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ksmckay(x) vs Axis-Dominion P2V
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: WW2 Path to Victory, version: 1.0
Game History
Round: 4 Purchase Units - Italians Italians buy 2 artilleries and 1 fighter; Remaining resources: 5 PUs; Combat Move - Italians 1 infantry moved from Bessarabia to Eastern Poland 1 bomber moved from Southern Italy to Eastern Poland Combat - Italians Battle in Eastern Poland Italians attack with 1 bomber and 1 infantry Russians defend with 1 infantry Italians roll dice for 1 bomber and 1 infantry in Eastern Poland, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Eastern Poland Italians win with 1 bomber remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for Russians: 1 infantry Turning on Edit Mode EDIT: Changing ownership of Belgian Congo from British to Italians EDIT: Changing ownership of Morocco from Americans to Italians EDIT: Changing ownership of Alexandria from British to Italians EDIT: Turning off Edit Mode 1 infantry moved from Algeria to Morocco 1 infantry moved from Tobruk to Alexandria 1 artillery and 2 infantry moved from Rhodesia to Belgian Congo 1 infantry moved from Tunisia to Libya 1 infantry moved from Tobruk to Libya 1 infantry moved from France to Western Germany 1 bomber moved from Eastern Poland to Ukraine 1 aaGun, 1 artillery, 2 infantry and 1 mech_infantry moved from Bessarabia to Ukraine Place Units - Italians 2 artilleries and 1 fighter placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 95 Sea Zone. Rolls: 4,3 Rolling for Convoy Blockade Damage in 74 Sea Zone. Rolls: 3,4 Italians collect 13 PUs (4 lost to blockades); end with 18 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 23 PUsCombat Hit Differential Summary :
Italians : 0.33 Russians : 0.67 -
sorry, had been working on German turn and when I redid Italian turn completely forgot about the walk ins in Africa.
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: WW2 Path to Victory, version: 1.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 armour, 1 artillery and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Kenya to Italian Somaliland ANZAC take Italian Somaliland from Italians Combat - ANZAC Non Combat Move - ANZAC 2 aaGuns, 2 artilleries, 3 fighters and 4 infantry moved from Queensland to New South Wales 1 infantry moved from Egypt to Trans-Jordan Place Units - ANZAC 1 armour, 1 artillery and 1 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 55 Sea Zone. Rolls: 2,6,5,4,6,4,1,5,6,4,6,3,4,4,3,2,5,3,2 ANZAC collect 8 PUs (2 lost to blockades); end with 8 PUs Turning on Edit Mode EDIT: Adding units owned by ANZAC to 27 Sea Zone: 1 cruiser, 1 destroyer and 2 submarines EDIT: Removing units owned by ANZAC from 65 Sea Zone: 1 cruiser, 1 destroyer and 2 submarines EDIT: Turning off Edit Mode Combat Move - French Non Combat Move - French 1 destroyer moved from 82 Sea Zone to 81 Sea Zone 1 fighter moved from Egypt to Gibraltar Turn Complete - FrenchCombat Hit Differential Summary :
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@axis-dominion I think and should have had 3 more ipcs both turns, as the game has a bug for the new objective
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@ksmckay anzac not and
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@ksmckay said in ksmckay(x) vs Axis-Dominion P2V:
@axis-dominion I think and should have had 3 more ipcs both turns, as the game has a bug for the new objective
Sure
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@ksmckay said in ksmckay(x) vs Axis-Dominion P2V:
@ksmckay anzac not and
Oh anz? Ah ok, that makes sense, it did feel quite low
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@axis-dominion so feel free to adjust purchase, forgot to mention last turn
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@ksmckay said in ksmckay(x) vs Axis-Dominion P2V:
@axis-dominion so feel free to adjust purchase, forgot to mention last turn
Hmm yah I will likely do that then. I can do during Russian turn
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hey, mind if I have a second look at this one in case I want to do something differently with anz?
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: WW2 Path to Victory, version: 1.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 armour, 1 artillery and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Kenya to Italian Somaliland ANZAC take Italian Somaliland from Italians Combat - ANZAC Non Combat Move - ANZAC 2 aaGuns, 2 artilleries, 3 fighters and 4 infantry moved from Queensland to New South Wales 1 infantry moved from Egypt to Trans-Jordan Place Units - ANZAC 1 armour, 1 artillery and 1 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 55 Sea Zone. Rolls: 2,6,5,4,6,4,1,5,6,4,6,3,4,4,3,2,5,3,2 ANZAC collect 8 PUs (2 lost to blockades); end with 8 PUs Turning on Edit Mode EDIT: Adding units owned by ANZAC to 27 Sea Zone: 1 cruiser, 1 destroyer and 2 submarines EDIT: Removing units owned by ANZAC from 65 Sea Zone: 1 cruiser, 1 destroyer and 2 submarines EDIT: Turning off Edit Mode Combat Move - French Non Combat Move - French 1 destroyer moved from 82 Sea Zone to 81 Sea Zone 1 fighter moved from Egypt to Gibraltar Turn Complete - French Turning on Edit Mode EDIT: Adding units owned by ANZAC to New South Wales: 1 artillery EDIT: Removing units owned by ANZAC from New South Wales: 1 infantry EDIT: Changing PUs for ANZAC from 8 to 13 EDIT: Turning off Edit ModeCombat Hit Differential Summary :
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never mind, I just readjusted my purchase slightly and added the missing cash. looks like anz is screwed lol, I had forgotten about the carriers being able to scramble, so now it makes everything so much easier for Japan. geez they really buffed Japan tremendously. Iāll have to figure a way to counter pressure elsewhere I guess
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@axis-dominion yep, same thing that happened to me against Adam. Thought, I will pull back and counter if he lands, but that doesnt work as well with carrier and land scrambles.
Though if you stack NSW, it does take quite a commitment by Japan to clear it. But clear it they can, but maybe that puts them out of position everywhere else. But its definitely challenging to deal with Japan having 55.
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I suppose itās just fair given how much commitment I made in Europe. but that level commitment in Europe does seem necessary as well, to make any progress on the euro axis.
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But feel free to adjust anything and everything in pac if needed
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@ksmckay said in ksmckay(x) vs Axis-Dominion P2V:
But feel free to adjust anything and everything in pac if needed
thanks, well, I think if I had realized how bad the situation could get due to the carrier scrambling in 55, I probably wouldāve just blocked and held onto 55. but hey, itās a learning experience, I wonāt change that at this point. itās basically similar to what happened to you in Europe in any case.
itāll be interesting to see how this goes⦠because youāre right, at the end of the day, Japan will have to commit a bunch to knock out anz, so that may open up other opportunities.
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I think of all the new rules, Iām finding the carrier scrambling the hardest to get used to and remember⦠Iām even very comfortable with the scrambling to land, believe it or not I play tested that with Adam in bm a while back. so Iām definitely at home with that one. but the whole carrier scrambling is really tricky and does change a lot of the naval dynamics.
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@axis-dominion said in ksmckay(x) vs Axis-Dominion P2V:
I think of all the new rules, Iām finding the carrier scrambling the hardest to get used to and remember⦠Iām even very comfortable with the scrambling to land, believe it or not I play tested that with Adam in bm a while back. so Iām definitely at home with that one. but the whole carrier scrambling is really tricky and does change a lot of the naval dynamics.
that should say āIām even very comfortable with the land-to-land scramblingā
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Also, how come you didnāt use a sub to kill the lone tt, didnāt see it or donāt want to lose the sub?
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@ksmckay said in ksmckay(x) vs Axis-Dominion P2V:
Also, how come you didnāt use a sub to kill the lone tt, didnāt see it or donāt want to lose the sub?
ah yah, thanks for pointing that out! I definitely wouldāve killed it⦠I think the way the sea zones are, it mustāve played a trick on my eyes. still adjusting to them. definitely have one anz sub do that plz





