@chrisbump86 Does the attacker have to declare on their combat move which territory or sz they wish to continue to if they succeed w/o taking a casualty?Can they split their forces and go to multiple territories or sz?Can they return to another friendly spot or even to where they attacked from?Would a matter if the attacker needed more than 2,3 or more combat rounds to kill the defender?
If we playtest,these kind of questions are likely to come up.
[Global 1940] Trans Siberian House Rules
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Just some thoughts on how I might implement a TSRR rule in our Global game. I feel this may help out in the bidding process. If Russia can get it’s troops back to Moscow, the Allies may not need such a high bid.
A -The Trans-Siberian Railroad was made to bring mass troops from all over Russia. Therefore, ALL troops gathered along the Trans-Siberian Railroad countries may move freely from one end to the end on Russia’s NON-COMBAT move. This move may only go ONE WAY OR THE OTHER! There was only one rail and it took 8 days from end to the other. This railway may ONLY be used by Russian troops. The route exists along Russia to Samara, Samara to Novosibirsk, Novosibirsk to Tunguska, Tunguska to Yenisey, Yenisey to Yakut SSR, SSR to Buryatia, Buryatia to Amur.
B - Exceptions: If Axis controls any country of The Trans-Siberian Railroad, it is then sabotaged and no longer functions until Allies liberates. It then can be used on its FOLLOWING non-combat move.
C - The Trans Siberian Railroad may bombed by Tac/Strat Bombers the same as Naval and Air Bases. (See Rule Book)





