Using 2.6.14798
GL, HF
Scramble 113, 114, and/or N-B?
@Amon-Sul no problem! I might be a bit slow now over the next week or so too.
@farmboy said in L20 #1 Amon-Sul (X) vs farmboy (A+12) BM3:
@Amon-Sul no problem! I might be a bit slow now over the next week or so too.
np
take ur time :)
a unique game position for me , i suppose for U too
interesting game
cheers
I will be absent from 16th to 23rd august.
before that and after that i am available but i wont be able to move too fast, 2-3 moves per week i can promise
cheers
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Russians
Russians buy 7 artilleries and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour and 3 infantry moved from Kazakhstan to Novosibirsk
2 artilleries and 2 infantry moved from Belarus to Novgorod
1 fighter and 1 tactical_bomber moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to Western Ukraine
3 armour and 3 mech_infantrys moved from Bryansk to Novgorod
Combat - Russians
Battle in Novgorod
Russians attack with 3 armour, 2 artilleries, 2 infantry and 3 mech_infantrys
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Russians roll dice for 3 armour, 2 artilleries, 2 infantry and 3 mech_infantrys in Novgorod, round 2 : 6/10 hits, 3.33 expected hits
Germans roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 3 armour, 2 artilleries, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Novosibirsk
Russians attack with 1 armour and 3 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 armour and 3 infantry in Novosibirsk, round 2 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Novosibirsk
Russians win, taking Novosibirsk from Japanese with 1 armour and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Western Ukraine
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 2/3 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Western Ukraine to Russia
1 infantry moved from Rostov to Bryansk
1 infantry moved from Tambov to Rostov
2 infantry moved from Volgograd to Tambov
1 mech_infantry moved from Kazakhstan to Novosibirsk
1 artillery and 9 infantry moved from Russia to Tambov
1 aaGun moved from Belarus to Novgorod
1 armour moved from Karelia to Novgorod
1 armour moved from Karelia to Novgorod
8 artilleries moved from Bryansk to Tambov
1 artillery moved from Bryansk to Tambov
5 artilleries moved from Bryansk to Tambov
16 infantry moved from Bryansk to Tambov
3 infantry moved from Bryansk to Tambov
1 aaGun moved from Bryansk to Tambov
1 aaGun, 5 artilleries and 19 infantry moved from Bryansk to Belarus
1 infantry moved from Jehol to Manchuria
2 armour and 3 mech_infantrys moved from Karelia to Novgorod
Place Units - Russians
7 artilleries and 3 infantry placed in Russia
3 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 32 PUs; end with 32 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs
Combat Hit Differential Summary :
Germans : 0.33
Russians : 3.33
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 artillery, 2 fighters, 6 infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Timguska to Yenisey
Japanese take Yenisey from Russians
1 infantry moved from Sikang to Kazakhstan
Japanese take Kazakhstan from Russians
1 infantry moved from Shan State to Burma
Japanese take Burma from UK_Pacific
1 tactical_bomber moved from French Indo China to 42 Sea Zone
1 fighter moved from 6 Sea Zone to 22 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Chahar to Jehol
Japanese take Jehol from Chinese
1 tactical_bomber moved from French Indo China to 46 Sea Zone
1 artillery, 1 infantry and 1 marine moved from French Indo China to 36 Sea Zone
1 artillery, 1 battleship, 1 infantry, 1 marine and 1 transport moved from 36 Sea Zone to 34 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to Paulau Island
1 artillery, 1 infantry and 1 marine moved from 34 Sea Zone to Paulau Island
1 tactical_bomber moved from French Indo China to Paulau Island
1 tactical_bomber moved from French Indo China to Paulau Island
1 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
2 infantry moved from 17 Sea Zone to Iwo Jima
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
1 infantry moved from Dutch New Guinea to New Guinea
1 bomber moved from French Indo China to New Guinea
Combat - Japanese
Battle in 46 Sea Zone
Japanese attack with 1 tactical_bomber and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 46 Sea Zone
Japanese win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 22 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 22 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Iwo Jima
Battle in 42 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking Iwo Jima from Americans with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 34 Sea Zone
Japanese attack with 1 battleship and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 34 Sea Zone
Japanese win with 1 battleship and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in New Guinea
Japanese attack with 1 artillery, 1 bomber and 2 infantry
ANZAC defend with 1 armour and 1 infantry
Japanese roll dice for 1 artillery, 1 bomber and 2 infantry in New Guinea, round 2 : 1/4 hits, 1.50 expected hits
ANZAC roll dice for 1 armour and 1 infantry in New Guinea, round 2 : 1/2 hits, 0.83 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in New Guinea
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in New Guinea, round 3 : 1/3 hits, 1.33 expected hits
ANZAC roll dice for 1 armour in New Guinea, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the ANZAC lost in New Guinea
Japanese win, taking New Guinea from ANZAC with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 armour and 1 infantry
Battle in Paulau Island
Japanese attack with 1 artillery, 1 fighter, 1 infantry, 1 marine and 3 tactical_bombers
Americans defend with 2 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry, 1 marine and 3 tactical_bombers in Paulau Island, round 2 : 3/7 hits, 3.17 expected hits
Americans roll dice for 2 infantry in Paulau Island, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Paulau Island
Japanese win, taking Paulau Island from Americans with 1 artillery, 1 fighter, 1 marine and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Non Combat Move - Japanese
1 tactical_bomber moved from 42 Sea Zone to 34 Sea Zone
1 tactical_bomber moved from 46 Sea Zone to 34 Sea Zone
1 bomber moved from New Guinea to Dutch New Guinea
2 carriers moved from 36 Sea Zone to 34 Sea Zone
1 fighter and 3 tactical_bombers moved from Paulau Island to 34 Sea Zone
1 destroyer moved from 6 Sea Zone to 22 Sea Zone
1 destroyer moved from 6 Sea Zone to 23 Sea Zone
3 fighters moved from Japan to 34 Sea Zone
1 submarine moved from 75 Sea Zone to 71 Sea Zone
1 submarine moved from 18 Sea Zone to 35 Sea Zone
1 fighter moved from 22 Sea Zone to 34 Sea Zone
1 battleship, 3 carriers, 5 destroyers and 7 submarines moved from 6 Sea Zone to 34 Sea Zone
1 infantry moved from Kansu to Timguska
1 infantry moved from Suiyuyan to Kansu
1 mech_infantry moved from Shantung to Chahar
1 mech_infantry moved from Kwangtung to Anhwe
1 mech_infantry moved from Anhwe to Suiyuyan
1 aaGun moved from Shensi to Tsinghai
1 aaGun moved from Kweichow to Szechwan
1 infantry moved from Shensi to Sikang
3 infantry moved from Malaya to Shan State
1 aaGun moved from Shan State to Yunnan
2 infantry moved from Kwangtung to Kwangsi
1 mech_infantry moved from Yunnan to Shensi
1 artillery moved from Shensi to Sikang
1 artillery moved from Szechwan to Shensi
1 artillery moved from Yunnan to Szechwan
3 fighters and 2 tactical_bombers moved from 6 Sea Zone to French Indo China
Place Units - Japanese
2 fighters and 1 tactical_bomber placed in Japan
3 infantry placed in Malaya
1 artillery placed in French Indo China
3 infantry placed in Kwangtung
1 submarine and 1 transport placed in 36 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 submarine
EDIT: Adding units owned by Japanese to 34 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 65 PUs; end with 65 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 68 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
ANZAC : -0.33
Americans : 0.33
Japanese : -1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 carrier, 4 fighters, 3 infantry, 3 submarines and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
1 submarine moved from 33 Sea Zone to 22 Sea Zone
1 submarine moved from 33 Sea Zone to 23 Sea Zone
2 fighters moved from 33 Sea Zone to 22 Sea Zone
2 fighters moved from 33 Sea Zone to 23 Sea Zone
2 fighters and 1 tactical_bomber moved from 33 Sea Zone to New Guinea
Combat - Americans
Battle in New Guinea
Americans attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 artillery and 1 infantry
Americans roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in New Guinea, round 2 : 3/5 hits, 2.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in New Guinea, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in New Guinea
Americans win, taking New Guinea from Japanese with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in 22 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 fighters in 22 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 22 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 fighters in 22 Sea Zone, round 3 : 2/2 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 22 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 23 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 fighters in 23 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 23 Sea Zone
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
2 fighters and 1 tactical_bomber moved from New Guinea to 54 Sea Zone
2 fighters moved from 22 Sea Zone to 54 Sea Zone
2 fighters moved from 23 Sea Zone to 54 Sea Zone
1 battleship, 5 carriers, 2 cruisers, 4 destroyers, 2 fighters and 4 submarines moved from 33 Sea Zone to 54 Sea Zone
1 marine and 1 mech_infantry moved from Johnston Island to 30 Sea Zone
1 carrier, 1 marine, 1 mech_infantry, 1 submarine and 1 transport moved from 30 Sea Zone to 54 Sea Zone
1 marine and 1 mech_infantry moved from 54 Sea Zone to Queensland
3 fighters moved from Hawaiian Islands to 54 Sea Zone
1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
2 fighters moved from Western United States to Wake Island
1 aaGun, 1 carrier, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 aaGun and 1 infantry moved from Central United States to 101 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar
1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
2 fighters moved from Eastern United States to Gibraltar
1 fighter moved from Gibraltar to 98 Sea Zone
1 mech_infantry moved from Tobruk to Egypt
1 infantry moved from Crete to 99 Sea Zone
1 marine moved from Cyprus to 99 Sea Zone
1 infantry and 2 transports moved from 99 Sea Zone to 98 Sea Zone
2 carriers, 1 cruiser, 1 marine and 1 tactical_bomber moved from 99 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Egypt
1 marine moved from 98 Sea Zone to Egypt
2 fighters moved from 99 Sea Zone to 98 Sea Zone
1 fighter moved from Gibraltar to Egypt
1 bomber moved from Egypt to India
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
Place Units - Americans
1 submarine placed in 101 Sea Zone
1 carrier, 2 submarines and 1 transport placed in 10 Sea Zone
1 infantry placed in Western United States
2 infantry placed in Central United States
2 fighters placed in Western United States
2 fighters placed in Eastern United States
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 59 PUs; end with 60 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from 46 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 46 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans : -0.33
Japanese : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Manchuria
Turn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 carrier, 4 fighters, 3 infantry, 3 submarines and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
1 submarine moved from 33 Sea Zone to 22 Sea Zone
1 submarine moved from 33 Sea Zone to 23 Sea Zone
2 fighters moved from 33 Sea Zone to 22 Sea Zone
2 fighters moved from 33 Sea Zone to 23 Sea Zone
2 fighters and 1 tactical_bomber moved from 33 Sea Zone to New Guinea
Combat - Americans
Battle in New Guinea
Americans attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 artillery and 1 infantry
Americans roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in New Guinea, round 2 : 3/5 hits, 2.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in New Guinea, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in New Guinea
Americans win, taking New Guinea from Japanese with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in 22 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 fighters in 22 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 22 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 fighters in 22 Sea Zone, round 3 : 2/2 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 22 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 23 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 fighters in 23 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 23 Sea Zone
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
2 fighters and 1 tactical_bomber moved from New Guinea to 54 Sea Zone
2 fighters moved from 22 Sea Zone to 54 Sea Zone
2 fighters moved from 23 Sea Zone to 54 Sea Zone
1 battleship, 5 carriers, 2 cruisers, 4 destroyers, 2 fighters and 4 submarines moved from 33 Sea Zone to 54 Sea Zone
1 marine and 1 mech_infantry moved from Johnston Island to 30 Sea Zone
1 carrier, 1 marine, 1 mech_infantry, 1 submarine and 1 transport moved from 30 Sea Zone to 54 Sea Zone
1 marine and 1 mech_infantry moved from 54 Sea Zone to Queensland
3 fighters moved from Hawaiian Islands to 54 Sea Zone
1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
2 fighters moved from Western United States to Wake Island
1 aaGun, 1 carrier, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 aaGun and 1 infantry moved from Central United States to 101 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar
1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
2 fighters moved from Eastern United States to Gibraltar
1 fighter moved from Gibraltar to 98 Sea Zone
1 mech_infantry moved from Tobruk to Egypt
1 infantry moved from Crete to 99 Sea Zone
1 marine moved from Cyprus to 99 Sea Zone
1 infantry and 2 transports moved from 99 Sea Zone to 98 Sea Zone
2 carriers, 1 cruiser, 1 marine and 1 tactical_bomber moved from 99 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Egypt
1 marine moved from 98 Sea Zone to Egypt
2 fighters moved from 99 Sea Zone to 98 Sea Zone
1 fighter moved from Gibraltar to Egypt
1 bomber moved from Egypt to India
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
Place Units - Americans
1 submarine placed in 101 Sea Zone
1 carrier, 2 submarines and 1 transport placed in 10 Sea Zone
1 infantry placed in Western United States
2 infantry placed in Central United States
2 fighters placed in Western United States
2 fighters placed in Eastern United States
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 59 PUs; end with 60 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from 46 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 46 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Manchuria
Turn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs
Purchase Units - British
British buy 1 aaGun, 1 destroyer, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - British
1 infantry moved from Rhodesia to Tanganyika Territory
British take Tanganyika Territory from Italians
4 artilleries and 5 infantry moved from India to Burma
7 infantry moved from India to Burma
4 infantry moved from India to Burma
Combat - British
British creates battle in territory 106 Sea Zone
Battle in Burma
British attack with 4 artilleries and 16 infantry
Japanese defend with 1 infantry
British roll dice for 4 artilleries and 16 infantry in Burma, round 2 : 9/20 hits, 4.67 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 4 artilleries and 16 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
2 aaGuns moved from India to Burma
1 aaGun, 1 infantry and 1 mech_infantry moved from West India to India
1 infantry moved from Egypt to Anglo Egyptian Sudan
1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 fighter moved from Gibraltar to Egypt
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
1 infantry moved from Eastern United States to Quebec
1 fighter moved from United Kingdom to Gibraltar
1 fighter moved from United Kingdom to Gibraltar
1 battleship moved from 33 Sea Zone to 54 Sea Zone
Place Units - British
1 submarine placed in 98 Sea Zone
1 aaGun and 1 infantry placed in Egypt
1 mech_infantry placed in Union of South Africa
1 destroyer and 1 transport placed in 106 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 4,1
British collect 27 PUs (1 lost to blockades); end with 27 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 30 PUs
Place Units - UK_Pacific
1 infantry placed in India
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,2
UK_Pacific collect 3 PUs (3 lost to blockades); end with 5 PUs
Some Units in India change ownership: 1 infantry
Turning on Edit Mode
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
British : 4.33
Americans : -0.33
Japanese : 0.00
note that I wanted to change my casualty choice in New Guinea. Would rather keep the inf over the art, but the game wouldn’t let me do that edit (kept saying I had to remove a transport). Its not a big deal but wanted to check if you could try.
and it is a UK fighter on the US carrier in 98
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 carrier, 4 fighters, 3 infantry, 3 submarines and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
1 submarine moved from 33 Sea Zone to 22 Sea Zone
1 submarine moved from 33 Sea Zone to 23 Sea Zone
2 fighters moved from 33 Sea Zone to 22 Sea Zone
2 fighters moved from 33 Sea Zone to 23 Sea Zone
2 fighters and 1 tactical_bomber moved from 33 Sea Zone to New Guinea
Combat - Americans
Battle in New Guinea
Americans attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 artillery and 1 infantry
Americans roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in New Guinea, round 2 : 3/5 hits, 2.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in New Guinea, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in New Guinea
Americans win, taking New Guinea from Japanese with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in 22 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 fighters in 22 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 22 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 fighters in 22 Sea Zone, round 3 : 2/2 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 22 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 23 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 fighters in 23 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 23 Sea Zone
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
2 fighters and 1 tactical_bomber moved from New Guinea to 54 Sea Zone
2 fighters moved from 22 Sea Zone to 54 Sea Zone
2 fighters moved from 23 Sea Zone to 54 Sea Zone
1 battleship, 5 carriers, 2 cruisers, 4 destroyers, 2 fighters and 4 submarines moved from 33 Sea Zone to 54 Sea Zone
1 marine and 1 mech_infantry moved from Johnston Island to 30 Sea Zone
1 carrier, 1 marine, 1 mech_infantry, 1 submarine and 1 transport moved from 30 Sea Zone to 54 Sea Zone
1 marine and 1 mech_infantry moved from 54 Sea Zone to Queensland
3 fighters moved from Hawaiian Islands to 54 Sea Zone
1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
2 fighters moved from Western United States to Wake Island
1 aaGun, 1 carrier, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 aaGun and 1 infantry moved from Central United States to 101 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar
1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
2 fighters moved from Eastern United States to Gibraltar
1 fighter moved from Gibraltar to 98 Sea Zone
1 mech_infantry moved from Tobruk to Egypt
1 infantry moved from Crete to 99 Sea Zone
1 marine moved from Cyprus to 99 Sea Zone
1 infantry and 2 transports moved from 99 Sea Zone to 98 Sea Zone
2 carriers, 1 cruiser, 1 marine and 1 tactical_bomber moved from 99 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Egypt
1 marine moved from 98 Sea Zone to Egypt
2 fighters moved from 99 Sea Zone to 98 Sea Zone
1 fighter moved from Gibraltar to Egypt
1 bomber moved from Egypt to India
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
Place Units - Americans
1 submarine placed in 101 Sea Zone
1 carrier, 2 submarines and 1 transport placed in 10 Sea Zone
1 infantry placed in Western United States
2 infantry placed in Central United States
2 fighters placed in Western United States
2 fighters placed in Eastern United States
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 59 PUs; end with 60 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from 46 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 46 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Manchuria
Turn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs
Purchase Units - British
British buy 1 aaGun, 1 destroyer, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - British
1 infantry moved from Rhodesia to Tanganyika Territory
British take Tanganyika Territory from Italians
4 artilleries and 5 infantry moved from India to Burma
7 infantry moved from India to Burma
4 infantry moved from India to Burma
Combat - British
British creates battle in territory 106 Sea Zone
Battle in Burma
British attack with 4 artilleries and 16 infantry
Japanese defend with 1 infantry
British roll dice for 4 artilleries and 16 infantry in Burma, round 2 : 9/20 hits, 4.67 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 4 artilleries and 16 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
2 aaGuns moved from India to Burma
1 aaGun, 1 infantry and 1 mech_infantry moved from West India to India
1 infantry moved from Egypt to Anglo Egyptian Sudan
1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 fighter moved from Gibraltar to Egypt
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
1 infantry moved from Eastern United States to Quebec
1 fighter moved from United Kingdom to Gibraltar
1 fighter moved from United Kingdom to Gibraltar
1 battleship moved from 33 Sea Zone to 54 Sea Zone
Place Units - British
1 submarine placed in 98 Sea Zone
1 aaGun and 1 infantry placed in Egypt
1 mech_infantry placed in Union of South Africa
1 destroyer and 1 transport placed in 106 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 4,1
British collect 27 PUs (1 lost to blockades); end with 27 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 30 PUs
Place Units - UK_Pacific
1 infantry placed in India
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,2
UK_Pacific collect 3 PUs (3 lost to blockades); end with 5 PUs
Some Units in India change ownership: 1 infantry
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Rhodesia: 2 infantry
EDIT: Adding units owned by British to Tanganyika Territory: 2 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
British : 4.33
Americans : -0.33
Japanese : 0.00
reposted with a forgotten ncm but note the comments below.
i can not remove that art
i ve moved the art of urs to greenland
and i ve added u an inf in ng
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 fighter and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Persia to Northwest Persia
Italians take Northwest Persia from British
1 fighter moved from Southern Italy to Rostov
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Crete
1 artillery moved from Southern Italy to 97 Sea Zone
1 infantry moved from Northern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Syria
Combat - Italians
Battle in Crete
Battle in Syria
Battle in Rostov
Italians attack with 1 fighter
Russians defend with 1 infantry
Italians roll dice for 1 fighter in Rostov, round 2 : 1/1 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Rostov
Italians win, taking Crete from Americans, taking Syria from Americans with 1 fighter remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
Turning on Edit Mode
EDIT: Removing units owned by Americans from 46 Sea Zone: 1 transport
EDIT: Removing units owned by Japanese from 46 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 46 Sea Zone: 1 transport
EDIT: Adding units owned by Japanese to 46 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to New Guinea: 1 infantry
EDIT: Turning off Edit Mode
1 fighter moved from Rostov to Ukraine
2 aaGuns moved from Persia to Northwest Persia
1 artillery and 1 infantry moved from Northern Italy to Southern Italy
1 transport moved from 97 Sea Zone to 99 Sea Zone
1 aaGun moved from Greece to 99 Sea Zone
1 infantry moved from Greece to 99 Sea Zone
1 aaGun and 1 infantry moved from 99 Sea Zone to Syria
1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber moved from 97 Sea Zone to 99 Sea Zone
1 artillery moved from Italian Somaliland to British Somaliland
1 infantry moved from Kenya to Italian Somaliland
EDIT: 1 artillery moved from New Guinea to Greenland
Place Units - Italians
1 fighter and 2 infantry placed in Southern Italy
1 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,2,1,3,4,2,6,6,2,5,1,3,3,3,5,6,5
Italians collect 16 PUs (1 lost to blockades); end with 16 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 22 PUs
Combat Hit Differential Summary :
Italians : 0.50
Russians : -0.33
a really interesting game
i am enjoying it
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter moved from Caroline Islands to 46 Sea Zone
1 submarine moved from 33 Sea Zone to 17 Sea Zone
ANZAC take 22 Sea Zone from Japanese
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 mech_infantry moved from Queensland to 54 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 infantry and 1 mech_infantry moved from 45 Sea Zone to Dutch New Guinea
1 fighter moved from 54 Sea Zone to Dutch New Guinea
Combat - ANZAC
Battle in 46 Sea Zone
Americans loiter and taunt; ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 46 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 17 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 17 Sea Zone
ANZAC roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Dutch New Guinea
ANZAC attack with 1 fighter, 1 infantry and 1 mech_infantry
Japanese defend with 1 bomber
ANZAC roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Dutch New Guinea, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 bomber in Dutch New Guinea, round 2 : 0/1 hits, 0.17 expected hits
ANZAC roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Dutch New Guinea, round 3 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 bomber in Dutch New Guinea, round 3 : 0/1 hits, 0.17 expected hits
ANZAC roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Dutch New Guinea, round 4 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 bomber in Dutch New Guinea, round 4 : 0/1 hits, 0.17 expected hits
ANZAC roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Dutch New Guinea, round 5 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 bomber in Dutch New Guinea, round 5 : 0/1 hits, 0.17 expected hits
ANZAC roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Dutch New Guinea, round 6 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 bomber in Dutch New Guinea, round 6 : 0/1 hits, 0.17 expected hits
ANZAC roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Dutch New Guinea, round 7 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 bomber in Dutch New Guinea, round 7 : 0/1 hits, 0.17 expected hits
1 bomber owned by the Japanese lost in Dutch New Guinea
ANZAC win, taking Dutch New Guinea from Japanese with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 12
Casualties for Japanese: 1 bomber
Non Combat Move - ANZAC
1 fighter moved from Dutch New Guinea to New Guinea
1 fighter moved from 46 Sea Zone to Queensland
1 fighter moved from 54 Sea Zone to Queensland
1 submarine moved from 62 Sea Zone to 54 Sea Zone
2 submarines moved from 33 Sea Zone to 54 Sea Zone
1 cruiser moved from 33 Sea Zone to 54 Sea Zone
1 aaGun moved from New South Wales to Queensland
Place Units - ANZAC
2 infantry placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by French from Morocco: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by French to Egypt: 1 fighter
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
ANZAC : -4.33
Japanese : -1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 10 infantry, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 marine moved from Norway to 113 Sea Zone
1 cruiser and 1 marine moved from 113 Sea Zone to 111 Sea Zone
1 marine moved from 111 Sea Zone to Scotland
1 armour moved from Ukraine to Caucasus
Germans take Rostov from Russians
Germans take Caucasus from Russians
5 artilleries and 5 infantry moved from Ukraine to Western Ukraine
1 artillery and 1 infantry moved from Ukraine to Bryansk
1 bomber moved from Iraq to Volgograd
1 armour and 1 mech_infantry moved from Ukraine to Volgograd
1 armour and 1 mech_infantry moved from Ukraine to Volgograd
1 infantry moved from Ukraine to Western Ukraine
1 artillery moved from Ukraine to Western Ukraine
1 artillery moved from Finland to Vyborg
Germans take Vyborg from Russians
Combat - Germans
Battle in Scotland
Battle in Bryansk
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Bryansk, round 2 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Scotland from British, taking Bryansk from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 6 artilleries and 6 infantry
Russians defend with 1 infantry
Germans roll dice for 6 artilleries and 6 infantry in Western Ukraine, round 2 : 2/12 hits, 4.00 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 6 artilleries and 6 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Volgograd
Germans attack with 2 armour, 1 bomber and 2 mech_infantrys
Russians defend with 1 factory_minor and 3 infantry
Germans roll dice for 2 armour, 1 bomber and 2 mech_infantrys in Volgograd, round 2 : 3/5 hits, 2.00 expected hits
Russians roll dice for 3 infantry in Volgograd, round 2 : 1/3 hits, 1.00 expected hits
3 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
Germans win, taking Volgograd from Russians with 2 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 3 infantry
Non Combat Move - Germans
1 submarine moved from 124 Sea Zone to 111 Sea Zone
1 destroyer moved from 113 Sea Zone to 111 Sea Zone
2 carriers and 3 transports moved from 115 Sea Zone to 113 Sea Zone
2 mech_infantrys moved from Western Germany to Southern Italy
1 bomber moved from Volgograd to Greece
1 fighter moved from Southern Italy to Greece
2 artilleries and 4 infantry moved from Germany to Poland
1 artillery moved from Slovakia Hungary to Poland
1 fighter and 1 tactical_bomber moved from Iraq to Syria
1 fighter moved from Iraq to Greece
1 tactical_bomber moved from Iraq to Southern Italy
1 tactical_bomber moved from Iraq to Syria
1 tactical_bomber moved from Southern Italy to Greece
1 fighter moved from 99 Sea Zone to Greece
1 tactical_bomber moved from Greece to 99 Sea Zone
1 tactical_bomber moved from Syria to 99 Sea Zone
1 fighter moved from 99 Sea Zone to Syria
1 tactical_bomber moved from Syria to 99 Sea Zone
1 fighter moved from 99 Sea Zone to Syria
1 mech_infantry moved from Ukraine to Caucasus
1 infantry moved from Ukraine to Rostov
5 armour and 5 mech_infantrys moved from Ukraine to Caucasus
3 aaGuns moved from Ukraine to Western Ukraine
1 armour, 19 artilleries, 9 infantry and 1 mech_infantry moved from Ukraine to Western Ukraine
1 armour and 1 mech_infantry moved from Western Ukraine to Ukraine
1 mech_infantry moved from Poland to Bessarabia
2 mech_infantrys moved from Germany to Eastern Poland
Place Units - Germans
1 artillery and 2 infantry placed in Ukraine
2 mech_infantrys and 1 tactical_bomber placed in Western Germany
2 artilleries and 8 infantry placed in Germany
Turn Complete - Germans
Germans collect 59 PUs; end with 59 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 66 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
Germans : -0.67
Russians : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Russians
Russians buy 1 fighter, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour, 3 infantry and 1 mech_infantry moved from Novosibirsk to Timguska
1 fighter and 1 tactical_bomber moved from Russia to Volgograd
3 armour and 3 mech_infantrys moved from Novgorod to Karelia
1 artillery, 1 infantry and 1 mech_infantry moved from Novgorod to Vyborg
2 infantry moved from Belarus to Baltic States
1 artillery moved from Novgorod to Baltic States
1 artillery moved from Russia to Bryansk
3 infantry moved from Russia to Bryansk
6 infantry moved from Tambov to Rostov
1 infantry moved from Tambov to Bryansk
1 artillery moved from Tambov to Volgograd
4 infantry moved from Tambov to Volgograd
14 artilleries and 11 infantry moved from Tambov to Rostov
5 infantry moved from Manchuria to Korea
Combat - Russians
Battle in Timguska
Russians attack with 1 armour, 3 infantry and 1 mech_infantry
Japanese defend with 1 infantry
Russians roll dice for 1 armour, 3 infantry and 1 mech_infantry in Timguska, round 2 : 1/5 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Timguska, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Timguska
Russians win, taking Timguska from Japanese with 1 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Karelia
Russians attack with 3 armour and 3 mech_infantrys
Germans defend with 1 infantry
Russians roll dice for 3 armour and 3 mech_infantrys in Karelia, round 2 : 1/6 hits, 2.00 expected hits
Germans roll dice for 1 infantry in Karelia, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia
Russians win, taking Karelia from Germans with 3 armour and 2 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Russians: 1 mech_infantry
Casualties for Germans: 1 infantry
Battle in Bryansk
Russians attack with 1 artillery and 4 infantry
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 1 artillery and 4 infantry in Bryansk, round 2 : 1/5 hits, 1.17 expected hits
Germans roll dice for 1 artillery and 1 infantry in Bryansk, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Russians roll dice for 1 artillery and 3 infantry in Bryansk, round 3 : 1/4 hits, 1.00 expected hits
Germans roll dice for 1 artillery in Bryansk, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 2 infantry
Casualties for Germans: 1 artillery and 1 infantry
Battle in Volgograd
Russians attack with 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber
Germans defend with 2 armour, 1 factory_minor and 1 mech_infantry
Russians roll dice for 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber in Volgograd, round 2 : 3/7 hits, 2.33 expected hits
Germans roll dice for 2 armour and 1 mech_infantry in Volgograd, round 2 : 0/3 hits, 1.33 expected hits
2 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 16
Casualties for Germans: 2 armour and 1 mech_infantry
Battle in Rostov
Russians attack with 14 artilleries and 17 infantry
Germans defend with 1 infantry
Russians roll dice for 14 artilleries and 17 infantry in Rostov, round 2 : 8/31 hits, 9.83 expected hits
Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 14 artilleries and 17 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Baltic States
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Baltic States, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Vyborg
Russians attack with 1 artillery, 1 infantry and 1 mech_infantry
Germans defend with 1 artillery
Russians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Vyborg, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 artillery in Vyborg, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Vyborg
Russians win, taking Vyborg from Germans with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Korea
Russians attack with 5 infantry
Japanese defend with 1 infantry
Russians roll dice for 5 infantry in Korea, round 2 : 0/5 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 5 infantry in Korea, round 3 : 0/5 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Korea, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 5 infantry in Korea, round 4 : 1/5 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Korea, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Korea
Russians win, taking Korea from Japanese with 4 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Volgograd to Russia
1 aaGun and 8 infantry moved from Tambov to Rostov
1 aaGun moved from Belarus to Novgorod
2 infantry moved from Belarus to Novgorod
Place Units - Russians
1 fighter and 1 mech_infantry placed in Novgorod
7 infantry placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from Belarus: 1 infantry
EDIT: Adding units owned by Russians to Novgorod: 1 infantry
EDIT: Removing units owned by Russians from Novgorod: 1 aaGun
EDIT: Adding units owned by Russians to Bryansk: 1 aaGun
EDIT: Turning off Edit Mode
Turn Complete - Russians
Russians collect 31 PUs; end with 31 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs
Combat Hit Differential Summary :
Germans : 0.33
Russians : -3.67
Japanese : 0.67