2 transports moved from 19 Sea Zone to 36 Sea Zone 1 destroyer moved from 36 Sea Zone to 34 Sea Zone 1 destroyer moved from 36 Sea Zone to 45 Sea Zone 2 bombers moved from India to Kwangsi Place Units - Japanese 1 artillery, 1 infantry and 1 mech_infantry placed in Kiangsu 4 destroyers placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 48 PUs; end with 48 PUsCombat Hit Differential Summary :
ANZAC : 1.33 Chinese : 0.33 UK_Pacific : -0.67 AA fire in India : : -0.33 Japanese : 2.00 -
TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Americans Americans buy 3 artilleries, 3 destroyers, 3 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 106 Sea Zone to 123 Sea Zone 1 submarine moved from 91 Sea Zone to 93 Sea Zone 1 submarine moved from 54 Sea Zone to 45 Sea Zone 1 destroyer moved from 54 Sea Zone to 42 Sea Zone 2 fighters and 1 tactical_bomber moved from 54 Sea Zone to 45 Sea Zone 3 fighters moved from 54 Sea Zone to 42 Sea Zone 1 destroyer and 1 submarine moved from 39 Sea Zone to 37 Sea Zone Combat - Americans Battle in 123 Sea Zone Americans attack with 1 submarine Germans defend with 1 transport 1 transport owned by the Germans lost in 123 Sea Zone Americans roll dice for 1 submarine in 123 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Battle in 37 Sea Zone Americans attack with 1 destroyer and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 submarine in 37 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 37 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 37 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 submarine in 37 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 37 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 37 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans lost in 37 Sea Zone Americans roll dice for 1 destroyer in 37 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 37 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 37 Sea Zone, round 6 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 37 Sea Zone, round 6 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 37 Sea Zone Americans win, taking 37 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 42 Sea Zone Americans attack with 1 destroyer and 3 fighters Japanese defend with 1 destroyer Americans roll dice for 1 destroyer and 3 fighters in 42 Sea Zone, round 2 : 2/4 hits, 1,83 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 42 Sea Zone Americans win with 3 fighters remaining. Battle score for attacker is 0 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 destroyer Battle in 45 Sea Zone Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 2 fighters and 1 tactical_bomber in 45 Sea Zone, round 2 : 1/3 hits, 1,67 expected hits Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 45 Sea Zone Americans win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 2 fighters and 1 tactical_bomber moved from 45 Sea Zone to 54 Sea Zone 3 fighters moved from 42 Sea Zone to 54 Sea Zone 1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone 2 destroyers moved from 10 Sea Zone to 26 Sea Zone 2 destroyers moved from 26 Sea Zone to 30 Sea Zone 1 destroyer moved from 25 Sea Zone to 30 Sea Zone 2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar 1 fighter moved from 91 Sea Zone to Gibraltar 1 fighter moved from 91 Sea Zone to Gibraltar 1 destroyer moved from 104 Sea Zone to 91 Sea Zone 1 destroyer moved from 106 Sea Zone to 91 Sea Zone Place Units - Americans 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone 1 artillery and 1 infantry placed in Western United States 2 destroyers, 1 submarine and 2 transports placed in 101 Sea Zone 2 artilleries and 2 infantry placed in Central United States Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 78 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Hopei 1 infantry moved from Shensi to Hopei 1 infantry moved from Szechwan to Kweichow 1 artillery moved from Szechwan to Kweichow 1 fighter moved from Yunnan to Hopei 3 infantry moved from Yunnan to Hunan 1 infantry moved from Yunnan to Kweichow Combat - Chinese Battle in Hopei Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Hopei Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 3 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Hopei retreated to Hopei Japanese win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Chinese: 2 infantry Battle in Hunan Chinese attack with 3 infantry Japanese defend with 1 artillery Chinese roll dice for 3 infantry in Hunan, round 2 : 1/3 hits, 0,50 expected hits Japanese roll dice for 1 artillery in Hunan, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 3 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in Kweichow Chinese attack with 1 artillery and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 2 infantry in Kweichow, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Yunnan Place Units - Chinese 1 artillery placed in Kansu 2 artilleries and 1 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs Purchase Units - UK_Pacific UK_Pacific repair damage of 7x factory_major; Remaining resources: 20 PUs; UK_Pacific buy 1 armour, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 3 infantry moved from Yunnan to French Indo China 2 fighters and 1 tactical_bomber moved from Yunnan to French Indo China Combat - British Battle in French Indo China British attack with 2 fighters, 3 infantry and 1 tactical_bomber Japanese defend with 2 infantry British roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in French Indo China, round 2 : 3/6 hits, 2,17 expected hits Japanese roll dice for 2 infantry in French Indo China, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the British lost in French Indo China British win, taking French Indo China from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Japanese: 2 infantry Non Combat Move - British 2 fighters and 1 tactical_bomber moved from French Indo China to Yunnan 1 infantry moved from Burma to Yunnan 1 mech_infantry moved from India to Burma 4 mech_infantrys moved from India to Yunnan 1 infantry moved from India to Burma 1 mech_infantry moved from Burma to Yunnan 1 infantry moved from Trans-Jordan to Egypt 1 transport moved from 81 Sea Zone to 96 Sea Zone 1 infantry moved from Malta to 96 Sea Zone 1 aaGun moved from Malta to 96 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone 1 aaGun moved from 98 Sea Zone to Egypt 1 infantry moved from 98 Sea Zone to Egypt 1 battleship, 1 cruiser, 1 destroyer and 1 transport moved from 81 Sea Zone to 98 Sea Zone 1 infantry moved from Gibraltar to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 86 Sea Zone 1 infantry moved from 86 Sea Zone to Brazil British take Brazil from Neutral_Allies Place Units - UK_Pacific 1 armour, 1 fighter and 1 mech_infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,1,6,5,6,6,6,5,1,1 UK_Pacific collect 15 PUs (2 lost to blockades); end with 15 PUs Some Units in India change ownership: 1 armour, 1 fighter and 1 mech_infantryCombat Hit Differential Summary :
British : 0,83 Americans : -2,83 Chinese : -0,83 Japanese : 1,67 -
TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Italians Italians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery moved from Romania to Bessarabia 1 artillery moved from Romania to Slovakia Hungary 1 armour moved from Romania to Poland 1 artillery and 2 infantry moved from Libya to Tobruk 1 mech_infantry moved from Tunisia to Morocco Italians take Morocco from Americans Combat - Italians Battle in Poland Italians attack with 1 armour Russians defend with 1 infantry Italians roll dice for 1 armour in Poland, round 2 : 1/1 hits, 0.50 expected hits Russians roll dice for 1 infantry in Poland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Poland Italians win, taking Poland from Russians with 1 armour remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Bessarabia Italians attack with 1 artillery Russians defend with 1 infantry Italians roll dice for 1 artillery in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 artillery in Bessarabia, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 infantry in Bessarabia, round 3 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 artillery in Bessarabia, round 4 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 infantry in Bessarabia, round 4 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Bessarabia Russians win with 1 infantry remaining. Battle score for attacker is -4 Casualties for Italians: 1 artillery Battle in Tobruk Italians attack with 1 artillery and 2 infantry French defend with 1 infantry Italians roll dice for 1 artillery and 2 infantry in Tobruk, round 2 : 2/3 hits, 0.83 expected hits French roll dice for 1 infantry in Tobruk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the French lost in Tobruk Italians win, taking Tobruk from French with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Non Combat Move - Italians Place Units - Italians 1 artillery and 2 infantry placed in Northern Italy 3 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,4 Italians collect 12 PUs (3 lost to blockades); end with 12 PUsCombat Hit Differential Summary :
Italians : 0.67 French : -0.33 Russians : -0.33 -
TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 factory_minor, 1 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Queensland to 54 Sea Zone 1 artillery moved from Queensland to 54 Sea Zone 1 submarine moved from 54 Sea Zone to 44 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes 1 artillery moved from 44 Sea Zone to Celebes Combat - ANZAC Battle in 44 Sea Zone ANZAC attack with 1 submarine and 1 transport Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC win, taking 44 Sea Zone from Japanese with 1 submarine and 1 transport remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Celebes ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 artillery ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Celebes, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Celebes ANZAC win, taking Celebes from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 fighter moved from New South Wales to 54 Sea Zone 1 transport moved from 54 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland Place Units - ANZAC 1 factory_minor placed in Queensland 1 infantry placed in New South Wales 1 destroyer and 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 17 PUs; end with 17 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
ANZAC : 0,00 Japanese : -0,33 -
TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 5 artilleries and 11 infantry; Remaining resources: 0 PUs; Combat Move - Germans 4 armour moved from Norway to Finland 2 armour moved from Norway to Finland 5 artilleries and 5 infantry moved from Germany to Slovakia Hungary 1 mech_infantry moved from Slovakia Hungary to Baltic States Germans take Baltic States from Russians 1 infantry moved from Slovakia Hungary to Romania 2 armour and 6 mech_infantrys moved from Western Germany to Slovakia Hungary 2 bombers moved from Tunisia to Germany 1 bomber moved from Western Germany to Germany 3 tactical_bombers moved from United Kingdom to Slovakia Hungary Combat - Germans Battle in Finland Germans attack with 6 armour Russians defend with 1 armour and 2 mech_infantrys Germans roll dice for 6 armour in Finland, round 2 : 3/6 hits, 3.00 expected hits Russians roll dice for 1 armour and 2 mech_infantrys in Finland, round 2 : 2/3 hits, 1.17 expected hits 2 mech_infantrys owned by the Russians, 1 armour owned by the Russians and 2 armour owned by the Germans lost in Finland Germans win, taking Finland from Russians with 4 armour remaining. Battle score for attacker is 2 Casualties for Germans: 2 armour Casualties for Russians: 1 armour and 2 mech_infantrys Non Combat Move - Germans Place Units - Germans 5 artilleries and 5 infantry placed in Germany 3 infantry placed in United Kingdom 3 infantry placed in Western Germany Germans undo move 1. 2 artilleries and 2 infantry placed in Western Germany 3 artilleries and 3 infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,4 Germans collect 52 PUs; end with 52 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUsCombat Hit Differential Summary :
Germans : 0.00 Russians : 0.83 -
TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Russians Russians buy 2 armour, 6 artilleries, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 artillery moved from Eastern Poland to Baltic States 1 artillery moved from Eastern Poland to Poland 1 infantry moved from Bessarabia to Romania 1 fighter moved from Eastern Poland to Romania 1 fighter moved from Eastern Poland to Poland 1 tactical_bomber moved from Eastern Poland to Poland 1 tactical_bomber moved from Russia to Baltic States 23 infantry moved from Yakut S.S.R. to Buryatia 1 armour moved from Yenisey to Buryatia Combat - Russians Battle in Buryatia Russians attack with 1 armour and 23 infantry Japanese defend with 1 aaGun, 1 armour, 1 artillery, 10 infantry and 1 mech_infantry Russians roll dice for 1 armour and 23 infantry in Buryatia, round 2 : 7/24 hits, 4,33 expected hits Japanese roll dice for 1 aaGun, 1 armour, 1 artillery, 10 infantry and 1 mech_infantry in Buryatia, round 2 : 6/13 hits, 4,50 expected hits 6 infantry owned by the Japanese, 6 infantry owned by the Russians and 1 aaGun owned by the Japanese lost in Buryatia Russians roll dice for 1 armour and 17 infantry in Buryatia, round 3 : 5/18 hits, 3,33 expected hits Japanese roll dice for 1 armour, 1 artillery, 4 infantry and 1 mech_infantry in Buryatia, round 3 : 2/7 hits, 2,50 expected hits 4 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 2 infantry owned by the Russians lost in Buryatia Russians roll dice for 1 armour and 15 infantry in Buryatia, round 4 : 2/16 hits, 3,00 expected hits Japanese roll dice for 1 armour and 1 artillery in Buryatia, round 4 : 1/2 hits, 0,83 expected hits 1 artillery owned by the Japanese, 1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Buryatia Russians win, taking Buryatia from Japanese with 1 armour and 14 infantry remaining. Battle score for attacker is 22 Casualties for Russians: 9 infantry Casualties for Japanese: 1 aaGun, 1 armour, 1 artillery, 10 infantry and 1 mech_infantry Battle in Romania Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Romania, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 fighter and 1 infantry in Romania, round 3 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Romania, round 3 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 fighter and 1 infantry in Romania, round 4 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Romania, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Romania Russians win, taking Romania from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Baltic States Russians attack with 1 artillery and 1 tactical_bomber Germans defend with 1 mech_infantry Russians roll dice for 1 artillery and 1 tactical_bomber in Baltic States, round 2 : 0/2 hits, 0,83 expected hits Germans roll dice for 1 mech_infantry in Baltic States, round 2 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Russians lost in Baltic States retreated to Baltic States Germans win with 1 mech_infantry remaining. Battle score for attacker is -4 Casualties for Russians: 1 artillery Battle in Poland Russians attack with 1 artillery, 1 fighter and 1 tactical_bomber Italians defend with 1 armour Russians roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Poland, round 2 : 2/3 hits, 1,50 expected hits Germans roll dice for 1 armour in Poland, round 2 : 0/1 hits, 0,50 expected hits 1 armour owned by the Italians lost in Poland Russians win, taking Poland from Germans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Italians: 1 armour Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Poland to Eastern Poland 3 mech_infantrys moved from Ukraine to Eastern Poland 2 artilleries and 1 infantry moved from Western Ukraine to Eastern Poland 1 fighter moved from Romania to Eastern Poland 3 mech_infantrys moved from Russia to Western Ukraine 1 tactical_bomber moved from Baltic States to Eastern Poland 1 mech_infantry moved from Novosibirsk to Russia 1 aaGun moved from Yakut S.S.R. to Buryatia 1 aaGun moved from Yakut S.S.R. to Buryatia 1 submarine moved from 125 Sea Zone to 119 Sea Zone Place Units - Russians 3 artilleries placed in Western Ukraine 3 artilleries placed in Ukraine Russians undo move 2. 2 armour and 1 mech_infantry placed in Ukraine 3 artilleries, 1 infantry and 1 mech_infantry placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 37 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 42 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 48 PUsCombat Hit Differential Summary :
Germans : -0,83 Russians : 2,00 Japanese : 1,17 -
TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 3 destroyers, 1 factory_minor and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 1 infantry moved from Borneo to 43 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 destroyer moved from 36 Sea Zone to 45 Sea Zone 1 destroyer moved from 6 Sea Zone to 34 Sea Zone 1 destroyer moved from 34 Sea Zone to 55 Sea Zone 1 destroyer moved from 36 Sea Zone to 44 Sea Zone 2 infantry moved from Kwangsi to French Indo China 1 infantry moved from Suiyuyan to Shensi Japanese take Shensi from Chinese 1 infantry moved from Hopei to Kweichow 1 infantry moved from Anhwe to Kweichow 2 infantry moved from Kwangsi to Hunan 2 fighters and 1 tactical_bomber moved from Kwangsi to French Indo China 1 mech_infantry moved from Kiangsu to Kwangsi 1 mech_infantry moved from Kwangtung to Kwangsi 2 fighters and 1 tactical_bomber moved from Kwangsi to Hunan 2 fighters and 1 tactical_bomber moved from Kwangsi to Kweichow 1 submarine moved from 36 Sea Zone to 37 Sea Zone 2 fighters and 1 tactical_bomber moved from Kwangsi to 37 Sea Zone 1 submarine moved from 43 Sea Zone to 44 Sea Zone 3 destroyers moved from 6 Sea Zone to 36 Sea Zone 2 artilleries and 2 infantry moved from Kwangsi to 36 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 44 Sea Zone 2 artilleries and 2 infantry moved from 44 Sea Zone to Celebes 3 carriers moved from 36 Sea Zone to 44 Sea Zone 2 battleships moved from 36 Sea Zone to 44 Sea Zone 2 cruisers and 2 destroyers moved from 36 Sea Zone to 44 Sea Zone 3 transports moved from 36 Sea Zone to 19 Sea Zone 1 artillery and 1 infantry moved from Kiangsu to Anhwe 1 tactical_bomber moved from Kwangsi to 45 Sea Zone Combat - Japanese Battle in French Indo China Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber British defend with 2 infantry Japanese roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in French Indo China, round 2 : 3/5 hits, 2.00 expected hits UK_Pacific roll dice for 2 infantry in French Indo China, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in French Indo China Japanese win, taking French Indo China from UK_Pacific with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in 45 Sea Zone Japanese attack with 1 destroyer and 1 tactical_bomber Americans defend with 1 submarine Japanese roll dice for 1 destroyer and 1 tactical_bomber in 45 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 45 Sea Zone Japanese win with 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in 44 Sea Zone Japanese attack with 2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 1 submarine and 2 transports ANZAC defend with 1 submarine and 1 transport Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 3 destroyers and 2 transports in 44 Sea Zone, round 2 : 3/7 hits, 3.33 expected hits ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 transport owned by the ANZAC and 1 submarine owned by the ANZAC lost in 44 Sea Zone Japanese win, taking 44 Sea Zone from ANZAC with 2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 1 submarine and 2 transports remaining. Battle score for attacker is 13 Casualties for ANZAC: 1 submarine and 1 transport Battle in Celebes Japanese attack with 2 artilleries and 2 infantry ANZAC defend with 1 artillery and 1 infantry Japanese roll dice for 2 artilleries and 2 infantry in Celebes, round 2 : 1/4 hits, 1.33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the ANZAC lost in Celebes Japanese roll dice for 2 artilleries and 2 infantry in Celebes, round 3 : 3/4 hits, 1.33 expected hits ANZAC roll dice for 1 artillery in Celebes, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the ANZAC lost in Celebes Japanese win, taking Celebes from ANZAC with 2 artilleries and 2 infantry remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 artillery and 1 infantry Battle in 37 Sea Zone Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 fighters and 1 tactical_bomber in 37 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits Americans roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 37 Sea Zone Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Battle in Hunan Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber Chinese defend with 3 infantry Japanese roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Hunan, round 2 : 3/5 hits, 2.00 expected hits Chinese roll dice for 3 infantry in Hunan, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 infantry Casualties for Chinese: 3 infantry Battle in Java Japanese attack with 1 artillery and 1 infantry ANZAC defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 2/2 hits, 0.67 expected hits ANZAC roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in Kweichow Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber Chinese defend with 1 artillery and 1 infantry Japanese roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Kweichow, round 2 : 2/5 hits, 2.00 expected hits Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 artillery and 1 infantry Non Combat Move - Japanese 2 fighters moved from Hunan to Kwangsi 1 tactical_bomber moved from Hunan to Kwangsi 2 fighters and 1 tactical_bomber moved from Kweichow to Kwangsi 2 fighters and 1 tactical_bomber moved from French Indo China to Kwangsi 2 fighters and 1 tactical_bomber moved from 37 Sea Zone to Kwangsi 1 tactical_bomber moved from 45 Sea Zone to 44 Sea Zone Place Units - Japanese 1 factory_minor placed in Kwangtung 3 mech_infantrys placed in Kiangsu 3 destroyers placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 52 PUs; end with 52 PUsCombat Hit Differential Summary :
Americans : 0.50 ANZAC : -1.50 Chinese : 0.33 UK_Pacific : -0.67 Japanese : 4.17 -
TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 3 destroyers, 1 fighter, 2 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 54 Sea Zone to 55 Sea Zone 1 destroyer moved from 54 Sea Zone to 45 Sea Zone 2 fighters and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone 1 fighter moved from 54 Sea Zone to 42 Sea Zone 1 fighter moved from 54 Sea Zone to 45 Sea Zone 1 fighter moved from 54 Sea Zone to 45 Sea Zone 1 transport moved from 91 Sea Zone to 92 Sea Zone 1 transport moved from 91 Sea Zone to 92 Sea Zone 2 artilleries and 2 infantry moved from Gibraltar to 92 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 94 Sea Zone 1 infantry moved from 94 Sea Zone to Tunisia 1 artillery moved from 94 Sea Zone to Tunisia 1 bomber moved from Gibraltar to Tunisia 1 artillery moved from 92 Sea Zone to Algeria 1 infantry moved from 92 Sea Zone to Algeria 2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone 2 artilleries, 2 destroyers, 2 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco 1 fighter moved from Gibraltar to Morocco 1 fighter moved from Gibraltar to Morocco 1 fighter moved from Gibraltar to Morocco 1 submarine moved from 123 Sea Zone to 109 Sea Zone Combat - Americans Battle in Algeria Battle in 42 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 42 Sea Zone Americans win, taking Algeria from Italians with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Morocco Americans attack with 2 artilleries, 3 fighters and 2 infantry Italians defend with 1 mech_infantry Americans roll dice for 2 artilleries, 3 fighters and 2 infantry in Morocco, round 2 : 2/7 hits, 2,83 expected hits Italians roll dice for 1 mech_infantry in Morocco, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Italians lost in Morocco Americans win, taking Morocco from Italians with 2 artilleries, 3 fighters and 2 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 mech_infantry Battle in 55 Sea Zone Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 2 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 3/3 hits, 1,67 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 45 Sea Zone Americans attack with 1 destroyer and 2 fighters Japanese defend with 1 destroyer Americans roll dice for 1 destroyer and 2 fighters in 45 Sea Zone, round 2 : 2/3 hits, 1,33 expected hits Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 45 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is 0 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 destroyer Battle in Tunisia Americans attack with 1 artillery, 1 bomber and 1 infantry Italians defend with 1 armour and 1 infantry Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Tunisia, round 2 : 0/3 hits, 1,33 expected hits Italians roll dice for 1 armour and 1 infantry in Tunisia, round 2 : 1/2 hits, 0,83 expected hits 1 infantry owned by the Americans lost in Tunisia Americans roll dice for 1 artillery and 1 bomber in Tunisia, round 3 : 1/2 hits, 1,00 expected hits Italians roll dice for 1 armour and 1 infantry in Tunisia, round 3 : 2/2 hits, 0,83 expected hits 1 bomber owned by the Americans, 1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Tunisia Italians win with 1 armour remaining. Battle score for attacker is -16 Casualties for Americans: 1 artillery, 1 bomber and 1 infantry Casualties for Italians: 1 infantry Non Combat Move - Americans 1 fighter moved from Morocco to 91 Sea Zone 1 fighter moved from Morocco to Gibraltar 1 fighter moved from Morocco to Gibraltar 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 2 fighters and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone 2 fighters moved from 45 Sea Zone to 54 Sea Zone 3 destroyers moved from 30 Sea Zone to 54 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 artillery moved from Western United States to 10 Sea Zone 1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 30 Sea Zone 1 infantry moved from 30 Sea Zone to Johnston Island 1 artillery moved from 30 Sea Zone to Johnston Island 1 fighter moved from 42 Sea Zone to 54 Sea Zone Place Units - Americans 1 carrier, 1 destroyer and 2 transports placed in 101 Sea Zone 2 artilleries and 2 infantry placed in Central United States 1 fighter placed in 101 Sea Zone 2 destroyers placed in 10 Sea Zone Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 79 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery and 1 infantry moved from Kansu to Shensi 1 infantry moved from Yunnan to Kweichow 1 artillery moved from Yunnan to Kweichow 1 infantry moved from Yunnan to Hunan 1 artillery moved from Yunnan to Hunan 1 fighter moved from Yunnan to Shensi Combat - Chinese Battle in Kweichow Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Shensi Chinese attack with 1 artillery, 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Shensi, round 2 : 0/3 hits, 1,17 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Shensi Chinese roll dice for 1 artillery and 1 fighter in Shensi, round 3 : 0/2 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 artillery and 1 fighter in Shensi, round 4 : 2/2 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Hunan Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan Chinese win, taking Hunan from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Yunnan Place Units - Chinese 1 infantry placed in Shensi 2 artilleries and 1 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs Purchase Units - UK_Pacific UK_Pacific repair damage of 1x factory_major; Remaining resources: 14 PUs; UK_Pacific buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 3 infantry moved from Yunnan to French Indo China 2 fighters and 1 tactical_bomber moved from Yunnan to French Indo China 1 armour and 1 mech_infantry moved from Egypt to Tobruk 1 fighter moved from Egypt to Tobruk 1 tactical_bomber moved from Egypt to Tobruk 1 mech_infantry moved from Yunnan to Hopei Chinese take Hopei from Japanese 1 fighter moved from India to French Indo China Combat - British Battle in Tobruk British attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber Italians defend with 1 artillery and 2 infantry British roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Tobruk, round 2 : 2/4 hits, 1,83 expected hits Italians roll dice for 1 artillery and 2 infantry in Tobruk, round 2 : 1/3 hits, 1,00 expected hits 1 mech_infantry owned by the British and 2 infantry owned by the Italians lost in Tobruk British roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Tobruk, round 3 : 0/3 hits, 1,67 expected hits Italians roll dice for 1 artillery in Tobruk, round 3 : 0/1 hits, 0,33 expected hits British roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Tobruk, round 4 : 3/3 hits, 1,67 expected hits Italians roll dice for 1 artillery in Tobruk, round 4 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Italians lost in Tobruk British win, taking Tobruk from Italians with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 1 mech_infantry Casualties for Italians: 1 artillery and 2 infantry Battle in French Indo China British attack with 3 fighters, 3 infantry and 1 tactical_bomber Japanese defend with 2 infantry British roll dice for 3 fighters, 3 infantry and 1 tactical_bomber in French Indo China, round 2 : 3/7 hits, 2,67 expected hits Japanese roll dice for 2 infantry in French Indo China, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Japanese lost in French Indo China British win, taking French Indo China from Japanese with 3 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Non Combat Move - British 1 infantry moved from Burma to Yunnan 1 armour and 1 mech_infantry moved from India to Yunnan 3 fighters and 1 tactical_bomber moved from French Indo China to Yunnan 1 armour and 1 mech_infantry moved from Yunnan to Shensi 1 tactical_bomber moved from Tobruk to Egypt 1 fighter moved from Tobruk to Egypt 1 infantry moved from Egypt to 98 Sea Zone 1 artillery moved from Egypt to 98 Sea Zone 1 infantry moved from Egypt to 98 Sea Zone 1 artillery moved from Egypt to 98 Sea Zone 2 artilleries, 1 battleship, 1 cruiser, 1 destroyer, 2 infantry and 2 transports moved from 98 Sea Zone to 92 Sea Zone 2 artilleries and 2 infantry moved from 92 Sea Zone to Algeria 1 infantry moved from Egypt to Alexandria 1 infantry moved from Egypt to Alexandria 1 infantry moved from Egypt to Alexandria 1 infantry moved from Egypt to Alexandria Place Units - UK_Pacific 1 armour and 2 mech_infantrys placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,3,1 UK_Pacific collect 15 PUs (2 lost to blockades); end with 15 PUs Some Units in India change ownership: 1 armour and 2 mech_infantrysCombat Hit Differential Summary :
Italians : 0,33 British : 0,17 Americans : -0,50 Chinese : -0,83 Japanese : 0,67 -
TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Italians Italians buy 4 infantry; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Italians To War With Chinese Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War Combat Move - Italians 1 armour moved from Tunisia to Tobruk 1 fighter moved from Southern Italy to Romania 1 artillery moved from Slovakia Hungary to Romania Combat - Italians Battle in Romania Italians attack with 1 artillery and 1 fighter Russians defend with 1 infantry Italians roll dice for 1 artillery and 1 fighter in Romania, round 2 : 0/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 artillery and 1 fighter in Romania, round 3 : 1/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Romania, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Italians lost in Romania Italians win with 1 fighter remaining. Battle score for attacker is -1 Casualties for Italians: 1 artillery Casualties for Russians: 1 infantry Battle in Tobruk Italians attack with 1 armour British defend with 1 armour Italians roll dice for 1 armour in Tobruk, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 1 armour in Tobruk, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Italians lost in Tobruk British win with 1 armour remaining. Battle score for attacker is -6 Casualties for Italians: 1 armour Non Combat Move - Italians 1 fighter moved from Romania to Northern Italy Place Units - Italians 3 infantry placed in Southern Italy 1 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,4 Italians collect 13 PUs; end with 13 PUsCombat Hit Differential Summary :
Italians : -1.17 British : 0.50 Russians : 0.33 -
TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 bomber, 1 destroyer and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Queensland to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 2 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 1 infantry moved from 43 Sea Zone to Borneo 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 34 Sea Zone 1 submarine moved from 62 Sea Zone to 34 Sea Zone Combat - ANZAC Battle in Borneo Battle in 34 Sea Zone ANZAC attack with 1 fighter, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 34 Sea Zone ANZAC win, taking Borneo from Japanese with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 1 fighter and 1 tactical_bomber moved from 34 Sea Zone to 54 Sea Zone 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 destroyer and 1 transport placed in 54 Sea Zone 1 bomber placed in Queensland Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
ANZAC : 0,67 Japanese : -0,33 -
TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 5 artilleries, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Slovakia Hungary to Romania Germans take Romania from Russians 1 armour moved from Romania to Eastern Poland 6 armour, 14 artilleries, 1 fighter, 23 infantry, 7 mech_infantrys and 4 tactical_bombers moved from Slovakia Hungary to Eastern Poland 3 bombers moved from Germany to Eastern Poland 1 mech_infantry moved from Baltic States to Eastern Poland 3 artilleries and 3 infantry moved from Germany to Poland 1 armour moved from Finland to Novgorod Germans take Karelia from Russians Germans take Novgorod from Russians 1 carrier, 1 cruiser, 1 submarine and 7 transports moved from 126 Sea Zone to 127 Sea Zone 1 armour moved from Finland to 127 Sea Zone 1 armour moved from 127 Sea Zone to Archangel 1 armour moved from Finland to 127 Sea Zone 1 armour moved from 127 Sea Zone to Nenetsia 1 armour moved from Finland to 127 Sea Zone 1 armour moved from 127 Sea Zone to Nenetsia Combat - Germans Battle in Archangel Battle in Nenetsia Battle in Poland Germans attack with 3 artilleries and 3 infantry Russians defend with 1 artillery Germans roll dice for 3 artilleries and 3 infantry in Poland, round 2 : 3/6 hits, 2.00 expected hits Russians roll dice for 1 artillery in Poland, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Poland Germans win, taking Archangel from Russians, taking Nenetsia from Russians, taking Poland from Russians with 3 artilleries and 2 infantry remaining. Battle score for attacker is 1 Casualties for Germans: 1 infantry Casualties for Russians: 1 artillery Battle in Eastern Poland Germans attack with 7 armour, 14 artilleries, 3 bombers, 1 fighter, 23 infantry, 8 mech_infantrys and 4 tactical_bombers Russians defend with 4 aaGuns, 6 armour, 5 artilleries, 2 fighters, 32 infantry, 8 mech_infantrys and 2 tactical_bombers AA fire in Eastern Poland : 2/8 hits, 1.33 expected hits 1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans lost in Eastern Poland Germans roll dice for 7 armour, 14 artilleries, 3 bombers, 23 infantry, 8 mech_infantrys and 3 tactical_bombers in Eastern Poland, round 2 : 17/58 hits, 19.67 expected hits Russians roll dice for 4 aaGuns, 6 armour, 5 artilleries, 2 fighters, 32 infantry, 8 mech_infantrys and 2 tactical_bombers in Eastern Poland, round 2 : 19/55 hits, 20.33 expected hits 13 infantry owned by the Russians, 19 infantry owned by the Germans and 4 aaGuns owned by the Russians lost in Eastern Poland Germans roll dice for 7 armour, 14 artilleries, 3 bombers, 4 infantry, 8 mech_infantrys and 3 tactical_bombers in Eastern Poland, round 3 : 15/39 hits, 16.17 expected hits Russians roll dice for 6 armour, 5 artilleries, 2 fighters, 19 infantry, 8 mech_infantrys and 2 tactical_bombers in Eastern Poland, round 3 : 16/42 hits, 16.00 expected hits 15 infantry owned by the Russians, 12 artilleries owned by the Germans and 4 infantry owned by the Germans lost in Eastern Poland Germans roll dice for 7 armour, 2 artilleries, 3 bombers, 8 mech_infantrys and 3 tactical_bombers in Eastern Poland, round 4 : 12/23 hits, 9.83 expected hits Russians roll dice for 6 armour, 5 artilleries, 2 fighters, 4 infantry, 8 mech_infantrys and 2 tactical_bombers in Eastern Poland, round 4 : 13/27 hits, 11.00 expected hits 8 mech_infantrys owned by the Russians, 4 infantry owned by the Russians, 2 artilleries owned by the Germans, 3 armour owned by the Germans and 8 mech_infantrys owned by the Germans lost in Eastern Poland Germans roll dice for 4 armour, 3 bombers and 3 tactical_bombers in Eastern Poland, round 5 : 5/10 hits, 6.00 expected hits Russians roll dice for 6 armour, 5 artilleries, 2 fighters and 2 tactical_bombers in Eastern Poland, round 5 : 7/15 hits, 7.00 expected hits 5 artilleries owned by the Russians, 4 armour owned by the Germans and 3 tactical_bombers owned by the Germans lost in Eastern Poland retreated to Eastern Poland Russians win with 6 armour, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -85 Casualties for Germans: 7 armour, 14 artilleries, 1 fighter, 23 infantry, 8 mech_infantrys and 4 tactical_bombers Casualties for Russians: 4 aaGuns, 5 artilleries, 32 infantry and 8 mech_infantrys Non Combat Move - Germans 1 aaGun moved from Slovakia Hungary to Romania 3 aaGuns moved from Slovakia Hungary to Poland 2 artilleries and 6 infantry moved from Western Germany to Germany 1 aaGun moved from Slovakia Hungary to Poland 3 bombers moved from Eastern Poland to Germany 3 fighters moved from United Kingdom to Germany Place Units - Germans 5 artilleries and 5 infantry placed in Germany 1 armour, 2 infantry and 1 mech_infantry placed in Western Germany 2 infantry placed in United Kingdom Germans undo move 3. 1 infantry placed in Western Germany 1 infantry placed in United Kingdom Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 4,4 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,4 Germans collect 54 PUs (2 lost to blockades); end with 54 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUsCombat Hit Differential Summary :
Germans : -1.67 AA fire in Eastern Poland : : 0.67 Russians : 1.33 -
TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Russians Russians buy 1 armour, 6 artilleries, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 armour moved from Buryatia to Sakha Russians take Sakha from Japanese 1 armour moved from Sakha to Siberia Russians take Siberia from Japanese 1 infantry moved from Buryatia to Amur Russians take Amur from Japanese 1 armour moved from Eastern Poland to Novgorod Russians take Baltic States from Germans 1 armour moved from Eastern Poland to Novgorod 1 tactical_bomber moved from Eastern Poland to Novgorod 1 mech_infantry moved from Ukraine to Romania 1 mech_infantry moved from Western Ukraine to Slovakia Hungary 1 submarine moved from 119 Sea Zone to 109 Sea Zone 1 mech_infantry moved from Russia to Nenetsia 1 mech_infantry moved from Russia to Nenetsia 1 armour moved from Eastern Poland to Archangel 1 fighter moved from Eastern Poland to Nenetsia 1 tactical_bomber moved from Eastern Poland to Archangel 1 fighter moved from Eastern Poland to Nenetsia Combat - Russians Battle in Romania Russians attack with 1 mech_infantry Germans defend with 1 aaGun 1 aaGun owned by the Germans lost in Romania Russians win, taking Romania from Germans with 1 mech_infantry remaining. Battle score for attacker is 5 Casualties for Germans: 1 aaGun Battle in Slovakia Hungary Russians attack with 1 mech_infantry Germans defend with 1 aaGun 1 aaGun owned by the Germans lost in Slovakia Hungary Russians win, taking Slovakia Hungary from Germans with 1 mech_infantry remaining. Battle score for attacker is 5 Casualties for Germans: 1 aaGun Battle in Novgorod Russians attack with 2 armour and 1 tactical_bomber Germans defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour Russians roll dice for 2 armour and 1 tactical_bomber in Novgorod, round 2 : 0/3 hits, 1,67 expected hits Germans roll dice for 1 armour in Novgorod, round 2 : 1/1 hits, 0,50 expected hits 1 armour owned by the Russians lost in Novgorod Russians roll dice for 1 armour and 1 tactical_bomber in Novgorod, round 3 : 1/2 hits, 1,17 expected hits Germans roll dice for 1 armour in Novgorod, round 3 : 1/1 hits, 0,50 expected hits 1 armour owned by the Russians and 1 armour owned by the Germans lost in Novgorod Russians win with 1 tactical_bomber remaining. Battle score for attacker is -6 Casualties for Russians: 2 armour Casualties for Germans: 1 armour Battle in Nenetsia Russians attack with 2 fighters and 2 mech_infantrys Germans defend with 2 armour Russians roll dice for 2 fighters and 2 mech_infantrys in Nenetsia, round 2 : 0/4 hits, 1,33 expected hits Germans roll dice for 2 armour in Nenetsia, round 2 : 1/2 hits, 1,00 expected hits 1 mech_infantry owned by the Russians lost in Nenetsia Russians roll dice for 2 fighters and 1 mech_infantry in Nenetsia, round 3 : 2/3 hits, 1,17 expected hits Germans roll dice for 2 armour in Nenetsia, round 3 : 1/2 hits, 1,00 expected hits 1 mech_infantry owned by the Russians and 2 armour owned by the Germans lost in Nenetsia Russians win with 2 fighters remaining. Battle score for attacker is 4 Casualties for Russians: 2 mech_infantrys Casualties for Germans: 2 armour Battle in Archangel Russians attack with 1 armour and 1 tactical_bomber Germans defend with 1 armour Russians roll dice for 1 armour and 1 tactical_bomber in Archangel, round 2 : 1/2 hits, 1,17 expected hits Germans roll dice for 1 armour in Archangel, round 2 : 0/1 hits, 0,50 expected hits 1 armour owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour Non Combat Move - Russians 1 tactical_bomber moved from Archangel to Eastern Poland 1 tactical_bomber moved from Novgorod to Eastern Poland 3 artilleries and 2 mech_infantrys moved from Western Ukraine to Eastern Poland 1 armour moved from Ukraine to Eastern Poland 1 armour moved from Ukraine to Eastern Poland 1 fighter moved from Nenetsia to Vologda 1 fighter moved from Nenetsia to Vologda 3 artilleries and 1 infantry moved from Russia to Bryansk 2 aaGuns and 13 infantry moved from Buryatia to Amur Place Units - Russians 3 artilleries placed in Western Ukraine 3 artilleries placed in Ukraine 1 armour and 3 mech_infantrys placed in Russia 2 infantry placed in Russia Russians undo move 3. 1 mech_infantry placed in Volgograd 1 armour and 2 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 39 PUs; end with 39 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 44 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 50 PUsCombat Hit Differential Summary :
Germans : 0,50 Russians : -2,50 -
TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Japanese Japanese buy 1 artillery, 3 destroyers, 2 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 destroyer moved from 44 Sea Zone to 55 Sea Zone 1 destroyer moved from 44 Sea Zone to 46 Sea Zone 2 artilleries and 2 infantry moved from Celebes to 44 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo 1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra 1 battleship moved from 44 Sea Zone to 41 Sea Zone 1 cruiser moved from 44 Sea Zone to 41 Sea Zone 1 tactical_bomber moved from 44 Sea Zone to Borneo 1 cruiser moved from 44 Sea Zone to 41 Sea Zone 1 battleship moved from 44 Sea Zone to 41 Sea Zone 1 destroyer moved from 44 Sea Zone to 43 Sea Zone 3 carriers moved from 44 Sea Zone to 36 Sea Zone 1 submarine moved from 44 Sea Zone to 37 Sea Zone Japanese take 37 Sea Zone from Americans 1 artillery and 1 infantry moved from Anhwe to Hopei 2 mech_infantrys moved from Kiangsu to Hunan 2 bombers moved from Kwangsi to Shensi 1 fighter and 1 tactical_bomber moved from Kwangsi to Shensi 1 fighter and 1 tactical_bomber moved from Kwangsi to Hunan 1 mech_infantry moved from Kiangsu to Hopei 2 fighters and 2 tactical_bombers moved from Kwangsi to Kweichow 3 transports moved from 19 Sea Zone to 6 Sea Zone 3 destroyers moved from 6 Sea Zone to 36 Sea Zone Combat - Japanese Battle in 43 Sea Zone Japanese attack with 1 destroyer and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 43 Sea Zone Japanese win with 1 destroyer and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Shensi Japanese attack with 2 bombers, 1 fighter and 1 tactical_bomber British defend with 1 armour and 1 mech_infantry; Chinese defend with 1 artillery and 1 infantry Japanese roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in Shensi, round 2 : 2/4 hits, 2.50 expected hits Chinese roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Shensi, round 2 : 1/4 hits, 1.50 expected hits 1 fighter owned by the Japanese, 1 mech_infantry owned by the British and 1 infantry owned by the Chinese lost in Shensi Japanese roll dice for 2 bombers and 1 tactical_bomber in Shensi, round 3 : 1/3 hits, 1.83 expected hits Chinese roll dice for 1 armour and 1 artillery in Shensi, round 3 : 1/2 hits, 0.83 expected hits 1 tactical_bomber owned by the Japanese and 1 artillery owned by the Chinese lost in Shensi Japanese roll dice for 2 bombers in Shensi, round 4 : 1/2 hits, 1.33 expected hits Chinese roll dice for 1 armour in Shensi, round 4 : 0/1 hits, 0.50 expected hits 1 armour owned by the British lost in Shensi Japanese win with 2 bombers remaining. Battle score for attacker is -4 Casualties for Japanese: 1 fighter and 1 tactical_bomber Casualties for British: 1 armour and 1 mech_infantry Casualties for Chinese: 1 artillery and 1 infantry Battle in Hopei Japanese attack with 1 artillery, 1 infantry and 1 mech_infantry British defend with 1 mech_infantry Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Hopei, round 2 : 0/3 hits, 0.83 expected hits Chinese roll dice for 1 mech_infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei Japanese roll dice for 1 artillery and 1 mech_infantry in Hopei, round 3 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 mech_infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Hopei Japanese win, taking Hopei from Chinese with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 1 Casualties for Japanese: 1 infantry Casualties for British: 1 mech_infantry Battle in Sumatra Japanese attack with 1 artillery and 1 infantry British defend with 2 infantry Japanese roll dice for 2 battleships in Sumatra, round 2 : 2/2 hits, 1.33 expected hits UK_Pacific roll dice for 2 infantry in Sumatra, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Sumatra Japanese win, taking Sumatra from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in Hunan Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber Chinese defend with 1 artillery Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Hunan, round 2 : 1/4 hits, 1.50 expected hits Chinese roll dice for 1 artillery in Hunan, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Chinese: 1 artillery Battle in Borneo Japanese attack with 1 artillery, 1 infantry and 1 tactical_bomber ANZAC defend with 2 infantry Japanese roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Borneo, round 2 : 0/3 hits, 1.17 expected hits UK_Pacific roll dice for 2 infantry in Borneo, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Borneo UK_Pacific win with 2 infantry remaining. Battle score for attacker is -7 Casualties for Japanese: 1 artillery and 1 infantry 1 tactical_bomber owned by the Japanese retreated Battle in Kweichow Japanese attack with 2 fighters and 2 tactical_bombers Chinese defend with 1 artillery and 1 infantry Japanese roll dice for 2 fighters and 2 tactical_bombers in Kweichow, round 2 : 3/4 hits, 2.33 expected hits Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits 1 fighter owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kweichow Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -3 Casualties for Japanese: 1 fighter Casualties for Chinese: 1 artillery and 1 infantry Non Combat Move - Japanese 1 fighter and 2 tactical_bombers moved from Kweichow to Kwangsi 1 fighter and 1 tactical_bomber moved from Hunan to Kwangsi 2 bombers moved from Shensi to Kwangsi 1 tactical_bomber moved from Borneo to 36 Sea Zone Place Units - Japanese 1 artillery and 2 infantry placed in Kwangtung 3 mech_infantrys placed in Kiangsu 3 destroyers and 1 submarine placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 45 PUs; end with 45 PUsCombat Hit Differential Summary :
Chinese : -0.50 UK_Pacific : 0.67 Japanese : -2.50 -
TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone 1 artillery and 1 infantry moved from Algeria to 92 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 104 Sea Zone 1 submarine moved from 109 Sea Zone to 105 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 104 Sea Zone to 109 Sea Zone 1 artillery moved from 109 Sea Zone to United Kingdom 1 infantry moved from 109 Sea Zone to United Kingdom 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 109 Sea Zone 1 artillery moved from 109 Sea Zone to United Kingdom 1 infantry moved from 109 Sea Zone to United Kingdom 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 109 Sea Zone 1 artillery moved from 109 Sea Zone to United Kingdom 1 infantry moved from 109 Sea Zone to United Kingdom 2 fighters moved from Gibraltar to United Kingdom 2 fighters moved from 91 Sea Zone to United Kingdom 1 submarine moved from 30 Sea Zone to 46 Sea Zone 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 2 fighters and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone 3 fighters moved from 54 Sea Zone to 46 Sea Zone Combat - Americans Battle in 46 Sea Zone Americans attack with 3 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 3 fighters in 46 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 46 Sea Zone Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 55 Sea Zone Americans attack with 1 destroyer, 2 fighters and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 2/4 hits, 2,00 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in United Kingdom Americans attack with 3 artilleries, 4 fighters and 3 infantry Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 7 infantry Americans roll dice for 3 artilleries, 4 fighters and 3 infantry in United Kingdom, round 2 : 3/10 hits, 4,00 expected hits Germans roll dice for 7 infantry in United Kingdom, round 2 : 3/7 hits, 2,33 expected hits 3 infantry owned by the Germans and 3 infantry owned by the Americans lost in United Kingdom Americans roll dice for 3 artilleries and 4 fighters in United Kingdom, round 3 : 1/7 hits, 3,00 expected hits Germans roll dice for 4 infantry in United Kingdom, round 3 : 3/4 hits, 1,33 expected hits 1 infantry owned by the Germans, 2 fighters owned by the Americans and 1 artillery owned by the Americans lost in United Kingdom Americans roll dice for 2 artilleries and 2 fighters in United Kingdom, round 4 : 1/4 hits, 1,67 expected hits Germans roll dice for 3 infantry in United Kingdom, round 4 : 0/3 hits, 1,00 expected hits 1 infantry owned by the Germans lost in United Kingdom Americans roll dice for 2 artilleries and 2 fighters in United Kingdom, round 5 : 1/4 hits, 1,67 expected hits Germans roll dice for 2 infantry in United Kingdom, round 5 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Germans lost in United Kingdom Americans roll dice for 2 artilleries and 2 fighters in United Kingdom, round 6 : 1/4 hits, 1,67 expected hits Germans roll dice for 1 infantry in United Kingdom, round 6 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in United Kingdom Americans win, taking United Kingdom from Germans with 2 artilleries and 2 fighters remaining. Battle score for attacker is -12 Casualties for Americans: 1 artillery, 2 fighters and 3 infantry Casualties for Germans: 7 infantry Non Combat Move - Americans 1 submarine moved from 93 Sea Zone to 97 Sea Zone 1 submarine moved from 91 Sea Zone to 93 Sea Zone 2 transports moved from 91 Sea Zone to 102 Sea Zone 2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone 1 fighter moved from 101 Sea Zone to 109 Sea Zone 1 fighter moved from United Kingdom to 109 Sea Zone 1 fighter moved from United Kingdom to 109 Sea Zone 2 carriers and 4 destroyers moved from 91 Sea Zone to 109 Sea Zone 1 destroyer moved from 92 Sea Zone to 98 Sea Zone 1 destroyer moved from 92 Sea Zone to 109 Sea Zone 1 transport moved from 102 Sea Zone to 101 Sea Zone 1 transport moved from 102 Sea Zone to 101 Sea Zone 1 fighter moved from 46 Sea Zone to 54 Sea Zone 2 fighters moved from 46 Sea Zone to 54 Sea Zone 2 fighters and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone 1 infantry moved from Johnston Island to 30 Sea Zone 1 artillery moved from Johnston Island to 30 Sea Zone 1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 30 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from 54 Sea Zone to Queensland 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 destroyer moved from 10 Sea Zone to 30 Sea Zone 2 artilleries, 1 carrier, 1 destroyer, 2 infantry and 2 transports moved from 101 Sea Zone to 103 Sea Zone 1 transport moved from 94 Sea Zone to 91 Sea Zone Place Units - Americans 1 carrier and 1 transport placed in 10 Sea Zone 1 fighter and 1 tactical_bomber placed in 10 Sea Zone 1 destroyer and 1 submarine placed in 10 Sea Zone 1 artillery and 1 infantry placed in Western United States 1 artillery and 1 infantry placed in Central United States Americans undo move 4. 1 artillery and 1 infantry placed in Central United States 1 transport placed in 10 Sea Zone Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 79 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery moved from Yunnan to Hunan 1 infantry moved from Yunnan to Hunan 1 infantry moved from Yunnan to Hunan 1 fighter moved from Yunnan to Hunan Combat - Chinese Battle in Hunan Chinese attack with 1 artillery, 1 fighter and 2 infantry Japanese defend with 2 mech_infantrys Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Hunan, round 2 : 2/4 hits, 1,33 expected hits Japanese roll dice for 2 mech_infantrys in Hunan, round 2 : 0/2 hits, 0,67 expected hits 2 mech_infantrys owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 8 Casualties for Japanese: 2 mech_infantrys Non Combat Move - Chinese 1 fighter moved from Hunan to Yunnan Place Units - Chinese 2 artilleries and 2 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs Purchase Units - UK_Pacific UK_Pacific buy 2 armour and 1 infantry; Remaining resources: 0 PUs; Combat Move - British 2 artilleries and 2 infantry moved from Algeria to 92 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 92 Sea Zone to 109 Sea Zone 2 artilleries and 2 infantry moved from 109 Sea Zone to Scotland 1 armour moved from Tobruk to Tunisia British take Libya from Italians British take Tunisia from Italians 1 mech_infantry moved from Yunnan to Anhwe Chinese take Anhwe from Japanese 1 armour moved from Yunnan to Hopei 1 mech_infantry moved from Yunnan to Hopei 1 mech_infantry moved from Yunnan to Hopei 3 fighters and 1 tactical_bomber moved from Yunnan to Hopei 1 mech_infantry moved from Yunnan to Hopei Combat - British Battle in Scotland Battle in Hopei British attack with 1 armour, 3 fighters, 3 mech_infantrys and 1 tactical_bomber Japanese defend with 1 artillery and 1 mech_infantry British roll dice for 1 armour, 3 fighters, 3 mech_infantrys and 1 tactical_bomber in Hopei, round 2 : 4/8 hits, 3,17 expected hits Japanese roll dice for 1 artillery and 1 mech_infantry in Hopei, round 2 : 0/2 hits, 0,67 expected hits 1 mech_infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Hopei British win, taking Scotland from Germans, taking Hopei from Japanese with 1 armour, 3 fighters, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 artillery and 1 mech_infantry Non Combat Move - British 3 fighters and 1 tactical_bomber moved from Hopei to Yunnan 1 infantry moved from Yunnan to Kweichow 1 artillery moved from Yunnan to Kweichow 1 armour moved from India to Yunnan 1 mech_infantry moved from India to Yunnan 1 mech_infantry moved from India to Yunnan 1 infantry moved from French Indo China to Yunnan 1 infantry moved from French Indo China to Yunnan 4 infantry moved from Alexandria to Egypt 1 battleship, 1 cruiser and 1 destroyer moved from 92 Sea Zone to 109 Sea Zone Turn Complete - British British collect 37 PUs; end with 37 PUs Place Units - UK_Pacific 2 armour and 1 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,2 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,2,6,1,2,6,1,6 UK_Pacific collect 10 PUs (7 lost to blockades); end with 10 PUs Some Units in India change ownership: 2 armour and 1 infantryCombat Hit Differential Summary :
Germans : 0,33 British : 0,83 Americans : -5,83 Chinese : 0,67 Japanese : -2,00 -
TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Italians Italians buy 1 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 fighter moved from Northern Italy to Romania Combat - Italians Battle in Romania Italians attack with 1 fighter Russians defend with 1 mech_infantry Italians roll dice for 1 fighter in Romania, round 2 : 0/1 hits, 0.50 expected hits Russians roll dice for 1 mech_infantry in Romania, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Italians lost in Romania Russians win with 1 mech_infantry remaining. Battle score for attacker is -10 Casualties for Italians: 1 fighter Non Combat Move - Italians 2 aaGuns, 3 artilleries and 6 infantry moved from Northern Italy to Yugoslavia 5 infantry moved from Southern Italy to Northern Italy Place Units - Italians 1 armour, 1 infantry and 1 mech_infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,5 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4 Italians collect 11 PUs; end with 11 PUsCombat Hit Differential Summary :
Italians : -0.50 Russians : 0.67 -
TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 artillery and 2 destroyers; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Queensland to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes 1 infantry moved from 44 Sea Zone to Celebes 1 carrier, 1 cruiser, 3 destroyers, 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 41 Sea Zone 1 bomber moved from Queensland to 41 Sea Zone 1 submarine moved from 34 Sea Zone to 43 Sea Zone ANZAC take 35 Sea Zone from Japanese 1 fighter moved from Yunnan to 43 Sea Zone 1 fighter moved from Yunnan to 43 Sea Zone Combat - ANZAC Battle in Celebes Battle in 43 Sea Zone ANZAC attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer and 1 transport ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits ANZAC roll dice for 2 fighters in 43 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits Japanese roll dice for 1 destroyer and 1 transport in 43 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 43 Sea Zone ANZAC win, taking Celebes from Japanese, taking 43 Sea Zone from Japanese with 2 fighters and 1 submarine remaining. Battle score for attacker is 15 Casualties for Japanese: 1 destroyer and 1 transport Battle in 41 Sea Zone ANZAC attack with 1 bomber, 1 carrier, 1 cruiser, 3 destroyers, 1 fighter and 1 tactical_bomber Japanese defend with 2 battleships, 2 cruisers and 1 transport ANZAC roll dice for 1 bomber, 1 carrier, 1 cruiser, 3 destroyers, 1 fighter and 1 tactical_bomber in 41 Sea Zone, round 2 : 5/7 hits, 3,33 expected hits Units damaged: 1 battleship owned by the Japanese Japanese roll dice for 2 battleships, 2 cruisers and 1 transport in 41 Sea Zone, round 2 : 1/4 hits, 2,33 expected hits 1 destroyer owned by the ANZAC, 1 battleship owned by the Japanese and 2 cruisers owned by the Japanese lost in 41 Sea Zone ANZAC roll dice for 1 bomber, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber in 41 Sea Zone, round 3 : 3/6 hits, 3,00 expected hits Japanese roll dice for 1 battleship and 1 transport in 41 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits 1 transport owned by the Japanese, 1 destroyer owned by the ANZAC and 1 battleship owned by the Japanese lost in 41 Sea Zone ANZAC win, taking 41 Sea Zone from Neutral with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 55 Casualties for ANZAC: 2 destroyers Casualties for Japanese: 2 battleships, 2 cruisers and 1 transport Non Combat Move - ANZAC 1 fighter moved from 43 Sea Zone to Borneo 1 fighter moved from 43 Sea Zone to Borneo 1 bomber moved from 41 Sea Zone to Yunnan Place Units - ANZAC 1 artillery placed in Queensland 2 destroyers placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
ANZAC : 3,33 Japanese : -1,33 -
TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 5 artilleries, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Poland to Baltic States Germans take Baltic States from Russians 1 infantry moved from Germany to Slovakia Hungary 1 artillery moved from Germany to Slovakia Hungary 6 artilleries and 10 infantry moved from Germany to Slovakia Hungary 1 armour and 1 mech_infantry moved from Western Germany to Slovakia Hungary 3 artilleries moved from Poland to Slovakia Hungary 2 fighters moved from Germany to Romania 1 fighter moved from Germany to Romania 1 bomber moved from Germany to Archangel 2 bombers moved from Germany to Romania Combat - Germans Battle in Slovakia Hungary Germans attack with 1 armour, 10 artilleries, 11 infantry and 1 mech_infantry Russians defend with 1 mech_infantry Germans roll dice for 1 armour, 10 artilleries, 11 infantry and 1 mech_infantry in Slovakia Hungary, round 2 : 10/23 hits, 7.50 expected hits Russians roll dice for 1 mech_infantry in Slovakia Hungary, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Slovakia Hungary Germans win, taking Slovakia Hungary from Russians with 1 armour, 10 artilleries, 10 infantry and 1 mech_infantry remaining. Battle score for attacker is 1 Casualties for Germans: 1 infantry Casualties for Russians: 1 mech_infantry Battle in Archangel Germans attack with 1 bomber Russians defend with 1 armour Germans roll dice for 1 bomber in Archangel, round 2 : 1/1 hits, 0.67 expected hits Russians roll dice for 1 armour in Archangel, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Russians lost in Archangel Germans win with 1 bomber remaining. Battle score for attacker is 6 Casualties for Russians: 1 armour Battle in Romania Germans attack with 2 bombers and 3 fighters Russians defend with 1 mech_infantry Germans roll dice for 2 bombers and 3 fighters in Romania, round 2 : 2/5 hits, 2.83 expected hits Russians roll dice for 1 mech_infantry in Romania, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians and 1 fighter owned by the Germans lost in Romania Germans win with 2 bombers and 2 fighters remaining. Battle score for attacker is -6 Casualties for Germans: 1 fighter Casualties for Russians: 1 mech_infantry Non Combat Move - Germans 2 bombers and 2 fighters moved from Romania to Germany 1 bomber moved from Archangel to Finland 3 infantry moved from Western Germany to France Place Units - Germans 5 artilleries and 5 infantry placed in Germany 3 armour and 2 mech_infantrys placed in Western Germany 1 infantry placed in France Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,6 Germans collect 41 PUs (3 lost to blockades); end with 41 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUsCombat Hit Differential Summary :
Germans : 2.00 Russians : 0.83 -
TripleA Manual Gamesave Post: Germans round 8
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 5 artilleries, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Poland to Baltic States Germans take Baltic States from Russians 1 infantry moved from Germany to Slovakia Hungary 1 artillery moved from Germany to Slovakia Hungary 6 artilleries and 10 infantry moved from Germany to Slovakia Hungary 1 armour and 1 mech_infantry moved from Western Germany to Slovakia Hungary 3 artilleries moved from Poland to Slovakia Hungary 2 fighters moved from Germany to Romania 1 fighter moved from Germany to Romania 1 bomber moved from Germany to Archangel 2 bombers moved from Germany to Romania Combat - Germans Battle in Slovakia Hungary Germans attack with 1 armour, 10 artilleries, 11 infantry and 1 mech_infantry Russians defend with 1 mech_infantry Germans roll dice for 1 armour, 10 artilleries, 11 infantry and 1 mech_infantry in Slovakia Hungary, round 2 : 10/23 hits, 7.50 expected hits Russians roll dice for 1 mech_infantry in Slovakia Hungary, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Slovakia Hungary Germans win, taking Slovakia Hungary from Russians with 1 armour, 10 artilleries, 10 infantry and 1 mech_infantry remaining. Battle score for attacker is 1 Casualties for Germans: 1 infantry Casualties for Russians: 1 mech_infantry Battle in Archangel Germans attack with 1 bomber Russians defend with 1 armour Germans roll dice for 1 bomber in Archangel, round 2 : 1/1 hits, 0.67 expected hits Russians roll dice for 1 armour in Archangel, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Russians lost in Archangel Germans win with 1 bomber remaining. Battle score for attacker is 6 Casualties for Russians: 1 armour Battle in Romania Germans attack with 2 bombers and 3 fighters Russians defend with 1 mech_infantry Germans roll dice for 2 bombers and 3 fighters in Romania, round 2 : 2/5 hits, 2.83 expected hits Russians roll dice for 1 mech_infantry in Romania, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians and 1 fighter owned by the Germans lost in Romania Germans win with 2 bombers and 2 fighters remaining. Battle score for attacker is -6 Casualties for Germans: 1 fighter Casualties for Russians: 1 mech_infantry Non Combat Move - Germans 2 bombers and 2 fighters moved from Romania to Germany 1 bomber moved from Archangel to Finland 3 infantry moved from Western Germany to France Place Units - Germans 5 artilleries and 5 infantry placed in Germany 3 armour and 2 mech_infantrys placed in Western Germany 1 infantry placed in France Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,6 Germans collect 41 PUs (3 lost to blockades); end with 41 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Poland: 4 aaGuns EDIT: Adding units owned by Germans to Slovakia Hungary: 4 aaGuns EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : 2.00 Russians : 0.83 -
TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - Russians Russians buy 1 armour, 1 fighter, 6 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 mech_infantry moved from Eastern Poland to Novgorod Russians take Novgorod from Germans 1 artillery moved from Eastern Poland to Baltic States 1 artillery moved from Eastern Poland to Poland 1 tactical_bomber moved from Eastern Poland to Baltic States 1 tactical_bomber moved from Eastern Poland to Poland 1 mech_infantry moved from Eastern Poland to Baltic States 1 armour moved from Siberia to Soviet Far East Russians take Soviet Far East from Japanese 1 armour moved from Soviet Far East to Siberia 1 infantry moved from Amur to Manchuria Chinese take Manchuria from Japanese 1 artillery moved from Eastern Poland to Poland Combat - Russians Battle in Poland Russians attack with 2 artilleries and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 2 artilleries and 1 tactical_bomber in Poland, round 2 : 2/3 hits, 1,17 expected hits Germans roll dice for 1 infantry in Poland, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Poland Russians win, taking Poland from Germans with 2 artilleries and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Baltic States Russians attack with 1 artillery, 1 mech_infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 artillery, 1 mech_infantry and 1 tactical_bomber in Baltic States, round 2 : 2/3 hits, 1,17 expected hits Germans roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Russians: 1 mech_infantry Casualties for Germans: 1 infantry Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 5 armour moved from Eastern Poland to Western Ukraine 3 artilleries moved from Ukraine to Western Ukraine 3 artilleries and 1 infantry moved from Bryansk to Western Ukraine 1 mech_infantry moved from Volgograd to Bryansk 1 armour moved from Russia to Western Ukraine 1 mech_infantry moved from Russia to Western Ukraine 1 mech_infantry moved from Russia to Western Ukraine 1 infantry moved from Russia to Bryansk 1 infantry moved from Russia to Bryansk 1 tactical_bomber moved from Baltic States to Western Ukraine 1 tactical_bomber moved from Poland to Western Ukraine 1 fighter moved from Vologda to Western Ukraine 1 fighter moved from Vologda to Western Ukraine 1 infantry moved from Amur to Siberia 2 aaGuns and 12 infantry moved from Amur to Buyant-Uhaa Place Units - Russians 1 armour, 1 fighter and 4 mech_infantrys placed in Russia 3 infantry placed in Western Ukraine 3 infantry placed in Ukraine Russians undo move 3. Russians undo move 1. 3 mech_infantrys placed in Ukraine 1 armour, 1 fighter, 3 infantry and 1 mech_infantry placed in Russia Turn Complete - Russians Russians collect 41 PUs; end with 41 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 46 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 52 PUsCombat Hit Differential Summary :
Germans : 0,33 Russians : 1,67 -
TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - Japanese Japanese buy 3 artilleries, 3 destroyers and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 37 Sea Zone to 44 Sea Zone 1 destroyer moved from 36 Sea Zone to 43 Sea Zone 3 destroyers and 1 submarine moved from 6 Sea Zone to 36 Sea Zone 1 artillery and 2 infantry moved from Kwangtung to Kwangsi 2 fighters moved from Kwangsi to Kiangsu Combat - Japanese Battle in 44 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 44 Sea Zone Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese win with 1 submarine remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 43 Sea Zone Japanese attack with 1 destroyer ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer in 43 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 submarine in 43 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer in 43 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 submarine in 43 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer in 43 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits ANZAC roll dice for 1 submarine in 43 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 43 Sea Zone Japanese win, taking 43 Sea Zone from ANZAC with 1 destroyer remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Non Combat Move - Japanese 3 aaGuns moved from Japan to 6 Sea Zone 3 aaGuns and 3 transports moved from 6 Sea Zone to 36 Sea Zone 3 aaGuns moved from 36 Sea Zone to Kwangsi Place Units - Japanese 1 artillery and 2 infantry placed in Kwangtung 2 artilleries and 1 infantry placed in Kiangsu 3 destroyers placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,2,1,5,3,1 Japanese collect 31 PUs (4 lost to blockades); end with 31 PUsCombat Hit Differential Summary :
ANZAC : -0.67 Japanese : -0.67





