No scramble or intercept.
In 106, if Germany gets first hit, take it on DD and submerge sub. If UK get first hit, sub stays and fights and will be 1st casualty.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - Italians
Italians repair damage of 4x factory_minor, 2x airfield; Remaining resources: 4 PUs;
Italians buy 1 artillery; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Bulgaria to Greece
Italians take Greece from British
1 armour and 1 mech_infantry moved from Romania to Bessarabia
1 armour moved from Bulgaria to Bessarabia
2 fighters moved from Southern Italy to 97 Sea Zone
Combat - Italians
Battle in Bessarabia
Italians attack with 2 armour and 1 mech_infantry
Russians defend with 1 aaGun and 2 infantry
Italians roll dice for 2 armour and 1 mech_infantry in Bessarabia, round 2 : 2/3 hits, 1.17 expected hits
Russians roll dice for 1 aaGun and 2 infantry in Bessarabia, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians, 1 mech_infantry owned by the Italians and 1 aaGun owned by the Russians lost in Bessarabia
Italians roll dice for 2 armour in Bessarabia, round 3 : 0/2 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Bessarabia, round 3 : 0/1 hits, 0.33 expected hits
Italians roll dice for 2 armour in Bessarabia, round 4 : 0/2 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Bessarabia, round 4 : 1/1 hits, 0.33 expected hits
1 armour owned by the Italians lost in Bessarabia
Italians roll dice for 1 armour in Bessarabia, round 5 : 1/1 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Bessarabia, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Bessarabia
Italians win, taking Bessarabia from Russians with 1 armour remaining. Battle score for attacker is 1
Casualties for Italians: 1 armour and 1 mech_infantry
Casualties for Russians: 1 aaGun and 2 infantry
Battle in 97 Sea Zone
Italians attack with 2 fighters
Americans defend with 3 destroyers
Italians roll dice for 2 fighters in 97 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Americans roll dice for 3 destroyers in 97 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
1 destroyer owned by the Americans and 1 fighter owned by the Italians lost in 97 Sea Zone
retreated to 97 Sea Zone
Americans win with 2 destroyers remaining. Battle score for attacker is -2
Casualties for Italians: 1 fighter
Casualties for Americans: 1 destroyer
Non Combat Move - Italians
1 fighter moved from 97 Sea Zone to Southern Italy
Place Units - Italians
1 artillery placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1
Italians collect 10 PUs (1 lost to blockades); end with 10 PUs
Combat Hit Differential Summary :
Italians : -0.67
Americans : 0.00
Russians : 0.33
Territory Summary for Italians :
Albania : 1 artillery and 2 infantry
Northern Italy : 2 aaGuns, 1 factory_major and 6 infantry
Southern Italy : 2 aaGuns, 1 airfield, 3 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 8 infantry
Bessarabia : 1 flag, 1 armour
Bulgaria : 1 flag
Greece : 1 flag, 1 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 submarine moved from 42 Sea Zone to 44 Sea Zone
ANZAC take 44 Sea Zone from Japanese
1 destroyer moved from 42 Sea Zone to 45 Sea Zone
1 submarine moved from 62 Sea Zone to 45 Sea Zone
1 fighter moved from New Guinea to 54 Sea Zone
1 fighter moved from New Guinea to Queensland
1 fighter moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from 54 Sea Zone to Queensland
2 infantry moved from Caucasus to Rostov
Combat - ANZAC
Battle in 45 Sea Zone
ANZAC attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine
ANZAC roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
ANZAC roll dice for 1 submarine in 45 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 45 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
ANZAC roll dice for 1 submarine in 45 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 45 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 45 Sea Zone
ANZAC win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - ANZAC
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Combat Hit Differential Summary :
ANZAC : -1.00
Japanese : -0.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 submarine moved from 42 Sea Zone to 44 Sea Zone
ANZAC take 44 Sea Zone from Japanese
1 destroyer moved from 42 Sea Zone to 45 Sea Zone
1 submarine moved from 62 Sea Zone to 45 Sea Zone
1 fighter moved from New Guinea to 54 Sea Zone
1 fighter moved from New Guinea to Queensland
1 fighter moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from 54 Sea Zone to Queensland
2 infantry moved from Caucasus to Rostov
Combat - ANZAC
Battle in 45 Sea Zone
ANZAC attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine
ANZAC roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
ANZAC roll dice for 1 submarine in 45 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 45 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
ANZAC roll dice for 1 submarine in 45 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 45 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 45 Sea Zone
ANZAC win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - ANZAC
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Combat Move - French
1 infantry moved from Northwest Persia to Caucasus
1 infantry moved from Rostov to Bryansk
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -1.00
Japanese : -0.50
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 4 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 submarine moved from 112 Sea Zone to 123 Sea Zone
1 submarine moved from 112 Sea Zone to 110 Sea Zone
4 fighters moved from 112 Sea Zone to 110 Sea Zone
2 infantry moved from Belarus to Archangel
1 fighter and 1 tactical_bomber moved from Novgorod to Archangel
1 infantry moved from Belarus to Archangel
2 armour and 8 mech_infantrys moved from Eastern Poland to Ukraine
2 infantry moved from Belarus to Bryansk
1 tactical_bomber moved from Novgorod to Bryansk
1 tactical_bomber moved from Novgorod to Bryansk
2 armour and 2 mech_infantrys moved from Belarus to Western Ukraine
1 tactical_bomber moved from Novgorod to Western Ukraine
1 mech_infantry moved from Belarus to Western Ukraine
Combat - Germans
@dawgoneit scramble 110?
@Snigg none
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 4 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 submarine moved from 112 Sea Zone to 123 Sea Zone
1 submarine moved from 112 Sea Zone to 110 Sea Zone
4 fighters moved from 112 Sea Zone to 110 Sea Zone
2 infantry moved from Belarus to Archangel
1 fighter and 1 tactical_bomber moved from Novgorod to Archangel
1 infantry moved from Belarus to Archangel
2 armour and 8 mech_infantrys moved from Eastern Poland to Ukraine
2 infantry moved from Belarus to Bryansk
1 tactical_bomber moved from Novgorod to Bryansk
1 tactical_bomber moved from Novgorod to Bryansk
2 armour and 2 mech_infantrys moved from Belarus to Western Ukraine
1 tactical_bomber moved from Novgorod to Western Ukraine
1 mech_infantry moved from Belarus to Western Ukraine
Combat - Germans
Battle in 123 Sea Zone
Germans attack with 1 submarine
Americans defend with 2 transports
2 transports owned by the Americans lost in 123 Sea Zone
Germans roll dice for 1 submarine in 123 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans win with 1 submarine remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in Bryansk
Germans attack with 2 infantry and 2 tactical_bombers
French defend with 1 infantry
Germans roll dice for 2 infantry and 2 tactical_bombers in Bryansk, round 2 : 1/4 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the French lost in Bryansk
Germans win, taking Bryansk from Russians with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for French: 1 infantry
Battle in Ukraine
Germans attack with 2 armour and 8 mech_infantrys
Russians defend with 1 factory_minor and 2 infantry
Germans roll dice for 2 armour and 8 mech_infantrys in Ukraine, round 2 : 3/10 hits, 2.33 expected hits
Russians roll dice for 2 infantry in Ukraine, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Ukraine
Germans win, taking Ukraine from Russians with 2 armour and 7 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 infantry
Battle in Western Ukraine
Germans attack with 2 armour, 3 mech_infantrys and 1 tactical_bomber
Russians defend with 3 infantry
Germans roll dice for 2 armour, 3 mech_infantrys and 1 tactical_bomber in Western Ukraine, round 2 : 1/6 hits, 2.17 expected hits
Russians roll dice for 3 infantry in Western Ukraine, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Western Ukraine
Germans roll dice for 2 armour, 2 mech_infantrys and 1 tactical_bomber in Western Ukraine, round 3 : 2/5 hits, 2.00 expected hits
Russians roll dice for 2 infantry in Western Ukraine, round 3 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 2 armour, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 3 infantry
Battle in 110 Sea Zone
Germans attack with 4 fighters and 1 submarine
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 4 fighters in 110 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
Americans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 110 Sea Zone
Germans win with 4 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Archangel
Germans attack with 1 fighter, 3 infantry and 1 tactical_bomber
Russians defend with 3 infantry
Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Archangel, round 2 : 2/5 hits, 1.67 expected hits
Russians roll dice for 3 infantry in Archangel, round 2 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Archangel
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Archangel, round 3 : 1/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 3 infantry
Non Combat Move - Germans
2 armour and 1 mech_infantry moved from Novgorod to Belarus
1 tactical_bomber moved from Western Ukraine to Belarus
2 tactical_bombers moved from Bryansk to Novgorod
1 fighter and 1 tactical_bomber moved from Archangel to Novgorod
2 armour and 5 mech_infantrys moved from Germany to Eastern Poland
1 artillery and 1 infantry moved from France to Normandy Bordeaux
1 battleship, 2 carriers, 1 cruiser, 1 submarine and 1 transport moved from 112 Sea Zone to 110 Sea Zone
Place Units - Germans
2 armour and 1 mech_infantry placed in Novgorod
8 mech_infantrys placed in Germany
4 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1
Germans collect 53 PUs (2 lost to blockades); end with 53 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
Germans : -1.50
Americans : -0.33
Russians : 1.00
Territory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor and 4 infantry
Western Germany : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 6 infantry
Germany : 1 factory_major and 8 mech_infantrys
Belarus : 1 flag, 3 aaGuns, 18 armour, 12 artilleries, 9 infantry, 20 mech_infantrys and 1 tactical_bomber
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag, 1 infantry
Vyborg : 1 flag
Archangel : 1 flag, 1 infantry
Eastern Poland : 1 flag, 2 armour and 5 mech_infantrys
Ukraine : 1 flag, 2 armour, 1 factory_minor and 7 mech_infantrys
Western Ukraine : 1 flag, 2 armour and 2 mech_infantrys
Novgorod : 1 flag, 1 airfield, 2 armour, 1 factory_minor, 1 fighter, 1 harbour, 1 mech_infantry and 3 tactical_bombers
123 Sea Zone : 1 submarine
Yugoslavia : 1 flag
Finland : 1 flag
110 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 4 fighters, 2 submarines and 1 transport
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - Russians
Russians buy 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Smolensk to Archangel
1 fighter and 1 tactical_bomber moved from Russia to Archangel
2 infantry moved from Russia to Bryansk
2 fighters moved from Russia to Bryansk
2 armour moved from Novosibirsk to Kansu
2 armour moved from Urals to Yenisey
Combat - Russians
Battle in Archangel
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Archangel, round 2 : 2/4 hits, 1.50 expected hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Kansu
Russians attack with 2 armour
Japanese defend with 1 mech_infantry
Russians roll dice for 2 armour in Kansu, round 2 : 0/2 hits, 1.00 expected hits
Japanese roll dice for 1 mech_infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 2 armour in Kansu, round 3 : 0/2 hits, 1.00 expected hits
Japanese roll dice for 1 mech_infantry in Kansu, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 2 armour in Kansu, round 4 : 2/2 hits, 1.00 expected hits
Japanese roll dice for 1 mech_infantry in Kansu, round 4 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Kansu
Russians win, taking Kansu from Japanese with 2 armour remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Bryansk
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 2 infantry in Bryansk, round 2 : 1/4 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 infantry moved from Russia to Bryansk
2 fighters moved from Bryansk to Russia
1 fighter and 1 tactical_bomber moved from Archangel to Russia
Place Units - Russians
3 infantry placed in Volgograd
6 infantry placed in Russia
Turn Complete - Russians
Russians collect 21 PUs; end with 21 PUs
Combat Hit Differential Summary :
Germans : 0.33
Russians : -0.83
Japanese : -1.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 artilleries, 2 destroyers, 2 fighters, 6 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 unit repaired.
1 artillery and 1 infantry moved from Kiangsu to 19 Sea Zone
3 artilleries and 3 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines
1 battleship and 1 cruiser moved from 6 Sea Zone to 35 Sea Zone
3 fighters and 4 tactical_bombers moved from 39 Sea Zone to 43 Sea Zone
1 armour and 2 artilleries moved from India to West India
2 mech_infantrys moved from Kweichow to Shensi
2 mech_infantrys moved from Kweichow to Szechwan
1 bomber moved from Kweichow to Shensi
1 bomber moved from Kweichow to Szechwan
2 artilleries moved from India to 39 Sea Zone
2 artilleries and 2 transports moved from 39 Sea Zone to 37 Sea Zone
2 infantry moved from Malaya to 37 Sea Zone
1 artillery moved from India to West India
2 artilleries, 2 infantry and 2 transports moved from 37 Sea Zone to 43 Sea Zone
2 artilleries moved from 43 Sea Zone to Borneo
2 infantry moved from 43 Sea Zone to Borneo
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 3 fighters, 4 tactical_bombers and 2 transports
Americans defend with 1 transport
1 transport owned by the Americans lost in 43 Sea Zone
Japanese win with 3 fighters, 4 tactical_bombers and 2 transports remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Borneo
Japanese attack with 2 artilleries and 2 infantry
Americans defend with 1 artillery and 1 infantry
Japanese roll dice for 2 artilleries and 2 infantry in Borneo, round 2 : 0/4 hits, 1.33 expected hits
Americans roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Japanese lost in Borneo
Japanese roll dice for 2 artilleries in Borneo, round 3 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 artillery and 1 infantry in Borneo, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 2 artilleries in Borneo, round 4 : 2/2 hits, 0.67 expected hits
Americans roll dice for 1 artillery and 1 infantry in Borneo, round 4 : 1/2 hits, 0.67 expected hits
1 artillery owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Borneo
Japanese win, taking Borneo from Americans with 1 artillery remaining. Battle score for attacker is -3
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Philippines
Japanese attack with 4 artilleries and 4 infantry
Americans defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Philippines, round 2 : 1/2 hits, 1.17 expected hits
Japanese roll dice for 4 artilleries and 4 infantry in Philippines, round 2 : 4/8 hits, 2.67 expected hits
Americans roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 4 artilleries and 4 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Battle in West India
Japanese attack with 1 armour and 3 artilleries
British defend with 1 mech_infantry
Japanese roll dice for 1 armour and 3 artilleries in West India, round 2 : 2/4 hits, 1.50 expected hits
UK_Pacific roll dice for 1 mech_infantry in West India, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in West India
Japanese win, taking West India from UK_Pacific with 1 armour and 3 artilleries remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Szechwan
Japanese attack with 1 bomber and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 2 mech_infantrys in Szechwan, round 2 : 1/3 hits, 1.00 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Shensi
Japanese attack with 1 bomber and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 2 mech_infantrys in Shensi, round 2 : 2/3 hits, 1.00 expected hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 bomber moved from Shensi to Kweichow
1 bomber moved from Szechwan to Kweichow
1 mech_infantry moved from Kiangsu to Kweichow
2 mech_infantrys moved from French Indo China to Kweichow
1 battleship, 4 carriers, 1 cruiser, 2 destroyers and 1 transport moved from 39 Sea Zone to 37 Sea Zone
1 artillery moved from Malaya to 37 Sea Zone
1 artillery and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 artillery moved from 36 Sea Zone to Kwangsi
1 battleship, 4 carriers, 1 cruiser and 2 destroyers moved from 37 Sea Zone to 36 Sea Zone
3 fighters and 4 tactical_bombers moved from 43 Sea Zone to 36 Sea Zone
3 carriers, 3 fighters, 4 submarines and 3 tactical_bombers moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from Japan to 36 Sea Zone
Place Units - Japanese
1 artillery and 2 infantry placed in India
1 artillery and 2 infantry placed in Malaya
2 destroyers and 1 submarine placed in 36 Sea Zone
3 mech_infantrys placed in Kiangsu
2 fighters and 2 infantry placed in Japan
1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,3
Japanese collect 70 PUs (3 lost to blockades); end with 70 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
Americans : 0.33
Chinese : 1.33
UK_Pacific : -0.33
Japanese : 2.00
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Shantung : 1 flag
Kwangsi : 1 flag, 1 artillery and 1 harbour
Kiangsu : 1 flag, 1 factory_minor and 3 mech_infantrys
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 3 infantry
Jehol : 1 flag
Manchuria : 1 flag
Shensi : 1 flag, 1 mech_infantry
Yunnan : 1 flag
Suiyuyan : 1 flag
Kweichow : 1 flag, 1 aaGun, 2 bombers and 5 mech_infantrys
Hunan : 1 flag
Hopei : 1 flag
Szechwan : 1 flag, 1 mech_infantry
Chahar : 1 flag
Anhwe : 1 flag
Ceylon : 1 flag
Shan State : 1 flag
Burma : 1 flag
India : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Malaya : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Borneo : 1 flag, 1 artillery
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield, 4 artilleries, 1 harbour and 4 infantry
Guam : 1 flag, 1 airfield
Midway : 1 flag, 1 airfield, 1 artillery and 1 infantry
Sakha : 1 flag
Soviet Far East : 1 flag, 1 mech_infantry
Amur : 1 flag
Yakut S.S.R. : 1 flag, 2 mech_infantrys
Siberia : 1 flag
Buryatia : 1 flag
French Indo China : 1 flag, 1 factory_minor
Celebes : 1 flag
Java : 1 flag
Sumatra : 1 flag
43 Sea Zone : 2 transports
37 Sea Zone : 1 flag
36 Sea Zone : 1 battleship, 4 carriers, 1 cruiser, 4 destroyers, 4 fighters, 1 submarine, 4 tactical_bombers and 1 transport
35 Sea Zone : 1 battleship, 3 carriers, 1 cruiser, 3 fighters, 5 submarines, 3 tactical_bombers and 4 transports
39 Sea Zone : 1 flag
6 Sea Zone : 1 submarine
West India : 1 flag, 1 armour and 3 artilleries
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 airfield, 1 artillery, 1 carrier, 2 fighters, 3 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 bombers moved from Malta to Southern Italy
1 bomber moved from Malta to Northern Italy
1 destroyer moved from 106 Sea Zone to 123 Sea Zone
1 fighter moved from Scotland to 123 Sea Zone
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 25 Sea Zone
2 artilleries moved from 25 Sea Zone to Midway
2 infantry moved from 25 Sea Zone to Midway
Combat - Americans
Air Battle in Southern Italy
Combat Hit Differential Summary :
@Snigg intercept in southern italy?
@dawgoneit Yes please.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 airfield, 1 artillery, 1 carrier, 2 fighters, 3 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 bombers moved from Malta to Southern Italy
1 bomber moved from Malta to Northern Italy
1 destroyer moved from 106 Sea Zone to 123 Sea Zone
1 fighter moved from Scotland to 123 Sea Zone
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 25 Sea Zone
2 artilleries moved from 25 Sea Zone to Midway
2 infantry moved from 25 Sea Zone to Midway
Combat - Americans
Air Battle in Southern Italy
Americans attacks with 2 units heading to Southern Italy
Italians launches 1 interceptors out of Southern Italy
Attackers Fire, : 1/2 hits, 0.33 expected hits
Defenders Fire, : 0/1 hits, 0.17 expected hits
1 fighter owned by the Italians lost in Southern Italy
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Northern Italy
AA fire in Northern Italy : 1/1 hits, 0.17 expected hits
1 bomber killed by AA
Bombing raid in Northern Italy causes 0 damage total.
Strategic bombing raid in Southern Italy
AA fire in Southern Italy : 1/2 hits, 0.33 expected hits
1 bomber killed by AA
Bombing raid in Southern Italy rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Southern Italy causes 4 damage total.
Battle in 123 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Germans defend with 1 submarine
Americans roll dice for 1 destroyer and 1 fighter in 123 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
Germans roll dice for 1 submarine in 123 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 123 Sea Zone
Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Midway
Americans attack with 2 artilleries and 2 infantry
Japanese defend with 1 airfield, 1 artillery and 1 infantry
Americans roll dice for 2 artilleries and 2 infantry in Midway, round 2 : 3/4 hits, 1.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Midway, round 2 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Midway
Americans win, taking Midway from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Cleaning up after air battles
Non Combat Move - Americans
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
3 destroyers moved from 10 Sea Zone to 26 Sea Zone
3 carriers, 3 fighters and 2 tactical_bombers moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from Hawaiian Islands to 54 Sea Zone
1 infantry moved from Western United States to British Columbia
1 fighter moved from 123 Sea Zone to United Kingdom
2 fighters moved from United Kingdom to Gibraltar
2 fighters moved from Eastern United States to Morocco
1 destroyer moved from 106 Sea Zone to 104 Sea Zone
2 destroyers moved from 106 Sea Zone to 91 Sea Zone
1 fighter moved from Malta to Gibraltar
1 fighter moved from Malta to Morocco
1 fighter moved from Malta to Iraq
1 bomber moved from Southern Italy to Syria
Place Units - Americans
1 airfield placed in Morocco
1 carrier placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
1 artillery and 2 infantry placed in Western United States
Americans undo move 4.
2 infantry and 1 mech_infantry placed in Eastern United States
2 transports placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 51 PUs; end with 51 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Germans : -0.17
Defenders Fire, : : -0.17
AA fire in Southern Italy : : 0.67
Americans : 1.83
AA fire in Northern Italy : : 0.83
Attackers Fire, : : 0.67
Japanese : 1.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Sikang to Szechwan
Combat - Chinese
Battle in Szechwan
Chinese attack with 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Szechwan
1 infantry owned by the Chinese retreated to Sikang
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs
Combat Hit Differential Summary :
Chinese : -0.33
Japanese : 0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 airfield, 1 artillery, 1 carrier, 2 fighters, 3 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 bombers moved from Malta to Southern Italy
1 bomber moved from Malta to Northern Italy
1 destroyer moved from 106 Sea Zone to 123 Sea Zone
1 fighter moved from Scotland to 123 Sea Zone
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 25 Sea Zone
2 artilleries moved from 25 Sea Zone to Midway
2 infantry moved from 25 Sea Zone to Midway
Combat - Americans
Air Battle in Southern Italy
Americans attacks with 2 units heading to Southern Italy
Italians launches 1 interceptors out of Southern Italy
Attackers Fire, : 1/2 hits, 0.33 expected hits
Defenders Fire, : 0/1 hits, 0.17 expected hits
1 fighter owned by the Italians lost in Southern Italy
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Northern Italy
AA fire in Northern Italy : 1/1 hits, 0.17 expected hits
1 bomber killed by AA
Bombing raid in Northern Italy causes 0 damage total.
Strategic bombing raid in Southern Italy
AA fire in Southern Italy : 1/2 hits, 0.33 expected hits
1 bomber killed by AA
Bombing raid in Southern Italy rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Southern Italy causes 4 damage total.
Battle in 123 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Germans defend with 1 submarine
Americans roll dice for 1 destroyer and 1 fighter in 123 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
Germans roll dice for 1 submarine in 123 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 123 Sea Zone
Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Midway
Americans attack with 2 artilleries and 2 infantry
Japanese defend with 1 airfield, 1 artillery and 1 infantry
Americans roll dice for 2 artilleries and 2 infantry in Midway, round 2 : 3/4 hits, 1.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Midway, round 2 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Midway
Americans win, taking Midway from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Cleaning up after air battles
Non Combat Move - Americans
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
3 destroyers moved from 10 Sea Zone to 26 Sea Zone
3 carriers, 3 fighters and 2 tactical_bombers moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from Hawaiian Islands to 54 Sea Zone
1 infantry moved from Western United States to British Columbia
1 fighter moved from 123 Sea Zone to United Kingdom
2 fighters moved from United Kingdom to Gibraltar
2 fighters moved from Eastern United States to Morocco
1 destroyer moved from 106 Sea Zone to 104 Sea Zone
2 destroyers moved from 106 Sea Zone to 91 Sea Zone
1 fighter moved from Malta to Gibraltar
1 fighter moved from Malta to Morocco
1 fighter moved from Malta to Iraq
1 bomber moved from Southern Italy to Syria
Place Units - Americans
1 airfield placed in Morocco
1 carrier placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
1 artillery and 2 infantry placed in Western United States
Americans undo move 4.
2 infantry and 1 mech_infantry placed in Eastern United States
2 transports placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 51 PUs; end with 51 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Sikang to Szechwan
Combat - Chinese
Battle in Szechwan
Chinese attack with 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Szechwan
1 infantry owned by the Chinese retreated to Sikang
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs
Purchase Units - British
British buy 3 armour, 1 factory_minor, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
3 armour, 3 artilleries and 8 mech_infantrys moved from Iraq to Persia
3 armour moved from Egypt to Iraq
4 mech_infantrys moved from Union of South Africa to Belgian Congo
1 infantry moved from Tsinghai to Shensi
1 infantry and 1 mech_infantry moved from Sikang to Shensi
1 infantry and 1 mech_infantry moved from Sikang to Szechwan
Combat - British
Battle in Shensi
British attack with 2 infantry and 1 mech_infantry
Japanese defend with 1 mech_infantry
British roll dice for 2 infantry and 1 mech_infantry in Shensi, round 2 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Shensi
British win, taking Shensi from Japanese with 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Szechwan
British attack with 1 infantry and 1 mech_infantry
Japanese defend with 1 mech_infantry
British roll dice for 1 infantry and 1 mech_infantry in Szechwan, round 2 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Szechwan
British win, taking Szechwan from Japanese with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - British
Place Units - British
3 armour placed in Iraq
3 mech_infantrys placed in Egypt
1 infantry placed in Union of South Africa
1 factory_minor placed in Persia
Turn Complete - British
British collect 38 PUs; end with 38 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -0.17
Defenders Fire, : : -0.17
British : 1.17
AA fire in Southern Italy : : 0.67
Americans : 1.83
AA fire in Northern Italy : : 0.83
Chinese : -0.33
Attackers Fire, : : 0.67
Japanese : 1.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - Italians
Italians repair damage of 4x factory_minor; Remaining resources: 6 PUs;
Italians buy 1 artillery; Remaining resources: 2 PUs;
Combat Move - Italians
Non Combat Move - Italians
1 armour moved from Bessarabia to Bulgaria
1 infantry moved from Greece to Albania
2 aaGuns and 6 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
1 artillery placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2
Italians collect 9 PUs (2 lost to blockades); end with 11 PUs
Combat Hit Differential Summary :
Territory Summary for Italians :
Albania : 1 artillery and 3 infantry
Northern Italy : 1 factory_major
Southern Italy : 4 aaGuns, 1 airfield, 4 artilleries, 1 factory_minor, 1 harbour and 14 infantry
Bessarabia : 1 flag
Bulgaria : 1 flag, 1 armour
Greece : 1 flag
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 45 Sea Zone to 46 Sea Zone
1 destroyer moved from 62 Sea Zone to 55 Sea Zone
1 infantry moved from New South Wales to Queensland
1 submarine moved from 45 Sea Zone to 43 Sea Zone
1 fighter moved from 54 Sea Zone to Queensland
1 artillery moved from Dutch New Guinea to New Guinea
1 cruiser, 1 destroyer and 2 submarines moved from 26 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in 43 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 2 transports
2 transports owned by the Japanese lost in 43 Sea Zone
ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
ANZAC win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Battle in Java
Non Combat Move - ANZAC
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
ANZAC : 0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 45 Sea Zone to 46 Sea Zone
1 destroyer moved from 62 Sea Zone to 55 Sea Zone
1 infantry moved from New South Wales to Queensland
1 submarine moved from 45 Sea Zone to 43 Sea Zone
1 fighter moved from 54 Sea Zone to Queensland
1 artillery moved from Dutch New Guinea to New Guinea
1 cruiser, 1 destroyer and 2 submarines moved from 26 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in 43 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 2 transports
2 transports owned by the Japanese lost in 43 Sea Zone
ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
ANZAC win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Battle in Java
Non Combat Move - ANZAC
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.67
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
18 armour, 12 artilleries, 9 infantry, 20 mech_infantrys and 1 tactical_bomber moved from Belarus to Bryansk
2 armour and 2 mech_infantrys moved from Western Ukraine to Bryansk
2 armour and 7 mech_infantrys moved from Ukraine to Bryansk
2 armour and 5 mech_infantrys moved from Eastern Poland to Bryansk
2 armour, 1 fighter, 1 mech_infantry and 3 tactical_bombers moved from Novgorod to Bryansk
1 submarine moved from 110 Sea Zone to 109 Sea Zone
1 submarine moved from 110 Sea Zone to 104 Sea Zone
2 fighters moved from 110 Sea Zone to 109 Sea Zone
1 fighter moved from 110 Sea Zone to 104 Sea Zone
1 fighter moved from 110 Sea Zone to 109 Sea Zone
@dawgoneit scramble 109?