@cwglee51 You said an Artillary in Kwiechei, where exactly is that? And also you can not place chinease artillary for the bid as per league rules, all the other bid placments are done, I’m just wondering what you wanna do with that last 4 IPC
L20 #1 trulpen (X) vs JDOW (A+12) BM3
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Sorry, another tiny edit.
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Purchase Units - Italians Italians buy 1 destroyer, 2 fighters and 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 destroyer moved from 92 Sea Zone to 99 Sea Zone 1 bomber moved from Tunisia to 99 Sea Zone 1 fighter and 1 tactical_bomber moved from Southern Italy to 99 Sea Zone Combat - Italians Battle in 99 Sea Zone Italians attack with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber British defend with 1 submarine Italians roll dice for 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber in 99 Sea Zone, round 2 : 2/4 hits, 2,17 expected hits British roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the British lost in 99 Sea Zone Italians win, taking 99 Sea Zone from Neutral with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 1 submarine Non Combat Move - Italians Turning on Edit Mode EDIT: Changing ownership of Malta from British to Italians EDIT: Turning off Edit Mode 1 tactical_bomber moved from 99 Sea Zone to Southern Italy 1 bomber moved from 99 Sea Zone to Southern Italy 2 armour and 2 mech_infantrys moved from Western Ukraine to Bessarabia 1 artillery and 3 mech_infantrys moved from Romania to Bessarabia 1 artillery moved from Nigeria to French West Africa Italians take French West Africa from Neutral_Axis 1 infantry moved from Algeria to 92 Sea Zone 1 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone 1 infantry moved from 96 Sea Zone to Malta 2 infantry moved from Morocco to Algeria 1 armour, 1 artillery and 1 mech_infantry moved from Tunisia to Algeria 1 battleship and 2 cruisers moved from 92 Sea Zone to 93 Sea Zone 1 fighter moved from 99 Sea Zone to Southern Italy Place Units - Italians 1 destroyer placed in 95 Sea Zone 2 fighters and 1 infantry placed in Southern Italy Turn Complete - Italians Italians collect 20 PUs; end with 20 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 23 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUsCombat Hit Differential Summary :
Italians regular : -0,17 British regular : -0,17 -
TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 submarine and 1 transport; Remaining resources: 3 PUs; Combat Move - ANZAC 2 infantry moved from Burma to Yunnan 2 fighters moved from Burma to Yunnan Combat - ANZAC Battle in Yunnan ANZAC attack with 2 fighters and 2 infantry Japanese defend with 1 infantry ANZAC roll dice for 2 fighters and 2 infantry in Yunnan, round 2 : 3/4 hits, 1,33 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Yunnan ANZAC win, taking Yunnan from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 2 fighters moved from Yunnan to India 1 transport moved from 80 Sea Zone to 81 Sea Zone 1 destroyer moved from 33 Sea Zone to 55 Sea Zone 1 cruiser and 1 destroyer moved from 33 Sea Zone to 54 Sea Zone 1 fighter moved from Caroline Islands to Queensland 1 marine moved from New South Wales to Queensland 1 infantry moved from New South Wales to South Australia 1 aaGun moved from India to Burma 1 submarine moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 submarine and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Turning on Edit Mode EDIT: Adding units owned by ANZAC to New South Wales: 1 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Changing PUs for ANZAC from 19 to 16 EDIT: Turning off Edit Mode Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
Japanese regular : -0,33 ANZAC regular : 1,67 -
TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 1 carrier, 1 destroyer, 1 fighter, 3 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry and 1 transport moved from 110 Sea Zone to 111 Sea Zone 1 infantry moved from 111 Sea Zone to Scotland 1 infantry moved from Novgorod to Belarus Germans take Belarus from Russians 1 infantry moved from Novgorod to Archangel Germans take Archangel from Russians 5 artilleries and 23 infantry moved from Western Ukraine to Ukraine Combat - Germans Battle in Scotland Battle in Ukraine Germans attack with 5 artilleries and 23 infantry Russians defend with 1 factory_minor and 2 infantry Germans roll dice for 5 artilleries and 23 infantry in Ukraine, round 2 : 6/28 hits, 6,33 expected hits Russians roll dice for 2 infantry in Ukraine, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine Germans win, taking Scotland from British, taking Ukraine from Russians with 5 artilleries and 22 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Non Combat Move - Germans 3 aaGuns moved from Western Ukraine to Ukraine 1 tactical_bomber moved from Western Ukraine to Western Germany 1 fighter and 1 tactical_bomber moved from Southern Italy to Gibraltar 1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 110 Sea Zone to 111 Sea Zone 1 fighter moved from 110 Sea Zone to 111 Sea Zone 1 infantry moved from France to Western Germany 1 submarine moved from 91 Sea Zone to 93 Sea Zone 1 fighter moved from Western Germany to Gibraltar 1 tactical_bomber moved from 110 Sea Zone to Gibraltar 1 aaGun and 6 infantry moved from Novgorod to Archangel 1 armour and 1 mech_infantry moved from Novgorod to Archangel 1 armour and 1 mech_infantry moved from Eastern Poland to Archangel 7 armour and 14 mech_infantrys moved from Western Ukraine to Ukraine 14 mech_infantrys moved from Eastern Poland to Ukraine 1 mech_infantry moved from Greater Southern Germany to Eastern Poland 3 bombers moved from Western Germany to Novgorod 1 submarine moved from 110 Sea Zone to 111 Sea Zone Place Units - Germans 3 infantry placed in Novgorod 1 mech_infantry placed in Western Germany 1 mech_infantry placed in Germany 1 fighter placed in Western Germany 1 carrier, 1 destroyer and 1 transport placed in 112 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,2 Germans collect 48 PUs (2 lost to blockades); end with 48 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 55 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUsCombat Hit Differential Summary :
Russians regular : 0,33 Germans regular : -0,33 -
TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 1 carrier, 1 destroyer, 1 fighter, 3 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry and 1 transport moved from 110 Sea Zone to 111 Sea Zone 1 infantry moved from 111 Sea Zone to Scotland 1 infantry moved from Novgorod to Belarus Germans take Belarus from Russians 1 infantry moved from Novgorod to Archangel Germans take Archangel from Russians 5 artilleries and 23 infantry moved from Western Ukraine to Ukraine Combat - Germans Battle in Scotland Battle in Ukraine Germans attack with 5 artilleries and 23 infantry Russians defend with 1 factory_minor and 2 infantry Germans roll dice for 5 artilleries and 23 infantry in Ukraine, round 2 : 6/28 hits, 6,33 expected hits Russians roll dice for 2 infantry in Ukraine, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine Germans win, taking Scotland from British, taking Ukraine from Russians with 5 artilleries and 22 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Non Combat Move - Germans 3 aaGuns moved from Western Ukraine to Ukraine 1 tactical_bomber moved from Western Ukraine to Western Germany 1 fighter and 1 tactical_bomber moved from Southern Italy to Gibraltar 1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 110 Sea Zone to 111 Sea Zone 1 fighter moved from 110 Sea Zone to 111 Sea Zone 1 infantry moved from France to Western Germany 1 submarine moved from 91 Sea Zone to 93 Sea Zone 1 fighter moved from Western Germany to Gibraltar 1 tactical_bomber moved from 110 Sea Zone to Gibraltar 1 aaGun and 6 infantry moved from Novgorod to Archangel 1 armour and 1 mech_infantry moved from Novgorod to Archangel 1 armour and 1 mech_infantry moved from Eastern Poland to Archangel 7 armour and 14 mech_infantrys moved from Western Ukraine to Ukraine 14 mech_infantrys moved from Eastern Poland to Ukraine 1 mech_infantry moved from Greater Southern Germany to Eastern Poland 3 bombers moved from Western Germany to Novgorod 1 submarine moved from 110 Sea Zone to 111 Sea Zone Place Units - Germans 3 infantry placed in Novgorod 1 mech_infantry placed in Western Germany 1 mech_infantry placed in Germany 1 fighter placed in Western Germany 1 carrier, 1 destroyer and 1 transport placed in 112 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,2 Germans collect 48 PUs (2 lost to blockades); end with 48 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 55 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Germany: 1 mech_infantry EDIT: Adding units owned by Germans to Western Germany: 1 mech_infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Russians regular : 0,33 Germans regular : -0,33 -
Saw that I might need both mechs in WG, so shifted the one placed in Berlin to the west.
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Think I have another NCM-edit coming up.
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 1 carrier, 1 destroyer, 1 fighter, 3 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry and 1 transport moved from 110 Sea Zone to 111 Sea Zone 1 infantry moved from 111 Sea Zone to Scotland 1 infantry moved from Novgorod to Belarus Germans take Belarus from Russians 1 infantry moved from Novgorod to Archangel Germans take Archangel from Russians 5 artilleries and 23 infantry moved from Western Ukraine to Ukraine Combat - Germans Battle in Scotland Battle in Ukraine Germans attack with 5 artilleries and 23 infantry Russians defend with 1 factory_minor and 2 infantry Germans roll dice for 5 artilleries and 23 infantry in Ukraine, round 2 : 6/28 hits, 6,33 expected hits Russians roll dice for 2 infantry in Ukraine, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine Germans win, taking Scotland from British, taking Ukraine from Russians with 5 artilleries and 22 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Non Combat Move - Germans 3 aaGuns moved from Western Ukraine to Ukraine 1 tactical_bomber moved from Western Ukraine to Western Germany 1 fighter and 1 tactical_bomber moved from Southern Italy to Gibraltar 1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 110 Sea Zone to 111 Sea Zone 1 fighter moved from 110 Sea Zone to 111 Sea Zone 1 infantry moved from France to Western Germany 1 submarine moved from 91 Sea Zone to 93 Sea Zone 1 fighter moved from Western Germany to Gibraltar 1 tactical_bomber moved from 110 Sea Zone to Gibraltar 1 aaGun and 6 infantry moved from Novgorod to Archangel 1 armour and 1 mech_infantry moved from Novgorod to Archangel 1 armour and 1 mech_infantry moved from Eastern Poland to Archangel 7 armour and 14 mech_infantrys moved from Western Ukraine to Ukraine 14 mech_infantrys moved from Eastern Poland to Ukraine 1 mech_infantry moved from Greater Southern Germany to Eastern Poland 3 bombers moved from Western Germany to Novgorod 1 submarine moved from 110 Sea Zone to 111 Sea Zone Place Units - Germans 3 infantry placed in Novgorod 1 mech_infantry placed in Western Germany 1 mech_infantry placed in Germany 1 fighter placed in Western Germany 1 carrier, 1 destroyer and 1 transport placed in 112 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,2 Germans collect 48 PUs (2 lost to blockades); end with 48 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 55 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Germany: 1 mech_infantry EDIT: Adding units owned by Germans to Western Germany: 1 mech_infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Archangel: 1 armour and 1 mech_infantry EDIT: Adding units owned by Germans to Ukraine: 1 armour and 1 mech_infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Russians regular : 0,33 Germans regular : -0,33 -
Maximizing forces south. I think I’m satisfied here. Russia may move.
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Russians Russians buy 2 armour, 2 artilleries, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 armour moved from Bryansk to Western Ukraine Russians take Western Ukraine from Italians 1 armour moved from Western Ukraine to Bryansk Combat - Russians Non Combat Move - Russians 1 fighter moved from Bryansk to Syria 3 mech_infantrys moved from Volgograd to Bryansk 2 aaGuns moved from Bryansk to Rostov 13 infantry moved from Bryansk to Rostov 3 artilleries and 7 infantry moved from Russia to Bryansk 1 infantry moved from Smolensk to Bryansk 1 infantry moved from Urals to Nenetsia 1 infantry moved from Novosibirsk to Vologda 3 infantry moved from Novosibirsk to Samara 1 fighter moved from Samara to Russia 1 aaGun and 9 infantry moved from Manchuria to Amur 1 submarine moved from 106 Sea Zone to 103 Sea Zone Place Units - Russians 2 artilleries and 1 infantry placed in Volgograd 2 armour, 4 infantry and 1 mech_infantry placed in Russia Turning on Edit Mode EDIT: Removing units owned by Russians from Russia: 1 fighter EDIT: Adding units owned by Russians to Bryansk: 1 fighter EDIT: Turning off Edit Mode Turn Complete - Russians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,4,1,4,1,3,1,1,5,6,4,6 Russians collect 28 PUs (3 lost to blockades); end with 28 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUsCombat Hit Differential Summary :
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This turn is the second crossroad in this game that will certainly analyze later. I had a plan B for this move and time will tell which one was better.
The first crossroad took place in UK2. -
I’d be happy to share analyses.
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sure, but not yet:)
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Of course. We can try and do it after the game is finished.
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 carriers and 9 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese 2 units repaired. 1 infantry moved from Siam to Shan State 2 infantry moved from Kwangsi to Yunnan 1 infantry moved from Szechwan to Shensi 1 infantry moved from Chahar to Suiyuyan 1 bomber moved from French Indo China to Shensi 1 bomber moved from French Indo China to Suiyuyan 1 fighter moved from 37 Sea Zone to Shan State 1 tactical_bomber moved from French Indo China to Shan State 2 infantry moved from Philippines to 35 Sea Zone 2 infantry and 1 transport moved from 35 Sea Zone to 17 Sea Zone 2 infantry moved from 17 Sea Zone to Iwo Jima 1 infantry moved from Japan to 6 Sea Zone 1 infantry moved from 6 Sea Zone to Korea 1 infantry moved from Philippines to 35 Sea Zone 1 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone 1 infantry moved from 19 Sea Zone to Manchuria 1 fighter and 1 tactical_bomber moved from French Indo China to Yunnan 1 marine moved from Japan to 6 Sea Zone 1 cruiser and 1 marine moved from 6 Sea Zone to 17 Sea Zone 1 marine moved from 17 Sea Zone to Iwo Jima 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Iwo Jima 1 destroyer moved from 35 Sea Zone to 46 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 46 Sea Zone 1 fighter moved from 37 Sea Zone to Yunnan 1 tactical_bomber moved from Philippines to Yunnan 1 infantry moved from French Indo China to Yunnan 1 infantry moved from Siam to Shan State 2 fighters and 1 tactical_bomber moved from 35 Sea Zone to 55 Sea Zone 1 destroyer moved from 35 Sea Zone to 55 Sea Zone Combat - Japanese Battle in Manchuria Battle in Korea Battle in 46 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber Americans defend with 1 submarine Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 46 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 46 Sea Zone Japanese win, taking Manchuria from Chinese, taking Korea from Russians with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Japanese: 1 destroyer Casualties for Americans: 1 submarine Battle in 55 Sea Zone Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber ANZAC defend with 1 destroyer Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 1/4 hits, 2,00 expected hits ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the ANZAC lost in 55 Sea Zone Japanese win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in Suiyuyan Japanese attack with 1 bomber and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 bomber and 1 infantry in Suiyuyan, round 2 : 1/2 hits, 0,83 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Suiyuyan Japanese win, taking Suiyuyan from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Iwo Jima Japanese attack with 1 fighter, 2 infantry, 1 marine and 1 tactical_bomber Americans defend with 1 artillery and 1 infantry Japanese roll dice for 1 cruiser in Iwo Jima, round 2 : 1/1 hits, 0,50 expected hits Japanese roll dice for 1 fighter, 2 infantry, 1 marine and 1 tactical_bomber in Iwo Jima, round 2 : 1/5 hits, 1,83 expected hits Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Iwo Jima Japanese win, taking Iwo Jima from Americans with 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for Americans: 1 artillery and 1 infantry Battle in Yunnan Japanese attack with 2 fighters, 3 infantry and 2 tactical_bombers ANZAC defend with 2 infantry Japanese roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in Yunnan, round 2 : 1/7 hits, 2,83 expected hits Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Yunnan Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Yunnan, round 3 : 4/6 hits, 2,67 expected hits Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC lost in Yunnan Japanese win, taking Yunnan from Chinese with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for ANZAC: 2 infantry Battle in Shan State Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 2/4 hits, 1,50 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Shensi Japanese attack with 1 bomber and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 bomber and 1 infantry in Shensi, round 2 : 0/2 hits, 0,83 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 bomber and 1 infantry in Shensi, round 3 : 1/2 hits, 0,83 expected hits Chinese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 destroyer moved from 6 Sea Zone to 17 Sea Zone 1 fighter and 1 tactical_bomber moved from Iwo Jima to 17 Sea Zone 1 carrier moved from 6 Sea Zone to 17 Sea Zone 1 submarine moved from 6 Sea Zone to 5 Sea Zone 1 infantry moved from Anhwe to Chahar 1 infantry moved from Anhwe to Hopei 1 infantry moved from Anhwe to Hunan 1 artillery moved from Kweichow to Szechwan 1 armour and 1 mech_infantry moved from Hunan to Kweichow 1 artillery moved from Hopei to Kweichow 3 infantry moved from Kiangsu to Anhwe 1 aaGun and 1 artillery moved from Kwangsi to French Indo China 1 artillery moved from Hunan to Kwangsi 1 destroyer moved from 35 Sea Zone to 46 Sea Zone 1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 35 Sea Zone 2 fighters and 1 tactical_bomber moved from 55 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from Shan State to 35 Sea Zone 1 battleship, 1 carrier and 1 submarine moved from 37 Sea Zone to 35 Sea Zone 1 transport moved from 37 Sea Zone to 36 Sea Zone 1 infantry moved from French Indo China to 36 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone 1 fighter moved from Yunnan to Kweichow 1 tactical_bomber moved from Yunnan to Kweichow 1 bomber moved from Shensi to Kweichow 1 bomber moved from Suiyuyan to Kweichow 1 carrier moved from 6 Sea Zone to 19 Sea Zone 1 fighter moved from Yunnan to 35 Sea Zone 1 fighter moved from 6 Sea Zone to 19 Sea Zone 1 tactical_bomber moved from Yunnan to French Indo China 1 tactical_bomber moved from 6 Sea Zone to Philippines Place Units - Japanese 3 infantry placed in Kiangsu 3 infantry placed in French Indo China 3 infantry placed in Japan 2 carriers placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 62 PUs; end with 62 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUsCombat Hit Differential Summary :
Chinese regular : -1,00 Americans regular : 1,17 Japanese regular : -2,33 UK_Pacific regular : -0,33 ANZAC regular : -0,33 -
TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 2 fighters, 1 submarine and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans 3 fighters moved from 54 Sea Zone to 55 Sea Zone 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone Combat - Americans Americans creates battle in territory 109 Sea Zone Battle in 55 Sea Zone Americans attack with 3 fighters and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 3 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 1/4 hits, 2,17 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 55 Sea Zone Americans win, taking 109 Sea Zone from Germans with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Americans: 1 fighter Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 mech_infantry moved from Western United States to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone 1 infantry moved from 30 Sea Zone to Johnston Island 1 mech_infantry moved from 30 Sea Zone to Johnston Island 1 submarine moved from 109 Sea Zone to 125 Sea Zone 1 submarine moved from 108 Sea Zone to 109 Sea Zone 1 submarine moved from 106 Sea Zone to 103 Sea Zone 1 fighter moved from 106 Sea Zone to United Kingdom 1 tactical_bomber moved from Eastern United States to British Guiana 1 bomber moved from Eastern United States to United Kingdom 1 bomber moved from Western United States to United Kingdom 1 destroyer moved from 86 Sea Zone to 89 Sea Zone 2 fighters and 1 tactical_bomber moved from 55 Sea Zone to Queensland 1 artillery moved from Queensland to 54 Sea Zone 3 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 infantry and 2 transports moved from 54 Sea Zone to 63 Sea Zone 3 infantry moved from 63 Sea Zone to New Zealand 1 artillery moved from 63 Sea Zone to New Zealand Place Units - Americans 1 carrier and 2 transports placed in 101 Sea Zone 2 destroyers and 1 submarine placed in 10 Sea Zone 2 fighters placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUsCombat Hit Differential Summary :
Americans regular : -1,17 Japanese regular : 0,67 -
TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 2 infantry moved from Tsinghai to Shensi 2 infantry moved from Tsinghai to Sikang 1 fighter moved from Tsinghai to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Sikang Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Sikang, round 2 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Sikang, round 3 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Sikang, round 4 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Sikang, round 4 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Sikang, round 5 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Sikang, round 5 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Sikang, round 6 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Sikang, round 6 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Sikang, round 7 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Sikang, round 7 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Sikang Chinese roll dice for 1 infantry in Sikang, round 8 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Sikang, round 8 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese retreated to Tsinghai Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Tsinghai 1 infantry moved from Kansu to Tsinghai Place Units - Chinese 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 3 PUs; end with 5 PUsCombat Hit Differential Summary :
Chinese regular : -2,00 Japanese regular : -1,67 -
TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 2 fighters, 1 submarine and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans 3 fighters moved from 54 Sea Zone to 55 Sea Zone 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone Combat - Americans Americans creates battle in territory 109 Sea Zone Battle in 55 Sea Zone Americans attack with 3 fighters and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 3 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 1/4 hits, 2,17 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 55 Sea Zone Americans win, taking 109 Sea Zone from Germans with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Americans: 1 fighter Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 mech_infantry moved from Western United States to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone 1 infantry moved from 30 Sea Zone to Johnston Island 1 mech_infantry moved from 30 Sea Zone to Johnston Island 1 submarine moved from 109 Sea Zone to 125 Sea Zone 1 submarine moved from 108 Sea Zone to 109 Sea Zone 1 submarine moved from 106 Sea Zone to 103 Sea Zone 1 fighter moved from 106 Sea Zone to United Kingdom 1 tactical_bomber moved from Eastern United States to British Guiana 1 bomber moved from Eastern United States to United Kingdom 1 bomber moved from Western United States to United Kingdom 1 destroyer moved from 86 Sea Zone to 89 Sea Zone 2 fighters and 1 tactical_bomber moved from 55 Sea Zone to Queensland 1 artillery moved from Queensland to 54 Sea Zone 3 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 infantry and 2 transports moved from 54 Sea Zone to 63 Sea Zone 3 infantry moved from 63 Sea Zone to New Zealand 1 artillery moved from 63 Sea Zone to New Zealand Place Units - Americans 1 carrier and 2 transports placed in 101 Sea Zone 2 destroyers and 1 submarine placed in 10 Sea Zone 2 fighters placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 2 infantry moved from Tsinghai to Shensi 2 infantry moved from Tsinghai to Sikang 1 fighter moved from Tsinghai to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Sikang Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Sikang, round 2 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Sikang, round 3 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Sikang, round 4 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Sikang, round 4 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Sikang, round 5 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Sikang, round 5 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Sikang, round 6 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Sikang, round 6 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Sikang, round 7 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Sikang, round 7 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Sikang Chinese roll dice for 1 infantry in Sikang, round 8 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Sikang, round 8 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese retreated to Tsinghai Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Tsinghai 1 infantry moved from Kansu to Tsinghai Place Units - Chinese 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 3 PUs; end with 5 PUs Purchase Units - British British buy 1 airfield, 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from United Kingdom to Scotland 2 fighters moved from United Kingdom to Scotland 2 infantry moved from Burma to Yunnan 1 fighter moved from India to Yunnan 1 tactical_bomber moved from India to Yunnan 1 destroyer moved from 71 Sea Zone to 74 Sea Zone 1 bomber moved from Egypt to Ukraine 1 battleship moved from 81 Sea Zone to 98 Sea Zone 1 marine moved from Syria to 98 Sea Zone 1 battleship and 1 marine moved from 98 Sea Zone to 99 Sea Zone 1 marine moved from 99 Sea Zone to Greece 2 cruisers moved from 98 Sea Zone to 99 Sea Zone 2 destroyers moved from 98 Sea Zone to 99 Sea Zone 1 submarine moved from 98 Sea Zone to 99 Sea Zone 1 cruiser moved from 81 Sea Zone to 99 Sea Zone 1 artillery moved from Alexandria to Tobruk British take Tobruk from Italians 1 infantry moved from French Equatorial Africa to Nigeria British take Nigeria from Italians 1 artillery moved from Egypt to 98 Sea Zone 1 infantry moved from Egypt to 98 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Crete 1 artillery moved from 99 Sea Zone to Crete 2 fighters moved from 98 Sea Zone to Crete 1 transport moved from 81 Sea Zone to 98 Sea Zone 1 infantry moved from Trans-Jordan to 98 Sea Zone 1 infantry moved from Syria to 98 Sea Zone 2 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone 2 infantry moved from 99 Sea Zone to Cyprus 1 fighter moved from Egypt to 96 Sea Zone 1 fighter moved from Egypt to Cyprus 1 tactical_bomber moved from Egypt to Cyprus Combat - British Strategic bombing raid in Ukraine Germans roll AA dice in Ukraine : 0/1 hits, 0,17 expected hits Bombing raid in Ukraine rolls: 5 and causes: 5 damage to unit: factory_minor Bombing raid in Ukraine causes 5 damage total. Battle in 96 Sea Zone British attack with 1 fighter Italians defend with 1 transport 1 transport owned by the Italians lost in 96 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in 99 Sea Zone British attack with 1 battleship, 3 cruisers, 2 destroyers, 1 submarine and 2 transports Italians defend with 1 destroyer British roll dice for 1 submarine in 99 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Italians roll dice for 1 destroyer in 99 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Units damaged: 1 battleship owned by the British 1 destroyer owned by the Italians lost in 99 Sea Zone British win, taking 99 Sea Zone from Italians with 1 battleship, 3 cruisers, 2 destroyers, 1 submarine and 2 transports remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Battle in Greece Battle in Crete British attack with 1 artillery, 2 fighters and 1 infantry Germans defend with 1 infantry British roll dice for 1 artillery, 2 fighters and 1 infantry in Crete, round 2 : 2/4 hits, 1,67 expected hits Germans roll dice for 1 infantry in Crete, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Crete British win, taking Greece from Italians, taking Crete from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Cyprus British attack with 1 fighter, 2 infantry and 1 tactical_bomber Italians defend with 1 infantry British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Cyprus, round 2 : 2/4 hits, 1,50 expected hits Italians roll dice for 1 infantry in Cyprus, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Cyprus British win, taking Cyprus from Italians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Scotland British attack with 2 fighters and 2 infantry Germans defend with 1 airfield and 1 infantry British roll dice for 2 fighters and 2 infantry in Scotland, round 2 : 2/4 hits, 1,33 expected hits Germans roll dice for 1 infantry in Scotland, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Scotland British win, taking Scotland from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Yunnan British attack with 1 fighter, 2 infantry and 1 tactical_bomber Japanese defend with 2 infantry British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 0/4 hits, 1,50 expected hits Japanese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0,67 expected hits British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 3 : 1/4 hits, 1,50 expected hits Japanese roll dice for 2 infantry in Yunnan, round 3 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Yunnan British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 4 : 2/4 hits, 1,50 expected hits Japanese roll dice for 1 infantry in Yunnan, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Yunnan British win, taking Yunnan from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Battle in 74 Sea Zone British attack with 1 destroyer Japanese defend with 1 submarine British roll dice for 1 destroyer in 74 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 74 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits British roll dice for 1 destroyer in 74 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 74 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 74 Sea Zone British win with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - British Turning on Edit Mode EDIT: Removing units owned by Chinese from Tsinghai: 4 infantry EDIT: Removing units owned by Chinese from Tsinghai: 1 fighter EDIT: Adding units owned by Chinese to Kansu: 1 fighter and 4 infantry EDIT: Turning off Edit Mode 2 fighters moved from Scotland to United Kingdom 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 mech_infantry moved from Ethiopia to Egypt 1 aaGun moved from Trans-Jordan to Syria 1 destroyer moved from 80 Sea Zone to 81 Sea Zone 1 armour moved from Eastern Persia to Northwest Persia British take Northwest Persia from Neutral_Allies 1 artillery moved from India to Burma 2 infantry moved from India to Burma 1 armour moved from Burma to India 1 fighter and 1 tactical_bomber moved from Yunnan to India 1 fighter moved from 96 Sea Zone to Syria 1 tactical_bomber moved from Cyprus to Syria 1 fighter moved from Cyprus to Syria 2 fighters moved from Crete to 99 Sea Zone 1 carrier moved from 98 Sea Zone to 99 Sea Zone 1 bomber moved from Ukraine to Syria 1 mech_infantry moved from Belgian Congo to French Equatorial Africa Place Units - British 1 airfield placed in Syria 1 fighter and 2 infantry placed in Egypt 1 mech_infantry placed in Union of South Africa Turn Complete - British British collect 38 PUs; end with 38 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 2 infantryCombat Hit Differential Summary :
Chinese regular : -2,00 Americans regular : -1,17 Italians regular : 0,33 Japanese regular : -3,00 Germans AA : -0,17 Germans regular : -0,67 British regular : 1,00 -
Sir, I changed my mind about the Chinese NCM and placement. I would like to reassure you that this was unrelated to any dice events, I simply rushed it out too much. But you have the right to move them back. It makes no huge difference anyway I guess.
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hold on please





