@Stucifer that’s right
The starting setup I put out there is not optional. But if sides aren’t easily agreed on, bid from that starting point, or negotiate, whatever
crockett just forgot that for a mo, or didn’t understand.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 8 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Shensi to Kansu
1 infantry moved from Sikang to Kazakhstan
1 infantry moved from Tsinghai to Kansu
1 infantry moved from Shan State to Burma
1 fighter and 1 tactical_bomber moved from Kweichow to Kansu
1 bomber moved from Kweichow to Kazakhstan
1 bomber moved from Kweichow to Kansu
1 fighter moved from Kweichow to Kansu
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Burma
1 infantry moved from Sakha to Buryatia
Japanese take Buryatia from Russians
1 submarine moved from 6 Sea Zone to 22 Sea Zone
1 submarine moved from 6 Sea Zone to 23 Sea Zone
2 fighters moved from 6 Sea Zone to 22 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 23 Sea Zone
1 fighter moved from Japan to 22 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 45 Sea Zone
1 artillery moved from 45 Sea Zone to Dutch New Guinea
1 fighter moved from Kweichow to Kansu
Combat - Japanese
Battle in Dutch New Guinea
Battle in Kansu
Japanese attack with 1 bomber, 3 fighters, 3 infantry and 1 tactical_bomber
Russians defend with 2 armour and 1 mech_infantry
Japanese roll dice for 1 bomber, 3 fighters, 3 infantry and 1 tactical_bomber in Kansu, round 2 : 3/8 hits, 3,33 expected hits
Chinese roll dice for 2 armour and 1 mech_infantry in Kansu, round 2 : 0/3 hits, 1,33 expected hits
1 mech_infantry owned by the Russians and 2 armour owned by the Russians lost in Kansu
Japanese win, taking Dutch New Guinea from ANZAC, taking Kansu from Chinese with 1 bomber, 3 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 16
Casualties for Russians: 2 armour and 1 mech_infantry
Battle in 22 Sea Zone
Japanese attack with 3 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 3 fighters in 22 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits
Americans roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 22 Sea Zone
Japanese win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 23 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 23 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits
ANZAC roll dice for 1 destroyer in 23 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 23 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Battle in Burma
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Burma, round 2 : 2/3 hits, 1,33 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Kazakhstan
Japanese attack with 1 bomber and 1 infantry
Russians defend with 1 artillery
Japanese roll dice for 1 bomber and 1 infantry in Kazakhstan, round 2 : 1/2 hits, 0,83 expected hits
Russians roll dice for 1 artillery in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Russians lost in Kazakhstan
Japanese win, taking Kazakhstan from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Non Combat Move - Japanese
1 mech_infantry moved from Kweichow to Tsinghai
1 infantry moved from Szechwan to Sikang
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Hopei to Shensi
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Anhwe to Chahar
1 infantry moved from Anhwe to Hopei
1 infantry moved from Anhwe to Kweichow
3 infantry moved from Amur to Buryatia
1 transport moved from 6 Sea Zone to 17 Sea Zone
2 infantry moved from Iwo Jima to 17 Sea Zone
2 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Japan
1 artillery moved from Korea to Amur
2 infantry moved from Korea to Amur
3 infantry moved from Kiangsu to Anhwe
3 infantry moved from French Indo China to Yunnan
1 fighter and 1 tactical_bomber moved from Burma to Yunnan
2 fighters moved from Kweichow to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 23 Sea Zone to 6 Sea Zone
2 battleships, 5 carriers, 1 cruiser, 4 fighters and 4 tactical_bombers moved from 42 Sea Zone to 45 Sea Zone
1 destroyer moved from 37 Sea Zone to 45 Sea Zone
1 submarine moved from 37 Sea Zone to 75 Sea Zone
2 fighters moved from 22 Sea Zone to 45 Sea Zone
1 submarine moved from 37 Sea Zone to 45 Sea Zone
1 fighter moved from 22 Sea Zone to 6 Sea Zone
1 bomber moved from Kansu to Kweichow
1 bomber moved from Kazakhstan to Kweichow
1 fighter and 1 tactical_bomber moved from Kansu to Kweichow
2 fighters moved from Kansu to Kweichow
Place Units - Japanese
1 fighter placed in Japan
Japanese undo move 1.
1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone
2 fighters placed in Japan
1 artillery and 2 infantry placed in French Indo China
3 infantry placed in Malaya
3 infantry placed in Kiangsu
Turn Complete - Japanese
Japanese collect 71 PUs; end with 71 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 74 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
Chinese regular : -1,33
Americans regular : -0,33
Japanese regular : -0,83
UK_Pacific regular : -0,33
ANZAC regular : 0,67
Russians regular : -0,33
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 2 destroyers, 2 fighters, 4 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Normandy Bordeaux to Southern France
Americans take Southern France from Germans
1 armour moved from Normandy Bordeaux to 110 Sea Zone
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 armour, 1 infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone
1 infantry moved from 125 Sea Zone to Norway
1 armour moved from 125 Sea Zone to Norway
1 mech_infantry moved from Normandy Bordeaux to 110 Sea Zone
1 mech_infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 mech_infantry moved from 112 Sea Zone to Denmark
6 bombers moved from United Kingdom to 112 Sea Zone
3 bombers moved from United Kingdom to Western Germany
2 tactical_bombers moved from 110 Sea Zone to Western Germany
1 fighter moved from United Kingdom to Western Germany
1 fighter moved from 110 Sea Zone to Western Germany
1 submarine moved from 110 Sea Zone to 92 Sea Zone
1 destroyer moved from 110 Sea Zone to 92 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
Scramble and intercept orders required for sz 112 and WGR
No scramble and full intercept, please.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 2 destroyers, 2 fighters, 4 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Normandy Bordeaux to Southern France
Americans take Southern France from Germans
1 armour moved from Normandy Bordeaux to 110 Sea Zone
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 armour, 1 infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone
1 infantry moved from 125 Sea Zone to Norway
1 armour moved from 125 Sea Zone to Norway
1 mech_infantry moved from Normandy Bordeaux to 110 Sea Zone
1 mech_infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 mech_infantry moved from 112 Sea Zone to Denmark
6 bombers moved from United Kingdom to 112 Sea Zone
3 bombers moved from United Kingdom to Western Germany
2 tactical_bombers moved from 110 Sea Zone to Western Germany
1 fighter moved from United Kingdom to Western Germany
1 fighter moved from 110 Sea Zone to Western Germany
1 submarine moved from 110 Sea Zone to 92 Sea Zone
1 destroyer moved from 110 Sea Zone to 92 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
Combat - Americans
Air Battle in Western Germany
Americans attacks with 7 units heading to Western Germany
Germans launches 7 interceptors out of Western Germany
Attackers Fire, : 4/7 hits, 1,50 expected hits
Defenders Fire, : 4/7 hits, 2,33 expected hits
2 tactical_bombers owned by the Americans and 2 fighters owned by the Americans lost in Western Germany
4 fighters owned by the Germans lost in Western Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
Germans roll AA dice in Western Germany : 0/3 hits, 0,50 expected hits
Bombing raid in Western Germany rolls: 6,6,6 and causes: 6 damage to unit: airfield
Bombing raid in Western Germany causes 6 damage total.
Battle in Denmark
Battle in Celebes
Battle in Norway
Battle in 92 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Italians defend with 1 submarine
Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Italians lost in 92 Sea Zone
Americans win, taking Denmark from Germans, taking Celebes from Japanese, taking Norway from Germans with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Cleaning up after air battles
Non Combat Move - Americans
3 bombers moved from Western Germany to Normandy Bordeaux
6 bombers moved from 112 Sea Zone to Normandy Bordeaux
1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 1 fighter and 2 submarines moved from 33 Sea Zone to 26 Sea Zone
1 submarine moved from 30 Sea Zone to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 aaGun moved from Western United States to 10 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 aaGun moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
3 fighters moved from Hawaiian Islands to Caroline Islands
6 fighters and 1 tactical_bomber moved from 33 Sea Zone to Caroline Islands
1 fighter moved from Queensland to Caroline Islands
1 bomber moved from Western United States to Caroline Islands
1 mech_infantry moved from Southeast Mexico to 89 Sea Zone
1 mech_infantry and 1 transport moved from 89 Sea Zone to 87 Sea Zone
1 mech_infantry moved from 87 Sea Zone to French West Africa
1 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
2 fighters moved from Eastern United States to Gibraltar
2 carriers, 2 destroyers and 6 submarines moved from 110 Sea Zone to 91 Sea Zone
Place Units - Americans
3 infantry placed in Normandy Bordeaux
1 bomber, 2 fighters and 1 infantry placed in Western United States
1 carrier, 2 destroyers and 1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,3,3,4,3,1,5,2
Americans collect 64 PUs (3 lost to blockades); end with 64 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Combat Hit Differential Summary :
Americans regular : 0,67
Defenders Fire, : 1,67
Germans AA : -0,50
Attackers Fire, : 2,50
Crazy massacre at WGR and sorry I took advantage of your blunder but at this stage hoping for such miracles was the only reason to continue.
I found it interesting you offered the Italian carriers to be slaughtered. I would have taken down those in case you would have protected 113 appropriately.
But this would not be the first game which was actually NOT over because Berlin fell for a turn.
oh, hold on, NCM change my occur
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 2 destroyers, 2 fighters, 4 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Normandy Bordeaux to Southern France
Americans take Southern France from Germans
1 armour moved from Normandy Bordeaux to 110 Sea Zone
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 armour, 1 infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone
1 infantry moved from 125 Sea Zone to Norway
1 armour moved from 125 Sea Zone to Norway
1 mech_infantry moved from Normandy Bordeaux to 110 Sea Zone
1 mech_infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 mech_infantry moved from 112 Sea Zone to Denmark
6 bombers moved from United Kingdom to 112 Sea Zone
3 bombers moved from United Kingdom to Western Germany
2 tactical_bombers moved from 110 Sea Zone to Western Germany
1 fighter moved from United Kingdom to Western Germany
1 fighter moved from 110 Sea Zone to Western Germany
1 submarine moved from 110 Sea Zone to 92 Sea Zone
1 destroyer moved from 110 Sea Zone to 92 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
Combat - Americans
Air Battle in Western Germany
Americans attacks with 7 units heading to Western Germany
Germans launches 7 interceptors out of Western Germany
Attackers Fire, : 4/7 hits, 1,50 expected hits
Defenders Fire, : 4/7 hits, 2,33 expected hits
2 tactical_bombers owned by the Americans and 2 fighters owned by the Americans lost in Western Germany
4 fighters owned by the Germans lost in Western Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
Germans roll AA dice in Western Germany : 0/3 hits, 0,50 expected hits
Bombing raid in Western Germany rolls: 6,6,6 and causes: 6 damage to unit: airfield
Bombing raid in Western Germany causes 6 damage total.
Battle in Denmark
Battle in Celebes
Battle in Norway
Battle in 92 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Italians defend with 1 submarine
Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Italians lost in 92 Sea Zone
Americans win, taking Denmark from Germans, taking Celebes from Japanese, taking Norway from Germans with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Cleaning up after air battles
Non Combat Move - Americans
3 bombers moved from Western Germany to Normandy Bordeaux
6 bombers moved from 112 Sea Zone to Normandy Bordeaux
1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 1 fighter and 2 submarines moved from 33 Sea Zone to 26 Sea Zone
1 submarine moved from 30 Sea Zone to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 aaGun moved from Western United States to 10 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 aaGun moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
3 fighters moved from Hawaiian Islands to Caroline Islands
6 fighters and 1 tactical_bomber moved from 33 Sea Zone to Caroline Islands
1 fighter moved from Queensland to Caroline Islands
1 bomber moved from Western United States to Caroline Islands
1 mech_infantry moved from Southeast Mexico to 89 Sea Zone
1 mech_infantry and 1 transport moved from 89 Sea Zone to 87 Sea Zone
1 mech_infantry moved from 87 Sea Zone to French West Africa
1 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
2 fighters moved from Eastern United States to Gibraltar
2 carriers, 2 destroyers and 6 submarines moved from 110 Sea Zone to 91 Sea Zone
Place Units - Americans
3 infantry placed in Normandy Bordeaux
1 bomber, 2 fighters and 1 infantry placed in Western United States
1 carrier, 2 destroyers and 1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,3,3,4,3,1,5,2
Americans collect 64 PUs (3 lost to blockades); end with 64 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 4 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 4 PUs
Purchase Units - British
British buy 2 artilleries, 1 fighter, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from India to Burma
1 artillery moved from India to Burma
1 tactical_bomber moved from Eastern Persia to Burma
1 mech_infantry moved from Eastern Persia to Persia
1 fighter moved from Eastern Persia to Persia
1 artillery moved from Trans-Jordan to Iraq
1 infantry moved from Trans-Jordan to Iraq
1 fighter moved from Eastern Persia to Iraq
2 infantry moved from Normandy Bordeaux to Holland Belgium
1 artillery moved from Normandy Bordeaux to Holland Belgium
1 marine moved from Normandy Bordeaux to 110 Sea Zone
1 battleship and 1 marine moved from 110 Sea Zone to 113 Sea Zone
1 marine moved from 113 Sea Zone to Germany
1 carrier, 3 cruisers, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 110 Sea Zone to 113 Sea Zone
1 fighter moved from United Kingdom to 113 Sea Zone
2 bombers moved from United Kingdom to 113 Sea Zone
3 fighters moved from Normandy Bordeaux to 113 Sea Zone
2 fighters moved from Gibraltar to 113 Sea Zone
1 infantry moved from Scotland to Eire
British take Eire from Germans
Combat - British
Battle in 113 Sea Zone
British attack with 1 battleship, 2 bombers, 1 carrier, 3 cruisers, 2 destroyers, 7 fighters, 1 submarine and 1 tactical_bomber
Germans defend with 1 battleship, 5 carriers, 1 cruiser, 2 destroyers, 4 submarines and 2 transports
British roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 1 battleship, 2 bombers, 1 carrier, 3 cruisers, 2 destroyers, 7 fighters and 1 tactical_bomber in 113 Sea Zone, round 2 : 9/16 hits, 8,33 expected hits
Units damaged: 1 battleship owned by the Germans and 5 carriers owned by the Germans
Germans roll dice for 4 submarines in 113 Sea Zone, round 2 : 0/4 hits, 0,67 expected hits
Germans roll dice for 1 battleship, 5 carriers, 1 cruiser, 2 destroyers and 2 transports in 113 Sea Zone, round 2 : 5/9 hits, 3,50 expected hits
Units damaged: 1 battleship owned by the British
1 destroyer owned by the British, 3 submarines owned by the Germans, 1 submarine owned by the British and 1 carrier owned by the British lost in 113 Sea Zone
British roll dice for 1 battleship, 2 bombers, 3 cruisers, 1 destroyer, 7 fighters and 1 tactical_bomber in 113 Sea Zone, round 3 : 8/15 hits, 8,00 expected hits
Germans roll dice for 1 submarine in 113 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
Germans roll dice for 1 battleship, 5 carriers, 1 cruiser, 2 destroyers and 2 transports in 113 Sea Zone, round 3 : 4/9 hits, 3,50 expected hits
2 destroyers owned by the Germans, 1 destroyer owned by the British, 1 submarine owned by the Germans, 1 cruiser owned by the British, 5 carriers owned by the Germans and 2 fighters owned by the British lost in 113 Sea Zone
British roll dice for 1 battleship, 2 bombers, 2 cruisers, 5 fighters and 1 tactical_bomber in 113 Sea Zone, round 4 : 9/11 hits, 6,17 expected hits
Germans roll dice for 1 battleship, 1 cruiser and 2 transports in 113 Sea Zone, round 4 : 0/2 hits, 1,17 expected hits
1 battleship owned by the Germans, 2 transports owned by the Germans and 1 cruiser owned by the Germans lost in 113 Sea Zone
British win with 1 battleship, 2 bombers, 2 cruisers, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 96
Casualties for British: 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 submarine
Casualties for Germans: 1 battleship, 5 carriers, 1 cruiser, 2 destroyers, 4 submarines and 2 transports
Battle in Germany
British captures 87PUs while taking Germans capital
British converts factory_major into different units
Battle in Holland Belgium
British attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
British roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 : 0/3 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 1 artillery and 2 infantry in Holland Belgium, round 3 : 0/3 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0,33 expected hits
British roll dice for 1 artillery and 2 infantry in Holland Belgium, round 4 : 1/3 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium
British win, taking Germany from Germans, taking Holland Belgium from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Germans: 1 infantry
Battle in Burma
British attack with 1 artillery, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Burma, round 2 : 1/3 hits, 1,17 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
British win, taking Burma from Japanese with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Iraq
British attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 mech_infantry
British roll dice for 1 artillery, 1 fighter and 1 infantry in Iraq, round 2 : 3/3 hits, 1,17 expected hits
Germans roll dice for 1 mech_infantry in Iraq, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Iraq
British win, taking Iraq from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Persia
British attack with 1 fighter and 1 mech_infantry
Germans defend with 1 mech_infantry
British roll dice for 1 fighter and 1 mech_infantry in Persia, round 2 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 mech_infantry in Persia, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Persia
British win, taking Persia from Germans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
triggerGermansDestroyPUsBritish: Setting destroysPUs to true for playerAttachment attached to Germans
Non Combat Move - British
1 tactical_bomber moved from Burma to India
1 fighter moved from Persia to India
1 fighter moved from Iraq to Egypt
1 mech_infantry moved from Tobruk to Egypt
1 armour moved from Libya to Alexandria
1 artillery moved from 91 Sea Zone to Gibraltar
5 fighters moved from 113 Sea Zone to Norway
1 tactical_bomber moved from 113 Sea Zone to Norway
2 bombers moved from 113 Sea Zone to Normandy Bordeaux
1 transport moved from 110 Sea Zone to 111 Sea Zone
1 infantry moved from Scotland to 111 Sea Zone
1 mech_infantry moved from Scotland to 111 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 111 Sea Zone to 125 Sea Zone
1 mech_infantry moved from 125 Sea Zone to Norway
1 infantry moved from 125 Sea Zone to Norway
1 mech_infantry moved from Eastern Persia to West India
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from United Kingdom to 110 Sea Zone
2 aaGuns moved from United Kingdom to 110 Sea Zone
2 aaGuns, 2 infantry and 2 transports moved from 110 Sea Zone to 91 Sea Zone
2 aaGuns moved from 91 Sea Zone to Gibraltar
2 infantry moved from 91 Sea Zone to Gibraltar
Place Units - British
2 artilleries and 1 infantry placed in Egypt
3 mech_infantrys placed in Union of South Africa
1 fighter, 2 infantry and 1 mech_infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,3,4,2
British collect 44 PUs (4 lost to blockades); end with 131 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 134 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Some Units in India change ownership: 3 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from 91 Sea Zone: 1 transport
EDIT: Removing units owned by British from Gibraltar: 1 aaGun
EDIT: Removing units owned by British from Gibraltar: 1 infantry
EDIT: Adding units owned by British to 109 Sea Zone: 1 transport
EDIT: Adding units owned by British to United Kingdom: 1 aaGun and 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : 0,67
Japanese regular : 0,67
Defenders Fire, : 1,67
Germans AA : -0,50
Attackers Fire, : 2,50
Germans regular : -0,67
British regular : 3,67
@trulpen did I not warn you that others would not be so forgiving of your blunders so you would have to play more carefully or else learn such hard lessons?
@axis-dominion said in L20 #1 trulpen (X) vs JDOW (A+12) BM3:
@trulpen did I not warn you that others would not be so forgiving of your blunders so you would have to play more carefully or else learn such hard lessons?
You did. I’ve done this crap before. Will never learn.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 destroyer, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 armour and 3 mech_infantrys moved from Northwest Persia to Iraq
1 fighter moved from Southern Italy to 112 Sea Zone
2 infantry moved from Northern Italy to Southern France
2 fighters and 2 tactical_bombers moved from 93 Sea Zone to 92 Sea Zone
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
1 bomber moved from Southern Italy to 92 Sea Zone
1 bomber moved from Rostov to Iraq
1 fighter moved from Southern Italy to Southern France
1 fighter moved from Southern Italy to Southern France
1 transport moved from 97 Sea Zone to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Cyprus
Combat - Italians
Combat Hit Differential Summary :
Scramble z92?
no scramble
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 destroyer, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 armour and 3 mech_infantrys moved from Northwest Persia to Iraq
1 fighter moved from Southern Italy to 112 Sea Zone
2 infantry moved from Northern Italy to Southern France
2 fighters and 2 tactical_bombers moved from 93 Sea Zone to 92 Sea Zone
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
1 bomber moved from Southern Italy to 92 Sea Zone
1 bomber moved from Rostov to Iraq
1 fighter moved from Southern Italy to Southern France
1 fighter moved from Southern Italy to Southern France
1 transport moved from 97 Sea Zone to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Cyprus
Combat - Italians
Battle in 112 Sea Zone
Italians attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 112 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Cyprus
Battle in 92 Sea Zone
Italians attack with 1 bomber, 1 destroyer, 2 fighters and 2 tactical_bombers
Americans defend with 1 destroyer and 1 submarine
Italians roll dice for 1 bomber, 1 destroyer, 2 fighters and 2 tactical_bombers in 92 Sea Zone, round 2 : 4/6 hits, 3,33 expected hits
Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 92 Sea Zone
Italians win, taking Cyprus from British with 1 bomber, 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 14
Casualties for Americans: 1 destroyer and 1 submarine
Battle in Iraq
Italians attack with 2 armour, 1 bomber and 3 mech_infantrys
British defend with 1 artillery and 1 infantry
Italians roll dice for 2 armour, 1 bomber and 3 mech_infantrys in Iraq, round 2 : 1/6 hits, 2,17 expected hits
British roll dice for 1 artillery and 1 infantry in Iraq, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the British lost in Iraq
Italians roll dice for 2 armour, 1 bomber and 3 mech_infantrys in Iraq, round 3 : 1/6 hits, 2,17 expected hits
British roll dice for 1 artillery in Iraq, round 3 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Italians and 1 artillery owned by the British lost in Iraq
Italians win, taking Iraq from British with 2 armour, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 artillery and 1 infantry
Casualties for Italians: 1 mech_infantry
Battle in Southern France
Italians attack with 2 fighters and 2 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 2 fighters and 2 infantry in Southern France, round 2 : 2/4 hits, 1,33 expected hits
Americans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Southern France
Italians win, taking Southern France from Americans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Italians
1 marine moved from Crete to 99 Sea Zone
1 artillery and 1 infantry moved from Northern Italy to Western Germany
1 artillery and 1 infantry moved from Romania to Slovakia Hungary
1 bomber moved from 92 Sea Zone to Southern Italy
2 fighters and 2 tactical_bombers moved from 92 Sea Zone to 95 Sea Zone
1 artillery moved from Rostov to Bryansk
1 cruiser and 1 marine moved from 99 Sea Zone to 97 Sea Zone
2 aaGuns moved from Northern Italy to Southern Italy
1 marine moved from 97 Sea Zone to Southern Italy
1 fighter moved from 95 Sea Zone to Southern Italy
2 tactical_bombers moved from 95 Sea Zone to 97 Sea Zone
2 carriers moved from 93 Sea Zone to 97 Sea Zone
1 fighter moved from 112 Sea Zone to Western Germany
1 fighter moved from 95 Sea Zone to Southern Italy
1 fighter moved from Southern France to Southern Italy
1 fighter moved from Southern France to Western Germany
1 aaGun moved from Northern Italy to Western Germany
1 aaGun moved from Northern Italy to Southern Italy
1 bomber moved from Iraq to Northwest Persia
2 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to Western Germany
Place Units - Italians
1 destroyer placed in 97 Sea Zone
2 infantry and 1 mech_infantry placed in Southern Italy
2 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,1
Italians collect 20 PUs (2 lost to blockades); end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 29 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 32 PUs
Combat Hit Differential Summary :
Americans regular : -0,83
Italians regular : -1,00
British regular : 0,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 infantry moved from Trans-Jordan to 81 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 infantry moved from New Guinea to Dutch New Guinea
1 fighter moved from Queensland to Dutch New Guinea
1 fighter moved from Caroline Islands to Dutch New Guinea
1 fighter moved from Egypt to 99 Sea Zone
1 infantry and 1 transport moved from 81 Sea Zone to 96 Sea Zone
1 infantry moved from 96 Sea Zone to Malta
Combat - ANZAC
Battle in Borneo
Battle in 99 Sea Zone
ANZAC attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 99 Sea Zone
ANZAC win, taking Borneo from Japanese with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Malta
Battle in Dutch New Guinea
ANZAC attack with 2 fighters and 1 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 2 fighters and 1 infantry in Dutch New Guinea, round 2 : 0/3 hits, 1,17 expected hits
Japanese roll dice for 1 artillery in Dutch New Guinea, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 2 fighters and 1 infantry in Dutch New Guinea, round 3 : 0/3 hits, 1,17 expected hits
Japanese roll dice for 1 artillery in Dutch New Guinea, round 3 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 2 fighters and 1 infantry in Dutch New Guinea, round 4 : 2/3 hits, 1,17 expected hits
Japanese roll dice for 1 artillery in Dutch New Guinea, round 4 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Japanese and 1 fighter owned by the ANZAC lost in Dutch New Guinea
ANZAC win, taking Malta from Italians, taking Dutch New Guinea from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is -6
Casualties for ANZAC: 1 fighter
Casualties for Japanese: 1 artillery
Non Combat Move - ANZAC
1 fighter moved from Dutch New Guinea to New Guinea
2 infantry moved from Queensland to South Australia
1 destroyer moved from 62 Sea Zone to 63 Sea Zone
1 fighter moved from New South Wales to New Zealand
1 fighter moved from 26 Sea Zone to Caroline Islands
1 transport moved from 33 Sea Zone to 26 Sea Zone
1 submarine moved from 33 Sea Zone to 63 Sea Zone
1 fighter moved from Eastern Persia to India
1 fighter moved from 99 Sea Zone to Algeria
Place Units - ANZAC
1 fighter and 2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Combat Move - French
Combat - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0,00
ANZAC regular : -1,50
So what are Hitler‘s plans? I expect him, reasonable as he was, to demand nothing less than demanding his generals to present a plan for taking London as revenge:-)
Not sure I will, but may I change Italy’s setup before doing Germany? Maybe also change some CM where there would be no dice?
I find this very tricky. Probably game over. As I see it UK can likely crush Berlin again. They will never produce again until it’s too late.
Yeah. Berlin will fall again and I played UK very poorly as I could have setup the retake of Berlin way way better. I rushed the move out before I headed to the gym and did not think through what options on Berlin I had next turn.
What Italian changes do you have in mind?
Making more of a fleet attack on z92, stacking there, keeping empty space for german air. Haven’t calculated, likely a desperado, but game is tense.
Hitting z125 with the bomber instead, relieving german air.
I can post a new file, so it’s easier to evaluate. Nothing that impacted France anyway.