@Oskar2KX lief gar nicht mal so gut, aber zum Glück sind die Franzosen bald weg. Erst 93 und dann Bordeaux angreifen war auch dumm aber dumm… Aber das dafür vllt für die Zukunft mitgenommen. Kannst den Verlust in Bordeaux gerne ändern, war on tilt und hätte auch beim Briten weitergekämpft.
L20 #1 trulpen (X) vs surfer (A+9) BM3
-
Cairo is a big thorn in your side.
-
TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - Italians Italians buy 5 infantry, 3 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery and 2 infantry moved from Ukraine to Rostov 1 fighter moved from 97 Sea Zone to Trans-Jordan 2 infantry moved from Egypt to Trans-Jordan 2 fighters moved from Egypt to Trans-Jordan 1 infantry moved from Ukraine to Western Ukraine 1 armour and 1 artillery moved from Ukraine to Rostov 1 bomber moved from Ukraine to Western Ukraine 1 armour and 1 mech_infantry moved from Belgian Congo to Nigeria Italians take Nigeria from British 1 infantry moved from Greece to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone 1 infantry moved from 98 Sea Zone to Trans-Jordan 1 cruiser moved from 96 Sea Zone to 98 Sea Zone Combat - Italians Battle in Western Ukraine Italians attack with 1 bomber and 1 infantry Russians defend with 1 infantry Italians roll dice for 1 bomber and 1 infantry in Western Ukraine, round 2 : 0/2 hits, 0,83 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 bomber and 1 infantry in Western Ukraine, round 3 : 0/2 hits, 0,83 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Western Ukraine retreated to Western Ukraine Russians win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Italians: 1 infantry Battle in Rostov Italians attack with 1 armour, 2 artilleries and 2 infantry Russians defend with 2 infantry Italians roll dice for 1 armour, 2 artilleries and 2 infantry in Rostov, round 2 : 3/5 hits, 1,83 expected hits Russians roll dice for 2 infantry in Rostov, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Italians lost in Rostov Italians win, taking Rostov from Russians with 1 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Casualties for Russians: 2 infantry Battle in Trans-Jordan Italians attack with 3 fighters and 3 infantry British defend with 2 infantry Italians roll dice for 1 cruiser in Trans-Jordan, round 2 : 1/1 hits, 0,50 expected hits Italians roll dice for 3 fighters and 3 infantry in Trans-Jordan, round 2 : 0/6 hits, 2,00 expected hits British roll dice for 2 infantry in Trans-Jordan, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the British lost in Trans-Jordan Italians roll dice for 3 fighters and 3 infantry in Trans-Jordan, round 3 : 3/6 hits, 2,00 expected hits British roll dice for 1 infantry in Trans-Jordan, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Trans-Jordan Italians win, taking Trans-Jordan from British with 3 fighters and 3 infantry remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Non Combat Move - Italians 2 carriers and 1 destroyer moved from 97 Sea Zone to 98 Sea Zone 1 artillery moved from Malta to 96 Sea Zone 1 artillery and 1 transport moved from 96 Sea Zone to 98 Sea Zone 1 artillery moved from 98 Sea Zone to Egypt 1 infantry moved from Tunisia to Libya 1 infantry moved from Tunisia to Libya 1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa 1 mech_infantry moved from Kenya to French Equatorial Africa 1 bomber moved from Western Ukraine to Egypt 1 armour moved from Yenisey to Urals 3 fighters moved from Trans-Jordan to Egypt Place Units - Italians 1 submarine placed in 81 Sea Zone 2 submarines placed in 98 Sea Zone 2 infantry and 1 tactical_bomber placed in Southern Italy 3 infantry placed in Ukraine Italians undo move 2. Italians undo move 3. Italians undo move 2. 2 infantry placed in Egypt 1 infantry placed in Ukraine 2 infantry placed in Ukraine 1 tactical_bomber placed in Southern Italy Italians undo move 4. 2 infantry placed in Southern Italy Italians undo move 2. 1 submarine placed in 98 Sea Zone 1 infantry placed in Egypt 1 infantry placed in Northern Italy 1 submarine placed in 97 Sea Zone Turn Complete - Italians Italians collect 33 PUs; end with 33 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 36 PUs Turning on Edit Mode EDIT: Removing units owned by Italians from 81 Sea Zone: 1 submarine EDIT: Adding units owned by Italians to 98 Sea Zone: 1 submarine EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Italians regular : -1,00 Russians regular : 0,67 British regular : -1,00 -
TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 carrier, 1 cruiser and 1 destroyer moved from 54 Sea Zone to 62 Sea Zone 1 fighter moved from 54 Sea Zone to Queensland 1 fighter moved from New South Wales to Queensland Place Units - ANZAC 1 infantry placed in New South Wales 1 submarine and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 carrier, 1 cruiser and 1 destroyer moved from 54 Sea Zone to 62 Sea Zone 1 fighter moved from 54 Sea Zone to Queensland 1 fighter moved from New South Wales to Queensland Place Units - ANZAC 1 infantry placed in New South Wales 1 submarine and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
-
Yes, I let the Italians get out of hand, and it’s really hurt.
-
TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 2 fighters, 9 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans Turning on Edit Mode EDIT: Turning off Edit Mode 1 artillery and 5 infantry moved from Western Germany to 112 Sea Zone 1 artillery, 5 infantry and 5 transports moved from 112 Sea Zone to 111 Sea Zone 1 artillery and 5 infantry moved from 111 Sea Zone to Scotland 1 submarine moved from 112 Sea Zone to 104 Sea Zone 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 104 Sea Zone 1 transport moved from 111 Sea Zone to 110 Sea Zone 1 infantry moved from Holland Belgium to 110 Sea Zone 1 infantry and 1 transport moved from 110 Sea Zone to 111 Sea Zone 1 infantry moved from 111 Sea Zone to Scotland 1 infantry moved from France to Normandy Bordeaux Germans take Normandy Bordeaux from Americans 1 artillery and 2 infantry moved from France to Southern France 1 mech_infantry moved from Ukraine to Caucasus Germans take Caucasus from Russians 1 mech_infantry moved from Ukraine to Tambov Germans take Tambov from Russians 1 armour and 3 mech_infantrys moved from Ukraine to Volgograd 1 bomber and 1 tactical_bomber moved from Ukraine to Volgograd 1 bomber, 1 fighter and 1 tactical_bomber moved from Novgorod to Volgograd 1 bomber moved from Archangel to Volgograd 1 infantry moved from Vologda to Samara Germans take Samara from Russians 1 mech_infantry moved from Evenkiyskiy to Yakut S.S.R. Germans take Yakut S.S.R. from Russians EDIT: 1 destroyer moved from 98 Sea Zone to 96 Sea Zone Combat - Germans Battle in Scotland Germans attack with 1 artillery and 6 infantry British defend with 1 airfield and 1 infantry Germans roll dice for 1 artillery and 6 infantry in Scotland, round 2 : 5/7 hits, 1,50 expected hits British roll dice for 1 infantry in Scotland, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Scotland Germans win, taking Scotland from British with 1 artillery and 6 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Volgograd Germans attack with 1 armour, 3 bombers, 1 fighter, 3 mech_infantrys and 2 tactical_bombers Russians defend with 1 factory_minor and 5 infantry Germans roll dice for 1 armour, 3 bombers, 1 fighter, 3 mech_infantrys and 2 tactical_bombers in Volgograd, round 2 : 5/10 hits, 4,83 expected hits Russians roll dice for 5 infantry in Volgograd, round 2 : 0/5 hits, 1,67 expected hits 5 infantry owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 1 armour, 3 bombers, 1 fighter, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 15 Casualties for Russians: 5 infantry Battle in 104 Sea Zone Germans attack with 1 fighter, 1 submarine and 1 tactical_bomber British defend with 1 destroyer Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits British roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the British lost in 104 Sea Zone Germans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Southern France Germans attack with 1 artillery and 2 infantry Americans defend with 1 artillery, 1 factory_minor and 1 harbour Germans roll dice for 1 artillery and 2 infantry in Southern France, round 2 : 0/3 hits, 0,83 expected hits Americans roll dice for 1 artillery in Southern France, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Southern France Germans roll dice for 1 artillery and 1 infantry in Southern France, round 3 : 1/2 hits, 0,67 expected hits Americans roll dice for 1 artillery in Southern France, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Americans lost in Southern France Germans win, taking Southern France from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 1 Casualties for Germans: 1 infantry Casualties for Americans: 1 artillery Non Combat Move - Germans 3 aaGuns, 7 armour, 4 artilleries, 22 infantry and 8 mech_infantrys moved from Ukraine to Rostov 3 bombers, 1 fighter and 2 tactical_bombers moved from Volgograd to Rostov 3 fighters moved from Western Germany to Rostov 1 infantry moved from 98 Sea Zone to Egypt 2 artilleries and 1 infantry moved from France to Western Germany 1 infantry moved from Smolensk to Vologda 1 infantry moved from Belarus to Eastern Poland 3 infantry moved from Novgorod to Archangel 1 battleship, 2 carriers, 1 cruiser and 2 destroyers moved from 112 Sea Zone to 111 Sea Zone 1 submarine moved from 111 Sea Zone to 119 Sea Zone 1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 111 Sea Zone 1 aaGun moved from France to Western Germany 2 fighters moved from 112 Sea Zone to Southern Italy 1 fighter moved from Egypt to Southern Italy 1 submarine moved from 112 Sea Zone to 119 Sea Zone Place Units - Germans 1 artillery, 2 fighters and 6 infantry placed in Western Germany 4 mech_infantrys placed in Germany 3 infantry placed in Novgorod Turn Complete - Germans Germans collect 60 PUs; end with 60 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 65 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 72 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 87 PUsCombat Hit Differential Summary :
Americans regular : 0,33 Russians regular : -1,67 Germans regular : 3,83 British regular : -0,67 -
Realized the luftwaffe had too many defensive tasks, so put up an italian blocker in z96 before battles. Not affected by anything previous, so hope it’s ok.
-
@surfer bump#1
-
Ok I messed up. I should not have taken Tambov. But I did. I really should not have attacked with everyone … so as to leave myself options.
Anyway Its done. I would ask that I can “leave” 6 inf back as blockers in Bryansk ie. assume they didn’t fight.
-
If it was an over-force and not really impacted by dice, it should be ok. You can post the turn and I’ll look at it and make the adjustment during J if there’s no problem with it.
-
I just looked at the dicemail. You may leave 6 inf back in Bryansk. 52 inf, 7 art, 5 mech, 2 tank against 1 mech looks like the definition of over-force. :)
-
TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - Russians Russians buy 1 artillery, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians Turning on Edit Mode EDIT: Removing units owned by Germans from Tambov: 1 mech_infantry EDIT: Removing units owned by Japanese from Kazakhstan: 1 infantry EDIT: Removing units owned by Germans from Samara: 1 infantry EDIT: Turning off Edit Mode 2 infantry moved from Tsinghai to Kazakhstan Russians take Kazakhstan from Japanese 2 infantry moved from Russia to Samara Russians take Samara from Germans 2 armour, 7 artilleries, 46 infantry and 5 mech_infantrys moved from Bryansk to Tambov Russians take Tambov from Germans 1 infantry moved from Western Ukraine to Bryansk 1 infantry moved from Bryansk to Tambov 3 infantry moved from Tsinghai to Novosibirsk Russians take Novosibirsk from Japanese Combat - Russians Non Combat Move - Russians 4 aaGuns moved from Bryansk to Tambov Place Units - Russians 1 artillery, 5 infantry and 1 mech_infantry placed in Russia Turn Complete - Russians Russians collect 10 PUs; end with 10 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 13 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 15 PUsCombat Hit Differential Summary :
-
Ok. Here’s the move. I had to check against the dice server, because I lost the game play–I thought I had sent you the problematic combat move so you could review it. My bad.
-
I don’t have the dicemail anymore, but I’m sure it’s correct. Have some vague memory of having looked at it atleast, but could be I only checked the big fight.
-
TripleA Manual Gamesave Post: Japanese round 7
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - Japanese Japanese buy 4 artilleries, 1 carrier, 1 destroyer, 2 fighters, 7 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 units repaired. 1 transport moved from 37 Sea Zone to 44 Sea Zone 2 infantry moved from Celebes to 44 Sea Zone 2 infantry and 1 transport moved from 44 Sea Zone to 45 Sea Zone 2 infantry moved from 45 Sea Zone to Dutch New Guinea 1 transport moved from 37 Sea Zone to 42 Sea Zone 1 infantry moved from Java to 42 Sea Zone 1 artillery moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone 1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Dutch New Guinea 2 battleships and 1 cruiser moved from 37 Sea Zone to 45 Sea Zone 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Dutch New Guinea 1 fighter moved from 37 Sea Zone to Dutch New Guinea 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 49 Sea Zone 1 artillery and 1 infantry moved from 49 Sea Zone to Solomon Islands 4 fighters and 2 tactical_bombers moved from 26 Sea Zone to 10 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 10 Sea Zone 1 destroyer and 2 submarines moved from 26 Sea Zone to 10 Sea Zone 3 carriers moved from 26 Sea Zone to 10 Sea Zone Combat - JapaneseCombat Hit Differential Summary :
-
Scramble z10?
-
sure. Max scramble. Ftrs.
-
TripleA Manual Gamesave Post: Japanese round 7
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - Japanese Japanese buy 4 artilleries, 1 carrier, 1 destroyer, 2 fighters, 7 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 units repaired. 1 transport moved from 37 Sea Zone to 44 Sea Zone 2 infantry moved from Celebes to 44 Sea Zone 2 infantry and 1 transport moved from 44 Sea Zone to 45 Sea Zone 2 infantry moved from 45 Sea Zone to Dutch New Guinea 1 transport moved from 37 Sea Zone to 42 Sea Zone 1 infantry moved from Java to 42 Sea Zone 1 artillery moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone 1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Dutch New Guinea 2 battleships and 1 cruiser moved from 37 Sea Zone to 45 Sea Zone 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Dutch New Guinea 1 fighter moved from 37 Sea Zone to Dutch New Guinea 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 49 Sea Zone 1 artillery and 1 infantry moved from 49 Sea Zone to Solomon Islands 4 fighters and 2 tactical_bombers moved from 26 Sea Zone to 10 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 10 Sea Zone 1 destroyer and 2 submarines moved from 26 Sea Zone to 10 Sea Zone 3 carriers moved from 26 Sea Zone to 10 Sea Zone Combat - Japanese Americans scrambles 3 units out of Western United States to defend against the attack in 10 Sea Zone Battle in Dutch New Guinea Japanese attack with 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers ANZAC defend with 1 infantry Japanese roll dice for 2 battleships and 1 cruiser in Dutch New Guinea, round 2 : 2/3 hits, 1,83 expected hits ANZAC roll dice for 1 infantry in Dutch New Guinea, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC lost in Dutch New Guinea Japanese win, taking Dutch New Guinea from ANZAC with 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in Solomon Islands Japanese attack with 1 artillery and 1 infantry Americans defend with 1 bomber Japanese roll dice for 1 artillery and 1 infantry in Solomon Islands, round 2 : 2/2 hits, 0,67 expected hits ANZAC roll dice for 1 bomber in Solomon Islands, round 2 : 0/1 hits, 0,17 expected hits 1 bomber owned by the Americans lost in Solomon Islands Japanese win, taking Solomon Islands from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 12 Casualties for Americans: 1 bomber Battle in 10 Sea Zone Japanese attack with 3 carriers, 1 destroyer, 5 fighters, 2 submarines and 3 tactical_bombers Americans defend with 2 carriers, 1 destroyer, 6 fighters, 2 submarines and 3 transports Japanese roll dice for 2 submarines in 10 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits Units damaged: 1 carrier owned by the Americans Japanese roll dice for 3 carriers, 1 destroyer, 5 fighters and 3 tactical_bombers in 10 Sea Zone, round 2 : 4/9 hits, 4,83 expected hitsCombat Hit Differential Summary :
Japanese regular : 1,00 ANZAC regular : -0,50 -
5 hits. I think it’s pretty evident what the causalty selection will be (1 ac, 2 subs, dmg 1 ac), so I believe I can proceed.
-
Or maybe not. You may want to sink the des instead of an ac.





