@nikola1975 Not that I need more problems, but my attack on the small fleet near UK was rather pathetic.
one hit. OOL?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Russians
Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Vologda to Archangel
2 mech_infantrys moved from Russia to Archangel
2 infantry moved from Russia to Vologda
1 infantry moved from Russia to Vologda
3 fighters and 1 tactical_bomber moved from Russia to Archangel
2 infantry moved from Ukraine to Bessarabia
1 infantry moved from Western Ukraine to Bessarabia
Combat - Russians
Battle in Archangel
Russians attack with 3 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 artillery and 4 infantry
Russians roll dice for 3 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Archangel, round 2 : 4/8 hits, 2.83 expected hits
Germans roll dice for 1 artillery and 4 infantry in Archangel, round 2 : 1/5 hits, 1.67 expected hits
1 infantry owned by the Russians and 4 infantry owned by the Germans lost in Archangel
Russians roll dice for 3 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Archangel, round 3 : 3/7 hits, 2.67 expected hits
Germans roll dice for 1 artillery in Archangel, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 3 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Russians: 2 infantry
Casualties for Germans: 1 artillery and 4 infantry
Battle in Bessarabia
Russians attack with 3 infantry
Germans defend with 1 infantry
Russians roll dice for 3 infantry in Bessarabia, round 2 : 0/3 hits, 0.50 expected hits
Germans roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 3 infantry in Bessarabia, round 3 : 1/3 hits, 0.50 expected hits
Germans roll dice for 1 infantry in Bessarabia, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 aaGun moved from Western Ukraine to Ukraine
1 infantry moved from Western Ukraine to Bryansk
1 aaGun and 3 infantry moved from Bryansk to Russia
1 infantry moved from Russia to Bryansk
3 fighters and 1 tactical_bomber moved from Archangel to Russia
Place Units - Russians
2 artilleries and 8 infantry placed in Russia
Turn Complete - Russians
Russians collect 30 PUs; end with 30 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 35 PUs
Combat Hit Differential Summary :
Germans : -0.67
Russians : 1.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 4 artilleries, 1 carrier, 4 infantry, 3 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Tsinghai to Kansu
1 mech_infantry moved from Suiyuyan to Kansu
2 bombers moved from Hunan to Kansu
2 mech_infantrys moved from Jehol to Amur
2 mech_infantrys moved from Manchuria to Amur
3 infantry and 1 mech_infantry moved from Korea to Amur
1 fighter moved from Chahar to Amur
2 fighters and 1 tactical_bomber moved from Japan to Amur
1 submarine moved from 6 Sea Zone to 32 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 6 Sea Zone to 22 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Amur
1 fighter moved from 6 Sea Zone to Amur
1 fighter moved from Chahar to Kansu
1 tactical_bomber moved from Chahar to Amur
1 destroyer moved from 6 Sea Zone to 17 Sea Zone
Combat - Japanese
Battle in 17 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 transport
1 transport owned by the Americans lost in 17 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 22 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 transport
1 transport owned by the Americans lost in 22 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 32 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 32 Sea Zone
Japanese roll dice for 1 submarine in 32 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Amur
Japanese attack with 4 fighters, 5 infantry, 5 mech_infantrys and 2 tactical_bombers
Russians defend with 2 aaGuns and 9 infantry
AA fire in Amur : 1/6 hits, 1.00 expected hits
1 fighter owned by the Japanese lost in Amur
Japanese roll dice for 3 fighters, 5 infantry, 5 mech_infantrys and 2 tactical_bombers in Amur, round 2 : 3/15 hits, 4.50 expected hits
Russians roll dice for 2 aaGuns and 9 infantry in Amur, round 2 : 2/9 hits, 3.00 expected hits
2 infantry owned by the Japanese, 1 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Amur
Japanese roll dice for 3 fighters, 3 infantry, 5 mech_infantrys and 2 tactical_bombers in Amur, round 3 : 5/13 hits, 4.17 expected hits
Russians roll dice for 8 infantry in Amur, round 3 : 3/8 hits, 2.67 expected hits
3 infantry owned by the Japanese and 5 infantry owned by the Russians lost in Amur
Japanese roll dice for 3 fighters, 5 mech_infantrys and 2 tactical_bombers in Amur, round 4 : 2/10 hits, 3.67 expected hits
Russians roll dice for 3 infantry in Amur, round 4 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Russians and 2 mech_infantrys owned by the Japanese lost in Amur
Japanese roll dice for 3 fighters, 3 mech_infantrys and 2 tactical_bombers in Amur, round 5 : 2/8 hits, 3.33 expected hits
Russians roll dice for 1 infantry in Amur, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Amur
Japanese win, taking Amur from Russians with 3 fighters, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 fighter, 5 infantry and 2 mech_infantrys
Casualties for Russians: 2 aaGuns and 9 infantry
Battle in Kansu
Japanese attack with 2 bombers, 1 fighter, 1 infantry and 1 mech_infantry
Chinese defend with 1 fighter and 2 infantry
Japanese roll dice for 2 bombers, 1 fighter, 1 infantry and 1 mech_infantry in Kansu, round 2 : 1/5 hits, 2.17 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Kansu, round 2 : 1/3 hits, 1.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
Japanese roll dice for 2 bombers, 1 fighter and 1 mech_infantry in Kansu, round 3 : 1/4 hits, 2.00 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 3 : 1/2 hits, 1.00 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
Japanese roll dice for 2 bombers and 1 fighter in Kansu, round 4 : 1/3 hits, 1.83 expected hits
Chinese roll dice for 1 fighter in Kansu, round 4 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Japanese and 1 fighter owned by the Chinese lost in Kansu
Japanese win with 2 bombers remaining. Battle score for attacker is -1
Casualties for Japanese: 1 fighter, 1 infantry and 1 mech_infantry
Casualties for Chinese: 1 fighter and 2 infantry
Battle in 25 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 2 tactical_bombers
Americans defend with 1 destroyer and 1 submarine
Japanese roll dice for 1 destroyer, 1 fighter and 2 tactical_bombers in 25 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 destroyer, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 14
Casualties for Americans: 1 destroyer and 1 submarine
Non Combat Move - Japanese
1 fighter and 2 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from Amur to 6 Sea Zone
2 fighters moved from Amur to 6 Sea Zone
1 fighter moved from Amur to Jehol
1 tactical_bomber moved from Amur to Manchuria
2 bombers moved from Kansu to Hunan
3 mech_infantrys moved from Kiangsu to Hopei
1 aaGun moved from Chahar to Hopei
1 fighter and 1 tactical_bomber moved from Chahar to Shan State
1 artillery and 2 infantry moved from French Indo China to Shan State
2 artilleries moved from Java to 42 Sea Zone
1 armour moved from Java to 42 Sea Zone
4 infantry moved from Java to 42 Sea Zone
1 armour, 2 artilleries, 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 2 fighters, 4 infantry, 2 submarines, 2 tactical_bombers and 4 transports moved from 42 Sea Zone to 37 Sea Zone
1 armour, 2 artilleries and 4 infantry moved from 37 Sea Zone to Shan State
1 transport moved from 6 Sea Zone to 36 Sea Zone
Place Units - Japanese
1 artillery and 2 infantry placed in French Indo China
1 carrier and 2 transports placed in 37 Sea Zone
3 mech_infantrys placed in Kiangsu
3 artilleries and 2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 62 PUs; end with 62 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
AA fire in Amur : : 0.00
Americans : -0.50
Chinese : 0.00
Russians : 0.00
Japanese : -5.00
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Shantung : 1 flag
Kwangsi : 1 flag, 1 harbour
Kiangsu : 1 flag, 1 factory_minor and 3 mech_infantrys
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 1 harbour and 2 infantry
Jehol : 1 flag, 1 fighter
Manchuria : 1 flag, 1 tactical_bomber
Yunnan : 1 flag
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag, 2 bombers
Hopei : 1 flag, 1 aaGun and 3 mech_infantrys
Tsinghai : 1 flag
Chahar : 1 flag
Sikang : 1 flag
Anhwe : 1 flag
Ceylon : 1 flag
Shan State : 1 flag, 1 armour, 3 artilleries, 1 fighter, 9 infantry and 1 tactical_bomber
Burma : 1 flag
Malaya : 1 flag, 1 factory_minor and 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
Guam : 1 flag, 1 airfield
Amur : 1 flag, 3 mech_infantrys
French Indo China : 1 flag, 1 artillery, 1 factory_minor and 2 infantry
Celebes : 1 flag
Java : 1 flag
Sumatra : 1 flag
42 Sea Zone : 1 flag
32 Sea Zone : 1 submarine
37 Sea Zone : 1 flag, 1 battleship, 3 carriers, 1 cruiser, 4 destroyers, 2 fighters, 2 submarines, 2 tactical_bombers and 6 transports
36 Sea Zone : 1 transport
25 Sea Zone : 1 destroyer
22 Sea Zone : 1 destroyer
17 Sea Zone : 1 destroyer
5 Sea Zone : 1 transport
6 Sea Zone : 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters and 3 tactical_bombers
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 6 destroyers, 3 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 destroyer moved from 117 Sea Zone to 104 Sea Zone
3 destroyers moved from 117 Sea Zone to 101 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
3 bombers moved from United Kingdom to Gibraltar
3 fighters moved from Scotland to Gibraltar
3 fighters moved from United Kingdom to Gibraltar
3 destroyers moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from Syria to Volgograd
Combat - Americans
Battle in 25 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 fighter moved from Queensland to 54 Sea Zone
2 fighters moved from 54 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 submarine moved from 54 Sea Zone to 26 Sea Zone
3 fighters moved from 54 Sea Zone to 26 Sea Zone
3 fighters moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
3 infantry placed in Western United States
2 destroyers placed in 10 Sea Zone
4 destroyers and 2 transports placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 51 PUs; end with 51 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Americans : -0.50
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Szechwan to Sikang
Chinese take Sikang from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 6 destroyers, 3 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 destroyer moved from 117 Sea Zone to 104 Sea Zone
3 destroyers moved from 117 Sea Zone to 101 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
3 bombers moved from United Kingdom to Gibraltar
3 fighters moved from Scotland to Gibraltar
3 fighters moved from United Kingdom to Gibraltar
3 destroyers moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from Syria to Volgograd
Combat - Americans
Battle in 25 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 fighter moved from Queensland to 54 Sea Zone
2 fighters moved from 54 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 submarine moved from 54 Sea Zone to 26 Sea Zone
3 fighters moved from 54 Sea Zone to 26 Sea Zone
3 fighters moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
3 infantry placed in Western United States
2 destroyers placed in 10 Sea Zone
4 destroyers and 2 transports placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 51 PUs; end with 51 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Szechwan to Sikang
Chinese take Sikang from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs
Purchase Units - British
British buy 2 destroyers and 1 factory_minor; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery; Remaining resources: 1 PUs;
Combat Move - British
1 infantry moved from Libya to Tunisia
British take Tunisia from Italians
1 artillery and 1 infantry moved from Malta to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Greece
1 artillery moved from Malta to 96 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 infantry moved from Egypt to 98 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Greece
1 infantry moved from India to Burma
UK_Pacific take Burma from Japanese
3 infantry moved from Northwest Persia to Caucasus
1 mech_infantry moved from Iraq to Caucasus
1 mech_infantry moved from Iraq to Caucasus
1 infantry moved from Iraq to Northwest Persia
1 armour and 3 mech_infantrys moved from Egypt to Iraq
1 artillery moved from Alexandria to Egypt
1 destroyer moved from 109 Sea Zone to 91 Sea Zone
2 fighters moved from Eastern Persia to India
1 bomber moved from India to 36 Sea Zone
Combat - British
Battle in Greece
Battle in 36 Sea Zone
British attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 36 Sea Zone
British win, taking Greece from Italians with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - British
1 bomber moved from 36 Sea Zone to Dutch New Guinea
Place Units - British
1 factory_minor placed in Iraq
2 destroyers placed in 98 Sea Zone
Turn Complete - British
British collect 39 PUs; end with 39 PUs
Place Units - UK_Pacific
1 artillery placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 7 PUs
Some Units in India change ownership: 1 artillery
Combat Hit Differential Summary :
Americans : -0.50
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Italians
Italians buy 2 armour and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 4 infantry moved from Northern Italy to Yugoslavia
Non Combat Move - Italians
3 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
2 armour and 1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 13 PUs; end with 13 PUs
Combat Hit Differential Summary :
Territory Summary for Italians :
Morocco : 1 flag
Algeria : 1 flag
Northern Italy : 2 aaGuns, 2 armour, 1 factory_major, 6 infantry and 1 mech_infantry
Southern Italy : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 7 infantry
Belarus : 1 flag
Eastern Poland : 1 flag
Smolensk : 1 flag, 1 armour
Yugoslavia : 1 artillery and 4 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
ANZAC take 42 Sea Zone from Japanese
1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 54 Sea Zone to 44 Sea Zone
2 infantry moved from Iraq to Northwest Persia
Combat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
ANZAC take 42 Sea Zone from Japanese
1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 54 Sea Zone to 44 Sea Zone
2 infantry moved from Iraq to Northwest Persia
Combat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Combat Move - French
1 infantry moved from Northwest Persia to Caucasus
1 infantry moved from Trans-Jordan to Iraq
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour and 9 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 unit repaired.
1 destroyer moved from 110 Sea Zone to 104 Sea Zone
4 fighters moved from 110 Sea Zone to 104 Sea Zone
1 mech_infantry moved from Eastern Poland to Western Ukraine
1 mech_infantry moved from Baltic States to Archangel
1 infantry moved from Novgorod to Archangel
1 fighter and 1 tactical_bomber moved from Smolensk to Western Ukraine
3 tactical_bombers moved from Smolensk to Archangel
2 submarines moved from 93 Sea Zone to 98 Sea Zone
Germans take 93 Sea Zone from British
Combat - Germans
Battle in Western Ukraine
Germans attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Western Ukraine, round 2 : 2/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Western Ukraine
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 1 infantry, 1 mech_infantry and 3 tactical_bombers
Russians defend with 2 mech_infantrys
Germans roll dice for 1 infantry, 1 mech_infantry and 3 tactical_bombers in Archangel, round 2 : 2/5 hits, 1.83 expected hits
Russians roll dice for 2 mech_infantrys in Archangel, round 2 : 1/2 hits, 0.67 expected hits
2 mech_infantrys owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 5
Casualties for Germans: 1 infantry
Casualties for Russians: 2 mech_infantrys
Battle in 98 Sea Zone
Germans attack with 2 submarines
British defend with 2 destroyers
Germans roll dice for 2 submarines in 98 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
British roll dice for 2 destroyers in 98 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
1 destroyer owned by the British and 1 submarine owned by the Germans lost in 98 Sea Zone
Germans roll dice for 1 submarine in 98 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 1 destroyer in 98 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 submarine in 98 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
British roll dice for 1 destroyer in 98 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 submarine in 98 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
British roll dice for 1 destroyer in 98 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 submarine in 98 Sea Zone, round 6 : 1/1 hits, 0.33 expected hits
British roll dice for 1 destroyer in 98 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 98 Sea Zone
Germans win, taking 98 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 10
Casualties for Germans: 1 submarine
Casualties for British: 2 destroyers
Battle in 104 Sea Zone
Germans attack with 1 destroyer and 4 fighters
Americans defend with 1 destroyer
Germans roll dice for 1 destroyer and 4 fighters in 104 Sea Zone, round 2 : 2/5 hits, 2.33 expected hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 104 Sea Zone
Germans win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Germans
4 fighters moved from 104 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 artillery, 1 battleship, 2 carriers, 1 cruiser, 1 infantry, 6 submarines and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Western Germany
1 fighter and 1 tactical_bomber moved from Western Ukraine to Smolensk
5 armour and 3 mech_infantrys moved from Eastern Poland to Smolensk
1 armour and 2 mech_infantrys moved from Novgorod to Smolensk
3 tactical_bombers moved from Archangel to Smolensk
Place Units - Germans
2 armour and 1 mech_infantry placed in Novgorod
2 armour and 8 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 49 PUs; end with 49 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Combat Hit Differential Summary :
Germans : 0.50
British : -1.00
Americans : -0.33
Russians : 1.00
Territory Summary for Germans :
Iceland : 1 flag, 1 airfield, 1 artillery and 1 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor and 4 infantry
Western Germany : 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 2 infantry
Germany : 1 aaGun, 2 armour, 1 factory_major and 8 mech_infantrys
Karelia : 1 flag
Baltic States : 1 flag
Vyborg : 1 flag
Archangel : 1 flag, 1 mech_infantry
Novgorod : 1 flag, 1 airfield, 2 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
Smolensk : 3 aaGuns, 16 armour, 12 artilleries, 1 fighter, 18 infantry, 21 mech_infantrys and 4 tactical_bombers
112 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 4 fighters, 6 submarines and 1 transport
104 Sea Zone : 1 destroyer
93 Sea Zone : 1 flag
Bulgaria : 1 flag
Yugoslavia : 1 flag
98 Sea Zone : 1 flag, 1 submarine
Finland : 1 flag
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Russians
Russians buy 2 artilleries and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Vologda to Archangel
1 infantry moved from Bryansk to Belarus
Russians take Belarus from Italians
3 fighters and 1 tactical_bomber moved from Russia to Archangel
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Bryansk
1 infantry moved from Bessarabia to Eastern Poland
Russians take Eastern Poland from Italians
1 infantry moved from Bessarabia to Romania
Russians take Romania from Germans
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Bryansk
Combat - Russians
Battle in Archangel
Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Archangel, round 2 : 4/6 hits, 2.50 expected hits
Germans roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
3 fighters and 1 tactical_bomber moved from Archangel to Russia
1 infantry moved from Bryansk to Belarus
1 infantry moved from Russia to Bryansk
Place Units - Russians
2 artilleries and 8 infantry placed in Russia
1 infantry placed in Ukraine
Turn Complete - Russians
Russians collect 34 PUs; end with 34 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 37 PUs
Combat Hit Differential Summary :
Germans : -0.33
Russians : 1.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 carrier, 4 infantry, 3 mech_infantrys and 3 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour, 3 artilleries, 1 fighter, 9 infantry and 1 tactical_bomber moved from Shan State to Burma
1 mech_infantry moved from Hopei to Kansu
Japanese take Kansu from Chinese
1 mech_infantry moved from Hopei to Szechwan
Japanese take Szechwan from Chinese
1 mech_infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 mech_infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 mech_infantry moved from Amur to Sakha
Japanese take Sakha from Russians
1 mech_infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Iwo Jima
1 destroyer moved from 17 Sea Zone to 25 Sea Zone
1 transport moved from 37 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 submarine moved from 37 Sea Zone to 44 Sea Zone
2 fighters and 2 tactical_bombers moved from 37 Sea Zone to 44 Sea Zone
2 bombers moved from Hunan to 42 Sea Zone
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
Combat - Japanese
Battle in Dutch New Guinea
Japanese attack with 1 artillery and 1 infantry
British defend with 1 bomber
Japanese roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 2 : 1/2 hits, 0.67 expected hits
Dutch roll dice for 1 bomber in Dutch New Guinea, round 2 : 0/1 hits, 0.17 expected hits
1 bomber owned by the British lost in Dutch New Guinea
Japanese win, taking Dutch New Guinea from Dutch with 1 artillery and 1 infantry remaining. Battle score for attacker is 12
Casualties for British: 1 bomber
Battle in Iwo Jima
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
Americans defend with 1 infantry and 1 mech_infantry
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Iwo Jima, round 2 : 4/6 hits, 3.00 expected hits
Americans roll dice for 1 infantry and 1 mech_infantry in Iwo Jima, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Iwo Jima
Japanese win, taking Iwo Jima from Americans with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in 44 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 44 Sea Zone
Japanese win, taking 44 Sea Zone from Neutral with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Burma
Japanese attack with 1 armour, 3 artilleries, 1 fighter, 9 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 armour, 3 artilleries, 1 fighter, 9 infantry and 1 tactical_bomber in Burma, round 2 : 5/15 hits, 4.67 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 armour, 3 artilleries, 1 fighter, 9 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 2 bombers and 1 destroyer
ANZAC defend with 1 destroyer
Japanese roll dice for 2 bombers and 1 destroyer in 42 Sea Zone, round 2 : 3/3 hits, 1.67 expected hits
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from ANZAC with 2 bombers and 1 destroyer remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 25 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 17 Sea Zone
2 fighters moved from Iwo Jima to 17 Sea Zone
2 tactical_bombers moved from Iwo Jima to 17 Sea Zone
1 destroyer moved from 22 Sea Zone to 17 Sea Zone
1 submarine moved from 32 Sea Zone to 17 Sea Zone
1 battleship, 3 carriers, 1 cruiser and 1 destroyer moved from 6 Sea Zone to 17 Sea Zone
1 aaGun moved from Hopei to Kweichow
3 mech_infantrys moved from Kiangsu to Kweichow
2 bombers moved from 42 Sea Zone to Malaya
2 transports moved from 37 Sea Zone to 36 Sea Zone
2 fighters and 2 tactical_bombers moved from 44 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Burma to 37 Sea Zone
1 transport moved from 37 Sea Zone to 19 Sea Zone
1 tactical_bomber moved from Manchuria to 37 Sea Zone
1 fighter moved from Jehol to 37 Sea Zone
Place Units - Japanese
1 carrier placed in 37 Sea Zone
2 infantry placed in Malaya
2 artilleries and 1 infantry placed in French Indo China
3 mech_infantrys placed in Kiangsu
1 infantry placed in Japan
3 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 68 PUs; end with 69 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Americans : -1.00
ANZAC : -0.67
UK_Pacific : -0.33
Japanese : 4.17
Dutch : -0.17
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 artillery and 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag, 1 harbour
Kiangsu : 1 flag, 1 factory_minor and 3 mech_infantrys
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 2 infantry
Jehol : 1 flag
Manchuria : 1 flag
Shensi : 1 flag, 1 mech_infantry
Yunnan : 1 flag
Suiyuyan : 1 flag
Kweichow : 1 flag, 1 aaGun and 3 mech_infantrys
Hunan : 1 flag
Kansu : 1 flag, 1 mech_infantry
Hopei : 1 flag
Tsinghai : 1 flag
Szechwan : 1 flag, 1 mech_infantry
Chahar : 1 flag
Anhwe : 1 flag
Ceylon : 1 flag
Shan State : 1 flag
Burma : 1 flag, 1 armour, 3 artilleries and 9 infantry
Malaya : 1 flag, 2 bombers, 1 factory_minor, 1 harbour and 2 infantry
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
Guam : 1 flag, 1 airfield
Sakha : 1 flag, 1 mech_infantry
Amur : 1 flag
Siberia : 1 flag, 1 mech_infantry
Buryatia : 1 flag, 1 mech_infantry
French Indo China : 1 flag, 2 artilleries, 1 factory_minor and 2 infantry
Celebes : 1 flag
Java : 1 flag
Dutch New Guinea : 1 flag, 1 artillery and 1 infantry
Sumatra : 1 flag
42 Sea Zone : 1 flag, 1 destroyer
44 Sea Zone : 1 flag, 1 submarine
45 Sea Zone : 1 transport
37 Sea Zone : 1 flag, 1 battleship, 4 carriers, 1 cruiser, 3 destroyers, 4 fighters, 1 submarine, 4 tactical_bombers and 2 transports
36 Sea Zone : 2 transports
25 Sea Zone : 1 destroyer
19 Sea Zone : 1 transport
17 Sea Zone : 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 submarine, 3 tactical_bombers and 1 transport
6 Sea Zone : 3 submarines
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
4 fighters moved from Gibraltar to 104 Sea Zone
3 bombers moved from Gibraltar to Northern Italy
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 submarine moved from 26 Sea Zone to 25 Sea Zone
3 fighters moved from Hawaiian Islands to 25 Sea Zone
1 armour and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
Combat - Americans
Strategic bombing raid in Northern Italy
AA fire in Northern Italy : 0/3 hits, 0.50 expected hits
Bombing raid in Northern Italy rolls: 3,5,8 and causes: 16 damage to unit: factory_major
Bombing raid in Northern Italy causes 16 damage total.
Battle in Morocco
Battle in Philippines
Battle in 25 Sea Zone
Americans attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 3 fighters in 25 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win, taking Morocco from Italians, taking Philippines from Japanese with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 104 Sea Zone
Americans attack with 4 fighters
Germans defend with 1 destroyer
Americans roll dice for 4 fighters in 104 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Germans and 1 fighter owned by the Americans lost in 104 Sea Zone
Americans win with 3 fighters remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter
Casualties for Germans: 1 destroyer
Non Combat Move - Americans
3 bombers moved from Northern Italy to Malta
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
3 fighters moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from 25 Sea Zone to Hawaiian Islands
1 fighter moved from 25 Sea Zone to 26 Sea Zone
1 fighter moved from 25 Sea Zone to 26 Sea Zone
3 fighters moved from Gibraltar to Malta
3 fighters moved from 104 Sea Zone to Gibraltar
7 destroyers moved from 101 Sea Zone to 91 Sea Zone
3 destroyers moved from 91 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
2 fighters moved from Volgograd to Russia
Place Units - Americans
1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea Zone
2 infantry placed in Eastern United States
2 transports placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
Germans : 0.67
Americans : 0.17
AA fire in Northern Italy : : -0.50
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 1 PU; end with 3 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
4 fighters moved from Gibraltar to 104 Sea Zone
3 bombers moved from Gibraltar to Northern Italy
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 submarine moved from 26 Sea Zone to 25 Sea Zone
3 fighters moved from Hawaiian Islands to 25 Sea Zone
1 armour and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
Combat - Americans
Strategic bombing raid in Northern Italy
AA fire in Northern Italy : 0/3 hits, 0.50 expected hits
Bombing raid in Northern Italy rolls: 3,5,8 and causes: 16 damage to unit: factory_major
Bombing raid in Northern Italy causes 16 damage total.
Battle in Morocco
Battle in Philippines
Battle in 25 Sea Zone
Americans attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 3 fighters in 25 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win, taking Morocco from Italians, taking Philippines from Japanese with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 104 Sea Zone
Americans attack with 4 fighters
Germans defend with 1 destroyer
Americans roll dice for 4 fighters in 104 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Germans and 1 fighter owned by the Americans lost in 104 Sea Zone
Americans win with 3 fighters remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter
Casualties for Germans: 1 destroyer
Non Combat Move - Americans
3 bombers moved from Northern Italy to Malta
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
3 fighters moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from 25 Sea Zone to Hawaiian Islands
1 fighter moved from 25 Sea Zone to 26 Sea Zone
1 fighter moved from 25 Sea Zone to 26 Sea Zone
3 fighters moved from Gibraltar to Malta
3 fighters moved from 104 Sea Zone to Gibraltar
7 destroyers moved from 101 Sea Zone to 91 Sea Zone
3 destroyers moved from 91 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
2 fighters moved from Volgograd to Russia
Place Units - Americans
1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea Zone
2 infantry placed in Eastern United States
2 transports placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 1 PU; end with 3 PUs
Purchase Units - British
British buy 2 armour, 1 destroyer, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
2 mech_infantrys moved from Caucasus to Sikang
3 infantry moved from Caucasus to Kazakhstan
1 infantry moved from Northwest Persia to Caucasus
1 armour and 3 mech_infantrys moved from Iraq to Eastern Persia
1 infantry moved from Greece to Albania
British take Albania from Italians
1 infantry moved from Greece to Bulgaria
British take Bulgaria from Germans
1 infantry moved from Tunisia to Algeria
British take Algeria from Italians
1 artillery moved from Egypt to Trans-Jordan
Combat - British
Non Combat Move - British
2 artilleries moved from Greece to 99 Sea Zone
2 artilleries, 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 2 transports moved from 99 Sea Zone to 98 Sea Zone
2 artilleries moved from 98 Sea Zone to Trans-Jordan
Place Units - British
1 destroyer placed in 98 Sea Zone
2 armour and 1 mech_infantry placed in Iraq
2 mech_infantrys placed in Egypt
1 infantry placed in United Kingdom
1 mech_infantry placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,6
British collect 42 PUs; end with 42 PUs
Place Units - UK_Pacific
1 artillery and 1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
Some Units in India change ownership: 1 artillery and 1 infantry
Combat Hit Differential Summary :
Germans : 0.67
Americans : 0.17
AA fire in Northern Italy : : -0.50
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour and 1 mech_infantry moved from Northern Italy to Romania
1 armour moved from Northern Italy to Bulgaria
1 infantry moved from Yugoslavia to Bulgaria
1 infantry moved from Yugoslavia to Romania
1 artillery and 2 infantry moved from Yugoslavia to Albania
1 fighter moved from Southern Italy to Albania
Combat - Italians
Battle in Romania
Italians attack with 1 armour, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 1 armour, 1 infantry and 1 mech_infantry in Romania, round 2 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Romania, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Romania
Italians win, taking Romania from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantry
Battle in Bulgaria
Italians attack with 1 armour and 1 infantry
British defend with 1 infantry
Italians roll dice for 1 armour and 1 infantry in Bulgaria, round 2 : 1/2 hits, 0.67 expected hits
British roll dice for 1 infantry in Bulgaria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Bulgaria
Italians win, taking Bulgaria from British with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Albania
Italians attack with 1 artillery, 1 fighter and 2 infantry
British defend with 1 infantry
Italians roll dice for 1 artillery, 1 fighter and 2 infantry in Albania, round 2 : 1/4 hits, 1.33 expected hits
British roll dice for 1 infantry in Albania, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Albania
Italians win, taking Albania from British with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
1 fighter moved from Albania to Southern Italy
Place Units - Italians
1 fighter and 1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
Italians : 0.17
British : -0.67
Russians : 0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 submarine; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 45 Sea Zone
1 fighter moved from Queensland to Dutch New Guinea
1 fighter moved from Queensland to Dutch New Guinea
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
2 infantry moved from Northwest Persia to Caucasus
Combat - ANZAC
Battle in 45 Sea Zone
ANZAC attack with 1 submarine and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 45 Sea Zone
ANZAC roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC win with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 42 Sea Zone
ANZAC attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking 42 Sea Zone from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Dutch New Guinea
ANZAC attack with 1 artillery, 2 fighters and 1 infantry
Japanese defend with 1 artillery and 1 infantry
ANZAC roll dice for 1 artillery, 2 fighters and 1 infantry in Dutch New Guinea, round 2 : 2/4 hits, 1.67 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Dutch New Guinea
ANZAC win, taking Dutch New Guinea from Japanese with 1 artillery and 2 fighters remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - ANZAC
2 fighters moved from Dutch New Guinea to New Guinea
1 destroyer moved from 54 Sea Zone to 26 Sea Zone
1 fighter moved from Queensland to 26 Sea Zone
1 cruiser moved from 54 Sea Zone to 26 Sea Zone
2 submarines moved from 54 Sea Zone to 26 Sea Zone
Place Units - ANZAC
1 submarine placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Combat Hit Differential Summary :
ANZAC : 0.67
Japanese : 0.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 submarine; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 45 Sea Zone
1 fighter moved from Queensland to Dutch New Guinea
1 fighter moved from Queensland to Dutch New Guinea
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
2 infantry moved from Northwest Persia to Caucasus
Combat - ANZAC
Battle in 45 Sea Zone
ANZAC attack with 1 submarine and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 45 Sea Zone
ANZAC roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC win with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 42 Sea Zone
ANZAC attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking 42 Sea Zone from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Dutch New Guinea
ANZAC attack with 1 artillery, 2 fighters and 1 infantry
Japanese defend with 1 artillery and 1 infantry
ANZAC roll dice for 1 artillery, 2 fighters and 1 infantry in Dutch New Guinea, round 2 : 2/4 hits, 1.67 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Dutch New Guinea
ANZAC win, taking Dutch New Guinea from Japanese with 1 artillery and 2 fighters remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - ANZAC
2 fighters moved from Dutch New Guinea to New Guinea
1 destroyer moved from 54 Sea Zone to 26 Sea Zone
1 fighter moved from Queensland to 26 Sea Zone
1 cruiser moved from 54 Sea Zone to 26 Sea Zone
2 submarines moved from 54 Sea Zone to 26 Sea Zone
Place Units - ANZAC
1 submarine placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Combat Move - French
1 infantry moved from Iraq to Northwest Persia
1 infantry moved from Caucasus to Rostov
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.67
Japanese : 0.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 2 artilleries, 1 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Smolensk to Archangel
2 armour and 1 mech_infantry moved from Novgorod to Belarus
1 tactical_bomber moved from Smolensk to Belarus
1 infantry moved from Smolensk to Archangel
1 fighter moved from Smolensk to Archangel
1 tactical_bomber moved from Smolensk to Archangel
1 tactical_bomber moved from Belarus to Bryansk
2 tactical_bombers moved from Smolensk to Bryansk
2 infantry moved from Smolensk to Bryansk
16 armour, 12 artilleries, 14 infantry and 21 mech_infantrys moved from Smolensk to Belarus
2 armour and 8 mech_infantrys moved from Germany to Eastern Poland
1 submarine moved from 112 Sea Zone to 104 Sea Zone
4 fighters moved from 112 Sea Zone to 104 Sea Zone
1 submarine moved from 98 Sea Zone to 97 Sea Zone
Combat - Germans
Battle in Bryansk
Germans attack with 2 infantry and 3 tactical_bombers
Russians defend with 3 infantry
Germans roll dice for 2 infantry and 3 tactical_bombers in Bryansk, round 2 : 0/5 hits, 1.83 expected hits
Russians roll dice for 3 infantry in Bryansk, round 2 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Germans lost in Bryansk
retreated to Bryansk
Russians win with 3 infantry remaining. Battle score for attacker is -6
Casualties for Germans: 2 infantry
Battle in Archangel
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Archangel, round 2 : 2/4 hits, 1.50 expected hits
Russians roll dice for 2 infantry in Archangel, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Belarus
Germans attack with 18 armour, 12 artilleries, 14 infantry and 22 mech_infantrys
Russians defend with 2 infantry
Germans roll dice for 18 armour, 12 artilleries, 14 infantry and 22 mech_infantrys in Belarus, round 2 : 20/66 hits, 21.00 expected hits
Russians roll dice for 2 infantry in Belarus, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 18 armour, 12 artilleries, 14 infantry and 22 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in 104 Sea Zone
Germans attack with 4 fighters and 1 submarine
British defend with 1 destroyer
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 4 fighters in 104 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits
British roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the British and 1 submarine owned by the Germans lost in 104 Sea Zone
Germans win with 4 fighters remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer
Battle in Eastern Poland
Germans attack with 2 armour and 8 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 2 armour and 8 mech_infantrys in Eastern Poland, round 2 : 3/10 hits, 2.33 expected hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 2 armour and 8 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
3 aaGuns moved from Smolensk to Belarus
1 fighter moved from Archangel to Belarus
1 tactical_bomber moved from Archangel to Belarus
3 tactical_bombers moved from Bryansk to Belarus
1 aaGun moved from Germany to Western Germany
4 fighters moved from 104 Sea Zone to 112 Sea Zone
1 submarine moved from 112 Sea Zone to 109 Sea Zone
1 submarine moved from 112 Sea Zone to 119 Sea Zone
4 tactical_bombers moved from Belarus to Novgorod
1 fighter moved from Belarus to Novgorod
Place Units - Germans
2 armour and 1 mech_infantry placed in Novgorod
2 artilleries and 1 infantry placed in France
2 armour and 5 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 50 PUs; end with 50 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Combat Hit Differential Summary :
Germans : -1.00
British : 0.67
Russians : 0.33
Territory Summary for Germans :
Iceland : 1 flag, 1 airfield, 1 artillery and 1 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 2 aaGuns, 1 airfield, 3 artilleries, 1 factory_minor and 5 infantry
Western Germany : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 2 infantry
Germany : 2 armour, 1 factory_major and 5 mech_infantrys
Belarus : 1 flag, 3 aaGuns, 18 armour, 12 artilleries, 14 infantry and 22 mech_infantrys
Karelia : 1 flag
Baltic States : 1 flag
Vyborg : 1 flag
Archangel : 1 flag, 1 infantry
Eastern Poland : 1 flag, 2 armour and 8 mech_infantrys
Novgorod : 1 flag, 1 airfield, 2 armour, 1 factory_minor, 1 fighter, 1 harbour, 1 mech_infantry and 4 tactical_bombers
112 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 4 fighters, 3 submarines and 1 transport
119 Sea Zone : 1 submarine
93 Sea Zone : 1 flag
109 Sea Zone : 1 submarine
97 Sea Zone : 1 submarine
Yugoslavia : 1 flag
98 Sea Zone : 1 flag
Finland : 1 flag
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - Russians
Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Ukraine to Bessarabia
1 infantry moved from Bryansk to Western Ukraine
2 infantry moved from Vologda to Archangel
1 fighter and 1 tactical_bomber moved from Russia to Archangel
2 infantry moved from Russia to Smolensk
2 fighters moved from Russia to Smolensk
1 infantry moved from Russia to Smolensk
1 infantry moved from Vologda to Archangel
1 armour moved from Russia to Novosibirsk
1 armour moved from Russia to Urals
1 armour moved from Russia to Novosibirsk
1 armour moved from Russia to Urals
Combat - Russians
Battle in Smolensk
Russians attack with 2 fighters and 3 infantry
Italians defend with 1 armour
Russians roll dice for 2 fighters and 3 infantry in Smolensk, round 2 : 1/5 hits, 1.50 expected hits
Italians roll dice for 1 armour in Smolensk, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Italians lost in Smolensk
Russians win, taking Smolensk from Italians with 2 fighters and 3 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Battle in Archangel
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Archangel, round 2 : 1/5 hits, 1.67 expected hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Archangel to Russia
2 fighters moved from Smolensk to Russia
1 aaGun moved from Ukraine to Bessarabia
Place Units - Russians
1 artillery and 9 infantry placed in Russia
2 infantry placed in Ukraine
Turn Complete - Russians
Russians collect 27 PUs; end with 27 PUs
Combat Hit Differential Summary :
Germans : -0.33
Italians : -0.50
Russians : -1.17
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 3 artilleries, 2 fighters, 5 infantry, 3 mech_infantrys and 2 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 mech_infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 mech_infantry moved from Sakha to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 mech_infantry moved from Buryatia to Yakut S.S.R.
1 armour, 3 artilleries and 9 infantry moved from Burma to India
2 artilleries and 2 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to India
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to India
2 infantry moved from Malaya to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
2 infantry moved from 39 Sea Zone to India
2 bombers moved from Malaya to India
4 fighters and 4 tactical_bombers moved from 37 Sea Zone to India
1 destroyer moved from 17 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from 17 Sea Zone to 25 Sea Zone
1 submarine moved from 44 Sea Zone to 45 Sea Zone
1 submarine moved from 37 Sea Zone to 35 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 37 Sea Zone to 39 Sea Zone
1 destroyer moved from 37 Sea Zone to 43 Sea Zone
1 destroyer moved from 43 Sea Zone to 44 Sea Zone
1 destroyer moved from 44 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from Iwo Jima to 17 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from 25 Sea Zone to Midway
2 fighters and 2 tactical_bombers moved from 17 Sea Zone to 25 Sea Zone
4 carriers moved from 37 Sea Zone to 39 Sea Zone
1 destroyer moved from 37 Sea Zone to 39 Sea Zone