Let’s collect ourselves here! And have some fun. I prefer the Allies, but I am flexible.
L20 #1 trulpen (X) vs JDOW (A+12) BM3
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Different attack, new dice. and I am talking about 92. You cannot change the number of units moving into a sea zone after knowing the defense dice.
But as you said, the Germans can’t reach 91 anyway as the AB is disabled. Not sure if that makes the discussion obsolete.
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@JDOW said in L20 #1 trulpen (X) vs JDOW (A+12) BM3:
Different attack, new dice. and I am talking about 92. You cannot change the number of units moving into a sea zone after knowing the defense dice.
But as you said, the Germans can’t reach 91 anyway as the AB is disabled. Not sure if that makes the discussion obsolete.
The option is definitely obsolete.
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Okay, got it.
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Any update from the Wolfsschanze?
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@JDOW said in L20 #1 trulpen (X) vs JDOW (A+12) BM3:
Any update from the Wolfsschanze?
Serial anxiety attacks.
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And that Hitler-motherfucker only hides in his bombed out bunker.
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that mad me laugh, LOL
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Good!
Sadly, I don’t see the nazis laughing.
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Me neither. They are in a tough spot.
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But actually, the Wolfsschanze is in Poland, so the Führer’s bunker is still intact:D
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Nothing in Germany is intact at the moment.
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Well, either continue now or resign. In the latter case, you have at least a slot open to start our rematch :)
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I will continue. There’s still time. ;)
It’s very common that when the situation is dire, it slows down. Same in chess. I need to try and find a defence. Less marginal for mistakes.
Have my kids at me, which impacts rather negatively on my play.
I’m kind of stubborn and don’t give in easily. Can say that ksmckay got pissed off at me for dragging out a game far too long. Will try not to repeat that here, but I won’t resign either until I’m clear that there’s 0 % chance of getting back.
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That is totally fine and I agree, there is still plenty for the Axis to fight for. The axis advantage was big before Berlin fell.
Happy fighting then.
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Thanks for understanding.
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TripleA Manual Gamesave Post: Germans round 10
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Research Technology - Germans Combat Move - Germans 1 infantry moved from Archangel to Vologda Germans take Vologda from Russians 2 infantry moved from Western Germany to Denmark 1 fighter moved from Western Germany to 125 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone 1 bomber moved from Rostov to 113 Sea Zone 1 fighter and 1 tactical_bomber moved from Yugoslavia to 113 Sea Zone 1 artillery moved from Rostov to Volgograd 2 bombers moved from Rostov to 113 Sea Zone 1 infantry moved from Rostov to Volgograd 1 submarine moved from 98 Sea Zone to 96 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to Holland Belgium 2 infantry moved from Western Germany to Holland Belgium 1 fighter moved from Yugoslavia to Denmark 1 artillery moved from Western Germany to Germany 3 mech_infantrys moved from Caucasus to Persia 2 armour moved from Northwest Persia to Persia 1 bomber moved from Caucasus to Germany 1 infantry moved from Western Germany to Germany 1 armour moved from Northwest Persia to Persia Combat - Germans
Combat Hit Differential Summary :
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Fuck me. Scramble z110?
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I think I’ll change the attack in z113 by adding another sb there and the attack on Berlin by adding another inf.
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Yes, I’ll do that. Don’t post again, since the scramble option is the same.
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You can proceed. I do not scramble 1v2 in 110. The rest does not affect my decision.