A rough start for the Luftwaffe.
L20 #1 Amon-Sul (X) vs farmboy (A+12) BM3
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TripleA Turn Summary: Italians round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Italians Italians buy 1 fighter; Remaining resources: 0 PUs; Combat Move - Italians 1 submarine moved from 93 Sea Zone to 95 Sea Zone 1 fighter moved from Syria to 96 Sea Zone 1 tactical_bomber moved from Syria to 95 Sea Zone Combat - Italians Battle in 96 Sea Zone Italians attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 96 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 95 Sea Zone Italians attack with 1 submarine and 1 tactical_bomber British defend with 1 destroyer Italians roll dice for 1 submarine in 95 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 tactical_bomber in 95 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 1 destroyer in 95 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 submarine in 95 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits British roll dice for 1 destroyer in 95 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the British and 1 submarine owned by the Italians lost in 95 Sea Zone Italians win with 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Italians: 1 submarine Casualties for British: 1 destroyer Non Combat Move - Italians 2 mech_infantrys moved from Romania to Ukraine 1 tactical_bomber moved from 95 Sea Zone to Southern Italy 1 fighter moved from 96 Sea Zone to Syria 1 artillery, 1 infantry and 1 marine moved from Southern France to Northern Italy Place Units - Italians 1 fighter placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,1,6,2,4,3,5,3,3,4,5,1,2,2,6,5,3,4,1,5,6,1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6 Italians collect 9 PUs (1 lost to blockades); end with 9 PUs
Combat Hit Differential Summary :
Italians : -0.17 British : 0.33
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i ve acidentally played the move in local mode, but ur des scored a hit and i will count it
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TripleA Turn Summary: French round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 submarine and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 submarine moved from 54 Sea Zone to 37 Sea Zone 1 submarine moved from 62 Sea Zone to 42 Sea Zone 1 fighter moved from 22 Sea Zone to Dutch New Guinea 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from New South Wales to Queensland 1 infantry moved from South Australia to Queensland 1 submarine moved from 33 Sea Zone to 22 Sea Zone Place Units - ANZAC 1 artillery placed in New South Wales 1 submarine and 1 transport placed in 62 Sea Zone Turning on Edit Mode EDIT: Removing units owned by ANZAC from South Australia: 1 infantry EDIT: Adding units owned by ANZAC to New South Wales: 1 infantry EDIT: Turning off Edit Mode Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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@Amon-Sul Was that the move you were going to do anyway? Was there anything else you had intended that was effected by this?
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@farmboy said in L20 #1 Amon-Sul (X) vs farmboy (A+12) BM3:
@Amon-Sul Was that the move you were going to do anyway? Was there anything else you had intended that was effected by this?
no,
i just loaded the game in local game by accident, and when i tried to post the game summary it couldnt, and i realized what happened
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TripleA Turn Summary: Germans round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Research Technology - Germans Purchase Units - Germans Germans buy 1 fighter, 10 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Western Ukraine to Bryansk Germans take Bryansk from Russians 1 infantry moved from Ukraine to Rostov Germans take Rostov from Russians 1 infantry moved from Nenetsia to Vologda Germans take Vologda from Russians 1 infantry moved from Nenetsia to Urals Germans take Urals from Russians 1 armour moved from Kansu to Timguska Germans take Timguska from Russians 1 armour moved from Timguska to Urals 1 artillery and 1 infantry moved from Vyborg to Karelia 1 submarine moved from 93 Sea Zone to 94 Sea Zone 3 fighters and 3 tactical_bombers moved from 93 Sea Zone to 94 Sea Zone 2 mech_infantrys moved from Romania to Greece 1 fighter moved from Southern Italy to Greece 3 fighters and 1 tactical_bomber moved from Syria to Greece 1 bomber moved from Romania to Karelia 1 bomber moved from French Indo China to 35 Sea Zone Combat - Germans Battle in 35 Sea Zone Germans attack with 1 bomber Americans defend with 2 transports 2 transports owned by the Americans lost in 35 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 14 Casualties for Americans: 2 transports Battle in Greece Germans attack with 4 fighters, 2 mech_infantrys and 1 tactical_bomber British defend with 1 airfield, 1 harbour and 1 infantry Germans roll dice for 4 fighters, 2 mech_infantrys and 1 tactical_bomber in Greece, round 2 : 2/7 hits, 3.00 expected hits British roll dice for 1 infantry in Greece, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Greece Germans win, taking Greece from British with 4 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Karelia Germans attack with 1 artillery, 1 bomber and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Karelia, round 2 : 0/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Karelia, round 3 : 2/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Karelia, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia Germans win, taking Karelia from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in 94 Sea Zone Germans attack with 3 fighters, 1 submarine and 3 tactical_bombers British defend with 1 destroyer; Americans defend with 1 transport Germans roll dice for 1 submarine in 94 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Germans roll dice for 3 fighters and 3 tactical_bombers in 94 Sea Zone, round 2 : 5/6 hits, 3.50 expected hits Americans roll dice for 1 destroyer and 1 transport in 94 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the British, 1 submarine owned by the Germans and 1 transport owned by the Americans lost in 94 Sea Zone Germans win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 9 Casualties for Germans: 1 submarine Casualties for British: 1 destroyer Casualties for Americans: 1 transport Non Combat Move - Germans 1 infantry moved from Finland to Vyborg 2 carriers, 1 cruiser, 1 destroyer and 5 transports moved from 127 Sea Zone to 125 Sea Zone 1 bomber moved from Karelia to Finland 5 artilleries and 3 infantry moved from Nenetsia to Urals 13 mech_infantrys moved from Western Ukraine to Ukraine 2 armour moved from Bessarabia to Ukraine 1 artillery moved from Ukraine to Western Ukraine 1 infantry moved from Western Ukraine to Eastern Poland 1 artillery moved from Eastern Poland to Poland 2 fighters and 3 tactical_bombers moved from 94 Sea Zone to 93 Sea Zone 4 fighters and 1 tactical_bomber moved from Greece to Syria 1 submarine moved from 125 Sea Zone to 119 Sea Zone 1 submarine moved from 113 Sea Zone to 124 Sea Zone 3 fighters moved from Western Germany to Syria 1 bomber moved from 35 Sea Zone to French Indo China 1 fighter moved from 94 Sea Zone to Syria 3 artilleries moved from Romania to Bessarabia 6 mech_infantrys moved from Romania to Ukraine Place Units - Germans 1 fighter and 1 submarine placed in 93 Sea Zone 1 infantry and 2 mech_infantrys placed in Ukraine 9 infantry and 1 mech_infantry placed in Germany Turning on Edit Mode EDIT: Removing units owned by Germans from Eastern Poland: 1 artillery EDIT: Adding units owned by Germans to Western Ukraine: 1 artillery EDIT: Adding units owned by Germans to Ukraine: 1 artillery EDIT: Removing units owned by Germans from Western Ukraine: 1 artillery EDIT: Turning off Edit Mode Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,5,5,3,1,3,2,5,2,2,2,5,6,5,1,2,1,1,6,2,4,1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1 Germans collect 56 PUs (3 lost to blockades); end with 56 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
Germans : 0.50 British : -0.33 Americans : 0.67 Russians : 0.33
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since u havent played yet, i have a small corection to my german ncm
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EDIT: Removing units owned by Germans from 119 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 113 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode -
so interesting this game of Ours. I suppose even more for U, since U re not used to the playstyle that i keep.
cheers
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@Amon-Sul All good. I’ve been a bit busy and this has been a difficult turn to figure out. Hope to play it this morning, but not sure.
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TripleA Turn Summary: Russians round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - Russians Russians buy 12 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Archangel to Vologda 1 fighter and 1 tactical_bomber moved from Novgorod to Vologda 1 fighter moved from Novgorod to Rostov 13 infantry moved from Tambov to Rostov 8 artilleries moved from Tambov to Bryansk 13 artilleries and 23 infantry moved from Belarus to Bryansk 3 artilleries and 9 infantry moved from Smolensk to Bryansk 10 infantry moved from Russia to Bryansk 7 armour and 8 mech_infantrys moved from Novgorod to Bryansk 11 infantry moved from Buryatia to Amur 1 armour moved from Yakut S.S.R. to Amur Combat - Russians Battle in Bryansk Russians attack with 7 armour, 24 artilleries, 42 infantry and 8 mech_infantrys Germans defend with 1 infantry Russians roll dice for 7 armour, 24 artilleries, 42 infantry and 8 mech_infantrys in Bryansk, round 2 : 27/81 hits, 23.83 expected hits Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 7 armour, 24 artilleries, 42 infantry and 8 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Amur Russians attack with 1 armour and 11 infantry Japanese defend with 1 infantry Russians roll dice for 1 armour and 11 infantry in Amur, round 2 : 4/12 hits, 2.33 expected hits Japanese roll dice for 1 infantry in Amur, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Amur Russians win, taking Amur from Japanese with 1 armour and 10 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Japanese: 1 infantry Battle in Rostov Russians attack with 1 fighter and 13 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 13 infantry in Rostov, round 2 : 4/14 hits, 2.67 expected hits Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 1 fighter and 13 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Vologda Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Vologda, round 2 : 2/4 hits, 1.50 expected hits Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Vologda to Russia 1 fighter moved from Rostov to Russia 1 aaGun moved from Belarus to Bryansk 1 aaGun and 2 infantry moved from Novgorod to Belarus 1 infantry moved from Tambov to Rostov 2 artilleries moved from Tambov to Bryansk 2 aaGuns moved from Buryatia to Amur Place Units - Russians 10 infantry placed in Russia 2 infantry placed in Volgograd Turn Complete - Russians Russians collect 28 PUs; end with 28 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Combat Hit Differential Summary :
Germans : -1.00 Russians : 6.67 Japanese : 0.67
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I had opened up the original file but I added in the edit. It was just the sub to 113 right?
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@farmboy said in L20 #1 Amon-Sul (X) vs farmboy (A+12) BM3:
@Amon-Sul All good. I’ve been a bit busy and this has been a difficult turn to figure out. Hope to play it this morning, but not sure.
No need to hasten.
We have time.
I also try to play ASAP, but rushing a move isnt good.
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TripleA Turn Summary: Japanese round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - Japanese Japanese buy 3 destroyers, 5 infantry, 1 marine and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 marine moved from Japan to 6 Sea Zone 2 artilleries and 2 infantry moved from Japan to 6 Sea Zone 2 artilleries, 3 battleships, 2 infantry, 1 marine and 2 transports moved from 6 Sea Zone to 35 Sea Zone Japanese take 35 Sea Zone from Americans 2 artilleries, 2 infantry and 1 marine moved from 35 Sea Zone to Philippines 1 infantry moved from Shensi to Tsinghai 1 mech_infantry moved from Sikang to Tsinghai 1 bomber moved from Kweichow to Tsinghai 2 fighters and 3 tactical_bombers moved from French Indo China to Yunnan 2 infantry moved from French Indo China to Yunnan 1 bomber moved from Japan to Yunnan Combat - Japanese Japanese creates battle in territory 43 Sea Zone Japanese creates battle in territory 19 Sea Zone Japanese creates battle in territory 80 Sea Zone Battle in Philippines Japanese attack with 2 artilleries, 2 infantry and 1 marine Americans defend with 1 airfield, 1 artillery, 1 harbour and 2 infantry Japanese roll dice for 3 battleships in Philippines, round 2 : 1/3 hits, 2.00 expected hits Japanese roll dice for 2 artilleries, 2 infantry and 1 marine in Philippines, round 2 : 2/5 hits, 1.67 expected hits Americans roll dice for 1 artillery and 2 infantry in Philippines, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Japanese, 2 infantry owned by the Americans and 1 artillery owned by the Americans lost in Philippines Japanese win, taking 19 Sea Zone from Americans, taking 80 Sea Zone from Americans, taking Philippines from Americans with 2 artilleries and 1 marine remaining. Battle score for attacker is 4 Casualties for Japanese: 2 infantry Casualties for Americans: 1 artillery and 2 infantry Battle in Tsinghai Japanese attack with 1 bomber, 1 infantry and 1 mech_infantry Chinese defend with 2 infantry Japanese roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Tsinghai, round 2 : 1/3 hits, 1.00 expected hits Chinese roll dice for 2 infantry in Tsinghai, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai retreated to Tsinghai Chinese win with 1 infantry remaining. Battle score for attacker is -4 Casualties for Japanese: 1 infantry and 1 mech_infantry Casualties for Chinese: 1 infantry Battle in Yunnan Japanese attack with 1 bomber, 2 fighters, 2 infantry and 3 tactical_bombers British defend with 1 artillery and 1 infantry Japanese roll dice for 1 bomber, 2 fighters, 2 infantry and 3 tactical_bombers in Yunnan, round 2 : 6/8 hits, 3.83 expected hits Chinese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the British and 1 infantry owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 bomber, 2 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for British: 1 artillery and 1 infantry Non Combat Move - Japanese 1 destroyer moved from 6 Sea Zone to 17 Sea Zone 1 destroyer moved from 6 Sea Zone to 18 Sea Zone 1 destroyer moved from 6 Sea Zone to 21 Sea Zone 1 destroyer moved from 36 Sea Zone to 34 Sea Zone 3 infantry moved from Kwangtung to Kwangsi 1 aaGun moved from Kansu to Suiyuyan 1 aaGun moved from Kansu to Timguska 1 bomber, 2 fighters and 3 tactical_bombers moved from Yunnan to French Indo China 2 tactical_bombers moved from 6 Sea Zone to French Indo China 3 fighters moved from Japan to French Indo China 1 submarine moved from 80 Sea Zone to 79 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to French Indo China 1 bomber moved from Tsinghai to French Indo China 5 carriers, 3 fighters and 3 tactical_bombers moved from 6 Sea Zone to 35 Sea Zone 1 submarine moved from 20 Sea Zone to 36 Sea Zone 1 submarine moved from 19 Sea Zone to 36 Sea Zone 5 submarines moved from 6 Sea Zone to 36 Sea Zone 20 submarines moved from 6 Sea Zone to 35 Sea Zone Place Units - Japanese 3 submarines placed in 6 Sea Zone 2 infantry and 1 marine placed in Kwangtung 3 destroyers placed in 36 Sea Zone 3 infantry placed in Malaya Turn Complete - Japanese Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,4 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,4 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,3 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,1 Japanese collect 54 PUs (7 lost to blockades); end with 54 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 59 PUs
Combat Hit Differential Summary :
Americans : 1.00 Chinese : 1.67 Japanese : 1.50
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japan done
allies may go
cheers
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sub in 70 is staying put?
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and you may not have been able to avoid it, but I see some empty China territories. Was that intentional?
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@farmboy said in L20 #1 Amon-Sul (X) vs farmboy (A+12) BM3:
sub in 70 is staying put?
sorry i forgot it. move it 2 moves to the west
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@farmboy said in L20 #1 Amon-Sul (X) vs farmboy (A+12) BM3:
and you may not have been able to avoid it, but I see some empty China territories. Was that intentional?
its not,
i lack units
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@Amon-Sul said in L20 #1 Amon-Sul (X) vs farmboy (A+12) BM3:
@farmboy said in L20 #1 Amon-Sul (X) vs farmboy (A+12) BM3:
and you may not have been able to avoid it, but I see some empty China territories. Was that intentional?
its not,
i lack units
i mean, i am aware of it, and i must live with it