@sunkhareb said in Simon (Alliex+19) vs Sunkhareb (Axis) BM:
holy moly… shockingly bad dice lol
-3 Luftwaffe but you won all the important battles and kept the BB. Only lost inf in France. So could be worse.
i ve acidentally played the move in local mode, but ur des scored a hit and i will count it
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 submarine and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 37 Sea Zone
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 fighter moved from 22 Sea Zone to Dutch New Guinea
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from New South Wales to Queensland
1 infantry moved from South Australia to Queensland
1 submarine moved from 33 Sea Zone to 22 Sea Zone
Place Units - ANZAC
1 artillery placed in New South Wales
1 submarine and 1 transport placed in 62 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from South Australia: 1 infantry
EDIT: Adding units owned by ANZAC to New South Wales: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
@Amon-Sul Was that the move you were going to do anyway? Was there anything else you had intended that was effected by this?
@farmboy said in L20 #1 Amon-Sul (X) vs farmboy (A+12) BM3:
@Amon-Sul Was that the move you were going to do anyway? Was there anything else you had intended that was effected by this?
no,
i just loaded the game in local game by accident, and when i tried to post the game summary it couldnt, and i realized what happened
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 fighter, 10 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Western Ukraine to Bryansk
Germans take Bryansk from Russians
1 infantry moved from Ukraine to Rostov
Germans take Rostov from Russians
1 infantry moved from Nenetsia to Vologda
Germans take Vologda from Russians
1 infantry moved from Nenetsia to Urals
Germans take Urals from Russians
1 armour moved from Kansu to Timguska
Germans take Timguska from Russians
1 armour moved from Timguska to Urals
1 artillery and 1 infantry moved from Vyborg to Karelia
1 submarine moved from 93 Sea Zone to 94 Sea Zone
3 fighters and 3 tactical_bombers moved from 93 Sea Zone to 94 Sea Zone
2 mech_infantrys moved from Romania to Greece
1 fighter moved from Southern Italy to Greece
3 fighters and 1 tactical_bomber moved from Syria to Greece
1 bomber moved from Romania to Karelia
1 bomber moved from French Indo China to 35 Sea Zone
Combat - Germans
Battle in 35 Sea Zone
Germans attack with 1 bomber
Americans defend with 2 transports
2 transports owned by the Americans lost in 35 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in Greece
Germans attack with 4 fighters, 2 mech_infantrys and 1 tactical_bomber
British defend with 1 airfield, 1 harbour and 1 infantry
Germans roll dice for 4 fighters, 2 mech_infantrys and 1 tactical_bomber in Greece, round 2 : 2/7 hits, 3.00 expected hits
British roll dice for 1 infantry in Greece, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Greece
Germans win, taking Greece from British with 4 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Karelia
Germans attack with 1 artillery, 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Karelia, round 2 : 0/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Karelia, round 3 : 2/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Karelia, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia
Germans win, taking Karelia from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in 94 Sea Zone
Germans attack with 3 fighters, 1 submarine and 3 tactical_bombers
British defend with 1 destroyer; Americans defend with 1 transport
Germans roll dice for 1 submarine in 94 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Germans roll dice for 3 fighters and 3 tactical_bombers in 94 Sea Zone, round 2 : 5/6 hits, 3.50 expected hits
Americans roll dice for 1 destroyer and 1 transport in 94 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the British, 1 submarine owned by the Germans and 1 transport owned by the Americans lost in 94 Sea Zone
Germans win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer
Casualties for Americans: 1 transport
Non Combat Move - Germans
1 infantry moved from Finland to Vyborg
2 carriers, 1 cruiser, 1 destroyer and 5 transports moved from 127 Sea Zone to 125 Sea Zone
1 bomber moved from Karelia to Finland
5 artilleries and 3 infantry moved from Nenetsia to Urals
13 mech_infantrys moved from Western Ukraine to Ukraine
2 armour moved from Bessarabia to Ukraine
1 artillery moved from Ukraine to Western Ukraine
1 infantry moved from Western Ukraine to Eastern Poland
1 artillery moved from Eastern Poland to Poland
2 fighters and 3 tactical_bombers moved from 94 Sea Zone to 93 Sea Zone
4 fighters and 1 tactical_bomber moved from Greece to Syria
1 submarine moved from 125 Sea Zone to 119 Sea Zone
1 submarine moved from 113 Sea Zone to 124 Sea Zone
3 fighters moved from Western Germany to Syria
1 bomber moved from 35 Sea Zone to French Indo China
1 fighter moved from 94 Sea Zone to Syria
3 artilleries moved from Romania to Bessarabia
6 mech_infantrys moved from Romania to Ukraine
Place Units - Germans
1 fighter and 1 submarine placed in 93 Sea Zone
1 infantry and 2 mech_infantrys placed in Ukraine
9 infantry and 1 mech_infantry placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Eastern Poland: 1 artillery
EDIT: Adding units owned by Germans to Western Ukraine: 1 artillery
EDIT: Adding units owned by Germans to Ukraine: 1 artillery
EDIT: Removing units owned by Germans from Western Ukraine: 1 artillery
EDIT: Turning off Edit Mode
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,5,5,3,1,3,2,5,2,2,2,5,6,5,1,2,1,1,6,2,4,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1
Germans collect 56 PUs (3 lost to blockades); end with 56 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
Germans : 0.50
British : -0.33
Americans : 0.67
Russians : 0.33
since u havent played yet, i have a small corection to my german ncm
EDIT: Removing units owned by Germans from 119 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 113 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
so interesting this game of Ours. I suppose even more for U, since U re not used to the playstyle that i keep.
cheers
@Amon-Sul All good. I’ve been a bit busy and this has been a difficult turn to figure out. Hope to play it this morning, but not sure.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Purchase Units - Russians
Russians buy 12 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Archangel to Vologda
1 fighter and 1 tactical_bomber moved from Novgorod to Vologda
1 fighter moved from Novgorod to Rostov
13 infantry moved from Tambov to Rostov
8 artilleries moved from Tambov to Bryansk
13 artilleries and 23 infantry moved from Belarus to Bryansk
3 artilleries and 9 infantry moved from Smolensk to Bryansk
10 infantry moved from Russia to Bryansk
7 armour and 8 mech_infantrys moved from Novgorod to Bryansk
11 infantry moved from Buryatia to Amur
1 armour moved from Yakut S.S.R. to Amur
Combat - Russians
Battle in Bryansk
Russians attack with 7 armour, 24 artilleries, 42 infantry and 8 mech_infantrys
Germans defend with 1 infantry
Russians roll dice for 7 armour, 24 artilleries, 42 infantry and 8 mech_infantrys in Bryansk, round 2 : 27/81 hits, 23.83 expected hits
Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 7 armour, 24 artilleries, 42 infantry and 8 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Amur
Russians attack with 1 armour and 11 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 armour and 11 infantry in Amur, round 2 : 4/12 hits, 2.33 expected hits
Japanese roll dice for 1 infantry in Amur, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Amur
Russians win, taking Amur from Japanese with 1 armour and 10 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Rostov
Russians attack with 1 fighter and 13 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 13 infantry in Rostov, round 2 : 4/14 hits, 2.67 expected hits
Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 1 fighter and 13 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Vologda
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Vologda, round 2 : 2/4 hits, 1.50 expected hits
Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Vologda to Russia
1 fighter moved from Rostov to Russia
1 aaGun moved from Belarus to Bryansk
1 aaGun and 2 infantry moved from Novgorod to Belarus
1 infantry moved from Tambov to Rostov
2 artilleries moved from Tambov to Bryansk
2 aaGuns moved from Buryatia to Amur
Place Units - Russians
10 infantry placed in Russia
2 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 28 PUs; end with 28 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Combat Hit Differential Summary :
Germans : -1.00
Russians : 6.67
Japanese : 0.67
I had opened up the original file but I added in the edit. It was just the sub to 113 right?
@farmboy said in L20 #1 Amon-Sul (X) vs farmboy (A+12) BM3:
@Amon-Sul All good. I’ve been a bit busy and this has been a difficult turn to figure out. Hope to play it this morning, but not sure.
No need to hasten.
We have time.
I also try to play ASAP, but rushing a move isnt good.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 3 destroyers, 5 infantry, 1 marine and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 marine moved from Japan to 6 Sea Zone
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
2 artilleries, 3 battleships, 2 infantry, 1 marine and 2 transports moved from 6 Sea Zone to 35 Sea Zone
Japanese take 35 Sea Zone from Americans
2 artilleries, 2 infantry and 1 marine moved from 35 Sea Zone to Philippines
1 infantry moved from Shensi to Tsinghai
1 mech_infantry moved from Sikang to Tsinghai
1 bomber moved from Kweichow to Tsinghai
2 fighters and 3 tactical_bombers moved from French Indo China to Yunnan
2 infantry moved from French Indo China to Yunnan
1 bomber moved from Japan to Yunnan
Combat - Japanese
Japanese creates battle in territory 43 Sea Zone
Japanese creates battle in territory 19 Sea Zone
Japanese creates battle in territory 80 Sea Zone
Battle in Philippines
Japanese attack with 2 artilleries, 2 infantry and 1 marine
Americans defend with 1 airfield, 1 artillery, 1 harbour and 2 infantry
Japanese roll dice for 3 battleships in Philippines, round 2 : 1/3 hits, 2.00 expected hits
Japanese roll dice for 2 artilleries, 2 infantry and 1 marine in Philippines, round 2 : 2/5 hits, 1.67 expected hits
Americans roll dice for 1 artillery and 2 infantry in Philippines, round 2 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Japanese, 2 infantry owned by the Americans and 1 artillery owned by the Americans lost in Philippines
Japanese win, taking 19 Sea Zone from Americans, taking 80 Sea Zone from Americans, taking Philippines from Americans with 2 artilleries and 1 marine remaining. Battle score for attacker is 4
Casualties for Japanese: 2 infantry
Casualties for Americans: 1 artillery and 2 infantry
Battle in Tsinghai
Japanese attack with 1 bomber, 1 infantry and 1 mech_infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Tsinghai, round 2 : 1/3 hits, 1.00 expected hits
Chinese roll dice for 2 infantry in Tsinghai, round 2 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai
retreated to Tsinghai
Chinese win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Japanese: 1 infantry and 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 1 bomber, 2 fighters, 2 infantry and 3 tactical_bombers
British defend with 1 artillery and 1 infantry
Japanese roll dice for 1 bomber, 2 fighters, 2 infantry and 3 tactical_bombers in Yunnan, round 2 : 6/8 hits, 3.83 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the British and 1 infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 bomber, 2 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for British: 1 artillery and 1 infantry
Non Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 17 Sea Zone
1 destroyer moved from 6 Sea Zone to 18 Sea Zone
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
1 destroyer moved from 36 Sea Zone to 34 Sea Zone
3 infantry moved from Kwangtung to Kwangsi
1 aaGun moved from Kansu to Suiyuyan
1 aaGun moved from Kansu to Timguska
1 bomber, 2 fighters and 3 tactical_bombers moved from Yunnan to French Indo China
2 tactical_bombers moved from 6 Sea Zone to French Indo China
3 fighters moved from Japan to French Indo China
1 submarine moved from 80 Sea Zone to 79 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to French Indo China
1 bomber moved from Tsinghai to French Indo China
5 carriers, 3 fighters and 3 tactical_bombers moved from 6 Sea Zone to 35 Sea Zone
1 submarine moved from 20 Sea Zone to 36 Sea Zone
1 submarine moved from 19 Sea Zone to 36 Sea Zone
5 submarines moved from 6 Sea Zone to 36 Sea Zone
20 submarines moved from 6 Sea Zone to 35 Sea Zone
Place Units - Japanese
3 submarines placed in 6 Sea Zone
2 infantry and 1 marine placed in Kwangtung
3 destroyers placed in 36 Sea Zone
3 infantry placed in Malaya
Turn Complete - Japanese
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,4
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,4
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,1
Japanese collect 54 PUs (7 lost to blockades); end with 54 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 59 PUs
Combat Hit Differential Summary :
Americans : 1.00
Chinese : 1.67
Japanese : 1.50
japan done
allies may go
cheers
sub in 70 is staying put?
and you may not have been able to avoid it, but I see some empty China territories. Was that intentional?
@farmboy said in L20 #1 Amon-Sul (X) vs farmboy (A+12) BM3:
sub in 70 is staying put?
sorry i forgot it. move it 2 moves to the west
@farmboy said in L20 #1 Amon-Sul (X) vs farmboy (A+12) BM3:
and you may not have been able to avoid it, but I see some empty China territories. Was that intentional?
its not,
i lack units
@Amon-Sul said in L20 #1 Amon-Sul (X) vs farmboy (A+12) BM3:
@farmboy said in L20 #1 Amon-Sul (X) vs farmboy (A+12) BM3:
and you may not have been able to avoid it, but I see some empty China territories. Was that intentional?
its not,
i lack units
i mean, i am aware of it, and i must live with it
here is the map with the south atlantic sub update
cheers
sada.tsvg