@Jacob16 ah sorry didn’t know, playing a game now against someone who did that against me and thought it must be ok, they seem to be very experienced at the game.
I’ll put an extra infantry in kweichow and give 1 ipc to russia pls.
The bid is
a sub to sz 98
1 inf Alexandria
1 inf Cairo
@Amon-Sul said in L20 #1 Amon-Sul (X) vs farmboy (A+12) BM3:
The bid is
a sub to sz 98
1 inf Alexandria
1 inf Cairo
sorry, sub sz 91
godspeed
Test summary from TripleA, engine version: 1.9, time: 2:33:02 PM
Savegame
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1
Purchase Units - Germans
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1
Purchase Units - Germans
Germans buy 1 carrier and 2 transports; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Combat Move - Germans
1 armour and 1 infantry moved from Romania to Yugoslavia
1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia
3 armour moved from Greater Southern Germany to France
1 fighter moved from Slovakia Hungary to Yugoslavia
1 tactical_bomber moved from Poland to France
2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France
1 armour, 1 artillery and 1 infantry moved from Holland Belgium to Normandy Bordeaux
2 armour, 1 artillery and 2 infantry moved from Holland Belgium to France
1 infantry moved from Holland Belgium to France
1 submarine moved from 117 Sea Zone to 106 Sea Zone
1 submarine moved from 118 Sea Zone to 106 Sea Zone
1 submarine moved from 103 Sea Zone to 110 Sea Zone
1 submarine moved from 108 Sea Zone to 109 Sea Zone
1 submarine moved from 124 Sea Zone to 109 Sea Zone
2 bombers moved from Germany to 110 Sea Zone
1 fighter moved from Holland Belgium to 109 Sea Zone
1 tactical_bomber moved from Western Germany to 109 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 109 Sea Zone
1 battleship moved from 113 Sea Zone to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
1 tactical_bomber moved from Germany to 110 Sea Zone
1 fighter moved from Norway to 110 Sea Zone
1 armour moved from Poland to Yugoslavia
Combat Hit Differential Summary :
scramble orders please
no scramble. although it was very tempting
i ll roll this from home. its too many dices to do
cheers
i ve just changed my final cas in france between art and a mech
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1
Purchase Units - Germans
Germans buy 1 carrier and 2 transports; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Combat Move - Germans
1 armour and 1 infantry moved from Romania to Yugoslavia
1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia
3 armour moved from Greater Southern Germany to France
1 fighter moved from Slovakia Hungary to Yugoslavia
1 tactical_bomber moved from Poland to France
2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France
1 armour, 1 artillery and 1 infantry moved from Holland Belgium to Normandy Bordeaux
2 armour, 1 artillery and 2 infantry moved from Holland Belgium to France
1 infantry moved from Holland Belgium to France
1 submarine moved from 117 Sea Zone to 106 Sea Zone
1 submarine moved from 118 Sea Zone to 106 Sea Zone
1 submarine moved from 103 Sea Zone to 110 Sea Zone
1 submarine moved from 108 Sea Zone to 109 Sea Zone
1 submarine moved from 124 Sea Zone to 109 Sea Zone
2 bombers moved from Germany to 110 Sea Zone
1 fighter moved from Holland Belgium to 109 Sea Zone
1 tactical_bomber moved from Western Germany to 109 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 109 Sea Zone
1 battleship moved from 113 Sea Zone to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
1 tactical_bomber moved from Germany to 110 Sea Zone
1 fighter moved from Norway to 110 Sea Zone
1 armour moved from Poland to Yugoslavia
Combat - Germans
Battle in Normandy Bordeaux
Germans attack with 1 armour, 1 artillery and 1 infantry
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 armour, 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 3/3 hits, 1.17 expected hits
French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the French and 1 artillery owned by the French lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from French with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 7
Casualties for French: 1 artillery and 1 infantry
Battle in Yugoslavia
Germans attack with 3 armour, 2 artilleries, 1 fighter and 9 infantry
Neutral_Allies defend with 5 infantry
Germans roll dice for 3 armour, 2 artilleries, 1 fighter and 9 infantry in Yugoslavia, round 2 : 4/15 hits, 4.50 expected hits
Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 2 : 1/5 hits, 1.67 expected hits
4 infantry owned by the Neutral_Allies and 1 infantry owned by the Germans lost in Yugoslavia
Germans roll dice for 3 armour, 2 artilleries, 1 fighter and 8 infantry in Yugoslavia, round 3 : 6/14 hits, 4.33 expected hits
Neutral_Allies roll dice for 1 infantry in Yugoslavia, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_Allies lost in Yugoslavia
Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter and 8 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 1 infantry
Casualties for Neutral_Allies: 5 infantry
Battle in France
Germans attack with 5 armour, 2 artilleries, 6 infantry, 4 mech_infantrys and 1 tactical_bomber
British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry
AA fire in France : 0/1 hits, 0.17 expected hits
Germans roll dice for 5 armour, 2 artilleries, 6 infantry, 4 mech_infantrys and 1 tactical_bomber in France, round 2 : 5/18 hits, 5.83 expected hits
French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 2 : 6/11 hits, 4.33 expected hits
1 aaGun owned by the French, 6 infantry owned by the Germans and 4 infantry owned by the French lost in France
Germans roll dice for 5 armour, 2 artilleries, 4 mech_infantrys and 1 tactical_bomber in France, round 3 : 4/12 hits, 4.83 expected hits
French roll dice for 2 armour, 2 artilleries, 1 fighter and 2 infantry in France, round 3 : 3/7 hits, 3.00 expected hits
2 infantry owned by the French, 1 artillery owned by the British, 3 mech_infantrys owned by the Germans and 1 artillery owned by the French lost in France
Germans roll dice for 5 armour, 2 artilleries, 1 mech_infantry and 1 tactical_bomber in France, round 4 : 5/9 hits, 4.17 expected hits
French roll dice for 2 armour and 1 fighter in France, round 4 : 1/3 hits, 1.67 expected hits
1 armour owned by the French, 1 fighter owned by the French, 1 mech_infantry owned by the Germans and 1 armour owned by the British lost in France
Germans captures 19PUs while taking French capital
Germans converts factory_major into different units
Germans win, taking France from French with 5 armour, 2 artilleries and 1 tactical_bomber remaining. Battle score for attacker is 19
Casualties for Germans: 6 infantry and 4 mech_infantrys
Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
Casualties for British: 1 armour and 1 artillery
Battle in 109 Sea Zone
Germans attack with 2 fighters, 2 submarines and 2 tactical_bombers
British defend with 1 destroyer and 1 transport
Germans roll dice for 2 submarines in 109 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 2 fighters and 2 tactical_bombers in 109 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits
British roll dice for 1 destroyer and 1 transport in 109 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British and 1 transport owned by the British lost in 109 Sea Zone
Germans win, taking 109 Sea Zone from Neutral with 2 fighters, 2 submarines and 2 tactical_bombers remaining. Battle score for attacker is 15
Casualties for British: 1 destroyer and 1 transport
Battle in 110 Sea Zone
Germans attack with 1 battleship, 2 bombers, 2 fighters, 1 submarine and 2 tactical_bombers
British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 battleship, 2 bombers, 2 fighters and 2 tactical_bombers in 110 Sea Zone, round 2 : 3/7 hits, 4.33 expected hits
Units damaged: 1 battleship owned by the British
British roll dice for 1 battleship and 2 cruisers in 110 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
Units damaged: 1 battleship owned by the Germans
1 cruiser owned by the French and 1 cruiser owned by the British lost in 110 Sea Zone
Germans roll dice for 1 submarine in 110 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 battleship owned by the British lost in 110 Sea Zone
Germans win with 1 battleship, 2 bombers, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 44
Casualties for British: 1 battleship and 1 cruiser
Casualties for French: 1 cruiser
Battle in 106 Sea Zone
Germans attack with 2 submarines
British defend with 1 destroyer and 1 transport
Germans roll dice for 2 submarines in 106 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 106 Sea Zone
1 transport owned by the British lost in 106 Sea Zone
Germans roll dice for 2 submarines in 106 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
Germans win, taking 106 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 15
Casualties for British: 1 destroyer and 1 transport
Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French
triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from France: 1 artillery
EDIT: Adding units owned by Germans to France: 1 mech_infantry
EDIT: Turning off Edit Mode
1 fighter moved from Yugoslavia to Southern Italy
1 infantry moved from Romania to Bulgaria
Germans take Bulgaria from Neutral_Axis
1 tactical_bomber moved from France to Western Germany
1 infantry moved from Norway to Finland
Germans take Finland from Neutral_Axis
1 aaGun moved from Germany to 114 Sea Zone
1 aaGun, 1 cruiser and 1 transport moved from 114 Sea Zone to 112 Sea Zone
1 infantry moved from Denmark to 112 Sea Zone
1 aaGun and 1 infantry moved from 112 Sea Zone to Norway
1 infantry moved from Denmark to Western Germany
2 bombers, 2 fighters and 1 tactical_bomber moved from 110 Sea Zone to Western Germany
2 fighters moved from 109 Sea Zone to 112 Sea Zone
2 tactical_bombers moved from 109 Sea Zone to Holland Belgium
1 aaGun moved from Western Germany to Holland Belgium
1 tactical_bomber moved from 110 Sea Zone to Holland Belgium
1 infantry moved from Norway to Finland
2 aaGuns moved from Western Germany to Germany
1 aaGun, 1 artillery and 1 infantry moved from Germany to Slovakia Hungary
1 aaGun, 2 artilleries and 10 infantry moved from Germany to Poland
Place Units - Germans
1 carrier and 2 transports placed in 112 Sea Zone
Turn Complete - Germans
Germans collect 41 PUs; end with 60 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Germans : 1.83
British : -1.33
French : 0.33
AA fire in France : : -0.17
Neutral_Allies : -1.00
interesting G1
awaiting Russia
cheers
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1
Purchase Units - Russians
Russians buy 9 artilleries; Remaining resources: 1 PUs;
Combat Move - Russians
Non Combat Move - Russians
2 infantry moved from Bessarabia to Western Ukraine
3 infantry moved from Ukraine to Western Ukraine
2 infantry moved from Caucasus to Rostov
1 armour and 1 mech_infantry moved from Volgograd to Bryansk
1 aaGun, 1 artillery and 6 infantry moved from Novgorod to Belarus
1 armour and 1 mech_infantry moved from Russia to Belarus
3 infantry moved from Vyborg to Novgorod
2 infantry moved from Karelia to Novgorod
1 fighter and 1 tactical_bomber moved from Russia to Novgorod
2 infantry moved from Eastern Poland to Belarus
1 infantry moved from Baltic States to Novgorod
2 infantry moved from Baltic States to Belarus
2 aaGuns, 1 artillery and 1 infantry moved from Russia to Bryansk
2 aaGuns and 6 infantry moved from Sakha to Buryatia
6 infantry moved from Amur to Buryatia
1 infantry moved from Archangel to Novgorod
1 submarine moved from 127 Sea Zone to 111 Sea Zone
Place Units - Russians
3 artilleries placed in Ukraine
3 artilleries placed in Novgorod
3 artilleries placed in Russia
Turn Complete - Russians
Russians collect 37 PUs; end with 38 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Buryatia: 6 infantry
EDIT: Adding units owned by Russians to Yakut S.S.R.: 6 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
@Amon-Sul said in L20 #1 Amon-Sul (X) vs farmboy (A+12) BM3:
interesting G1
awaiting Russia
cheers
Yeah. I don’t often see the 109 attack. And you had pretty solid dice except in France where I did a little better than average.
GL and HF!
I like Ur buy. Cheers
@Amon-Sul said in L20 #1 Amon-Sul (X) vs farmboy (A+12) BM3:
I like Ur buy. Cheers
If I don’t see a land build for Germany, than I prefer to build artillery for the Soviets.
@farmboy said in L20 #1 Amon-Sul (X) vs farmboy (A+12) BM3:
@Amon-Sul said in L20 #1 Amon-Sul (X) vs farmboy (A+12) BM3:
interesting G1
awaiting Russia
cheers
Yeah. I don’t often see the 109 attack. And you had pretty solid dice except in France where I did a little better than average.
GL and HF!
Well I usually attack sz 110 and sz 111.
But now i see people attack only sz 110.
I wanted to find the way to both keep my air as much as possible and to attack 2 Britain sea stacks
@Amon-Sul said in L20 #1 Amon-Sul (X) vs farmboy (A+12) BM3:
@farmboy said in L20 #1 Amon-Sul (X) vs farmboy (A+12) BM3:
@Amon-Sul said in L20 #1 Amon-Sul (X) vs farmboy (A+12) BM3:
interesting G1
awaiting Russia
cheers
Yeah. I don’t often see the 109 attack. And you had pretty solid dice except in France where I did a little better than average.
GL and HF!
Well I usually attack sz 110 and sz 111.
But now i see people attack only sz 110.
I wanted to find the way to both keep my air as much as possible and to attack 2 Britain sea stacks
makes sense. I expect the 109 attack would often draw out a scramble so there is some risk. But I thought it was too early in the game to gamble the UK air
@farmboy said in L20 #1 Amon-Sul (X) vs farmboy (A+12) BM3:
@Amon-Sul said in L20 #1 Amon-Sul (X) vs farmboy (A+12) BM3:
I like Ur buy. Cheers
If I don’t see a land build for Germany, than I prefer to build artillery for the Soviets.
Smart.
I am on mobile. Cant play now but i like to comment.
I play a totally different russia. It is debatable is it worth it. I go heavily against japan early on
@farmboy said in L20 #1 Amon-Sul (X) vs farmboy (A+12) BM3:
@Amon-Sul said in L20 #1 Amon-Sul (X) vs farmboy (A+12) BM3:
@farmboy said in L20 #1 Amon-Sul (X) vs farmboy (A+12) BM3:
@Amon-Sul said in L20 #1 Amon-Sul (X) vs farmboy (A+12) BM3:
interesting G1
awaiting Russia
cheers
Yeah. I don’t often see the 109 attack. And you had pretty solid dice except in France where I did a little better than average.
GL and HF!
Well I usually attack sz 110 and sz 111.
But now i see people attack only sz 110.
I wanted to find the way to both keep my air as much as possible and to attack 2 Britain sea stacks
makes sense. I expect the 109 attack would often draw out a scramble so there is some risk. But I thought it was too early in the game to gamble the UK air
Yeah, i was thinking to send 1 or 2 subs, but with 2 i have the better odds, and uk loosing all air could be devastating for the uk cause.
But in some way u send me to those attacks, since my initial plan was to sink sz 91, but since u put a sub it was a 50% battle and i did not want to gamble.
@farmboy said in L20 #1 Amon-Sul (X) vs farmboy (A+12) BM3:
@Amon-Sul said in L20 #1 Amon-Sul (X) vs farmboy (A+12) BM3:
@farmboy said in L20 #1 Amon-Sul (X) vs farmboy (A+12) BM3:
@Amon-Sul said in L20 #1 Amon-Sul (X) vs farmboy (A+12) BM3:
interesting G1
awaiting Russia
cheers
Yeah. I don’t often see the 109 attack. And you had pretty solid dice except in France where I did a little better than average.
GL and HF!
Well I usually attack sz 110 and sz 111.
But now i see people attack only sz 110.
I wanted to find the way to both keep my air as much as possible and to attack 2 Britain sea stacks
makes sense. I expect the 109 attack would often draw out a scramble so there is some risk. But I thought it was too early in the game to gamble the UK air
And i will have 2 german subs in sz 106 alive on g2. Thats a good asset.