L20 #1 trulpen (X) vs surfer (A+9) BM3

  • 2026 25 24 23 22 21 20

    No problem. Just surprised. Edits usually make the Turn logs, but they didn’t here. I think it is another bug in v2.0


  • @surfer said in L20 #1 trulpen (X) vs surfer (A+9) BM3:

    Ok, i see there was an edit, but none of that made the turn history…

    I can see the edits in the report here. Should be in the history, but during NCM. Couldn’t change Gib then, so did that one during placement.

  • 2026 25 24 23 22 21 20

    TripleA Turn Summary: ANZAC round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 2
    
        Purchase Units - ANZAC
            ANZAC buy 1 submarine and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            2 infantry moved from Trans-Jordan to Syria
            2 infantry moved from Java to 42 Sea Zone
            2 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
            2 infantry moved from 44 Sea Zone to Celebes
                  ANZAC take Celebes from Dutch
            1 cruiser and 1 destroyer moved from 61 Sea Zone to 62 Sea Zone
            1 infantry moved from Malaya to Shan State
    
        Place Units - ANZAC
            1 submarine and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 17 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2026 25 24 23 22 21 20

    TripleA Turn Summary: French round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 2
    
        Purchase Units - ANZAC
            ANZAC buy 1 submarine and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            2 infantry moved from Trans-Jordan to Syria
            2 infantry moved from Java to 42 Sea Zone
            2 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
            2 infantry moved from 44 Sea Zone to Celebes
                  ANZAC take Celebes from Dutch
            1 cruiser and 1 destroyer moved from 61 Sea Zone to 62 Sea Zone
            1 infantry moved from Malaya to Shan State
    
        Place Units - ANZAC
            1 submarine and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 17 PUs; end with 18 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from Trans-Jordan to Syria
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • 2026 25 24 23 22 21 20

    Yes, I see that now. Again, no problem, just confused since it wasn’t in the log, but was in the replay history. Have a good night.

  • 2026 25 24 23 22 21 20

    Testing Forum poster

    Test summary from TripleA, engine version: 2.0.19942, time: 8:28:43 PM
    Savegame

  • 2026 25 24 23 22 21 20

    Testing Forum poster

    Test summary from TripleA, engine version: 2.0.19942, time: 8:46:35 PM
    Savegame

  • 2026 25 24 23 22 21 20

    @trulpen I’m playing with the forum posting and saving password. I’m playtesting G2 turn, so if you see weird dice, thats why.

  • 2026 25 24 23 22 21 20

    TripleA Turn Summary: Germans round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 2
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 1 destroyer, 11 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French
    
        Combat Move - Germans
            1 unit repaired.
            1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 109 Sea Zone
            1 tactical_bomber moved from Western Germany to 96 Sea Zone
            1 fighter and 1 tactical_bomber moved from Western Germany to 96 Sea Zone
            2 bombers moved from Western Germany to 109 Sea Zone
            1 fighter and 1 tactical_bomber moved from Western Germany to 109 Sea Zone
            1 fighter and 1 tactical_bomber moved from Western Germany to 109 Sea Zone
            1 fighter moved from Southern Italy to 96 Sea Zone
    
        Combat - Germans
            British scrambles 2 units out of Scotland to defend against the attack in 109 Sea Zone
            British scrambles 3 units out of United Kingdom to defend against the attack in 109 Sea Zone
            Battle in 96 Sea Zone
                Germans attack with 2 fighters and 2 tactical_bombers
                British defend with 1 cruiser
                    Germans roll dice for 2 fighters and 2 tactical_bombers in 96 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits
                    British roll dice for 1 cruiser in 96 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    1 cruiser owned by the British lost in 96 Sea Zone
                Germans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 12
                Casualties for British: 1 cruiser
            Battle in 109 Sea Zone
                Germans attack with 2 bombers, 3 fighters and 3 tactical_bombers
                British defend with 1 battleship and 4 fighters; French defend with 1 fighter
                    Germans roll dice for 2 bombers, 3 fighters and 3 tactical_bombers in 109 Sea Zone, round 2 : 4/8 hits, 4.83 expected hits
                    British roll dice for 1 battleship and 5 fighters in 109 Sea Zone, round 2 : 4/6 hits, 4.00 expected hits
                    3 fighters owned by the Germans, 1 tactical_bomber owned by the Germans, 1 fighter owned by the French and 3 fighters owned by the British lost in 109 Sea Zone
                 retreated to 109 Sea Zone
                British win with 1 battleship and 1 fighter remaining. Battle score for attacker is -1
                Casualties for Germans: 3 fighters and 1 tactical_bomber
                Casualties for British: 3 fighters
                Casualties for French: 1 fighter
            Moving scrambled unit from 109 Sea Zone back to originating territory: Scotland
    
        Non Combat Move - Germans
            2 fighters and 2 tactical_bombers could not land in 96 Sea Zone and were removed
            2 bombers and 2 tactical_bombers could not land in 109 Sea Zone and were removed
    
        Place Units - Germans
            10 mech_infantrys placed in Western Germany
            1 armour and 1 mech_infantry placed in Germany
            1 destroyer and 2 submarines placed in 113 Sea Zone
    
        Turn Complete - Germans
            Germans collect 41 PUs; end with 41 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs
            Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -0.17
    British regular : -0.50
    

    Savegame

  • 2026 25 24 23 22 21 20

    posted plat G2


  • TripleA Manual Gamesave Post: Germans round 3

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 3
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 carrier, 1 destroyer, 2 fighters and 1 submarine; Remaining resources: 1 PUs; 
    
        Politics - Germans
            Germans takes Political Action: Political Action Axis To War With Russians
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
    
        Combat Move - Germans
            1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 109 Sea Zone
            1 battleship and 1 cruiser moved from 112 Sea Zone to 109 Sea Zone
            1 artillery and 1 infantry moved from 109 Sea Zone to Eire
            1 carrier moved from 112 Sea Zone to 109 Sea Zone
            1 infantry moved from Finland to Karelia
                  Germans take Karelia from Russians
            1 infantry moved from Finland to Vyborg
                  Germans take Vyborg from Russians
            1 mech_infantry moved from Poland to Novgorod
                  Germans take Novgorod from Russians
            1 infantry moved from Romania to Bessarabia
                  Germans take Bessarabia from Russians
            1 infantry moved from 99 Sea Zone to Crete
            1 tactical_bomber moved from 112 Sea Zone to Eire
            1 destroyer moved from 110 Sea Zone to 111 Sea Zone
            1 bomber moved from Western Germany to 111 Sea Zone
            1 bomber moved from Western Germany to 109 Sea Zone
    
        Combat - Germans
            Battle in Crete
    

    Combat Hit Differential Summary :

    Savegame


  • I will assume no scramble in z109.


  • TripleA Turn Summary: Germans round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 3
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 carrier, 1 destroyer, 2 fighters and 1 submarine; Remaining resources: 1 PUs; 
    
        Politics - Germans
            Germans takes Political Action: Political Action Axis To War With Russians
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
    
        Combat Move - Germans
            1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 109 Sea Zone
            1 battleship and 1 cruiser moved from 112 Sea Zone to 109 Sea Zone
            1 artillery and 1 infantry moved from 109 Sea Zone to Eire
            1 carrier moved from 112 Sea Zone to 109 Sea Zone
            1 infantry moved from Finland to Karelia
                  Germans take Karelia from Russians
            1 infantry moved from Finland to Vyborg
                  Germans take Vyborg from Russians
            1 mech_infantry moved from Poland to Novgorod
                  Germans take Novgorod from Russians
            1 infantry moved from Romania to Bessarabia
                  Germans take Bessarabia from Russians
            1 infantry moved from 99 Sea Zone to Crete
            1 tactical_bomber moved from 112 Sea Zone to Eire
            1 destroyer moved from 110 Sea Zone to 111 Sea Zone
            1 bomber moved from Western Germany to 111 Sea Zone
            1 bomber moved from Western Germany to 109 Sea Zone
    
        Combat - Germans
            Battle in Crete
            Battle in 111 Sea Zone
                Germans attack with 1 bomber and 1 destroyer
                Russians defend with 1 submarine
                    Germans roll dice for 1 bomber and 1 destroyer in 111 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits
                    Russians roll dice for 1 submarine in 111 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Russians lost in 111 Sea Zone
                Germans win, taking Crete from Neutral_Allies with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Russians: 1 submarine
            Battle in Eire
                Germans attack with 1 artillery, 1 infantry and 1 tactical_bomber
                British defend with 1 mech_infantry
                    Germans roll dice for 1 battleship and 1 cruiser in Eire, round 2 : 1/2 hits, 1,17 expected hits
                    British roll dice for 1 mech_infantry in Eire, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the British lost in Eire
                Germans win, taking Eire from British with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
    
        Non Combat Move - Germans
            1 bomber moved from 109 Sea Zone to Western Germany
            1 bomber moved from 111 Sea Zone to Western Germany
            3 aaGuns, 5 artilleries and 23 infantry moved from Romania to Bessarabia
            2 fighters and 2 tactical_bombers moved from Alexandria to Egypt
            1 mech_infantry moved from Romania to Baltic States
            1 infantry moved from Poland to Eastern Poland
            1 infantry moved from Poland to Baltic States
            7 armour and 12 mech_infantrys moved from Germany to Baltic States
            1 armour moved from Poland to Bessarabia
            2 armour moved from Poland to Baltic States
            1 bomber moved from Western Germany to Baltic States
            1 aaGun and 6 infantry moved from Finland to Vyborg
            1 artillery and 1 infantry moved from France to Normandy Bordeaux
            1 submarine moved from 110 Sea Zone to 125 Sea Zone
            2 submarines moved from 110 Sea Zone to 109 Sea Zone
            1 mech_infantry moved from Northern Italy to Romania
            2 mech_infantrys moved from Western Germany to Poland
            1 infantry moved from Western Germany to France
            1 artillery moved from Western Germany to France
            1 tactical_bomber moved from Eire to 109 Sea Zone
    
        Place Units - Germans
            2 fighters placed in Western Germany
            1 carrier, 1 destroyer and 1 submarine placed in 112 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from France: 1 infantry
            EDIT: Adding units owned by Germans to Northern Italy: 1 infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - Germans
            Germans collect 44 PUs; end with 45 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 52 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -0,17
    Germans regular : 0,83
    British regular : -0,33
    

    Savegame

  • 2026 25 24 23 22 21 20

    TripleA Turn Summary: Russians round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 3
    
        Purchase Units - Russians
            Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 infantry moved from Belarus to Novgorod
            1 fighter and 1 tactical_bomber moved from Russia to Novgorod
    
        Combat - Russians
            Battle in Novgorod
                Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
                    Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Novgorod, round 2 : 1/4 hits, 1.50 expected hits
                    Germans roll dice for 1 mech_infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Novgorod
                Russians win, taking Novgorod from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Russians
            1 fighter and 1 tactical_bomber moved from Novgorod to Bryansk
            2 aaGuns, 1 armour, 2 artilleries, 15 infantry and 1 mech_infantry moved from Belarus to Bryansk
            9 infantry moved from Russia to Bryansk
            3 artilleries and 14 infantry moved from Ukraine to Bryansk
            2 aaGuns and 12 infantry moved from Sakha to Amur
            6 infantry moved from Yenisey to Timguska
    
        Place Units - Russians
            1 artillery and 9 infantry placed in Russia
            2 infantry placed in Volgograd
    
        Turn Complete - Russians
            Russians collect 34 PUs; end with 34 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -0.33
    Russians regular : -0.50
    

    Savegame

  • 2026 25 24 23 22 21 20

    If you don’t mind I would like to tweak my move, the ftr in Moscow goes to SZ99, kill tranny and lands in Syria.


  • Don’t think I have anything against that. I can look at it when I’m home later and fix it with J, if there’s nothing against it.


  • Testing Forum poster

    Test summary from TripleA, engine version: 2.0.19993, time: 21:02:13
    Savegame


  • I didn’t roll any dice yet, right?


  • But I have an impression that I did, but may mix it up with some other game.


  • Sorry, I thought I was doing G, but I see now that it’s J. Explains it.

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