@Oskar2KX lief gar nicht mal so gut, aber zum Glück sind die Franzosen bald weg. Erst 93 und dann Bordeaux angreifen war auch dumm aber dumm… Aber das dafür vllt für die Zukunft mitgenommen. Kannst den Verlust in Bordeaux gerne ändern, war on tilt und hätte auch beim Briten weitergekämpft.
L20 #1 trulpen (X) vs surfer (A+9) BM3
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sure. Max scramble. Ftrs.
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TripleA Manual Gamesave Post: Japanese round 7
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - Japanese Japanese buy 4 artilleries, 1 carrier, 1 destroyer, 2 fighters, 7 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 units repaired. 1 transport moved from 37 Sea Zone to 44 Sea Zone 2 infantry moved from Celebes to 44 Sea Zone 2 infantry and 1 transport moved from 44 Sea Zone to 45 Sea Zone 2 infantry moved from 45 Sea Zone to Dutch New Guinea 1 transport moved from 37 Sea Zone to 42 Sea Zone 1 infantry moved from Java to 42 Sea Zone 1 artillery moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone 1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Dutch New Guinea 2 battleships and 1 cruiser moved from 37 Sea Zone to 45 Sea Zone 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Dutch New Guinea 1 fighter moved from 37 Sea Zone to Dutch New Guinea 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 49 Sea Zone 1 artillery and 1 infantry moved from 49 Sea Zone to Solomon Islands 4 fighters and 2 tactical_bombers moved from 26 Sea Zone to 10 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 10 Sea Zone 1 destroyer and 2 submarines moved from 26 Sea Zone to 10 Sea Zone 3 carriers moved from 26 Sea Zone to 10 Sea Zone Combat - Japanese Americans scrambles 3 units out of Western United States to defend against the attack in 10 Sea Zone Battle in Dutch New Guinea Japanese attack with 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers ANZAC defend with 1 infantry Japanese roll dice for 2 battleships and 1 cruiser in Dutch New Guinea, round 2 : 2/3 hits, 1,83 expected hits ANZAC roll dice for 1 infantry in Dutch New Guinea, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC lost in Dutch New Guinea Japanese win, taking Dutch New Guinea from ANZAC with 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in Solomon Islands Japanese attack with 1 artillery and 1 infantry Americans defend with 1 bomber Japanese roll dice for 1 artillery and 1 infantry in Solomon Islands, round 2 : 2/2 hits, 0,67 expected hits ANZAC roll dice for 1 bomber in Solomon Islands, round 2 : 0/1 hits, 0,17 expected hits 1 bomber owned by the Americans lost in Solomon Islands Japanese win, taking Solomon Islands from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 12 Casualties for Americans: 1 bomber Battle in 10 Sea Zone Japanese attack with 3 carriers, 1 destroyer, 5 fighters, 2 submarines and 3 tactical_bombers Americans defend with 2 carriers, 1 destroyer, 6 fighters, 2 submarines and 3 transports Japanese roll dice for 2 submarines in 10 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits Units damaged: 1 carrier owned by the Americans Japanese roll dice for 3 carriers, 1 destroyer, 5 fighters and 3 tactical_bombers in 10 Sea Zone, round 2 : 4/9 hits, 4,83 expected hitsCombat Hit Differential Summary :
Japanese regular : 1,00 ANZAC regular : -0,50 -
5 hits. I think it’s pretty evident what the causalty selection will be (1 ac, 2 subs, dmg 1 ac), so I believe I can proceed.
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Or maybe not. You may want to sink the des instead of an ac.
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TripleA Manual Gamesave Post: Japanese round 7
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - Japanese Japanese buy 4 artilleries, 1 carrier, 1 destroyer, 2 fighters, 7 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 units repaired. 1 transport moved from 37 Sea Zone to 44 Sea Zone 2 infantry moved from Celebes to 44 Sea Zone 2 infantry and 1 transport moved from 44 Sea Zone to 45 Sea Zone 2 infantry moved from 45 Sea Zone to Dutch New Guinea 1 transport moved from 37 Sea Zone to 42 Sea Zone 1 infantry moved from Java to 42 Sea Zone 1 artillery moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone 1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Dutch New Guinea 2 battleships and 1 cruiser moved from 37 Sea Zone to 45 Sea Zone 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Dutch New Guinea 1 fighter moved from 37 Sea Zone to Dutch New Guinea 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 49 Sea Zone 1 artillery and 1 infantry moved from 49 Sea Zone to Solomon Islands 4 fighters and 2 tactical_bombers moved from 26 Sea Zone to 10 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 10 Sea Zone 1 destroyer and 2 submarines moved from 26 Sea Zone to 10 Sea Zone 3 carriers moved from 26 Sea Zone to 10 Sea Zone Combat - Japanese Americans scrambles 3 units out of Western United States to defend against the attack in 10 Sea Zone Battle in Dutch New Guinea Japanese attack with 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers ANZAC defend with 1 infantry Japanese roll dice for 2 battleships and 1 cruiser in Dutch New Guinea, round 2 : 2/3 hits, 1.83 expected hits ANZAC roll dice for 1 infantry in Dutch New Guinea, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Dutch New Guinea Japanese win, taking Dutch New Guinea from ANZAC with 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in Solomon Islands Japanese attack with 1 artillery and 1 infantry Americans defend with 1 bomber Japanese roll dice for 1 artillery and 1 infantry in Solomon Islands, round 2 : 2/2 hits, 0.67 expected hits ANZAC roll dice for 1 bomber in Solomon Islands, round 2 : 0/1 hits, 0.17 expected hits 1 bomber owned by the Americans lost in Solomon Islands Japanese win, taking Solomon Islands from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 12 Casualties for Americans: 1 bomber Battle in 10 Sea Zone Japanese attack with 3 carriers, 1 destroyer, 5 fighters, 2 submarines and 3 tactical_bombers Americans defend with 2 carriers, 1 destroyer, 6 fighters, 2 submarines and 3 transports Japanese roll dice for 2 submarines in 10 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Units damaged: 1 carrier owned by the Americans Japanese roll dice for 3 carriers, 1 destroyer, 5 fighters and 3 tactical_bombers in 10 Sea Zone, round 2 : 4/9 hits, 4.83 expected hits Units damaged: 1 carrier owned by the Americans Americans roll dice for 2 submarines in 10 Sea Zone, round 2 : 1/2 hits, 0.33 expected hitsCombat Hit Differential Summary :
Americans regular : 0.67 Japanese regular : 1.00 ANZAC regular : -0.50 -
Made my picks. Just max defend for me.
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - Japanese Japanese buy 4 artilleries, 1 carrier, 1 destroyer, 2 fighters, 7 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 units repaired. 1 transport moved from 37 Sea Zone to 44 Sea Zone 2 infantry moved from Celebes to 44 Sea Zone 2 infantry and 1 transport moved from 44 Sea Zone to 45 Sea Zone 2 infantry moved from 45 Sea Zone to Dutch New Guinea 1 transport moved from 37 Sea Zone to 42 Sea Zone 1 infantry moved from Java to 42 Sea Zone 1 artillery moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone 1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Dutch New Guinea 2 battleships and 1 cruiser moved from 37 Sea Zone to 45 Sea Zone 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Dutch New Guinea 1 fighter moved from 37 Sea Zone to Dutch New Guinea 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 49 Sea Zone 1 artillery and 1 infantry moved from 49 Sea Zone to Solomon Islands 4 fighters and 2 tactical_bombers moved from 26 Sea Zone to 10 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 10 Sea Zone 1 destroyer and 2 submarines moved from 26 Sea Zone to 10 Sea Zone 3 carriers moved from 26 Sea Zone to 10 Sea Zone Combat - Japanese Americans scrambles 3 units out of Western United States to defend against the attack in 10 Sea Zone Battle in Dutch New Guinea Japanese attack with 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers ANZAC defend with 1 infantry Japanese roll dice for 2 battleships and 1 cruiser in Dutch New Guinea, round 2 : 2/3 hits, 1,83 expected hits ANZAC roll dice for 1 infantry in Dutch New Guinea, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC lost in Dutch New Guinea Japanese win, taking Dutch New Guinea from ANZAC with 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in Solomon Islands Japanese attack with 1 artillery and 1 infantry Americans defend with 1 bomber Japanese roll dice for 1 artillery and 1 infantry in Solomon Islands, round 2 : 2/2 hits, 0,67 expected hits ANZAC roll dice for 1 bomber in Solomon Islands, round 2 : 0/1 hits, 0,17 expected hits 1 bomber owned by the Americans lost in Solomon Islands Japanese win, taking Solomon Islands from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 12 Casualties for Americans: 1 bomber Battle in 10 Sea Zone Japanese attack with 3 carriers, 1 destroyer, 5 fighters, 2 submarines and 3 tactical_bombers Americans defend with 2 carriers, 1 destroyer, 6 fighters, 2 submarines and 3 transports Japanese roll dice for 2 submarines in 10 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits Units damaged: 1 carrier owned by the Americans Japanese roll dice for 3 carriers, 1 destroyer, 5 fighters and 3 tactical_bombers in 10 Sea Zone, round 2 : 4/9 hits, 4,83 expected hits Units damaged: 1 carrier owned by the Americans Americans roll dice for 2 submarines in 10 Sea Zone, round 2 : 1/2 hits, 0,33 expected hits Units damaged: 1 carrier owned by the Japanese Americans roll dice for 2 carriers, 1 destroyer, 6 fighters and 3 transports in 10 Sea Zone, round 2 : 4/9 hits, 5,00 expected hits 2 fighters owned by the Japanese, 2 submarines owned by the Americans, 1 destroyer owned by the Americans, 1 carrier owned by the Japanese and 1 destroyer owned by the Japanese lost in 10 Sea Zone Japanese roll dice for 2 submarines in 10 Sea Zone, round 3 : 1/2 hits, 0,67 expected hits 1 carrier owned by the Americans lost in 10 Sea Zone Japanese roll dice for 2 carriers, 3 fighters and 3 tactical_bombers in 10 Sea Zone, round 3 : 6/6 hits, 3,50 expected hits Americans roll dice for 1 carrier and 3 transports in 10 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits Americans roll dice for 6 fighters in 10 Sea Zone, round 3 : 4/6 hits, 4,00 expected hits 2 tactical_bombers owned by the Japanese, 1 carrier owned by the Japanese, 1 carrier owned by the Americans, 1 submarine owned by the Japanese and 5 fighters owned by the Americans lost in 10 Sea Zone Japanese roll dice for 1 submarine in 10 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits 1 transport owned by the Americans lost in 10 Sea Zone Japanese roll dice for 1 carrier, 3 fighters and 1 tactical_bomber in 10 Sea Zone, round 4 : 1/4 hits, 2,17 expected hits Americans roll dice for 1 fighter in 10 Sea Zone, round 4 : 1/1 hits, 0,67 expected hits 1 fighter owned by the Japanese and 1 fighter owned by the Americans lost in 10 Sea Zone 2 transports owned by the Americans lost in 10 Sea Zone Japanese win, taking 10 Sea Zone from Neutral with 1 carrier, 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 35 Casualties for Japanese: 2 carriers, 1 destroyer, 3 fighters, 1 submarine and 2 tactical_bombers Casualties for Americans: 2 carriers, 1 destroyer, 6 fighters, 2 submarines and 3 transports Non Combat Move - Japanese 1 fighter moved from 10 Sea Zone to 26 Sea Zone 1 carrier, 1 cruiser, 1 destroyer and 1 marine moved from 6 Sea Zone to 26 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone 1 transport moved from 26 Sea Zone to 6 Sea Zone 1 transport moved from 26 Sea Zone to 31 Sea Zone 1 infantry moved from Wake Island to 31 Sea Zone 1 infantry and 1 transport moved from 31 Sea Zone to 26 Sea Zone 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from 26 Sea Zone to Hawaiian Islands 3 carriers and 2 destroyers moved from 37 Sea Zone to 45 Sea Zone 1 mech_infantry moved from Szechwan to Kweichow 2 infantry moved from Malaya to Shan State 3 infantry moved from French Indo China to Yunnan 1 artillery and 2 infantry moved from Shan State to Yunnan 1 artillery moved from Buryatia to Sakha 1 infantry moved from Sakha to Siberia 1 destroyer moved from 44 Sea Zone to 45 Sea Zone 1 infantry moved from Kweichow to Szechwan 1 infantry moved from Anhwe to Kweichow 1 armour moved from Yunnan to Kweichow 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Anhwe to Kweichow 2 bombers moved from Java to Kweichow 1 fighter and 1 tactical_bomber moved from Anhwe to Japan 3 fighters and 2 tactical_bombers moved from Dutch New Guinea to 45 Sea Zone 1 fighter moved from Japan to Hawaiian Islands 1 fighter moved from Japan to 45 Sea Zone 1 artillery moved from Shan State to Yunnan 2 infantry moved from Yunnan to Shan State 3 infantry moved from Kiangsu to Anhwe Place Units - Japanese 1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone 2 fighters placed in 6 Sea Zone 1 artillery and 1 infantry placed in Japan 3 infantry placed in Kiangsu 3 artilleries placed in French Indo China 3 infantry placed in Malaya Turn Complete - Japanese Japanese collect 65 PUs; end with 65 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 68 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 78 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 83 PUsCombat Hit Differential Summary :
Americans regular : 0,67 Japanese regular : 3,33 ANZAC regular : -0,50 -
TripleA Manual Gamesave Post: Americans round 7
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - Americans Americans buy 2 bombers, 5 fighters and 3 infantry; Remaining resources: 0 PUs; Combat Move - Americans 4 units repaired. 6 fighters moved from 92 Sea Zone to 98 Sea Zone 2 bombers moved from Morocco to 98 Sea Zone 1 cruiser moved from 92 Sea Zone to 96 Sea Zone 1 destroyer moved from 92 Sea Zone to 96 Sea Zone 1 armour moved from Algeria to Tunisia Americans take Tunisia from Italians 1 mech_infantry moved from Algeria to 92 Sea Zone 1 mech_infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone 1 mech_infantry moved from 96 Sea Zone to Malta 1 fighter moved from Queensland to 49 Sea Zone Combat - AmericansCombat Hit Differential Summary :
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Scramble SZ98?
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Oups, I seem to have forgotten to land german air on the ac’s as intended. Well, full scramble.
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TripleA Manual Gamesave Post: Americans round 7
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - Americans Americans buy 2 bombers, 5 fighters and 3 infantry; Remaining resources: 0 PUs; Combat Move - Americans 4 units repaired. 6 fighters moved from 92 Sea Zone to 98 Sea Zone 2 bombers moved from Morocco to 98 Sea Zone 1 cruiser moved from 92 Sea Zone to 96 Sea Zone 1 destroyer moved from 92 Sea Zone to 96 Sea Zone 1 armour moved from Algeria to Tunisia Americans take Tunisia from Italians 1 mech_infantry moved from Algeria to 92 Sea Zone 1 mech_infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone 1 mech_infantry moved from 96 Sea Zone to Malta 1 fighter moved from Queensland to 49 Sea Zone Combat - Americans Italians scrambles 3 units out of Egypt to defend against the attack in 98 Sea Zone Battle in 49 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 49 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 96 Sea Zone Americans attack with 1 cruiser, 1 destroyer and 1 transport Italians defend with 1 destroyer Americans roll dice for 1 cruiser, 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Italians roll dice for 1 destroyer in 96 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Italians and 1 destroyer owned by the Americans lost in 96 Sea Zone Americans win with 1 cruiser and 1 transport remaining. Battle score for attacker is 0 Casualties for Americans: 1 destroyer Casualties for Italians: 1 destroyer Battle in 98 Sea Zone Americans attack with 2 bombers and 6 fighters Italians defend with 2 carriers, 1 cruiser, 3 fighters, 2 submarines and 2 transports 2 submarines owned by the Italians Submerged Americans roll dice for 2 bombers and 6 fighters in 98 Sea Zone, round 2 : 3/8 hits, 4.33 expected hitsCombat Hit Differential Summary :
Americans regular : -1.17 Italians regular : 0.67 -
I seem to have no luck in these fleet battles. OOL?
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Nothing else than dmg 1 ac and sink the other.
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TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - Americans Americans buy 2 bombers, 5 fighters and 3 infantry; Remaining resources: 0 PUs; Combat Move - Americans 4 units repaired. 6 fighters moved from 92 Sea Zone to 98 Sea Zone 2 bombers moved from Morocco to 98 Sea Zone 1 cruiser moved from 92 Sea Zone to 96 Sea Zone 1 destroyer moved from 92 Sea Zone to 96 Sea Zone 1 armour moved from Algeria to Tunisia Americans take Tunisia from Italians 1 mech_infantry moved from Algeria to 92 Sea Zone 1 mech_infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone 1 mech_infantry moved from 96 Sea Zone to Malta 1 fighter moved from Queensland to 49 Sea Zone Combat - Americans Italians scrambles 3 units out of Egypt to defend against the attack in 98 Sea Zone Battle in 49 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 49 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 96 Sea Zone Americans attack with 1 cruiser, 1 destroyer and 1 transport Italians defend with 1 destroyer Americans roll dice for 1 cruiser, 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Italians roll dice for 1 destroyer in 96 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Italians and 1 destroyer owned by the Americans lost in 96 Sea Zone Americans win with 1 cruiser and 1 transport remaining. Battle score for attacker is 0 Casualties for Americans: 1 destroyer Casualties for Italians: 1 destroyer Battle in 98 Sea Zone Americans attack with 2 bombers and 6 fighters Italians defend with 2 carriers, 1 cruiser, 3 fighters, 2 submarines and 2 transports 2 submarines owned by the Italians Submerged Americans roll dice for 2 bombers and 6 fighters in 98 Sea Zone, round 2 : 3/8 hits, 4.33 expected hits Units damaged: 1 carrier owned by the Italians Italians roll dice for 2 carriers, 1 cruiser, 3 fighters and 2 transports in 98 Sea Zone, round 2 : 4/6 hits, 3.17 expected hits 4 fighters owned by the Americans and 1 carrier owned by the Italians lost in 98 Sea Zone Americans roll dice for 2 bombers and 2 fighters in 98 Sea Zone, round 3 : 4/4 hits, 2.33 expected hits Italians roll dice for 1 carrier, 1 cruiser, 3 fighters and 2 transports in 98 Sea Zone, round 3 : 4/5 hits, 2.83 expected hits 1 cruiser owned by the Italians, 2 fighters owned by the Americans, 2 bombers owned by the Americans, 2 fighters owned by the Italians and 1 carrier owned by the Italians lost in 98 Sea Zone Italians win with 1 fighter and 2 transports remaining. Battle score for attacker is -20 Casualties for Americans: 2 bombers and 6 fighters Casualties for Italians: 2 carriers, 1 cruiser and 2 fighters Battle in Malta Moving scrambled unit from 98 Sea Zone back to originating territory: Egypt Non Combat Move - Americans 2 infantry moved from French Central Africa to French West Africa 2 infantry and 2 mech_infantrys moved from Suriname to 88 Sea Zone 2 infantry, 2 mech_infantrys and 2 transports moved from 88 Sea Zone to 87 Sea Zone 2 infantry and 2 mech_infantrys moved from 87 Sea Zone to French West Africa 1 destroyer moved from 88 Sea Zone to 87 Sea Zone 2 transports moved from 102 Sea Zone to 101 Sea Zone 1 fighter moved from 49 Sea Zone to 62 Sea Zone 2 fighters moved from Queensland to 62 Sea Zone 1 artillery and 1 infantry moved from Queensland to South Australia 1 carrier moved from 92 Sea Zone to 87 Sea Zone 3 carriers and 2 fighters moved from 92 Sea Zone to 87 Sea Zone Place Units - Americans 3 infantry placed in Eastern United States 5 fighters placed in Western United States 2 bombers placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 12 Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 3,6,3,2,1,3 Americans collect 44 PUs (12 lost to blockades); end with 44 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 49 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 59 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUsCombat Hit Differential Summary :
Americans regular : 0.50 Italians regular : 2.67 -
TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter and 6 infantry moved from Manchuria to Jehol 3 infantry moved from Kansu to Suiyuyan 1 fighter moved from Jehol to Suiyuyan Combat - Chinese Battle in Suiyuyan Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 3 infantry in Suiyuyan, round 2 : 2/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Jehol Chinese attack with 6 infantry Japanese defend with 1 infantry Chinese roll dice for 6 infantry in Jehol, round 2 : 0/6 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 6 infantry in Jehol, round 3 : 0/6 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Jehol, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Jehol Chinese roll dice for 5 infantry in Jehol, round 4 : 0/5 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Jehol, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Jehol Chinese roll dice for 4 infantry in Jehol, round 5 : 2/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Jehol, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Jehol Chinese win, taking Jehol from Japanese with 4 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 4 infantry moved from Sikang to Tsinghai 2 infantry moved from Tsinghai to Kansu 1 infantry moved from Tsinghai to Kansu 1 fighter moved from Suiyuyan to Kansu Place Units - Chinese 2 infantry placed in Kansu Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUsCombat Hit Differential Summary :
Chinese regular : -0.50 Japanese regular : 0.33 -
TripleA Manual Gamesave Post: British round 7
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Combat Move - British 1 fighter and 1 tactical_bomber moved from Iraq to 98 Sea Zone 1 bomber moved from Iraq to 98 Sea Zone 1 infantry moved from Union of South Africa to Rhodesia British take Rhodesia from Italians Combat - BritishCombat Hit Differential Summary :
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Scramble. I doubt it. Why bother.
I don’t see a light at the end of the tunnel here. But you are so close to crushing me I feel I should see it through. :) -
No scramble.
It’s ok. I don’t have a problem with you continuing.
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TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - Americans Americans buy 2 bombers, 5 fighters and 3 infantry; Remaining resources: 0 PUs; Combat Move - Americans 4 units repaired. 6 fighters moved from 92 Sea Zone to 98 Sea Zone 2 bombers moved from Morocco to 98 Sea Zone 1 cruiser moved from 92 Sea Zone to 96 Sea Zone 1 destroyer moved from 92 Sea Zone to 96 Sea Zone 1 armour moved from Algeria to Tunisia Americans take Tunisia from Italians 1 mech_infantry moved from Algeria to 92 Sea Zone 1 mech_infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone 1 mech_infantry moved from 96 Sea Zone to Malta 1 fighter moved from Queensland to 49 Sea Zone Combat - Americans Italians scrambles 3 units out of Egypt to defend against the attack in 98 Sea Zone Battle in 49 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 49 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 96 Sea Zone Americans attack with 1 cruiser, 1 destroyer and 1 transport Italians defend with 1 destroyer Americans roll dice for 1 cruiser, 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Italians roll dice for 1 destroyer in 96 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Italians and 1 destroyer owned by the Americans lost in 96 Sea Zone Americans win with 1 cruiser and 1 transport remaining. Battle score for attacker is 0 Casualties for Americans: 1 destroyer Casualties for Italians: 1 destroyer Battle in 98 Sea Zone Americans attack with 2 bombers and 6 fighters Italians defend with 2 carriers, 1 cruiser, 3 fighters, 2 submarines and 2 transports 2 submarines owned by the Italians Submerged Americans roll dice for 2 bombers and 6 fighters in 98 Sea Zone, round 2 : 3/8 hits, 4.33 expected hits Units damaged: 1 carrier owned by the Italians Italians roll dice for 2 carriers, 1 cruiser, 3 fighters and 2 transports in 98 Sea Zone, round 2 : 4/6 hits, 3.17 expected hits 4 fighters owned by the Americans and 1 carrier owned by the Italians lost in 98 Sea Zone Americans roll dice for 2 bombers and 2 fighters in 98 Sea Zone, round 3 : 4/4 hits, 2.33 expected hits Italians roll dice for 1 carrier, 1 cruiser, 3 fighters and 2 transports in 98 Sea Zone, round 3 : 4/5 hits, 2.83 expected hits 1 cruiser owned by the Italians, 2 fighters owned by the Americans, 2 bombers owned by the Americans, 2 fighters owned by the Italians and 1 carrier owned by the Italians lost in 98 Sea Zone Italians win with 1 fighter and 2 transports remaining. Battle score for attacker is -20 Casualties for Americans: 2 bombers and 6 fighters Casualties for Italians: 2 carriers, 1 cruiser and 2 fighters Battle in Malta Moving scrambled unit from 98 Sea Zone back to originating territory: Egypt Non Combat Move - Americans 2 infantry moved from French Central Africa to French West Africa 2 infantry and 2 mech_infantrys moved from Suriname to 88 Sea Zone 2 infantry, 2 mech_infantrys and 2 transports moved from 88 Sea Zone to 87 Sea Zone 2 infantry and 2 mech_infantrys moved from 87 Sea Zone to French West Africa 1 destroyer moved from 88 Sea Zone to 87 Sea Zone 2 transports moved from 102 Sea Zone to 101 Sea Zone 1 fighter moved from 49 Sea Zone to 62 Sea Zone 2 fighters moved from Queensland to 62 Sea Zone 1 artillery and 1 infantry moved from Queensland to South Australia 1 carrier moved from 92 Sea Zone to 87 Sea Zone 3 carriers and 2 fighters moved from 92 Sea Zone to 87 Sea Zone Place Units - Americans 3 infantry placed in Eastern United States 5 fighters placed in Western United States 2 bombers placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 12 Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 3,6,3,2,1,3 Americans collect 44 PUs (12 lost to blockades); end with 44 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 49 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 59 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter and 6 infantry moved from Manchuria to Jehol 3 infantry moved from Kansu to Suiyuyan 1 fighter moved from Jehol to Suiyuyan Combat - Chinese Battle in Suiyuyan Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 3 infantry in Suiyuyan, round 2 : 2/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Jehol Chinese attack with 6 infantry Japanese defend with 1 infantry Chinese roll dice for 6 infantry in Jehol, round 2 : 0/6 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 6 infantry in Jehol, round 3 : 0/6 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Jehol, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Jehol Chinese roll dice for 5 infantry in Jehol, round 4 : 0/5 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Jehol, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Jehol Chinese roll dice for 4 infantry in Jehol, round 5 : 2/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Jehol, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Jehol Chinese win, taking Jehol from Japanese with 4 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 4 infantry moved from Sikang to Tsinghai 2 infantry moved from Tsinghai to Kansu 1 infantry moved from Tsinghai to Kansu 1 fighter moved from Suiyuyan to Kansu Place Units - Chinese 2 infantry placed in Kansu Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs Purchase Units - British British buy 1 artillery, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 1 PUs; Combat Move - British 1 fighter and 1 tactical_bomber moved from Iraq to 98 Sea Zone 1 bomber moved from Iraq to 98 Sea Zone 1 infantry moved from Union of South Africa to Rhodesia British take Rhodesia from Italians Combat - British Battle in 98 Sea Zone British attack with 1 bomber, 1 fighter and 1 tactical_bomber Italians defend with 2 submarines and 2 transports 2 submarines owned by the Italians Submerged British roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 98 Sea Zone, round 2 : 1/3 hits, 1.83 expected hits 1 transport owned by the Italians lost in 98 Sea Zone 1 transport owned by the Italians lost in 98 Sea Zone British win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 14 Casualties for Italians: 2 transports Non Combat Move - British 5 infantry moved from Union of South Africa to Rhodesia 1 mech_infantry moved from Union of South Africa to Rhodesia 1 cruiser, 2 destroyers and 1 transport moved from 80 Sea Zone to 75 Sea Zone 2 infantry moved from Persia to Iraq 1 bomber, 1 fighter and 1 tactical_bomber moved from 98 Sea Zone to Iraq 2 fighters moved from 87 Sea Zone to United Kingdom 2 infantry moved from Algeria to 92 Sea Zone 2 infantry and 1 transport moved from 92 Sea Zone to 87 Sea Zone 2 infantry moved from 87 Sea Zone to French West Africa 2 transports moved from 92 Sea Zone to 87 Sea Zone 1 destroyer moved from 92 Sea Zone to 87 Sea Zone 1 armour, 1 artillery and 4 infantry moved from Algeria to Tunisia Place Units - British 3 infantry placed in United Kingdom 1 artillery, 1 infantry and 1 mech_infantry placed in Persia British undo move 2. 1 artillery and 2 infantry placed in Persia 1 infantry and 1 mech_infantry placed in Union of South Africa Turn Complete - British British collect 23 PUs; end with 23 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 6 PUs Some Units in India change ownership: 2 infantryCombat Hit Differential Summary :
Chinese regular : -0.50 Americans regular : 0.50 Japanese regular : 0.33 Italians regular : 2.67 British regular : -0.83 -
TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - Italians Italians buy 1 artillery, 1 carrier and 5 infantry; Remaining resources: 1 PUs; Combat Move - Italians 2 submarines moved from 98 Sea Zone to 96 Sea Zone 1 submarine moved from 97 Sea Zone to 96 Sea Zone 1 fighter moved from Egypt to 96 Sea Zone 1 tactical_bomber moved from Southern Italy to 96 Sea Zone 1 armour and 1 mech_infantry moved from Nigeria to French Central Africa Italians take French Central Africa from Americans 1 armour and 1 mech_infantry moved from French Central Africa to French Equatorial Africa 1 armour, 2 artilleries and 1 infantry moved from Rostov to Bryansk 1 infantry moved from Ukraine to Bryansk 1 bomber moved from Egypt to Bryansk Combat - Italians Battle in 96 Sea Zone Italians attack with 1 fighter, 3 submarines and 1 tactical_bomber Americans defend with 1 cruiser and 1 transport Italians roll dice for 3 submarines in 96 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits 1 cruiser owned by the Americans lost in 96 Sea Zone Italians roll dice for 1 fighter and 1 tactical_bomber in 96 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits 1 transport owned by the Americans lost in 96 Sea Zone Italians win with 1 fighter, 3 submarines and 1 tactical_bomber remaining. Battle score for attacker is 19 Casualties for Americans: 1 cruiser and 1 transport Battle in Bryansk Italians attack with 1 armour, 2 artilleries, 1 bomber and 2 infantry Russians defend with 6 infantry Italians roll dice for 1 armour, 2 artilleries, 1 bomber and 2 infantry in Bryansk, round 2 : 2/6 hits, 2,50 expected hits Russians roll dice for 6 infantry in Bryansk, round 2 : 2/6 hits, 2,00 expected hits 2 infantry owned by the Russians and 2 infantry owned by the Italians lost in Bryansk Italians roll dice for 1 armour, 2 artilleries and 1 bomber in Bryansk, round 3 : 2/4 hits, 1,83 expected hits Russians roll dice for 4 infantry in Bryansk, round 3 : 0/4 hits, 1,33 expected hits 2 infantry owned by the Russians lost in Bryansk Italians roll dice for 1 armour, 2 artilleries and 1 bomber in Bryansk, round 4 : 3/4 hits, 1,83 expected hits Russians roll dice for 2 infantry in Bryansk, round 4 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Russians and 1 artillery owned by the Italians lost in Bryansk Italians win, taking Bryansk from Russians with 1 armour, 1 artillery and 1 bomber remaining. Battle score for attacker is 8 Casualties for Italians: 1 artillery and 2 infantry Casualties for Russians: 6 infantry Non Combat Move - Italians 1 bomber moved from Bryansk to Caucasus 2 infantry moved from Libya to Tobruk 1 mech_infantry moved from French Equatorial Africa to Anglo Egyptian Sudan 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan 1 fighter and 1 tactical_bomber moved from 96 Sea Zone to Egypt 1 infantry moved from Northern Italy to Southern Italy 3 infantry moved from Trans-Jordan to Egypt 1 armour moved from Urals to Smolensk Place Units - Italians 1 carrier placed in 97 Sea Zone 3 infantry placed in Egypt 1 artillery and 2 infantry placed in Ukraine Turn Complete - Italians Italians collect 33 PUs; end with 34 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 39 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 44 PUsCombat Hit Differential Summary :
Italians regular : 0,67 Russians regular : -1,00





