UK 1 purchase: 2SS fgt tnk ATG 3inf sea mine 2 land mine 5 supply = 48RP
No combat // deploy SS Gib, fgt in Malta convey // UK 1 complete
8fec287e-109e-4d52-9bba-95f3aada3427-image.png
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 1.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 airfield, 1 carrier, 5 infantry, 1 marine, 2 tactical_bombers and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Northern Italy to Southern France
Americans take Southern France from Italians
1 infantry moved from Northern Italy to Yugoslavia
Americans take Yugoslavia from Germans
1 mech_infantry moved from Northern Italy to 97 Sea Zone
1 mech_infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 mech_infantry moved from 99 Sea Zone to Greece
1 carrier moved from 97 Sea Zone to 99 Sea Zone
1 carrier moved from 97 Sea Zone to 99 Sea Zone
1 cruiser moved from 97 Sea Zone to 99 Sea Zone
1 cruiser moved from 97 Sea Zone to 99 Sea Zone
1 destroyer moved from 97 Sea Zone to 99 Sea Zone
2 infantry moved from Gibraltar to 93 Sea Zone
2 infantry and 1 transport moved from 93 Sea Zone to 97 Sea Zone
2 infantry moved from 97 Sea Zone to Sardinia
1 transport moved from 97 Sea Zone to 99 Sea Zone
1 artillery moved from Northern Italy to 99 Sea Zone
1 artillery moved from 99 Sea Zone to Albania
1 fighter moved from Gibraltar to 99 Sea Zone
1 tactical_bomber moved from 97 Sea Zone to 99 Sea Zone
1 fighter moved from Gibraltar to 97 Sea Zone
1 bomber moved from Gibraltar to 97 Sea Zone
1 battleship moved from 27 Sea Zone to 32 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 27 Sea Zone
2 infantry moved from Hawaiian Islands to 27 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 27 Sea Zone to 32 Sea Zone
1 artillery and 3 infantry moved from 32 Sea Zone to Marshall Islands
1 fighter moved from Hawaiian Islands to Marshall Islands
Combat - Americans
Combat Hit Differential Summary :
any scramble s ?
@axis-dominion can’t tell what’s going on, in sure you can make an educated guess, I’m pretty conservative
@ksmckay said in ksmckay(x) vs Axis-Dominion P2V:
@axis-dominion can’t tell what’s going on, in sure you can make an educated guess, I’m pretty conservative
then probably no scramble
@ksmckay if it’s questionable then wait, but otherwise your best guess is fine
@ksmckay said in ksmckay(x) vs Axis-Dominion P2V:
@ksmckay if it’s questionable then wait, but otherwise your best guess is fine
I have 100% on both battles
@axis-dominion said in ksmckay(x) vs Axis-Dominion P2V:
@ksmckay said in ksmckay(x) vs Axis-Dominion P2V:
@ksmckay if it’s questionable then wait, but otherwise your best guess is fine
I have 100% on both battles
I’ll proceed, as they are just territory grabs with no dice rolling. if you think you wanted to scramble, then we can roll and adjust accordingly
TripleA Turn Summary for game: WW2 Path to Victory, version: 1.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 airfield, 1 carrier, 5 infantry, 1 marine, 2 tactical_bombers and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Northern Italy to Southern France
Americans take Southern France from Italians
1 infantry moved from Northern Italy to Yugoslavia
Americans take Yugoslavia from Germans
1 mech_infantry moved from Northern Italy to 97 Sea Zone
1 mech_infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 mech_infantry moved from 99 Sea Zone to Greece
1 carrier moved from 97 Sea Zone to 99 Sea Zone
1 carrier moved from 97 Sea Zone to 99 Sea Zone
1 cruiser moved from 97 Sea Zone to 99 Sea Zone
1 cruiser moved from 97 Sea Zone to 99 Sea Zone
1 destroyer moved from 97 Sea Zone to 99 Sea Zone
2 infantry moved from Gibraltar to 93 Sea Zone
2 infantry and 1 transport moved from 93 Sea Zone to 97 Sea Zone
2 infantry moved from 97 Sea Zone to Sardinia
1 transport moved from 97 Sea Zone to 99 Sea Zone
1 artillery moved from Northern Italy to 99 Sea Zone
1 artillery moved from 99 Sea Zone to Albania
1 fighter moved from Gibraltar to 99 Sea Zone
1 tactical_bomber moved from 97 Sea Zone to 99 Sea Zone
1 fighter moved from Gibraltar to 97 Sea Zone
1 bomber moved from Gibraltar to 97 Sea Zone
1 battleship moved from 27 Sea Zone to 32 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 27 Sea Zone
2 infantry moved from Hawaiian Islands to 27 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 27 Sea Zone to 32 Sea Zone
1 artillery and 3 infantry moved from 32 Sea Zone to Marshall Islands
1 fighter moved from Hawaiian Islands to Marshall Islands
Combat - Americans
Battle in Greece
Battle in Sardinia
Battle in Albania
Battle in Marshall Islands
Americans attack with 1 artillery, 1 fighter and 3 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 battleship in Marshall Islands, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Marshall Islands, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Marshall Islands
Americans win, taking Greece from Germans, taking Sardinia from Italians, taking Albania from Italians, taking Marshall Islands from Japanese with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
1 armour moved from Gibraltar to 94 Sea Zone
1 infantry moved from Gibraltar to 94 Sea Zone
1 armour, 1 infantry and 1 transport moved from 94 Sea Zone to 97 Sea Zone
1 armour and 1 infantry moved from 97 Sea Zone to Northern Italy
1 fighter and 1 tactical_bomber moved from 97 Sea Zone to 99 Sea Zone
2 aaGuns and 2 infantry moved from Western United States to 11 Sea Zone
2 aaGuns, 2 infantry and 2 transports moved from 11 Sea Zone to 32 Sea Zone
2 aaGuns and 2 infantry moved from 32 Sea Zone to Marshall Islands
1 destroyer moved from 27 Sea Zone to 31 Sea Zone
1 carrier moved from 11 Sea Zone to 32 Sea Zone
2 carriers moved from 27 Sea Zone to 32 Sea Zone
1 fighter moved from Marshall Islands to 32 Sea Zone
4 fighters moved from Western United States to 32 Sea Zone
1 cruiser moved from 27 Sea Zone to 11 Sea Zone
3 destroyers moved from 27 Sea Zone to 32 Sea Zone
1 submarine moved from 27 Sea Zone to 32 Sea Zone
1 aaGun moved from Central United States to Western United States
1 submarine moved from 74 Sea Zone to 83 Sea Zone
1 bomber moved from 97 Sea Zone to Northern Italy
Place Units - Americans
1 airfield and 3 infantry placed in Northern Italy
1 carrier and 1 transport placed in 11 Sea Zone
2 infantry, 1 marine and 2 tactical_bombers placed in Western United States
Turn Complete - Americans
Americans collect 65 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
3 infantry moved from Tsinghai to Hopei
1 fighter moved from Tsinghai to Hopei
12 infantry moved from Tsinghai to Szechwan
Combat - Chinese
Battle in Szechwan
Chinese attack with 12 infantry
Japanese defend with 1 infantry
Chinese roll dice for 12 infantry in Szechwan, round 2 : 1/12 hits, 2.00 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 12 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Hopei, round 2 : 0/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 3 infantry in Hopei, round 3 : 2/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hopei to Burma
Place Units - Chinese
3 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 9 PUs; end with 11 PUs
Purchase Units - British
British buy 2 fighters and 1 transport; Remaining resources: 5 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 infantry moved from Union of South Africa to Rhodesia
British take Rhodesia from Italians
1 artillery and 1 infantry moved from Egypt to Alexandria
1 bomber moved from Northern Italy to Alexandria
1 armour moved from Northern Italy to Austria
British take Austria from Germans
1 armour moved from Austria to Northern Italy
Combat - British
Battle in Alexandria
British attack with 1 artillery, 1 bomber and 1 infantry
Italians defend with 1 infantry
British roll dice for 1 artillery, 1 bomber and 1 infantry in Alexandria, round 2 : 0/3 hits, 1.17 expected hits
Italians roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Alexandria
British roll dice for 1 artillery and 1 bomber in Alexandria, round 3 : 1/2 hits, 0.83 expected hits
Italians roll dice for 1 infantry in Alexandria, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the British and 1 infantry owned by the Italians lost in Alexandria
British win with 1 bomber remaining. Battle score for attacker is -4
Casualties for British: 1 artillery and 1 infantry
Casualties for Italians: 1 infantry
Non Combat Move - British
1 infantry moved from Anglo-Egyptian Sudan to Egypt
4 infantry moved from Union of South Africa to Rhodesia
2 aaGuns, 6 artilleries and 10 infantry moved from Burma to Shan State
1 aaGun, 1 artillery and 9 infantry moved from Eastern India to Burma
1 bomber moved from Alexandria to Egypt
1 carrier moved from 94 Sea Zone to 97 Sea Zone
1 cruiser moved from 94 Sea Zone to 97 Sea Zone
2 fighters moved from United Kingdom to Northern Italy
1 destroyer moved from 94 Sea Zone to 97 Sea Zone
2 transports moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from Northwest Persia to Southern Persia
Place Units - British
1 transport placed in 83 Sea Zone
2 fighters placed in Egypt
Turn Complete - British
British collect 35 PUs; end with 40 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 43 PUs
Place Units - UK_Pacific
1 artillery and 2 infantry placed in Eastern India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 38 Sea Zone. Rolls: 5,3,1,6
UK_Pacific collect 7 PUs (1 lost to blockades); end with 7 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in Eastern India change ownership: 1 artillery and 2 infantry
Combat Hit Differential Summary :
British : -1.00
Italians : 1.33
Americans : 0.33
Chinese : -1.00
Japanese : -0.33
hold on a sec
TripleA Turn Summary for game: WW2 Path to Victory, version: 1.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 airfield, 1 carrier, 5 infantry, 1 marine, 2 tactical_bombers and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Northern Italy to Southern France
Americans take Southern France from Italians
1 infantry moved from Northern Italy to Yugoslavia
Americans take Yugoslavia from Germans
1 mech_infantry moved from Northern Italy to 97 Sea Zone
1 mech_infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 mech_infantry moved from 99 Sea Zone to Greece
1 carrier moved from 97 Sea Zone to 99 Sea Zone
1 carrier moved from 97 Sea Zone to 99 Sea Zone
1 cruiser moved from 97 Sea Zone to 99 Sea Zone
1 cruiser moved from 97 Sea Zone to 99 Sea Zone
1 destroyer moved from 97 Sea Zone to 99 Sea Zone
2 infantry moved from Gibraltar to 93 Sea Zone
2 infantry and 1 transport moved from 93 Sea Zone to 97 Sea Zone
2 infantry moved from 97 Sea Zone to Sardinia
1 transport moved from 97 Sea Zone to 99 Sea Zone
1 artillery moved from Northern Italy to 99 Sea Zone
1 artillery moved from 99 Sea Zone to Albania
1 fighter moved from Gibraltar to 99 Sea Zone
1 tactical_bomber moved from 97 Sea Zone to 99 Sea Zone
1 fighter moved from Gibraltar to 97 Sea Zone
1 bomber moved from Gibraltar to 97 Sea Zone
1 battleship moved from 27 Sea Zone to 32 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 27 Sea Zone
2 infantry moved from Hawaiian Islands to 27 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 27 Sea Zone to 32 Sea Zone
1 artillery and 3 infantry moved from 32 Sea Zone to Marshall Islands
1 fighter moved from Hawaiian Islands to Marshall Islands
Combat - Americans
Battle in Greece
Battle in Sardinia
Battle in Albania
Battle in Marshall Islands
Americans attack with 1 artillery, 1 fighter and 3 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 battleship in Marshall Islands, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Marshall Islands, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Marshall Islands
Americans win, taking Greece from Germans, taking Sardinia from Italians, taking Albania from Italians, taking Marshall Islands from Japanese with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
1 armour moved from Gibraltar to 94 Sea Zone
1 infantry moved from Gibraltar to 94 Sea Zone
1 armour, 1 infantry and 1 transport moved from 94 Sea Zone to 97 Sea Zone
1 armour and 1 infantry moved from 97 Sea Zone to Northern Italy
1 fighter and 1 tactical_bomber moved from 97 Sea Zone to 99 Sea Zone
2 aaGuns and 2 infantry moved from Western United States to 11 Sea Zone
2 aaGuns, 2 infantry and 2 transports moved from 11 Sea Zone to 32 Sea Zone
2 aaGuns and 2 infantry moved from 32 Sea Zone to Marshall Islands
1 destroyer moved from 27 Sea Zone to 31 Sea Zone
1 carrier moved from 11 Sea Zone to 32 Sea Zone
2 carriers moved from 27 Sea Zone to 32 Sea Zone
1 fighter moved from Marshall Islands to 32 Sea Zone
4 fighters moved from Western United States to 32 Sea Zone
1 cruiser moved from 27 Sea Zone to 11 Sea Zone
3 destroyers moved from 27 Sea Zone to 32 Sea Zone
1 submarine moved from 27 Sea Zone to 32 Sea Zone
1 aaGun moved from Central United States to Western United States
1 submarine moved from 74 Sea Zone to 83 Sea Zone
1 bomber moved from 97 Sea Zone to Northern Italy
Place Units - Americans
1 airfield and 3 infantry placed in Northern Italy
1 carrier and 1 transport placed in 11 Sea Zone
2 infantry, 1 marine and 2 tactical_bombers placed in Western United States
Turn Complete - Americans
Americans collect 65 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
3 infantry moved from Tsinghai to Hopei
1 fighter moved from Tsinghai to Hopei
12 infantry moved from Tsinghai to Szechwan
Combat - Chinese
Battle in Szechwan
Chinese attack with 12 infantry
Japanese defend with 1 infantry
Chinese roll dice for 12 infantry in Szechwan, round 2 : 1/12 hits, 2.00 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 12 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Hopei, round 2 : 0/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 3 infantry in Hopei, round 3 : 2/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hopei to Burma
Place Units - Chinese
3 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 9 PUs; end with 11 PUs
Purchase Units - British
British buy 2 fighters and 1 transport; Remaining resources: 5 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 infantry moved from Union of South Africa to Rhodesia
British take Rhodesia from Italians
1 artillery and 1 infantry moved from Egypt to Alexandria
1 bomber moved from Northern Italy to Alexandria
1 armour moved from Northern Italy to Austria
British take Austria from Germans
1 armour moved from Austria to Northern Italy
Combat - British
Battle in Alexandria
British attack with 1 artillery, 1 bomber and 1 infantry
Italians defend with 1 infantry
British roll dice for 1 artillery, 1 bomber and 1 infantry in Alexandria, round 2 : 0/3 hits, 1.17 expected hits
Italians roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Alexandria
British roll dice for 1 artillery and 1 bomber in Alexandria, round 3 : 1/2 hits, 0.83 expected hits
Italians roll dice for 1 infantry in Alexandria, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the British and 1 infantry owned by the Italians lost in Alexandria
British win with 1 bomber remaining. Battle score for attacker is -4
Casualties for British: 1 artillery and 1 infantry
Casualties for Italians: 1 infantry
Non Combat Move - British
1 infantry moved from Anglo-Egyptian Sudan to Egypt
4 infantry moved from Union of South Africa to Rhodesia
2 aaGuns, 6 artilleries and 10 infantry moved from Burma to Shan State
1 aaGun, 1 artillery and 9 infantry moved from Eastern India to Burma
1 bomber moved from Alexandria to Egypt
1 carrier moved from 94 Sea Zone to 97 Sea Zone
1 cruiser moved from 94 Sea Zone to 97 Sea Zone
2 fighters moved from United Kingdom to Northern Italy
1 destroyer moved from 94 Sea Zone to 97 Sea Zone
2 transports moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from Northwest Persia to Southern Persia
Place Units - British
1 transport placed in 83 Sea Zone
2 fighters placed in Egypt
Turn Complete - British
British collect 35 PUs; end with 40 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 43 PUs
Place Units - UK_Pacific
1 artillery and 2 infantry placed in Eastern India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 38 Sea Zone. Rolls: 5,3,1,6
UK_Pacific collect 7 PUs (1 lost to blockades); end with 7 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in Eastern India change ownership: 1 artillery and 2 infantry
Turning on Edit Mode
EDIT: Adding units owned by British to Burma: 19 infantry
EDIT: Removing units owned by British from Burma: 28 infantry
EDIT: Adding units owned by British to Burma: 19 infantry
EDIT: Removing units owned by British from Shan State: 10 infantry
EDIT: Removing units owned by British from Shan State: 2 aaGuns
EDIT: Adding units owned by British to Burma: 2 aaGuns
EDIT: Removing units owned by British from Shan State: 6 artilleries
EDIT: Adding units owned by British to Burma: 6 artilleries
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
British : -1.00
Italians : 1.33
Americans : 0.33
Chinese : -1.00
Japanese : -0.33
TripleA Turn Summary for game: WW2 Path to Victory, version: 1.0
Game History
Round: 5
Purchase Units - Italians
Italians buy 2 infantry and 1 tactical_bomber; Remaining resources: 7 PUs;
Combat Move - Italians
1 infantry moved from Belgian Congo to French Equatorial Africa
Italians take French Equatorial Africa from French
1 infantry moved from Belgian Congo to Anglo-Egyptian Sudan
Italians take Anglo-Egyptian Sudan from British
1 artillery moved from Belgian Congo to Kenya
Italians take Kenya from British
Combat - Italians
Non Combat Move - Italians
1 infantry moved from Morocco to Algeria
1 armour moved from Ukraine to Western Ukraine
1 armour moved from Ukraine to Western Ukraine
1 mech_infantry moved from Ukraine to Western Ukraine
1 bomber moved from Ukraine to Southern Italy
Place Units - Italians
2 infantry and 1 tactical_bomber placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,6,1,2,6,6,1,6,1,4,6
Italians collect 12 PUs (3 lost to blockades); end with 19 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
europe is a joke now. I think Germany would have been able to take and hold Rostov which would have made things interesting. Now they will never have a chance.
hold please
yah well I’m paying for it through the other end haha
TripleA Turn Summary for game: WW2 Path to Victory, version: 1.0
Game History
Round: 5
Purchase Units - Italians
Italians buy 2 infantry and 1 tactical_bomber; Remaining resources: 7 PUs;
Combat Move - Italians
1 infantry moved from Belgian Congo to French Equatorial Africa
Italians take French Equatorial Africa from French
1 infantry moved from Belgian Congo to Anglo-Egyptian Sudan
Italians take Anglo-Egyptian Sudan from British
1 artillery moved from Belgian Congo to Kenya
Italians take Kenya from British
Combat - Italians
Non Combat Move - Italians
1 infantry moved from Morocco to Algeria
1 bomber moved from Ukraine to Southern Italy
2 armour and 1 mech_infantry moved from Ukraine to Romania
1 aaGun, 1 artillery and 2 infantry moved from Ukraine to Bessarabia
Place Units - Italians
2 infantry and 1 tactical_bomber placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,3,1,2,3,3,4,1,2,4,3
Italians collect 12 PUs (3 lost to blockades); end with 19 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 1.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 2 aaGuns and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 cruiser, 1 destroyer and 1 submarine moved from 27 Sea Zone to 32 Sea Zone
1 infantry moved from Trans-Jordan to 83 Sea Zone
Place Units - ANZAC
2 aaGuns and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 8 PUs; end with 8 PUs
Turning on Edit Mode
EDIT: Changing PUs for ANZAC from 8 to 11
EDIT: Turning off Edit Mode
Combat Move - French
1 fighter moved from Gibraltar to Egypt
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 1.0
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 6 infantry and 4 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
1 infantry moved from Western Germany to Austria
Germans take Austria from British
1 infantry moved from Normandy Bordeaux to Southern France
1 armour moved from Western Germany to Southern France
1 bomber, 5 fighters and 3 tactical_bombers moved from Southern Italy to Southern France
3 fighters moved from Western Germany to Southern France
1 armour moved from Eastern Poland to Leningrad
Germans take Northern Belarus from Russians
1 battleship, 1 cruiser, 1 destroyer and 1 submarine moved from 116 Sea Zone to 118 Sea Zone
2 carriers moved from 116 Sea Zone to 118 Sea Zone
Combat - Germans
Battle in 118 Sea Zone
Germans attack with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 1 submarine
Russians defend with 1 submarine
Germans roll dice for 1 submarine in 118 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Russians lost in 118 Sea Zone
Germans win with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Southern France
Germans attack with 1 armour, 1 bomber, 8 fighters, 1 infantry and 3 tactical_bombers
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 armour, 1 bomber, 8 fighters, 1 infantry and 3 tactical_bombers in Southern France, round 2 : 6/14 hits, 7.17 expected hits
Americans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Southern France
Germans win, taking Southern France from Americans with 1 armour, 1 bomber, 8 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from 116 Sea Zone to Western Germany
1 fighter moved from Southern France to Western Germany
1 bomber, 7 fighters and 3 tactical_bombers moved from Southern France to Southern Italy
1 artillery and 1 infantry moved from Western Germany to 116 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 116 Sea Zone to 118 Sea Zone
2 infantry moved from Vyborg to Leningrad
1 artillery and 1 infantry moved from 118 Sea Zone to Leningrad
1 artillery moved from Eastern Poland to Baltic States
1 mech_infantry moved from Eastern Poland to Leningrad
3 mech_infantrys moved from Eastern Poland to Austria
3 armour, 4 infantry and 3 mech_infantrys moved from Germany to Austria
1 artillery, 5 infantry and 1 marine moved from Western Germany to Austria
1 aaGun, 5 artilleries and 19 infantry moved from Ukraine to Bessarabia
1 aaGun moved from Western Ukraine to Bessarabia
1 armour moved from Western Ukraine to Romania
13 armour and 11 mech_infantrys moved from Ukraine to Romania
1 infantry moved from Ukraine to Bessarabia
1 aaGun moved from Eastern Poland to Baltic States
1 infantry moved from Vologda to Archangel
1 aaGun moved from Western Germany to Austria
1 submarine moved from 127 Sea Zone to 126 Sea Zone
Place Units - Germans
4 armour and 4 mech_infantrys placed in Western Germany
1 infantry placed in Normandy Bordeaux
4 infantry placed in Germany
1 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 95 Sea Zone. Rolls: 3,6
Germans collect 47 PUs (3 lost to blockades); end with 48 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 51 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
Germans : -0.50
Americans : -0.33
WOW you really want me out of Europe, don’t you?
what are my options? sit in ukraine and do nothing? Germany wont be able to get enough reinforcements to break into Rostov, so they can only sit there. I dont see any advantage in doing that. So if I cant go south I might as well pull back a turn and kick you out.
i can always get back in Ukraine next turn after clearing you out, but i cant see any benefit to staying in Ukr.