Max scramble to sz113.
+
Scramble FTR to Normandy.
Good luck and have fun!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Burma to Yunnan
1 fighter moved from India to Yunnan
1 submarine moved from 62 Sea Zone to 42 Sea Zone
2 fighters moved from Queensland to 42 Sea Zone
1 transport moved from 62 Sea Zone to 61 Sea Zone
1 artillery and 1 infantry moved from South Australia to 61 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 destroyer moved from 54 Sea Zone to 21 Sea Zone
Combat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 21 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 21 Sea Zone
ANZAC win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Yunnan
ANZAC attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 fighter and 1 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Yunnan
ANZAC win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 42 Sea Zone
ANZAC attack with 2 fighters, 1 submarine and 1 transport
Japanese defend with 1 cruiser
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 2 fighters and 1 transport in 42 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 cruiser in 42 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 cruiser owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking 42 Sea Zone from Neutral with 2 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 12
Casualties for Japanese: 1 cruiser
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 marine
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 marine in Java, round 2 : 0/1 hits, 0.33 expected hits
1 marine owned by the Japanese lost in Java
ANZAC win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 marine
Non Combat Move - ANZAC
2 fighters moved from 42 Sea Zone to 54 Sea Zone
1 transport moved from 54 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 infantry moved from New South Wales to South Australia
1 infantry moved from Queensland to South Australia
1 fighter moved from Yunnan to India
Place Units - ANZAC
1 fighter placed in New South Wales
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Move - French
Non Combat Move - French
1 destroyer moved from 79 Sea Zone to 80 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.00
Japanese : -1.17
I didn’t expect you to go for that fleet given the odds, but despite that and the good dice I had, I think that move actually paid off for you. Your loss was only -6 and the German attack will potentially make that up. It may be the case that I should have committed to losing fighters instead of fleet, but I was thinking that the German follow up made that too much of a risk.
germany on the move
expect scramble deciisions soon
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 1 destroyer, 1 harbour, 1 marine, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 submarine moved from 118 Sea Zone to 108 Sea Zone
2 fighters moved from 124 Sea Zone to 108 Sea Zone
1 fighter and 1 tactical_bomber moved from 111 Sea Zone to 108 Sea Zone
1 bomber, 1 fighter and 2 tactical_bombers moved from Southern Italy to 98 Sea Zone
1 fighter moved from Greece to 98 Sea Zone
1 bomber and 2 tactical_bombers moved from Western Germany to 98 Sea Zone
Combat Hit Differential Summary :
sz 98 scramble?
sz 108 sub fights or submerges?
@Amon-Sul no scramble and I won’t submerge this first round (but likely after)
@farmboy said in L20 #1 Amon-Sul (X) vs farmboy (A+12) BM3:
@Amon-Sul no scramble and I won’t submerge this first round (but likely after)
so u can submerge after each round? cool
ur sub killed mine
bad luck
@Amon-Sul believe so
@Amon-Sul because of the destroyer, my sub had a free first strike which made this worth it. I’m pretty sure if I had missed and your sub had hit, I could have taken the destroyer as a casualty before your air rolled (although not a 100% sure on that)
hey i forgot to take empty ireland
is that ok i do it now?
thanks
@farmboy said in L20 #1 Amon-Sul (X) vs farmboy (A+12) BM3:
@Amon-Sul because of the destroyer, my sub had a free first strike which made this worth it. I’m pretty sure if I had missed and your sub had hit, I could have taken the destroyer as a casualty before your air rolled (although not a 100% sure on that)
yes its tricky who knows what the rule is
@Amon-Sul for sure
@farmboy If it is a walkin combat I’d usually be fine with it being done as an edit.
u ve somehow been able to prevent my taking a foothold in the Isles
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 1 destroyer, 1 harbour, 1 marine, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 submarine moved from 118 Sea Zone to 108 Sea Zone
2 fighters moved from 124 Sea Zone to 108 Sea Zone
1 fighter and 1 tactical_bomber moved from 111 Sea Zone to 108 Sea Zone
1 bomber, 1 fighter and 2 tactical_bombers moved from Southern Italy to 98 Sea Zone
1 fighter moved from Greece to 98 Sea Zone
1 bomber and 2 tactical_bombers moved from Western Germany to 98 Sea Zone
Combat - Germans
Battle in 108 Sea Zone
Germans attack with 3 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer and 1 submarine
Americans roll dice for 1 submarine in 108 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 108 Sea Zone
Germans roll dice for 3 fighters and 1 tactical_bomber in 108 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits
Americans roll dice for 1 destroyer in 108 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 108 Sea Zone
retreated to 108 Sea Zone
Americans win with 1 submarine remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyer
Battle in 98 Sea Zone
Germans attack with 2 bombers, 2 fighters and 4 tactical_bombers
British defend with 1 destroyer and 1 transport
Germans roll dice for 2 bombers, 2 fighters and 4 tactical_bombers in 98 Sea Zone, round 2 : 4/8 hits, 4.67 expected hits
British roll dice for 1 destroyer and 1 transport in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British and 1 transport owned by the British lost in 98 Sea Zone
Germans win with 2 bombers, 2 fighters and 4 tactical_bombers remaining. Battle score for attacker is 15
Casualties for British: 1 destroyer and 1 transport
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 infantry
EDIT: Changing ownership of Eire from Neutral_Allies to Germans
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Germans to Eire: 1 infantry
EDIT: Turning off Edit Mode
1 bomber moved from 98 Sea Zone to Southern Italy
1 bomber moved from 98 Sea Zone to Greece
2 fighters and 2 tactical_bombers moved from 98 Sea Zone to Greece
2 tactical_bombers moved from 98 Sea Zone to Syria
1 submarine moved from 113 Sea Zone to 125 Sea Zone
3 fighters and 1 tactical_bomber moved from 108 Sea Zone to 109 Sea Zone
1 carrier moved from 124 Sea Zone to 109 Sea Zone
1 carrier and 1 cruiser moved from 111 Sea Zone to 109 Sea Zone
2 transports moved from 113 Sea Zone to 109 Sea Zone
1 transport moved from 111 Sea Zone to 109 Sea Zone
9 artilleries and 1 infantry moved from Germany to Poland
1 aaGun moved from Eastern Poland to Poland
1 artillery and 1 infantry moved from Western Germany to Germany
1 armour and 10 artilleries moved from Poland to Eastern Poland
3 armour moved from Romania to Eastern Poland
4 infantry moved from Bulgaria to Romania
3 aaGuns, 9 armour, 5 artilleries, 21 infantry and 1 mech_infantry moved from Eastern Poland to Western Ukraine
EDIT: Germans undo move 13.
1 artillery moved from Western Germany to Germany
Place Units - Germans
1 artillery, 1 marine and 1 mech_infantry placed in France
1 destroyer and 1 submarine placed in 110 Sea Zone
3 artilleries placed in Germany
1 harbour placed in Greece
Turn Complete - Germans
Germans collect 44 PUs; end with 44 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 51 PUs
Combat Hit Differential Summary :
Germans : 0.17
British : -0.33
Americans : 0.50
@Amon-Sul the 92 stack UK1 is a good setup to deny pressure on London and still pressure Italy in the med.
@farmboy said in L20 #1 Amon-Sul (X) vs farmboy (A+12) BM3:
@Amon-Sul the 92 stack UK1 is a good setup to deny pressure on London and still pressure Italy in the med.
yeah, i dislike it severely xd
interesting game
and weird in some kind
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 artillery, 12 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
1 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
2 infantry moved from Bryansk to Ukraine
1 fighter and 1 tactical_bomber moved from Novgorod to Ukraine
1 infantry moved from Baltic States to Belarus
Russians take Belarus from Italians
1 fighter moved from Novgorod to Karelia
2 infantry moved from Novgorod to Karelia
Combat - Russians
Battle in Karelia
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Karelia, round 2 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter and 2 infantry in Karelia, round 3 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Karelia, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Karelia
Russians win, taking Karelia from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Ukraine
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Italians defend with 1 armour and 1 factory_minor
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 1/4 hits, 1.50 expected hits
Italians roll dice for 1 armour in Ukraine, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Italians lost in Ukraine
Russians win, taking Ukraine from Italians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Ukraine to Russia
1 fighter moved from Karelia to Russia
1 aaGun moved from Bryansk to Russia
1 aaGun and 5 artilleries moved from Novgorod to Belarus
1 infantry moved from Baltic States to Belarus
7 infantry moved from Novgorod to Belarus
5 artilleries moved from Bryansk to Belarus
1 infantry moved from Bryansk to Belarus
2 infantry moved from Bryansk to Belarus
5 infantry moved from Bryansk to Belarus
5 infantry moved from Bryansk to Belarus
2 artilleries and 2 infantry moved from Bryansk to Belarus
1 aaGun moved from Bryansk to Belarus
2 infantry moved from Bryansk to Russia
6 artilleries moved from Bryansk to Russia
2 aaGuns and 17 infantry moved from Amur to Manchuria
3 armour and 2 mech_infantrys moved from Russia to Belarus
1 artillery and 1 infantry moved from Bryansk to Russia
Place Units - Russians
1 mech_infantry placed in Novgorod
1 artillery and 9 infantry placed in Russia
3 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 34 PUs; end with 34 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Combat Hit Differential Summary :
Germans : -0.67
Italians : -0.50
Russians : -1.17